Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 15:49:53 Player: NeoBioHazard Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (191) 955 Value Destroyed (6486) 6486 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (4089) 4089 TOTAL SCORE: 14670 Bonus ------- High Alert Combat Kills 2042 Follower Combat Kills 850 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -203 Cogmind --------- Core Integrity 0/700 Matter 244/300 Energy 78/100 System Corruption 6% Temperature Cool (60) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (4) ------- Mass Driver Mass Driver > --- INVENTORY (15) --- High-capacity Matter Pod (200) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Weapon Cycler > --- WEAPON ----------- Heavy Mass Driver Heavy Mass Driver > --- INVENTORY -------- Deuterium Engine Light Treads Improved Heat Sink High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Hardened Light Armor Plating Hardened Medium Armor Plating Tractor Beam Mass Driver Mass Driver Heavy Mass Driver Heavy Mass Driver [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Slots Evolved 6 | . . 2 2 . . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . Utility 2 | . . . 1 . . 1 . . Weapon 2 | . . 2 . . . . . . Parts Attached 86 | 6 2 23 4 12 9 4 14 12 Power 8 | 1 . 3 . . . 1 2 1 Engine 8 | 1 . 3 . . . 1 2 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 27 | 2 . 5 3 6 . 1 5 5 Treads 27 | 2 . 5 3 6 . 1 5 5 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 2 5 1 . 3 2 2 4 Device 9 | . 1 . . . 1 2 2 3 Storage 4 | 1 1 2 . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 6 | . . 3 . . 2 . . 1 Artifact . | . . . . . . . . . Weapon 31 | 2 . 10 . 6 6 . 5 2 Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 16 | 2 . 6 . 6 2 . . . Ballistic Cannon 14 | . . 3 . . 4 . 5 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 29 | . . 1 . 4 2 . 5 17 Power 3 | . . . . . 1 . . 2 Propulsion 7 | . . . . . . . 2 5 Utility 10 | . . . . . 1 . 2 7 Weapon 9 | . . 1 . 4 . . 1 3 Highest Loss Streak 5 | . . 1 . 2 1 . 3 5 To Critical Strikes 2 | . . . . . . . . 2 Average Backups 13 | . 7 14 14 14 14 12 14 10 Power 1 | . 1 2 2 3 2 1 1 . Propulsion 1 | . . . . . 1 . 1 . Utility 7 | . 2 7 7 8 8 7 6 5 Weapon 3 | . 3 4 4 2 1 4 4 2 Tool/Special . | . . . . . . . . . Unused Backups 26 | . . 10 . 2 3 . 7 4 Power 4 | . . 3 . . 1 . . . Propulsion . | . . . . . . . . . Utility 12 | . . 5 . 1 . . 2 4 Weapon 10 | . . 2 . 1 2 . 5 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 99 99 98 96 98 94 73 Engine 8 | . 14 11 9 9 6 6 7 6 Treads 25 | . 28 22 26 27 27 29 26 24 Device 8 | . 11 1 . . 3 15 21 16 Storage 9 | . 14 11 9 9 9 7 7 7 Processor 2 | . . . 9 9 4 . . . Protection 5 | . . 9 9 9 9 7 . 1 Ballistic Gun 18 | . 28 27 36 34 27 . . . Ballistic Cannon 13 | . . 15 . . 8 30 28 14 Peak Build Rating 63 | 6 8 21 24 24 30 35 54 63 Average Rating 29 | 4 7 16 23 22 24 33 44 50 On Entrance 21 | . 6 8 21 24 21 27 35 54 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 14 30 45 45 45 53 66 73 80 Greatest Support 88 | 40 40 40 60 60 60 80 80 88 Greatest Overweight (x) 3 | . . 1 . . . . 1 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 15 Most Carried 15 | 2 12 15 15 15 15 14 15 15 Average Carried 13 | . 7 14 14 14 14 12 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 2 12 15 15 15 15 14 15 4 Class Distribution -------------------- 39% | Scavenger-Gunner 24% | Tank 16% | Gunner 9% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Matter Collected 8424 | 182 535 2344 199 742 732 129 1265 2296 Remotely 2031 | . 421 617 . . . . . 993 Salvage Created 5738 | . 237 1494 253 1155 833 129 595 1042 Parts 311 | . 20 86 10 71 47 5 31 41 Haulers Intercepted 9 | . . 5 . . 2 1 . 1 Recyclers Shooed 5 | . 