Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 00:10:03 Player: Tenderz Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (198) 990 Value Destroyed (8737) 8737 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (4066) 4066 TOTAL SCORE: 21593 Bonus ------- High Alert Combat Kills 1919 Follower Combat Kills 2056 Met Imprinter 300 Was Imprinted 300 Friendly Fire -509 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 150/150 System Corruption 65% Temperature Cool (0) Movement Treading (160) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Weapon Cycler (fused) Backup Plating VII Backup Plating VII Advanced Force Field Hacking Drone Bay (1/1) > --- WEAPON (5) ------- Backup Laser VII Backup Laser VII Enhanced Quantum Rifle Nanosword > --- INVENTORY (5) ---- Advanced Medium Treads High-density Centrium Heavy Treads Advanced Force Field Backup Laser VII Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads High-density Centrium Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Weapon Cycler Backup Plating VII Backup Plating VII Advanced Force Field Hacking Drone Bay > --- WEAPON ----------- Gamma Rifle Backup Laser VII Backup Laser VII Enhanced Quantum Rifle Nanosword > --- INVENTORY -------- Advanced Medium Treads High-density Centrium Heavy Treads Advanced Force Field Backup Laser VII [Rating: 184] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Makeshift Leg Treads Armored Treads Leg Makeshift Leg Wheel Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Compact Ion Cannon Energy Gun Storm Laser Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Ballistic Cannon Light Cannon Launcher Fusion Bomb Launcher Special Weapon Molecular Deconstructor Slashing Weapon Makeshift Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Slots Evolved 18 | . . 2 . . . 6 . . 2 2 . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . 2 . . 1 . . . . 1 Utility 10 | . . . . . . 4 . . . 2 . 1 2 1 Weapon 3 | . . 2 . . . . . . . . . 1 . . Parts Attached 297 | 8 20 21 1 5 12 51 2 1 15 17 32 17 11 84 Power 31 | 1 4 2 . . . 3 . . 1 1 3 . 2 14 Engine 9 | 1 4 2 . . . 1 . . 1 . . . . . Core 5 | . . . . . . . . . . . 3 . . 2 Reactor 17 | . . . . . . 2 . . . 1 . . 2 12 Propulsion 67 | 2 3 10 . 2 4 10 . 1 3 2 8 4 1 17 Treads 9 | . . . . . 3 2 . . . . . . . 4 Leg 51 | 2 1 6 . 2 1 8 . 1 3 2 7 4 1 13 Wheel 7 | . 2 4 . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 97 | 2 4 2 1 1 1 18 . . 5 8 13 9 3 30 Device 56 | 1 2 1 . 1 1 12 . . 4 4 7 8 2 13 Storage 10 | 1 1 . . . . . . . . . 1 . . 7 Processor 16 | . 1 1 1 . . 2 . . . 1 2 . 1 7 Hackware . | . . . . . . . . . . . . . . . Protection 15 | . . . . . . 4 . . 1 3 3 1 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 102 | 3 9 7 . 2 7 20 2 . 6 6 8 4 5 23 Energy Gun 22 | 2 3 1 . 1 1 1 1 . 1 . . 2 1 8 Energy Cannon 22 | . 3 1 . . . 8 . . 1 2 2 1 . 4 Ballistic Gun 24 | 1 . 3 . . 2 5 . . 3 3 4 1 . 2 Ballistic Cannon 11 | . 2 2 . . . . 1 . . . . . 2 4 Launcher 14 | . . . . . 1 6 . . 1 1 2 . 1 2 Special Weapon 4 | . 1 . . . 3 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . . . . . . 1 Piercing Weapon 3 | . . . . . . . . . . . . . 1 2 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . 2 . 1 1 6 . . 3 4 . 2 . 4 Corrupted Parts 10 | . . . . . 3 . . . 1 . 4 1 . 1 System Corruption 33 | . . . . . 4 . . . 8 . 14 3 . 4 Parts Lost 113 | . 5 4 . . . 12 . . 2 3 17 4 5 61 Power 17 | . 2 . . . . 1 . . . . 3 . 1 10 Propulsion 25 | . 1 1 . . . 3 . . . 1 4 2 . 13 Utility 41 | . . 1 . . . 6 . . . 2 8 2 1 21 Weapon 30 | . 2 2 . . . 2 . . 2 . 2 . 3 17 Highest Loss Streak 26 | . 3 2 . . . 5 . . 