Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 16:34:18 Player: AnotherZach Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (28) 5600 Robots Destroyed (476) 2380 Value Destroyed (17828) 17828 Prototype IDs (57) 1140 Alien Tech Used (0) 0 Bonus (7832) 7832 TOTAL SCORE: 37780 Bonus ------- High Alert Combat Kills 2536 Follower Combat Kills 3199 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Acquired ECA 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 374 Friendly Fire -677 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 533/600 System Corruption 4% Temperature Warning (335) Movement Walking (114) Location -4/Armory Parts ------- > --- POWER (2) -------- Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced VSS Leg > --- UTILITY (8) ------ Advanced Power Amplifier Advanced Cryofiber Web Improved Target Analyzer Advanced Particle Charger Improved Dynamic Insulation System > --- WEAPON (3) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (5) ---- Advanced Hardlight Generator Authchip [Armor] Advanced System Restoration Module Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Myomer Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Advanced Coolant Injector Precision Energy Filter Advanced Particle Charger Advanced Hardlight Generator Energy Mantle > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Advanced VSS Leg Advanced Focal Shield Improved Dynamic Insulation System Advanced System Restoration Module [Rating: 144] Favorites ----------- Power Antimatter Reactor Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Wave Gun Energy Gun Wave Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Impact Weapon Hammer Slashing Weapon Chainsword Piercing Weapon Kinetic Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Slots Evolved 12 | . . . 2 . . . 2 2 . . . . . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Utility 6 | . . . 1 . . . 1 1 . . . . . . . . 1 . . . . . . . . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Attached 499 | 8 7 5 34 7 8 7 12 6 15 15 14 30 . 2 . 8 103 12 17 . 15 50 5 10 18 3 38 50 Power 39 | 1 1 . 4 . 1 . . . 2 . . . . . . 1 9 1 1 . 1 8 . 1 1 . 1 6 Engine 20 | 1 1 . 4 . 1 . . . . . . . . . . . 7 . 1 . 1 4 . . . . . . Core 7 | . . . . . . . . . . . . . . . . . 1 1 . . . 4 . 1 . . . . Reactor 12 | . . . . . . . . . 2 . . . . . . 1 1 . . . . . . . 1 . 1 6 Propulsion 136 | 2 2 2 12 3 3 . 9 . . 5 3 3 . . . 3 27 4 6 . 2 17 3 4 9 . 6 11 Treads 38 | . 2 . 9 . 3 . 5 . . . 3 3 . . . 3 6 1 . . . . . . . . . 3 Leg 68 | . . . . . . . 4 . . 5 . . . . . . 15 . 6 . 2 11 1 1 9 . 6 8 Wheel 21 | 2 . 2 3 3 . . . . . . . . . . . . . 3 . . . 6 2 . . . . . Hover 9 | . . . . . . . . . . . . . . . . . 6 . . . . . . 3 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 214 | 3 1 1 8 4 2 4 3 3 7 9 8 24 . 2 . . 40 5 9 . 7 17 2 2 4 2 21 26 Device 126 | 2 . . 6 3 1 2 1 2 6 7 4 6 . 2 . . 28 1 4 . 5 13 1 . 3 1 8 20 Storage 13 | 1 1 1 2 . 1 . . . . . . 1 . . . . 3 1 . . . 1 . . . . . 1 Processor 12 | . . . . 1 . . 1 . . . . 1 . . . . 2 2 1 . . . . . 1 1 1 1 Hackware 22 | . . . . . . . . . . 1 . 11 . . . . 6 . . . . . . . . . 3 1 Protection 41 | . . . . . . 2 1 1 1 1 4 5 . . . . 1 1 4 . 2 3 1 2 . . 9 3 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | 2 3 2 10 . 2 3 . 3 6 1 3 3 . . . 4 27 2 1 . 5 8 . 3 4 1 10 7 Energy Gun 35 | . . . 5 . . . . 1 4 1 3 2 . . . 2 6 . . . 1 4 . 1 2 1 1 1 Energy Cannon 41 | . . . 3 . 2 2 . 1 . . . 1 . . . 1 13 1 . . 3 2 . 2 2 . 2 6 Ballistic Gun 14 | 2 3 1 . . . . . 1 1 . . . . . . . 1 . 1 . . . . . . . 4 . Ballistic Cannon 3 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . 1 . Launcher 10 | . . 1 1 . . . . . . . . . . . . 1 6 . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . 1 . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 1 . . . 1 . . . . . . . . 1 . . . . 2 . . 7 . 1 2 Corrupted Parts 6 | . . . . . . . . . . . . . . . . . . . 2 . 4 . . . . . . . System Corruption 23 | . . . . . . . . . . . . . . . . . . . 4 . 19 . . . . . . . Parts Lost 100 | . . . 1 . . . . . . 2 . 1 . . . 8 30 2 6 . 2 7 4 2 1 2 23 9 Power 8 | . . . . . . . . . . . . . . . . 1 3 . 1 . 1 . . . . . 2 . Propulsion 40 | . . . 1 . . . . . . . . . . . . 4 12 2 3 . . 4 4 1 . . 8 1 Utility 33 | . . . . . . . . . . 2 . 1 . . . . 8 . . . 1 3 . . 1 2 7 8 Weapon 19 | . . . . . . . . . . . . . . . . 3 7 . 2 . . . . 1 . . 6 . Highest Loss Streak 18 | . . . 1 . . . . . . 1 . 1 . . . 4 18 3 3 . 1 4 2 2 1 1 16 3 To Critical Strikes 3 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 99 100 99 99 100 98 98 99 98 91 92 92 92 90 88 73 85 80 89 98 94 97 96 93 77 77 Engine 3 | . 14 14 11 11 11 11 9 7 5 . . . . . . . 1 . . 6 6 3 11 7 3 . . . Reactor 3 | . . . . . . . . . 1 7 7 7 7 7 7 7 2 . . . . . . . 1 5 4 9 Treads 13 | . 24 8 30 30 10 33 6 . . . 3 23 23 23 23 21 9 1 5 . . . . . . . . 6 Leg 10 | . . . . . . . 29 30 30 29 25 . . . . . 15 . 16 33 33 24 . 2 20 35 25 12 Wheel 2 | . 3 19 1 2 22 . . . . . . . . . . . . 6 1 . . 9 28 18 10 . . . Hover 1 | . . . . . . . . . . . . . . . . . 4 14 2 . . . . 10 3 . . . Device 14 | . 14 14 21 22 22 14 13 23 18 20 19 7 15 15 15 15 8 2 2 . 9 18 18 17 15 18 11 28 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 7 7 7 7 5 2 6 6 6 5 5 5 5 5 4 . Processor 4 | . . . . . . . 4 . . . . 3 7 7 7 7 6 18 20 20 10 3 . . 1 6 7 . Hackware 4 | . . . . . . . . . . 1 . 13 7 7 7 7 13 6 1 . . . . . . . 3 . Protection 3 | . . . . . . 6 9 7 11 6 10 3 . . . . . 4 8 13 11 5 9 11 10 2 5 2 Energy Gun 9 | . . . 5 . . . . . 13 23 23 17 23 23 23 15 3 . . . . 11 5 4 3 7 3 . Energy Cannon 6 | . . . 14 22 22 21 18 15 2 . . 4 . . . 5 6 6 3 . 4 4 11 11 11 8 6 13 Ballistic Gun 2 | . 28 25 1 . . . . 5 3 . . . . . . . . . 2 . . . . . . . 2 . Naked Turns 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . Heaviest Build 138 | 14 32 92 99 98 98 64 65 69 82 80 87 131 112 112 112 120 120 64 74 50 77 99 99 95 115 109 116 138 Greatest Support 182 | 26 40 40 60 60 60 60 112 80 80 80 126 126 112 112 112 120 124 36 60 75 75 100 72 46 140 140 145 182 Greatest Overweight (x) 6 | 4 1 2 2 6 2 1 1 . 1 1 1 1 . . . 2 5 6 6 . 1 4 2 2 2 . 3 2 Average Overweight (x) . | . . 1 . 1 1 . . . . . . . . . . . . 1 1 . . . 