Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 16:34:18

Player: AnotherZach

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (28)       5600
Robots Destroyed (476)     2380
Value Destroyed (17828)    17828
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (7832)               7832
              TOTAL SCORE: 37780

 Bonus
-------
High Alert Combat Kills    2536
Follower Combat Kills      3199
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Acquired ECA               300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      374
Friendly Fire              -677

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     533/600
System Corruption          4%
Temperature                Warning (335)
Movement                   Walking (114)
Location                   -4/Armory

 Parts 
-------
>            --- POWER (2) --------
             Quantum Reactor
  Reinforced Quantum Reactor
>            --- PROPULSION (6) ---
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
             Myomer Leg
    Advanced VSS Leg
>            --- UTILITY (8) ------
    Advanced Power Amplifier
    Advanced Cryofiber Web
    Improved Target Analyzer
    Advanced Particle Charger
    Improved Dynamic Insulation System
>            --- WEAPON (3) -------
    Enhanced Nova Cannon
    Enhanced Nova Cannon
    Enhanced Nova Cannon
>            --- INVENTORY (5) ----
    Advanced Hardlight Generator
             Authchip [Armor]
    Advanced System Restoration Module
    Enhanced Nova Cannon
    Enhanced Nova Cannon

 Peak State 
------------
>            --- POWER ------------
             Quantum Reactor
  Reinforced Quantum Reactor
>            --- PROPULSION -------
     Armored Medium Treads
             Biometal Heavy Treads
    Advanced Heavy Siege Treads
             Myomer Leg
>            --- UTILITY ----------
    Advanced Cooling System
    Advanced Cooling System
    Advanced Coolant Injector
   Precision Energy Filter
    Advanced Particle Charger
    Advanced Hardlight Generator
             Energy Mantle
>            --- WEAPON -----------
    Enhanced Nova Cannon
    Enhanced Nova Cannon
    Enhanced Nova Cannon
>            --- INVENTORY --------
    Advanced VSS Leg
    Advanced Focal Shield
    Improved Dynamic Insulation System
    Advanced System Restoration Module
[Rating: 144]

 Favorites 
-----------
Power                      Antimatter Reactor
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Backup Propulsion I
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Wave Gun
  Energy Gun               Wave Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             499  | 8   7   5   34  7   8   7   12  6   15  15  14  30  .   2   .   8   103 12  17  .   15  50  5   10  18  3   38  50  
  Power                    39   | 1   1   .   4   .   1   .   .   .   2   .   .   .   .   .   .   1   9   1   1   .   1   8   .   1   1   .   1   6   
    Engine                 20   | 1   1   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   7   .   1   .   1   4   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   4   .   1   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   6   
  Propulsion               136  | 2   2   2   12  3   3   .   9   .   .   5   3   3   .   .   .   3   27  4   6   .   2   17  3   4   9   .   6   11  
    Treads                 38   | .   2   .   9   .   3   .   5   .   .   .   3   3   .   .   .   3   6   1   .   .   .   .   .   .   .   .   .   3   
    Leg                    68   | .   .   .   .   .   .   .   4   .   .   5   .   .   .   .   .   .   15  .   6   .   2   11  1   1   9   .   6   8   
    Wheel                  21   | 2   .   2   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   6   2   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   3   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  214  | 3   1   1   8   4   2   4   3   3   7   9   8   24  .   2   .   .   40  5   9   .   7   17  2   2   4   2   21  26  
    Device                 126  | 2   .   .   6   3   1   2   1   2   6   7   4   6   .   2   .   .   28  1   4   .   5   13  1   .   3   1   8   20  
    Storage                13   | 1   1   1   2   .   1   .   .   .   .   .   .   1   .   .   .   .   3   1   .   .   .   1   .   .   .   .   .   1   
    Processor              12   | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   2   2   1   .   .   .   .   .   1   1   1   1   
    Hackware               22   | .   .   .   .   .   .   .   .   .   .   1   .   11  .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   1   
    Protection             41   | .   .   .   .   .   .   2   1   1   1   1   4   5   .   .   .   .   1   1   4   .   2   3   1   2   .   .   9   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   110  | 2   3   2   10  .   2   3   .   3   6   1   3   3   .   .   .   4   27  2   1   .   5   8   .   3   4   1   10  7   
    Energy Gun             35   | .   .   .   5   .   .   .   .   1   4   1   3   2   .   .   .   2   6   .   .   .   1   4   .   1   2   1   1   1   
    Energy Cannon          41   | .   .   .   3   .   2   2   .   1   .   .   .   1   .   .   .   1   13  1   .   .   3   2   .   2   2   .   2   6   
    Ballistic Gun          14   | 2   3   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   4   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Launcher               10   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   .   3   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   7   .   1   2   
  Corrupted Parts          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   .   .   .   .   
    System Corruption      23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   19  .   .   .   .   .   .   .   
Parts Lost                 100  | .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   8   30  2   6   .   2   7   4   2   1   2   23  9   
  Power                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   1   .   1   .   .   .   .   .   2   .   
  Propulsion               40   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   12  2   3   .   .   4   4   1   .   .   8   1   
  Utility                  33   | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   8   .   .   .   1   3   .   .   1   2   7   8   
  Weapon                   19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   7   .   2   .   .   .   .   1   .   .   6   .   
  Highest Loss Streak      18   | .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   4   18  3   3   .   1   4   2   2   1   1   16  3   
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   100 100 99  100 99  99  100 98  98  99  98  91  92  92  92  90  88  73  85  80  89  98  94  97  96  93  77  77  
  Engine                   3    | .   14  14  11  11  11  11  9   7   5   .   .   .   .   .   .   .   1   .   .   6   6   3   11  7   3   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   1   7   7   7   7   7   7   7   2   .   .   .   .   .   .   .   1   5   4   9   
  Treads                   13   | .   24  8   30  30  10  33  6   .   .   .   3   23  23  23  23  21  9   1   5   .   .   .   .   .   .   .   .   6   
  Leg                      10   | .   .   .   .   .   .   .   29  30  30  29  25  .   .   .   .   .   15  .   16  33  33  24  .   2   20  35  25  12  
  Wheel                    2    | .   3   19  1   2   22  .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   9   28  18  10  .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   14  2   .   .   .   .   10  3   .   .   .   
  Device                   14   | .   14  14  21  22  22  14  13  23  18  20  19  7   15  15  15  15  8   2   2   .   9   18  18  17  15  18  11  28  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   7   7   7   7   7   7   5   2   6   6   6   5   5   5   5   5   4   .   
  Processor                4    | .   .   .   .   .   .   .   4   .   .   .   .   3   7   7   7   7   6   18  20  20  10  3   .   .   1   6   7   .   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   1   .   13  7   7   7   7   13  6   1   .   .   .   .   .   .   .   3   .   
  Protection               3    | .   .   .   .   .   .   6   9   7   11  6   10  3   .   .   .   .   .   4   8   13  11  5   9   11  10  2   5   2   
  Energy Gun               9    | .   .   .   5   .   .   .   .   .   13  23  23  17  23  23  23  15  3   .   .   .   .   11  5   4   3   7   3   .   
  Energy Cannon            6    | .   .   .   14  22  22  21  18  15  2   .   .   4   .   .   .   5   6   6   3   .   4   4   11  11  11  8   6   13  
  Ballistic Gun            2    | .   28  25  1   .   .   .   .   5   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   
Naked Turns                77   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   77  .   