1 1 15 3 3 26 To Critical Strikes 3 | . . . . . . . . . . . . . . 3 Average Slot Usage (%) 86 | . 95 97 100 78 71 88 99 100 91 96 91 98 95 81 Engine 6 | . 13 10 11 11 11 4 6 6 6 7 2 . . . Core 1 | . . . . . . . . . . . 3 9 5 1 Reactor 1 | . . . . . . 1 . . . 2 2 . 2 6 Treads 2 | . . . . . 6 9 . . . . . . . 2 Leg 18 | . 17 7 . 20 15 13 26 26 25 24 20 21 19 15 Wheel 1 | . 10 14 22 1 . . . . . . 1 . . . Device 16 | . 12 5 . 7 11 29 26 26 21 20 21 21 29 19 Storage 8 | . 14 11 11 11 11 6 6 6 5 5 7 6 4 7 Processor 5 | . 1 4 11 3 . . 6 6 5 8 6 9 13 11 Protection 1 | . . . . . . 1 . . 1 5 4 4 . 1 Energy Gun 4 | . 8 8 . 7 7 . . . . . . 4 6 5 Energy Cannon 4 | . 2 2 11 3 . 8 13 13 9 8 9 4 . 1 Ballistic Gun 5 | . . 18 22 4 3 4 6 6 7 10 9 14 8 . Ballistic Cannon 3 | . 10 13 11 3 . . 5 6 2 . . . 2 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 124 | 13 30 37 37 49 49 89 67 67 79 85 77 92 115 124 Greatest Support 270 | 20 26 26 20 40 48 72 57 57 102 107 114 121 131 270 Greatest Overweight (x) 4 | 1 1 3 1 1 1 2 1 1 1 . 4 1 . 1 Average Overweight (x) . | . . 1 1 . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 5 8 13 14 14 14 13 15 15 14 14 14 14 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 8 15 15 14 15 15 15 15 15 15 15 13 13 15 5 Class Distribution -------------------- 33% | Gunner 28% | Scavenger-Gunner 13% | Scavenger-Skirmisher 5% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Mutant 3% | Messiah-Gunner 3% | Messiah-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Messiah-Tank | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Matter Collected 7011 | 263 244 475 . 31 249 735 160 50 410 400 726 828 710 1730 Remotely 244 | . . . . . . 34 160 50 . . . . . . Salvage Created 8232 | 113 448 583 . . 165 816 541 107 522 478 238 494 649 3078 Parts 414 | 9 32 36 . . 13 41 21 5 23 9 11 17 24 173 Haulers Intercepted 3 | . 1 1 . . . . . . . . . 1 . . Recyclers Shooed 4 | . . . . . . 1 . . . . . . 1 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . 30 . 21 9 . . . . . . Prevented 5 | . . . . . 5 . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Combat Hostiles Destroyed 151 | . 13 11 . . 4 20 10 2 10 7 7 6 8 53 Melee 22 | . . . . . . 1 . . . . . . . 21 Guns 34 | . 1 8 . . 2 1 2 . 4 2 . 5 3 6 Cannons 47 | . 9 3 . . . 9 8 2 2 2 1 1 1 9 AOE 44 | . 3 . . . 2 7 . . 4 3 6 . 4 15 Classes Destroyed 20 | 2 5 4 . . 2 3 1 . 1 . . 2 . . Worker 9 | . . 1 . . . . . . . 1 . . 5 2 Builder 9 | . 1 1 . . . . . . 1 . 1 . 1 4 Tunneler 4 | 2 . . . . . . . . 2 . . . . . Hauler 3 | . 1 1 . . . . . . . . . 1 . . Recycler 12 | 1 1 2 . . . 1 . . 1 1 1 . 2 2 Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . Watcher 8 | . 1 1 . . . . . . . . . . 3 3 Swarmer 47 | . 6 3 . . 2 7 . . 5 . 7 . 5 12 Saboteur 1 | . . . . . . 1 . . . . . . . . Grunt 42 | . 7 5 . . . 7 1 . 4 3 . . . 15 Brawler 6 | . . . . . . . 4 1 1 . . . . . Duelist 5 | . . 1 . . . 1 3 . . . . . . . Sentry 8 | . . 2 . . . 1 1 . . 2 . . 1 1 Specialist 3 | . . . . . 1 . . . . . . . 2 . Hunter 9 | . . . . . 1 . . 1 . 2 . . . 5 Programmer 26 | . . . . . . 2 1 . . . . 3 . 20 Heavy 2 | . . . . . . 1 . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 14 | 2 8 6 . . 2 5 9 1 9 5 5 4 11 14 Combat Bots Only 13 | . 8 3 . . 2 5 9 1 5 4 4 4 5 13 Max Kills in Single Turn 5 | 1 5 2 . . 2 4 1 1 2 2 3 2 5 4 Gunslinging 1 | . . . . . . . . . . . . 1 . . Exploded 4 | . 3 . . . 2 4 . . 2 2 2 . 3 4 Melee 1 | . . . . . . 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Hostile Shots Fired 1395 | . 77 96 . . 7 157 29 6 27 61 97 25 52 761 Missed 397 | . 14 14 . . 3 40 11 2 10 24 22 9 12 236 Damage Taken 20824 | . 