1 2 1 . . . Largest Inventory Capacity 25 | 8 15 25 25 25 25 20 20 20 20 20 20 25 25 25 25 25 25 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 20 | 7 14 22 20 25 23 20 20 20 20 20 20 24 25 25 25 25 18 11 20 20 20 20 20 20 20 20 17 5 Most Carried 25 | 8 15 24 25 25 25 20 20 19 20 20 20 25 25 25 25 25 25 20 20 18 18 20 20 20 20 20 20 5 Average Carried 18 | 4 12 19 18 24 23 19 19 18 19 19 19 23 24 24 25 23 17 11 17 18 11 19 19 19 19 19 16 4 Final Capacity 25 | 8 15 25 25 25 20 20 20 20 20 20 20 25 25 25 25 25 5 20 20 20 20 20 20 20 20 20 5 5 Final Carried 25 | 8 14 24 25 25 20 20 20 19 20 19 20 24 25 25 25 25 5 20 17 18 14 20 20 20 20 19 5 5 Class Distribution -------------------- 23% | Hacker-Gunner 23% | Mutant 15% | Scavenger-Tank 6% | Scavenger-Mutant 5% | Commander-Tank 4% | Hacker-Mutant 4% | Tank 4% | Scavenger-Gunner 3% | Trapper-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Waste Scavenger-Tank | -7/Factory Tank | -7/Garrison Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Zion Hacker-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Trapper-Mutant | -6/Lower Caves Trapper-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Matter Collected 7149 | 321 528 241 513 105 80 78 120 . 210 115 121 424 . 20 . 98 1618 182 259 . 135 529 110 141 175 30 354 642 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 22257 | 104 571 482 1636 169 . 144 431 . . 1140 948 1746 324 315 44 861 2995 721 393 . 153 2959 661 265 134 330 2227 2504 Parts 937 | 10 46 37 101 6 . 8 22 . . 40 38 80 8 13 1 33 111 34 14 . 4 97 19 22 3 10 86 94 Haulers Intercepted 16 | . 2 . 5 . . . 1 . . 3 . 2 . . . . 1 . . . . 2 . . . . . . Recyclers Shooed 13 | . . 1 3 . . . . . . . . 2 . . . . 4 . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 154 | . . . . . . . . . . . . . 8 10 5 37 . 24 12 . 14 . 15 19 . 10 . . Prevented 20 | . . . . . . . . . . . . . . . . . . 10 7 . 3 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Combat Hostiles Destroyed 338 | . 16 10 30 8 . 3 7 . . 15 21 21 6 6 . 18 38 10 5 . 2 25 9 8 2 9 29 40 Melee 4 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Guns 142 | . 16 7 10 . . . . . . 14 20 15 5 6 . 11 4 . 2 . . 15 1 5 . 3 8 . Cannons 125 | . . . 12 7 . 2 7 . . . . 3 . . . 4 16 7 1 . 2 6 7 3 . 4 12 32 AOE 36 | . . 3 4 . . . . . . . . . . . . 1 13 3 . . . . . . 2 2 8 . Classes Destroyed 29 | 3 4 . 6 1 . . . . . 3 . . . 2 . 1 1 1 1 . . . . . 1 1 2 2 Worker 31 | 1 1 1 2 . . . . . . 1 . 8 . . . . 6 . . . . 6 . . . . 5 . Builder 21 | . . . 4 . . . . . . 1 . 2 . . . . 4 . . . . 3 . . . . 7 . Tunneler 7 | 2 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . 5 . . . 1 . . 3 . 2 . . . . 1 . . . . 2 . . . . . . Recycler 33 | 1 . 3 2 . . . 2 . . 1 . 4 . . . . 6 . . . . 8 . . . . 6 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Minesweeper 5 | . . . . . . . . . . . . . . 1 . . . 2 1 . . . 1 . . . . . Mechanic 4 | . . . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Operator 8 | . . . 3 . . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Watcher 19 | . 3 . 4 . . . . . . 2 . 3 . . . . 4 . . . . 2 . . . . 1 . Swarmer 61 | . 6 9 9 . . . 4 . . 1 5 . . . . 7 . 3 . . . . . 5 . 1 5 6 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Grunt 153 | . 10 1 11 2 . 2 . . . 8 11 10 5 5 . 3 25 4 3 . 1 12 9 . 1 3 13 14 Brawler 7 | . . . 1 . . . . . . . . 2 1 . . . . . . . . . . . . . . 3 Duelist 13 | . . . 1 . . 1 . . . . . . . . . 3 1 1 1 . . . . . . . 1 4 Protector 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Sentry 29 | . . . 8 . . . 3 . . 3 3 2 . . . 1 1 2 1 . 1 1 . . . 1 1 1 Demolisher 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Hunter 23 | . . . . . . . . . . 2 1 3 . . . 3 6 . . . . 3 . . . 2 3 . Programmer 30 | . . . . . . . . . . 1 1 3 . . . . 5 . . . . 9 . 2 . . 4 5 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Assembled 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 14 | 3 7 4 5 6 . 3 5 . . 3 6 4 3 4 . 11 8 4 2 . 2 7 4 5 2 6 14 7 Combat Bots Only 11 | . 4 3 4 6 . 3 5 . . 3 6 3 3 4 . 11 4 4 2 . 2 4 4 5 2 6 6 7 Max Kills in Single Turn 6 | 1 2 3 5 1 . 1 1 . . 1 2 2 1 1 . 2 2 2 1 . 1 3 1 1 2 1 6 2 Gunslinging 1 | . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Exploded 3 | . . 3 1 . . . . . . . . . . . . 1 2 2 . . . . . . 2 1 3 . Melee 1 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Hostile Shots Fired 2430 | . 55 18 161 33 . 7 65 . . 79 91 49 17 30 8 140 424 36 77 . 24 158 44 36 37 69 377 395 Missed 813 | . 12 4 50 5 . 2 18 . . 29 26 19 3 9 5 38 144 14 30 . 12 54 9 8 12 41 131 138 Damage Taken 22640 | . 326 100 1202 322 . 132 414 . 42 671 644 646 181 247 48 1633 4144 282 907 . 244 1628 528 339 622 466 3712 3160 Core 3349 | . 56 25 216 16 . . 59 . 12 151 95 24 . 23 . 228 640 61 85 . 54 258 89 16 43 42 891 265 Absorbed by Shields 678 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 678 Redirected to Shielding 396 | . . . . . . . . . . 24 21 . . . . . . 1 20 . 12 . 57 39 56 . 117 49 Ignored by Resistances 6738 | . 104 30 348 95 . 36 123 . 13 195 188 181 50 68 13 460 1175 80 245 . 66 471 144 100 167 133 1035 1218 Regen/Repaired (Parts) 1717 | . . . 212 . . . . . 65 136 215 234 71 76 35 228 60 . . . . . . . 30 . . 355 Core Remaining (%) 53 | 100 . 67 . . . 42 89 . . . . . . . . 23 . . . . 1 . . . . 55 . . Volleys Fired 992 | 9 42 21 106 23 . 6 29 . 4 43 47 72 13 14 5 41 125 42 18 . 5 100 27 19 5 19 67 90 Largest 3 | 2 2 2 2 2 . 2 2 . 3 3 3 3 3 3 3 3 3 2 2 . 1 3 3 3 3 3 3 3 Hottest 360 | 40 46 53 136 136 . 136 136 . 197 243 243 246 231 231 231 246 229 140 108 . 120 251 251 251 261 261 261 360 Shots Fired 2402 | 18 84 42 207 46 . 12 58 . 12 128 141 206 39 42 15 120 242 47 35 . 5 287 80 46 15 57 184 234 Gun 1336 | 18 84 41 125 . . . . . 12 128 141 157 39 42 15 90 79 . 16 . . 192 26 17 5 29 68 12 Cannon 1027 | . . . 76 46 . 12 58 . . . . 49 . . . 28 135 47 19 . 5 95 54 29 10 28 114 222 Launcher 39 | . . 1 6 . . . . . . . . . . . . 2 28 . . . . . . . . . 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 242 | 18 84 41 28 . . . . . 4 . . . . . . . 3 . 16 . . 1 . . . . 47 . Thermal 2043 | . . . 159 46 . 12 58 . 8 128 141 206 39 42 15 118 190 45 19 . 5 286 80 40 15 47 122 222 Explosive 37 | . . 1 6 . . . . . . . . . . . . 2 28 . . . . . . . . . . . Electromagnetic 55 | . . . 14 . . . . . . . . . . . . . 21 2 . . . . . 6 . . . 12 Entropic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 15 . Robot Hit Streak 45 | 8 45 11 30 14 . 16 14 . 11 18 18 21 10 19 7 33 25 15 18 . 6 21 22 8 23 14 26 40 Robot Miss Streak 4 | 1 4 1 3 2 . 1 2 . 1 2 2 2 2 1 1 3 2 2 1 . . 4 3 3 . 3 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 26 | . 4 . 1 . . . . . . 4 4 2 2 3 . 3 . . . . . 2 . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . 1 1 1 1 1 . 1 . . . . . 1 . . . . 1 . Shots Hit Robots 1687 | 14 70 33 155 16 . 11 42 . 11 98 76 133 28 37 5 85 178 34 31 . 3 202 52 29 15 37 128 164 Core Hits 788 | 6 38 26 58 8 . 6 14 . 1 41 23 58 12 14 3 38 119 29 10 . 2 78 20 15 4 15 90 60 Critical Kills 17 | . . . 