Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.02 @ 15:15:04 Player: NeoBioHazard Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2587) 2587 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 6282 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 198/280 System Corruption 0% Temperature Cool (0) Movement Core (900) Ox17 Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Beam Rifle > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Compact Battery (200) Particle Charger Particle Charger Beam Rifle Particle Gun Grenade Launcher Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Compact Battery > --- WEAPON ----------- Field Laser Field Laser Field Laser Field Laser > --- INVENTORY -------- Heavy Ion Engine Cooled Ion Engine Light Treads Improved Heat Sink Improved Heat Sink Compact Battery Particle Charger Particle Charger Beam Rifle Beam Rifle Beam Rifle Grenade Launcher Maul [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon 2 | . . 2 . . . . Parts Attached 60 | 6 12 19 2 5 8 8 Power 9 | 1 1 4 . . 2 1 Engine 9 | 1 1 4 . . 2 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 2 2 4 . 2 1 . Treads 11 | 2 2 4 . 2 1 . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 3 1 2 1 2 4 Device 8 | . 1 1 1 . 1 4 Storage 5 | 1 2 . 1 . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 26 | 2 6 10 . 2 3 3 Energy Gun 25 | 2 5 10 . 2 3 3 Energy Cannon . | . . . . . . . Ballistic Gun 1 | . 1 . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . Parts Lost 28 | . 5 4 . 4 1 14 Power 1 | . . . . . . 1 Propulsion 9 | . 1 2 . 2 . 4 Utility 4 | . . . . 1 . 3 Weapon 14 | . 4 2 . 1 1 6 Highest Loss Streak 11 | . 3 3 . 4 1 11 To Critical Strikes . | . . . . . . . Average Backups 11 | . 4 14 13 13 14 16 Power 1 | . 1 2 2 2 1 . Propulsion 1 | . . . 1 . 1 1 Utility 4 | . . 6 5 5 5 8 Weapon 4 | . 1 5 5 5 5 5 Tool/Special . | . . . . . . . Unused Backups 17 | . 1 8 . . 1 7 Power 1 | . . 1 . . . . Propulsion . | . . . . . . . Utility 7 | . 1 1 . . . 5 Weapon 9 | . . 6 . . 1 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 97 | . 96 98 98 97 99 91 Engine 11 | . 14 11 9 9 9 8 Treads 21 | . 25 21 18 16 18 15 Device 11 | . 4 11 18 18 18 20 Storage 14 | . 22 11 16 14 9 9 Protection 2 | . . . . 2 9 6 Energy Gun 32 | . 17 42 36 35 35 32 Ballistic Gun 3 | . 9 . . . . . Peak Build Rating 30 | 6 10 24 30 30 27 29 Average Rating 18 | 5 7 20 29 28 26 25 On Entrance 17 | . 6 10 24 30 27 26 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 66 | 14 29 41 43 45 65 66 Greatest Support 40 | 40 40 40 40 40 40 40 Greatest Overweight (x) 18 | . . 2 1 2 1 18 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 13 | 7 8 15 15 15 16 20 Most Carried 18 | 2 10 15 14 14 16 18 Average Carried 11 | 1 5 14 13 13 14 16 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 16 | 2 10 15 14 14 16 13 Class Distribution -------------------- 35% | Gunner 25% | Mutant 22% | Scavenger-Tank 9% | Scavenger-Gunner 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 1037 | 201 291 315 20 55 100 55 Remotely . | . . . . . . . Salvage Created 3830 | . 762 1320 137 277 567 767 Parts 179 | . 45 66 8 8 26 26 Haulers Intercepted 8 | . 2 6 . . . . Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 65 | . 11 23 2 5 7 17 Guns 61 | . 9 23 2 5 7 15 AOE 2 | . 2 . . . . . Classes Destroyed 11 | . 7 2 . 1 . 1 Worker 9 | . 4 3 1 . 1 . Builder 2 | . . 1 . . 1 . Hauler 8 | . 2 6 . . . . Recycler 4 | . 1 2 . . 1 . Operator 1 | . 1 . . . . . Watcher 10 | . 3 4 . . 3 . Swarmer 17 | . 3 10 . . . 4 Grunt 34 | . 8 8 2 2 3 11 Sentry 11 | . . 5 . 2 4 . Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . . 2 Best Kill Streak 12 | . 6 12 3 3 4 9 Combat Bots Only 9 | . 3 9 2 3 4 9 Max Kills in Single Turn 2 | . 1 2 2 2 1 2 Gunslinging 1 | . . . . 1 . 1 Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 433 | . 71 115 2 61 24 160 Missed 99 | . 13 24 . 15 9 38 Hits 334 | . 58 91 2 46 15 122 Melee 3 | . . . . . . 3 Projectile 331 | . 58 91 2 46 15 119 Critical Strikes 9 | . . . . 3 1 5 Damage Taken 4304 | . 870 846 32 736 220 1600 Core 849 | . 167 127 15 115 45 380 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 33 68 . . . . Volleys Fired 210 | . 63 66 5 16 23 37 Largest 4 | . 2 4 4 4 4 4 Hottest 254 | . 80 252 252 252 254 247 Shots Fired 656 | . 124 237 20 63 92 120 Gun 656 | . 124 237 20 63 92 120 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 44 | . 44 . . . . . Thermal 540 | . 8 237 20 63 92 120 Explosive . | . . . . . . . Electromagnetic 72 | . 72 . . . . . Robot Hit Streak 22 | . 6 15 5 8 13 22 Robot Miss Streak 6 | . 3 6 2 4 2 3 Penetration Max . | . . . . . . . Secondary Targets 19 | . 2 6 . 