Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.02 @ 21:04:31 Player: Krysmphoenix Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (760) 760 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (5130) 5130 TOTAL SCORE: 8930 Bonus ------- Follower Combat Kills 30 Prayed to X0-1V1 5000 Major X0-1V1 Interference 100 Cogmind --------- Core Integrity 770/770 Matter 300/300 Energy 1460/1460 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ Heat Sink Medium Storage Unit X0-1V1's Piety Tracker > --- WEAPON (6) ------- Subdweller Laser Subdweller Laser Subdweller Laser > --- INVENTORY (10) --- Light Treads Disposable Heat Sink Disposable Heat Sink Improved Terrain Scanner Improved Terrain Scanner Targeting Computer Makeshift System Shield Tractor Beam Subdweller Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads > --- UTILITY ---------- Heat Sink Medium Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Medium Laser Beam Rifle Particle Gun Subdweller Laser Subdweller Laser Subdweller Laser Subdweller Laser > --- INVENTORY -------- Light Treads Flight Unit Disposable Heat Sink Improved Terrain Scanner Targeting Computer Light Armor Plating Makeshift System Shield Tractor Beam Mining Laser [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Protection Light Armor Plating Weapon Subdweller Laser Energy Gun Subdweller Laser Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 9 | . 1 . . 8 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . 1 . . 3 Weapon 3 | . . . . 3 Parts Attached 19 | 7 5 7 . . Power 2 | 1 1 . . . Engine 1 | 1 . . . . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 3 2 1 . . Device 4 | 2 1 1 . . Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 9 | 1 2 6 . . Energy Gun 7 | 1 1 5 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 1 | . 1 . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 7 | 6 5 8 9 . Power . | . . . . . Propulsion 1 | . . 1 1 . Utility 5 | 3 3 5 6 . Weapon 1 | 2 1 1 1 . Tool/Special . | . . . . . Unused Backups 18 | 2 5 4 1 6 Power 2 | 1 1 . . . Propulsion 1 | . . . 1 . Utility 10 | 1 1 2 . 6 Weapon 4 | . 2 2 . . Tool/Special 1 | . 1 . . . Average Slot Usage (%) 95 | . 94 87 100 . Core 11 | . 11 9 12 . Treads 17 | . 25 10 12 . Device 17 | . 11 15 25 . Storage 11 | . 12 9 12 . Protection 4 | . 8 3 . . Energy Gun 29 | . 20 36 37 . Slashing Weapon 1 | . 3 . . . Peak Build Rating 33 | 8 24 33 27 . Average Rating 19 | 5 12 27 26 . On Entrance 16 | . 8 24 26 26 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 41 | 18 24 41 29 . Greatest Support 40 | 40 40 40 20 . Greatest Overweight (x) 2 | 2 . 2 1 . Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 10 | 10 10 10 10 . Average Capacity 9 | 8 10 10 10 . Most Carried 10 | 9 10 10 10 . Average Carried 7 | 6 5 8 9 . Final Capacity 10 | 10 10 10 10 10 Final Carried 9 | 7 8 9 9 9 Class Distribution -------------------- 48% | Hacker-Mutant 40% | Scavenger-Gunner 7% | Scavenger-Executioner 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Executioner | -10/Subcaves Scavenger-Gunner | -9/Scraptown Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1090 | 270 235 396 189 . Remotely . | . . . . . Salvage Created 1069 | 310 404 355 . . Parts 71 | 22 24 25 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 21 | . 11 10 . . Guns 21 | . 11 10 . . Classes Destroyed 10 | 3 5 2 . . Worker 2 | 2 . . . . Builder 1 | . 1 . . . Tunneler 7 | 7 . . . . Recycler 1 | 1 . . . . Turret 2 | . . 2 . . Watcher 2 | . 2 . . . Swarmer 7 | . 3 4 . . Grunt 7 | . 6 1 . . Sentry 1 | . . 1 . . Subdweller 6 | . 2 4 . . Best Kill Streak 6 | 2 3 6 . . Combat Bots Only 6 | . 3 6 . . Max Kills in Single Turn 2 | 1 1 2 . . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 143 | . 32 111 . . Missed 52 | . 7 45 . . Hits 91 | . 25 66 . . Projectile 91 | . 25 66 . . Damage Taken 389 | . 208 181 . . Core 82 | . 51 31 . . Absorbed by Shields . | . . . . . Ignored by Resistances 421 | . 134 287 . . Regen/Repaired (Parts) 62 | . 62 . . . Core Remaining (%) 99 | 100 . . 98 . Volleys Fired 105 | 35 35 35 . . Largest 6 | 1 2 6 . . Hottest 351 | 50 115 351 . . Shots Fired 157 | 35 50 72 . . Gun 156 | 35 50 71 . . Cannon . | . . . . . Launcher . | . . . . . Special 1 | . . 1 . . Kinetic . | . . . . . Thermal 157 | 35 50 72 . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 21 | 10 21 21 . . Robot Miss Streak 4 | 1 1 4 . . Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 132 | 29 47 56 . . Core Hits 53 | 10 22 21 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 9 | 2 4 3 . . Burn 9 | 2 4 3 . . Melee Attacks 5 | . 