Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 15:17:00 Player: JoshuaCF Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (4124) 4124 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 7332 Bonus ------- High Alert Combat Kills 303 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 155/160 System Corruption 0% Temperature Cool (9) Movement Walking (112) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Gauss Rifle Spear > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit Improved Light Armor Plating Shield Generator Hacking Suite Shock Rifle Particle Gun EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Spear > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Large Storage Unit Improved Light Armor Plating Shield Generator Hacking Suite Shock Rifle Particle Gun EM Pulse Cannon EM Pulse Cannon Heavy Ion Cannon Improved Light Cannon [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Signal Interpreter Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 107 | 6 20 36 17 15 13 Power 12 | 1 3 3 3 2 . Engine 6 | 1 2 2 . 1 . Core 6 | . 1 1 3 1 . Reactor . | . . . . . . Propulsion 46 | 2 9 16 8 7 4 Treads . | . . . . . . Leg 46 | 2 9 16 8 7 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 4 6 5 1 3 Device 3 | . . 2 1 . . Storage 5 | 1 2 1 . . 1 Processor 3 | . 1 1 1 . . Hackware 1 | . . . 1 . . Protection 8 | . 1 2 2 1 2 Artifact . | . . . . . . Weapon 29 | 2 4 11 1 5 6 Energy Gun 5 | 1 1 2 . . 1 Energy Cannon 8 | . . 4 1 1 2 Ballistic Gun 8 | 1 2 2 . 2 1 Ballistic Cannon 3 | . . 2 . 1 . Launcher 3 | . 1 1 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 20 | . 2 6 1 7 4 Power 1 | . . . . 1 . Propulsion 6 | . . 2 . 1 3 Utility 5 | . . 2 . 3 . Weapon 8 | . 2 2 1 2 1 Highest Loss Streak 3 | . 1 3 1 3 2 To Critical Strikes . | . . . . . . Average Backups 12 | 3 9 12 14 14 14 Power 1 | . 1 2 2 1 2 Propulsion 3 | 2 2 4 2 2 2 Utility 3 | . 3 3 5 4 4 Weapon 3 | . 1 2 4 5 5 Tool/Special . | . . . . . . Unused Backups 32 | . 9 12 3 . 8 Power 6 | . . 3 1 . 2 Propulsion 10 | . 6 4 . . . Utility 12 | . 3 4 1 . 4 Weapon 4 | . . 1 1 . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 98 Engine 6 | . 10 9 2 2 . Core 4 | . 3 1 6 6 9 Leg 33 | . 28 32 36 35 35 Device 6 | . . 10 9 5 . Storage 10 | . 14 11 9 9 9 Processor 8 | . 13 10 1 9 . Hackware 3 | . . . 8 9 9 Protection 3 | . . . 7 3 17 Energy Gun 2 | . 5 2 . . 1 Energy Cannon 3 | . . 5 9 3 . Ballistic Gun 12 | . 22 8 9 14 13 Ballistic Cannon 2 | . . 4 . . . Peak Build Rating 32 | 6 10 18 25 26 32 Average Rating 16 | 4 8 13 21 24 27 On Entrance 12 | . 6 8 16 24 22 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 50 | 13 19 43 44 48 50 Greatest Support 50 | 20 20 36 40 40 50 Greatest Overweight (x) 1 | . . 1 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 12 | 7 9 12 15 15 15 Most Carried 15 | 6 10 15 15 15 15 Average Carried 12 | 3 9 12 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 6 10 15 15 15 15 Class Distribution -------------------- 55% | Mutant 44% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 3187 | 240 509 795 468 904 271 Remotely . | . . . . . . Salvage Created 4775 | . 906 1416 808 1043 602 Parts 250 | . 57 88 38 41 26 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 102 | . 19 30 15 29 9 Melee 6 | . . . . . 6 Guns 50 | . 16 8 6 19 1 Cannons 31 | . . 18 8 4 1 AOE 13 | . 3 3 1 5 1 Classes Destroyed 11 | . 7 3 1 . . Worker 4 | . 2 1 . . 1 Builder 1 | . 1 . . . . Hauler 3 | . 2 1 . . . Recycler 3 | . . 1 1 . 1 Operator 2 | . 1 1 . . . Watcher 6 | . 2 3 . . 1 Swarmer 16 | . 3 3 . 10 . Grunt 65 | . 16 18 8 16 7 Duelist 3 | . . 1 . 2 . Sentry 14 | . . 8 5 . 1 Hunter 4 | . . . 2 1 1 Best Kill Streak 7 | . 4 7 4 3 4 Combat Bots Only 7 | . 4 7 3 3 2 Max Kills in Single Turn 4 | . 4 2 1 2 1 Gunslinging . | . . . . . . Exploded 3 | . 3 2 1 2 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 515 | . 92 131 90 148 54 Missed 133 | . 24 35 29 35 10 Hits 382 | . 68 96 61 113 44 Melee 4 | . . . . 4 . Projectile 378 | . 68 96 61 109 44 Critical Strikes 12 | . . 2 2 5 3 Damage Taken 5800 | . 