Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.09 @ 01:00:59 Player: szymekc Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (35) 7000 Robots Destroyed (473) 2365 Value Destroyed (21419) 21419 Prototype IDs (395) 7900 Alien Tech Used (8) 1600 Bonus (51945) 51945 TOTAL SCORE: 96729 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4264 Follower Combat Kills 708 Forged Quantum Companion 2000 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -127 Cogmind --------- Core Integrity 215/1600 Matter 235/300 Energy 1830/1840 System Corruption 9% Temperature Cool (16) Movement Hovering (44) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Concept Zero-point Core Concept Zero-point Core > --- PROPULSION (8) --- Antigrav Array Antigrav Array Antigrav Array Concept Gyrokinetic System Concept Gyrokinetic System > --- UTILITY (14) ----- Concept Antigrav Storage Unit Superbattery Spectral Analyzer Concept Melee Reflex Suite Concept Weapon Articulator Experimental Core Analyzer Improved Armor Integrity Analyzer Microactuators Experimental Powered Armor Experimental Powered Armor Heavy Regenerative Plating Graphene Brace > --- WEAPON (2) ------- Superquantum Companion > --- INVENTORY (25) --- Improved Quantum Reactor Zero-point Reactor Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Antigrav Array Experimental Energy Well (600) Advanced Quantum Shading Machine Concept Weapon Articulator Concept Cloak Mesh Heavy Reactive Plating Thermal Barrier HERF Cannon HERF Cannon Hypervelocity Multirail Sigix Corpse Peak State ------------ > --- POWER ------------ Concept Zero-point Core Concept Zero-point Core > --- PROPULSION ------- Experimental Antigrav System Experimental Antigrav System Experimental Antigrav System Gravjet Array Concept Combat Aerolev Unit Concept Gyrokinetic System Concept Gyrokinetic System > --- UTILITY ---------- Concept Phasing Heat Sink Concept Antigrav Storage Unit Spectral Analyzer Surveybot 17 Chip Concept Melee Reflex Suite Concept Weapon Articulator Femtoactuators Experimental Transmission Jammer Concept Cloak Mesh Concept Cloak Mesh Medium Regenerative Plating Concept Network Penetrator Concept Navigation Harness > --- WEAPON ----------- Concept Deflector Sword Superquantum Companion > --- INVENTORY -------- Concept Zero-point Core Gravjet Array Concept Combat Aerolev Unit Concept Gyrokinetic System Concept Thermoelectric Network Concept Thermoelectric Network Superbattery Long-range Terrain Scanner Concept Weapon Articulator ECM Suite Layered Heavy Armor Plating Layered Heavy Armor Plating Graphene Brace Concept Antimissile System Crosscalibrator Concept Impact Drone Bay Transdimensional Reconstructor Nova Cannon Hypervelocity Multirail Mini Smartbomb Launcher Tactical Quantum Warhead Concept Blasthammer [Rating: 311] Favorites ----------- Power Concept Zero-point Core Engine Cooled Ion Engine Power Core Concept Zero-point Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Hover Unit Concept Gyrokinetic System Flight Unit Cooled Cesium-ion Thruster Utility Advanced Melee Analysis Suite Device Microactuators Storage Huge Storage Unit Processor Advanced Melee Analysis Suite Hackware System Mapper Protection Heavy Armor Plating Artifact Phase Redirector Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Improved Remote Datajack Slashing Weapon Superquantum Companion Piercing Weapon Vortex Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Slots Evolved 18 | . . . . . 