2 1 . . . . . . . 1 . . . . 1 . 1 . . 2 1 . . . 2 6 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 69 | . . . 10 1 . . . . . 11 9 11 1 . . 3 1 . 1 . . 8 1 1 . 1 4 6 Burn 49 | . . . 7 . . . . . . 11 9 10 1 . . 3 . . . . . 6 . 1 . . 1 . Meltdown 17 | . . . 2 1 . . . . . . . 1 . . . . 1 . 1 . . 2 1 . . . 2 6 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 19 | . . . 7 . . 1 . . . . . . . . . . . . 5 . 2 . . . . . . 4 Impact 15 | . . . 7 . . 1 . . . . . . . . . . . . 5 . 2 . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 55792 | 162 1077 737 3525 349 . 224 876 . 197 2415 2290 3675 643 868 115 2390 7228 1156 690 . 271 5868 1522 821 634 1411 8409 8239 Guns 22954 | 162 1077 590 1531 . . . . . 197 2415 2290 2831 643 868 115 1615 1350 . 213 . . 3717 521 292 120 723 1544 140 Cannons 23852 | . . . 1131 349 . 203 876 . . . . 838 . . . 553 2938 848 369 . 186 2141 1001 495 343 571 3004 8006 Explosions 8565 | . . 147 709 . . . . . . . . . . . . 222 2918 308 . . . . . 34 171 117 3846 93 Melee 368 | . . . 154 . . 21 . . . . . . . . . . . . 108 . 85 . . . . . . . Ramming 53 | . . . . . . . . . . . . 6 . . . . 22 . . . . 10 . . . . 15 . Kinetic 3658 | 162 1077 590 464 . . . . . 31 . . . . . . . 68 . 213 . . 44 . . . . 1009 . Thermal 42552 | . . . 2510 349 . 203 876 . 166 2415 2290 3669 643 868 115 2168 3948 837 369 . 186 5814 1522 779 634 955 3137 8099 Explosive 4057 | . . 147 282 . . . . . . . . . . . . 222 2196 . . . . . . . . . 1210 . Electromagnetic 1781 | . . . 115 . . . . . . . . . . . . . 994 319 . . . . . 42 . . 171 140 Impact 368 | . . . 154 . . 21 . . . . . . . . . . . . 108 . 85 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 3323 | . . . . . . . . . . . . . . . . . . . . . . . . . . 456 2867 . Highest Corruption 23 | . . . 1 1 1 1 . . . 1 1 1 . . . . 9 4 7 4 23 9 9 18 18 . . 4 Average Corruption 3 | . . . 1 1 1 1 . . . 1 1 1 . . . . 5 3 4 4 4 4 9 11 18 . . 4 Corruption Purged 23 | . . . . . . . . . . 1 . 2 . . . . 16 . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 218 | . . . 7 8 3 4 . . . 2 8 9 . . . . 54 21 20 3 17 12 28 20 2 . . . Message Errors 66 | . . . . 1 2 2 . . . 2 5 2 . . . . 14 6 10 1 4 4 7 6 . . . . Matter Fused 52 | . . . 3 3 . 1 . . . . 2 3 . . . . 11 2 5 . 6 4 7 5 . . . . Heat Flow Errors 15 | . . . . 1 . . . . . . . . . . . . 7 3 1 . 1 . 1 1 . . . . Energy Discharges 20 | . . . 3 2 1 . . . . . . 1 . . . . 2 . . 1 1 2 6 . 1 . . . Parts Rejected 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Fused 6 | . . . . . . . . . . . . . . . . . 3 . . . 1 . . 2 . . . . Data Loss (minor) 24 | . . . . 1 . . . . . . . 1 . . . . 7 4 2 1 2 1 2 2 1 . . . Data Loss (major) 8 | . . . . . . . . . . . . 2 . . . . 2 . . . 2 . 1 1 . . . . Misfires 14 | . . . . . . 1 . . . . . . . . . . 6 4 1 . . 1 1 . . . . . Alerts 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 2 2 . . . . Weapon Failures 5 | . . . . . . . . . . . . . . . . . 2 1 . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1529 | . . . 79 1 . . . . . . . 86 . . . 39 177 73 16 . 24 98 . 9 . 1 553 373 Projectiles 809 | . . . 1 1 . . . . . . . 86 . . . 17 52 73 16 . . 98 . 9 . 1 119 336 Explosions 696 | . . . 78 . . . . . . . . . . . . 22 125 . . . . . . . . . 434 37 Melee 24 | . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . Knockbacks 4 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . 2 . Impact 2 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 839 | . . . 131 . . . . . . . . . . . . 50 340 . . . . . . 22 68 23 205 . Shots 17 | . . . 2 . . . . . . . . . . . . 1 8 . . . . . . 2 1 1 2 . Rammed 5 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . 1 . Targets Rammed 8 | . . . . . . . . . . . . 1 . . . . 5 . . . . 1 . . . . 1 . Kicked 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Highest Temperature 466 | . 4 1 321 199 . 388 252 . 78 417 466 306 198 194 150 198 360 190 255 . 263 422 232 188 153 63 179 323 Average Temperature 94 | . 1 1 73 108 . 192 71 . 40 86 117 83 137 99 57 112 79 47 94 . 105 117 109 138 77 23 29 119 Received Heat Transfer 5727 | . 165 30 420 63 . . 171 . . 213 258 270 162 180 . 246 1144 81 261 . 54 366 312 . 90 90 404 747 Effects 18 | . . . 1 . . 1 1 . . 4 2 6 . . . . . . . . . 2 . . . . . 1 Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Interference 9 | . . . . . . . . . . 4 . 5 . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Parts Fried 9 | . . . 1 . . . . . . . . . . . . . 5 . 1 . . . . . . . . 2 Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . Robots Melted 30 | . . . 3 1 . . . . . 1 1 3 1 . . 2 3 . 1 . . 5 1 . . . 2 6 Combat Hostiles 27 | . . . 3 1 . . . . . 1 1 3 1 . . 2 3 . . . . 4 1 . . . 1 6 Parts Melted 190 | . . . 24 1 . . 2 . . 4 13 21 6 3 . 16 26 5 1 . . 27 4 3 1 . . 33 Heat Transferred 61637 | . . . 5060 629 . 370 1539 . 259 4477 3515 7457 1359 1681 237 3963 7674 1650 700 . 400 8116 1924 1127 492 707 2690 5611 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen 5 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . 2 . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Latent Energy Used 1298 | . . . . . . . . . . . . . . . . . 1004 126 . . . . . 168 . . . . LE Corruption 26 | . . . . . . . . . . . . . . . . . 16 3 . . . . . 7 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Peak Influence 1578 | 20 178 228 421 138 . 70 219 26 77 1194 1578 728 . . . . 370 . . . . 493 . . . . 1101 1157 Initial 717 | . 11 . 40 138 . . . 26 7 47 595 717 . . . . 50 . . . . . . . . . 161 464 Average 310 | 7 59 128 147 71 . 13 102 26 45 507 1168 324 . . . . 147 . . . . 194 . . . . 502 735 Maximum Alert Level 4 | . . 1 2 . . . 1 . . 4 4 3 . . . . 1 . . . . 2 . . . . 4 4 Low Security (%) 54 | 100 100 87 66 100 . 100 73 100 100 41 . 46 . . . . 59 . . . . 53 . . . . 7 . Level 1 16 | . . 12 29 . . . 26 . . 12 . 8 . . . . 40 . . . . 39 . . . . 23 . Level 2 13 | . . . 3 . . . . . . 7 . 36 . . . . . . . . . 7 . . . . 52 37 Level 3 10 | . . . . . . . . . . 23 40 7 . . . . . . . . . . . . . . 16 61 Level 4 4 | . . . . . . . . . . 15 58 . . . . . . . . . . . . . . . . 1 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . 4 . 2 . . . 4 . . 16 . 19 . . . 1 28 . . . . 7 . . . . 10 8 Investigation 44 | . 4 . 1 . . . 2 . . 10 . 8 . . . . 9 . . . . 4 . . . . 5 1 Extermination 19 | . . . . . . . . . . 1 . 6 . . . . 7 . . . . 2 . . . . 1 2 Reinforcement 18 | . . . 1 . . . . . . 2 . 3 . . . . 7 . . . . 1 . . . . 2 2 Assault 8 | . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . . . 2 3 Garrison 10 | . . . . . . . 1 . . 3 . 1 . . . . 5 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Distress Signals 25 | . 