Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.10 @ 22:40:17 Player: RedTie Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (106) 530 Value Destroyed (3678) 3678 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-431) -431 TOTAL SCORE: 6657 Bonus ------- Friendly Fire -431 Cogmind --------- Core Integrity 0/700 Matter 222/300 Energy 350/350 System Corruption 1% Temperature Critical (567) Movement Treading (480) Ox4 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- Light Ion Engine Improved Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Target Analyzer Advanced ECM Suite > --- WEAPON (2) ------- Medium Laser Advanced Beam Cannon > --- INVENTORY (25) --- Micro Nuclear Core Advanced Weight Redist. System Hardlight Generator Heavy Particle Cannon Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Kinecellerator Shield Generator Improved Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Enhanced Autogun > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Titanium Leg Advanced Weight Redist. System Target Analyzer Advanced ECM Suite Improved Power Shielding Hardlight Generator Medium Laser Small Laser Particle Gun Advanced Beam Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Advanced ECM Suite Storage Huge Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 2 | . . 1 . 1 . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . 1 . . 1 . Weapon . | . . . . . . . Parts Attached 128 | 5 20 20 . 47 14 22 Power 27 | 1 3 4 . 6 7 6 Engine 12 | 1 3 2 . 3 1 2 Core 15 | . . 2 . 3 6 4 Reactor . | . . . . . . . Propulsion 43 | 2 5 6 . 18 5 7 Treads 6 | 2 . . . 3 . 1 Leg 33 | . 5 6 . 11 5 6 Wheel 4 | . . . . 4 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 33 | . 9 6 . 12 2 4 Device 12 | . 2 1 . 5 2 2 Storage 10 | . 3 3 . 4 . . Processor 3 | . 1 . . 1 . 1 Hackware . | . . . . . . . Protection 8 | . 3 2 . 2 . 1 Artifact . | . . . . . . . Weapon 25 | 2 3 4 . 11 . 5 Energy Gun 9 | 2 2 2 . . . 3 Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 9 | . . . . 8 . 1 Ballistic Cannon 3 | . . 2 . 1 . . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 57 | . 3 9 . 21 1 23 Power 14 | . . 3 . 5 . 6 Propulsion 20 | . 1 2 . 7 . 10 Utility 11 | . 1 1 . 5 1 3 Weapon 12 | . 1 3 . 4 . 4 Highest Loss Streak 9 | . 2 7 . 8 1 9 To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 84 | . 94 92 100 91 95 71 Engine 9 | . 13 8 . 11 4 9 Core 10 | . . 9 22 11 18 10 Treads 4 | . 14 . . 8 . . Leg 14 | . 12 21 22 12 29 11 Device 8 | . 2 4 . 12 15 7 Storage 9 | . 10 16 22 11 7 7 Processor 3 | . 7 . . . 3 5 Protection 3 | . 5 10 11 2 . 1 Energy Gun 5 | . 19 11 . . . 6 Energy Cannon 3 | . . . . 2 7 4 Ballistic Gun 5 | . . . . 11 7 2 Ballistic Cannon 2 | . . 8 22 3 . . Naked Turns 10 | . . . . 10 . . Heaviest Build 122 | 8 20 115 115 120 122 121 Greatest Support 49 | 40 40 20 20 49 47 45 Greatest Overweight (x) 34 | . 1 5 5 10 34 34 Average Overweight (x) 2 | . . 2 5 2 2 6 Largest Inventory Capacity 25 | 5 10 25 25 25 25 25 Average Capacity 21 | 5 7 19 25 23 25 25 Most Carried 25 | . 10 9 8 17 25 25 Average Carried 10 | . 4 6 6 9 22 11 Final Capacity 25 | 5 10 25 25 25 25 25 Final Carried 25 | . 6 6 8 17 25 6 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 2832 | . 435 131 93 1561 200 412 Remotely . | . . . . . . . Salvage Created 4145 | . 540 666 73 1818 389 659 Parts 246 | . 36 37 5 119 22 27 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 27 | . . . . . . 27 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 88 | . 13 17 3 35 7 13 Guns 62 | . 12 13 . 21 4 12 Cannons 24 | . . 3 3 14 3 1 AOE 1 | . 1 . . . . . Classes Destroyed 15 | . 4 3 1 5 1 1 Worker 4 | . 1 . . 3 . . Builder 1 | . . . . 1 . . Hauler 1 | . . . . 1 . . Recycler 1 | . . . . 1 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . 1 . 1 . . Watcher 7 | . 3 1 . 3 . . Swarmer 13 | . 3 3 . 3 . 4 Grunt 56 | . 10 10 2 22 4 8 Brawler 2 | . . 1 . 1 . . Duelist 1 | . . . 