4 . . . 4 . . . . . . 2 . . . . 2 . . . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . Utility 12 | . . . . . 2 . . . 3 . . . . . . 1 . . . . 1 . . . . . . 2 . 2 . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 307 | 7 12 3 2 10 16 29 . 11 25 . 8 . . 2 . 21 . . 4 2 4 . 8 1 1 6 1 11 7 8 4 36 9 52 7 Power 26 | 1 1 1 . 1 1 3 . 1 3 . 2 . . . . . . . 1 1 . . . . 1 . . . . 2 2 2 1 2 . Engine 6 | 1 1 1 . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 13 | . . . . 1 . 2 . 1 3 . 1 . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 . Reactor 7 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . 2 1 1 . 1 . Propulsion 82 | 2 1 . . 2 8 17 . 4 6 . . . . . . 4 . . . 1 . . 3 1 . 2 . 5 . . . 15 1 7 3 Treads 27 | 2 1 . . 2 6 15 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 23 | . . . . . 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . 7 1 7 3 Flight 32 | . . . . . 1 1 . . 6 . . . . . . 4 . . . 1 . . 3 1 . 2 . 5 . . . 8 . . . Utility 154 | 2 4 1 2 1 5 3 . 4 14 . 4 . . 2 . 14 . . 2 . 3 . 5 . . 2 1 4 6 6 1 18 7 40 3 Device 74 | 2 2 1 1 . 1 1 . 1 5 . 1 . . 1 . 7 . . 1 . 1 . 3 . . . . 3 3 4 . 13 5 16 2 Storage 12 | . 2 . 1 . . . . 1 1 . 1 . . . . . . . 1 . . . . . . 1 . 1 1 . . 1 . 1 . Processor 26 | . . . . . . . . 2 4 . 1 . . . . 1 . . . . 2 . 2 . . 1 . . 1 . . 1 1 10 . Hackware 11 | . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 1 . . 1 4 . Protection 30 | . . . . 1 3 2 . . 2 . 1 . . 1 . 6 . . . . . . . . . . . . . 1 . 3 . 9 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 45 | 2 6 1 . 6 2 6 . 2 2 . 2 . . . . 3 . . 1 . 1 . . . . 2 . 2 1 . 1 1 . 3 1 Energy Gun 8 | 1 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 7 | . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . 1 1 Ballistic Gun 7 | 1 . . . 2 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . 2 1 . 1 . 3 . . 2 . 1 . . . . 2 . . . . . . . . . . . . . . . . . 1 . Special Weapon 4 | . . . . . . . . 1 . . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . . . 3 7 . 1 5 . 1 . . . . 6 . . 2 . . . . . 1 4 1 4 5 3 4 9 . 5 . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 System Corruption 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 Parts Lost 65 | . 4 3 . 3 1 2 . . 6 . 1 . . . . 3 . . . 2 . . 1 . 1 . . 1 . 2 . 5 2 20 8 Power 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 19 | . . . . 2 . . . . 4 . . . . . . 1 . . . 1 . . 1 . . . . 1 . . . 1 1 4 3 Utility 37 | . . 1 . 1 1 2 . . 2 . 1 . . . . 2 . . . 1 . . . . . . . . . 2 . 4 1 14 5 Weapon 6 | . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Highest Loss Streak 9 | . 2 2 . 2 1 1 . . 6 . 1 . . . . 2 . . . 2 . . 1 . 1 . . 1 . 1 . 1 1 9 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 16 | 1 9 10 17 18 19 23 23 18 9 9 9 9 10 10 10 9 9 8 8 9 8 9 9 9 8 8 9 8 9 12 13 19 21 21 19 Power . | . . . . . . 1 1 . . . . 1 1 1 . . . . . . . 1 1 1 . . 1 1 1 2 1 1 1 2 2 Propulsion 3 | . 2 4 5 5 5 7 5 3 2 1 1 2 2 2 2 . . . . . . . . . . . . . 1 1 . 6 2 3 4 Utility 6 | . 1 3 4 7 9 7 8 7 3 5 4 2 3 4 4 4 4 4 3 3 3 3 2 3 3 3 4 2 3 3 5 5 11 12 10 Weapon 3 | 1 3 3 5 4 3 5 8 5 . 1 1 1 1 1 1 1 2 1 2 2 2 2 1 1 1 1 1 1 2 3 4 4 4 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 60 | . 1 1 3 2 2 3 1 9 3 1 . . 1 . . 3 . . . . . . . . . . . 