Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.18 @ 20:08:55 Player: Moperro Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (204) 1020 Value Destroyed (7925) 7925 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 15399 Bonus ------- High Alert Combat Kills 114 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 259/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Cooled Deuterium Engine Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Coolant Injector Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Improved Target Analyzer Armor Integrity Analyzer Layered Medium Armor Plating Improved Force Field > --- WEAPON ----------- Matter Neutralizer Coil Gun Railgun Force Lance > --- INVENTORY -------- Micro Fission Core Micro Fission Core Large Storage Unit Advanced Terrain Scanner Plasma Rifle Autogun [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Plasma Cutter Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Slots Evolved 15 | . 1 2 . 2 2 . . 2 2 2 . . 2 Power 3 | . 1 . . . 1 . . . 1 . . . . Propulsion 3 | . . 1 . . . . . 1 . . . . 1 Utility 7 | . . 1 . 1 1 . . 1 . 2 . . 1 Weapon 2 | . . . . 1 . . . . 1 . . . . Parts Attached 225 | 6 13 10 11 31 14 5 20 27 26 10 19 . 33 Power 63 | 1 6 1 2 9 5 3 6 6 9 6 5 . 4 Engine 39 | 1 6 1 2 7 3 . 5 3 5 3 1 . 2 Core 23 | . . . . 2 2 3 1 3 4 3 3 . 2 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 52 | 2 2 4 3 5 3 . 6 12 6 . 4 . 5 Treads 29 | . 2 4 3 . . . 3 12 3 . 2 . . Leg 23 | 2 . . . 5 3 . 3 . 3 . 2 . 5 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 42 | 1 2 3 1 7 2 . 4 4 3 4 3 . 8 Device 24 | . 1 1 1 6 . . 2 3 2 2 2 . 4 Storage 5 | . . 2 . 1 . . . . . 1 . . 1 Processor 8 | 1 1 . . . 1 . 2 1 1 . . . 1 Hackware 2 | . . . . . 1 . . . . . . . 1 Protection 3 | . . . . . . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 68 | 2 3 2 5 10 4 2 4 5 8 . 7 . 16 Energy Gun 21 | 2 1 2 . 5 . . 1 . 6 . 3 . 1 Energy Cannon 6 | . . . . . . . . . . . . . 6 Ballistic Gun 35 | . 2 . 5 5 2 2 2 5 2 . 4 . 6 Ballistic Cannon 3 | . . . . . 2 . 1 . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . 1 Parts Lost 57 | . 1 1 . 1 . . . 6 . . 14 . 34 Power 14 | . 1 . . . . . . 3 . . 3 . 7 Propulsion 8 | . . . . . . . . . . . 3 . 5 Utility 14 | . . 1 . . . . . 1 . . 2 . 10 Weapon 21 | . . . . 1 . . . 2 . . 6 . 12 Highest Loss Streak 30 | . 1 1 . 1 . . . 3 . . 13 . 30 Average Slot Usage (%) 94 | . 94 98 98 97 97 100 100 98 89 90 89 90 91 Engine 10 | . 22 20 20 14 14 6 14 10 10 9 4 5 3 Core 6 | . . . . 1 5 14 6 7 11 9 10 10 7 Reactor 1 | . . . . . . . . . . . 4 5 3 Treads 8 | . 10 30 30 3 . . 17 24 11 . . . . Leg 10 | . 14 . . 21 21 21 3 . . 15 11 10 18 Device 11 | . 9 9 10 13 10 7 7 7 11 11 14 15 12 Storage 5 | . . 8 10 8 7 7 7 6 5 5 5 5 3 Processor 14 | . 12 10 10 8 10 14 14 22 16 15 15 15 17 Hackware 1 | . . . . . 6 7 6 . . . . . . Protection 1 | . . . . . . . . . . 3 3 5 3 Energy Gun 4 | . 13 1 10 5 1 . 1 . 11 10 5 5 . Ballistic Gun 13 | . 11 18 7 18 13 14 11 17 9 10 14 15 6 Ballistic Cannon 1 | . . . . . 5 7 8 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 99 | 5 19 23 25 43 58 49 56 55 82 81 87 87 99 Greatest Support 134 | 20 40 60 60 60 60 57 84 118 127 45 55 40 134 Greatest Overweight (x) 11 | . . . . 1 . . . . 1 1 4 2 11 Average Overweight (x) . | . . . . . . . . . . 