1 . 3 . . . . . . 8 . 3 . . . . 2 . . . . 3 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 622 | . 20 11 42 9 . 2 19 . 5 45 37 57 6 6 1 25 81 20 25 . 17 33 8 10 13 11 52 67 Peak Tracking Total 15 | . 5 3 6 6 . 1 5 . 2 5 4 6 3 4 1 6 8 8 5 . 5 5 4 4 15 5 14 9 Tactical Retreats 46 | . . 2 2 . . . . . . . . 1 . . . . 7 3 13 . 6 1 . . 1 2 3 5 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Traps Triggered 16 | . 2 . . . . . . 1 . 4 1 1 . . . . 2 . . . . 2 . . . . 2 1 Indirectly 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Reused 10 | . . . . . . . . . . . . . . . . . 1 . 6 . 3 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 18 | . . . . . . . . . . . . . . . . . . . 8 . 10 . . . . . . . Triggered 23 | . . 1 . . . . . . . . . . . 1 . . 2 1 6 . 3 . 1 . 8 . . . Most Traps Carried 18 | . . . . . . . . . . . . . . . . . . 12 18 11 11 1 1 1 1 . . . Objects Rigged 10 | . . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . . . 6 . Exploded 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Machines Disabled 66 | . . . 18 . . . 4 . . 4 . 6 . . 1 . 15 1 . . . 4 . . . . 8 5 Max in Single Turn 18 | . . . 18 . . . 2 . . 1 . 1 . . 1 . 5 1 . . . 1 . . . . 2 1 Garrison Access 6 | . . . . . . . 1 . . 1 . 3 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Machines Accessed 105 | . 9 . 10 . 1 . 8 . . 16 1 24 . . 1 . 15 . . 4 . 5 . 1 2 1 5 2 Terminals 53 | . 7 . 8 . . . 6 . . 8 1 9 . . . . 7 . . . . 2 . . . 1 3 1 Fabricators 15 | . . . . . . . . . . 3 . 6 . . . . 4 . . . . . . . . . 1 1 Repair Stations 6 | . . . 2 . . . . . . 1 . 1 . . . . 2 . . . . . . . . . . . Recycling Units 7 | . 2 . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . . Scanalyzers 8 | . . . . . . . . . . 2 . 3 . . . . . . . . . 2 . . . . 1 . Garrison Access 7 | . . . . . . . . . . 2 . 3 . . . . 2 . . . . . . . . . . . Total Hacks 373 | . 38 . 27 . 1 . 23 . . 50 3 97 . . 7 . 56 . . 29 . 14 . 1 2 1 18 6 Successful 251 | . 21 . 20 . 1 . 13 . . 23 1 70 . . 7 . 36 . . 29 . 7 . 1 2 1 14 5 Failed 119 | . 16 . 6 . . . 10 . . 27 2 26 . . . . 20 . . . . 7 . . . . 4 1 Catastrophic 18 | . 1 . 1 . . . . . . 2 2 6 . . . . 2 . . . . 2 . . . . 2 . Database Lockouts 3 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . Manual 198 | . 31 . 17 . 1 . 22 . . 33 2 47 . . . . 21 . . . . 8 . . 1 . 13 2 Terminals 173 | . 28 . 21 . . . 18 . . 29 3 28 . . . . 27 . . . . 5 . . . 1 11 2 Fabricators 75 | . . . . . . . . . . 10 . 40 . . . . 18 . . . . . . . . . 3 4 Repair Stations 20 | . . . 6 . . . . . . 3 . 4 . . . . 7 . . . . . . . . . . . Recycling Units 23 | . 10 . . . . . 5 . . . . 6 . . . . . . . . . 2 . . . . . . Scanalyzers 30 | . . . . . . . . . . 6 . 13 . . . . . . . . . 7 . . . . 4 . Garrison Access 12 | . . . . . . . . . . 2 . 6 . . . . 4 . . . . . . . . . . . Terminal Hacks 90 | . 8 . 9 . 1 . 2 . . 7 1 8 . . 7 . 11 . . 29 . . . 1 2 1 2 1 Record 14 | . . . 2 . . . . . . . . . . . . . . . . 11 . . . . . 1 . . Part Schematic 19 | . . . . . . . . . . 1 . 1 . . 7 . 1 . . 9 . . . . . . . . Robot Schematic 14 | . . . 1 . . . 1 . . 1 . 2 . . . . 2 . . 6 . . . . . . 1 . Robot Analysis 9 | . 3 . 1 . . . 1 . . 1 . 1 . . . . 2 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . . . . . . . . . 3 . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . Branch Access Points 4 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 1 Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 3 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Unreport Threat 6 | . 1 . 2 . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 37 | . . . . . . . . . . 2 . 22 . . . . 9 . . . . . . . . . 1 3 Load Schematic 22 | . . . . . . . . . . 2 . 12 . . . . 5 . . . . . . . . . 1 2 Build 15 | . . . . . . . . . . . . 10 . . . . 4 . . . . . . . . . . 1 Repair Station Hacks 15 | . . . 6 . . . . . . 2 . 2 . . . . 5 . . . . . . . . . . . Scan Component 5 | . . . 3 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Repair 5 | . . . 3 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Refit 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . . . . . . . . . . 10 . . . . . . . . . 3 . . . . 3 . Insert Component 8 | . . . . . . . . . . . . 5 . . . . . . . . . 2 . . . . 1 . Analyze 8 | . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . . 2 . Garrison Access Hacks 6 | . . . . . . . . . . 2 . 3 . . . . 1 . . . . . . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . 1 . 3 . . . . 1 . . . . . . . . . . . Unauthorized Hacks 82 | . 11 . 5 . . . 10 . . 10 . 23 . . . . 10 . . . . 4 . . . . 8 1 Terminals 41 | . 7 . 5 . . . 6 . . 6 . 5 . . . . 5 . . . . 2 . . . . 5 . Track 9 | . 2 . . . . . 1 . . 2 . . . . . . 2 . . . . 1 . . . . 1 . Assimilate 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Botnet 22 | . 4 . 3 . . . 3 . . 3 . 5 . . . . 1 . . . . 1 . . . . 2 . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Disrupt 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 4 | . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . . Sabotage 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 23 | . . . . . . . . . . 3 . 12 . . . . 5 . . . . . . . . . 2 1 Prioritize 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . Liberate 14 | . . . . . . . . . . 3 . 6 . . . . 4 . . . . . . . . . 1 . Recompile 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Units 12 | . 4 . . . . . 4 . . . . 3 . . . . . . . . . 1 . . . . . . Reject 7 | . 2 . . . . . 2 . . . . 2 . . . . . . . . . 1 . . . . . . Recyclers 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Mask 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 1 . Extract 5 | . . . . . . . . . . 1 . 2 . . . . . . . . . 1 . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hacking Detections 77 | . 7 . 8 . . . 6 . . 13 1 19 . . . . 12 . . . . 5 . . . . 4 2 Full Trace Events 31 | . 3 . 2 . . . 2 . . 8 1 3 . . . . 8 . . . . 3 . . . . 1 . Feedback Events 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Corruption 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 14 | . . . 1 . . . 1 . . 1 . 2 . . . . 2 . . 6 . . . . . . 1 . Robots Built 32 | . . . . . . . . . . . . 23 . . . . 7 . . . . . . . . . . 2 Authchips 13 | . . . . . . . . . . . . 9 . . . . 3 . . . . . . . . . . 1 Time 988 | . . . . . . . . . . . . 419 . . . . 382 . . . . . . . . . . 187 Total Robot Build Rating 119 | . . . . . . . . . . . . 72 . . . . 33 . . . . . . . . . . 14 Part Schematics Acquired 48 | . . . . . . . . . . 3 . 18 . . 7 . 1 . . 9 . 2 . . . . 8 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 3 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Time 122 | . . . 