2 2 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Combat Hostiles Destroyed 147 | . 5 27 7 30 18 3 29 28 Guns 65 | . 5 11 7 30 12 . . . Cannons 82 | . . 16 . . 6 3 29 28 Classes Destroyed 16 | . 5 5 1 . . . 4 1 Worker 12 | . 1 3 . . 4 . . 4 Builder 5 | . . 2 . . . . . 3 Tunneler 1 | . . 1 . . . . . . Hauler 9 | . . 5 . . 2 1 . 1 Recycler 7 | . 1 2 . . 2 . . 2 Watcher 9 | . 1 5 . . 1 . . 2 Swarmer 37 | . 3 6 3 10 7 . 7 1 Cutter 1 | . . . . . . . 1 . Grunt 62 | . 2 15 2 14 6 2 7 14 Brawler 7 | . . . . . . . 1 6 Duelist 4 | . . 1 . 1 . . . 2 Sentry 23 | . . 5 1 5 3 1 8 . Specialist 2 | . . . . . . . . 2 Hunter 8 | . . . 1 1 2 . 2 2 Programmer 3 | . . . . . . . 2 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 15 | . 3 7 3 5 4 2 15 13 Combat Bots Only 15 | . 2 3 3 5 3 2 15 9 Max Kills in Single Turn 3 | . 1 2 1 2 2 1 1 3 Gunslinging 1 | . . . . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Hostile Shots Fired 801 | . 17 78 20 122 62 12 184 306 Missed 206 | . 5 17 4 33 19 3 51 74 Hits 595 | . 12 61 16 89 43 9 133 232 Melee 32 | . . 1 . 3 . . 1 27 Projectile 563 | . 12 60 16 86 43 9 132 205 AOE 1 | . . . . . . . 1 . Critical Strikes 22 | . . . . . 1 . 4 17 Damage Taken 8832 | . 127 678 208 1369 541 82 1586 4241 Core 1047 | . 26 41 28 189 54 . 63 646 Absorbed by Shields 8 | . . . . . . 8 . . Regen/Repaired (Parts) 71 | . . . . . 71 . . . Core Remaining (%) 82 | 100 89 89 . . 50 . . . Volleys Fired 353 | . 23 72 12 58 42 6 55 85 Largest 4 | . 2 4 4 4 4 4 4 2 Hottest 168 | . 40 125 92 92 148 148 168 130 Shots Fired 1146 | . 46 274 48 205 168 24 213 168 Gun 567 | . 46 136 48 205 132 . . . Cannon 579 | . . 138 . . 36 24 213 168 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1144 | . 46 272 48 205 168 24 213 168 Thermal 2 | . . 2 . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 20 | . 10 14 20 20 11 4 13 10 Robot Miss Streak 12 | . 4 12 2 4 11 6 8 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 13 | . . . 1 11 1 . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . Shots Hit Robots 684 | . 27 136 34 136 108 16 134 93 Core Hits 400 | . 13 57 12 57 64 20 134 43 Critical Kills 3 | . . 1 1 1 . . . . Critical Parts Destroyed 3 | . . . . 3 . . . . Critical Strikes 23 | . . 4 1 4 . . 3 11 Destroy 6 | . . 1 1 4 . . . . Blast 17 | . . 3 . . . . 3 11 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17563 | . 362 2476 476 2047 1772 283 3425 6722 Guns 5327 | . 362 1280 476 1992 1217 . . . Cannons 11569 | . . 1196 . . 472 283 3425 6193 Explosions 653 | . . . . 55 83 . . 515 Melee . | . . . . . . . . . Ramming 14 | . . . . . . . . 14 Kinetic 16882 | . 362 2462 476 1992 1689 283 3425 6193 Thermal 529 | . . 14 . . . . . 515 Explosive 138 | . . . . 55 83 . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 Average Corruption 5 | . . . . . . . . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . . . . . . . 9 Message Errors 3 | . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 530 | . . 12 . . . . 9 509 Projectiles 433 | . . 12 . . . . 9 412 Explosions 97 | . . . . . . . . 97 Melee . | . . . . . . . . . Knockbacks 81 | . . 12 . . 7 3 21 38 Impact . | . . . . . . . . . Kinetic 70 | . . 11 . . 7 3 18 31 Secondary 11 | . . 1 . . . . 3 7 Self-Inflicted Damage 70 | . . . . 70 . . . . Shots 1 | . . . . 1 . . . . Rammed 2 | . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . 2 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 417 | . 2 369 194 367 286 49 132 417 Average Temperature 95 | . 2 101 68 97 69 21 39 153 Received Heat Transfer 3079 | . 36 222 63 513 162 34 330 1719 Effects 10 | . . 3 . 4 . . . 3 Shutdowns 1 | . . . . . . . . 1 Energy Bleed 2 | . . 2 . . . . . . Interference 4 | . . . . 3 . . . 1 Matter Decay 1 | . . . . . . . . 1 Short Circuit 2 | . . 