Cogmind - Beta 12 X4 @@@ ROGUE MODE // 2022.10.07 @ 20:41:06

Player: Sandwich

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (106)     530
Value Destroyed (4499)     4499
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (2112)               2112
              TOTAL SCORE: 12641

 Bonus
-------
High Alert Combat Kills    79
Follower Combat Kills      533
Entered Garrisons          200
Used RIF Installer         1000
Met Data Miner             300

 Cogmind 
---------
Core Integrity             802/1000
Matter                     243/300
Energy                     137/137
System Corruption          16%
Temperature                Cool (0)
Movement                   Rolling (201) Ox1
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
           Fusion Compressor
           Angular-Momentum Engine
>          --- PROPULSION (4) ---
           Wheeled Huge-FC Exoskeleton
>          --- UTILITY (8) ------
   Armored Scrap Engine
  Improved Cooling System
  Improved Cooling System
     Large Storage Unit
  Enhanced Optical Array
   Layered Medium Armor Plating
>          --- WEAPON (3) -------
           Ballistic Driver Construct/C
           Kinetic Driver Construct/C
           Great Maul
>          --- INVENTORY (15) ---
  Improved Cooling System
  Improved Cooling System
  Advanced Sensor Array
           Great Maul

 Peak State 
------------
>          --- POWER ------------
           Fusion Compressor
           Angular-Momentum Engine
>          --- PROPULSION -------
           Wheeled Huge-FC Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Improved Cooling System
  Improved Cooling System
  Improved Cooling System
     Large Storage Unit
  Enhanced Optical Array
   Layered Medium Armor Plating
>          --- WEAPON -----------
           Ballistic Driver Construct/C
           Kinetic Driver Construct/C
           Great Maul
>          --- INVENTORY --------
  Improved Cooling System
  Improved Cooling System
  Advanced Sensor Array
           Great Maul
[Rating: 77]

 Favorites 
-----------
Power                      Constructs
  Engine                   Constructs
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Constructs
Utility                    Improved Targeting Computer
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Constructs
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Constructs
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   .   2   2   .   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   2   .   .   1   .   .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | 6   1   4   16  13  15  1   8   .   .   .   3   3   18  
  Power                    12   | 1   .   .   3   2   2   .   .   .   .   .   1   .   3   
    Engine                 6    | 1   .   .   1   1   1   .   .   .   .   .   .   .   2   
    Core                   6    | .   .   .   2   1   1   .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   .   2   5   4   4   1   1   .   .   .   .   .   .   
    Treads                 15   | 1   .   1   5   2   4   1   1   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  34   | 1   1   1   3   5   3   .   5   .   .   .   2   3   10  
    Device                 20   | .   .   .   2   3   3   .   4   .   .   .   2   3   3   
    Storage                4    | 1   1   .   .   .   .   .   1   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   2   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   1   1   .   .   .   .   .   .   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   .   1   5   2   6   .   2   .   .   .   .   .   5   
    Energy Gun             11   | .   .   .   3   2   5   .   1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   1   .   1   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   3   .   1   .   .   .   .   .   .   .   .   
Parts Lost                 36   | .   .   6   1   6   7   1   3   .   .   .   6   .   6   
  Power                    6    | .   .   1   .   2   .   .   .   .   .   .   2   .   1   
  Propulsion               11   | .   .   2   1   2   2   1   1   .   .   .   1   .   1   
  Utility                  6    | .   .   1   .   .   3   .   .   .   .   .   .   .   2   
  Weapon                   13   | .   .   2   .   2   2   .   2   .   .   .   3   .   2   
  Highest Loss Streak      7    | .   .   6   1   5   7   1   1   .   .   .   4   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     74   | .   85  81  94  92  95  99  74  69  69  69  61  27  58  
  Engine                   4    | .   14  11  .   1   1   9   5   7   7   7   5   .   1   
  Core                     1    | .   .   .   8   5   7   .   1   .   .   .   .   .   .   
  Treads                   11   | .   14  13  31  24  24  26  14  7   7   7   .   .   .   
