Cogmind - Beta 11 X8 *** ADVENTURER MODE // 2021.11.18 @ 14:47:59 Player: RogirekTheMad Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3369) 3369 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (246) 246 TOTAL SCORE: 6960 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 109 Cogmind --------- Core Integrity 598/700 Matter 280/300 Energy 262/280 System Corruption 12% Temperature Cool (-100) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Cryofiber Web Improved Heat Sink Large Storage Unit Improved Targeting Computer Medium Reactive Plating > --- WEAPON (3) ------- Gatling Laser Ion Cannon > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Cryofiber Web Improved Heat Sink Large Storage Unit Machine Analyzer Energy Filter Medium Reactive Plating Ion Cannon Mace Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Large Storage Unit Improved Targeting Computer Medium Reactive Plating > --- WEAPON ----------- Gatling Laser Ion Cannon Ion Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Cryofiber Web Improved Heat Sink Large Storage Unit Machine Analyzer Energy Filter Ion Cannon Mace [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Cryofiber Web Storage Large Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . 1 . Parts Attached 93 | 6 3 8 40 9 10 17 Power 11 | 1 . 2 7 . . 1 Engine 11 | 1 . 2 7 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 34 | 2 . 3 17 3 3 6 Treads . | . . . . . . . Leg 34 | 2 . 3 17 3 3 6 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 1 5 . 4 5 Device 6 | . . . 2 . 2 2 Storage 6 | 1 . 1 2 . 2 . Processor 2 | . 1 . 1 . . . Hackware 1 | . . . . . . 1 Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 31 | 2 2 2 11 6 3 5 Energy Gun 8 | 2 2 2 1 . . 1 Energy Cannon 14 | . . . 7 3 2 2 Ballistic Gun 1 | . . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher 8 | . . . 2 3 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . 1 . 3 . . . Parts Lost 9 | . . . . . 1 8 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 1 | . . . . . 1 . Weapon 3 | . . . . . . 3 Highest Loss Streak 5 | . . . . . 1 5 Average Slot Usage (%) 99 | . 98 100 99 100 99 99 Engine 10 | . 14 14 10 11 9 7 Leg 30 | . 28 28 32 33 27 29 Device 9 | . . . 9 11 17 15 Storage 10 | . 14 14 11 11 9 7 Processor 10 | . 12 14 12 11 9 7 Protection 1 | . . . . . . 7 Energy Gun 7 | . 28 28 2 . . 2 Energy Cannon 15 | . . . 18 20 26 19 Naked Turns . | . . . . . . . Heaviest Build 66 | 14 14 20 41 41 48 66 Greatest Support 49 | 20 20 20 30 30 39 49 Greatest Overweight (x) 2 | 1 . . 1 1 1 2 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 Average Capacity 13 | 6 8 9 14 15 15 15 Most Carried 15 | 4 8 10 15 15 15 15 Average Carried 12 | 1 6 9 13 14 14 13 Final Capacity 15 | 8 8 10 15 15 15 15 Final Carried 15 | 4 8 10 15 15 15 12 Class Distribution -------------------- 54% | Mutant 24% | Gunner 13% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 1452 | 207 51 102 682 118 102 190 Remotely . | . . . . . . . Salvage Created 4280 | . 51 331 1669 432 654 1143 Parts 279 | . 8 20 121 38 28 64 Haulers Intercepted 8 | . . . 6 . 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 90 | . 3 9 35 15 10 18 Guns 14 | . 3 8 3 . . . Cannons 57 | . . . 27 9 9 12 AOE 15 | . . . 5 5 1 4 Classes Destroyed 14 | . 1 1 6 2 2 2 Worker 5 | . . . . 2 . 3 Builder 3 | . . . . . . 3 Tunneler 1 | . . . . . 1 . Hauler 8 | . . . 6 . 1 1 Recycler 2 | . . . 1 . 1 . Operator 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 24 | . 3 3 11 7 . . Grunt 44 | . . 6 17 7 3 11 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . 1 . . Sentry 15 | . . . 6 . 5 4 Hunter 2 | . . . . . 2 . Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . 3 3 9 4 5 8 Combat Bots Only 7 | . 