727 949 . . 61 2298 340 73 342 687 2152 683 1062 11450 Core 2781 | . 176 210 . . . 226 63 20 83 37 203 79 82 1602 Absorbed by Shields 715 | . . . . . . . . . . . . . 437 278 Reduced by Siege Mode 214 | . . . . . . . . . . . . . . 214 Redirected to Shielding 475 | . . . . . . . . . . 18 320 137 . . Ignored by Resistances 300 | . . . . . . 51 . . . . . . . 249 Regen/Repaired (Parts) 153 | . . 92 . 61 . . . . . . . . . . Core Remaining (%) 74 | 100 29 . . . 47 . . 63 91 . 79 93 94 . Volleys Fired 413 | 6 39 45 . 1 7 76 14 4 23 28 16 17 36 101 Largest 5 | 2 2 4 . 1 1 4 4 4 4 4 4 5 5 4 Hottest 391 | 60 135 143 . 68 250 285 248 248 248 264 261 287 318 391 Shots Fired 988 | 12 66 173 . 1 7 137 52 16 78 61 40 54 96 195 Gun 481 | 12 16 120 . . 6 30 13 4 35 21 18 40 79 87 Cannon 445 | . 48 53 . 1 . 87 39 12 39 36 18 14 11 87 Launcher 46 | . . . . . 1 6 . . 4 4 4 . 6 21 Special 16 | . 2 . . . . 14 . . . . . . . . Kinetic 428 | 6 39 131 . . . 30 26 8 38 21 18 27 50 34 Thermal 473 | 6 12 42 . 1 6 87 26 8 36 36 18 27 40 128 Explosive 46 | . . . . . 1 6 . . 4 4 4 . 6 21 Electromagnetic 27 | . 15 . . . . . . . . . . . . 12 Robot Hit Streak 42 | 3 10 13 . . 5 14 15 5 7 8 13 8 13 42 Robot Miss Streak 11 | 1 3 11 . . 6 3 1 2 5 3 4 2 2 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . . . . . . . . 3 . . Max Gunslinging Chain 2 | . . . . . . . . . . . . 2 . . Shots Hit Robots 633 | 7 45 98 . . 5 72 31 10 45 25 22 28 72 173 Core Hits 364 | 5 16 34 . . 7 41 18 5 22 21 15 14 45 121 Critical Kills 2 | . . . . . . . . . . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 28 | . 1 . . . . . . 1 . . . . . 26 Burn 2 | . . . . . . . . . . . . . . 2 Meltdown 1 | . . . . . . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . . . 1 Blast 6 | . 1 . . . . . . 1 . . . . . 4 Corrupt 1 | . . . . . . . . . . . . . . 1 Sever 2 | . . . . . . . . . . . . . . 2 Impale 15 | . . . . . . . . . . . . . . 15 Melee Attacks 88 | . . . . . . . . . . . . . 1 87 Impact . | . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . . . . . 19 Piercing 69 | . . . . . . . . . . . . . 1 68 Sneak Attacks 1 | . . . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 24570 | 66 1146 1170 . . 271 2408 996 315 1609 1303 1320 1002 2867 10097 Guns 6864 | 66 135 669 . . 154 497 134 62 500 210 316 796 1668 1657 Cannons 7136 | . 590 501 . . . 1279 862 253 732 508 283 206 334 1588 Explosions 7687 | . 421 . . . 117 632 . . 377 585 721 . 865 3969 Melee 2883 | . . . . . . . . . . . . . . 2883 Ramming . | . . . . . . . . . . . . . . . Kinetic 5728 | 32 485 861 . . . 497 364 143 564 210 316 454 1084 718 Thermal 8143 | 34 219 309 . . 154 1279 632 172 668 508 283 548 918 2419 Explosive 7573 | . 307 . . . 117 632 . . 377 585 721 . 865 3969 Electromagnetic 243 | . 135 . . . . . . . . . . . . 108 Impact . | . . . . . . . . . . . . . . . Slashing 633 | . . . . . . . . . . . . . . 633 Piercing 2250 | . . . . . . . . . . . . . . 2250 Highest Corruption 65 | . . . . . 4 2 2 2 8 . 14 6 9 65 Average Corruption 12 | . . . . . 2 1 2 2 8 . 12 2 8 29 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 18 | . . . . . . . . . . . 15 . . 3 Effects 133 | . . . . . 4 13 5 1 . . 2 3 8 97 Message Errors 30 | . . . . . 1 4 2 1 . . 1 . 1 20 Matter Fused 24 | . . . . . . 1 . . . . . 1 3 19 Heat Flow Errors 12 | . . . . . . 2 . . . . . . 1 9 Energy Discharges 12 | . . . . . 2 2 . . . . 1 . . 7 Parts Rejected 4 | . . . . . . . . . . . . . 1 3 Parts Fused 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 17 | . . . . . 1 3 1 . . . . 1 . 11 Data Loss (major) 7 | . . . . . . . . . . . . 1 1 5 Misfires 3 | . . . . . . . 