78 . . . . . . 22 . 22 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 25 | . 10 . . . . . . . . . . 15 . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . . 1 . Part Schematics Acquired 7 | . . . . . . . . . . . . 5 . . . . . . . . . 1 . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 2 . . . 4 . . . . . 7 . . . . . . . . . . . Machine Destruction 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Programmers 11 | . . . . . . . . . . . 4 . . . . . 7 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . 3 . . . . 1 . 2 . . . . . . . . . 4 Allies Hacked 7 | . . . . . . . . . . 4 1 . . . . . 1 . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Total Allies 76 | . . . 1 . . . . . 18 6 3 29 . . . 1 9 2 . . 1 . . . . . . 6 Largest Group 18 | . . . 1 . . . . . 18 13 6 13 1 1 1 1 7 2 1 . 1 . . . . . . 4 Highest-Rated Group 444 | . . . 10 . . . . . 444 374 170 251 18 18 18 29 201 59 30 . 96 . . . . . . 126 Highest-Rated Ally 96 | . . . 10 . . . . . 35 37 31 34 18 18 18 29 32 30 30 . 96 . . . . . . 56 Warlord Squad Rendezvous 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Ghost 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Orders 20 | . . . . . . . . . . . . 8 . . . . 6 . . . . . 2 . . . . 4 STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 AID 16 | . . . . . . . . . . . . 8 . . . . 6 . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Ally Attacks 798 | . . . . . . . . . 109 218 79 216 . . . 7 67 15 3 . 37 . . . . . . 47 Total Damage 19113 | . . . . . . . . . 3937 5182 1296 4032 . . . 114 1232 228 107 . 1458 . . . . . . 1527 Kills 129 | . . . . . . . . . 11 43 15 32 . . . 4 8 2 . . 7 . . . . . . 7 Allies Corrupted 5 | . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . . 1 Allies Melted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Robot Analysis Total 9 | . 3 . 1 . . . 1 . . 1 . 1 . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . . . . . . . . . 2 . . . 2 2 . 1 . 1 2 . 1 . . Drone Launches 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Turns Passed 32299 | 114 1688 696 2379 899 414 660 749 45 295 1622 1423 5340 330 513 1630 985 3615 1000 827 92 940 1363 645 542 688 590 779 1436 Spaces Moved 16990 | 62 773 432 909 319 296 348 453 23 168 1002 598 2241 177 291 926 371 1897 692 424 77 650 797 501 391 516 464 492 700 Core 435 | 15 . . . . . . . . . . . . . . . . 177 . . . . . . . . . 199 44 Treads 7254 | . 588 91 839 260 76 348 46 . . . 104 2241 177 291 926 371 562 . . . . . . . . . . 334 Legs 6017 | . . . . . . . 407 23 168 1002 494 . . . . . 1068 . 325 77 650 547 . . 177 464 293 322 Wheels 2931 | 47 185 341 70 59 220 . . . . . . . . . . . . 429 99 . . 250 501 391 339 . . . Hover 353 | . . . . . . . . . . . . . . . . . 90 263 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 130 123 123 123 160 130 130 130 125 160 158 158 158 158 155 50 68 120 120 120 99 98 115 113 113 50 50 Average Speed 151 | 102 143 137 191 218 132 161 133 130 137 128 188 213 158 158 158 225 137 123 156 120 127 116 107 115 118 113 87 132 Slowest Speed 476 | 250 160 320 240 240 160 240 200 130 200 195 195 243 158 158 158 320 476 170 260 120 190 260 115 116 198 113 200 266 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 4 87 86 72 73 61 84 41 1 81 33 67 52 39 59 80 53 39 75 53 69 78 18 66 52 60 63 18 34 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 5 | . . . . . . . . . . . . . 1 . 1 . . 1 . 1 1 . . . . . . . Known Exits Taken 13 | . . . . . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 . . . . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . 1 1 1 1 . . . Scrap Searched 19 | . . 1 . 2 . 1 . . . . . . . 3 2 2 . 1 2 . 1 . . 2 . 2 . . Spaces Dug 31 | . . . 3 10 . . . . . . . 2 . . . . 8 . . . . 5 . . . . . 3 Terrain Destroyed 719 | . . 8 97 13 . . . . . 1 . 16 . . . 36 282 1 . . . 26 20 8 13 19 131 48 Melee 6 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . 3 Projectile 174 | . . . . 13 . . . . . 1 . 16 . . . 9 2 1 . . . 26 20 8 . 10 26 42 AOE 539 | . . 8 94 . . . . . . . . . . . . 27 280 . . . . . . . 13 9 105 3 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Total 21727 | 95 1277 489 1340 473 323 435 544 37 228 1241 801 2646 201 317 1083 436 2718 793 546 77 751 1074 552 451 591 486 692 1030 Wait 2218 | . 420 20 205 114 3 65 14 6 7 154 69 268 11 4 153 8 417 5 46 . 53 10 15 3 8 . 51 89 Move 16964 | 61 772 431 908 318 295 347 452 23 167 1002 597 2240 176 290 925 370 1896 691 423 76 649 796 500 390 515 463 491 700 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 552 | 16 21 11 44 6 6 5 20 1 18 17 19 25 1 4 . 7 78 30 18 . 10 69 4 17 22 1 27 55 Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Attach 257 | 7 5 . 11 . 7 4 3 2 4 8 5 10 . 1 . 7 57 10 10 . 9 19 4 3 9 2 23 37 Detach 18 | . . . . . . . . . . . . . . . . . 11 1 . 1 2 . . . . . 3 . Swap 242 | 1 2 5 23 7 1 3 9 4 11 7 9 20 . 1 . 1 46 2 7 . 6 31 1 7 9 1 15 13 Drop 371 | 1 15 1 36 5 11 4 17 1 17 10 19 9 . 3 . . 78 6 10 . 5 48 1 12 23 . 13 26 Fire 992 | 9 42 21 106 23 . 6 29 . 4 43 47 72 13 14 5 41 125 42 18 . 5 100 27 19 5 19 67 90 Melee 19 | . . . 7 . . 1 . . . . . . . . . . . . 5 . 2 . . . . . . 4 Ram 4 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . 2 . Kick 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Crush 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Rewire 58 | . . . . . . . . . . . 33 . . . . 2 1 6 . . . . . . . . . 16 Trap 24 | . . . . . . . . . . . . 1 . . . . 4 . 9 . 10 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials (discovered 4 exits: [*Fac x3] / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 3 exits: Low x2 / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm) -4/Armory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 31 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 9) 301 | -10/Materials | Build established: Mutant 865 | -10/Materials | Discovered new exit (range 13) 989 | -10/Materials | Discovered new exit (range 10) 1155 | -10/Materials | Discovered new exit (range 12) 1276 | -10/Materials | Discovered new exit (range 6) 1705 | -10/Materials | Central database locked down 1803 | -10/Materials | Entered Mines 1843 | -10/Mines | Discovered new exit (range 12) 1902 | -10/Mines | Discovered new exit (range 12) 2499 | -10/Mines | Entered Materials 2499 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3301 | -9/Materials | Repaired Lgt. Treads 3329 | -9/Materials | Repaired Lgt. Treads 3438 | -9/Materials | Discovered new exit (range 9) 4174 | -9/Materials | Central database locked down 4343 | -9/Materials | Repaired Lgt. Treads 4585 | -9/Materials | Core