1 1 2 . Largest Inventory Capacity 10 | 4 4 8 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 4 5 6 8 10 10 10 10 10 10 10 10 9 Most Carried 10 | 4 4 6 6 10 10 10 10 10 10 10 6 6 9 Average Carried 5 | 2 3 4 5 6 7 7 8 7 6 6 3 6 5 Final Capacity 10 | 4 4 6 6 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 4 6 5 10 7 8 8 3 7 6 6 6 . Class Distribution -------------------- 30% | Hacker-Gunner 29% | Scavenger-Gunner 21% | Scavenger-Tank 8% | Hacker-Mutant 5% | Scavenger-Mutant 4% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Generator-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Matter Collected 5957 | 240 168 283 187 721 478 220 1115 818 530 172 499 . 526 Remotely 332 | . 138 194 . . . . . . . . . . . Salvage Created 8404 | . 307 360 488 1004 607 186 1230 1190 1121 179 786 . 946 Parts 461 | . 18 28 34 51 33 12 74 54 73 7 27 . 50 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . . . . 1 2 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Combat Hostiles Destroyed 140 | . 8 8 11 16 13 10 22 15 14 1 11 . 11 Guns 110 | . 8 8 11 16 9 5 11 15 9 1 11 . 6 Cannons 24 | . . . . . 3 5 11 . . . . . 5 AOE 5 | . . . . . 1 . . . 4 . . . . Classes Destroyed 14 | . 3 1 2 2 2 . 2 . 1 . . . 1 Worker 17 | . . . 1 1 4 . 5 1 3 . . . 2 Builder 10 | . . . . . . . 5 1 4 . . . . Tunneler 1 | . . . . . . . . . 1 . . . . Recycler 6 | . . . . . 2 . 1 1 1 . . . 1 Mechanic 1 | . . . . . . . . . . . . . 1 Operator 3 | . . . . 1 1 . . 1 . . . . . Watcher 26 | . 1 1 2 5 2 . 7 2 4 2 . . . Swarmer 31 | . 2 2 3 . 6 10 2 . 4 . 2 . . Grunt 52 | . 6 2 3 8 3 . 16 10 2 . 2 . . Brawler 3 | . . . . . . . 1 . . . 2 . . Duelist 3 | . . . 1 . . . . . . . 2 . . Sentry 24 | . . 4 4 6 . . 2 1 3 1 2 . 1 Hunter 14 | . . . . 2 2 . . 3 1 . . . 6 Programmer 13 | . . . . . 2 . 1 1 4 . 1 . 4 Best Kill Streak 9 | . 4 3 4 4 9 4 8 5 8 1 7 . 9 Combat Bots Only 7 | . 4 3 4 3 3 4 3 3 4 1 7 . 7 Max Kills in Single Turn 7 | . 1 2 2 1 6 2 7 2 4 1 2 . 2 Gunslinging 1 | . . 1 . . . . 1 . . . 1 . . Exploded 3 | . . . . . 1 . . . 3 . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Damage Taken 12671 | . 246 541 357 718 750 357 555 1988 689 147 1556 . 4767 Core 2051 | . 47 63 37 63 66 53 31 201 27 . 156 . 1307 Absorbed by Shields 873 | . . . . . . . . . . . 85 . 788 Core Remaining (%) 85 | 100 81 . 75 88 . . 78 76 97 . . 86 . Volleys Fired 433 | . 28 28 37 64 41 16 54 53 28 8 30 . 46 Largest 4 | . 2 2 2 3 3 3 3 3 4 4 4 . 4 Hottest 264 | . 90 112 112 142 106 98 119 86 244 186 186 . 264 Shots Fired 1203 | . 56 56 67 188 112 43 162 153 112 32 96 . 126 Gun 1051 | . 56 56 67 188 80 27 100 153 112 32 96 . 84 Cannon 152 | . . . . . 32 16 62 . . . . . 42 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 893 | . 16 51 27 140 103 43 152 153 39 16 72 . 81 Thermal 197 | . 40 5 40 48 9 . . . 13 . 18 . 24 Explosive . | . . . . . . . . . . . . . . Electromagnetic 113 | . . . . . . . 10 . 60 16 6 . 21 Robot Hit Streak 51 | . 13 30 23 27 18 8 39 51 34 25 24 . 19 Robot Miss Streak 6 | . 3 2 1 2 6 2 2 2 3 2 3 . 2 Penetration Max 2 | . . . . . . . 1 1 1 . 2 . 2 Secondary Targets 24 | . 1 3 2 1 1 . 1 6 4 . 5 . . Max Gunslinging Chain 2 | . 1 1 1 1 1 . 1 1 1 . 2 . . Shots Hit Robots 940 | . 45 45 59 143 77 30 116 139 86 25 81 . 94 Core Hits 454 | . 18 15 22 49 38 17 64 51 83 8 46 . 43 Critical Hits 40 | . . . 1 1 5 1 5 9 2 2 3 . 11 Critical Kills 14 | . . . . 1 2 . 2 3 1 1 1 . 3 Critical Parts Destroyed 26 | . . . 1 . 3 1 3 6 1 1 2 . 8 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 20408 | . 498 549 798 2157 1716 557 3422 3171 3034 497 1899 . 2110 Guns 15654 | . 498 549 798 2157 721 358 1551 3160 2089 497 1899 . 1377 Cannons 2436 | . . . . . 337 199 1167 . . . . . 733 Explosions 2264 | . . . . . 641 . 