Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.26 @ 10:38:59 Player: bschuck Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (708) 708 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-207) -207 TOTAL SCORE: 2351 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 14 Friendly Fire -237 Cogmind --------- Core Integrity 0/400 Matter 233/300 Energy 233/265 System Corruption 1% Temperature Cool (0) Movement Core (500) Ox9 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter > --- WEAPON (3) ------- Makeshift Hammer Mining Claw > --- INVENTORY (10) --- Ion Engine Light Ion Engine Aluminum Leg Aluminum Leg Reflective Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Signal Interpreter Core Shielding > --- WEAPON ----------- Heavy Flak Cannon Plasma Cutter Mining Claw > --- INVENTORY -------- Ion Engine Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Reflective Plating Light Assault Rifle Mining Laser Makeshift Hammer [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Mining Claw Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Makeshift Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | 5 3 1 15 2 . 7 Power 5 | . 1 . 2 . . 2 Engine 5 | . 1 . 2 . . 2 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 . . 5 . . 1 Treads . | . . . . . . . Leg 8 | 2 . . 5 . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 1 . 3 1 . . Device . | . . . . . . . Storage 2 | 1 . . 1 . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 2 | . 1 . . 1 . . Artifact . | . . . . . . . Weapon 14 | 2 1 1 5 1 . 4 Energy Gun 2 | 2 . . . . . . Energy Cannon 3 | . . 1 2 . . . Ballistic Gun 3 | . . . 1 1 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 1 | . 1 . . . . . Special Weapon 2 | . . . 1 . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 1 6 . . 9 Power 2 | . . . . . . 2 Propulsion 5 | . . . 3 . . 2 Utility 1 | . . . . . . 1 Weapon 8 | . . 1 3 . . 4 Highest Loss Streak 8 | . . 1 2 . . 8 Average Slot Usage (%) 95 | . 88 100 89 98 100 96 Engine 11 | . 14 14 11 11 11 9 Leg 22 | . 28 28 20 22 22 20 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . . 11 12 11 11 Protection 9 | . 3 14 5 9 11 10 Energy Gun 2 | . 15 8 . . . . Energy Cannon 3 | . . 5 11 . . . Ballistic Gun 7 | . . . 6 9 11 10 Launcher 3 | . 12 14 3 . . . Special Weapon 6 | . . . 4 11 11 10 Slashing Weapon 7 | . . . 4 11 11 11 Naked Turns . | . . . . . . . Heaviest Build 32 | 7 15 16 29 26 26 32 Greatest Support 25 | 20 20 20 20 20 20 25 Greatest Overweight (x) 9 | . . . 2 1 1 9 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 12 | 6 6 6 12 10 10 10 Average Capacity 8 | 4 6 6 8 10 10 10 Most Carried 10 | 5 6 6 8 9 9 10 Average Carried 6 | 2 5 5 5 5 9 8 Final Capacity 10 | 6 6 6 10 10 10 10 Final Carried 9 | 5 6 6 5 9 9 5 Class Distribution -------------------- 89% | Mutant 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 810 | 218 30 107 307 65 . 83 Remotely . | . . . . . . . Salvage Created 908 | . 31 78 632 58 . 109 Parts 68 | . 2 8 42 12 . 4 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 1 4 15 3 . 1 Guns 8 | . 1 . 3 3 . 1 Cannons 9 | . . 1 8 . . . AOE 7 | . . 3 4 . . . Classes Destroyed 10 | . 1 2 5 1 . 1 Builder 1 | . . 1 . . . . Tunneler 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Swarmer 10 | . . 4 3 3 . . Grunt 12 | . 1 1 10 . . . Brawler 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 1 5 7 3 . 1 Combat Bots Only 6 | . 1 4 6 3 . 1 Max Kills in Single Turn 3 | . 1 3 3 1 . 1 Gunslinging . | . . . . . . . Exploded 3 | . . 3 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2097 | . 61 116 817 97 . 1006 Core 450 | . . 31 108 23 . 288 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 81 | . 3 4 39 7 . 28 Largest 3 | . 2 2 3 2 . 2 Hottest 140 | . 80 90 140 43 . 