integrity fell below 50% 4856 | -9/Materials | Discovered new exit (range 8) 4878 | -9/Materials | Entered Mines 5016 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5019 | -9/Mines | Identified exit to Zion 5044 | -9/Mines | Met a Derelict bent on vengeance 5295 | -9/Mines | Assembled infested the area 5595 | -9/Mines | Discovered new exit (range 5) 5736 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5739 | -9/Mines | Found Prototype Device 5740 | -9/Mines | Identified Exp. Sensor Array 5772 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5772 | -9/Mines | Discovered new exit (range 5) 5777 | -9/Mines | Entered Exiles 5807 | -9/Exiles | Met 8R-AWN 5828 | -9/Exiles | Met EX-HEX 5864 | -9/Exiles | Met EX-BIN 5878 | -9/Exiles | Aligned with FarCom system 5880 | -9/Exiles | Given EX-Vault access code 5908 | -9/Exiles | Opened EX-Vault 5921 | -9/Exiles | Found Gui. Plasma Cannon 5924 | -9/Exiles | Found PSU Rigger 5928 | -9/Exiles | Found Latent Energy Streamer 5955 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5989 | -9/Exiles | Met EX-DEC 6174 | -9/Exiles | Discovered new exit (range 11) 6191 | -9/Exiles | Stole three prototypes: PSU Rigger, Latent Energy Streamer, Gui. Plasma Cannon 6191 | -9/Exiles | Entered Mines 6776 | -8/Mines | Build established: Scavenger-Mutant 6825 | -8/Mines | Discovered new exit (range 15) 6851 | -8/Mines | Entered Materials 6851 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7023 | -8/Materials | Met 7R-MNS 7230 | -8/Materials | Build established: Mutant 7262 | -8/Materials | Discovered new exit (range 16) 7305 | -8/Materials | Discovered new exit (range 8) 7368 | -8/Materials | Discovered new exit (range 16) 7526 | -8/Materials | Garrison activated, responded to threat 7587 | -8/Materials | Discovered new exit (range 8) 7600 | -8/Materials | Entered Factory 7600 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7601 | -7/Factory | Caught up to 7R-MNS 7602 | -7/Factory | FarCom data flow suspended 7645 | -7/Factory | Sucked down chute 7645 | -7/Factory | Entered Waste 7672 | -7/Waste | Spotted C-40 Crusher 7695 | -7/Waste | Warlord forces began an assault 7708 | -7/Waste | Allies destroyed C-40 Crusher 7737 | -7/Waste | Lost 4 allies 7795 | -7/Waste | Spotted C-40 Crusher 7799 | -7/Waste | Allies destroyed C-40 Crusher 7801 | -7/Waste | Spotted C-40 Crusher 7805 | -7/Waste | Allies destroyed C-40 Crusher 7819 | -7/Waste | Spotted C-40 Crusher 7825 | -7/Waste | Allies destroyed C-40 Crusher 7829 | -7/Waste | Spotted C-40 Crusher 7834 | -7/Waste | Allies destroyed C-40 Crusher 7842 | -7/Waste | Spotted C-40 Crusher 7844 | -7/Waste | Allies destroyed C-40 Crusher 7889 | -7/Waste | Discovered new exit (range 12) 7940 | -7/Waste | Entered Factory 7940 | -7/Factory | Accompanied by 13 allies 8183 | -7/Factory | Repaired Imp. Titanium Leg 8206 | -7/Factory | Build established: Gunner 8318 | -7/Factory | Identified exit to Lower Caves 8670 | -7/Factory | Build established: Hacker-Tank 9121 | -7/Factory | Build established: Scavenger-Tank 9165 | -7/Factory | Garrison activated, responded to threat 9225 | -7/Factory | P-60 Hacker assimilated hostile G-47 Trooper 9228 | -7/Factory | P-60 Hacker assimilated hostile G-47 Trooper 9326 | -7/Factory | P-60 Hacker assimilated hostile W-25 Informer 9450 | -7/Factory | Lost 3 allies 9562 | -7/Factory | Identified exit to Garrison 9562 | -7/Factory | Entered Garrison 9562 | -7/Garrison | Accompanied by 6 allies 9812 | -7/Garrison | Triggered checkpoint 9870 | -7/Garrison | Triggered checkpoint 9880 | -7/Garrison | Build established: Tank 9918 | -7/Garrison | P-70 Sage assimilated allied 5X-RJM(m) 10114 | -7/Garrison | Triggered checkpoint 10122 | -7/Garrison | Triggered checkpoint 10196 | -7/Garrison | Triggered checkpoint 10417 | -7/Garrison | Discovered new exit (range 13) 10418 | -7/Garrison | Triggered checkpoint 10471 | -7/Garrison | Discovered new exit (range 3) 10714 | -7/Garrison | Build established: Scavenger-Tank 10881 | -7/Garrison | Discovered new exit (range 14) 10985 | -7/Garrison | Entered Factory 10985 | -7/Factory | Accompanied by 3 allies 11199 | -7/Factory | Fabricated G-47 Trooper? 11270 | -7/Factory | Fabricated M-28 Smith? 11344 | -7/Factory | Fabricated G-47 Trooper (x3) 11404 | -7/Factory | Fabricated G-47 Trooper? 11670 | -7/Factory | Build established: Commander-Tank 12585 | -7/Factory | First assault squad dispatched 12593 | -7/Factory | Fabricated D-53 Grenadier (x1) 12648 | -7/Factory | Fabricated B-48 Gladiator (x3) 12680 | -7/Factory | Fabricated G-47 Trooper? 12795 | -7/Factory | Lost 9 allies 12908 | -7/Factory | Fabricated G-47 Trooper (x3) 13152 | -7/Factory | Discovered new exit (range 14) 13222 | -7/Factory | Fabricated G-47 Trooper? 13352 | -7/Factory | Identified exit to Factory 13733 | -7/Factory | Build established: Hacker-Gunner 13762 | -7/Factory | Repaired Imp. Cooling System 16018 | -7/Factory | Garrison activated, responded to threat 16105 | -7/Factory | Central database locked down 16325 | -7/Factory | Entered Lower Caves 16325 | -7/Lower Caves | Accompanied by 1 ally 16331 | -7/Lower Caves | Met a Warlord Commander 16332 | -7/Lower Caves | Learned location of Warlord (-5) 16333 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 16333 | -7/Lower Caves | Found Encrypted Comm Array 16635 | -7/Lower Caves | Discovered new exit (range 13) 16654 | -7/Lower Caves | Identified exit to Lower Caves 16655 | -7/Lower Caves | Entered another Lower Caves area 16655 | -7/Lower Caves | Accompanied by 1 ally 16712 | -7/Lower Caves | Discovered exit to Factory (range 14) 16731 | -7/Lower Caves | Learned Factory trap positions 16970 | -7/Lower Caves | Encountered a Warlord checkpoint 17109 | -7/Lower Caves | Spotted Z0-TT7(f) 17110 | -7/Lower Caves | Encountered a Master Thief 17114 | -7/Lower Caves | Gui. Plasma Cannon stolen by Master Thief 17114 | -7/Lower Caves | Destroyed Z0-TT7(f) 17128 | -7/Lower Caves | Learned Factory terminal intel 17144 | -7/Lower Caves | Discovered exit to Zion (range 6) 17168 | -7/Lower Caves | Entered Zion 17168 | -7/Zion | Accompanied by 1 ally 17197 | -7/Zion | Given the Hacking Drone Bay 17870 | -7/Zion | Learned location of Armory (-4) 18770 | -7/Zion | Discovered new exit (range 13) 18796 | -7/Zion | Identified exit to Proximity Caves 18798 | -7/Zion | Entered Proximity Caves 18798 | -6/Proximity Caves | Accompanied by 1 ally 18825 | -6/Proximity Caves | Core integrity fell below 50% 19006 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 19064 | -6/Proximity Caves | Lost 4 parts (1p1n2w) 