Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.01 @ 11:12:11 Player: Anthony Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (90) 450 Value Destroyed (2993) 2993 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1028) 1028 TOTAL SCORE: 8211 Bonus ------- High Alert Combat Kills 170 Follower Combat Kills 494 Met Imprinter 300 Was Imprinted 300 Friendly Fire -236 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 469/600 System Corruption 0% Temperature Cool (18) Movement Core (500) Ox9 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Energy Well Tactical Coordination Suite Thermal Defense Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Advanced Heat Sink Particle Charger Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Tactical Coordination Suite Force Field Improved System Backup Module > --- WEAPON ----------- Storm Laser > --- INVENTORY -------- Enhanced Nuclear Core Medium Treads Improved Heat Sink Advanced Heat Sink Energy Filter Particle Charger Thermal Defense Suite Heavy Riot Gun Advanced Assault Cannon Enhanced Flamer [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Storm Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Slots Evolved 8 | . . . 2 . . . 6 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . Utility 4 | . . . 2 . . . 2 . Weapon 2 | . . . . . . . 2 . Parts Attached 76 | 6 15 6 19 2 4 2 14 8 Power 11 | 1 2 1 2 . . 1 2 2 Engine 7 | 1 2 1 . . . 1 1 1 Core 4 | . . . 2 . . . 1 1 Reactor . | . . . . . . . . . Propulsion 16 | 2 2 . 4 . 1 1 4 2 Treads 10 | . . . 2 . 1 1 4 2 Leg . | . . . . . . . . . Wheel 6 | 2 2 . 2 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 1 1 7 1 1 . 7 2 Device 13 | . . . 3 1 1 . 6 2 Storage 4 | 1 . 1 1 . . . 1 . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 3 | . 1 . 2 . . . . . Artifact . | . . . . . . . . . Weapon 28 | 2 10 4 6 1 2 . 1 2 Energy Gun 11 | 1 2 2 3 . 1 . 1 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 6 | 1 3 1 1 . . . . . Ballistic Cannon 5 | . 2 . 1 . 1 . . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 5 | . 3 1 . 1 . . . . Unidentified Prototypes 4 | . . . 1 . . . 1 2 Parts Lost 28 | . 2 1 8 . . 1 1 15 Power 7 | . 1 . 1 . . . 1 4 Propulsion 6 | . . . 2 . . . . 4 Utility 7 | . . . 2 . . 1 . 4 Weapon 8 | . 1 1 3 . . . . 3 Highest Loss Streak 9 | . 2 1 7 . . 1 1 9 Average Slot Usage (%) 90 | . 99 100 86 100 100 98 78 75 Engine 6 | . 13 14 2 . . 7 8 10 Core 4 | . . . 7 11 11 3 3 . Treads 17 | . . . 14 22 22 22 20 18 Wheel 4 | . 28 28 5 . . . . . Device 19 | . . . 16 22 22 22 25 24 Storage 11 | . 14 14 11 11 11 11 12 13 Protection 6 | . 13 14 3 11 11 9 . . Energy Gun 6 | . 14 13 13 10 . . 6 5 Energy Cannon 4 | . . . 3 11 11 11 . . Ballistic Cannon 3 | . 3 12 2 . 4 11 . . Special Melee Weapon 1 | . 5 . . . 6 . . . Naked Turns . | . . . . . . . . . Heaviest Build 80 | 10 16 20 37 39 47 55 80 78 Greatest Support 90 | 32 32 24 43 43 43 48 90 88 Greatest Overweight (x) 12 | . . . 1 . 1 1 1 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 14 | 6 6 8 14 10 10 10 10 10 Average Capacity 9 | 5 6 8 8 10 10 10 10 10 Most Carried 10 | 3 6 8 8 8 10 10 10 10 Average Carried 7 | 1 5 5 7 6 9 9 6 8 Final Capacity 10 | 6 6 8 10 10 10 10 10 10 Final Carried 10 | 2 6 7 6 7 10 10 10 3 Class Distribution -------------------- 41% | Mutant 31% | Messiah-Mutant 19% | Messiah-Tank 8% | Messiah-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Tank | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Matter Collected 1435 | 256 166 166 338 20 50 181 140 118 Remotely . | . . . . . . . . . Salvage Created 3768 | . 260 72 1108 216 . 299 912 901 Parts 155 | . 15 7 50 5 . 19 25 34 Haulers Intercepted 9 | . 2 . 4 . . . 3 . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 66 | . . . . . . 32 . 34 Prevented 4 | . . . . . . 3 . 1 Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 72 | . 5 3 25 3 . 7 9 20 Guns 49 | . 3 1 17 2 . . 9 17 Cannons 22 | . 2 2 8 1 . 7 . 2 Classes Destroyed 11 | . 3 1 2 1 . 3 . 1 Worker 3 | . 1 . 1 . . . 1 . Hauler 9 | . 2 . 4 . . . 3 . Recycler 1 | . . . . 1 . . . . Watcher 3 | . . . 2 . . . 1 . Swarmer 20 | . . 2 7 . . 2 . 9 Grunt 32 | . 5 1 11 3 . . 5 7 Sentry 12 | . . . 7 . . . 3 2 Hunter 4 | . . . . . . 3 . 1 Programmer 2 | . . . . . . 