2 . . . . . . 1 Alerts 2 | . . . . . . . . . . . . . . 2 Misdirections 4 | . . . . . . . . . . . . . . 4 Weapon Failures 16 | . . . . . . 1 . . . . . . 1 14 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 531 | . 141 . . . . 5 49 . . 30 35 14 3 254 Projectiles 144 | . . . . . . . 49 . . . 35 14 . 46 Explosions 251 | . 141 . . . . 5 . . . 30 . . 3 72 Melee 136 | . . . . . . . . . . . . . . 136 Knockbacks 23 | . 10 3 . . . . 1 . . . . . 2 7 Impact . | . . . . . . . . . . . . . . . Kinetic 21 | . 9 2 . . . . 1 . . . . . 2 7 Secondary 2 | . 1 1 . . . . . . . . . . . . Self-Inflicted Damage 253 | . 83 . . . . . . . . . 55 . . 115 Shots 5 | . 2 . . . . . . . . . 1 . . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 869 | 20 314 270 . 24 348 201 167 72 466 319 869 108 435 430 Average Temperature 120 | 15 98 124 . 12 130 61 71 32 157 84 273 49 154 130 Received Heat Transfer 2938 | . 246 312 . . . 819 18 18 126 45 904 . 48 402 Effects 37 | . 3 5 . . 1 . . . 1 . 16 . 8 3 Shutdowns 4 | . . . . . . . . . . . 3 . 1 . Energy Bleed 6 | . . 2 . . . . . . . . 1 . 1 2 Interference 11 | . 2 3 . . . . . . . . . . 6 . Matter Decay 1 | . . . . . . . . . . . 1 . . . Short Circuit 4 | . 1 . . . 1 . . . . . 2 . . . Damage (minor) 3 | . . . . . . . . . 1 . 1 . . 1 Damage (major) 8 | . . . . . . . . . . . 8 . . . Siege Activations 4 | . . . . . . . . . . . . . . 4 Total Turns 57 | . . . . . . . . . . . . . . 57 Longest Duration 16 | . . . . . . . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . 2 Parts Melted 29 | 1 . . . . 1 3 1 . 2 . 1 3 4 13 Heat Transferred 10548 | 75 422 674 . . 225 1451 883 248 983 592 222 481 1184 3108 Parts Sabotaged 2 | . . . . . . 2 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Peak Influence 1141 | 15 409 280 73 . . 510 . . 461 973 1056 449 500 1141 Initial 450 | . 9 94 73 . . 450 . . 210 220 378 377 97 192 Average 451 | 6 155 135 73 . . 363 . . 325 544 755 319 276 735 Maximum Alert Level 4 | . 2 1 . . . 2 . . 2 3 3 2 2 4 Low Security (%) 17 | 100 44 83 100 . . 10 . . . . . 13 30 4 Level 1 35 | . 54 16 . . . 41 . . 74 38 7 53 55 18 Level 2 24 | . 1 . . . . 47 . . 25 34 26 32 13 16 Level 3 21 | . . . . . . . . . . 26 66 . . 54 Level 4 1 | . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 28 | . 1 2 . . . 5 . . 1 1 1 2 4 11 Investigation 1 | . 1 . . . . . . . . . . . . . Extermination 10 | . . . . . . 2 . . . . . 1 1 6 Reinforcement 13 | . . 2 . . . 2 . . 1 1 . 1 2 4 Assault 3 | . . . . . . 1 . . . . 1 . . 1 Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . . . Construction Impeded 5 | . . . . . . 1 . . 1 1 . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Distress Signals 16 | . 1 3 . . . 3 . . 1 1 1 . . 6 Communications Jammed 177 | . . . . . . . . . . 6 142 3 26 . Distress Signals 176 | . . . . . . . . . . 6 142 2 26 . Times Spotted 257 | . 18 21 . . 11 35 11 4 11 19 26 10 16 75 Peak Tracking Total 9 | . 7 5 . . 3 5 9 3 5 5 7 3 7 8 Tactical Retreats 13 | . . 1 . . . 2 1 . . 2 . . 1 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Traps Triggered 7 | . 1 . . . . . . . . . 1 1 2 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Machines Disabled 19 | . 1 1 . . 1 5 1 . 1 3 2 . . 4 Max in Single Turn 1 | . 1 1 . . 1 1 1 . . 1 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Machines Accessed 19 | . 5 2 . . . 4 . . . 1 3 1 1 2 Terminals 11 | . 4 1 . . . 2 . . . 1 3 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . Recycling Units 4 | . 1 . . . . 2 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 1 1 Total Hacks 36 | . 11 6 . . . 6 . . . 1 7 1 1 3 Successful 17 | . 7 3 . . . 