Heaviest Build             138  | 14  32  92  99  98  98  64  65  69  82  80  87  131 112 112 112 120 120 64  74  50  77  99  99  95  115 109 116 138 
  Greatest Support         182  | 26  40  40  60  60  60  60  112 80  80  80  126 126 112 112 112 120 124 36  60  75  75  100 72  46  140 140 145 182 
  Greatest Overweight (x)  6    | 4   1   2   2   6   2   1   1   .   1   1   1   1   .   .   .   2   5   6   6   .   1   4   2   2   2   .   3   2   
  Average Overweight (x)   .    | .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   1   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  20  20  20  20  20  20  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  20  5   
  Average Capacity         20   | 7   14  22  20  25  23  20  20  20  20  20  20  24  25  25  25  25  18  11  20  20  20  20  20  20  20  20  17  5   
  Most Carried             25   | 8   15  24  25  25  25  20  20  19  20  20  20  25  25  25  25  25  25  20  20  18  18  20  20  20  20  20  20  5   
  Average Carried          18   | 4   12  19  18  24  23  19  19  18  19  19  19  23  24  24  25  23  17  11  17  18  11  19  19  19  19  19  16  4   
  Final Capacity           25   | 8   15  25  25  25  20  20  20  20  20  20  20  25  25  25  25  25  5   20  20  20  20  20  20  20  20  20  5   5   
  Final Carried            25   | 8   14  24  25  25  20  20  20  19  20  19  20  24  25  25  25  25  5   20  17  18  14  20  20  20  20  19  5   5   

 Class Distribution 
--------------------
 23% | Hacker-Gunner
 23% | Mutant
 15% | Scavenger-Tank
  6% | Scavenger-Mutant
  5% | Commander-Tank
  4% | Hacker-Mutant
  4% | Tank
  4% | Scavenger-Gunner
  3% | Trapper-Mutant
  3% | Hacker-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
       Skirmisher | -7/Factory
             Tank | -7/Waste
   Scavenger-Tank | -7/Factory
             Tank | -7/Garrison
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Lower Caves
    Hacker-Gunner | -7/Zion
    Hacker-Gunner | -6/Proximity Caves
    Hacker-Gunner | -6/Factory
   Trapper-Mutant | -6/Lower Caves
   Trapper-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Armory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  
Matter Collected           7149  | 321  528  241  513  105  80   78   120  .    210  115  121  424  .    20   .    98   1618 182  259  .    135  529  110  141  175  30   354  642  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            22257 | 104  571  482  1636 169  .    144  431  .    .    1140 948  1746 324  315  44   861  2995 721  393  .    153  2959 661  265  134  330  2227 2504 
  Parts                    937   | 10   46   37   101  6    .    8    22   .    .    40   38   80   8    13   1    33   111  34   14   .    4    97   19   22   3    10   86   94   
Haulers Intercepted        16    | .    2    .    5    .    .    .    1    .    .    3    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    
Recyclers Shooed           13    | .    .    1    3    .    .    .    .    .    .    .    .    2    .    .    .    .    4    .    .    .    .    2    .    .    .    .    1    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      154   | .    .    .    .    .    .    .    .    .    .    .    .    .    8    10   5    37   .    24   12   .    14   .    15   19   .    10   .    .    
  Prevented                20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   7    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Combat Hostiles Destroyed  338  | .   16  10  30  8   .   3   7   .   .   15  21  21  6   6   .   18  38  10  5   .   2   25  9   8   2   9   29  40  
  Melee                    4    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     142  | .   16  7   10  .   .   .   .   .   .   14  20  15  5   6   .   11  4   .   2   .   .   15  1   5   .   3   8   .   
  Cannons                  125  | .   .   .   12  7   .   2   7   .   .   .   .   3   .   .   .   4   16  7   1   .   2   6   7   3   .   4   12  32  
  AOE                      36   | .   .   3   4   .   .   .   .   .   .   .   .   .   .   .   .   1   13  3   .   .   .   .   .   .   2   2   8   .   
Classes Destroyed          29   | 3   4   .   6   1   .   .   .   .   .   3   .   .   .   2   .   1   1   1   1   .   .   .   .   .   1   1   2   2   
  Worker                   31   | 1   1   1   2   .   .   .   .   .   .   1   .   8   .   .   .   .   6   .   .   .   .   6   .   .   .   .   5   .   
  Builder                  21   | .   .   .   4   .   .   .   .   .   .   1   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   7   .   
  Tunneler                 7    | 2   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   16   | .   2   .   5   .   .   .   1   .   .   3   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 33   | 1   .   3   2   .   .   .   2   .   .   1   .   4   .   .   .   .   6   .   .   .   .   8   .   .   .   .   6   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   1   .   .   .   .   .   
  Mechanic                 4    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 8    | .   .   .   3   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Watcher                  19   | .   3   .   4   .   .   .   .   .   .   2   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   
  Swarmer                  61   | .   6   9   9   .   .   .   4   .   .   1   5   .   .   .   .   7   .   3   .   .   .   .   .   5   .   1   5   6   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Grunt                    153  | .   10  1   11  2   .   2   .   .   .   8   11  10  5   5   .   3   25  4   3   .   1   12  9   .   1   3   13  14  
  Brawler                  7    | .   .   .   1   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Duelist                  13   | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   3   1   1   1   .   .   .   .   .   .   .   1   4   
  Protector                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   29   | .   .   .   8   .   .   .   3   .   .   3   3   2   .   .   .   1   1   2   1   .   1   1   .   .   .   1   1   1   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   23   | .   .   .   .   .   .   .   .   .   .   2   1   3   .   .   .   3   6   .   .   .   .   3   .   .   .   2   3   .   
  Programmer               30   | .   .   .   .   .   .   .   .   .   .   1   1   3   .   .   .   .   5   .   .   .   .   9   .   2   .   .   4   5   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Decomposer               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Master Thief             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 3   7   4   5   6   .   3   5   .   .   3   6   4   3   4   .   11  8   4   2   .   2   7   4   5   2   6   14  7   
  Combat Bots Only         11   | .   4   3   4   6   .   3   5   .   .   3   6   3   3   4   .   11  4   4   2   .   2   4   4   5   2   6   6   7   
Max Kills in Single Turn   6    | 1   2   3   5   1   .   1   1   .   .   1   2   2   1   1   .   2   2   2   1   .   1   3   1   1   2   1   6   2   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   .   .   .   .   .   2   1   3   .   
  Melee                    1    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  
Hostile Shots Fired        2430  | .    55   18   161  33   .    7    65   .    .    79   91   49   17   30   8    140  424  36   77   .    24   158  44   36   37   69   377  395  
  Missed                   813   | .    12   4    50   5    .    2    18   .    .    29   26   19   3    9    5    38   144  14   30   .    12   54   9    8    12   41   131  138  
Damage Taken               22640 | .    326  100  1202 322  .    132  414  .    42   671  644  646  181  247  48   1633 4144 282  907  .    244  1628 528  339  622  466  3712 3160 
  Core                     3349  | .    56   25   216  16   .    .    59   .    12   151  95   24   .    23   .    228  640  61   85   .    54   258  89   16   43   42   891  265  
  Absorbed by Shields      678   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    678  
  Redirected to Shielding  396   | .    .    .    .    .    .    .    .    .    .    24   21   .    .    .    .    .    .    1    20   .    12   .    57   39   56   .    117  49   
  Ignored by Resistances   6738  | .    104  30   348  95   .    36   123  .    13   195  188  181  50   68   13   460  1175 80   245  .    66   471  144  100  167  133  1035 1218 
  Regen/Repaired (Parts)   1717  | .    .    .    212  .    .    .    .    .    65   136  215  234  71   76   35   228  60   .    .    .    .    .    .    .    30   .    .    355  
Core Remaining (%)         53    | 100  .    67   .    .    .    42   89   .    .    .    .    .    .    .    .    23   .    .    .    .    1    .    .    .    .    55   .    .    
Volleys Fired              992   | 9    42   21   106  23   .    6    29   .    4    43   47   72   13   14   5    41   125  42   18   .    5    100  27   19   5    19   67   90   
  Largest                  3     | 2    2    2    2    2    .    2    2    .    3    3    3    3    3    3    3    3    3    2    2    .    1    3    3    3    3    3    3    3    
  Hottest                  360   | 40   46   53   136  136  .    136  136  .    197  243  243  246  231  231  231  246  229  140  108  .    120  251  251  251  261  261  261  360  
Shots Fired                2402  | 18   84   42   207  46   .    12   58   .    12   128  141  206  39   42   15   120  242  47   35   .    5    287  80   46   15   57   184  234  
  Gun                      1336  | 18   84   41   125  .    .    .    .    .    12   128  141  157  39   42   15   90   79   .    16   .    .    192  26   17   5    29   68   12   
  Cannon                   1027  | .    .    .    76   46   .    12   58   .    .    .    .    49   .    .    .    28   135  47   19   .    5    95   54   29   10   28   114  222  
  Launcher                 39    | .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    2    28   .    .    .    .    .    .    .    .    .    2    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  242   | 18   84   41   28   .    .    .    .    .    4    .    .    .    .    .    .    .    3    .    16   .    .    1    .    .    .    .    47   .    
