Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 01:16:20

Player: JP

Result: Destroyed by AG-07675 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (44)      220
Value Destroyed (1465)     1465
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1100)               1100
              TOTAL SCORE: 5925

 Bonus
-------
Met Imprinter              300
Was Imprinted              300
Triggered Deep Caves Wall  500

 Cogmind 
---------
Core Integrity             0/700
Matter                     213/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
  Advanced Visual Processing Unit
  Advanced ECM Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Nuclear Core
           Cesium-ion Thruster
           Recoil Stabilizer
           Gauss Rifle
           Bore Cannon

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
>            --- PROPULSION -------
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
             Cesium-ion Thruster
>            --- UTILITY ----------
       Small Storage Unit
             Weight Redist. System
    Advanced Weight Redist. System
             Trap Scanner
  Subdweller Optics
    Advanced ECM Suite
>            --- WEAPON -----------
             Gauss Rifle
>            --- INVENTORY --------
       Micro Nuclear Core
             Carbon-fiber Leg
             Wheel
             Cesium-ion Thruster
             EM Shotgun
             Gauss Rifle
             Gauss Rifle
       Heavy Missile Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Subdweller Optics
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Medium Reactive Plating
Weapon                     Light Cannon
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Slots Evolved              6    | .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             69   | 6   4   4   6   25  18  2   4   .   
  Power                    9    | 1   1   .   2   2   3   .   .   .   
    Engine                 7    | 1   1   .   2   1   2   .   .   .   
    Core                   2    | .   .   .   .   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               25   | 2   .   2   2   11  6   1   1   .   
    Treads                 2    | .   .   .   2   .   .   .   .   .   
    Leg                    8    | 2   .   2   .   4   .   .   .   .   
    Wheel                  2    | .   .   .   .   1   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   .   .   6   6   1   .   .   
  Utility                  14   | 1   1   .   .   5   6   .   1   .   
    Device                 9    | .   1   .   .   2   6   .   .   .   
    Storage                2    | 1   .   .   .   1   .   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   2   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   2   2   2   7   3   1   2   .   
    Energy Gun             3    | .   .   .   .   3   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 2   1   1   1   1   3   .   2   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   .   .   
    Launcher               5    | .   1   .   1   2   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   .   
Parts Lost                 35   | .   .   1   2   15  7   .   .   10  
  Power                    5    | .   .   .   1   3   .   .   .   1   
  Propulsion               17   | .   .   .   1   7   6   .   .   3   
  Utility                  7    | .   .   .   .   2   1   .   .   4   
  Weapon                   6    | .   .   1   .   3   .   .   .   2   
  Highest Loss Streak      10   | .   .   1   2   5   3   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  99  99  80  72  75  80  64  
  Engine                   8    | .   14  14  13  3   4   7   7   4   
  Treads                   6    | .   .   .   22  .   .   .   .   .   
  Leg                      8    | .   28  28  5   10  5   .   .   .   
  Wheel                    1    | .   .   .   .   4   2   .   1   4   
  Flight                   7    | .   .   .   .   11  17  14  15  9   
  Device                   18   | .   12  14  14  17  20  30  30  22  
  Storage                  10   | .   14  14  14  8   7   7   7   5   
  Energy Gun               3    | .   .   .   .   10  6   .   .   .   
  Ballistic Gun            6    | .   24  24  3   1   6   7   4   4   
  Ballistic Cannon         4    | .   .   2   14  1   .   .   .   .   
  Launcher                 5    | .   3   .   10  3   .   7   7   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 12  15  15  18  41  29  34  34  34  
  Greatest Support         40   | 20  20  20  40  40  29  18  19  19  
  Greatest Overweight (x)  11   | 2   .   .   .   11  5   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   .   1   1   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   7   8   8   8   7   
  Most Carried             8    | 8   8   8   8   8   8   8   8   6   
  Average Carried          6    | 5   6   7   5   4   6   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 5   7   8   6   4   8   7   6   5   