704 . 919 . . . . Melee . | . . . . . . . . . . . . . . Ramming 54 | . . . . . 17 . . 11 26 . . . . Kinetic 13905 | . 156 505 353 1635 958 557 2610 3160 1041 180 1441 . 1309 Thermal 4685 | . 342 44 445 522 741 . 590 . 964 . 359 . 678 Explosive 215 | . . . . . . . 114 . 101 . . . . Electromagnetic 1549 | . . . . . . . 108 . 902 317 99 . 123 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 1 1 1 . 4 . 3 3 27 Average Corruption 2 | . . . . . 1 1 1 . 3 . 2 3 7 Corruption Purged . | . . . . . . . . . . . . . . Effects 73 | . . . . . 4 2 8 . 14 . 31 6 8 Message Errors 22 | . . . . . 2 1 4 . 6 . 8 1 . Matter Fused 18 | . . . . . . . . . 4 . 10 2 2 Heat Flow Errors 5 | . . . . . . . . . 2 . 1 1 1 Energy Discharges 9 | . . . . . . . 2 . 1 . 4 1 1 Data Loss (minor) 12 | . . . . . 1 . 1 . . . 8 1 1 Targeting Errors 6 | . . . . . 1 . 1 . 1 . . . 3 Weapon Failures 1 | . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 395 | . . . . . 122 . 200 . 62 . . . 11 Projectiles 37 | . . . . . 2 . 24 . . . . . 11 Explosions 352 | . . . . . 120 . 176 . 56 . . . . Melee 6 | . . . . . . . . . 6 . . . . Knockbacks 10 | . . . . . 2 3 5 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 9 | . . . . . 2 2 5 . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . Self-Inflicted Damage 181 | . . . . . 8 . 69 . 104 . . . . Shots 6 | . . . . . . . 2 . 4 . . . . Rammed 5 | . 1 . . . 1 . . 1 2 . . . . Targets Rammed 5 | . 1 . . . 1 . . 1 2 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 413 | . 346 40 300 151 105 102 192 48 413 192 178 162 198 Average Temperature 69 | . 125 27 113 42 24 30 48 7 132 80 59 93 86 Received Heat Transfer 2687 | . 195 258 111 297 36 . 348 579 63 54 416 . 330 Effects 7 | . . . . . . . . . 7 . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . 2 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . Parts Fried 12 | . . . . . . . 1 . 6 5 . . . Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | . . . 2 1 . . . . 1 . 3 . . Heat Transferred 6704 | . 893 111 1147 1258 759 . 400 . 722 . 672 . 742 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . 5 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Peak Influence 661 | . 279 222 368 237 329 389 661 238 350 117 . . 218 Initial 164 | . . . 67 42 . 54 151 164 75 46 . . . Average 150 | . 148 104 165 120 70 227 386 109 135 74 . . 56 Maximum Alert Level 2 | . 1 1 1 1 1 1 2 1 1 . . . 1 Low Security (%) 69 | 100 60 75 71 72 91 36 10 83 71 100 . . 98 Level 1 24 | . 39 24 28 27 8 63 45 16 28 . . . 1 Level 2 6 | . . . . . . . 43 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 32 | . . 1 1 3 6 . 5 4 4 1 . . 7 Investigation 2 | . . . 1 . . . 1 . . . . . . Extermination 8 | . . . . . 2 . 1 1 1 1 . . 2 Reinforcement 16 | . . 1 . 3 3 . 1 3 3 . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 6 | . . . . . 1 . 2 . . . . . 3 Intercept . | . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 . . . . Haulers Reinforced 3 | . . . . . . . 1 1 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Distress Signals 9 | . 2 . 2 2 . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 220 | . 16 10 14 28 24 10 28 24 22 3 11 . 30 Peak Tracking Total 11 | . 5 4 5 4 5 4 4 6 4 2 9 . 11 Tactical Retreats 11 | . 3 . 1 . 1 1 . 3 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Traps Triggered 10 | . . . 3 1 1 . 1 2 2 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Machines Disabled 42 | . . . 1 2 6 . 27 2 3 1 . . . Max in Single Turn 24 | . . . 1 1 4 . 24 1 2 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Machines Accessed 30 | . 