  Leg                      1    | .   .   .   .   1   .   .   1   .   .   .   6   6   1   
  Wheel                    1    | .   14  13  .   .   .   .   .   .   .   .   .   .   3   
  Device                   14   | .   .   .   13  17  17  18  14  15  15  15  15  14  15  
  Storage                  4    | .   14  13  .   .   .   .   5   7   7   7   6   .   4   
  Processor                8    | .   .   .   .   17  18  18  9   7   7   7   7   6   5   
  Protection               2    | .   .   2   8   .   .   .   .   .   .   .   .   .   6   
  Energy Gun               14   | .   .   .   19  15  19  18  20  23  23  23  18  .   .   
  Energy Cannon            1    | .   .   .   2   9   6   9   .   .   .   .   .   .   .   
  Ballistic Gun            2    | .   28  26  8   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   14  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             66   | 12  27  28  17  17  21  21  39  38  38  38  38  6   66  
  Greatest Support         90   | 20  16  16  60  60  60  60  88  36  36  36  90  3   89  
  Greatest Overweight (x)  2    | .   1   2   .   1   .   .   2   1   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   5   5   15  15  15  15  15  5   15  
  Average Capacity         11   | 6   14  14  5   5   5   5   12  15  15  15  13  5   13  
  Most Carried             11   | 3   10  11  5   5   5   5   11  9   9   9   9   5   7   
  Average Carried          7    | 2   8   10  4   4   4   5   8   9   9   9   8   4   5   
  Final Capacity           15   | 8   15  5   5   5   5   5   15  15  15  15  5   5   15  
  Final Carried            10   | 3   10  5   5   5   5   5   9   9   9   9   5   4   4   
Scrap Engine Consumption   112  | .   .   .   .   .   .   .   63  2   3   .   8   3   33  
  Constructs Created       8    | .   .   .   .   .   .   .   5   .   .   .   .   .   3   
  Constructs Modified      29   | .   .   .   .   .   .   .   19  1   .   .   2   .   7   

 Class Distribution 
--------------------
 38% | Construct
 29% | Mutant
 12% | Scavenger-Gunner
 10% | Gunner
  3% | Scavenger-Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -8/Garrison
        Construct | -7/Factory
        Construct | -7/Lower Caves
        Construct | -7/Lower Caves
        Construct | -7/Data Miner
        Construct | -6/Proximity Caves
           Mutant | -6/Factory
           Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Matter Collected           1732 | 220 .   77  240 115 135 10  92  28  17  .   96  8   694 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4494 | .   .   94  692 508 564 682 915 36  .   .   58  .   945 
  Parts                    175  | .   .   2   39  23  16  23  42  .   .   .   .   .   30  
Haulers Intercepted        4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  81   | .   .   3   15  10  7   13  15  1   .   .   1   .   16  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Guns                     55   | .   .   3   13  7   7   10  14  .   .   .   1   .   .   
  Cannons                  12   | .   .   .   2   2   .   2   .   .   .   .   .   .   6   
Classes Destroyed          14   | .   .   2   4   1   .   2   .   .   .   .   1   .   4   
  Worker                   9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   4    | .   .   .   2   .   2   .   .   .   .   .   .   .   .   
  Recycler                 6    | .   .   .   1   .   1   .   3   .   .   .   .   .   1   
  Watcher                  2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Swarmer                  5    | .   .   .   4   .   .   .   1   .   .   .   .   .   .   
  Grunt                    37   | .   .   2   8   6   6   2   7   .   .   .   .   .   6   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   3   2   1   8   3   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   2   .   1   .   .   .   .   .   .   2   
  Programmer               13   | .   .   .   .   .   .   2   4   1   .   .   .   .   6   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   .   1   4   6   6   7   5   1   .   .   1   .   9   
  Combat Bots Only         7    | .   .   1   4   6   6   7   3   1   .   .   1   .   5   
Max Kills in Single Turn   4    | .   .   1   1   1   1   1   1   1   .   .   1   .   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               8987  | .    23   970  254  880  623  540  1052 60   .    .    1571 .    3014 
  Core                     1197  | .    6    239  53   170  99   90   157  .    .    .    185  .    198  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  54    | .    .    52   2    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1168  | .    .    .    .    .    .    .    427  .    30   .    33   .    678  
Core Remaining (%)         62    | 100  .    2    86   .    .    34   .    .    .    .    51   100  .    