  Thermal                  2043  | .    .    .    159  46   .    12   58   .    8    128  141  206  39   42   15   118  190  45   19   .    5    286  80   40   15   47   122  222  
  Explosive                37    | .    .    1    6    .    .    .    .    .    .    .    .    .    .    .    .    2    28   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          55    | .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    21   2    .    .    .    .    .    6    .    .    .    12   
  Entropic                 25    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   15   .    
  Robot Hit Streak         45    | 8    45   11   30   14   .    16   14   .    11   18   18   21   10   19   7    33   25   15   18   .    6    21   22   8    23   14   26   40   
  Robot Miss Streak        4     | 1    4    1    3    2    .    1    2    .    1    2    2    2    2    1    1    3    2    2    1    .    .    4    3    3    .    3    4    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        26    | .    4    .    1    .    .    .    .    .    .    4    4    2    2    3    .    3    .    .    .    .    .    2    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    1    1    1    1    1    .    1    .    .    .    .    .    1    .    .    .    .    1    .    
Shots Hit Robots           1687  | 14   70   33   155  16   .    11   42   .    11   98   76   133  28   37   5    85   178  34   31   .    3    202  52   29   15   37   128  164  
  Core Hits                788   | 6    38   26   58   8    .    6    14   .    1    41   23   58   12   14   3    38   119  29   10   .    2    78   20   15   4    15   90   60   
  Critical Kills           17    | .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    2    1    .    .    .    2    6    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         69    | .    .    .    10   1    .    .    .    .    .    11   9    11   1    .    .    3    1    .    1    .    .    8    1    1    .    1    4    6    
    Burn                   49    | .    .    .    7    .    .    .    .    .    .    11   9    10   1    .    .    3    .    .    .    .    .    6    .    1    .    .    1    .    
    Meltdown               17    | .    .    .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    2    1    .    .    .    2    6    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Detonate               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              19    | .    .    .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    4    
  Impact                   15    | .    .    .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    .    
  Slashing                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           55792 | 162  1077 737  3525 349  .    224  876  .    197  2415 2290 3675 643  868  115  2390 7228 1156 690  .    271  5868 1522 821  634  1411 8409 8239 
  Guns                     22954 | 162  1077 590  1531 .    .    .    .    .    197  2415 2290 2831 643  868  115  1615 1350 .    213  .    .    3717 521  292  120  723  1544 140  
  Cannons                  23852 | .    .    .    1131 349  .    203  876  .    .    .    .    838  .    .    .    553  2938 848  369  .    186  2141 1001 495  343  571  3004 8006 
  Explosions               8565  | .    .    147  709  .    .    .    .    .    .    .    .    .    .    .    .    222  2918 308  .    .    .    .    .    34   171  117  3846 93   
  Melee                    368   | .    .    .    154  .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    108  .    85   .    .    .    .    .    .    .    
  Ramming                  53    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    22   .    .    .    .    10   .    .    .    .    15   .    
  Kinetic                  3658  | 162  1077 590  464  .    .    .    .    .    31   .    .    .    .    .    .    .    68   .    213  .    .    44   .    .    .    .    1009 .    
  Thermal                  42552 | .    .    .    2510 349  .    203  876  .    166  2415 2290 3669 643  868  115  2168 3948 837  369  .    186  5814 1522 779  634  955  3137 8099 
  Explosive                4057  | .    .    147  282  .    .    .    .    .    .    .    .    .    .    .    .    222  2196 .    .    .    .    .    .    .    .    .    1210 .    
  Electromagnetic          1781  | .    .    .    115  .    .    .    .    .    .    .    .    .    .    .    .    .    994  319  .    .    .    .    .    42   .    .    171  140  
  Impact                   368   | .    .    .    154  .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    108  .    85   .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 3323  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    456  2867 .    
Highest Corruption         23    | .    .    .    1    1    1    1    .    .    .    1    1    1    .    .    .    .    9    4    7    4    23   9    9    18   18   .    .    4    
  Average Corruption       3     | .    .    .    1    1    1    1    .    .    .    1    1    1    .    .    .    .    5    3    4    4    4    4    9    11   18   .    .    4    
  Corruption Purged        23    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    16   .    4    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  218   | .    .    .    7    8    3    4    .    .    .    2    8    9    .    .    .    .    54   21   20   3    17   12   28   20   2    .    .    .    
    Message Errors         66    | .    .    .    .    1    2    2    .    .    .    2    5    2    .    .    .    .    14   6    10   1    4    4    7    6    .    .    .    .    
    Matter Fused           52    | .    .    .    3    3    .    1    .    .    .    .    2    3    .    .    .    .    11   2    5    .    6    4    7    5    .    .    .    .    
    Heat Flow Errors       15    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    7    3    1    .    1    .    1    1    .    .    .    .    
    Energy Discharges      20    | .    .    .    3    2    1    .    .    .    .    .    .    1    .    .    .    .    2    .    .    1    1    2    6    .    1    .    .    .    
    Parts Rejected         2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    2    .    .    .    .    
    Data Loss (minor)      24    | .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    7    4    2    1    2    1    2    2    1    .    .    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    2    .    1    1    .    .    .    .    
    Misfires               14    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    6    4    1    .    .    1    1    .    .    .    .    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    2    2    .    .    .    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    1    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1529  | .    .    .    79   1    .    .    .    .    .    .    .    86   .    .    .    39   177  73   16   .    24   98   .    9    .    1    553  373  
  Projectiles              809   | .    .    .    1    1    .    .    .    .    .    .    .    86   .    .    .    17   52   73   16   .    .    98   .    9    .    1    119  336  
  Explosions               696   | .    .    .    78   .    .    .    .    .    .    .    .    .    .    .    .    22   125  .    .    .    .    .    .    .    .    .    434  37   
  Melee                    24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    
  Impact                   2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      839   | .    .    .    131  .    .    .    .    .    .    .    .    .    .    .    .    50   340  .    .    .    .    .    .    22   68   23   205  .    
  Shots                    17    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    .    .    2    1    1    2    .    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             8     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    .    .    1    .    .    .    .    1    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        466   | .    4    1    321  199  .    388  252  .    78   417  466  306  198  194  150  198  360  190  255  .    263  422  232  188  153  63   179  323  
  Average Temperature      94    | .    1    1    73   108  .    192  71   .    40   86   117  83   137  99   57   112  79   47   94   .    105  117  109  138  77   23   29   119  
  Received Heat Transfer   5727  | .    165  30   420  63   .    .    171  .    .    213  258  270  162  180  .    246  1144 81   261  .    54   366  312  .    90   90   404  747  
  Effects                  18    | .    .    .    1    .    .    1    1    .    .    4    2    6    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              9     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    1    .    .    .    .    .    .    .    .    2    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    
Robots Melted              30    | .    .    .    3    1    .    .    .    .    .    1    1    3    1    .    .    2    3    .    1    .    .    5    1    .    .    .    2    6    
  Combat Hostiles          27    | .    .    .    3    1    .    .    .    .    .    1    1    3    1    .    .    2    3    .    .    .    .    4    1    .    .    .    1    6    
  Parts Melted             190   | .    .    .    24   1    .    .    2    .    .    4    13   21   6    3    .    16   26   5    1    .    .    27   4    3    1    .    .    33   
  Heat Transferred         61637 | .    .    .    5060 629  .    370  1539 .    259  4477 3515 7457 1359 1681 237  3963 7674 1650 700  .    400  8116 1924 1127 492  707  2690 5611 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Parts Stolen               5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    .    .    .    2    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    
Latent Energy Used         1298  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1004 126  .    .    .    .    .    168  .    .    .    .    