2 . . . 5 4 9 10 Power 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Propulsion 18 | . . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 4 Utility 24 | . 1 . . . 1 . 1 5 1 1 . . . . . 3 . . . . . . . . . . . 2 . . . 1 3 1 4 Weapon 10 | . . . 2 . . 2 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Tool/Special 4 | . . . 1 . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 99 100 100 90 89 90 87 88 86 90 93 93 93 93 93 94 94 94 90 88 94 94 88 91 92 95 94 88 84 86 91 91 89 87 Engine 5 | . 14 14 14 . 8 8 9 7 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 13 . . . 1 6 6 3 6 6 6 6 5 5 5 2 4 5 5 5 5 3 . . . . . . 2 7 7 7 Treads 16 | . 28 28 28 28 35 35 36 23 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 11 23 . . . . . . . . . . . . . . . . . . . . . . 1 25 26 25 Flight 9 | . . . . . . . . . 8 33 33 33 33 33 33 34 35 35 35 34 31 31 32 33 35 37 40 35 31 29 29 27 . . . Device 13 | . 14 13 14 6 9 9 9 8 11 13 12 13 13 13 6 9 11 11 12 14 10 10 13 10 10 9 7 13 17 11 12 23 26 20 15 Storage 8 | . 13 14 14 14 9 9 9 8 5 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 4 7 Processor 8 | . . . . . . . . 3 17 20 23 26 26 26 26 23 23 23 21 17 22 26 21 21 20 20 20 17 13 12 12 12 11 17 15 Protection 5 | . . . . 7 8 9 9 6 4 . . . . . 6 5 5 5 5 5 5 5 4 5 5 5 5 4 3 6 7 6 3 4 10 Energy Gun 4 | . 16 27 28 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . 7 . 4 6 . . . . . . . . . . . . . . 1 1 5 5 4 3 2 . . . . . . Ballistic Gun 3 | . 5 . . 8 . 16 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 8 9 1 2 9 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 7 7 4 3 Peak Build Rating 311 | 9 9 9 15 19 34 42 44 45 88 81 89 80 81 81 80 111 110 110 111 111 115 113 134 133 134 149 151 166 174 187 191 272 311 302 268 Average Rating 93 | 6 7 8 12 16 30 33 42 43 65 80 79 80 80 80 79 91 104 104 106 102 107 113 123 126 132 139 149 160 166 178 179 229 306 267 259 On Entrance 103 | . 9 9 9 14 18 32 42 44 43 81 81 80 80 81 77 80 104 104 104 111 98 113 113 119 133 134 146 151 165 169 181 178 269 302 253 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 10 90 90 90 59 116 112 119 116 47 31 31 28 28 30 30 40 38 38 42 42 40 40 47 46 51 52 58 59 59 64 59 64 76 128 111 Greatest Support 132 | 40 40 40 40 40 80 94 94 96 40 43 31 31 31 43 31 52 44 50 44 50 42 42 52 52 52 59 59 62 64 64 64 132 132 130 124 Greatest Overweight (x) 4 | . 2 2 2 1 1 1 1 4 1 . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 1 Average Overweight (x) . | . . 2 1 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 5 25 25 25 20 25 25 25 25 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 25 25 25 25 Average Capacity 19 | 5 11 25 24 20 23 25 25 20 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 15 15 21 25 25 25 Most Carried 25 | 3 13 12 23 20 25 25 25 25 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 13 15 15 25 25 25 25 Average Carried 17 | 1 9 10 17 18 22 24 24 20 12 9 9 9 10 10 9 9 9 9 9 9 9 10 9 9 8 8 10 9 10 13 14 20 24 23 23 Final Capacity 25 | 5 25 25 20 20 25 25 25 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 25 25 25 25 Final Carried 25 | 3 13 12 20 20 24 25 25 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 8 10 10 10 13 15 14 22 25 23 18 Class Distribution -------------------- 41% | Mutant 12% | Sprinter 10% | Scavenger-Mutant 10% | Scout 6% | Commander-Mutant 