 Class Distribution 
--------------------
 86% | Mutant
  8% | Scavenger-Mutant
  4% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -10 -8  -7  -7  -7  -7  
-----------                Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Matter Collected           1411 | 144 39  214 269 573 58  69  45  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            1184 | .   39  185 209 602 91  58  .   .   
  Parts                    55   | .   8   8   8   25  2   4   .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   3   .   .   3   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Combat Hostiles Destroyed  37   | .   3   4   9   15  2   4   .   .   
  Guns                     17   | .   3   4   1   7   2   .   .   .   
  Cannons                  3    | .   .   .   2   1   .   .   .   .   
  AOE                      17   | .   .   .   6   7   .   4   .   .   
Classes Destroyed          12   | .   1   1   1   8   1   .   .   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   2   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   
  Swarmer                  10   | .   3   .   .   3   .   4   .   .   
  Grunt                    13   | .   .   4   .   9   .   .   .   .   
  Sentry                   2    | .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   
  Programmer               2    | .   .   .   .   .   2   .   .   .   
  Subdweller               9    | .   .   .   9   .   .   .   .   .   
Best Kill Streak           5    | .   2   2   2   5   1   4   .   .   
  Combat Bots Only         4    | .   2   2   2   4   1   4   .   .   
Max Kills in Single Turn   4    | .   1   1   1   3   1   4   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   2   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -7   -7   -7   -7   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Dee  
Hostile Shots Fired        328  | .    7    27   29   120  55   4    .    86   
  Missed                   105  | .    3    5    8    29   19   2    .    39   
Damage Taken               4099 | .    35   320  441  1545 474  32   .    1252 
  Core                     1146 | .    10   63   99   251  92   .    .    631  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   61   | .    .    .    .    61   .    .    .    .    
  Regen/Repaired (Parts)   91   | .    .    .    .    91   .    .    .    .    
Core Remaining (%)         61   | 100  .    .    31   54   .    .    .    .    
Volleys Fired              130  | .    4    16   33   63   13   1    .    .    
  Largest                  2    | .    2    2    2    2    2    1    .    .    
  Hottest                  110  | .    40   40   65   110  110  39   .    .    
Shots Fired                214  | .    8    28   51   100  26   1    .    .    
  Gun                      141  | .    8    28   18   61   26   .    .    .    
  Cannon                   37   | .    .    .    18   19   .    .    .    .    
  Launcher                 36   | .    .    .    15   20   .    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  135  | .    8    28   36   41   22   .    .    .    
  Thermal                  43   | .    .    .    .    39   4    .    .    .    
  Explosive                36   | .    .    .    15   20   .    1    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         17   | .    3    10   5    17   4    .    .    .    
  Robot Miss Streak        3    | .    3    3    2    3    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    
Shots Hit Robots           132  | .    3    21   30   63   15   .    .    .    
  Core Hits                88   | .    3    9    20   48   4    4    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    1    .    .    .    
  Critical Strikes         5    | .    .    .    1    3    1    .    .    .    
    Burn                   1    | .    .    .    .    1    .    .    .    .    
    Destroy                2    | .    .    .    .    1    1    .    .    .    
    Blast                  2    | .    .    .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           4007 | .    42   262  1192 1931 388  192  .    .    
  Guns                     1705 | .    42   262  213  803  385  .    .    .    
  Cannons                  448  | .    .    .    232  216  .    .    .    .    
  Explosions               1851 | .    .    .    747  912  .    192  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  3    | .    .    .    .    .    3    .    .    .    
  Kinetic                  1598 | .    42   262  445  537  312  .    .    .    
  Thermal                  555  | .    .    .    .    482  73   .    .    .    
  Explosive                1851 | .    .    .    747  912  .    192  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    .    
  Average Corruption       1    | .    .    .    .    .    1    2    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    2    2    1    .    
    Matter Fused           1    | .    .    .    .    .    1    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            73   | .    .    .    .    73   .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    
  Explosions               73   | .    .    .    .    73   .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    3    10   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    3    7    .    .    .    .    
  Secondary                3    | .    .    .    .    3    .    .    .    .    
Self-Inflicted Damage      187  | .    .    .    3    183  1    .    .    .    
  Shots                    8    | .    .    .    2    6    .    .    .    .    
  Rammed                   2    | .    .    .    .    .    2    .    .    .    
Targets Rammed             3    | .    .    1    .    .    2    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        381  | .    .    26   .    381  12   224  .    9    
  Average Temperature      84   | .    .    5    .    92   6    120  .    9    
  Received Heat Transfer   1317 | .    .    201  75   693  36   .    .    312  
  Effects                  4    | .    .    .    .    4    .    .    .    .    
    Shutdowns              3    | .    .    .    .    3    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    1    1    .    .    .    
  Heat Transferred         1147 | .    .    .    .    1036 111  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Peak Influence             208  | .   85  123 .   208 120 .   .   .   
  Initial                  94   | .   .   33  .   .   94  .   .   .   
  Average                  95   | .   15  100 .   127 73  .   .   .   
Maximum Alert Level        1    | .   .   .   .   1   .   .   .   .   
  Low Security (%)         94   | 100 100 100 .   88  100 .   .   .   
  Level 1                  5    | .   .   .   .   11  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   .   .   4   3   .   .   .   
  Investigation            2    | .   1   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   
  Reinforcement            5    | .   .   .   .   4   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Distress Signals           3    | .   1   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   5   4   12  33  16  4   .   46  
  Peak Tracking Total      46   | .   3   2   2   5   9   4   .   46  
  Tactical Retreats        10   | .   1   .   .   7   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Traps Triggered            1    | .   1   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   1   .   1   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   
Most Traps Carried         2    | .   .   2   2   1   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -7  -7  -7  -7  
----------                 Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Machines Accessed          10   | .   1   .   1   3   5   .   .   .   
  Terminals                5    | .   1   .   .   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   
Total Hacks                27   | .   2   .   4   10  11  .   .   .   
  Successful               19   | .   1   .   4   6   8   .   .   .   