  LE Corruption            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   3    .    .    .    .    .    7    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  
Peak Influence             1578 | 20   178  228  421  138  .    70   219  26   77   1194 1578 728  .    .    .    .    370  .    .    .    .    493  .    .    .    .    1101 1157 
  Initial                  717  | .    11   .    40   138  .    .    .    26   7    47   595  717  .    .    .    .    50   .    .    .    .    .    .    .    .    .    161  464  
  Average                  310  | 7    59   128  147  71   .    13   102  26   45   507  1168 324  .    .    .    .    147  .    .    .    .    194  .    .    .    .    502  735  
Maximum Alert Level        4    | .    .    1    2    .    .    .    1    .    .    4    4    3    .    .    .    .    1    .    .    .    .    2    .    .    .    .    4    4    
  Low Security (%)         54   | 100  100  87   66   100  .    100  73   100  100  41   .    46   .    .    .    .    59   .    .    .    .    53   .    .    .    .    7    .    
  Level 1                  16   | .    .    12   29   .    .    .    26   .    .    12   .    8    .    .    .    .    40   .    .    .    .    39   .    .    .    .    23   .    
  Level 2                  13   | .    .    .    3    .    .    .    .    .    .    7    .    36   .    .    .    .    .    .    .    .    .    7    .    .    .    .    52   37   
  Level 3                  10   | .    .    .    .    .    .    .    .    .    .    23   40   7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   61   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    15   58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          99   | .    4    .    2    .    .    .    4    .    .    16   .    19   .    .    .    1    28   .    .    .    .    7    .    .    .    .    10   8    
  Investigation            44   | .    4    .    1    .    .    .    2    .    .    10   .    8    .    .    .    .    9    .    .    .    .    4    .    .    .    .    5    1    
  Extermination            19   | .    .    .    .    .    .    .    .    .    .    1    .    6    .    .    .    .    7    .    .    .    .    2    .    .    .    .    1    2    
  Reinforcement            18   | .    .    .    1    .    .    .    .    .    .    2    .    3    .    .    .    .    7    .    .    .    .    1    .    .    .    .    2    2    
  Assault                  8    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    3    
  Garrison                 10   | .    .    .    .    .    .    .    1    .    .    3    .    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Distress Signals           25   | .   1   .   3   .   .   .   .   .   .   8   .   3   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   4   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              622  | .   20  11  42  9   .   2   19  .   5   45  37  57  6   6   1   25  81  20  25  .   17  33  8   10  13  11  52  67  
  Peak Tracking Total      15   | .   5   3   6   6   .   1   5   .   2   5   4   6   3   4   1   6   8   8   5   .   5   5   4   4   15  5   14  9   
  Tactical Retreats        46   | .   .   2   2   .   .   .   .   .   .   .   .   1   .   .   .   .   7   3   13  .   6   1   .   .   1   2   3   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Traps Triggered            16   | .   2   .   .   .   .   .   .   1   .   4   1   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   1   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   6   .   3   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   10  .   .   .   .   .   .   .   
  Triggered                23   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   6   .   3   .   1   .   8   .   .   .   
Most Traps Carried         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  18  11  11  1   1   1   1   .   .   .   
Objects Rigged             10   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   .   .   .   .   .   .   6   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Machines Disabled          66   | .   .   .   18  .   .   .   4   .   .   4   .   6   .   .   1   .   15  1   .   .   .   4   .   .   .   .   8   5   
  Max in Single Turn       18   | .   .   .   18  .   .   .   2   .   .   1   .   1   .   .   1   .   5   1   .   .   .   1   .   .   .   .   2   1   
  Garrison Access          6    | .   .   .   .   .   .   .   1   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Machines Accessed          105  | .   9   .   10  .   1   .   8   .   .   16  1   24  .   .   1   .   15  .   .   4   .   5   .   1   2   1   5   2   
  Terminals                53   | .   7   .   8   .   .   .   6   .   .   8   1   9   .   .   .   .   7   .   .   .   .   2   .   .   .   1   3   1   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   3   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          6    | .   .   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                373  | .   38  .   27  .   1   .   23  .   .   50  3   97  .   .   7   .   56  .   .   29  .   14  .   1   2   1   18  6   
  Successful               251  | .   21  .   20  .   1   .   13  .   .   23  1   70  .   .   7   .   36  .   .   29  .   7   .   1   2   1   14  5   
  Failed                   119  | .   16  .   6   .   .   .   10  .   .   27  2   26  .   .   .   .   20  .   .   .   .   7   .   .   .   .   4   1   
    Catastrophic           18   | .   1   .   1   .   .   .   .   .   .   2   2   6   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   198  | .   31  .   17  .   1   .   22  .   .   33  2   47  .   .   .   .   21  .   .   .   .   8   .   .   1   .   13  2   
  Terminals                173  | .   28  .   21  .   .   .   18  .   .   29  3   28  .   .   .   .   27  .   .   .   .   5   .   .   .   1   11  2   
  Fabricators              75   | .   .   .   .   .   .   .   .   .   .   10  .   40  .   .   .   .   18  .   .   .   .   .   .   .   .   .   3   4   
  Repair Stations          20   | .   .   .   6   .   .   .   .   .   .   3   .   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          23   | .   10  .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              30   | .   .   .   .   .   .   .   .   .   .   6   .   13  .   .   .   .   .   .   .   .   .   7   .   .   .   .   4   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             90   | .   8   .   9   .   1   .   2   .   .   7   1   8   .   .   7   .   11  .   .   29  .   .   .   1   2   1   2   1   
  Record                   14   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   1   .   .   
  Part Schematic           19   | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   7   .   1   .   .   9   .   .   .   .   .   .   .   .   
  Robot Schematic          14   | .   .   .   1   .   .   .   1   .   .   1   .   2   .   .   .   .   2   .   .   6   .   .   .   .   .   .   1   .   
  Robot Analysis           9    | .   3   .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           37   | .   .   .   .   .   .   .   .   .   .   2   .   22  .   .   .   .   9   .   .   .   .   .   .   .   .   .   1   3   
  Load Schematic           22   | .   .   .   .   .   .   .   .   .   .   2   .   12  .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   2   
  Build                    15   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       15   | .   .   .   6   .   .   .   .   .   .   2   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   5    | .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   
  Insert Component         8    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Analyze                  8    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         82   | .   11  .   5   .   .   .   10  .   .   10  .   23  .   .   .   .   10  .   .   .   .   4   .   .   .   .   8   1   
  Terminals                41   | .   7   .   5   .   .   .   6   .   .   6   .   5   .   .   .   .   5   .   .   .   .   2   .   .   .   .   5   .   
    Track                  9    | .   2   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   
    Assimilate             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 22   | .   4   .   3   .   .   .   3   .   .   3   .   5   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   
    Detonate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Disrupt                2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   .   .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              23   | .   .   .   .   .   .   .   .   .   .   3   .   12  .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   1   
    Prioritize             4    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               14   | .   .   .   .   .   .   .   .   .   .   3   .   6   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
    Recompile              5    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   4   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 7    | .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
    Extract                5    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         77   | .   7   .   8   .   .   .   6   .   .   13  1   19  .   .   .   .   12  .   .   .   .   5   .   .   .   .   4   2   
  Full Trace Events        31   | .   3   .   2   .   .   .   2   .   .   8   1   3   .   .   .   .   8   .   .   .   .   3   .   .   .   .   1   .   
  Feedback Events          3    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  14   | .   .   .   1   .   .   .   1   .   .   1   .   2   .   .   .   .   2   .   .   6   .   .   .   .   .   .   1   .   