6% | Hacker-Sprinter 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Commander-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Sprinter | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Sprinter | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Sprinter | -4/Warlord Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Scavenger-Gladiator | -2/Protoforge Hacker-Sprinter | -1/Access Sprinter | -1/Command Scavenger-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Matter Collected 10581 | 302 418 125 10 190 616 1441 1091 130 839 . 676 44 6 . 93 376 124 15 100 23 43 . 264 40 36 . 293 142 290 175 130 604 314 1436 195 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 29312 | 135 740 146 198 297 434 1914 5641 . 1745 . 948 83 . 26 . 834 66 171 171 87 43 . 981 . 96 . 92 545 332 1077 371 3222 1418 5811 1688 Parts 1366 | 12 43 9 12 20 30 95 244 . 68 . 28 2 . 2 . 39 . 3 9 5 2 . 50 . 8 . 6 31 22 50 22 174 52 210 118 Haulers Intercepted 24 | . 2 . . . 2 6 . . 3 . 2 . . . . 3 . . . . . . 2 . . . . 2 . 1 . . 1 . . Recyclers Shooed 36 | . 1 . . 1 2 1 28 . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . . . . . 2 . . . 7 4 . . . . 8 . 4 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . . . . . . . . . Parts Restored 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 . . Faulty 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 3 . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Combat Hostiles Destroyed 303 | . 18 7 . 11 14 29 3 . 24 . 1 . . . . 8 . 2 . 5 . . 10 . 4 . 7 8 3 16 3 40 12 60 18 Melee 174 | . . . . . . 1 . . 14 . 1 . . . . 4 . 2 . 4 . . 10 . 3 . 2 1 3 14 2 37 9 51 16 Guns 38 | . 5 3 . 2 1 24 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 16 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 1 2 4 1 AOE 67 | . 13 4 . 9 10 4 . . 10 . . . . . . 4 . . . 1 . . . . . . 5 5 . . . . . 2 . Classes Destroyed 23 | 2 5 1 . 3 1 1 . . 5 . . 1 . . . 1 . . . . . . . . . . . . 1 . . 2 . . . Worker 19 | . 2 . . 1 1 1 . . 5 . . . . . . 3 . . . . . . 1 . . . . . . . . . . 5 . Builder 50 | . . . . 2 2 . 37 . 3 . . . . . . . . . . . . . . . . . . 4 . . . . 2 . . Tunneler 7 | 4 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 24 | . 2 . . . 2 6 . . 3 . 2 . . . . 3 . . . . . . 2 . . . . 2 . 1 . . 1 . . Recycler 89 | 1 . . . 1 1 2 68 . 3 . 5 . . . . 1 . . . . . . 2 . . . . . . . . . 1 4 . Operator 12 | . 2 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 1 . 4 . Drone 6 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . 4 . . . Watcher 30 | . 2 . . . . 1 . . 2 . 2 . . . . 3 . . . . 1 . 4 . . . . 2 . . . 5 5 3 . Swarmer 56 | . . 3 . 3 6 . . . 4 . . . . . . . . . . 4 . . 8 . 4 . 5 3 . 7 . . . 9 . Saboteur 3 | . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Grunt 92 | . 18 4 . 5 6 12 . . 8 . . . . . . . . 2 . . . . . . . . . 3 3 1 3 . 2 25 . Brawler 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Duelist 6 | . . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Protector 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 4 . . . Sentry 38 | . . . . . 2 11 3 . 2 . . . . . . 1 . . . . . . 2 . . . . 1 . 3 . 8 1 4 . Specialist 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 20 | . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . 2 . . . . 4 5 4 . Programmer 35 | . . . . . . . . . 4 . . . . . . 1 . . . . . . . . . . . . . 5 . 