  Failed                   8    | .   1   .   .   4   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   19   | .   2   .   .   2   6   .   9   .   
  Terminals                13   | .   2   .   .   3   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   
Terminal Hacks             7    | .   .   .   4   1   2   .   .   .   
  Record                   4    | .   .   .   4   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   
  Report Inventory         2    | .   .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         4    | .   1   .   .   .   3   .   .   .   
  Terminals                4    | .   1   .   .   .   3   .   .   .   
    Botnet                 4    | .   1   .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   2   3   .   .   .   
  Full Trace Events        3    | .   .   .   .   2   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   .   .   .   
  Time                     70   | .   .   .   .   70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -7  -7  -7  -7  
------------               Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -7  -7  -7  -7  
--------                   Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Total Allies               7    | .   .   .   .   .   .   .   7   .   
  Largest Group            7    | .   .   .   .   .   .   .   7   6   
  Highest-Rated Group      247  | .   .   .   .   .   .   .   247 208 
  Highest-Rated Ally       40   | .   .   .   .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   .   .   .   .   .   12  
  Total Damage             197  | .   .   .   .   .   .   .   .   197 
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -10 -10 -8  -7  -7  -7  -7  
-------                    Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   1   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -7   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Fac  Low  Zio  Dee  
Turns Passed               5066 | 65   245  405  1529 1159 637  141  696  189  
Spaces Moved               3791 | 48   180  283  940  579  784  119  593  265  
  Core                     177  | 21   .    .    .    8    .    .    .    148  
  Treads                   742  | .    .    .    738  4    .    .    .    .    
  Legs                     1050 | 27   180  283  202  180  178  .    .    .    
  Wheels                   351  | .    .    .    .    146  .    .    88   117  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   1471 | .    .    .    .    241  606  119  505  .    
  Fastest Speed            26   | 50   120  120  120  31   26   112  95   50   
  Average Speed            114  | 102  120  120  151  139  67   114  109  70   
  Slowest Speed            600  | 150  120  120  160  600  435  195  112  100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 4    34   68   74   40   20   25   77   76   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     3    | .    .    2    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    1    2    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          175  | .    .    .    61   99   1    14   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    2    1    .    .    .    
  AOE                      172  | .    .    .    61   97   .    14   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  -7  -7  -7  -7  
---------                  Run  | Yrd Mat Min Sub Mat Fac Low Zio Dee 
Total                      4308 | 62  200 320 997 833 867 122 641 266 
  Wait                     229  | .   9   11  11  142 21  .   35  .   
  Move                     3782 | 47  179 282 939 578 782 118 592 265 
  Hop                      1    | .   .   .   .   .   1   .   .   .   
  Pick Up                  56   | 9   3   3   3   17  15  1   5   .   
  Fast Attach              16   | 2   .   1   .   3   9   .   1   .   
  Attach                   45   | 4   2   1   4   22  7   2   3   .   
  Detach                   9    | .   1   .   1   4   3   .   .   .   
  Swap                     8    | .   2   2   2   .   2   .   .   .   
  Drop                     27   | .   .   3   3   4   12  .   5   .   
  Fire                     130  | .   4   16  33  63  13  1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   
  Kick                     1    | .   .   1   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   .   .   1   
  Trap                     2    | .   .   .   1   .   1   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Sub)
-10/Subcaves
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 15)
   66 | -11/Scrapyard  | Entered Materials
  300 | -10/Materials  | Discovered new exit (range 6)
  311 | -10/Materials  | Entered Mines
  315 | -10/Mines      | Build established: Mutant
  415 | -10/Mines      | Learned Materials terminal intel
  509 | -10/Mines      | Learned location of Storage (-9)
  548 | -10/Mines      | Learned location of Zion (-7)
  603 | -10/Mines      | Found a hidden stash of uninstalled traps
  675 | -10/Mines      | Discovered new exit (range 3)
  711 | -10/Mines      | Discovered new exit (range 5)
  716 | -10/Mines      | Entered Subcaves
  912 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Laser
 1016 | -10/Subcaves   | Core integrity fell below 50%
 1047 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Monowheel
 1203 | -10/Subcaves   | Visited Clippyterm
 1208 | -10/Subcaves   | Learned Research machine intel
 1208 | -10/Subcaves   | Learned Factory emergency access door positions
 1522 | -10/Subcaves   | Learned Materials trap positions
 1694 | -10/Subcaves   | Met a Zionite searching for "candidates"
 2201 | -10/Subcaves   | Discovered new exit (range 15)
 2245 | -10/Subcaves   | Entered Materials
 2245 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2246 | -8/Materials   | Loaded intel: 14 trap records
 2247 | -8/Materials   | Loaded intel: 12 terminal locations
 2405 | -8/Materials   | Lost 3 parts (1p2n)
 2718 | -8/Materials   | Build established: Scavenger-Mutant
 2894 | -8/Materials   | Lost 3 parts (1p1n1u)
 3007 | -8/Materials   | Repaired Xenon Bombardment Thruster
 3034 | -8/Materials   | Repaired Sml. Storage Unit
 3156 | -8/Materials   | Build established: Mutant
 3348 | -8/Materials   | Lost 5 parts (1p3n1u)
 3394 | -8/Materials   | Discovered new exit (range 9)
 3404 | -8/Materials   | Entered Factory
 3404 | -7/Factory     | Evolved 2 slots: Utility x2
 3817 | -7/Factory     | Lost 3 parts (2n1u)
 3987 | -7/Factory     | Discovered new exit (range 9)
 4041 | -7/Factory     | Entered Lower Caves
 4071 | -7/Lower Caves | Lost 3 parts (3n)
 4127 | -7/Lower Caves | Encountered a Warlord checkpoint
 4133 | -7/Lower Caves | Learned 8 Factory zone layouts
 4175 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 4182 | -7/Lower Caves | Entered Zion
 4233 | -7/Zion        | System corruption cleaned by Quarantine Array
 4303 | -7/Zion        | Gained Derelict followers
 4346 | -7/Zion        | Found CR-A16's Pointy Stick
 4527 | -7/Zion        | Imprinted
 4529 | -7/Zion        | Declared Zion's savior
 4788 | -7/Zion        | Given A8's code to call for help
 4798 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 4819 | -7/Zion        | Opened final containment barrier to the Deep Caves
 4835 | -7/Zion        | Discovered new exit (range 3)
 4835 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 4878 | -7/Zion        | Entered Deep Caves
 4878 | -7/Deep Caves  | Accompanied by 7 allies
 4974 | -7/Deep Caves  | Z-Facility disabled
 4988 | -7/Deep Caves  | Attacked by Z-Imprinter
 5006 | -7/Deep Caves  | Core integrity fell below 50%
 5038 | -7/Deep Caves  | Core integrity fell below 20%
 5051 | -7/Deep Caves  | Lost 10 parts (1p3n4u2w)
 5054 | -7/Deep Caves  | Spotted AG-80695
 5063 | -7/Deep Caves  | Spotted AG-07675
 5064 | -7/Deep Caves  | Triggered Deep Caves wall
 5064 | -7/Deep Caves  | Spotted AS-04823
 5064 | -7/Deep Caves  | Spotted AS-57299
 5067 | -7/Deep Caves  | Destroyed by AG-07675 with Assembled Focal Cannon