3 . . . 1 2 1 . . Failed 19 | . 4 3 . . . 3 . . . . 5 . 1 3 Catastrophic 5 | . 1 1 . . . 2 . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 47 | . 3 . . 4 1 11 . . 7 9 4 4 . 4 Terminals 24 | . 10 3 . . . 3 . . . 1 7 . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . 3 . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . 3 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 1 2 Terminal Hacks 12 | . 6 1 . . . 2 . . . 1 2 . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 2 . . . Open DSF 2 | . . . . . . 2 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Monitor 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 11 | . 4 1 . . . 2 . . . . 1 . 1 2 Full Trace Events 1 | . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . 2 . . . 6 . . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Total Allies 44 | . . . . 6 . 4 2 . 5 5 14 6 . 2 Largest Group 11 | . . . . 6 6 4 2 2 3 8 11 4 1 2 Highest-Rated Group 598 | . . . . 340 340 112 58 58 210 598 531 293 39 162 Highest-Rated Ally 103 | . . . . 96 96 36 29 29 85 96 81 103 39 81 Zionite Dispatches 10 | . . . . . . 1 . . 3 2 1 2 . 1 Heavy 2 | . . . . . . . . . 1 . . 1 . . Light 2 | . . . . . . . . . 1 1 . . . . Recon 1 | . . . . . . . . . 1 . . . . . Fire 2 | . . . . . . 1 . . . . . 1 . . Hacker 2 | . . . . . . . . . . . 1 . . 1 Demo 1 | . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . 2 . 2 1 . . FOLLOW 1 | . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . 1 . . . . . RETURN 3 | . . . . . . . . . 1 . 1 1 . . Ally Attacks 414 | . . . . . 77 19 . 9 14 97 139 49 4 6 Total Damage 12541 | . . . . . 1642 475 . 112 955 3571 4021 1530 66 169 Kills 63 | . . . . . 11 6 . 2 7 15 17 3 1 1 Allies Corrupted 2 | . . . . . . . . . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . . . . . . Drone Launches 5 | . . . . . . . . . 3 . 1 1 . . Drone Recoveries 3 | . . . . . . . . . 1 . 1 1 . . Zionite Intel Received 2 | . . . . . . 1 . . . 1 . . . . Component Stockpiles 1 | . . . . . . 1 . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Turns Passed 14207 | 132 603 647 45 3737 865 1767 680 133 636 449 836 927 574 2176 Spaces Moved 7565 | 74 365 367 43 2108 407 837 333 63 309 287 440 625 361 946 Core 75 | 3 . . . . . . . . . . . . . 72 Treads 749 | . . . . . 147 390 . . . . . . . 212 Legs 5902 | 71 192 48 . 1868 260 447 333 63 309 287 376 625 361 662 Wheels 839 | . 173 319 43 240 . . . . . . 64 . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 95 140 116 187 187 114 112 112 116 115 50 Average Speed 147 | 120 112 109 95 172 194 153 187 187 158 113 138 118 115 122 Slowest Speed 330 | 190 120 190 95 210 240 270 187 187 187 114 330 186 116 190 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 63 32 6 91 63 20 61 15 10 10 44 20 12 24 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 11 | . . . . 1 . . 1 . . 9 . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 2 1 . 3 1 . . . . . . Spaces Dug 78 | . . . . . . 33 1 . . 12 . 7 2 23 Terrain Destroyed 429 | . 15 . . . 2 56 7 2 19 31 35 11 40 211 Melee 5 | . . . . . . . . . . . . . 1 4 Projectile 124 | . 2 . . . . 30 7 2 11 14 3 11 7 37 AOE 300 | . 13 . . . 2 26 . . 8 17 32 . 32 170 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Fac Fac Ext Res Res Acc Total 9733 | 102 488 523 46 2216 466 1199 361 70 419 368 628 774 458 1615 Wait 992 | 3 28 61 3 75 16 186 6 2 47 14 79 93 36 343 Move 7551 | 73 364 366 42 2107 406 836 332 62 308 286 439 624 360 946 Hop . | . . . . . . . . . . . . . . . Pick Up 162 | 10 20 12 . 11 10 25 1 . 8 8 13 10 8 26 Fast Attach 132 | 7 8 5 . 4 6 19 2 . 10 10 12 8 2 39 Attach 98 | . 