12 4 9 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Enhanced Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Decapitator 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . V-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Packrat 2 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . Tinkerer 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 3 7 4 . 12 4 5 15 . 15 . 4 . . 1 . 4 . 2 . 5 1 . 9 . 4 . 7 8 2 5 3 7 5 11 6 Combat Bots Only 11 | . 6 4 . 6 4 4 1 . 11 . 1 . . . . 4 . 2 . 5 . . 4 . 4 . 7 6 2 4 3 6 2 7 6 Max Kills in Single Turn 4 | 1 3 2 . 2 3 2 3 . 2 . 1 1 . 1 . 4 . 1 . 1 1 . 2 . 1 . 4 4 1 2 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 . 1 3 2 . . 2 . . . . . . 4 . . . 1 . . . . . . 4 3 . . . . . 2 . Melee 2 | . . . . . . 1 . . 1 . 1 . . . . 1 . 1 . 1 . . 2 . 1 . 1 1 1 1 1 2 1 2 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 4 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Hostile Shots Fired 1866 | . 62 32 . 31 81 122 8 . 119 . 6 1 1 3 . 98 8 6 . 40 . . 44 7 21 . 15 23 16 96 6 149 69 505 297 Missed 726 | . 19 5 . 10 21 35 4 . 45 . 1 . 1 2 . 41 3 6 . 15 . . 16 3 5 . 9 11 10 50 4 60 21 226 103 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Deflected 23 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 4 1 15 1 Hits 1140 | . 43 27 . 21 60 87 4 . 74 . 5 1 . 1 . 57 5 . . 25 . . 28 4 16 . 6 12 6 46 2 89 48 279 194 Melee 28 | . . . . 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . 11 . . 7 Projectile 1112 | . 43 27 . 15 60 83 4 . 74 . 5 1 . 1 . 57 5 . . 25 . . 28 4 16 . 6 12 6 46 2 78 48 279 187 AOE 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 10 . Critical Strikes 62 | . 1 2 . . 4 6 . . . . . . . . . 1 . . . . . . 1 . 1 . . 1 . 1 . 10 2 13 19 Actively Blocked 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . 5 16 Part Disruptions 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 10 4 Actively Blocked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Damage Taken 21854 | . 570 319 . 566 863 1272 46 . 1191 . 115 17 . 43 . 1115 38 . 7 352 . . 479 124 264 . 133 268 114 1055 20 2134 1280 5615 3854 Core 3096 | . 93 31 . 114 67 108 19 . 268 . 77 . . . . 300 . . 7 35 . . 77 . 51 . 18 94 . 126 . 311 205 509 586 Absorbed by Shields 5419 | . . . . . . 91 19 . . . . . . . . . . . . . . . . . . . . . . . . 75 90 2838 2306 Redirected to Shielding 493 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 . 252 . . 181 Ignored by Resistances 2573 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . 12 105 2000 451 Regen/Repaired (Parts) 3448 | . . . . . . . . . . . . . . . . 26 . . . . . . 28 . . 120 . . 539 . 566 366 179 1184 440 Core Remaining (%) 60 | 100 . . . 4 . . . 64 . . . . . . 59 . . . . 65 . . . . . . 87 . 92 . . 64 . . 13 Volleys Fired 568 | 12 62 14 5 26 44 122 182 1 16 . . . . . . 16 1 8 1 1 1 . 13 1 . . 6 2 12 4 . . . 14 4 Largest 2 | 2 2 2 2 2 1 2 2 1 1 . . . . . . 1 1 1 1 1 1 . 1 1 . . 1 1 1 1 . . . 1 1 Hottest 136 | 60 60 105 105 105 80 50 136 . 39 . . . . . . 90 90 90 . 20 7 . 90 90 . . 90 20 113 113 . . . 75 88 Shots Fired 832 | 23 102 24 10 35 44 219 273 1 16 . . . . . . 16 1 8 1 1 1 . 13 1 . . 6 2 12 4 . . . 15 4 Gun 557 | 23 83 20 10 18 1 216 180 . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Cannon 163 | . . . . . 28 . 76 . . . . . . . . 14 1 8 . . . . 13 1 . . 4 . 10 4 . . . . 4 Launcher 107 | . 