1 1 . Behemoth 1 | . . . . . . . . 1 Decomposer 1 | . . . . . . . . 1 Thug 1 | . . . 1 . . . . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 11 | . 2 2 11 4 . 2 2 11 Combat Bots Only 11 | . 2 2 10 3 . 2 2 11 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Damage Taken 5563 | . 362 63 1480 67 . 657 385 2549 Core 1290 | . 95 30 262 . . 44 101 758 Absorbed by Shields 464 | . . . . . . . 160 304 Core Remaining (%) 57 | 100 . 50 . . . 23 . . Volleys Fired 212 | . 38 8 77 6 . 23 22 38 Largest 2 | . 2 2 2 2 . 2 1 1 Hottest 250 | . 100 100 131 131 . 125 250 250 Shots Fired 332 | . 71 13 130 12 . 46 22 38 Gun 215 | . 48 8 106 6 . . 22 25 Cannon 117 | . 23 5 24 6 . 46 . 13 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 117 | . 28 8 45 . . 23 . 13 Thermal 215 | . 43 5 85 12 . 23 22 25 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 16 | . 5 8 11 11 . 13 11 16 Robot Miss Streak 8 | . 2 2 6 . . 3 8 8 Penetration Max 2 | . . . . . . 2 . . Secondary Targets 3 | . 1 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 246 | . 52 9 90 10 . 30 22 33 Core Hits 184 | . 17 4 48 5 . 16 38 56 Critical Hits 16 | . . . 2 . . 13 . 1 Critical Kills 4 | . . . 1 . . 2 . 1 Critical Parts Destroyed 11 | . . . 1 . . 10 . . Melee Attacks 2 | . 2 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7831 | . 714 165 1644 187 . 734 1992 2395 Guns 6039 | . 448 72 1324 105 . . 1992 2098 Cannons 1770 | . 266 93 320 82 . 734 . 275 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 22 | . . . . . . . . 22 Kinetic 1781 | . 311 126 628 . . 441 . 275 Thermal 6028 | . 403 39 1016 187 . 293 1992 2098 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . Average Corruption 1 | . . . . . . 1 . . Corruption Purged . | . . . . . . . . . Effects 5 | . . . . . . 5 . . Message Errors 4 | . . . . . . 4 . . Energy Discharges 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 16 | . . . . . . 9 . 7 Projectiles 16 | . . . . . . 9 . 7 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 14 | . 1 3 4 . . 1 . 5 Impact . | . . . . . . . . . Kinetic 12 | . 1 3 2 . . 1 . 5 Secondary 2 | . . . 2 . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed 11 | . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . 11 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 613 | . 231 39 343 231 . 181 613 493 Average Temperature 107 | . 79 17 93 97 . 53 145 145 Received Heat Transfer 1780 | . 198 12 540 27 . . 101 902 Effects 10 | . . . 2 . . . 6 2 Shutdowns 1 | . . . . . . . 1 . Interference 5 | . . . 1 . . . 3 1 Short Circuit 2 | . . . 1 . . . 1 . Damage (minor) 1 | . . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 26 | . 2 . 7 1 . 1 9 6 Heat Transferred 9930 | . 1073 111 2183 370 . 518 2625 3050 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Peak Influence 685 | . 114 240 685 338 . . 150 . Average Influence 231 | . 51 93 540 267 . . 51 . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 61 | 100 100 99 6 . . . 100 . Level 1 9 | . . . 5 100 . . . . Level 2 29 | . . . 88 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 2 2 1 . . 5 . Investigation 5 | . . 2 1 1 . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 5 | . 1 . 1 . . . 3 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Distress Signals 4 | . 1 . 3 . . . . . Communications Jammed 3 | . . . 3 . . . . . Distress Signals 3 | . . . 3 . . . . . Times Spotted 130 | . 21 6 44 3 . 16 15 25 Peak Tracking Total 13 | . 6 3 11 3 . 3 3 13 Tactical Retreats 8 | . 1 . 2 . . 3 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Traps Triggered 4 | . . . 1 . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Disabled 2 | . . 1 1 . . . . . Max in Single Turn 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Machines Accessed 18 | . 8 2 6 2 . . . . Terminals 14 | . 7 1 5 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 43 | . 19 5 12 7 . . . . Successful 25 | . 12 4 6 3 . . . . Failed 17 | . 7 1 6 3 . . . . Catastrophic 2 | . 1 . 1 . . . . . Database Lockouts 1 | . . . . 1 . . . . Manual 17 | . 4 2 6 . . . 5 . Terminals 36 | . 17 4 9 6 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 21 | . 11 4 3 3 . . . . Record 8 | . 3 3 . 2 . . . . Robot Analysis 1 | . . . 1 . . . . . Open Door 2 | . . 