6 9 . 1 3 15 . . 2 3 10 6 6 37 Detach 20 | . 2 5 . . 1 3 . . 1 1 . 2 2 3 Swap 69 | 1 6 7 1 . 3 17 . 1 4 5 10 3 3 8 Drop 152 | 2 15 13 . 17 14 22 2 1 16 13 8 10 4 15 Fire 413 | 6 39 45 . 1 7 76 14 4 23 28 16 17 36 101 Melee 88 | . . . . . . . . . . . . . 1 87 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . 2 . . 10 Rewire 44 | . . . . . . . 4 . . . 39 1 . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Extension -3/Research -2/Research -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Discovered new exit (range 17) 332 | -10/Materials | Build established: Mutant 451 | -10/Materials | Core integrity fell below 50% 533 | -10/Materials | Lost 3 parts (1p1n1w) 545 | -10/Materials | Destroyed 8 combat bots 716 | -10/Materials | Discovered new exit (range 10) 736 | -10/Materials | Entered another Materials area 736 | -9/Materials | Evolved 2 slots: Weapon x2 1075 | -9/Materials | Repaired Lgt. Cannon 1124 | -9/Materials | Discovered new exit (range 9) 1346 | -9/Materials | Core integrity fell below 50% 1383 | -9/Materials | Entered Mines 1384 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1389 | -9/Mines | Identified exit to Zion 1428 | -9/Mines | Entered Zion 1472 | -7/Zion | Discovered new exit (range 16) 1531 | -7/Zion | Given A8's code to call for help 1589 | -7/Zion | Learned location of Storage (-7) 1825 | -7/Zion | Received a visual enhancement algorithm 1909 | -7/Zion | Given the Hacking Drone Bay 1909 | -7/Zion | Found Prototype Device 1987 | -7/Zion | Build established: Gunner 2116 | -7/Zion | Learned Factory emergency access door positions 2578 | -7/Zion | Imprinted 2580 | -7/Zion | Declared Zion's savior 2767 | -7/Zion | Found Prototype Energy Gun 2767 | -7/Zion | Identified Storm Laser 2856 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2866 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3643 | -7/Zion | Visited the Megawrench Repair Shop 3643 | -7/Zion | Megawrench repaired 2 parts 5165 | -7/Zion | Entered Proximity Caves 5165 | -6/Proximity Caves | Accompanied by 6 allies 5216 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5266 | -6/Proximity Caves | Spotter reported a threat 5319 | -6/Proximity Caves | Spotter reported a threat 5337 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5360 | -6/Proximity Caves | Found Prototype Special Weapon 5360 | -6/Proximity Caves | Identified Molecular Deconstructor 5375 | -6/Proximity Caves | Spotter reported a threat 5753 | -6/Proximity Caves | Lost 3 allies 5946 | -6/Proximity Caves | Discovered new exit (range 15) 6030 | -6/Proximity Caves | Entered Factory 6030 | -6/Factory | Accompanied by 1 ally 6030 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6030 | -6/Factory | Identified Hacking Drone Bay 6151 | -6/Factory | Identified exit to DSF 6335 | -6/Factory | Build established: Scavenger-Skirmisher 6380 | -6/Factory | Search patrols dispatched 6753 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 6754 | -6/Factory | Zion Fire squad teleported in 7187 | -6/Factory | Found Prototype Processor 7187 | -6/Factory | Identified Exp. Targeting Computer 7339 | -6/Factory | Terminal network hard line cut 7430 | -6/Factory | First assault squad dispatched 7535 | -6/Factory | Lost 5 parts (1p1n2u1w) 7629 | -6/Factory | Lost 4 parts (2n2u) 7719 | -6/Factory | Discovered new exit (range 7) 7797 | -6/Factory | Entered Lower Caves 7927 | -6/Lower Caves | Build established: Scavenger-Gunner 8245 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8289 | -6/Lower Caves | Spotted B-75 Beast 8302 | -6/Lower Caves | Destroyed 9 combat bots 8456 | -6/Lower