812 1643 961 1590 794 Core 957 | . 159 235 182 281 100 Absorbed by Shields 25 | . . . . 25 . Redirected to Shielding 2 | . . . . 2 . Regen/Repaired (Parts) 341 | . 146 109 . . 86 Core Remaining (%) 59 | 100 36 41 . . . Volleys Fired 359 | . 79 118 51 88 23 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 60 112 88 130 128 Shots Fired 691 | . 156 227 95 172 41 Gun 432 | . 154 89 46 114 29 Cannon 245 | . . 130 49 54 12 Launcher 14 | . 2 8 . 4 . Special . | . . . . . . Kinetic 438 | . 115 136 46 117 24 Thermal 130 | . 13 21 42 51 3 Explosive 14 | . 2 8 . 4 . Electromagnetic 109 | . 26 62 7 . 14 Robot Hit Streak 28 | . 14 12 8 28 7 Robot Miss Streak 3 | . 3 3 3 3 3 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . . . . 5 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 477 | . 102 151 64 119 41 Core Hits 218 | . 52 57 28 61 20 Critical Kills 3 | . 1 1 . 1 . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 10 | . 1 5 1 2 1 Burn 3 | . . 3 . . . Meltdown 1 | . . . . 1 . Destroy 4 | . 1 1 1 1 . Corrupt 1 | . . 1 . . . Sever 1 | . . . . . 1 Melee Attacks 24 | . . . . . 24 Impact . | . . . . . . Slashing 16 | . . . . . 16 Piercing 8 | . . . . . 8 Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9314 | . 1178 2732 1357 2803 1244 Guns 3626 | . 993 651 406 1301 275 Cannons 4039 | . . 1857 911 1003 268 Explosions 1045 | . 185 224 32 499 105 Melee 596 | . . . . . 596 Ramming 8 | . . . 8 . . Kinetic 3808 | . 605 1264 406 1323 210 Thermal 2692 | . 258 427 839 981 187 Explosive 578 | . 44 35 . 499 . Electromagnetic 1632 | . 271 1006 104 . 251 Impact . | . . . . . . Slashing 479 | . . . . . 479 Piercing 117 | . . . . . 117 Highest Corruption 17 | . . 17 . . . Average Corruption 2 | . . 2 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . 34 . . . Message Errors 6 | . . 6 . . . Matter Fused 5 | . . 5 . . . Heat Flow Errors 7 | . . 7 . . . Energy Discharges 7 | . . 7 . . . Data Loss (minor) 3 | . . 3 . . . Misfires 4 | . . 4 . . . Alerts 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 206 | . . 51 . 16 139 Projectiles 45 | . . 35 . 10 . Explosions 48 | . . 16 . 6 26 Melee 113 | . . . . . 113 Knockbacks 9 | . . 9 . . . Impact . | . . . . . . Kinetic 8 | . . 8 . . . Secondary 1 | . . 1 . . . Self-Inflicted Damage 383 | . 51 151 49 69 63 Shots 11 | . 2 5 1 2 1 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 395 | . 203 276 312 316 395 Average Temperature 84 | . 52 58 90 92 180 Received Heat Transfer 2190 | . 402 546 270 567 405 Effects 16 | . . . 2 2 12 Shutdowns 1 | . . . . . 1 Energy Bleed 5 | . . . 1 1 3 Interference 8 | . . . 1 1 6 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 4 | . . 2 1 . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 7 | . 1 3 . 3 . Heat Transferred 4035 | . 450 1114 1160 1100 211 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 6 1 . 1 Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 3 | . 1 2 1 3 2 Low Security (%) 43 | 100 50 62 67 . . Level 1 29 | . 49 17 32 18 59 Level 2 22 | . . 20 . 55 40 Level 3 4 | . . . . 26 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 983 | . 262 442 361 983 479 Initial 479 | . . 92 169 224 479 Average 270 | . 153 192 190 573 388 Influence Increases 3303 | . 647 1028 520 829 279 Destroy 0b10 Robot/C 2040 | . 380 600 300 580 180 Destroy 0b10 Robot/NC 100 | . 40 35 5 5 15 Destroy Leader 468 | . 78 178 100 50 62 Successful Hack 136 | . 67 45 22 . 2 Disable Machine 150 | . 15 60 30 45 . Anti-Garrison Action 100 | . . . . 100 . Destroy Structure 99 | . 22 50 18 4 5 Partial Spotted 45 | . . . 30 . 15 Lose Combat Pursuer 165 | . 45 60 15 45 . Influence Decreases 2871 | . 427 848 575 191 830 Entered New Map 984 | . . 128 231 121 504 Time Decay 1687 | . 407 660 334 . 286 Lost Part 200 | . 20 60 10 70 40 Squads Dispatched 20 | . 4 9 5 . 2 Investigation 16 | . 4 8 4 . . Extermination . | . . . . . . Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 12 | . 5 5 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 33 40 17 30 19 Peak Tracking Total 7 | . 7 5 4 4 5 Tactical Retreats 7 | . 1 2 1 3 . Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 7 | . . 