1 1 9 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 Shots Hit Robots 424 | . 76 139 10 43 62 94 Core Hits 169 | . 31 66 5 9 23 35 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 22 | . . 6 1 1 2 12 Burn 22 | . . 6 1 1 2 12 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6960 | . 1232 2269 183 752 1035 1489 Guns 6833 | . 1106 2268 183 752 1035 1489 Cannons . | . . . . . . . Explosions 116 | . 116 . . . . . Melee . | . . . . . . . Ramming 11 | . 10 1 . . . . Kinetic 350 | . 350 . . . . . Thermal 5901 | . 174 2268 183 752 1035 1489 Explosive . | . . . . . . . Electromagnetic 698 | . 698 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 6 | . 6 . . . . . Projectiles . | . . . . . . . Explosions 6 | . 6 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 105 | . 105 . . . . . Shots 3 | . 3 . . . . . Rammed 4 | . 2 2 . . . . Targets Rammed 4 | . 2 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 493 | . 292 493 130 352 282 334 Average Temperature 142 | . 138 156 60 190 104 119 Received Heat Transfer 1581 | . 369 168 18 324 90 612 Effects 7 | . 1 6 . . . . Interference 6 | . 1 5 . . . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . 4 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Melted 44 | . . 18 1 4 11 10 Heat Transferred 14330 | . 175 5127 481 1702 2442 4403 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 3 . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 100 70 Level 1 2 | . . . . . . 29 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 368 | . 103 189 58 148 99 368 Initial 72 | . . . 22 33 72 53 Average 66 | . 15 97 30 82 27 175 Influence Increases 2054 | . 420 735 60 155 249 435 Destroy 0b10 Robot/C 1300 | . 220 460 40 100 140 340 Destroy 0b10 Robot/NC 175 | . 55 80 5 . 30 5 Destroy Leader 276 | . 60 120 10 10 46 30 Successful Hack 67 | . 34 27 4 . 2 . Disable Machine 60 | . 30 . . . 30 . Destroy Structure 26 | . 21 3 1 . 1 . Lose Combat Pursuer 150 | . . 45 . 45 . 60 Influence Decreases 1706 | . 420 682 61 59 314 170 Entered New Map 156 | . . . 31 19 76 30 Time Decay 1017 | . 257 492 30 . 238 . Lost Part 260 | . 40 40 . 40 . 140 Purge Threat 273 | . 123 150 . . . . Squads Dispatched 7 | . 1 1 1 . 4 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 1 1 . 1 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 6 | . 1 3 . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 98 | . 20 34 3 8 12 21 Peak Tracking Total 9 | . 5 8 2 5 3 9 Tactical Retreats 7 | . . 3 . 2 . 2 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 4 | . 2 . . . 2 . Max in Single Turn 1 | . 1 . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 20 | . 8 9 1 . 2 . Terminals 15 | . 8 7 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 2 . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 54 | . 21 28 2 . 3 . Successful 22 | . 11 7 1 . 3 . Failed 32 | . 10 21 1 . . . Catastrophic 5 | . 3 2 . . . . Database Lockouts . | . . . . . . . Manual 42 | . 20 22 . . . . Terminals 43 | . 21 22 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 6 . . 2 . Garrison Access 3 | . . . 2 . 1 . Terminal Hacks 9 | . 6 3 . . . . Robot Analysis 5 | . 3 2 . . . . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 3 | . 2 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . 3 . . 2 . Retrieve Study 5 | . . 3 . . 2 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 6 | . 5 1 . . . . Terminals 6 | . 5 1 . . . . Botnet 6 | . 5 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used . | . . . . . . . Hacking Detections 19 | . 8 9 1 . 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 3 . . 2 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Active Infowar (turns) . | . . . . . . . Robot Analysis Total 5 | . 3 2 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 4469 | 64 1357 1559 70 441 590 388 Spaces Moved 1973 | 35 702 665 24 187 238 122 Core 3 | 2 . . . . . 1 Treads 1970 | 33 702 665 24 187 238 121 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 200 200 200 200 Average Speed 180 | 153 160 186 200 201 200 206 Slowest Speed 950 | 160 160 320 200 240 200 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 3 94 65 5 39 29 17 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 18 | . 18 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 18 | . 18 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 2396 | 42 808 834 34 210 297 171 Wait 83 | . 17 39 3 1 22 1 Move 1966 | 34 701 664 23 185 237 122 Hop . | . . . . . . . Pick Up 31 | 2 10 18 1 . . . Fast Attach 12 | 6 1 1 . 2 . 2 Attach 22 | . 5 5 2 2 2 6 Detach . | . . . . . . . Swap 39 | . 7 19 . 2 8 3 Drop 27 | . 2 20 . . 5 . Fire 210 | . 63 66 5 16 23 37 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . 2 2 . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -8/Garrison -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 462 | -10/Materials | Core integrity fell below 50% 470 | -10/Materials | Lost 3 parts (3w) 549 | -10/Materials | Discovered new exit (range 8) 881 | -10/Materials | Discovered new exit (range 6) 1010 | -10/Materials | Discovered new exit (range 5) 1163 | -10/Materials | Discovered new exit (range 15) 1414 | -10/Materials | Build established: Scavenger-Mutant 1422 | -10/Materials | Entered another Materials area 1422 | -9/Materials | Evolved 2 slots: Weapon x2 1958 | -9/Materials | Lost 3 parts (1n2w) 1963 | -9/Materials | Destroyed 9 combat bots 2202 | -9/Materials | Discovered new exit (range 7) 2224 | -9/Materials | Discovered new exit (range 11) 2283 | -9/Materials | Build established: Gunner 2487 | -9/Materials | Discovered new exit (range 15) 2955 | -9/Materials | Discovered new exit (range 14) 2981 | -9/Materials | Entered another Materials area 2981 | -8/Materials | Evolved 2 slots: Utility x2 3049 | -8/Materials | Identified exit to Garrison 3051 | -8/Materials | Entered Garrison 3113 | -8/Garrison | Triggered checkpoint 3131 | -8/Garrison | Installed Relay Interface Framework 3333 | -8/Garrison | Lost 4 parts (2n1u1w) 3395 | -8/Garrison | Triggered checkpoint 3452 | -8/Garrison | Discovered new exit (range 8) 3492 | -8/Garrison | Entered Materials 3492 | -8/Materials | Discovered new exit (range 8) 3621 | -8/Materials | Garrison activated, responded to threat 3651 | -8/Materials | Build established: Scavenger-Tank 3926 | -8/Materials | Met 7R-MNS 4080 | -8/Materials | Identified exit to Garrison 4082 | -8/Materials | Entered Garrison 4106 | -8/Garrison | Triggered checkpoint 4162 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Triggered checkpoint 4413 | -8/Garrison | Core integrity fell below 50% 4442 | -8/Garrison | Core integrity fell below 20% 4470 | -8/Garrison | Destroyed by L-31 Rogue with Katana Last Messages --------------- 04425_ S-10 Pest destroyed. 04430_ Lgt. Treads+ destroyed. 04431_ S-10 Pest suffers critical hit (Burn). 04433_ Critical hit (Burn: +37). 04433_ Beam Rifle+ destroyed. 04435_ S-10 Pest destroyed. 04435_ Switching to secondary target: G-47 Trooper. 04438_ S-10 Pest suffers critical hit (Burn). 04438_ Lgt. Ion Engine melted. 04438_ S-10 Pest destroyed. 04438_ Switching to secondary target: G-47 Trooper. 04438_ G-47 Trooper suffers critical hit (Burn). 04438_ G-47 Trooper destroyed. 04445_ Switching to secondary target: S-10 Pest. 04447_ Beam Rifle+ destroyed. 04454_ S-10 Pest destroyed. 04465_ Beam Rifle+ severed. 04466_ Imp. Heat Sink destroyed. 04468_ L-31 Rogue suffers critical hit (Burn). 04469_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####################????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ###### ######### #????????????????????????????? | | ?????# #???????# #????????????????????????????? | | ?????#####???????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #??????????#?????????????????? | | ?????????????????# #????????? #?????????????????? | | ?????????????????# #????????? #?????????????????? | | ?????????????????# #????????? #?????????????????? | | ?????????????????# #????????? #?????????????????? | | ?????????????????# #???????? #?????????????????? | | ?????????????????# #???????? #?????#???????????? | | ?????????????????# #???????? #??? #???????????? | | ?????????????????#!%#??????## ## = #####???????? | | ?????????????????#%=######## %=% #??????? | | ?????????????????#= lg =%[! = * ?????? | | ?????????????????# @ g *%* % %" ?????? | | ?????????????????###########%%%## ## #??????? | | ???????????????????????????# =#??? #???????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ??????????????? | | ??????????????????????????? ?????????????? | | ??????????????????????????? ???????????? | | ???????????????????????????# ## ##??????????? | | ???????????????????????????? #? #???????????? | | ???????????????????????????? ?? ??????????? | | ???????????????????????????? ?? ??????????? | | ???????????????????????????? ??? ??????????? | | ????????????????????????????####????"????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 14 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Sml. Laser | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Beam Rifle | -8/Materials | Hacked Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumDisintegrationMace Manual? 0 Play Time 00:28:15 Cumulative 242.6 hours Start 2026.07.02 @ 14:47:59 End 2026.07.02 @ 15:15:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 392 Rogue 229 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74e793ae-0cea-46ea-91f5-630b527736cc