Volleys Fired              240   | .    .    13   33   19   37   32   56   3    .    .    15   .    32   
  Largest                  3     | .    .    2    3    3    3    3    3    2    .    .    3    .    2    
  Hottest                  198   | .    .    40   198  198  197  197  185  108  .    .    197  .    126  
Shots Fired                564   | .    .    26   96   55   88   82   135  8    .    .    38   .    36   
  Gun                      454   | .    .    26   94   36   67   50   135  8    .    .    38   .    .    
  Cannon                   110   | .    .    .    2    19   21   32   .    .    .    .    .    .    36   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  94    | .    .    26   32   .    .    .    .    .    .    .    .    .    36   
  Thermal                  435   | .    .    .    64   55   82   82   135  8    .    .    9    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          35    | .    .    .    .    .    6    .    .    .    .    .    29   .    .    
  Robot Hit Streak         34    | .    .    5    14   17   22   34   28   11   .    .    7    .    24   
  Robot Miss Streak        7     | .    .    2    7    2    3    1    2    2    .    .    4    .    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    .    1    1    .    1    .    1    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    .    1    .    1    .    .    .    1    .    .    
Shots Hit Robots           457   | .    .    19   61   40   57   57   103  7    .    .    22   .    91   
  Core Hits                171   | .    .    9    31   20   19   17   41   1    .    .    7    .    26   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Critical Strikes         35    | .    .    .    3    2    3    2    4    .    .    .    .    .    21   
    Burn                   14    | .    .    .    3    2    3    2    4    .    .    .    .    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Smash                  18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
Melee Attacks              77    | .    .    .    .    .    .    .    .    .    .    .    .    .    77   
  Impact                   77    | .    .    .    .    .    .    .    .    .    .    .    .    .    77   
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        11    | .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Damage Inflicted           11237 | .    .    225  856  701  969  1296 1924 131  .    .    365  .    4770 
  Guns                     5510  | .    .    219  815  434  737  890  1919 131  .    .    365  .    .    
  Cannons                  2008  | .    .    .    41   267  232  406  .    .    .    .    .    .    1062 
  Explosions               750   | .    .    .    .    .    .    .    .    .    .    .    .    .    750  
  Melee                    2958  | .    .    .    .    .    .    .    .    .    .    .    .    .    2958 
  Ramming                  11    | .    .    6    .    .    .    .    5    .    .    .    .    .    .    
  Kinetic                  1437  | .    .    219  156  .    .    .    .    .    .    .    .    .    1062 
  Thermal                  5713  | .    .    .    700  701  882  1296 1919 131  .    .    84   .    .    
  Explosive                750   | .    .    .    .    .    .    .    .    .    .    .    .    .    750  
  Electromagnetic          368   | .    .    .    .    .    87   .    .    .    .    .    281  .    .    
  Impact                   2958  | .    .    .    .    .    .    .    .    .    .    .    .    .    2958 
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    4    2    .    .    .    2    4    4    4    4    .    15   
  Average Corruption       4     | .    .    2    2    .    .    .    2    3    4    4    4    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  93    | .    .    .    4    .    .    .    7    22   7    2    26   .    25   
    Message Errors         23    | .    .    .    1    .    .    .    2    4    4    .    4    .    8    
    Matter Fused           22    | .    .    .    2    .    .    .    1    4    1    .    7    .    7    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    2    5    .    1    4    .    3    
    Energy Discharges      11    | .    .    .    .    .    .    .    1    2    2    .    3    .    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    4    .    1    5    .    2    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    1    .    .    