  Robots Built             32   | .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   2   
    Authchips              13   | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   
    Time                   988  | .   .   .   .   .   .   .   .   .   .   .   .   419 .   .   .   .   382 .   .   .   .   .   .   .   .   .   .   187 
  Total Robot Build Rating 119  | .   .   .   .   .   .   .   .   .   .   .   .   72  .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   14  
Part Schematics Acquired   48   | .   .   .   .   .   .   .   .   .   .   3   .   18  .   .   7   .   1   .   .   9   .   2   .   .   .   .   8   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     122  | .   .   .   78  .   .   .   .   .   .   22  .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     25   | .   10  .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Part Schematics Acquired 7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    13   | .   .   .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              11   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   4   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  
Total Allies               76    | .    .    .    1    .    .    .    .    .    18   6    3    29   .    .    .    1    9    2    .    .    1    .    .    .    .    .    .    6    
  Largest Group            18    | .    .    .    1    .    .    .    .    .    18   13   6    13   1    1    1    1    7    2    1    .    1    .    .    .    .    .    .    4    
  Highest-Rated Group      444   | .    .    .    10   .    .    .    .    .    444  374  170  251  18   18   18   29   201  59   30   .    96   .    .    .    .    .    .    126  
  Highest-Rated Ally       96    | .    .    .    10   .    .    .    .    .    35   37   31   34   18   18   18   29   32   30   30   .    96   .    .    .    .    .    .    56   
Warlord Squad Rendezvous   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Ghost                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               20    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    6    .    .    .    .    .    2    .    .    .    .    4    
  STAY                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  AID                      16    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    2    
  EXPLORE                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Ally Attacks               798   | .    .    .    .    .    .    .    .    .    109  218  79   216  .    .    .    7    67   15   3    .    37   .    .    .    .    .    .    47   
  Total Damage             19113 | .    .    .    .    .    .    .    .    .    3937 5182 1296 4032 .    .    .    114  1232 228  107  .    1458 .    .    .    .    .    .    1527 
  Kills                    129   | .    .    .    .    .    .    .    .    .    11   43   15   32   .    .    .    4    8    2    .    .    7    .    .    .    .    .    .    7    
Allies Corrupted           5     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm 
Robot Analysis Total       9    | .   3   .   1   .   .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   1   .   1   2   .   1   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  
Turns Passed               32299 | 114  1688 696  2379 899  414  660  749  45   295  1622 1423 5340 330  513  1630 985  3615 1000 827  92   940  1363 645  542  688  590  779  1436 
Spaces Moved               16990 | 62   773  432  909  319  296  348  453  23   168  1002 598  2241 177  291  926  371  1897 692  424  77   650  797  501  391  516  464  492  700  
  Core                     435   | 15   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    177  .    .    .    .    .    .    .    .    .    199  44   
  Treads                   7254  | .    588  91   839  260  76   348  46   .    .    .    104  2241 177  291  926  371  562  .    .    .    .    .    .    .    .    .    .    334  
  Legs                     6017  | .    .    .    .    .    .    .    407  23   168  1002 494  .    .    .    .    .    1068 .    325  77   650  547  .    .    177  464  293  322  
  Wheels                   2931  | 47   185  341  70   59   220  .    .    .    .    .    .    .    .    .    .    .    .    429  99   .    .    250  501  391  339  .    .    .    
  Hover                    353   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   263  .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   130  123  123  123  160  130  130  130  125  160  158  158  158  158  155  50   68   120  120  120  99   98   115  113  113  50   50   
  Average Speed            151   | 102  143  137  191  218  132  161  133  130  137  128  188  213  158  158  158  225  137  123  156  120  127  116  107  115  118  113  87   132  
  Slowest Speed            476   | 250  160  320  240  240  160  240  200  130  200  195  195  243  158  158  158  320  476  170  260  120  190  260  115  116  198  113  200  266  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 4    87   86   72   73   61   84   41   1    81   33   67   52   39   59   80   53   39   75   53   69   78   18   66   52   60   63   18   34   
  Regions Visited          28
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    1    1    .    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    .    .    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    .    .    .    .    1    1    .    
  Unknown Exits Taken      12    | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    .    .    
Scrap Searched             19    | .    .    1    .    2    .    1    .    .    .    .    .    .    .    3    2    2    .    1    2    .    1    .    .    2    .    2    .    .    
Spaces Dug                 31    | .    .    .    3    10   .    .    .    .    .    .    .    2    .    .    .    .    8    .    .    .    .    5    .    .    .    .    .    3    
Terrain Destroyed          719   | .    .    8    97   13   .    .    .    .    .    1    .    16   .    .    .    36   282  1    .    .    .    26   20   8    13   19   131  48   
  Melee                    6     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Projectile               174   | .    .    .    .    13   .    .    .    .    .    1    .    16   .    .    .    9    2    1    .    .    .    26   20   8    .    10   26   42   
  AOE                      539   | .    .    8    94   .    .    .    .    .    .    .    .    .    .    .    .    27   280  .    .    .    .    .    .    .    13   9    105  3    
Terrain Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Gar  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Arm  
Total                      21727 | 95   1277 489  1340 473  323  435  544  37   228  1241 801  2646 201  317  1083 436  2718 793  546  77   751  1074 552  451  591  486  692  1030 
  Wait                     2218  | .    420  20   205  114  3    65   14   6    7    154  69   268  11   4    153  8    417  5    46   .    53   10   15   3    8    .    51   89   
  Move                     16964 | 61   772  431  908  318  295  347  452  23   167  1002 597  2240 176  290  925  370  1896 691  423  76   649  796  500  390  515  463  491  700  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  552   | 16   21   11   44   6    6    5    20   1    18   17   19   25   1    4    .    7    78   30   18   .    10   69   4    17   22   1    27   55   
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   257   | 7    5    .    11   .    7    4    3    2    4    8    5    10   .    1    .    7    57   10   10   .    9    19   4    3    9    2    23   37   
  Detach                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    1    2    .    .    .    .    .    3    .    
  Swap                     242   | 1    2    5    23   7    1    3    9    4    11   7    9    20   .    1    .    1    46   2    7    .    6    31   1    7    9    1    15   13   
  Drop                     371   | 1    15   1    36   5    11   4    17   1    17   10   19   9    .    3    .    .    78   6    10   .    5    48   1    12   23   .    13   26   
  Fire                     992   | 9    42   21   106  23   .    6    29   .    4    43   47   72   13   14   5    41   125  42   18   .    5    100  27   19   5    19   67   90   
  Melee                    19    | .    .    .    7    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    4    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   58    | .    .    .    .    .    .    .    .    .    .    .    33   .    .    .    .    2    1    6    .    .    .    .    .    .    .    .    .    16   