Caves | Discovered new exit (range 11) 8477 | -6/Lower Caves | Entered another Lower Caves area 8477 | -6/Lower Caves | Accompanied by 2 allies 8582 | -6/Lower Caves | Learned location of 2 exits from Factory 8584 | -6/Lower Caves | Discovered new exit (range 4) 8610 | -6/Lower Caves | Entered Factory 8610 | -5/Factory | Accompanied by 1 ally 8610 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8611 | -5/Factory | Identified exit to Upper Caves 8683 | -5/Factory | Zion Heavy squad teleported in 9031 | -5/Factory | Lost 3 allies 9033 | -5/Factory | Found Prototype Protection 9147 | -5/Factory | Zion Recon squad teleported in 9159 | -5/Factory | Discovered new exit (range 22) 9187 | -5/Factory | Zion Light squad teleported in 9246 | -5/Factory | Entered another Factory area 9246 | -4/Factory | Accompanied by 3 allies 9246 | -4/Factory | Evolved 2 slots: Utility x2 9246 | -4/Factory | Identified Zio. Heavy Carapace 9256 | -4/Factory | Zion Light squad teleported in 9327 | -4/Factory | Zion Demo squad teleported in 9454 | -4/Factory | Found Prototype Protection 9456 | -4/Factory | Found Prototype Protection 9467 | -4/Factory | Lost 4 allies 9543 | -4/Factory | Identified Zio. Weapon Casing (x2) 9565 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9572 | -4/Factory | Spotted B-86 Titan 9612 | -4/Factory | Lost 3 allies 9687 | -4/Factory | Discovered new exit (range 9) 9695 | -4/Factory | Entered Extension 9791 | -4/Extension | Rescued a captive Derelict 9792 | -4/Extension | Rescued a captive Derelict 9802 | -4/Extension | Rescued a captive Derelict 9803 | -4/Extension | Rescued a captive Derelict 9833 | -4/Extension | Zion Hacker squad teleported in 10020 | -4/Extension | Rescued a captive Derelict 10070 | -4/Extension | Spotted B-86 Titan 10074 | -4/Extension | Spotted B-86 Titan 10106 | -4/Extension | Allies destroyed B-86 Titan 10115 | -4/Extension | Allies destroyed B-86 Titan 10130 | -4/Extension | Lost 3 allies 10139 | -4/Extension | Lost 15 parts (3p4n6u2w) 10261 | -4/Extension | Discovered new exit (range 7) 10445 | -4/Extension | First assault squad dispatched 10513 | -4/Extension | System corruption reached 10% 10531 | -4/Extension | Entered Research 10531 | -3/Research | Accompanied by 3 allies 10531 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 10559 | -3/Research | Lost 4 allies 10588 | -3/Research | Spotted B-86 Titan 10615 | -3/Research | Found Fusion Bomb Launcher 10617 | -3/Research | Found Fusion Bomb Launcher 10628 | -3/Research | Destroyed B-86 Titan 10801 | -3/Research | Zion Heavy squad teleported in 10808 | -3/Research | Build established: Scavenger-Skirmisher 10959 | -3/Research | Found Zio. Weapon Casing 11119 | -3/Research | Zion Fire squad teleported in 11250 | -3/Research | Lost 3 parts (1n2u) 11406 | -3/Research | Discovered new exit (range 15) 11458 | -3/Research | Entered another Research area 11458 | -2/Research | Accompanied by 1 ally 11458 | -2/Research | Evolved 2 slots: Utility x2 11605 | -2/Research | Garrison activated, responded to threat 11619 | -2/Research | Build established: Scavenger-Gunner 11923 | -2/Research | Found Enh. Force Lance 11998 | -2/Research | Discovered new exit (range 9) 12032 | -2/Research | Entered Access 12032 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12063 | -1/Access | Lost 3 parts (1p1u1w) 12570 | -1/Access | Build established: Scavenger-Skirmisher 12618 | -1/Access | System corruption reached 10% 12871 | -1/Access | Zion Hacker squad teleported in 12936 | -1/Access | Destroyed 8 combat bots 12959 | -1/Access | Lost 5 parts (1n2u2w) 13118 | -1/Access | Lost 9 parts (1p2n4u2w) 13122 | -1/Access | Destroyed 13 combat bots 13300 | -1/Access | Terminal network hard line cut 13539 | -1/Access | Lost 4 parts (2n2u) 13590 | -1/Access | Core integrity fell below 50% 13615 | -1/Access | System corruption reached 30% 13660 | -1/Access | Lost 26 parts (4p8n7u7w) 13670 | -1/Access | Core integrity fell below 20% 13679 | -1/Access | Found Prototype Slashing Weapon 13681 | -1/Access | Identified Nanosword 13682 | -1/Access | Found Faulty Nanosword 13807 | -1/Access | Lost 3 parts (2p1w) 14060 | -1/Access | First assault squad dispatched 14064 | -1/Access | Spotted B-99 Colossus 14208 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 14174_ P-80 Master destroyed. 14179_ R-10 Processor collects Corrupted Railgun. 14180_ R-10 Processor destroyed. 14182_ Ended siege mode. 14185_ R-10 Processor collects Imp. Antigrav System. 14186_ Extracted 21 energy. 14187_ System corrupted: IFF burst signal emitted. 14187_ Acquired 36 matter. 14189_ R-10 Processor collects Mic. Antimatter Reactor. 14196_ R-10 Processor collects Adv. Heat Sink. 14199_ R-10 Processor collects Imp. Antigrav System. 14202_ R-10 Processor collects Adv. Heat Sink. 14204_ A I= ZFQNDJCFFUVMN|C,G3C/L 14204_ Mic. Antimatter Reactor destroyed. 14204_ Penetrated by Slug. 14204_ Slug penetrates Wall. 14208_ Penetrated by Slug. 14208_ Enh. Optical Array destroyed. 14208_ Penetrated by Slug. 14208_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????#####??????????????????? | | ??????????????????? ##?????????????????? | | ??????????????????? ??????????????????? | | ??????????????????? #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?????###+####?????? | | ???????????????????# #????? ??????? | | ????????#######????#% #???? ????????? | | ????????# ! ?### ###?? ??????????? | | ????????# ?# #? #???????????? | | ????????# # ## #???????????? | | ????????# " #@ ^ #???????????? | | ????????# """ ; !!%= ^ #???????????? | | ????????#! """ # [%[ ^ #???????????? | | ????????# " # !!= ######???????????? | | ????????# ?# * #????????????????? | | ????????# ?## ##????????????????? | | ??###############?# #?????????????????? | | ??# !![ ### #?????????????????? | | ??# [[ "## #?????????????????? | | ??# ![[ ### | #?????????????????? | | ??# ! #?# !!!#?????????????????? | | ??# | ### **[##### #??????????? | | ??# / " !=BB% #??????? | | ??###########+### =BB #??????? | | ?????????# [ #??????? | | ???????### #??????? | | ???????#" ""R #??????? | | ???????#"" "" #??????? | | ???????#"" ^ """""" #??????? | | ???????#"" """""" #??????? | | ???????#"" "" ###??????? | | ???????#"T "" #????????? | | ???????#"" #????????? | | ???????#"" #???????? | | ???????#"" #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 139 Energy Generation 57 Energy Capacity 565 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Base Temperature (-) 200 Armor Coverage 1425 Resistance: KI 30 Weapon Shielding 100 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 16 Target Analysis 12 Core Analysis 6 Recoil Reduction 6 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Beamcaster | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Coil Gun | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Denied? Friend Of Zion Help From High Places Ooh, Shiny! Challenges ------------ None Game ------ Seed AuthchipRemoteFlightbrick Manual? 0 Play Time 03:17:51 Cumulative 45.4 hours Start 2024.04.26 @ 01:49:58 End 2024.04.29 @ 00:10:03 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/X11 Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93354982-58b5-4957-8d7f-89b2f53bd412