Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.04 @ 21:07:41

Player: Blade

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (42)      210
Value Destroyed (1082)     1082
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (190)                190
              TOTAL SCORE: 3022

 Bonus
-------
Follower Combat Kills      220
Friendly Fire              -30

 Cogmind 
---------
Core Integrity             175/400
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Exiles

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (3) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (3) ------
  Medium Storage Unit
         Transport Network Coupler
  Medium Armor Plating
>        --- WEAPON (2) -------
   Small Laser
         Beam Rifle
>        --- INVENTORY (10) ---
         Aluminum Leg
         Aluminum Leg
  Medium Storage Unit
   Large Storage Unit
         Weight Redist. System
         Signal Interpreter
         ECM Suite
         Particle Gun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Sensor Array
           Transport Network Coupler
>          --- WEAPON -----------
    Medium Laser
           Particle Gun
>          --- INVENTORY --------
    Medium Storage Unit
     Large Storage Unit
           Weight Redist. System
           Signal Interpreter
     Small Laser
           Grenade Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Medium Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 6   5   5   11  3   .   
  Power                    4    | 1   .   1   1   1   .   
    Engine                 4    | 1   .   1   1   1   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   1   5   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    8    | 2   .   1   5   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   2   .   1   1   .   
    Device                 1    | .   .   .   1   .   .   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   13   | 2   3   3   4   1   .   
    Energy Gun             8    | 2   1   1   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   
    Special Weapon         3    | .   2   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 12   | .   1   3   5   3   .   
  Power                    3    | .   .   1   1   1   .   
  Propulsion               3    | .   .   1   1   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   5    | .   1   1   2   1   .   
  Highest Loss Streak      3    | .   1   3   2   3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  99  86  80  .   
  Engine                   11   | .   14  13  10  5   .   
  Leg                      27   | .   28  27  29  23  .   
  Storage                  12   | .   14  14  11  11  .   
  Processor                10   | .   8   14  11  11  .   
  Protection               1    | .   .   .   .   7   .   
  Energy Gun               22   | .   25  26  17  20  .   
  Launcher                 1    | .   .   .   2   1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             26   | 13  19  19  21  26  .   
  Greatest Support         33   | 20  20  20  33  33  .   
  Greatest Overweight (x)  1    | .   .   1   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  .   
  Average Capacity         9    | 7   9   10  10  10  .   
  Most Carried             10   | 3   10  10  10  10  .   
  Average Carried          7    | 1   6   9   8   8   .   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 3   10  8   10  8   8   

 Class Distribution 
--------------------
 69% | Mutant
 30% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles

 Resources                      | -11 -10 -10 -9  -9  -9  
-----------                Run  | Jun Mat Min Mat Min Exi 
Matter Collected           593  | 234 54  18  192 95  .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1398 | .   213 10  988 187 .   
  Parts                    82   | .   10  2   59  11  .   
Haulers Intercepted        3    | .   2   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Combat Hostiles Destroyed  42   | .   7   .   25  10  .   
  Guns                     32   | .   7   .   19  6   .   
  AOE                      10   | .   .   .   6   4   .   
Classes Destroyed          10   | .   3   1   3   3   .   
  Worker                   1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Swarmer                  12   | .   6   .   6   .   .   
  Grunt                    17   | .   1   .   14  2   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   .   
  Demolisher               1    | .   .   .   .   1   .   
  Assembled                6    | .   .   .   .   6   .   
Best Kill Streak           8    | .   3   1   5   8   .   
  Combat Bots Only         8    | .   3   .   5   8   .   
Max Kills in Single Turn   4    | .   2   1   4   2   .   
  Gunslinging              1    | .   1   .   .   1   .   
  Exploded                 3    | .   .   .   3   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  
Damage Taken               1461 | .    130  384  747  200  .    
  Core                     379  | .    16   138  194  31   .    
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    38   .    .    .    
Volleys Fired              109  | .    28   10   58   13   .    
  Largest                  2    | .    2    2    2    2    .    
  Hottest                  150  | .    150  100  115  96   .    
Shots Fired                185  | .    47   13   102  23   .    
  Gun                      162  | .    41   6    95   20   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 11   | .    .    1    7    3    .    
  Special                  12   | .    6    6    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  174  | .    47   12   95   20   .    
  Explosive                11   | .    .    1    7    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    10   7    12   6    .    
  Robot Miss Streak        3    | .    2    .    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    1    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    
Shots Hit Robots           128  | .    34   6    72   16   .    
  Core Hits                81   | .    12   4    47   18   .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         11   | .    3    2    5    1    .    
    Burn                   11   | .    3    2    5    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2239 | .    487  108  1319 325  .    
  Guns                     1606 | .    403  74   914  215  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               531  | .    .    32   389  110  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  78   | .    60   2    16   .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  1630 | .    427  74   914  215  .    
  Explosive                531  | .    .    32   389  110  .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    .    8    .    .    .    
  Average Corruption       8    | .    .    8    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            26   | .    4    .    10   12   .    
  Projectiles              4    | .    4    .    .    .    .    
  Explosions               22   | .    .    .    10   12   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    19   21   18   .    
  Shots                    4    | .    .    1    2    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             11   | .    8    1    2    .    .    
  Kicked                   11   | .    8    1    2    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        454  | .    150  135  454  78   .    
  Average Temperature      90   | .    55   47   125  27   .    
  Received Heat Transfer   456  | .    6    18   390  42   .    
  Effects                  4    | .    .    .    4    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
    Matter Decay           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             10   | .    .    .    10   .    .    
  Heat Transferred         5200 | .    1350 370  2886 594  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Peak Influence             402  | .   137 157 402 213 .   
  Initial                  132  | .   .   29  2   132 .   
  Average                  95   | .   29  48  208 109 .   
Maximum Alert Level        2    | .   .   .   2   1   .   
  Low Security (%)         81   | 100 100 100 56  63  .   
  Level 1                  16   | .   .   .   34  36  .   
  Level 2                  2    | .   .   .   8   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   4   .   .   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Distress Signals           4    | .   1   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              78   | .   17  4   38  19  .   
  Peak Tracking Total      8    | .   4   2   5   8   .   
  Tactical Retreats        4    | .   1   .   2   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Jun Mat Min Mat Min Exi 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Jun Mat Min Mat Min Exi 
Machines Accessed          11   | .   7   1   3   .   .   
  Terminals                10   | .   6   1   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                22   | .   10  3   9   .   .   
  Successful               13   | .   8   2   3   .   .   
  Failed                   9    | .   2   1   6   .   .   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                21   | .   9   3   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   7   2   3   .   .   
  Record                   3    | .   .   2   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   3   1   2   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Jun Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Jun Mat Min Mat Min Exi 
Total Allies               5    | .   .   5   .   .   .   
  Largest Group            5    | .   .   5   3   .   .   
  Highest-Rated Group      78   | .   .   78  54  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               58   | .   .   40  18  .   .   
  Total Damage             735  | .   .   490 245 .   .   
  Kills                    10   | .   .   6   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Jun Mat Min Mat Min Exi 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Jun  Mat  Min  Mat  Min  Exi  
Turns Passed               3929 | 94   1308 744  1072 711  .    
Spaces Moved               2724 | 69   998  524  719  414  .    
  Core                     4    | 4    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2720 | 65   998  524  719  414  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  .    
  Average Speed            126  | 115  120  120  120  162  .    
  Slowest Speed            190  | 120  120  190  120  190  .    
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    1    .    .    .    
Exploration Rate (%)       49   | 5    84   90   48   71   1    
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             3    | .    .    2    .    1    .    
Spaces Dug                 29   | .    4    15   10   .    .    
Terrain Destroyed          96   | .    4    15   51   26   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    4    6    .    .    .    
  AOE                      86   | .    .    9    51   26   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Jun  Mat  Min  Mat  Min  Exi  
Total                      2993 | 81   1046 613  824  429  .    
  Wait                     98   | .    .    69   29   .    .    
  Move                     2719 | 68   997  523  718  413  .    
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  18   | 5    7    2    4    .    .    
  Fast Attach              12   | 6    2    .    3    1    .    
  Attach                   10   | .    1    3    4    2    .    
  Detach                   1    | .    .    1    .    .    .    
  Swap                     8    | .    2    2    4    .    .    
  Drop                     7    | 2    1    2    2    .    .    
  Fire                     109  | .    28   10   58   13   .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     11   | .    8    1    2    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: Mat / *Min x2)
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   18 | -11/Junkyard  | Discovered new exit (range 15)
   95 | -11/Junkyard  | Entered Materials
  305 | -10/Materials | Build established: Mutant
  311 | -10/Materials | Identified exit to Mines
  776 | -10/Materials | Discovered new exit (range 12)
  933 | -10/Materials | Discovered new exit (range 4)
 1403 | -10/Materials | Entered Mines
 1431 | -10/Mines     | Discovered new exit (range 8)
 1530 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1832 | -10/Mines     | Identified exit to Materials
 1865 | -10/Mines     | Learned 8 Materials zone layouts
 1946 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2132 | -10/Mines     | Crushed by falling debris
 2132 | -10/Mines     | Core integrity fell below 50%
 2147 | -10/Mines     | Entered Materials
 2147 | -9/Materials  | Accompanied by 3 allies
 2147 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2148 | -9/Materials  | Identified exit to Mines
 2148 | -9/Materials  | Identified exit to Materials
 2152 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 2163 | -9/Materials  | Lost 3 parts (1p1n1w)
 3019 | -9/Materials  | Build established: Scavenger-Mutant
 3219 | -9/Materials  | Entered Mines
 3220 | -9/Mines      | Learned location of Storage (-8)
 3289 | -9/Mines      | Assembled infested the area
 3290 | -9/Mines      | Learned 2 Materials zone layouts
 3309 | -9/Mines      | Core integrity fell below 50%
 3362 | -9/Mines      | Lost 3 parts (1p1n1w)
 3380 | -9/Mines      | Destroyed 8 combat bots
 3916 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3918 | -9/Mines      | Discovered new exit (range 5)
 3930 | -9/Mines      | Entered Exiles
 3930 | -9/Exiles     | Self-destructed

 Last Messages 
---------------
03435_ Searching scrap...
03435_ Found Med. Armor Plating.
03435_ Found Heat Sink.
03435_ Found Hvy. Assault Rifle.
03435_ Found Imp. Light Cannon.
03435_ Found 19 Matter.
03436_ Acquired 19 matter.
03441_ Acquired derelict log, extracted data.
Data stored: Factory entrances (x1).
03448_ Acquired Med. Armor Plating.
03730_ as-31306 destroyed.
03731_ T-07 Excavator destroyed.
03737_ as-21961 destroyed.
03757_ Acquired 19 matter.
03760_ Acquired 16 matter.
03846_ K-01 Serf collects debris. <x6>
03916_ "No threat detected, you may enter."
03918_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InsulationHellfireMegatreads
  Manual?         0
Play Time         00:25:31
  Cumulative      21.6 hours
  Start           2023.07.12 @ 21:15:58
  End             2024.01.04 @ 21:07:41
Sessions          8
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          27
  Rogue           0
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          28
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: cd0b05a8-fea4-4a98-a553-132626b52a96