1 . 1 . . . . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Maintenance Status 1 | . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 3 | . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 5 1 5 1 . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 15 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total Allies 10 | . . 3 . . 7 . . . Largest Group 7 | . . 3 3 . 7 7 . . Highest-Rated Group 243 | . . 40 40 . 243 243 . . Highest-Rated Ally 39 | . . 16 16 . 39 39 . . Zionite Dispatches 1 | . . . . . . . 1 . Recon 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 94 | . . 13 31 . . 50 . . Total Damage 1672 | . . 139 359 . . 1174 . . Kills 21 | . . 4 10 . . 7 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 8 | . . 1 . 1 3 2 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 . Component Schematics 1 | . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Turns Passed 8829 | 63 876 306 1337 313 1454 1723 1171 1586 Spaces Moved 5060 | 53 760 287 758 163 841 797 581 820 Core 20 | 12 . . . . . . . 8 Treads 3666 | . . . 472 163 841 797 581 812 Legs . | . . . . . . . . . Wheels 1374 | 41 760 287 286 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 90 160 160 165 160 160 Average Speed 148 | 88 91 90 135 160 169 181 168 167 Slowest Speed 650 | 100 100 90 180 160 185 185 180 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 62 | 4 97 61 70 45 88 96 21 78 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 3 | . 1 1 1 . . . . . Unknown Exits Taken 5 | 1 . . . 1 1 1 1 . Scrap Searched 14 | . . 2 . 1 2 5 . 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 4 | . . . . . . 4 . . Melee . | . . . . . . . . . Projectile 4 | . . . . . . 4 . . AOE . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Total 5960 | 70 870 321 947 204 872 1028 710 938 Wait 472 | . 30 16 56 31 11 197 74 57 Move 5052 | 52 759 286 757 162 840 796 580 820 Hop . | . . . . . . . . . Pick Up 79 | 10 14 3 23 1 8 5 13 2 Fast Attach . | . . . . . . . . . Attach 56 | 6 11 2 15 2 2 . 11 7 Detach 13 | . 5 1 1 2 1 . 3 . Swap 20 | . 4 4 4 . 2 2 3 1 Drop 43 | 2 7 1 14 . 8 5 4 2 Fire 212 | . 38 8 77 6 . 23 22 38 Melee 2 | . 2 . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . . . . . . . . 11 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x2 / [*Low] / Ext x2) -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Identified exit to Mines 323 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 10) 599 | -10/Materials | Identified exit to Materials 940 | -10/Materials | Entered Mines 978 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1170 | -10/Mines | Met a Derelict shopkeep closing up shop 1246 | -10/Mines | Entered Materials 1246 | -9/Materials | Accompanied by 3 allies 1246 | -9/Materials | Evolved 2 slots: Utility x2 1507 | -9/Materials | Lost 7 parts (2n2u3w) 1523 | -9/Materials | Destroyed 10 combat bots 1552 | -9/Materials | Discovered new exit (range 16) 1669 | -9/Materials | Core integrity fell below 50% 1832 | -9/Materials | Identified exit to Mines 1884 | -9/Materials | Discovered new exit (range 9) 2330 | -9/Materials | Discovered new exit (range 4) 2583 | -9/Materials | Entered Mines 2646 | -9/Mines | Identified exit to Materials 2712 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2744 | -9/Mines | Discovered exit to Materials (range 15) 2875 | -9/Mines | Central database locked down 2892 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2896 | -9/Mines | Entered Zion 2911 | -7/Zion | Given A8's code to call for help 3126 | -7/Zion | Learned location of 1 exit from Factory 3294 | -7/Zion | Learned 8 Factory zone layouts 3420 | -7/Zion | Visited the Megawrench Repair Shop 3420 | -7/Zion | Megawrench repaired 7 parts 3646 | -7/Zion | Imprinted 3648 | -7/Zion | Declared Zion's savior 3886 | -7/Zion | Learned location of 1 exit from Factory 3949 | -7/Zion | Build established: Messiah-Mutant 4029 | -7/Zion | Found Prototype Energy Gun 4100 | -7/Zion | Learned location of Armory (-3) 4271 | -7/Zion | Gained Derelict followers 4323 | -7/Zion | Discovered new exit (range 8) 4350 | -7/Zion | Entered Proximity Caves 4350 | -6/Proximity Caves | Accompanied by 7 allies 4382 | -6/Proximity Caves | Spotted B-75 Beast 4396 | -6/Proximity