3 3 7 4 5 4 Max Kills in Single Turn 4 | . 1 1 3 4 1 3 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 4 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 3117 | . 51 296 712 223 341 1494 Core 430 | . 9 106 72 43 98 102 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 54 . 71 82 . Volleys Fired 186 | . 5 27 64 23 20 47 Largest 3 | . 2 2 2 2 3 3 Hottest 200 | . 100 100 121 120 180 200 Shots Fired 417 | . 10 54 125 43 54 131 Gun 92 | . 10 54 18 . . 10 Cannon 301 | . . . 96 41 51 113 Launcher 24 | . . . 11 2 3 8 Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 393 | . 10 54 114 41 51 123 Explosive . | . . . . . . . Electromagnetic 24 | . . . 11 2 3 8 Robot Hit Streak 27 | . 4 20 27 19 12 22 Robot Miss Streak 3 | . 2 3 2 3 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 311 | . 7 43 87 33 36 105 Core Hits 157 | . 3 16 51 19 19 49 Critical Kills 3 | . . . 1 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . 1 1 1 . 1 Burn 1 | . . 1 . . . . Meltdown 3 | . . . 1 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7886 | . 86 534 2194 1103 1005 2964 Guns 1067 | . 86 534 218 . . 229 Cannons 5403 | . . . 1589 737 853 2224 Explosions 1403 | . . . 387 366 152 498 Melee . | . . . . . . . Ramming 13 | . . . . . . 13 Kinetic . | . . . . . . . Thermal 6998 | . 86 534 1854 1038 1005 2481 Explosive . | . . . . . . . Electromagnetic 875 | . . . 340 65 . 470 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . 4 4 . 11 Average Corruption 4 | . . . 4 4 . 4 Corruption Purged . | . . . . . . . Effects 59 | . . . 22 15 . 22 Message Errors 17 | . . . 9 3 . 5 Matter Fused 9 | . . . 3 3 . 3 Heat Flow Errors 14 | . . . 5 4 . 5 Energy Discharges 8 | . . . 2 3 . 3 Data Loss (minor) 5 | . . . 2 2 . 1 Data Loss (major) 1 | . . . . . . 1 Misfires 3 | . . . . . . 3 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 189 | . . . 40 57 . 92 Projectiles 115 | . . . 21 2 . 92 Explosions 74 | . . . 19 55 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 100 | . . . 16 21 63 . Shots 3 | . . . 1 1 1 . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . . 3 Kicked 3 | . . . . . . 3 Crushed . | . . . . . . . Highest Temperature 346 | . 195 309 326 243 80 346 Average Temperature 92 | . 99 101 105 72 37 82 Received Heat Transfer 1134 | . . 189 327 123 108 387 Effects 5 | . . 2 . . . 3 Interference 5 | . . 2 . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 5 | . . 1 1 1 . 2 Combat Hostiles 4 | . . 1 . 1 . 2 Parts Melted 23 | . . 2 9 2 6 4 Heat Transferred 11742 | . 259 1665 3084 1534 1469 3731 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . 2 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 561 | . 85 230 561 497 358 534 Initial 139 | . . 28 9 118 120 139 Average 214 | . 19 90 213 356 203 295 Maximum Alert Level 2 | . . 1 2 2 1 2 Low Security (%) 48 | 100 100 93 50 2 62 14 Level 1 43 | . . 6 37 77 37 79 Level 2 7 | . . . 12 20 . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . . . 4 . 2 8 Investigation 1 | . . . . . 1 . Extermination 2 | . . . . . . 2 Reinforcement 10 | . . . 4 . 1 5 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 14 | . 1 . 8 1 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 147 | . 6 10 53 15 17 46 Peak Tracking Total 16 | . 5 3 6 4 5 16 Tactical Retreats 8 | . . 4 3 . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . 1 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 18 | . . . 2 11 4 1 Max in Single Turn 11 | . . . 1 11 2 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 14 | . 1 . 7 . 2 4 Terminals 8 | . . . 5 . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 3 | . . . 2 . . 1 Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 24 | . 2 . 16 . 2 4 Successful 14 | . 2 . 9 . 1 2 Failed 10 | . . . 7 . 