3 2 7 5 3 . 3 1 3 1 . . 2 Terminals 22 | . 3 2 6 3 1 . 2 1 2 1 . . 1 Fabricators 1 | . . . . . . . 1 . . . . . . Repair Stations 3 | . . . 1 1 . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . 1 . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Total Hacks 51 | . 7 3 10 10 3 . 5 1 5 3 . . 4 Successful 49 | . 6 3 10 10 3 . 5 1 5 3 . . 3 Failed 2 | . 1 . . . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 36 | . 7 3 8 6 1 . 3 1 3 3 . . 1 Fabricators 2 | . . . . . . . 2 . . . . . . Repair Stations 7 | . . . 2 2 . . . . . . . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . . . 2 . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . Terminal Hacks 35 | . 6 3 8 6 1 . 3 1 3 3 . . 1 Record 22 | . 3 1 3 4 1 . 3 1 2 3 . . 1 Open Door 3 | . . . 3 . . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Dispatch Records 3 | . 2 . . 1 . . . . . . . . . Maintenance Status 2 | . . 1 1 . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . Build 1 | . . . . . . . 1 . . . . . . Repair Station Hacks 6 | . . . 2 2 . . . . . . . . 2 Scan Component 3 | . . . 1 1 . . . . . . . . 1 Repair 3 | . . . 1 1 . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 2 . . . . 2 . . . . Insert Component 2 | . . . . 1 . . . . 1 . . . . Analyze 2 | . . . . 1 . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . 2 1 3 2 . . 2 1 1 . . . 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . . . Parts Built 2 | . . . . . . . 2 . . . . . . Matter 168 | . . . . . . . 168 . . . . . . Time 84 | . . . . . . . 84 . . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . . Parts Repaired 3 | . . . 1 1 . . . . . . . . 1 Time 146 | . . . 32 44 . . . . . . . . 70 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . 1 . . . . Part Schematics Acquired 2 | . . . . 1 . . . . 1 . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Turns Passed 11104 | 84 415 319 559 1224 847 207 1116 1190 875 325 2973 204 766 Spaces Moved 5902 | 63 222 132 248 673 530 114 533 605 432 182 1672 114 382 Core 22 | 10 . . . . . . . . . . . . 12 Treads 1991 | . 85 132 248 88 . . 424 605 408 . 1 . . Legs 3889 | 53 137 . . 585 530 114 109 . 24 182 1671 114 370 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 130 130 130 123 160 150 150 120 180 100 Average Speed 152 | 108 135 160 160 133 130 130 152 160 163 150 169 180 121 Slowest Speed 600 | 120 160 160 160 160 130 130 160 160 165 150 240 180 600 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 5 40 14 44 61 17 42 22 25 16 5 83 18 11 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 146 | . . . . 3 32 . 54 3 40 3 9 . 2 Melee . | . . . . . . . . . . . . . . Projectile 28 | . . . . 3 2 . 3 3 3 3 9 . 2 AOE 118 | . . . . . 30 . 51 . 37 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Sto Mat Fac Gar Fac Fac Fac Fac Upp Upp Res Total 7103 | 78 283 183 345 853 600 141 725 708 529 216 1744 113 585 Wait 261 | . 1 . 32 44 . . 84 . 2 2 . . 96 Move 5890 | 62 221 131 247 672 530 113 532 604 431 181 1671 113 382 Hop . | . . . . . . . . . . . . . . Pick Up 165 | 10 8 9 8 21 6 4 17 12 24 8 17 . 21 Fast Attach 7 | . 2 . 1 2 1 . 1 . . . . . . Attach 78 | 6 2 4 1 5 1 . . 8 8 7 15 . 21 Detach 4 | . . 1 . 1 . . . . . . 2 . . Swap 141 | . 9 6 9 24 12 5 19 19 18 3 4 . 13 Drop 118 | . 11 4 10 20 8 3 18 11 16 7 4 . 6 Fire 433 | . 28 28 37 64 41 16 54 53 28 8 30 . 46 Melee . | . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 2 | . 1 . . . 1 . . . . . . . . Crush 3 | . . . . . . . . 