Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.20 @ 21:18:00

Player: nerdalert

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (477)      477
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1507

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             306/400
Matter                     300/300
Energy                     177/275
System Corruption          0%
Temperature                Cool (76)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
  Light Ion Engine
>       --- PROPULSION (2) ---
  Light Treads
  Light Treads
>       --- UTILITY (3) ------
  Small Storage Unit
        Structural Scanner
        Targeting Computer
>       --- WEAPON (2) -------
        Particle Cannon
  Heavy Assault Rifle
>       --- INVENTORY (8) ----
        Huge Storage Unit
        Terrain Scanner
  Small Laser
        Shotgun
        Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Terrain Scanner
           Targeting Computer
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Huge Storage Unit
           Terrain Scan Processor
     Small Laser
     Light Assault Rifle
           Datajack
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Improved Assault Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             25   | 6   8   11  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 3    | 2   .   1   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 1   5   2   
    Device                 2    | .   .   2   
    Storage                3    | 1   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   2   5   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          5    | 1   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   1    | .   .   1   
  Unidentified Prototypes  1    | .   1   .   
Parts Lost                 2    | .   .   2   
  Power                    2    | .   .   2   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      2    | .   .   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   97  99  
  Engine                   17   | .   14  21  
  Treads                   24   | .   28  22  
  Device                   5    | .   .   11  
  Storage                  12   | .   14  11  
  Processor                8    | .   5   11  
  Protection               3    | .   6   .   
  Energy Gun               2    | .   1   2   
  Energy Cannon            1    | .   .   2   
  Ballistic Gun            20   | .   25  16  
Peak Build Rating          13   | 6   12  13  
  Average Rating           10   | 4   10  11  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             92   | 10  92  21  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  2    | 2   2   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   25  8   
  Average Capacity         8    | 7   9   8   
  Most Carried             8    | 2   8   8   
  Average Carried          6    | .   5   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 1   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           594  | 213 117 264 
  Remotely                 .    | .   .   .   
Salvage Created            673  | .   205 468 
  Parts                    56   | .   15  41  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  17   | .   7   10  
  Guns                     16   | .   7   9   
  Cannons                  1    | .   .   1   
Classes Destroyed          8    | .   3   5   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   .   1   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   1   .   
  Watcher                  1    | .   .   1   
  Swarmer                  7    | .   3   4   
  Grunt                    8    | .   4   4   
  Sentry                   2    | .   .   2   
Best Kill Streak           4    | .   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        90   | .   32  58  
  Missed                   23   | .   10  13  
Damage Taken               718  | .   191 527 
  Core                     110  | .   16  94  
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   5    | .   .   5   
Core Remaining (%)         96   | 100 93  .   
Volleys Fired              50   | .   14  36  
  Largest                  2    | .   2   2   
  Hottest                  91   | .   46  91  
Shots Fired                98   | .   28  70  
  Gun                      89   | .   28  61  
  Cannon                   9    | .   .   9   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  79   | .   28  51  
  Thermal                  9    | .   .   9   
  Explosive                .    | .   .   .   
  Electromagnetic          10   | .   .   10  
  Robot Hit Streak         10   | .   6   10  
  Robot Miss Streak        4    | .   2   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   .   3   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           61   | .   20  41  
  Core Hits                29   | .   9   20  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              1    | .   .   1   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            1    | .   .   1   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           944  | .   314 630 
  Guns                     829  | .   303 526 
  Cannons                  103  | .   .   103 
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  12   | .   11  1   
  Kinetic                  720  | .   303 417 
  Thermal                  103  | .   .   103 
  Explosive                .    | .   .   .   
  Electromagnetic          109  | .   .   109 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   4    | .   3   1   
Targets Rammed             5    | .   4   1   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   1   .   
Highest Temperature        296  | .   7   296 
  Average Temperature      75   | .   2   81  
  Received Heat Transfer   243  | .   48  195 
  Effects                  2    | .   .   2   
    Interference           2    | .   .   2   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         185  | .   .   185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             292  | .   120 292 
  Initial                  50   | .   .   50  
  Average                  93   | .   35  160 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         92   | 100 100 84  
  Level 1                  7    | .   .   15  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           1    | .   .   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   7   17  
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   2   4   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          1    | .   1   .   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   5   9   
  Successful               8    | .   4   4   
  Failed                   6    | .   1   5   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   8    | .   .   8   
  Terminals                7    | .   2   5   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          3    | .   3   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Robot Analysis           1    | .   .   1   
  Zone Layout              1    | .   1   .   
  Patrol Navigation        1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       3    | .   3   .   
  Process                  1    | .   1   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 1    | .   .   1   
  Insert Component         1    | .   .   1   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   .   1   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
    Patch                  1    | .   .   1   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   2   3   
  Full Trace Events        2    | .   1   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          67   | .   67  .   
  Retrieved Matter         67   | .   67  .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           1    | .   .   1   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            1    | .   .   1   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               1222 | 79  554 589 
Spaces Moved               622  | 49  291 282 
  Core                     12   | 12  .   .   
  Treads                   610  | 37  291 282 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            161  | 142 166 160 
  Slowest Speed            320  | 160 320 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       20   | 4   36  22  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      732  | 56  327 349 
  Wait                     8    | .   2   6   
  Move                     620  | 48  290 282 
  Hop                      .    | .   .   .   
  Pick Up                  13   | 2   6   5   
  Fast Attach              11   | 5   3   3   
  Attach                   6    | 1   .   5   
  Detach                   2    | .   2   .   
  Swap                     8    | .   5   3   
  Drop                     8    | .   1   7   
  Fire                     50   | .   14  36  
  Melee                    1    | .   .   1   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    5    | .   4   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 16)
   80 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  563 | -10/Materials | Discovered new exit (range 16)
  634 | -10/Materials | Entered another Materials area
  634 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1223 | -9/Materials  | Self-destructed

 Last Messages 
---------------
  into recycling unit.
01084_ R-06 Scavenger inserts Lgt. Assault Rifle
  into recycling unit.
01087_ R-06 Scavenger inserts Lgt. Ion Engine
  into recycling unit.
01087_ Acquired 32 matter.
01088_ Recycling unit begins recycling process.
01090_ R-06 Scavenger inserts Corrupted Flight
  Unit into recycling unit.
01166_ G-34 Mercenary destroyed. <x2>
01175_ A-02 Transporter destroyed.
01178_ K-01 Serf cleans the Terminal. <x2>
01188_ Overheating: System interference.
01188_ Hvy. Assault Rifle temporarily disabled.
  <x2>
01191_ Ion Engine destroyed.
01195_ Lgt. Ion Engine destroyed.
01196_ Slammed into W-16 Scout.
01213_ Acquired 24 matter.
01216_ Acquired 2 matter.

 Map 
-----
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Power Shielding            33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              HardenedWarlordCutter
  Manual?         0
Play Time         00:25:27
  Cumulative      4.2 hours
  Start           2024.11.09 @ 13:05:53
  End             2024.12.20 @ 21:18:00
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           3
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ed04cb9-5cdd-41b1-a918-cbd149fed94d