  Trap                     24    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    9    .    10   .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines (discovered 3 exits: *Mat / *Exi / *Zio)
-9/Exiles
-8/Mines
-8/Materials (discovered 4 exits: [*Fac x3] / [*Sto])
-7/Factory
-7/Waste
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / [*Upp])
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: Upp x2 / Ext x2 / *Arm)
-4/Armory

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Met Revision 17
    31 | -11/Scrapyard      | Discovered new exit (range 16)
   115 | -11/Scrapyard      | Entered Materials
   192 | -10/Materials      | Discovered new exit (range 9)
   301 | -10/Materials      | Build established: Mutant
   865 | -10/Materials      | Discovered new exit (range 13)
   989 | -10/Materials      | Discovered new exit (range 10)
  1155 | -10/Materials      | Discovered new exit (range 12)
  1276 | -10/Materials      | Discovered new exit (range 6)
  1705 | -10/Materials      | Central database locked down
  1803 | -10/Materials      | Entered Mines
  1843 | -10/Mines          | Discovered new exit (range 12)
  1902 | -10/Mines          | Discovered new exit (range 12)
  2499 | -10/Mines          | Entered Materials
  2499 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3301 | -9/Materials       | Repaired Lgt. Treads
  3329 | -9/Materials       | Repaired Lgt. Treads
  3438 | -9/Materials       | Discovered new exit (range 9)
  4174 | -9/Materials       | Central database locked down
  4343 | -9/Materials       | Repaired Lgt. Treads
  4585 | -9/Materials       | Core integrity fell below 50%
  4856 | -9/Materials       | Discovered new exit (range 8)
  4878 | -9/Materials       | Entered Mines
  5016 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  5019 | -9/Mines           | Identified exit to Zion
  5044 | -9/Mines           | Met a Derelict bent on vengeance
  5295 | -9/Mines           | Assembled infested the area
  5595 | -9/Mines           | Discovered new exit (range 5)
  5736 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  5739 | -9/Mines           | Found Prototype Device
  5740 | -9/Mines           | Identified Exp. Sensor Array
  5772 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  5772 | -9/Mines           | Discovered new exit (range 5)
  5777 | -9/Mines           | Entered Exiles
  5807 | -9/Exiles          | Met 8R-AWN
  5828 | -9/Exiles          | Met EX-HEX
  5864 | -9/Exiles          | Met EX-BIN
  5878 | -9/Exiles          | Aligned with FarCom system
  5880 | -9/Exiles          | Given EX-Vault access code
  5908 | -9/Exiles          | Opened EX-Vault
  5921 | -9/Exiles          | Found Gui. Plasma Cannon
  5924 | -9/Exiles          | Found PSU Rigger
  5928 | -9/Exiles          | Found Latent Energy Streamer
  5955 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5989 | -9/Exiles          | Met EX-DEC
  6174 | -9/Exiles          | Discovered new exit (range 11)
  6191 | -9/Exiles          | Stole three prototypes: PSU Rigger, Latent Energy Streamer, Gui. Plasma Cannon
  6191 | -9/Exiles          | Entered Mines
  6776 | -8/Mines           | Build established: Scavenger-Mutant
  6825 | -8/Mines           | Discovered new exit (range 15)
  6851 | -8/Mines           | Entered Materials
  6851 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  7023 | -8/Materials       | Met 7R-MNS
  7230 | -8/Materials       | Build established: Mutant
  7262 | -8/Materials       | Discovered new exit (range 16)
  7305 | -8/Materials       | Discovered new exit (range 8)
  7368 | -8/Materials       | Discovered new exit (range 16)
  7526 | -8/Materials       | Garrison activated, responded to threat
  7587 | -8/Materials       | Discovered new exit (range 8)
  7600 | -8/Materials       | Entered Factory
  7600 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7601 | -7/Factory         | Caught up to 7R-MNS
  7602 | -7/Factory         | FarCom data flow suspended
  7645 | -7/Factory         | Sucked down chute
  7645 | -7/Factory         | Entered Waste
  7672 | -7/Waste           | Spotted C-40 Crusher
  7695 | -7/Waste           | Warlord forces began an assault
  7708 | -7/Waste           | Allies destroyed C-40 Crusher
  7737 | -7/Waste           | Lost 4 allies
  7795 | -7/Waste           | Spotted C-40 Crusher
  7799 | -7/Waste           | Allies destroyed C-40 Crusher
  7801 | -7/Waste           | Spotted C-40 Crusher
  7805 | -7/Waste           | Allies destroyed C-40 Crusher
  7819 | -7/Waste           | Spotted C-40 Crusher
  7825 | -7/Waste           | Allies destroyed C-40 Crusher
  7829 | -7/Waste           | Spotted C-40 Crusher
  7834 | -7/Waste           | Allies destroyed C-40 Crusher
  7842 | -7/Waste           | Spotted C-40 Crusher
  7844 | -7/Waste           | Allies destroyed C-40 Crusher
  7889 | -7/Waste           | Discovered new exit (range 12)
  7940 | -7/Waste           | Entered Factory
  7940 | -7/Factory         | Accompanied by 13 allies
  8183 | -7/Factory         | Repaired Imp. Titanium Leg
  8206 | -7/Factory         | Build established: Gunner
  8318 | -7/Factory         | Identified exit to Lower Caves
  8670 | -7/Factory         | Build established: Hacker-Tank
  9121 | -7/Factory         | Build established: Scavenger-Tank
  9165 | -7/Factory         | Garrison activated, responded to threat
  9225 | -7/Factory         | P-60 Hacker assimilated hostile G-47 Trooper
  9228 | -7/Factory         | P-60 Hacker assimilated hostile G-47 Trooper
  9326 | -7/Factory         | P-60 Hacker assimilated hostile W-25 Informer
  9450 | -7/Factory         | Lost 3 allies
  9562 | -7/Factory         | Identified exit to Garrison
  9562 | -7/Factory         | Entered Garrison
  9562 | -7/Garrison        | Accompanied by 6 allies
  9812 | -7/Garrison        | Triggered checkpoint
  9870 | -7/Garrison        | Triggered checkpoint
  9880 | -7/Garrison        | Build established: Tank
  9918 | -7/Garrison        | P-70 Sage assimilated allied 5X-RJM(m)
 10114 | -7/Garrison        | Triggered checkpoint
 10122 | -7/Garrison        | Triggered checkpoint
 10196 | -7/Garrison        | Triggered checkpoint
 10417 | -7/Garrison        | Discovered new exit (range 13)
 10418 | -7/Garrison        | Triggered checkpoint
 10471 | -7/Garrison        | Discovered new exit (range 3)
 10714 | -7/Garrison        | Build established: Scavenger-Tank
 10881 | -7/Garrison        | Discovered new exit (range 14)
 10985 | -7/Garrison        | Entered Factory
 10985 | -7/Factory         | Accompanied by 3 allies
 11199 | -7/Factory         | Fabricated G-47 Trooper?
 11270 | -7/Factory         | Fabricated M-28 Smith?
 11344 | -7/Factory         | Fabricated G-47 Trooper (x3)
 11404 | -7/Factory         | Fabricated G-47 Trooper?
 11670 | -7/Factory         | Build established: Commander-Tank
 12585 | -7/Factory         | First assault squad dispatched
 12593 | -7/Factory         | Fabricated D-53 Grenadier (x1)
 12648 | -7/Factory         | Fabricated B-48 Gladiator (x3)
 12680 | -7/Factory         | Fabricated G-47 Trooper?
 12795 | -7/Factory         | Lost 9 allies
 12908 | -7/Factory         | Fabricated G-47 Trooper (x3)
 13152 | -7/Factory         | Discovered new exit (range 14)
 13222 | -7/Factory         | Fabricated G-47 Trooper?
 13352 | -7/Factory         | Identified exit to Factory
 13733 | -7/Factory         | Build established: Hacker-Gunner
 13762 | -7/Factory         | Repaired Imp. Cooling System
 16018 | -7/Factory         | Garrison activated, responded to threat
 16105 | -7/Factory         | Central database locked down
 16325 | -7/Factory         | Entered Lower Caves
 16325 | -7/Lower Caves     | Accompanied by 1 ally
 16331 | -7/Lower Caves     | Met a Warlord Commander
 16332 | -7/Lower Caves     | Learned location of Warlord (-5)
 16333 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
 16333 | -7/Lower Caves     | Found Encrypted Comm Array
 16635 | -7/Lower Caves     | Discovered new exit (range 13)
 16654 | -7/Lower Caves     | Identified exit to Lower Caves
 16655 | -7/Lower Caves     | Entered another Lower Caves area
 16655 | -7/Lower Caves     | Accompanied by 1 ally
 16712 | -7/Lower Caves     | Discovered exit to Factory (range 14)
 16731 | -7/Lower Caves     | Learned Factory trap positions
 16970 | -7/Lower Caves     | Encountered a Warlord checkpoint
 17109 | -7/Lower Caves     | Spotted Z0-TT7(f)
 17110 | -7/Lower Caves     | Encountered a Master Thief
 17114 | -7/Lower Caves     | Gui. Plasma Cannon stolen by Master Thief
 17114 | -7/Lower Caves     | Destroyed Z0-TT7(f)
 17128 | -7/Lower Caves     | Learned Factory terminal intel
 17144 | -7/Lower Caves     | Discovered exit to Zion (range 6)
 17168 | -7/Lower Caves     | Entered Zion