1 . . . Sentry 10 | . . 3 . 6 . 1 Hunter 4 | . . . . 3 1 . Programmer 2 | . . . . . 2 . Thug 1 | . . . . . 1 . Mutant 1 | . . . . . . 1 Best Kill Streak 6 | . 3 6 2 6 2 3 Combat Bots Only 6 | . 3 5 2 6 2 3 Max Kills in Single Turn 2 | . 1 1 1 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 7102 | . 668 790 67 2654 238 2685 Core 1462 | . 147 189 8 308 . 810 Absorbed by Shields 439 | . . . . 243 86 110 Redirected to Shielding 150 | . 7 30 1 12 . 100 Regen/Repaired (Parts) 137 | . . 82 . 55 . . Core Remaining (%) 58 | 100 41 . 50 44 . . Volleys Fired 371 | 1 68 63 8 141 22 68 Largest 2 | 1 2 2 2 2 2 2 Hottest 140 | 40 140 106 88 100 100 118 Shots Fired 638 | 1 83 101 16 269 44 124 Gun 483 | 1 79 89 . 197 22 95 Cannon 151 | . . 12 16 72 22 29 Launcher . | . . . . . . . Special 4 | . 4 . . . . . Kinetic 355 | . . 12 16 251 22 54 Thermal 262 | 1 75 76 . 18 22 70 Explosive . | . . . . . . . Electromagnetic 21 | . 8 13 . . . . Robot Hit Streak 35 | . 19 35 11 25 12 12 Robot Miss Streak 3 | . 2 2 1 3 2 2 Penetration Max . | . . . . . . . Secondary Targets 11 | . 3 3 . 4 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 Shots Hit Robots 442 | . 65 75 12 185 28 77 Core Hits 195 | . 28 28 4 89 15 31 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 Critical Strikes 8 | . 2 3 . 2 . 1 Burn 4 | . 2 2 . . . . Destroy 2 | . . . . 1 . 1 Blast 2 | . . 1 . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7856 | 10 840 1113 347 3467 652 1427 Guns 5351 | 10 779 873 . 2319 284 1086 Cannons 2243 | . . 156 347 1051 368 321 Explosions 121 | . 37 84 . . . . Melee . | . . . . . . . Ramming 117 | . . . . 97 . 20 Kinetic 4579 | . . 156 347 3057 284 735 Thermal 2896 | 10 735 798 . 313 368 672 Explosive . | . . . . . . . Electromagnetic 264 | . 105 159 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 1 1 Average Corruption 1 | . . . . 2 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 63 | . . . . 32 3 28 Message Errors 16 | . . . . 7 2 7 Matter Fused 15 | . . . . 10 1 4 Heat Flow Errors 6 | . . . . 2 . 4 Energy Discharges 9 | . . . . 4 . 5 Data Loss (minor) 7 | . . . . 4 . 3 Data Loss (major) 4 | . . . . 3 . 1 Misfires 2 | . . . . 1 . 1 Alerts 3 | . . . . . . 3 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 58 | . . 27 . 20 11 . Projectiles 19 | . . 8 . . 11 . Explosions 19 | . . 19 . . . . Melee 20 | . . . . 20 . . Knockbacks 12 | . . 1 4 7 . . Impact 1 | . . . . 1 . . Kinetic 11 | . . 1 4 6 . . Secondary . | . . . . . . . Self-Inflicted Damage 60 | . . 31 . 29 . . Shots 1 | . . 1 . . . . Rammed 11 | . . . . 8 . 3 Targets Rammed 20 | . . . . 10 . 10 Kicked 8 | . . . . 1 . 7 Crushed 1 | . . . . 1 . . Highest Temperature 657 | . 324 450 338 546 392 657 Average Temperature 133 | . 86 129 173 97 182 180 Received Heat Transfer 3696 | . 468 444 48 1279 74 1383 Effects 60 | . 1 4 1 15 9 30 Shutdowns 23 | . . 2 1 7 2 11 Energy Bleed 11 | . 1 1 . 1 4 4 Interference 5 | . . . . 2 1 2 Matter Decay 4 | . . . . 1 1 2 Short Circuit 6 | . . . . 1 . 5 Damage (minor) 5 | . . 1 . . 1 3 Damage (major) 3 | . . . . 3 . . Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 7 | . 2 5 . . . . Heat Transferred 6592 | 25 1962 2200 . 555 518 1332 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 351 | . 115 351 114 328 97 . Initial 41 | . . 41 38 37 29 . Average 86 | . 59 174 78 84 54 . Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 87 | 100 100 57 100 87 100 . Level 1 12 | . . 42 . 12 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 5 . 6 4 . Investigation 7 | . 1 1 . 3 2 . Extermination 2 | . . . . . 2 . Reinforcement 7 | . . 4 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 9 | . 1 1 . 7 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 17 22 3 53 7 20 Peak Tracking Total 7 | . 3 6 3 7 2 7 Tactical Retreats 4 | . . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 3 | . 1 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 3 | . . 