73 Shots Fired 143 | . 6 8 88 8 . 33 Gun 66 | . 3 2 26 7 . 28 Cannon 56 | . . 2 50 . . 4 Launcher 16 | . 3 4 9 . . . Special 5 | . . . 3 1 . 1 Kinetic 65 | . . . 26 7 . 32 Thermal 62 | . 3 4 53 1 . 1 Explosive 16 | . 3 4 9 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | . 2 4 7 5 . 5 Robot Miss Streak 6 | . 1 1 3 6 . 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 83 | . 4 4 46 4 . 25 Core Hits 48 | . 2 6 27 4 . 9 Critical Hits 2 | . . . 1 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 3 | . . . . . . 3 Impact 3 | . . . . . . 3 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2002 | . 112 322 1279 51 . 238 Guns 432 | . 25 . 156 51 . 200 Cannons 587 | . . 17 564 . . 6 Explosions 951 | . 87 305 559 . . . Melee 32 | . . . . . . 32 Ramming . | . . . . . . . Kinetic 413 | . . . 156 51 . 206 Thermal 922 | . 25 17 880 . . . Explosive 635 | . 87 305 243 . . . Electromagnetic . | . . . . . . . Impact 32 | . . . . . . 32 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 32 | . . 4 28 . . . Projectiles . | . . . . . . . Explosions 32 | . . 4 28 . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 219 | . 16 46 157 . . . Shots 6 | . 1 2 3 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 466 | . 72 60 466 . . 39 Average Temperature 155 | . 42 24 183 . . 18 Received Heat Transfer 344 | . 24 29 291 . . . Effects 13 | . . . 13 . . . Shutdowns 3 | . . . 3 . . . Interference 7 | . . . 7 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 1495 | . 74 37 1384 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 446 | . 60 222 446 248 . . Initial 173 | . . 23 86 173 . . Average 173 | . 43 95 291 184 . . Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 63 | 100 100 64 27 84 . . Level 1 28 | . . 35 47 15 . . Level 2 7 | . . . 24 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . 2 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 39 | . 4 8 21 3 . 3 Peak Tracking Total 4 | . 3 4 3 3 . 2 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . . . 1 . 1 . Terminals 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . . . 6 . 2 . Successful 7 | . . . 5 . 2 . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 6 | . . . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 5 . 2 . Record 3 | . . . 3 . . . Part Schematic 2 | . . . . . 2 . Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 . . . . Highest-Rated Group 40 | . . 40 . . . . Highest-Rated Ally 16 | . . 16 . . . . Total Orders . | . . . . . . . Ally Attacks 6 | . . 6 . . . . Total Damage 73 | . . 73 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2007 | 55 119 306 386 341 143 657 Spaces Moved 1217 | 39 82 244 176 212 96 368 Core 15 | 8 . . . . . 7 Treads . | . . . . . . . Legs 1202 | 31 82 244 176 212 96 361 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 150 150 150 Average Speed 140 | 105 120 120 136 150 150 156 Slowest Speed 500 | 120 120 120 180 150 150 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 3 17 55 24 63 13 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 3 | . . 1 . 1 . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 91 | . 22 25 44 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 91 | . 22 25 44 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1386 | 53 98 249 249 227 95 415 Wait . | . . . . . . . Move 1211 | 38 81 243 175 211 95 368 Hop . | . . . . . . . Pick Up 41 | 10 7 1 12 6 . 5 Fast Attach 1 | . . . 1 . . . Attach 31 | 5 3 1 13 2 . 7 Detach . | . . . . . . . Swap 1 | . . . 1 . . . Drop 17 | . 4 . 8 1 . 4 Fire 81 | . 3 4 39 7 . 