19149 | -6/Proximity Caves | Destroyed 11 combat bots 19714 | -6/Proximity Caves | Discovered exit to Factory (range 9) 19783 | -6/Proximity Caves | Entered Factory 19783 | -6/Factory | Accompanied by 1 ally 19783 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19784 | -6/Factory | Loaded intel: 94 trap records 19785 | -6/Factory | Loaded intel: 26 terminal locations 20113 | -6/Factory | Build established: Hacker-Mutant 20463 | -6/Factory | Discovered new exit (range 14) 20568 | -6/Factory | Build established: Hacker-Skirmisher 20766 | -6/Factory | Identified exit to Lower Caves 20866 | -6/Factory | Joined by Warlord Ghost squad 21197 | -6/Factory | Fabricated G-50 Soldier (x3) 21313 | -6/Factory | Fabricated M-28 Smith (x1) 21647 | -6/Factory | Build established: Hacker-Gunner 21675 | -6/Factory | Fabricated G-50 Soldier (x3) 21699 | -6/Factory | Garrison activated, responded to threat 21808 | -6/Factory | Cargo convoy interrupted 22270 | -6/Factory | Lost 4 allies 22272 | -6/Factory | Discovered new exit (range 12) 22274 | -6/Factory | Garrison activated, responded to threat 22541 | -6/Factory | Build established: Hacker-Tank 22770 | -6/Factory | Lost 4 parts (2n2w) 23043 | -6/Factory | Garrison activated, responded to threat 23175 | -6/Factory | Core integrity fell below 50% 23197 | -6/Factory | Lost 18 parts (2p6n5u5w) 23391 | -6/Factory | Build established: Hacker-Mutant 23398 | -6/Factory | Entered Lower Caves 23430 | -6/Lower Caves | Lost 3 parts (2n1u) 23433 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 23494 | -6/Lower Caves | Core integrity fell below 20% 23763 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 23879 | -6/Lower Caves | Encountered a Warlord checkpoint 24089 | -6/Lower Caves | Learned location of Extension (-4) 24155 | -6/Lower Caves | Learned location of 1 exit from Factory 24161 | -6/Lower Caves | Discovered new exit (range 7) 24176 | -6/Lower Caves | Identified exit to Lower Caves 24259 | -6/Lower Caves | Build established: Trapper-Mutant 24398 | -6/Lower Caves | Entered another Lower Caves area 24398 | -6/Lower Caves | Accompanied by 1 ally 24399 | -6/Lower Caves | Encountered a Warlord checkpoint 24419 | -6/Lower Caves | Learned Factory stockpile data 24584 | -6/Lower Caves | Attracted the attention of an 0b10 base 24957 | -6/Lower Caves | Lost 3 parts (1p2w) 25197 | -6/Lower Caves | Learned Factory terminal intel 25215 | -6/Lower Caves | Discovered new exit (range 7) 25223 | -6/Lower Caves | Identified exit to Data Miner 25225 | -6/Lower Caves | Entered Data Miner 25226 | -6/Data Miner | Discovered new exit (range 6) 25233 | -6/Data Miner | Identified exit to Proximity Caves 25249 | -6/Data Miner | Met Data Miner 25270 | -6/Data Miner | Learned location of Section 7 (-2) 25270 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 25291 | -6/Data Miner | Received God Mode back door access code from Data Miner 25317 | -6/Data Miner | Entered Proximity Caves 25387 | -5/Proximity Caves | Escorted by Enhanced Grunt 25448 | -5/Proximity Caves | Build established: Scavenger-Mutant 25706 | -5/Proximity Caves | Spotted B-75 Beast 25857 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26223 | -5/Proximity Caves | Discovered new exit (range 12) 26243 | -5/Proximity Caves | System corruption reached 10% 26254 | -5/Proximity Caves | Identified exit to Factory 26257 | -5/Proximity Caves | Entered Factory 26257 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 26258 | -5/Factory | Identified exit to Factory 26260 | -5/Factory | Loaded intel: 26 terminal locations 26530 | -5/Factory | Build established: Scavenger-Tank 27066 | -5/Factory | Lost 4 parts (2n2u) 27527 | -5/Factory | Discovered new exit (range 9) 27620 | -5/Factory | Entered Upper Caves 28115 | -5/Upper Caves | Learned location of 2 exits from Factory 28186 | -5/Upper Caves | Discovered new exit (range 3) 28265 | -5/Upper Caves | Entered another Upper Caves area 28421 | -5/Upper Caves | Learned Factory stockpile data 28432 | -5/Upper Caves | System corruption reached 10% 28495 | -5/Upper Caves | Learned Factory terminal intel 28639 | -5/Upper Caves | Spotted BP-PZH(f) 28640 | -5/Upper Caves | Encountered a Master Thief 28641 | -5/Upper Caves | Spotted MO-EG7(f) 28642 | -5/Upper Caves | Encountered a Master Thief 28642 | -5/Upper Caves | Spotted PA-A5A(f) 28643 | -5/Upper Caves | Encountered a Master Thief 28646 | -5/Upper Caves | Destroyed MO-EG7(f) 28648 | -5/Upper Caves | Gui. Plasma Cannon stolen by Master Thief 28653 | -5/Upper Caves | PSU Rigger stolen by Master Thief 28684 | -5/Upper Caves | Discovered new exit (range 8) 28807 | -5/Upper Caves | Entered Warlord 28849 | -5/Warlord | System corruption cleaned by Quarantine Array 29052 | -5/Warlord | Visited the Vortex Lab 29059 | -5/Warlord | Warlord's base attacked by MAIN.C 29063 | -5/Warlord | Found Prototype Energy Gun 29064 | -5/Warlord | Identified Vortex Rifle 29066 | -5/Warlord | Found Vortex Rifle 29069 | -5/Warlord | Found Prototype Launcher 29184 | -5/Warlord | Met Warlord 29222 | -5/Warlord | Opened Warlord's prototype stash 29238 | -5/Warlord | Found Prototype Device 29239 | -5/Warlord | Identified Exp. Phase Shifter 29249 | -5/Warlord | Found Prototype Reactor 29251 | -5/Warlord | Identified Vortex Chain Reactor 29285 | -5/Warlord | Found Prototype Processor 29286 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 29381 | -5/Warlord | Opened side exit 29409 | -5/Warlord | Warlord forces counterattacked 29413 | -5/Warlord | Spotted Executioner 29435 | -5/Warlord | Destroyed Executioner 29460 | -5/Warlord | Spotted Executioner 29478 | -5/Warlord | Spotted Striker 29484 | -5/Warlord | Discovered new exit (range 15) 29495 | -5/Warlord | Entered Proximity Caves 29498 | -4/Proximity Caves | Spotter reported a threat 29584 | -4/Proximity Caves | Build established: Tank 29792 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 30016 | -4/Proximity Caves | Discovered exit to Factory (range 9) 30031 | -4/Proximity Caves | Learned Research stockpile data 30059 | -4/Proximity Caves | Build established: Scavenger-Gunner 30085 | -4/Proximity Caves | Entered Factory 30085 | -4/Factory | Evolved 2 slots: Utility x2 30086 | -4/Factory | Identified exit to Extension 30086 | -4/Factory | Identified exit to Armory 30088 | -4/Factory | Loaded intel: 26 terminal locations 30152 | -4/Factory | Spotted B-86 Titan 30160 | -4/Factory | Destroyed B-86 Titan 30176 | -4/Factory | Found Unknown Protection 30178 | -4/Factory | Identified Hvy. Reflective Plating 30369 | -4/Factory | Identified exit to Upper Caves 30369 | -4/Factory | Mak. Hacking Suite fried by hacking feedback 30622 | -4/Factory | First assault squad dispatched 30735 | -4/Factory | Identified Vortex Catalyst Activator 30742 | -4/Factory | Released all parts (5) 30772 | -4/Factory | Lost 16 parts (1p7n4u4w) 30781 | -4/Factory | Core integrity fell below 50% 30864 | -4/Factory | Entered Armory 31064 | -4/Armory | Build established: Mutant 31142 | -4/Armory | Core integrity fell below 20% 31412 | -4/Armory | First assault squad dispatched 31693 | -4/Armory | Build established: Scavenger-Tank 31732 | -4/Armory | Incoming assault squad redirected 31778 | -4/Armory | Fabricated H-77 Assassin? 