1 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Power x1 236 | -10/Materials | Identified exit to Materials 236 | -10/Materials | Discovered exit to Materials (range 11) 304 | -10/Materials | Build established: Hacker-Mutant 446 | -10/Materials | Discovered exit to Materials (range 15) 500 | -10/Materials | Entered another Materials area 500 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Identified exit to Storage 625 | -9/Materials | Discovered exit to Storage (range 14) 760 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Discovered exit to Mines (range 13) 819 | -9/Materials | Entered Storage 1072 | -9/Storage | Build established: Scavenger-Mutant 1156 | -9/Storage | Learned location of Armory (-4) 1199 | -9/Storage | Identified exit to Materials 1199 | -9/Storage | Discovered exit to Materials (range 16) 1284 | -9/Storage | Repaired Hvy. Assault Rifle 1378 | -9/Storage | Entered Materials 1378 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2097 | -8/Materials | Repaired Imp. Titanium Leg 2176 | -8/Materials | Build established: Scavenger-Gunner 2544 | -8/Materials | Identified exit to Factory 2544 | -8/Materials | Discovered exit to Factory (range 16) 2602 | -8/Materials | Entered Factory 2602 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2882 | -7/Factory | Build established: Hacker-Gunner 2949 | -7/Factory | Garrison activated, responded to threat 3449 | -7/Factory | Identified exit to Garrison 3449 | -7/Factory | Entered Garrison 3514 | -7/Garrison | Triggered checkpoint 3602 | -7/Garrison | Identified exit to Factory 3602 | -7/Garrison | Discovered exit to Factory (range 20) 3610 | -7/Garrison | Triggered checkpoint 3656 | -7/Garrison | Entered Factory 4092 | -7/Factory | Garrison activated, responded to threat 4406 | -7/Factory | Fabricated Gauss Rifle (x2) 4556 | -7/Factory | Identified exit to Lower Caves 4556 | -7/Factory | Discovered exit to Lower Caves (range 12) 4709 | -7/Factory | Identified exit to Factory 4709 | -7/Factory | Discovered exit to Factory (range 12) 4741 | -7/Factory | Garrison activated, responded to threat 4772 | -7/Factory | Entered another Factory area 4772 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5334 | -6/Factory | Spotted B-75 Beast 5805 | -6/Factory | Lost 3 parts (1p2w) 5820 | -6/Factory | Identified exit to Factory 5820 | -6/Factory | Discovered exit to Factory (range 22) 5962 | -6/Factory | Entered another Factory area 5962 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 6577 | -5/Factory | Build established: Scavenger-Gunner 6759 | -5/Factory | Identified exit to Factory 6759 | -5/Factory | Discovered exit to Factory (range 11) 6837 | -5/Factory | Entered another Factory area 6837 | -4/Factory | Evolved 2 slots: Utility x2 6862 | -4/Factory | Found Quantum Capacitor 6866 | -4/Factory | Found Quantum Capacitor 6978 | -4/Factory | Identified exit to Upper Caves 6978 | -4/Factory | Discovered exit to Upper Caves (range 22) 7142 | -4/Factory | Spotted B-86 Titan 7162 | -4/Factory | Entered Upper Caves 7226 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7304 | -4/Upper Caves | Destroyed 7 combat bots 7329 | -4/Upper Caves | Lost 13 parts (3p2n2u6w) 7561 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7603 | -4/Upper Caves | Learned Research garrison access intel 8217 | -4/Upper Caves | Build established: Scavenger-Tank 10094 | -4/Upper Caves | Identified exit to Upper Caves 10094 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 10135 | -4/Upper Caves | Entered another Upper Caves