1 2 Catastrophic 2 | . . . . . 1 1 Database Lockouts . | . . . . . . . Manual 13 | . . . 10 . 2 1 Terminals 13 | . . . 10 . 2 1 Fabricators 1 | . . . . . . 1 Repair Stations 7 | . . . 6 . . 1 Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 5 | . . . 3 . 1 1 Record 2 | . . . 2 . . . Branch Access Points 2 | . . . 1 . . 1 Recall Investigation 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 6 | . . . 6 . . . Scan Component 3 | . . . 3 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 1 . 7 . 1 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . . . 3 Authchips 1 | . . . . . . 1 Time 58 | . . . . . . 58 Total Robot Build Rating 9 | . . . . . . 9 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 102 | . . . 102 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . 3 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 3 | . . . . . . 3 Largest Group 3 | . . . . . . 3 Highest-Rated Group 48 | . . . . . . 48 Highest-Rated Ally 16 | . . . . . . 16 Total Orders . | . . . . . . . Ally Attacks 35 | . . . . . . 35 Total Damage 418 | . . . . . . 418 Kills 3 | . . . . . . 3 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 5411 | 71 222 1012 1604 698 669 1135 Spaces Moved 2369 | 51 163 654 622 232 241 406 Core 5 | 5 . . . . . . Treads . | . . . . . . . Legs 2364 | 46 163 654 622 232 241 406 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 189 190 Average Speed 163 | 116 120 120 187 190 190 190 Slowest Speed 265 | 120 120 120 190 190 193 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 33 99 75 52 36 13 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 116 | . . . 10 44 59 3 Melee . | . . . . . . . Projectile 11 | . . . 3 7 1 . AOE 105 | . . . 7 37 58 3 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 3537 | 60 180 834 947 446 412 658 Wait 788 | . . 128 173 176 134 177 Move 2363 | 50 162 653 621 231 240 406 Hop . | . . . . . . . Pick Up 43 | 4 7 6 16 2 3 5 Fast Attach 18 | 6 1 . 10 . . 1 Attach 18 | . 1 . 5 . 3 9 Detach . | . . . . . . . Swap 57 | . 1 8 25 9 7 7 Drop 61 | . 3 12 33 5 5 3 Fire 186 | . 5 27 64 23 20 47 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / Low x2) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 14) 72 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 16) 239 | -10/Materials | Discovered new exit (range 14) 294 | -10/Materials | Entered Mines 296 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 344 | -10/Mines | Learned Materials stockpile data 505 | -10/Mines | Discovered new exit (range 14) 906 | -10/Mines | Found a hidden stash of uninstalled traps 1172 | -10/Mines | Discovered new exit (range 10) 1209 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1306 | -10/Mines | Entered Materials 1306 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1333 | -9/Materials | Discovered new exit (range 14) 1344 | -9/Materials | Build established: Scavenger-Mutant 1854 | -9/Materials | Repaired Aluminum Leg 1935 | -9/Materials | Discovered new exit (range 15) 2034 | -9/Materials | Build established: Mutant 2038 | -9/Materials | Repaired Cryofiber Web 2078 | -9/Materials | Repaired Ion Cannon 2551 | -9/Materials | Destroyed 7 combat bots 2577 | -9/Materials | Discovered new exit (range 8) 2699 | -9/Materials | Identified exit to Mines 2910 | -9/Materials | Entered Mines 3366 | -9/Mines | Excavation squad dispatched 3366 | -9/Mines | A large section of the Mines collapsed 3599 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3600 | -9/Mines | Discovered new exit (range 3) 3608 | -9/Mines | Entered Materials 3608 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3912 | -8/Materials | Build established: Gunner 4203 | -8/Materials | Discovered new exit (range 14) 4277 | -8/Materials | Entered Factory 4277 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4357 | -7/Factory | Garrison activated, responded to threat 4902 | -7/Factory | Fabricated G-47 Trooper? 