28 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 132 | -10/Materials | Discovered new exit (range 7) 175 | -10/Materials | Entered Mines 180 | -10/Mines | Met a Derelict bent on vengeance 180 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 301 | -10/Mines | Build established: Mutant 461 | -10/Mines | Discovered new exit (range 16) 462 | -10/Mines | Excavation squad dispatched 462 | -10/Mines | A large section of the Mines collapsed 481 | -10/Mines | Entered Materials 481 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 837 | -9/Materials | Discovered new exit (range 11) 861 | -9/Materials | Identified exit to Mines 867 | -9/Materials | Entered Mines 926 | -9/Mines | Learned 2 Materials zone layouts 1192 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1207 | -9/Mines | Identified exit to Zion 1208 | -9/Mines | Entered Zion 1336 | -7/Zion | Discovered new exit (range 11) 1349 | -7/Zion | Identified exit to Proximity Caves 1351 | -7/Zion | Entered Proximity Caves 1949 | -6/Proximity Caves | Core integrity fell below 50% 1998 | -6/Proximity Caves | Core integrity fell below 20% 2008 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates Wall. Dropped Plasma Cutter. H-66 Slayer knocked back. Slug penetrates Wall. Lgt. Angular Momentum Engine destroyed. Slug penetrates Wall. Carbon-fiber Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Aluminum Leg destroyed. Slug penetrates Wall. Hvy. Flak Cannon destroyed. Slug penetrates Wall. Lgt. Assault Rifle destroyed. Slug penetrates Wall. Core Shielding destroyed. Slug penetrates Wall. Mining Laser destroyed. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ?????????????????# ##??????????????????????????? | | ?????????????????# #??????????????????????????? | | ????????????????## ##?????????????????????????? | | ???????????????## #?????????????????????????? | | ????????????#### #?????????????????????????? | | ??????????### #?????????????????????????? | | ?????????## ### #?????????#???????????????? | | ?????????# ##?# #???????? ????????????????? | | ??????#### ##??# #??????? #????????????????? | | ??????# ####?### #?????? #????????????????? | | ??????# ##???## ##???? #?????????????????? | | ??????# ###### ##?? #?????????????????? | | ?????## ### #?????????????????? | | ???### ### #?????????????????? | | ???# ####### #?# #?????????????????? | | ???# #?????#??#?# ##?????????????????? | | ???## #??????????# |######??????????????????? | | ????## #?????????## h#####???????????????????? | | ?????# ##???????## h## ####????????????????? | | ?????## #???????# @ #????????????????? | | #?????# #???????# ##????????????????? | | ##????# ##???????# ##?????????????????? | | ##?### #????????# ## ##??????????????????? | | ### #????????## ### ##???????????????????? | | ## #?????????## ####????????????????????? | | ## ###??????????## #??????????????????????? | | ### #?????????????# #??????????????????????? | | ##?# #?????????????## ##??????????????????????? | | ##??# #??????????????# #???????????????????????? | | #???# #???##?????????# ####????????????????????? | | #???# #?? ##????????# #????????????????????? | | #???# ## ###??###### ## ############?????????? | | ##### ##?# #?????????? | | ## #?# " #?????????? | | ## #?# " #?????????? | | ## #?# "" " #?????????? | | ## ##?# " """" #?????????? | | #### ##??# """ " #?????????? | | ##???# #???# """" * %= #?????????? | | ###????? #???# """"" " #?????????? | | #??????? ##???# " #?????????? | | #???????## ##????# "" " #?????????? | | #?????????###?????# """ " " #?????????? | | ??????????????????# " " """" #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- Hvy. Riot Gun | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileBeamSystem Manual? 0 Play Time 00:27:52 Cumulative 17.9 hours Start 2022.02.26 @ 10:12:19 End 2022.02.26 @ 10:38:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 8 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 534923b5-7d0e-4c30-b5cb-55b6bac6eb3a