    Misfires               3     | .    .    .    1    .    .    .    .    2    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1486  | .    .    .    .    .    .    15   .    .    .    .    .    .    1471 
  Projectiles              57    | .    .    .    .    .    .    15   .    .    .    .    .    .    42   
  Explosions               17    | .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Melee                    1412  | .    .    .    .    .    .    .    .    .    .    .    .    .    1412 
Knockbacks                 34    | .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Impact                   18    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Kinetic                  13    | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Self-Inflicted Damage      3     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    .    2    .    .    .    .    1    .    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        350   | .    .    35   350  198  199  199  198  164  .    184  342  .    247  
  Average Temperature      105   | .    .    14   97   120  128  112  101  67   .    104  104  .    100  
  Received Heat Transfer   2364  | .    6    383  105  270  387  162  369  .    .    .    397  .    285  
  Effects                  4     | .    .    .    2    .    .    .    .    .    .    .    .    .    2    
    Energy Bleed           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    2    .    .    .    .    .    .    .    9    
  Impact Corruptions       48    | .    .    .    .    .    .    .    .    .    .    .    .    .    48   
Robots Melted              4     | .    .    .    .    1    .    1    1    1    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    1    .    1    1    1    .    .    .    .    .    
  Parts Melted             32    | .    .    .    4    4    7    8    8    1    .    .    .    .    .    
  Heat Transferred         11627 | .    .    .    1887 1665 2146 2081 3330 370  .    .    148  .    .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Peak Influence             617  | .   41  75  289 381 402 617 345 .   .   .   .   149 386 
  Initial                  323  | .   .   15  .   89  160 261 323 .   .   .   .   137 72  
  Average                  167  | .   25  36  118 263 164 453 207 .   .   .   .   139 85  
Maximum Alert Level        2    | .   .   .   1   1   2   2   1   .   .   .   .   .   1   
  Low Security (%)         64   | 100 100 100 81  22  61  .   48  .   .   .   .   100 90  
  Level 1                  30   | .   .   .   18  77  35  34  51  .   .   .   .   .   9   
  Level 2                  5    | .   .   .   .   .   3   64  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   .   .   1   1   .   3   .   .   .   1   .   5   
  Investigation            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            5    | .   .   .   .   .   .   .   2   .   .   .   .   .   3   
  Reinforcement            5    | .   2   .   .   1   .   .   1   .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Distress Signals           10   | .   1   .   3   1   1   1   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              208  | .   9   23  23  13  17  15  28  1   .   .   30  .   49  
  Peak Tracking Total      17   | .   10  17  4   5   5   6   4   1   .   .   15  .   11  
  Tactical Retreats        16   | .   .   1   1   1   .   .   1   .   .   .   9   .   3   

 Traps                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Traps Triggered            6    | .   .   .   .   .   2   .   1   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Machines Disabled          15   | .   .   .   .   1   2   3   1   .   .   .   .   .   8   
  Max in Single Turn       4    | .   .   .   .   1   1   1   1   .   .   .   .   .   4   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Machines Accessed          21   | .   4   .   2   1   2   2   3   .   1   4   .   .   2   
  Terminals                15   | .   4   .   2   1   1   2   3   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   19  .   7   3   4   3   4   .   1   29  .   .   3   
  Successful               53   | .   10  .   3   .   4   2   4   .   1   29  .   .   .   
  Failed                   19   | .   8   .   4   3   .   1   .   .   .   .   .   .   3   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   14  .   7   3   1   .   .   .   .   .   .   .   .   
  Terminals                42   | .   19  .   7   3   3   3   4   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   6   .   .   .   2   2   4   .   1   29  .   .   .   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           12   | .   1   .   .   .   1   .   .   .   .   10  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        4    | .   1   .   .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   4   .   3   .   1   .   .   .   .   .   .   .   .   
  Terminals                8    | .   4   .   3   .   1   .   .   .   .   .   .   .   .   
    Track                  2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Operators              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   4   .   2   1   1   1   2   .   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   12   | .   1   .   .   .   1   .   .   .   .   10  .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Total Allies               15   | .   .   3   1   .   10  .   .   .   .   .   1   .   .   