5112 | -7/Factory | Discovered new exit (range 12) 5288 | -7/Factory | Build established: Scavenger-Gunner 5335 | -7/Factory | Identified exit to Storage 5335 | -7/Factory | Identified exit to Lower Caves 5370 | -7/Factory | Cargo convoy interrupted 5407 | -7/Factory | System corruption reached 10% 5412 | -7/Factory | Self-destructed Last Messages --------------- 05402_ Knocked back. 05402_ Acquired 5 matter. 05403_ K-01 Serf collects debris. 05404_ H-61 Shepherd calls for reinforcements. 05404_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05404_ Penetrated by Slug. 05405_ Slug penetrates Assembly Bed. 05406_ Ion Cannon destroyed. 05407_ Slug penetrates Wall. 05407_ K-01 Serf cleans the Assembly Bed. 05407_ Aluminum Leg destroyed. 05407_ Penetrated by Slug. 05407_ Critical hit (Burn: +37). 05409_ VSS Leg destroyed. 05410_ Penetrated by Slug. 05411_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 05411_ Penetrated by Slug. 05411_ Slug penetrates Assembly Bed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# ???????? | | ?????????????????????????????????????# ??????### | | ?????????????????????????????????????# ###### | | ?????????????????????????????????????# | | ??????????????????????????? ????????# ???# | | ??????????????????????????? ????????+ ????# | | ??????????????????????????? ????????# ????# | | ??????????????????????????# ???????# ????# | | ??????????????????????????# ???????# ##+###+## | | ??????????????????????????+ H ???????# ## [ ## | | ??????????????????????????# H #??????# ## ## | | ????????????????????????### ######## + """ ## | | ????????????????????????# H ! # """ ## | | ????????????????????????# # """ ## | | ????????????????????????# Y """" T # ## | | ????????????????????????+ """" + """ ## | | ????????????????????????# """" # """ ## | | ????????????????????????# x *! ! # """ # | | ????????????????????????# |!h [%! # # "" | | ????????????????????????#xpph"" ""[ #! ] + T" | | ????????????????????????# ==""""""! # # | | ????????????????????????# """""" = ####### | | ????????????????????????# % """"" !% #?????### | | ????????????????????????# h #######?# | | ????????????????????????# """""" ## | | ????????????????????????#@ """"" | | ???????????????????????#% """""" ^ | | ?????????????????????? k"""""" % """"" | | ????????????????????? a "" F" | | ???????????????????? """""" "" "" | | ?????????????????? """""" | | ????????????????? """"""" ^!!! | | ???????????????? """"?"%" """ !!! | | ?????????????? ??? " """ !! | | ???######????########### !??? " """ | | ???# ? ? #??????#######????%" """ | | ???# """""" #????????????????# | | ???# """""" #????????????????# | | ???# """""" #????????????????# | | ???# !! """""" #????????????????# ######### | | ???# !! #????????????????# ????????? | | ???# !! #????????????????# ??????### | | ??## #????????????????# ??????#[ | | ??# #????????????????# #####?# | | ???# #????????????????# ### | | ???# """ """ #????????????????+ *= + | | ???# """G""" #????????????????# *%### | | ???#########+####????????????????# ####### % #?# | | ############ #??????????????????????????## ### | | %+ #??????????????????????????# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded, Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalTransportBlade Manual? 0 Play Time 00:53:19 Cumulative 71.1 hours Start 2021.11.18 @ 13:57:34 End 2021.11.18 @ 14:47:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 44 Rogue 9 Adventurer 35 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 51 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c10fb9b8-d7f8-457d-8968-bd55642fa7e5