Caves | Allies destroyed B-75 Beast 4826 | -6/Proximity Caves | Learned Factory terminal intel 4891 | -6/Proximity Caves | P-60 Hacker assimilated allied SN-7KJ(M) 5178 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5639 | -6/Proximity Caves | Learned Factory stockpile data 6055 | -6/Proximity Caves | Discovered new exit (range 11) 6073 | -6/Proximity Caves | Entered Factory 6073 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 6074 | -6/Factory | Identified exit to Extension 6074 | -6/Factory | Identified exit to Factory 6075 | -6/Factory | Identified Storm Laser 6077 | -6/Factory | Loaded intel: 22 terminal locations 6403 | -6/Factory | Build established: Messiah-Gunner 6562 | -6/Factory | Retrieved Zion intel report: Component Schematics 6869 | -6/Factory | Discovered exit to Factory (range 16) 7088 | -6/Factory | Zion Recon squad teleported in 7092 | -6/Factory | Discovered new exit (range 2) 7244 | -6/Factory | Entered Lower Caves 7244 | -6/Lower Caves | Accompanied by 2 allies 7380 | -6/Lower Caves | Spotted B-75 Beast 7391 | -6/Lower Caves | Build established: Messiah-Tank 7430 | -6/Lower Caves | Destroyed B-75 Beast 7633 | -6/Lower Caves | Learned Factory stockpile data 8498 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8564 | -6/Lower Caves | Discovered new exit (range 12) 8667 | -6/Lower Caves | Attracted the attention of an 0b10 base 8748 | -6/Lower Caves | Destroyed 11 combat bots 8753 | -6/Lower Caves | Core integrity fell below 50% 8773 | -6/Lower Caves | Lost 9 parts (1p3n2u3w) 8808 | -6/Lower Caves | Core integrity fell below 20% 8828 | -6/Lower Caves | Lost 3 parts (1p1n1u) 8830 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08742_ Imp. Medium Treads destroyed. 08750_ Acquired 60 matter. 08752_ Acquired 25 matter. 08753_ Acquired 3 matter. 08773_ Energy Filter destroyed. 08779_ Slammed into G-50 Soldier. 08792_ Faulty Enh. Nuclear Core destroyed. 08793_ Slammed into G-50 Soldier. 08797_ Med. Treads destroyed. 08798_ Identified Thermal Defense Suite. 08799_ Acquired 3 matter. 08799_ Acquired 4 matter. 08804_ Storage Shell breached. 08804_ Acquired 3 matter. 08829_ Searching scrap... 08829_ Found 21 Matter. 08829_ Found Great Axe. 08829_ Found Mak. Power Source. 08829_ Found System Shield. 08829_ Found Lightning Gun. 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"# ???????## | | ???????????????# # # "# ????????? | | ???????????????# + # "# ????????? | | ???????????????# + # ????????? | | ???????????????## # " " + ????????? | | ????????????????# # %""""" + ?????????? | | ????????????????# # % % #??????????? | | ????????????????# # % % T#??????????? | | ?????????????????# #"" % "#??????????? | | ???????????????????# ???"% % ""#??????????? | | ?????????????????????????" """"""#??????????? | | ???????????????????# ######++########??????????? | | ???????????????????# !@/ g ?????? | | ???????????????????# *[ g ?????? | | ???????????????????########### ###????????? | | ??????????????????????????????# #??????????? | | ???????????????????????????????# #??????????? | | ????????????????????????????????## ##??????????? | | ??????????????????????????????????###???????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 860 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 42 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- Gravmag Array | -6/Factory | Z-intel Med. Treads | -6/Factory | Z-intel Adv. ECM Suite | -6/Factory | Z-intel Imp. Heavy Armor Plating | -6/Factory | Z-intel Arm. Huge Wheel | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Hyp. Gauss Rifle | -6/Factory | Z-intel Angular Momentum Engine | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Imp. Hardlight Generator | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Adv. Terrain Scan Processor | -6/Factory | Z-intel Triangulator | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! No Signal Please Form A Line Challenges ------------ None Game ------ Seed LightningCoreManipulator Manual? 0 Play Time 01:35:46 Cumulative 25.1 hours Start 2019.12.01 @ 09:35:23 End 2019.12.01 @ 11:12:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 14 Gallery% 23 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fbb6fd0-00e5-4cbc-bea8-4a6b37025444