Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 00:32:50 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1039) 1039 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2374 Bonus ------- None Cogmind --------- Core Integrity 263/400 Matter 300/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Light Cannon Katana > --- INVENTORY (15) --- Large Storage Unit Melee Analysis Suite Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Beam Rifle Improved Light Cannon Grenade Launcher Mining Laser Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Seismic Detector Light Armor Plating > --- WEAPON ----------- Light Cannon Katana > --- INVENTORY -------- Large Storage Unit Melee Analysis Suite Light Armor Plating Light Armor Plating Light Armor Plating Hardened Light Armor Plating Beam Rifle Improved Light Cannon Grenade Launcher Mining Laser [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon . | . . . . Parts Attached 28 | 7 6 15 . Power 4 | 1 1 2 . Engine 4 | 1 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 3 3 . Treads 4 | 2 . 2 . Leg 4 | . 3 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 4 . Device 3 | 1 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 8 | 2 . 6 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 2 | . . 2 . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 5 | . 2 3 . Power 2 | . 1 1 . Propulsion 1 | . 1 . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 84 94 . Engine 8 | . 8 9 . Treads 11 | . 16 4 . Leg 7 | . 2 16 . Device 17 | . 14 22 . Storage 12 | . 14 11 . Protection 4 | . . 10 . Energy Gun 9 | . 14 2 . Ballistic Gun 9 | . 14 1 . Ballistic Cannon 4 | . . 10 . Launcher 1 | . . 3 . Peak Build Rating 14 | 9 8 14 . Average Rating 8 | 7 6 11 . On Entrance 7 | . 9 8 14 Naked Turns . | . . . . Heaviest Build 36 | 14 29 36 . Greatest Support 40 | 40 40 40 . Greatest Overweight (x) 3 | 2 2 3 . Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 . Average Capacity 14 | 7 14 15 . Most Carried 11 | 2 11 11 . Average Carried 7 | . 7 8 . Final Capacity 15 | 8 15 15 15 Final Carried 11 | 2 10 11 11 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 814 | 289 211 314 . Remotely . | . . . . Salvage Created 1101 | 100 548 453 . Parts 78 | 10 31 37 . Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 31 | . 15 16 . Guns 17 | . 15 2 . Cannons 7 | . . 7 . AOE 7 | . . 7 . Classes Destroyed 6 | 1 3 2 . Tunneler 6 | 5 . 1 . Watcher 2 | . 2 . . Swarmer 9 | . 5 4 . Grunt 15 | . 10 5 . Duelist 2 | . . 2 . Sentry 5 | . . 5 . Best Kill Streak 6 | 2 4 6 . Combat Bots Only 6 | . 2 6 . Max Kills in Single Turn 2 | 1 2 2 . Gunslinging 1 | . 1 . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 140 | . 91 49 . Missed 36 | . 25 11 . Damage Taken 1307 | . 695 612 . Core 260 | . 123 137 . Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 50 . . Volleys Fired 96 | 8 53 35 . Largest 2 | 2 2 2 . Hottest 91 | 60 60 91 . Shots Fired 182 | 16 105 61 . Gun 146 | 16 105 25 . Cannon 30 | . . 30 . Launcher 6 | . . 6 . Special . | . . . . Kinetic 92 | 8 53 31 . Thermal 84 | 8 52 24 . Explosive 6 | . . 6 . Electromagnetic . | . . . . Robot Hit Streak 8 | 4 8 7 . Robot Miss Streak 4 | 2 3 4 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 117 | 8 67 42 . Core Hits 64 | 7 27 30 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 3 | . 1 2 . Burn 1 | . . 1 . Destroy 1 | . 1 . . Blast 1 | . . 1 . Melee Attacks 1 | . . 1 . Impact . | . . . . Slashing 1 | . . 1 . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1945 | 124 795 1026 . Guns 1151 | 115 787 249 . Cannons 413 | . . 413 . Explosions 359 | . . 359 . Melee . | . . . . Ramming 22 | 9 8 5 . Kinetic 872 | 47 397 428 . Thermal 692 | 68 390 234 . Explosive 359 | . . 359 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Message Errors 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Parts Fused 1 | . 1 . . Data Loss (major) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 3 | . . 3 . Impact . | . . . . Kinetic 3 | . . 3 . Secondary . | . . . . Self-Inflicted Damage 40 | . . 40 . Shots 1 | . . 1 . Rammed 4 | 1 2 1 . Targets Rammed 6 | 1 4 1 . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 354 | . 173 354 . Average Temperature 65 | . 26 96 . Received Heat Transfer 489 | . 