5 . . . Impact . | . . . . . Slashing 5 | . 5 . . . Piercing . | . . . . . Sneak Attacks 2 | . 2 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1917 | 359 725 833 . . Guns 1772 | 359 580 833 . . Cannons . | . . . . . Explosions . | . . . . . Melee 114 | . 114 . . . Ramming 31 | . 31 . . . Kinetic . | . . . . . Thermal 1772 | 359 580 833 . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 114 | . 114 . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 11 | . 11 . . . Projectiles . | . . . . . Explosions . | . . . . . Melee 11 | . 11 . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 4 | . 4 . . . Targets Rammed 4 | . 4 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 505 | 120 505 318 . . Average Temperature 90 | 45 126 67 . . Received Heat Transfer 396 | . 108 288 . . Effects 10 | . 10 . . . Shutdowns 1 | . 1 . . . Interference 3 | . 3 . . . Matter Decay 3 | . 3 . . . Damage (major) 3 | . 3 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Melted 8 | 4 2 2 . . Heat Transferred 5331 | 1221 1924 2186 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 60 | 10 60 . . . Initial . | . . . . . Average 4 | 1 4 . . . Influence Increases 664 | 50 319 295 . . Destroy 0b10 Robot/C 340 | . 180 160 . . Destroy 0b10 Robot/NC 65 | 50 15 . . . Destroy Leader 54 | . 54 . . . Successful Hack 7 | . 7 . . . Select Force Hacks 60 | . 60 . . . Destroy Structure 3 | . 3 . . . Lose Combat Pursuer 135 | . . 135 . . Influence Decreases 664 | 50 319 295 . . Time Decay 664 | 50 319 295 . . Squads Dispatched 2 | . 2 . . . Investigation 2 | . 2 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 14 19 . . Peak Tracking Total 6 | . 4 6 . . Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 13 | . 11 . 2 . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 26 . 12 . Successful 32 | . 20 . 12 . Failed 6 | . 6 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 25 | . 24 . 1 . Terminals 17 | . 17 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 5 | . 5 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 14 | . 2 . 12 . Record 12 | . . . 12 . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 13 . . . Terminals 11 | . 11 . . . Botnet 4 | . 4 . . . Skim 7 | . 7 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Tunnel 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 8 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 70 | . 70 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 4 | . . 4 . . Largest Group 4 | . . 4 4 . Highest-Rated Group 20 | . . 20 20 . Highest-Rated Ally 5 | . . 5 5 . Total Orders . | . . . . . Ally Attacks 1 | . . 1 . . Total Damage 10 | . . 10 . . Kills 1 | . . 1 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . X0-1V1 Amusement Gains 58 | . 13 . . 45 Good Acts 9 | . . 9 . . Bad Acts 1 | . . 1 . . Intel | -11 -10 -10 -9 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 2868 | 254 2614 . . . Terrain 2868 | 254 2614 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 1 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 6205 | 262 2620 1147 2176 . Spaces Moved 2431 | 112 991 423 905 . Core 22 | 22 . . . . Treads 2409 | 90 991 423 905 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 . Average Speed 202 | 149 160 236 240 . Slowest Speed 320 | 160 160 320 240 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 7 99 28 57 . Regions Visited 4 Branch Regions 2 Pre-discovered Areas 3 | . 3 . . . Known Exits Taken 3 | 1 1 . 1 . Unknown Exits Taken 1 | . . 1 . . Scrap Searched 4 | . . . 4 . Spaces Dug 2 | . 2 . . . Terrain Destroyed 2 | . 2 . . . Melee 2 | . 2 . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -6 --------- Run | Yrd Mat Sub Scr Fac Total 3563 | 173 1965 514 911 . Wait 927 | 1 898 25 3 . Move 2427 | 111 990 422 904 . Hop . | . . . . . Pick Up 47 | 16 15 14 2 . Fast Attach . | . . . . . Attach 20 | 6 8 6 . . Detach 1 | . . 1 . . Swap 7 | 1 3 3 . . Drop 20 | 3 7 8 2 . Fire 105 | 35 35 35 . . Melee 5 | . 5 . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . 4 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sub) -10/Subcaves (discovered 4 exits: *Mat x2 / *Rec / *Scr) -9/Scraptown -6/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 15) 263 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Evolved 1 slot: Utility x1 315 | -10/Materials | Build established: Hacker-Mutant 536 | -10/Materials | Identified exit to Materials 536 | -10/Materials | Discovered exit to Materials (range 8) 769 | -10/Materials | Discovered exit to Materials (range 16) 863 | -10/Materials | Derelicts attacked the area 958 | -10/Materials | Identified exit to Mines 958 | -10/Materials | Discovered exit to Mines (range 8) 1006 | -10/Materials | Repaired Particle Gun 1046 | -10/Materials | Repaired Lgt. Nuclear Core 1201 | -10/Materials | Discovered exit to Mines (range 9) 1527 | -10/Materials | Identified exit to Subcaves 1588 | -10/Materials | Loaded intel: 2 recycling unit locations 1614 | -10/Materials | Learned Storage emergency access door positions 1623 | -10/Materials | Learned location of 1 exit from Storage 1673 | -10/Materials | Loaded intel: 3 trap records 2876 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2883 | -10/Materials | Entered Subcaves 2884 | -10/Subcaves | Approached by a straggling Scientist 2884 | -10/Subcaves | Identified exit to Materials 2959 | -10/Subcaves | X0-1V1 mutated your Propulsion slot to Weapon slot 3025 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 3042 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Shield 3049 | -10/Subcaves | Weapon slot count temporarily expanded by X0-1V1 (+4) 3125 | -10/Subcaves | Identified exit to Recycling 3125 | -10/Subcaves | Discovered exit to Recycling (range 15) 3660 | -10/Subcaves | Build established: Scavenger-Executioner 3723 | -10/Subcaves | X0-1V1 sent allied S-10 Pest (x4) 3730 | -10/Subcaves | Melee accuracy permanently improved by X0-1V1 (+8%; -80 max core) 4024 | -10/Subcaves | X0-1V1 activates XOMVISION 4030 | -10/Subcaves | Entered Scraptown 4030 | -9/Scraptown | Accompanied by 4 allies 4152 | -9/Scraptown | Build established: Scavenger-Gunner 4365 | -9/Scraptown | Visited Symbiants 4420 | -9/Scraptown | Visited IN-MT5's Study 4466 | -9/Scraptown | Visited Comm Corps 4601 | -9/Scraptown | Visited The Evicted 4654 | -9/Scraptown | Visited Fellowship of the Rings 4721 | -9/Scraptown | Visited Cave Peace 4882 | -9/Scraptown | Visited Assassins FH 5488 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 5493 | -9/Scraptown | Learned Research security intel 5496 | -9/Scraptown | Learned location of 1 exit from Factory 5498 | -9/Scraptown | Learned Factory stockpile data 5524 | -9/Scraptown | Identified exit to Factory 5524 | -9/Scraptown | Discovered exit to Factory (range 11) 6206 | -9/Scraptown | Entered Factory 6206 | -6/Factory | Accompanied by 4 allies 6206 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x3, Weapon x3 6206 | -6/Factory | Self-destructed Last Messages --------------- 05498_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 05524_ EXIT=FOUND: FACTORY MX-PZO(h): What do you think of the ongoing "relevant stat" debates among build theorycrafters? Is speed a relevant stat? Well if you're almost dead and being chased by a pack of unrelenting Swarmers I'd say so. But if you're tanky enough to mow down all comers then perhaps not. Is corruption a relevant stat? Probably if you're already in a tight spot and some untimely side effect interferes with your best laid plans. Generally speaking you can mostly ignore it and deal with the occasional annoyance until you get back here to the Scrubbers. In conclusion, the only relevant stats are the stats that are relevant when they're relevant! So all of them. 05856_ Matter capacity returns to normal. PARAMETERS=POWER+1,PROPULSION+1,UTILITY+3,WEAPON+3 06206_ X0-1V1 thinks this is hilarious! LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ???????????????# ????????????????? | | ???????????????# ???????????????? | | ???????????????# ?????????????? | | ???????????????# ########????? | | ???????????????# s #????? | | ???????????????# #????? | | ?????????? @ #????? | | ?????????? s #????? | | ?????????? #????? | | ??????????? s #????? | | ??????????? #????? | | ????????????+########## #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ?????????????????????? s #????? | | ??????????????????????# #????? | | ??????????????????????# #????? | | ??????????????????????#######????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 1460 Matter Stores 785 Matter Capacity 1000 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 79 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Particle Gun | 38% | -10/Materials Lgt. Nuclear Core | 68% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed OpticalEnergyStripper Manual? 0 Play Time 00:27:23 Cumulative 64.7 hours Start 2026.08.02 @ 20:18:14 End 2026.08.02 @ 21:04:31 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 69 Rogue 44 Adventurer 3 Explorer 22 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 40 Achievement% 44 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: df5ef964-aa3a-4256-a55d-1cf18b6565ab