 17168 | -7/Zion            | Accompanied by 1 ally
 17197 | -7/Zion            | Given the Hacking Drone Bay
 17870 | -7/Zion            | Learned location of Armory (-4)
 18770 | -7/Zion            | Discovered new exit (range 13)
 18796 | -7/Zion            | Identified exit to Proximity Caves
 18798 | -7/Zion            | Entered Proximity Caves
 18798 | -6/Proximity Caves | Accompanied by 1 ally
 18825 | -6/Proximity Caves | Core integrity fell below 50%
 19006 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 19064 | -6/Proximity Caves | Lost 4 parts (1p1n2w)
 19149 | -6/Proximity Caves | Destroyed 11 combat bots
 19714 | -6/Proximity Caves | Discovered exit to Factory (range 9)
 19783 | -6/Proximity Caves | Entered Factory
 19783 | -6/Factory         | Accompanied by 1 ally
 19783 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 19784 | -6/Factory         | Loaded intel: 94 trap records
 19785 | -6/Factory         | Loaded intel: 26 terminal locations
 20113 | -6/Factory         | Build established: Hacker-Mutant
 20463 | -6/Factory         | Discovered new exit (range 14)
 20568 | -6/Factory         | Build established: Hacker-Skirmisher
 20766 | -6/Factory         | Identified exit to Lower Caves
 20866 | -6/Factory         | Joined by Warlord Ghost squad
 21197 | -6/Factory         | Fabricated G-50 Soldier (x3)
 21313 | -6/Factory         | Fabricated M-28 Smith (x1)
 21647 | -6/Factory         | Build established: Hacker-Gunner
 21675 | -6/Factory         | Fabricated G-50 Soldier (x3)
 21699 | -6/Factory         | Garrison activated, responded to threat
 21808 | -6/Factory         | Cargo convoy interrupted
 22270 | -6/Factory         | Lost 4 allies
 22272 | -6/Factory         | Discovered new exit (range 12)
 22274 | -6/Factory         | Garrison activated, responded to threat
 22541 | -6/Factory         | Build established: Hacker-Tank
 22770 | -6/Factory         | Lost 4 parts (2n2w)
 23043 | -6/Factory         | Garrison activated, responded to threat
 23175 | -6/Factory         | Core integrity fell below 50%
 23197 | -6/Factory         | Lost 18 parts (2p6n5u5w)
 23391 | -6/Factory         | Build established: Hacker-Mutant
 23398 | -6/Factory         | Entered Lower Caves
 23430 | -6/Lower Caves     | Lost 3 parts (2n1u)
 23433 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
 23494 | -6/Lower Caves     | Core integrity fell below 20%
 23763 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 23879 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24089 | -6/Lower Caves     | Learned location of Extension (-4)
 24155 | -6/Lower Caves     | Learned location of 1 exit from Factory
 24161 | -6/Lower Caves     | Discovered new exit (range 7)
 24176 | -6/Lower Caves     | Identified exit to Lower Caves
 24259 | -6/Lower Caves     | Build established: Trapper-Mutant
 24398 | -6/Lower Caves     | Entered another Lower Caves area
 24398 | -6/Lower Caves     | Accompanied by 1 ally
 24399 | -6/Lower Caves     | Encountered a Warlord checkpoint
 24419 | -6/Lower Caves     | Learned Factory stockpile data
 24584 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 24957 | -6/Lower Caves     | Lost 3 parts (1p2w)
 25197 | -6/Lower Caves     | Learned Factory terminal intel
 25215 | -6/Lower Caves     | Discovered new exit (range 7)
 25223 | -6/Lower Caves     | Identified exit to Data Miner
 25225 | -6/Lower Caves     | Entered Data Miner
 25226 | -6/Data Miner      | Discovered new exit (range 6)
 25233 | -6/Data Miner      | Identified exit to Proximity Caves
 25249 | -6/Data Miner      | Met Data Miner
 25270 | -6/Data Miner      | Learned location of Section 7 (-2)
 25270 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 25291 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 25317 | -6/Data Miner      | Entered Proximity Caves
 25387 | -5/Proximity Caves | Escorted by Enhanced Grunt
 25448 | -5/Proximity Caves | Build established: Scavenger-Mutant
 25706 | -5/Proximity Caves | Spotted B-75 Beast
 25857 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26223 | -5/Proximity Caves | Discovered new exit (range 12)
 26243 | -5/Proximity Caves | System corruption reached 10%
 26254 | -5/Proximity Caves | Identified exit to Factory
 26257 | -5/Proximity Caves | Entered Factory
 26257 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 26258 | -5/Factory         | Identified exit to Factory
 26260 | -5/Factory         | Loaded intel: 26 terminal locations
 26530 | -5/Factory         | Build established: Scavenger-Tank
 27066 | -5/Factory         | Lost 4 parts (2n2u)
 27527 | -5/Factory         | Discovered new exit (range 9)
 27620 | -5/Factory         | Entered Upper Caves
 28115 | -5/Upper Caves     | Learned location of 2 exits from Factory
 28186 | -5/Upper Caves     | Discovered new exit (range 3)
 28265 | -5/Upper Caves     | Entered another Upper Caves area
 28421 | -5/Upper Caves     | Learned Factory stockpile data
 28432 | -5/Upper Caves     | System corruption reached 10%
 28495 | -5/Upper Caves     | Learned Factory terminal intel
 28639 | -5/Upper Caves     | Spotted BP-PZH(f)
 28640 | -5/Upper Caves     | Encountered a Master Thief
 28641 | -5/Upper Caves     | Spotted MO-EG7(f)
 28642 | -5/Upper Caves     | Encountered a Master Thief
 28642 | -5/Upper Caves     | Spotted PA-A5A(f)
 28643 | -5/Upper Caves     | Encountered a Master Thief
 28646 | -5/Upper Caves     | Destroyed MO-EG7(f)
 28648 | -5/Upper Caves     | Gui. Plasma Cannon stolen by Master Thief
 28653 | -5/Upper Caves     | PSU Rigger stolen by Master Thief
 28684 | -5/Upper Caves     | Discovered new exit (range 8)
 28807 | -5/Upper Caves     | Entered Warlord
 28849 | -5/Warlord         | System corruption cleaned by Quarantine Array
 29052 | -5/Warlord         | Visited the Vortex Lab
 29059 | -5/Warlord         | Warlord's base attacked by MAIN.C
 29063 | -5/Warlord         | Found Prototype Energy Gun
 29064 | -5/Warlord         | Identified Vortex Rifle
 29066 | -5/Warlord         | Found Vortex Rifle
 29069 | -5/Warlord         | Found Prototype Launcher
 29184 | -5/Warlord         | Met Warlord
 29222 | -5/Warlord         | Opened Warlord's prototype stash
 29238 | -5/Warlord         | Found Prototype Device
 29239 | -5/Warlord         | Identified Exp. Phase Shifter
 29249 | -5/Warlord         | Found Prototype Reactor
 29251 | -5/Warlord         | Identified Vortex Chain Reactor
 29285 | -5/Warlord         | Found Prototype Processor
 29286 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 29381 | -5/Warlord         | Opened side exit
 29409 | -5/Warlord         | Warlord forces counterattacked
 29413 | -5/Warlord         | Spotted Executioner
 29435 | -5/Warlord         | Destroyed Executioner
 29460 | -5/Warlord         | Spotted Executioner
 29478 | -5/Warlord         | Spotted Striker
 29484 | -5/Warlord         | Discovered new exit (range 15)
 29495 | -5/Warlord         | Entered Proximity Caves
 29498 | -4/Proximity Caves | Spotter reported a threat
 29584 | -4/Proximity Caves | Build established: Tank
 29792 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 30016 | -4/Proximity Caves | Discovered exit to Factory (range 9)
 30031 | -4/Proximity Caves | Learned Research stockpile data
 30059 | -4/Proximity Caves | Build established: Scavenger-Gunner
 30085 | -4/Proximity Caves | Entered Factory
 30085 | -4/Factory         | Evolved 2 slots: Utility x2
 30086 | -4/Factory         | Identified exit to Extension
 30086 | -4/Factory         | Identified exit to Armory
 30088 | -4/Factory         | Loaded intel: 26 terminal locations
 30152 | -4/Factory         | Spotted B-86 Titan
 30160 | -4/Factory         | Destroyed B-86 Titan
 30176 | -4/Factory         | Found Unknown Protection
 30178 | -4/Factory         | Identified Hvy. Reflective Plating
 30369 | -4/Factory         | Identified exit to Upper Caves
 30369 | -4/Factory         | Mak. Hacking Suite fried by hacking feedback
 30622 | -4/Factory         | First assault squad dispatched
 30735 | -4/Factory         | Identified Vortex Catalyst Activator
 30742 | -4/Factory         | Released all parts (5)
 30772 | -4/Factory         | Lost 16 parts (1p7n4u4w)
 30781 | -4/Factory         | Core integrity fell below 50%
 30864 | -4/Factory         | Entered Armory
 31064 | -4/Armory          | Build established: Mutant
 31142 | -4/Armory          | Core integrity fell below 20%
 31412 | -4/Armory          | First assault squad dispatched
 31693 | -4/Armory          | Build established: Scavenger-Tank
 31732 | -4/Armory          | Incoming assault squad redirected
 31778 | -4/Armory          | Fabricated H-77 Assassin?