  Largest Group            10   | .   .   3   1   .   10  8   .   .   .   .   1   .   .   
  Highest-Rated Group      173  | .   .   40  10  .   173 141 .   .   .   .   96  .   .   
  Highest-Rated Ally       96   | .   .   16  10  .   29  29  .   .   .   .   96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               92   | .   .   10  .   .   53  10  .   .   .   .   19  .   .   
  Total Damage             1831 | .   .   112 .   .   772 133 .   .   .   .   814 .   .   
  Kills                    17   | .   .   1   .   .   10  2   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Sto Gar Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               9152 | 71   232  254  681  370  576  539  2054 926  292  159  966  87   1945 
Spaces Moved               4950 | 50   196  187  318  155  259  233  975  457  146  80   964  149  781  
  Core                     401  | 2    .    23   .    .    .    .    .    .    .    .    201  149  26   
  Treads                   2471 | 2    .    .    271  147  259  233  838  457  146  80   38   .    .    
  Legs                     1126 | .    .    .    .    8    .    .    137  .    .    .    725  .    256  
  Wheels                   952  | 46   196  164  47   .    .    .    .    .    .    .    .    .    499  
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  50   80   120  160  160  110  201  201  201  50   50   89   
  Average Speed            136  | 100  113  106  148  158  160  160  153  201  201  201  89   53   121  
  Slowest Speed            216  | 160  115  115  160  190  160  160  201  201  201  201  201  100  216  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 4    37   38   28   18   37   38   29   57   31   70   94   4    20   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        3    | .    1    .    .    .    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    .    1    1    1    .    .    1    1    1    1    .    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    2    2    .    1    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          37   | .    .    .    .    .    1    .    .    .    .    .    .    .    36   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    1    .    .    .    .    .    .    .    2    
  AOE                      34   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Sto  Gar  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      6771 | 67   204  215  462  236  348  336  1425 459  145  79   1033 156  1606 
  Wait                     1358 | 9    .    8    75   40   28   72   367  .    .    .    48   3    708  
  Move                     4936 | 49   195  186  317  154  258  231  974  456  145  79   963  148  781  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  42   | 3    7    1    9    6    4    .    9    .    .    .    .    1    2    
  Fast Attach              47   | 6    1    .    9    5    9    1    2    .    .    .    .    1    13   
  Attach                   33   | .    .    4    4    7    3    .    6    .    .    .    3    2    4    
  Detach                   6    | .    .    .    .    1    .    .    2    .    .    .    1    .    2    
  Swap                     8    | .    .    .    3    1    3    .    .    .    .    .    .    .    1    
  Drop                     37   | .    1    1    12   3    6    .    8    .    .    .    3    1    2    
  Fire                     240  | .    .    13   33   19   37   32   56   3    .    .    15   .    32   
  Melee                    61   | .    .    .    .    .    .    .    .    .    .    .    .    .    61   
  Ram                      2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-8/Storage
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac x4 / [*Low])
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 15)
   72 | -11/Scrapyard      | Entered Materials
  108 | -10/Materials      | Central database locked down
  199 | -10/Materials      | Discovered new exit (range 12)
  201 | -10/Materials      | Identified exit to Mines
  304 | -10/Materials      | Entered Mines
  318 | -10/Mines          | Build established: Mutant
  415 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  478 | -10/Mines          | Assembled infested the area
  514 | -10/Mines          | Core integrity fell below 50%
  547 | -10/Mines          | Core integrity fell below 20%