 Last Messages 
---------------
Cesium-ion Thruster destroyed.
Z-Imprinter: GET AWAY FROM HERE!
I've worked too hard for our future just to have
  you ruin everything!
Trap Scanner destroyed.
Hvy. Missile Launcher destroyed.
Wheel destroyed.
Gauss Rifle destroyed.
VTOL Module destroyed.
Hvy. Deuterium Engine destroyed.
Sub. Optics destroyed.
Sml. Storage Unit destroyed.
Adv. Weight Redist. System destroyed.
The wall dematerializes.
[Achievement: That's One Door That Should Stay
  Closed]
[Achievement: Hunted]
Attempting to rewire ID-33P(g).
ID-33P(g) is broken beyond repair.
as-65411 destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ???????????????????????????????????????####?? |
|      ????????????????????????????????????####  ##? |
|      ?????????????    ##?#??????????????##      #? |
|      ???????????      # ? ??????????????#       ## |
|      ????????""       # ? ??????????????#          |
|      ?????????          ? ??????????#####      ### |
|      ?????????"         # #??#??????#         ##?? |
|      ??????????           #? #??????#         #??? |
|      ????????"""          #? #??????# ######  #??? |
|      ????????"G           ## #??????# #????####??? |
|      ????????"             # #??????# #??????????? |
|      ????????"                ??????# #??????????? |
|      ????????#               ???????# #??????????? |
|      ?????????"              ???????# #??????????? |
|      ?????????"             #?????### #??????????? |
|      ?????????"           ! ??????#   ##?????????? |
|      ?????????"            #?###??#    ###???????? |
|      ????????""            #?# #??#      ##??????? |
|      ??????###             ### ####       #??????? |
|      ??""""" a  s        @  #     #       #??????? |
|      ??"    aaa a       !      ##?#   #####??????? |
|      ??"    a a a!a         l   ###   ###????????? |
|      ??"A  aa  a aa   h     !     #     ###??????? |
|      ??"  a aaaa  aa            ###       ##?????? |
|      ??"  a a  a  a !           ####       #?????? |
|      ??"  a  aa aaa  g    ah !   #?####    #?????? |
|      ??"  a A a  a               #????#    ##????? |
|      ??"""""  a    l     !  !    #?####     #????? |
|      ??????###                   ###        #????? |
|      ????????""      *   ]       ##        ##????? |
|      ?????????"      l* ]   ]    ##       ##????   |
|      ?????????"                  ##      ##????    |
|      ?????????"       *     ]    ##      ##??#     |
|      ?????????"   *         [[ %  ##      ##       |
|      ????????#    *  s      [  azz###              |
|      ????????"                  z #?###            |
|      ????????"           l   g    ######           |
|      ????????"                                     |
|      ????????"""                                   |
|      ????????"         [*                          |
|      ?????????"                   ###              |
|      ????????"                    #?               |
|      ?????????"                  ###            ## |
|      ?????????             # #   #?#       ##  ##? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                21
Terrain Scan Density       10
ECM Strength               2
Additional Mass Support    9
Armor Coverage             225
Resistance: KI             30
Evasion (%)                64
Recoil Reduction           2