area 10179 | -4/Upper Caves | Identified exit to Research 10179 | -4/Upper Caves | Discovered exit to Research (range 20) 10339 | -4/Upper Caves | Entered Research 10339 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10340 | -3/Research | Loaded intel: 3 garrison access locations 10635 | -3/Research | Build established: Scavenger-Gunner 10790 | -3/Research | Repaired Cld. Deuterium Engine 10854 | -3/Research | Garrison activated, responded to threat 10868 | -3/Research | Spotted B-86 Titan 10942 | -3/Research | Destroyed 7 combat bots 11032 | -3/Research | System corruption reached 10% 11068 | -3/Research | Core integrity fell below 50% 11098 | -3/Research | Core integrity fell below 20% 11105 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11067_ R-10 Processor collects Railgun. 11068_ U-05 Engineer lays Concrete. 11068_ P-80 Master resets Y-72 Warden, system corruption cleaned. 11068_ K-01 Serf collects debris. 11068_ U-05 Engineer lays Concrete. 11074_ Acquired Imp. Phase Shifter. 11081_ Force Lance destroyed. 11082_ Imp. Phase Shifter destroyed. 11082_ Penetrated by Slug. 11089_ ALERT: Rogue bot located, Programmers report to Research Zone 2D. 11090_ P-80 Master resets P-80 Master, system corruption cleaned. 11090_ Imp. Force Field destroyed. 11092_ System corrupted: Energy discharge (-13). 11096_ Mic. Fission Core destroyed. 11098_ P-80 Master resets S-43 Plague, system corruption cleaned. 11099_ P-80 Master resets P-80 Master, system corruption cleaned. 11101_ Penetrated by Slug. 11101_ Slug penetrates Wall. 11103_ Penetrated by Slug. 11104_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????? # ? ? "??#????#???#????????????? | | ???????? ??## # ????"##?######?#?#??????????? | | ?#???? ? ?#?# + ? ?? 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[ " ##??? | | ?# !%! !% =[ " #???? | | #########?#?# % = ! ##??? | | ?#?????##??## %=| = # ??? | | #??#???#??### *=%[ | % ! #?#?? | | ?????#??#???# !=! =!% ####/#+################?#? | | ??#??????#??# =%%#@ pp #???#?????? | | ############# # sY p ^ ##?#??#???? | | # p #????##???? | | #sps ^ # ? ????? | | # Y #???#?????? | | # Y ##???#????? | | +###############+### ##################???##### | | ????????# # ####?#?# #???# | | ????????# # ######## = #?#?# | | ????????# # # #???# | | ????????# # # #???# | | ????????# # # #???# | | ????????# # + #???# | | ????????###+###########+### # "" "" #???# | | ??????????# #?# # # ""G"" #???# | | ??????????# #?# = # #################+# | | ??????????# #?# # | | ??????????# #?# # | | ??????????# ### " " # | | ??????????# + "R" # | | ??????????####" """ ######## ###+######+# | | ?????????????###+################# #????????# | | ???????????????# #?# """T""" # #????????# | | ???????????????# #?# # #????????#] | | ???????????????# ?# # #????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 100 Energy Generation 58 Energy Capacity 785 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Gauss Rifle | -8/Materials | Scanalyzed Lrg. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Gauss Rifle | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It Was An Accident, I Swear Omniscient Cartographer Use The Force Challenges ------------ None Game ------ Seed StasisMyomerImmobilizer Manual? 0 Play Time 02:28:54 Cumulative 17.0 hours Start 2021.08.17 @ 17:01:20 End 2021.08.18 @ 20:08:55 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 18 Rogue 5 Adventurer 3 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63f7b5e0-6c60-4506-8b2c-b68cf60c3706