  556 | -10/Mines          | Discovered new exit (range 5)
  558 | -10/Mines          | Entered Materials
  558 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  577 | -9/Materials       | Lost 6 parts (1p2n1u2w)
 1230 | -9/Materials       | Discovered new exit (range 6)
 1239 | -9/Materials       | Entered another Materials area
 1239 | -8/Materials       | Evolved 2 slots: Utility x2
 1397 | -8/Materials       | Build established: Scavenger-Gunner
 1519 | -8/Materials       | Lost 5 parts (1p2n2w)
 1543 | -8/Materials       | Discovered new exit (range 7)
 1609 | -8/Materials       | Entered Storage
 1711 | -8/Storage         | Lost 7 parts (2n3u2w)
 2068 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 2085 | -8/Storage         | Garrison activated, responded to threat
 2173 | -8/Storage         | Identified exit to Garrison
 2185 | -8/Storage         | Entered Garrison
 2185 | -8/Garrison        | Accompanied by 8 allies
 2206 | -8/Garrison        | Triggered checkpoint
 2220 | -8/Garrison        | Triggered checkpoint
 2237 | -8/Garrison        | Installed Relay Interface Framework
 2242 | -8/Garrison        | Core integrity fell below 50%
 2292 | -8/Garrison        | Destroyed 7 combat bots
 2308 | -8/Garrison        | Discovered new exit (range 46)
 2308 | -8/Garrison        | Discovered new exit (range 48)
 2308 | -8/Garrison        | Discovered new exit (range 79)
 2346 | -8/Garrison        | Garrison Relay disabled
 2375 | -8/Garrison        | Garrison Relay disabled
 2482 | -8/Garrison        | Triggered checkpoint
 2709 | -8/Garrison        | Expanded RIF knowledge: Threat Obfuscation
 2724 | -8/Garrison        | Entered Factory
 2724 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 2746 | -7/Factory         | Found Scrap Engine
 2858 | -7/Factory         | Discovered new exit (range 19)
 3083 | -7/Factory         | Build established: Gunner
 4021 | -7/Factory         | Build established: Construct
 4251 | -7/Factory         | Identified exit to Factory
 4556 | -7/Factory         | Discovered new exit (range 14)
 4778 | -7/Factory         | Entered Lower Caves
 4800 | -7/Lower Caves     | Learned Factory stockpile data
 5658 | -7/Lower Caves     | Discovered new exit (range 9)
 5686 | -7/Lower Caves     | Learned Factory stockpile data
 5704 | -7/Lower Caves     | Entered another Lower Caves area
 5713 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 5968 | -7/Lower Caves     | Discovered new exit (range 15)
 5996 | -7/Lower Caves     | Entered Data Miner
 5996 | -7/Data Miner      | Discovered new exit (range 6)
 6035 | -7/Data Miner      | Met Data Miner
 6079 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 6079 | -7/Data Miner      | Learned location of Section 7 (-2)
 6109 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 6155 | -7/Data Miner      | Entered Proximity Caves
 6188 | -6/Proximity Caves | Escorted by Enhanced Grunt
 6525 | -6/Proximity Caves | Learned Factory stockpile data
 6640 | -6/Proximity Caves | Spotted B-75 Beast
 6872 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 6977 | -6/Proximity Caves | Lost 4 parts (2p2w)
 7112 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 7116 | -6/Proximity Caves | Learned Factory stockpile data
 7121 | -6/Proximity Caves | Entered Factory
 7121 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 7186 | -6/Factory         | Discovered new exit (range 10)
 7208 | -6/Factory         | Entered another Factory area
 7208 | -5/Factory         | Evolved 2 slots: Utility x2
 7417 | -5/Factory         | Build established: Mutant
 8626 | -5/Factory         | System corruption reached 10%
 9149 | -5/Factory         | Cargo convoy interrupted
 9153 | -5/Factory         | Self-destructed

 Last Messages 
---------------
09135_ K-01 Serf collects debris.
09137_ Arm. Scrap Engine consumes KE Penetrator.
09138_ K-01 Serf collects debris. <x4>
09148_ C-30 ARC bursts open, deploying its payload.
09148_ X-72 Disruptor unfolds itself.
09148_ X-67 Chaingunner unfolds itself.
09148_ P-70 Sage unfolds itself.
09148_ H-66 Slayer unfolds itself.
09148_ M-28 Smith unfolds itself.
09148_ C-30 ARC bursts open, deploying its payload.
09148_ P-70 Sage unfolds itself.
09148_ H-66 Slayer unfolds itself.
09148_ M-28 Smith unfolds itself.