285 204 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1691 | 150 875 666 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Peak Influence 365 | 25 365 282 . Initial 95 | . 16 . 95 Average 91 | 7 81 124 . Maximum Alert Level 1 | . 1 1 . Low Security (%) 91 | 100 93 85 . Level 1 8 | . 6 14 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 5 2 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 4 | . 4 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 46 | . 24 22 . Peak Tracking Total 5 | . 5 3 . Tactical Retreats 5 | . 4 1 . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 5 | . 2 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 2 | . 1 1 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 9 | . 5 4 . Terminals 7 | . 3 4 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 13 14 . Successful 15 | . 8 7 . Failed 12 | . 5 7 . Catastrophic 1 | . . 1 . Database Lockouts . | . . . . Manual 3 | . . 3 . Terminals 21 | . 7 14 . Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 6 6 . Record 3 | . 1 2 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Unreport Threat 1 | . 1 . . Locate Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Recall Investigation 2 | . 1 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . . 1 . Terminals 1 | . . 1 . Botnet 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 3 4 . Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 6 | . 6 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 2895 | 223 1626 1046 . Spaces Moved 1160 | 118 610 432 . Core 3 | 3 . . . Treads 764 | 115 550 99 . Legs 393 | . 60 333 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 . Average Speed 196 | 158 212 184 . Slowest Speed 330 | 160 260 330 . Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 5 97 40 5 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 5 | . . 5 . Terrain Destroyed 36 | . . 36 . Melee . | . . . . Projectile . | . . . . AOE 36 | . . 36 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 1581 | 135 831 615 . Wait 267 | . 149 118 . Move 1157 | 117 609 431 . Hop . | . . . . Pick Up 20 | 2 8 10 . Fast Attach 15 | 7 2 6 . Attach 5 | . . 5 . Detach . | . . . . Swap 8 | . 4 4 . Drop 6 | . 2 4 . Fire 96 | 8 53 35 . Melee 1 | . . 1 . Ram . | . . . . Kick 2 | . 2 . . Crush 4 | 1 2 1 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 224 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 3) 621 | -10/Materials | Discovered new exit (range 8) 1215 | -10/Materials | Discovered new exit (range 7) 1319 | -10/Materials | Discovered new exit (range 11) 1850 | -10/Materials | Entered another Materials area 1850 | -9/Materials | Evolved 2 slots: Utility x2 2042 | -9/Materials | Discovered new exit (range 11) 2140 | -9/Materials | Build established: Scavenger-Mutant 2840 | -9/Materials | Identified exit to Mines 2896 | -9/Materials | Entered Mines 2896 | -9/Mines | Self-destructed Last Messages --------------- >>Access(Branch) Found 2 branch access points: (49,48) Mines (71,71) Mines Map updated. >>Enumerate(Squads) Retrieving dispatch records... Found 18 active squads: 5x Security 5x Surveillance 1x Patrol 6x Transport 1x Investigation 02840_ ALERT: Suspicious activity at Terminal M005. Dispatching Investigation squad. 02867_ Acquired 31 matter. 02891_ Acquired Mining Laser. LOCATION=MINES GOAL=ESCAPE Something is scanning the area. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????###????????????????? | | ??????????????????????????# ##???????????????? | | ?????????????????????????# #???????????????? | | ????????????????????????# #????????????????? | | ?????????????????????### ##???????????????? | | ????????????????????## ##??????????????? | | ???????????????????## #??????????????? | | ???????????????????# ####???????????? | | ??????????????????## #????????? | | ??????????????????# @ #????????? | | ?????????????????# #??????????????? | | ?????????????????# ### ####??????????????? | | ?????????????????# ##????#?????????????????? | | ?????????????????## #????????????????????????? | | ??????????????????# #?????????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????#???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed FissionHardenedAutohacker Manual? 0 Play Time 00:24:03 Cumulative 3.1 hours Start 2024.08.11 @ 00:07:05 End 2024.08.11 @ 00:32:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3a658098-9c4f-4642-b53b-c60b372a5e71