1 . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 587 | . . 37 . . . . . 550 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Maximum Alert Level 5 | . . 1 . 3 3 2 4 5 Low Security (%) 29 | 100 100 74 100 10 . . . . Level 1 13 | . . 25 . 24 . 84 3 . Level 2 18 | . . . . 28 46 16 30 12 Level 3 21 | . . . . 35 53 . 37 11 Level 4 12 | . . . . . . . 28 45 Level 5 4 | . . . . . . . . 30 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1917 | . 55 330 111 1046 900 409 1294 1917 Initial 679 | . . . 5 65 509 409 270 679 Average 591 | . 15 98 53 600 693 391 866 1354 Influence Increases 6123 | . 171 857 191 1041 781 77 1114 1891 Destroy 0b10 Robot/C 3480 | . 100 540 140 660 400 60 700 880 Destroy 0b10 Robot/NC 245 | . 15 90 . . 65 5 . 70 Destroy Leader 550 | . 22 140 40 20 118 12 30 168 Allied During Kill 239 | . . . . 27 13 . 74 125 Successful Hack 128 | . 19 19 10 30 22 . 28 . Disable Machine 345 | . . 15 . . 75 . . 255 Anti-Garrison Action 550 | . . . . 200 . . 200 150 Destroy Structure 346 | . . 8 1 59 73 . 37 168 Lose Combat Pursuer 240 | . 15 45 . 45 15 . 45 75 Influence Decreases 4229 | . 171 844 103 96 927 591 206 1291 Entered New Map 1803 | . . . 8 36 537 491 116 615 Time Decay 1696 | . 171 494 95 . 350 100 . 486 Lost Part 290 | . . 10 . 40 20 . 50 170 Lost Ally 100 | . . . . 20 20 . 40 20 Purge Threat 340 | . . 340 . . . . . . Squads Dispatched 21 | . 1 2 1 . 2 1 . 14 Investigation 6 | . . 2 1 . 2 . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 4 | . 1 . . . . . . 3 Assault 6 | . . . . . . . . 6 Garrison 3 | . . . . . . 1 . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Distress Signals 8 | . 1 1 1 . 4 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 218 | . 9 37 8 34 25 3 40 62 Peak Tracking Total 11 | . 4 5 4 4 3 2 8 11 Tactical Retreats 12 | . 1 2 . 2 1 . 2 4 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Traps Triggered 10 | . . 1 1 . . . 5 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Disabled 26 | . . 1 . 2 5 . . 18 Max in Single Turn 5 | . . 1 . 2 2 . . 5 Garrison Access 1 | . . . . . . . . 1 Phase Generator 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Machines Accessed 32 | . 5 8 2 3 7 1 2 4 Terminals 26 | . 5 7 1 3 5 . 2 3 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . 1 . . 1 . . 1 Garrison Access 2 | . . . 1 . . 1 . . Total Hacks 88 | . 16 34 6 5 16 1 3 7 Successful 37 | . 6 14 3 2 7 1 2 2 Failed 49 | . 9 20 3 3 8 . 1 5 Catastrophic 11 | . . 3 . 1 2 . . 5 Database Lockouts 2 | . 1 . . . 1 . . . Manual 66 | . 13 31 3 . 14 . . 5 Terminals 75 | . 16 31 3 5 12 . 3 5 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . . . 2 . . . Recycling Units . | . . . . . . . . . Scanalyzers 7 | . . 3 . . 2 . . 2 Garrison Access 4 | . . . 3 . . 1 . . Terminal Hacks 20 | . 3 9 1 2 3 . 2 . Robot Analysis 2 | . 2 . . . . . . . Branch Access Points 2 | . . 1 . . 1 . . . Emergency Access Points 2 | . . . . 1 . . 1 . Unreport Threat 4 | . . 4 . . . . . . Locate Traps 8 | . 1 4 1 . 2 . . . Patrol Navigation 1 | . . . . . . . 1 . Security Stations 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . 1 . . 1 . . 2 Retrieve Study 4 | . . 1 . . 1 . . 2 Garrison Access Hacks 2 | . . . 1 . . 1 . . Unlock Access 2 | . . . 1 . . 1 . . Unauthorized Hacks 9 | . 3 4 1 . 1 . . . Terminals 9 | . 3 4 1 . 1 . . . Botnet 9 | . 3 4 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 28 | . 5 8 2 3 6 . . 4 Full Trace Events 6 | . 1 1 . 1 2 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 1 . . 1 . . 2 Parts Repaired 1 | . . . . . 1 . . . Time 32 | . . . . . 32 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Used RIF Installer 2 | . . . . 1 . . 1 . Zone Cloak 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . 3 . . 