09149_ ALERT: Cargo convoy interrupted, initiating access lockdown.
09149_ Slug penetrates Wall.
09149_ Slug penetrates X-72 Disruptor.
09150_ X-72 Disruptor knocked back.
09151_ K-01 Serf collects debris.
09153_ L31Z4U<JYA3&FC6U|T3QF7X,EU8E4OAPM0PE8
09153_ Penetrated by Slug. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????   ????????????????????????????????????????? |
| ??????    ???????????????????????????????????????? |
| ###????   ???????????????????????????????????????? |
|   #?????  ########??????????? "??????????????????? |
| # #?????         ##########   ???????????????????? |
| # #??????                    ????????????????????? |
| # #???????                  ?????????????????????? |
| # #???????                ???????????????????????? |
| # #????????            ??????????????????????????? |
| #+##########        ?????????????????????????????? |
|            #     #???????????????????????????????? |
|            #     #???????????????????????????????? |
|            +     #???????????????????????????????? |
|   """ """  #     #????????????######?????#???????? |
|   """ """  #     ##############    #???? #???????? |
|   """ """  #     #            #    #??   #???????? |
|            #     #            #  [ #?    #???????? |
|   """      #     #            #    #     #######   |
|   """      #w    #            #    #               |
|   """ " F" #     #            # =  #               |
|       """" #     A     u!u  % #%%= +               |
|            #     #     !! u   +%   #               |
| ############     /i    !      #  % #??             |
| ??????????#     ##  %     %   ;;####????########   |
| ??????????#     ## m phph     ##?????????????????? |
| ??????????#     ##  R  x @    ;#?????????????????? |
| ?????????##     ## k hpx      ##?????????????????? |
| ???########     #####/############???????????????? |
| ???#              ### ##         #???????????????? |
| ???#              ### ##  """"   #???????????????? |
|   ?#                   #  """"   #???????????????? |
|    #                   /     "   #???????????????? |
|    #                   #  """"  !#?????????=?????? |
|    #                  %#         #???????????????? |
|    #                   #         #???????????????? |
| +###                   #         #???????????????? |
|                        # ###########?????????????? |
|                        ###         #?????????????? |
|                          #!        #?????????????? |
|                          #         #?????????????? |
|                          # """ """ #?????????????? |
| ######+###########       + """ """ #?????????????? |
| ???             =#       # """ """ #?????????????? |
| ??? ?"" """   ## #!%     #         #?????????????? |
| ?????????????????#       #         #?????????????? |
| ?????????????????##     ############?????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     #????????????????????????? |
| ??????????????????#     T????????????????????????? |
| ??????????????????#      #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           121
Coolant Potential          100
Energy Generation          34
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             675
Weapon Shielding           33
Evasion (%)                56
Targeting Accuracy         12
Recoil Reduction           4

 Item Schematics 
-----------------
                Sml. Laser | -10/Materials | Hacked
             Gatling Laser | -8/Storage    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
         Cld. Aerolev Unit | -7/Data Miner | Free
      Exp. Power Shielding | -7/Data Miner | Free
          Imp. Heavy Laser | -7/Data Miner | Free
            Linear Gravjet | -7/Data Miner | Free
       Adv. Cooling System | -7/Data Miner | Free
                 Drone Bay | -7/Data Miner | Free
  Adv. Hardlight Generator | -7/Data Miner | Free
                  Wave Gun | -7/Data Miner | Free

 Robot Schematics 
------------------
  W-25 Informer | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
    H-66 Slayer | -7/Data Miner | Free
  X-62 Marksman | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialPhasingProcessor
  Manual?         0
Play Time         01:06:49
  Cumulative      198.7 hours
  Start           2022.10.04 @ 21:20:17
  End             2022.10.07 @ 20:41:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          256
  Rogue           212
  Adventurer      4
  Explorer        40
Win Type          -
  Total           6
  Types           5/1/0/0/0/0/0/0/0
Lore%             51
Gallery%          74
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0d3d2227-497a-4967-b900-d7d095e8a485