1 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 16 | . 6 2 . 5 2 1 Terminals 12 | . 5 1 . 3 2 1 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 52 | . 14 9 . 15 6 8 Successful 45 | . 13 7 . 13 4 8 Failed 7 | . 1 2 . 2 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 39 | . 11 4 . 10 6 8 Fabricators . | . . . . . . . Repair Stations 9 | . . 5 . 4 . . Recycling Units 3 | . 3 . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Terminal Hacks 35 | . 10 4 . 9 4 8 Record 18 | . 5 . . 3 2 8 Prototype ID Bank 4 | . 2 1 . 1 . . Alert Level 3 | . 1 . . 2 . . Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . 1 . . . . Patrol Status 2 | . 1 1 . . . . Recall Investigation 1 | . . . . 1 . . Recall Assault 1 | . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 2 | . . . . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 3 . 4 . . Scan Component 4 | . . 2 . 2 . . Repair 3 | . . 1 . 2 . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 4 1 . 4 2 . Full Trace Events 8 | . 2 . . 4 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 78 | . . 26 . 52 . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 165 | . 165 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 12284 | 209 1376 1149 224 3349 1170 4807 Spaces Moved 3676 | 179 765 287 43 1068 383 951 Core 318 | 80 . . . 120 6 112 Treads 984 | 99 380 . . 373 . 132 Legs 2109 | . 385 287 43 310 377 707 Wheels 265 | . . . . 265 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 470 50 260 260 Average Speed 292 | 110 142 300 470 262 283 475 Slowest Speed 1750 | 160 190 470 470 820 1750 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 9 89 32 9 49 12 79 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . . 1 . . Terrain Destroyed 32 | . 6 9 2 15 . . Melee . | . . . . . . . Projectile 21 | . 1 3 2 15 . . AOE 11 | . 5 6 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 4568 | 186 964 475 52 1387 431 1073 Wait 261 | 2 83 92 . 68 . 16 Move 3670 | 178 764 286 42 1067 382 951 Hop . | . . . . . . . Pick Up 45 | . 12 5 2 24 2 . Fast Attach 59 | 5 8 9 . 26 10 1 Attach 45 | . 7 7 . 10 2 19 Detach 37 | . 10 5 . 13 9 . Swap 24 | . 5 4 . 11 2 2 Drop 30 | . 7 4 . 17 2 . Fire 371 | 1 68 63 8 141 22 68 Melee . | . . . . . . . Ram 7 | . . . . 4 . 3 Kick 8 | . . . . 1 . 7 Crush 5 | . . . . 5 . . Escape Stasis . | . . . . . . . Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 16) 210 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 806 | -10/Materials | Discovered new exit (range 7) 1274 | -10/Materials | Build established: Scavenger-Mutant 1317 | -10/Materials | Discovered new exit (range 4) 1511 | -10/Materials | Core integrity fell below 50% 1562 | -10/Materials | Discovered new exit (range 16) 1586 | -10/Materials | Entered another Materials area 1586 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1686 | -9/Materials | Build established: Mutant 1735 | -9/Materials | Repaired Aluminum Leg 2204 | -9/Materials | Lost 7 parts (2p2n1u2w) 2621 | -9/Materials | Discovered new exit (range 12) 2735 | -9/Materials | Entered Mines 2736 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2768 | -9/Mines | Met a Derelict bent on vengeance 2855 | -9/Mines | Discovered new exit (range 13) 2959 | -9/Mines | Entered Materials 2959 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3718 | -8/Materials | Lost 8 parts (2p3n2u1w) 3827 | -8/Materials | Lost 7 parts (3n2u2w) 4164 | -8/Materials | Build established: Scavenger-Mutant 4266 | -8/Materials | Discovered new exit (range 14) 4432 | -8/Materials | Core integrity fell below 50% 5853 | -8/Materials | Discovered new exit (range 13) 6119 | -8/Materials | Repaired Aluminum Leg 6308 | -8/Materials | Entered Factory 6308 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7459 | -7/Factory | Discovered new exit (range 8) 7478 | -7/Factory | Entered Lower Caves 7591 | -7/Lower Caves | Encountered a Warlord