 Item Schematics 
-----------------
            Adv. Sensor Array | -7/Zion | Archive
                Arc Projector | -7/Zion | Archive
                     Mak. Axe | -7/Zion | Archive
 Imp. Reaction Control System | -7/Zion | Archive
                  Tesla Rifle | -7/Zion | Archive
                  Gauss Rifle | -7/Zion | Archive
           Imp. Hacking Suite | -7/Zion | Archive
             Mak. Flight Unit | -7/Zion | Archive
            Lgt. Fission Core | -7/Zion | Archive
                Lightning Gun | -7/Zion | Archive
                     Arm. Leg | -7/Zion | Archive
               Powered Hammer | -7/Zion | Archive
         Adv. Terrain Scanner | -7/Zion | Archive
                Weapon Cycler | -7/Zion | Archive
              Hvy. Beamcaster | -7/Zion | Archive

 Robot Schematics 
------------------
 L-41 Fighter | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Adventurer
Hunted
Signs Are For Wimps
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              PrecisionCatalystAutobeam
  Manual?         0
Play Time         00:44:48
  Cumulative      15.7 hours
  Start           2024.05.13 @ 00:30:55
  End             2024.05.13 @ 01:16:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          23
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 941a3f4c-5c8d-47cb-bd7f-c8245d1f9f44