3 . Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total Allies 8 | . . . . 3 . . 5 . Largest Group 4 | . . . . 3 1 . 4 3 Highest-Rated Group 217 | . . . . 76 34 . 217 196 Highest-Rated Ally 95 | . . . . 34 34 . 95 95 Total Orders . | . . . . . . . . . Ally Attacks 135 | . . . . 13 9 . 58 55 Total Damage 4035 | . . . . 319 722 . 1379 1615 Kills 33 | . . . . 3 6 . 6 18 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Turns Passed 8848 | 73 520 2192 210 1721 799 200 1855 1278 Spaces Moved 4048 | 41 269 831 94 923 374 90 912 514 Core 2 | 2 . . . . . . . . Treads 4046 | 39 269 831 94 923 374 90 912 514 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 Average Speed 178 | 154 160 221 160 160 160 160 175 182 Slowest Speed 410 | 160 160 240 160 160 160 160 240 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 4 66 63 8 92 50 2 78 16 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 221 | . . . . 75 18 . 14 114 Melee . | . . . . . . . . . Projectile 81 | . . . . . 1 . 14 66 AOE 140 | . . . . 75 17 . . 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Total 4900 | 48 312 1039 125 1046 486 130 1064 650 Wait 197 | . 8 61 11 4 46 28 20 19 Move 4040 | 40 268 830 94 921 373 90 910 514 Hop . | . . . . . . . . . Pick Up 66 | 2 10 23 2 4 6 1 14 4 Fast Attach 20 | 6 1 1 . 2 1 . 6 3 Attach 23 | . . 3 2 3 1 3 2 9 Detach 5 | . . 1 . . . . 4 . Swap 56 | . 1 21 2 9 8 2 8 5 Drop 83 | . 1 27 2 10 9 . 25 9 Fire 353 | . 23 72 12 58 42 6 55 85 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . . . . . . 2 Escape Stasis . | . . . . . . . . . Rewire 55 | . . . . 35 . . 20 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 3 exits: [*Sto] / [*Low] / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 12) 266 | -10/Materials | Met 8R-AWN 309 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 395 | -10/Materials | Discovered new exit (range 7) 547 | -10/Materials | Discovered new exit (range 16) 575 | -10/Materials | Central database locked down 594 | -10/Materials | Entered another Materials area 594 | -9/Materials | Evolved 2 slots: Weapon x2 1326 | -9/Materials | Build established: Tank 1597 | -9/Materials | Discovered new exit (range 15) 1965 | -9/Materials | Identified exit to Mines 2313 | -9/Materials | Discovered new exit (range 5) 2786 | -9/Materials | Entered another Materials area 2786 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2996 | -8/Materials | Identified exit to Garrison 2996 | -8/Materials | Entered Garrison 3050 | -8/Garrison | Triggered checkpoint 3098 | -8/Garrison | Build established: Scavenger-Gunner 3162 | -8/Garrison | Triggered checkpoint 3254 | -8/Garrison | Triggered checkpoint 3390 | -8/Garrison | Discovered new exit (range 9) 3494 | -8/Garrison | Triggered checkpoint 3571 | -8/Garrison | Discovered new exit (range 8) 3578 | -8/Garrison | Triggered checkpoint 3617 | -8/Garrison | Learned Materials security intel 3760 | -8/Garrison | Triggered checkpoint 3766 | -8/Garrison | Triggered checkpoint 3887 | -8/Garrison | Discovered new exit (range 8) 4280 | -8/Garrison | Phase Generator disabled 4544 | -8/Garrison | Installed Relay Interface Framework 4717 | -8/Garrison | Entered Materials 4717 | -8/Materials | Accompanied by 1 ally 4761 | -8/Materials | Repaired Autogun 4982 | -8/Materials | Central database locked down 5439 | -8/Materials | Discovered new exit (range 10) 5447 | -8/Materials | Build established: Scavenger-Tank 5516 | -8/Materials | Entered Factory 5516 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5612 | -7/Factory | Discovered new exit (range 11) 5612 | -7/Factory | Discovered new exit (range 5) 5680 | -7/Factory | Garrison activated, responded to threat 5716 | -7/Factory | Identified exit to Garrison 5716 | -7/Factory | Entered Garrison 5750 | -7/Garrison | Spotted B-75 Beast 5768 | -7/Garrison | Destroyed B-75 Beast 5801 | -7/Garrison | Triggered checkpoint 5868 | -7/Garrison | Destroyed 15 combat bots 5947 | -7/Garrison | Lost 3 parts (2n1u) 6223 | -7/Garrison | Build established: Gunner 6304 | -7/Garrison | Triggered checkpoint 6422 | -7/Garrison | Triggered checkpoint 6501 | -7/Garrison | Discovered new exit (range 11) 6594 | -7/Garrison | Triggered checkpoint 6670 | -7/Garrison | Build established: Scavenger-Gunner 6848 | -7/Garrison | Discovered new exit (range 12) 6898 | -7/Garrison | Triggered checkpoint 6950 | -7/Garrison | Found embedded Infiltrators 7280 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 7292 | -7/Garrison | Discovered new exit (range 14) 7360 | -7/Garrison | Triggered checkpoint 7394 | -7/Garrison | Triggered checkpoint 7571 | -7/Garrison | Entered Factory 7571 | -7/Factory | Accompanied by 3 allies 7767 | -7/Factory | Garrison activated, responded to threat 7971 | -7/Factory | First assault squad dispatched 8029 | -7/Factory | Build established: Gunner 8468 | -7/Factory | Lost 5 parts (3u2w) 8509 | -7/Factory | Destroyed 9 combat bots 8636 | -7/Factory | Core integrity fell below 50% 8640 | -7/Factory | Lost 5 parts (1p2n1u1w) 8664 | -7/Factory | Core integrity fell below 20% 8715 | -7/Factory | Lost 3 parts (1n2u) 8849 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08756_ Acquired 33 matter. 08771_ ALERT: Unidentified disturbance in Zone 5P, assault force dispatched. 08779_ Acquired 53 matter. 08789_ A-02 Transporter destroyed. 08799_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 3J. 08800_ %QFC|JFO#ZJWZ1U,:495HLMSHHVCCPEHL 08805_ Acquired 26 matter. 08825_ System corrupted: Heat flow error (+118). 08836_ C-45 Heavy ARC bursts open, deploying its payload. 08836_ G-50 Soldier unfolds itself. 08836_ G-47 Trooper unfolds itself. 08836_ M-28 Smith unfolds itself. 08836_ Deuterium Engine destroyed. 08836_ Arm. Treads destroyed. 08838_ G-47 Trooper destroyed. 08840_ System corrupted: Energy discharge (-37). 08841_ P-60 Hacker knocked back. 08847_ Destroyed Wheel. Map ----- +----------------------------------------------------+ | " # + " ????????????????? | | " = !# # # """ ??????????????? | | " # # # """ ??????????????? | | "###### # # " " """???????????? | | # # # " "????????????? | | ! /# # % # ""???????????? | | " # %%#%% # ??????????? | | ######+####### %%! # ????????? | | " # [ = != #%! % # = ?????????? | | " ! # * /=+[* #""#??#####?????????? | | "! # ! 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""" ?#g % # ?????????? | | ????????? ???? # # """ "??????????? | | ????????? ??????" + + """ "??????????? | | ????????? "?????"???# # = """ "??????????? | | ????????? "?????????# # ?????????? | | ????????? ?????????# #? """ """????????? | | ????????? ?????????# #? """ ""?????????? | | ????????? ?????????# #?? """????????????? | | ????????? ?????????# #??! ???????????? | | ?????????#/#?????????# #??? ???????????? | | ?????????# #?????????# #??? ??????????? | | ?????????# #?????????# #????#####??????????? | | ??######## ###???????# #???????????????????? | | ######## % ###?????# #???????????????????? | | =[%!!= % #"####### #???????????????????? | | !=[%=%=[ #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 38% | -8/Materials Studied --------- Flail | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricBoreRedistributor Manual? 0 Play Time 00:54:58 Cumulative 248.4 hours Start 2026.07.07 @ 14:25:42 End 2026.07.07 @ 15:49:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 408 Rogue 245 Adventurer 15 Explorer 148 Win Type - Total 28 Types 27/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eb5ede75-9f3a-4b6f-b851-65e0179be696