checkpoint 8117 | -7/Lower Caves | Lost 9 parts (1p4n2u2w) 8262 | -7/Lower Caves | Learned Factory non-interactive machine intel 8524 | -7/Lower Caves | Attracted the attention of an 0b10 base 8582 | -7/Lower Caves | Core integrity fell below 50% 8637 | -7/Lower Caves | Lost 3 parts (3n) 8678 | -7/Lower Caves | Learned location of 2 exits from Upper Caves 8678 | -7/Lower Caves | Learned Research stockpile data 8678 | -7/Lower Caves | Learned Extension stockpile data 8678 | -7/Lower Caves | Learned Extension security intel 8678 | -7/Lower Caves | Learned Research terminal intel 9124 | -7/Lower Caves | Learned location of Zion (-7) 9552 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9621 | -7/Lower Caves | Core integrity fell below 20% 9651 | -7/Lower Caves | Lost 9 parts (3p3n1u2w) 9892 | -7/Lower Caves | Build established: Mutant 11929 | -7/Lower Caves | Build established: Scavenger-Mutant 12286 | -7/Lower Caves | Core destroyed Last Messages --------------- 09905_ System corrupted: Heat flow error (+215). 09935_ PSI8M%5Y H#EWIW&GRKV 10894_ System corrupted: Component data lost. 11123_ System corrupted: Matter fused (-10). 11173_ %T/NTREX MAOJ14 A2GRCVNIVB 11246_ TFB6T5 :QVLIM8&ZFV 11283_ System corrupted: Heat flow error (+295). 11623_ Acquired Imp. Treads. 12145_ System corrupted: FCS attempts to trigger Adv. Beam Cannon. 12145_ System corrupted: Adv. Beam Cannon misfires. 12272_ Overheating: Med. Laser damaged (-9). 12276_ Power failure, Lgt. Nuclear Core shutdown. 12280_ Overheating: Matter decay (-52). 12285_ Adv. Beam Cannon broken. 12285_ Overheating: Short circuit. 12286_ Power failure, Imp. Ion Engine shutdown. 12286_ Overheating: Core damaged (-126). Map ----- +----------------------------------------------------+ | ???????????# ##?????# #???# #??????????? | | ??????????# #####??????# #?## #?????????? | | ?????????# ##??????????# ### ?????????? | | ????????# ##????????#### ## ?????? | | ????????## #?????????# ## #????# | | ?????????# ########??# # ##?? | | ?????????# #### #### ##?# | | ?????????## #### #??#### | | ??????????#####??### ## #??????### | | ??????????????###### #?????????# | | ??????????????# ## #????????# | | ????????###????# ########## | | ???????## ###??# # | | ??????## #### ## # | | ??????# ## ## ##???# # | | ???#### #??## # | | ???# ### #?## # | | ???## ###?#### ##" " ## #?# | | ????####??????## ##" "" #### #??# | | ???????????????## ## "" " #??# #### | | ?????####???????## #"" " "# #??# | | ?????# #????????## """ " "## #?## | | ????? #?????????# " ## ### ##### | | ###### #????###### $ ## ##??## | | ## ???### #???## | | #??## @ #??### | | # #### #### ######## ## #??# | | ?# ## #?### ###???#######?##??# | | ?# ### ##??????????????# ### | | ## ## #??????????????# #"" | | # % ## #?????????????# #" | | # % #####?????????# #"T | | #????????? #" | | #### #????## ? #" | | ### #??#### ### ####????# # #" | | ??# #?????## ##?## #???????# # #" | | ??# ##??????#### ##???# #????????# ?#" | | ??####??????????####???## #???????## ?#" | | ???????????????????????# ##???????# ##+ | | ?####??????#####???????# ##?????????????# | | ## ##?????# #####??## ###??????????????## | | ##????# ## #### ##????????????????# ## | | ##???# #????????????????## #?? | | #???# #????????????????##??? | | ###?# ##### #???????????????????? | | ### ##???######???????????????????? | | #?????????????????????????????? | | # #?????????????????????????????? | | ## ### ##### #?????????????????????????????? | | ?###?#########???###?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 530 Matter Stores 300 Matter Capacity 350 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticDecoderNeutralizer Manual? 0 Play Time 01:41:16 Cumulative 15.4 hours Start 2023.01.10 @ 14:12:01 End 2023.01.10 @ 22:40:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 14 Rogue 7 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2011149c-8076-4dc1-a217-05b56109679e