31792 | -4/Armory | Lost 3 parts (3u) 32056 | -4/Armory | Build established: Scavenger-Gunner 32167 | -4/Armory | Incoming assault squad redirected 32300 | -4/Armory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 32271_ Acquired 10 matter. 32274_ S-27 Virus destroyed. 32285_ Prc. Energy Filter destroyed. 32286_ Adv. Cooling System destroyed. 32286_ System corrupted by crushing effect (+4). 32287_ B-60 Warrior destroyed. 32291_ Destroyed Antigrav System. 32291_ P-70 Sage suffers critical hit (Meltdown). 32291_ Imp. Remote Datajack melted. 32291_ Unknown Energy Gun melted. 32291_ Imp. Heat Sink melted. 32291_ Imp. Target Analyzer melted. 32291_ Imp. Heat Sink melted. 32293_ Adv. VSS Leg destroyed. 32295_ Plasma Rifle melted. 32295_ Lgt. Antimatter Reactor melted. 32295_ Adv. Heat Sink melted. 32295_ G-67 Veteran destroyed. 32298_ Adv. Coolant Injector melts away. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????############# | | ????????????????????????????????????? | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????????????????? | | ????????????????????????????????????# #?###### | | ????????????????????????????????????# #??????# | | ????????????????????????????????????# #??????# ! | | ????????????????????????????????????# #?????##! | | ?????????????????????????????????####+#######"! | | ?????????????????????????????????# =!%=+[*%!%= | | ?????????????????????????????????# %%!%###!#####+ | | ???????????????????????????????### [=*=#?#!#?? | | ???????????????????????????????# " ]]]%/#?### ]]] | | ????????????????????????#+#????# # ]]] =#???# ]]] | | ??????????????? # ##### # ]]] !#???# | | ??????????????? #"######???###### | | ??????????????????????## ## ######? #??????????? | | ????????????????????????# ###/#######"##?????????? | | ????????????????????????#!# =%* #?????????? | | ????????????????????????#@# = #?????????? | | ????????????????????????#=# ] #?????????? | | ????????????#???????????;[; #?????????? | | ???????????## #######=g# [[ ]] #?????????? | | ???????? ] = *%%# [[ ] #?????????? | | ???????? %= =%* *sw= #?????????? | | ????????????"""""" #"###[* ]] [[ #?????????? | | ???????????????""???# !# ]] [[ #?????????? | | ????????????????????# === # #?????????? | | ????????????????????# === # #?????????? | | ????????????????????+ # #?????????? | | ????????????????????# === ##############?????????? | | ????????????????????# === ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????#? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ?????????????????????????? | | ??????????????????????#??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 118 Coolant Potential 100 Energy Generation 57 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 600 Resistance: KI 50 Resistance: TH 45 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 33 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 6 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 5 Energy Filtering 50 Particle Charging 25 Offensive Hacking 42 Defensive Hacking 10 Authchip Count 9 Trap Extractor Capacity 6 Item Schematics ----------------- Lrn. Tractor Beam | -7/Factory | Extracted Imp. Sensor Array | -7/Factory | Extracted Imp. Carbon-fiber Leg | -7/Factory | Hacked Arm. Treads | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Scanalyzed Antimatter Reactor | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Field Recycling Unit | -7/Factory | Extracted Particle Cannon | -7/Factory | Extracted Arm. Huge Wheel | -7/Factory | Extracted Prc. Grenade Launcher | -7/Factory | Extracted Huge Storage Unit | -7/Factory | Extracted Adv. Targeting Computer | -7/Factory | Extracted Imp. Light Armor Plating | -7/Factory | Extracted Hpw. Shotgun | -7/Factory | Extracted Corruption Screen | -7/Factory | Extracted Deuterium Engine | -7/Factory | Extracted Imp. Salvage Targeting Computer | -7/Factory | Extracted Matter Filter | -7/Factory | Extracted Adv. Assault Cannon | -7/Factory | Hacked Enh. Flamer | -7/Zion | Free Flamer | -7/Zion | Free Battle Cannon | -7/Zion | Free Battle Rifle | -7/Zion | Free Arc Thrower | -7/Zion | Free Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arm. Medium Treads | -6/Factory | Hacked Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Imp. Core Shielding | -5/Factory | Extracted Wheel | -5/Factory | Scanalyzed Hvy. Plasma Cannon | -4/Factory | Scanalyzed Energy Filter | -4/Factory | Extracted Imp. Fusion Compressor | -4/Factory | Extracted ECM Suite | -4/Factory | Extracted Hvy. Tesla Rifle | -4/Factory | Extracted Cmb. Gravmag System | -4/Factory | Extracted Imp. Force Field | -4/Factory | Extracted Adv. Target Analyzer | -4/Factory | Extracted Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked G-47 Trooper | -8/Materials | Hacked M-28 Smith | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked H-55 Commando | -7/Factory | Hacked G-50 Soldier | -6/Factory | Hacked H-66 Slayer | -6/Factory | Hacked S-27 Virus | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free H-77 Assassin | -4/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Authchip M-28 Smith | x1 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip D-53 Grenadier | x1 | -7/Factory | Preloaded, Authchip B-48 Gladiator | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory | Authchip G-47 Trooper | x3 | -7/Factory G-50 Soldier | x3 | -6/Factory | Authchip M-28 Smith | x1 | -6/Factory | Authchip G-50 Soldier | x3 | -6/Factory | Preloaded H-77 Assassin | x2 | -4/Armory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderDimensionalBuckler Manual? 0 Play Time 04:55:25 Cumulative 496.1 hours Start 2024.07.19 @ 11:36:00 End 2024.07.19 @ 16:34:18 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 87 Rogue 0 Adventurer 87 Explorer 0 Win Type - Total 6 Types 3/0/1/2/0/0/0/0/0 Lore% 60 Gallery% 81 Achievement% 69 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26d5cb5b-9f02-4709-9a16-a74c5091248e