 31792 | -4/Armory          | Lost 3 parts (3u)
 32056 | -4/Armory          | Build established: Scavenger-Gunner
 32167 | -4/Armory          | Incoming assault squad redirected
 32300 | -4/Armory          | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
32271_ Acquired 10 matter.
32274_ S-27 Virus destroyed. <x2>
32285_ Prc. Energy Filter destroyed.
32286_ Adv. Cooling System destroyed.
32286_ System corrupted by crushing effect (+4).
32287_ B-60 Warrior destroyed.
32291_ Destroyed Antigrav System. <x2>
32291_ P-70 Sage suffers critical hit
  (Meltdown).
32291_ Imp. Remote Datajack melted.
32291_ Unknown Energy Gun melted.
32291_ Imp. Heat Sink melted.
32291_ Imp. Target Analyzer melted.
32291_ Imp. Heat Sink melted.
32293_ Adv. VSS Leg destroyed.
32295_ Plasma Rifle melted.
32295_ Lgt. Antimatter Reactor melted.
32295_ Adv. Heat Sink melted.
32295_ G-67 Veteran destroyed.
32298_ Adv. Coolant Injector melts away.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????############# |
| ?????????????????????????????????????              |
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| ????????????????????????????????????#              |
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| ????????????????????????????????????#              |
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| ????????????????????????????????????# #??????# !   |
| ????????????????????????????????????# #?????##!    |
| ?????????????????????????????????####+#######"!    |
| ?????????????????????????????????#  =!%=+[*%!%=    |
| ?????????????????????????????????#  %%!%###!#####+ |
| ???????????????????????????????###  [=*=#?#!#??    |
| ???????????????????????????????# " ]]]%/#?###  ]]] |
| ????????????????????????#+#????# # ]]] =#???#  ]]] |
| ???????????????        #   ##### # ]]] !#???#      |
| ???????????????                  #"######???###### |
| ??????????????????????##   ## ######? #??????????? |
| ????????????????????????# ###/#######"##?????????? |
| ????????????????????????#!#        =%* #?????????? |
| ????????????????????????#@#         =  #?????????? |
| ????????????????????????#=#  ]         #?????????? |
| ????????????#???????????;[;            #?????????? |
| ???????????##    #######=g#   [[ ]]    #?????????? |
| ????????  ]     =      *%%#   [[  ]    #?????????? |
| ????????  %=   =%*     *sw=            #?????????? |
| ????????????""""""  #"###[*   ]] [[    #?????????? |
| ???????????????""???#    !#   ]] [[    #?????????? |
| ????????????????????# === #            #?????????? |
| ????????????????????# === #            #?????????? |
| ????????????????????+     #            #?????????? |
| ????????????????????# === ##############?????????? |
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| ?????????????????????     ???????????????????????? |
| ?????????????????????     ???????????????????????? |
| ????????????????????#     ???????????????????????? |
| ????????????????????#   ?????????????????????????? |
| ??????????????????????#??????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           118
Coolant Potential          100
Energy Generation          57
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       200
EM Shielding               3
Armor Coverage             600
Resistance: KI             50
Resistance: TH             45
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Power Shielding            66
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           33
Phase Shifting             20
Evasion (%)                79
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           5
Energy Filtering           50
Particle Charging          25
Offensive Hacking          42
Defensive Hacking          10
Authchip Count             9
Trap Extractor Capacity    6

 Item Schematics 
-----------------
               Lrn. Tractor Beam | -7/Factory    | Extracted
               Imp. Sensor Array | -7/Factory    | Extracted
           Imp. Carbon-fiber Leg | -7/Factory    | Hacked
                     Arm. Treads | -7/Factory    | Scanalyzed
               Hcp. Storage Unit | -7/Factory    | Scanalyzed
             Imp. Cooling System | -7/Factory    | Scanalyzed
              Antimatter Reactor | -7/Factory    | Scanalyzed
       Imp. Medium Armor Plating | -7/Factory    | Scanalyzed
            Field Recycling Unit | -7/Factory    | Extracted
                 Particle Cannon | -7/Factory    | Extracted
                 Arm. Huge Wheel | -7/Factory    | Extracted
           Prc. Grenade Launcher | -7/Factory    | Extracted
               Huge Storage Unit | -7/Factory    | Extracted
         Adv. Targeting Computer | -7/Factory    | Extracted
        Imp. Light Armor Plating | -7/Factory    | Extracted
                    Hpw. Shotgun | -7/Factory    | Extracted
               Corruption Screen | -7/Factory    | Extracted
                Deuterium Engine | -7/Factory    | Extracted
 Imp. Salvage Targeting Computer | -7/Factory    | Extracted
                   Matter Filter | -7/Factory    | Extracted
             Adv. Assault Cannon | -7/Factory    | Hacked
                     Enh. Flamer | -7/Zion       | Free
                          Flamer | -7/Zion       | Free
                   Battle Cannon | -7/Zion       | Free
                    Battle Rifle | -7/Zion       | Free
                     Arc Thrower | -7/Zion       | Free
                        Riot Gun | -7/Zion       | Free
                   Hvy. Riot Gun | -7/Zion       | Free
              Arm. Medium Treads | -6/Factory    | Hacked
       Lgt. Regenerative Plating | -6/Data Miner | Free
                Combat Drone Bay | -6/Data Miner | Free
     Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
                  Exp. Heat Sink | -6/Data Miner | Free
                Enh. Force Rifle | -6/Data Miner | Free
                    Adv. VSS Leg | -6/Data Miner | Free
                       Phase Gun | -6/Data Miner | Free
                         Railgun | -6/Data Miner | Free
             Adv. Thermal Shield | -6/Data Miner | Free
             Imp. Core Shielding | -5/Factory    | Extracted
                           Wheel | -5/Factory    | Scanalyzed
              Hvy. Plasma Cannon | -4/Factory    | Scanalyzed
                   Energy Filter | -4/Factory    | Extracted
          Imp. Fusion Compressor | -4/Factory    | Extracted
                       ECM Suite | -4/Factory    | Extracted
                Hvy. Tesla Rifle | -4/Factory    | Extracted
             Cmb. Gravmag System | -4/Factory    | Extracted
                Imp. Force Field | -4/Factory    | Extracted
            Adv. Target Analyzer | -4/Factory    | Extracted

 Robot Schematics 
------------------
 M-13 Machinist | -9/Materials  | Hacked
   G-47 Trooper | -8/Materials  | Hacked
     M-28 Smith | -7/Factory    | Hacked
 B-48 Gladiator | -7/Factory    | Hacked
  H-55 Commando | -7/Factory    | Hacked
   G-50 Soldier | -6/Factory    | Hacked
    H-66 Slayer | -6/Factory    | Hacked
     S-27 Virus | -6/Data Miner | Free
 M-22 Extractor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free
  H-77 Assassin | -4/Factory    | Hacked

 Fabricated
------------
   G-47 Trooper | x3 | -7/Factory | Authchip
     M-28 Smith | x1 | -7/Factory | Authchip
   G-47 Trooper | x3 | -7/Factory | Authchip
   G-47 Trooper | x3 | -7/Factory | Authchip
 D-53 Grenadier | x1 | -7/Factory | Preloaded, Authchip
 B-48 Gladiator | x3 | -7/Factory | Authchip
   G-47 Trooper | x3 | -7/Factory | Authchip
   G-47 Trooper | x3 | -7/Factory | Authchip
   G-47 Trooper | x3 | -7/Factory 
   G-50 Soldier | x3 | -6/Factory | Authchip
     M-28 Smith | x1 | -6/Factory | Authchip
   G-50 Soldier | x3 | -6/Factory | Preloaded
  H-77 Assassin | x2 | -4/Armory  | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoderDimensionalBuckler
  Manual?         0
Play Time         04:55:25
  Cumulative      496.1 hours
  Start           2024.07.19 @ 11:36:00
  End             2024.07.19 @ 16:34:18
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          87
  Rogue           0
  Adventurer      87
  Explorer        0
Win Type          -
  Total           6
  Types           3/0/1/2/0/0/0/0/0
Lore%             60
Gallery%          81
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          2%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26d5cb5b-9f02-4709-9a16-a74c5091248e