3 . 4 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 10 | . 1 4 2 3 . Max in Single Turn 2 | . 1 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 25 | . 9 9 5 . 2 Terminals 19 | . 8 7 3 . 1 Fabricators . | . . . . . . Repair Stations 3 | . 1 1 . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 102 | . 46 31 19 . 6 Successful 60 | . 24 22 12 . 2 Failed 42 | . 22 9 7 . 4 Catastrophic 7 | . 4 1 1 . 1 Database Lockouts . | . . . . . . Manual 65 | . 28 20 13 . 4 Terminals 81 | . 38 25 14 . 4 Fabricators . | . . . . . . Repair Stations 13 | . 8 3 . . 2 Recycling Units 4 | . . . 4 . . Scanalyzers 3 | . . 3 . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 29 | . 13 11 5 . . Record 1 | . . . 1 . . Part Schematic 5 | . . 3 2 . . Robot Analysis 9 | . 5 3 1 . . Prototype ID Bank 2 | . 1 1 . . . Terminal Index 3 | . 1 1 1 . . Repair Station Index 1 | . 1 . . . . Locate Traps 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Security Status 2 | . 1 1 . . . Surveillance Status 1 | . 1 . . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 11 | . 6 3 . . 2 Scan Component 5 | . 3 1 . . 1 Repair 5 | . 3 1 . . 1 Refit 1 | . . 1 . . . Recycling Unit Hacks 4 | . . . 4 . . Recycle Component 2 | . . . 2 . . Process 1 | . . . 1 . . Report Inventory 1 | . . . 1 . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 12 | . 5 5 2 . . Terminals 12 | . 5 5 2 . . Botnet 12 | . 5 5 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . 1 1 . . . Used 1 | . . 1 . . . Hacking Detections 24 | . 9 9 4 . 2 Full Trace Events 16 | . 6 6 4 . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 2 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired 5 | . 3 1 . . 1 Time 155 | . 78 51 . . 26 Parts Recycled 2 | . . . 2 . . Recycled Matter 118 | . . . 118 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Initial Warlord ECA Mod 2 | . . . . . 2 Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 4042 | . . 2619 744 679 . Sensors 4042 | . . 2619 744 679 . Robot Analysis Total 9 | . 5 3 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 6682 | 69 1270 2751 744 1210 638 Spaces Moved 3710 | 47 754 1587 329 710 283 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 3707 | 44 754 1587 329 710 283 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 105 105 105 105 Average Speed 123 | 115 120 120 153 106 154 Slowest Speed 185 | 120 120 185 175 175 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 9 | . . 9 . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 45 | 3 82 87 17 59 26 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 146 | . 22 99 14 7 4 Melee . | . . . . . . Projectile 14 | . . . 11 3 . AOE 132 | . 22 99 3 4 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 5178 | 59 1002 2239 481 989 408 Wait 716 | . 90 415 54 117 40 Move 3705 | 46 753 1586 328 709 283 Hop . | . . . . . . Pick Up 91 | 7 26 34 11 6 7 Fast Attach 15 | 5 1 2 . 2 5 Attach 25 | 1 3 8 3 8 2 Detach 1 | . . . . . 1 Swap 122 | . 24 36 16 32 14 Drop 97 | . 26 40 17 5 9 Fire 359 | . 79 118 51 88 23 Melee 24 | . . . . . 24 Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis 19 | . . . . 19 . Rewire 3 | . . . . 3 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 15) 649 | -10/Materials | Identified exit to Mines 739 | -10/Materials | Discovered new exit (range 8) 747 | -10/Materials | Identified exit to Materials 992 | -10/Materials | Core integrity fell below 50% 1192 | -10/Materials | Discovered exit to Materials (range 15) 1210 | -10/Materials | Repaired Lgt. Armor Plating 1236 | -10/Materials | Repaired Lgt. Assault Rifle 1267 | -10/Materials | Repaired Lgt. Armor Plating 1333 | -10/Materials | Build established: Scavenger-Mutant 1340 | -10/Materials | Entered another Materials area 1340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1636 | -9/Materials | Build established: Mutant 1700 | -9/Materials | Destroyed 7 combat bots 2095 | -9/Materials | Discovered new exit (range 14) 2305 | -9/Materials | Discovered new exit (range 11) 2715 | -9/Materials | Repaired Cld. Ion Engine 2761 | -9/Materials | Discovered new exit (range 13) 3353 | -9/Materials | Discovered new exit (range 12) 3368 | -9/Materials | Identified exit to Mines 4001 | -9/Materials | Crushed by falling debris 4001 | -9/Materials | Core integrity fell below 50% 4001 | -9/Materials | System corruption reached 10% 4032 | -9/Materials | Lost 3 parts (2n1u) 4091 | -9/Materials | Entered another Materials area 4091 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4095 | -8/Materials | Discovered new exit (range 14) 4624 | -8/Materials | Build established: Scavenger-Mutant 4652 | -8/Materials | Garrison activated, responded to threat 4731 | -8/Materials | Identified exit to Garrison 4835 | -8/Materials | Entered Garrison 4851 | -8/Garrison | Triggered checkpoint 4902 | -8/Garrison | Triggered checkpoint 5031 | -8/Garrison | Triggered checkpoint 5140 | -8/Garrison | Discovered new exit (range 12) 5173 | -8/Garrison | Triggered checkpoint 5331 | -8/Garrison | Discovered new exit (range 10) 5337 | -8/Garrison | Triggered checkpoint 5447 | -8/Garrison | Triggered checkpoint 5454 | -8/Garrison | Core integrity fell below 50% 5456 | -8/Garrison | Triggered checkpoint 5557 | -8/Garrison | Lost 3 parts (1p1n1u) 5589 | -8/Garrison | Discovered new exit (range 10) 5725 | -8/Garrison | Triggered checkpoint 5831 | -8/Garrison | Triggered checkpoint 5835 | -8/Garrison | Core integrity fell below 20% 5881 | -8/Garrison | Triggered checkpoint 6045 | -8/Garrison | Entered Materials 6604 | -8/Materials | Repaired Aluminum Leg+ 6683 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- R-06 Scavenger collects Aluminum Leg+. K-01 Serf collects debris. R-06 Scavenger collects Hvy. Assault Rifle. K-01 Serf collects debris. K-01 Serf cleans the Material Processor. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. Dropped Katana. Acquired Spear. Y-45 Defender destroyed. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Beam Rifle. Acquired 10 matter. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Armor Plating. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Katana. K-01 Serf collects debris. R-06 Scavenger collects Heat Sink. K-01 Serf collects debris. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | # #??# #?????????????????????? | | ##### #??# """ #?????????????????????? | | # #??# """"" #?????????????????????? | | # #??# """"" #?????????????????????? | | " #% #??# """"" #?????????????????????? | | +% ####% """ #?????????????????????? | | " # +?????????????????????? | | # #?????????????????????? | | ##### #?????????????????????? | | ????#######+############ ######### #?????????? | | ????????? ??# "" ?# ?????????? | | ????????# ## ""S # ?????????? | | ????????# !!!## "" # ?????????? | | ????????# !!!## + ############??????????? | | ????????# !! ##!% ! #r #?????????????????????? | | ????????# ##* # %#####?????????????????? | | ????????########## ###?# k /#?????????????????? | | ?????????????????#?????# //#?????????????????? | | ???????????????????????# !!#?????????????????? | | ???????????????????????# !!#?????????????????? | | ???????????????????????# !!#?????????????????? | | ???????????????????????# !!#?????????????????? | | ???????????????????????# #####?????????????????? | | ????????????############ #?????????????????????? | | ????????? w #?????????????????????? | | ????????? r *@g#?????????????????????? | | ????????? [%= #?????????????????????? | | ??????????######+###########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked EM Pulse Gun | -9/Materials | Hacked Lgt. Armor Plating | -9/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Med. Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 15% | -10/Materials Lgt. Armor Plating | 13% | -10/Materials Cld. Ion Engine | 1% | -9/Materials Aluminum Leg | 4% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Fitting Room Challenges ------------ None Game ------ Seed DecoderSensorStrikerail Manual? 0 Play Time 01:28:10 Cumulative 16.7 hours Start 2026.07.14 @ 13:14:16 End 2026.07.14 @ 15:17:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be37a39f-6cf9-4eda-ac35-869d9af107c0