19 4 . 17 15 3 17 . 16 . . . . . . 2 . . . 1 . . . . . . 2 2 . . . . . 9 . Special 5 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . . . . . 2 . . . . . . Kinetic 449 | 12 40 . . . 1 216 180 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 207 | 11 3 20 10 4 28 . 76 . . . . . . . . 14 1 8 . . . . 13 1 . . 4 . 10 4 . . . . . Explosive 107 | . 19 4 . 17 15 3 17 . 16 . . . . . . 2 . . . 1 . . . . . . 2 2 . . . . . 9 . Electromagnetic 64 | . 40 . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 Robot Hit Streak 21 | 8 9 7 8 3 8 21 16 2 11 . . . . . . 2 . . 3 . 4 . . . . . . 5 1 . . . . 7 11 Robot Miss Streak 5 | 3 4 1 . 2 3 4 5 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 51 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . 2 1 7 9 18 7 Shots Hit Robots 1384 | 15 61 14 6 14 28 167 211 1 63 . 19 2 . 1 . 32 1 4 7 9 2 . 26 . 5 . 7 20 23 44 5 121 44 302 130 Core Hits 743 | 6 52 10 5 25 33 61 115 . 55 . 8 2 . 1 . 25 . 2 1 5 1 . 16 . 3 . 8 22 8 18 5 47 19 121 69 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 39 | . 1 1 . . . 2 1 . 2 . . . . . . 2 . . . . . . 2 . . . . . . 2 . 2 2 14 8 Burn 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 1222 | . . . . 9 4 10 52 . 70 . 35 7 . 17 1 58 3 8 6 18 2 . 48 4 11 3 15 35 33 74 14 162 52 339 132 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1222 | . . . . 9 4 10 52 . 70 . 35 7 . 17 1 58 3 8 6 18 2 . 48 4 11 3 15 35 33 74 14 162 52 339 132 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 131 | . . . . . 3 1 13 . 12 . 11 2 . 1 . 8 . 2 . . . . 5 . . . 2 5 1 3 2 20 13 23 4 Combat Hostiles 23 | . . . . . . . . . 1 . 2 . . . . 2 . 1 . . . . 1 . . . . 1 . 1 1 7 2 4 . Follow-up Attacks 26 | . . . . . . . . . 1 . . . . . . . . . 1 1 . . 1 . . . 1 . . 1 . 6 . 7 7 Martial Strikes 73 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 4 43 6 Damage Inflicted 97279 | 178 1976 422 94 1224 2240 3354 7094 . 4937 . 1435 227 . 103 . 3057 101 300 607 497 54 . 2520 . 302 . 1313 3070 1949 3486 670 13608 4814 28285 9362 Guns 6337 | 178 826 178 94 151 20 2747 2011 . . . . . . . . . . . . . . . . . . . . . . . . . . 132 . Cannons 6885 | . . . . . 473 . 1902 . . . . . . . . . . . . . . . 289 . . . . 357 . 180 98 629 767 1481 709 Explosions 12499 | . 1146 244 . 1018 1526 355 1999 . 2141 . . . . . . 1053 . . . 80 . . . . . . 695 1093 . . . . . 1149 . Melee 71509 | . . . . 55 221 207 1182 . 2796 . 1435 227 . 103 . 2004 101 300 607 417 54 . 2231 . 302 . 618 1620 1949 3306 572 12979 4047 25523 8653 Ramming 49 | . 4 . . . . 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5266 | 104 384 . . . 20 2747 2011 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2944 | 74 154 178 94 69 473 . 1902 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 12331 | . 1016 244 . 980 1526 355 1999 . 2141 . . . . . . 1053 . . . 80 . . . . . . 695 1093 . . . . . 1149 . Electromagnetic 797 | . 418 . . 120 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 127 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 71509 | . . . . 55 221 207 1182 . 2796 . 1435 227 . 103 . 2004 101 300 607 417 54 . 2231 . 302 . 618 1620 1949 3306 572 12979 4047 25523 8653 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Phasic 4383 | . . . . . . . . . . . . . . . . . . . . . . . 289 . . . . 357 . 180 98 629 767 1481 582 Highest Corruption 20 | . . . . . . . . . 2 11 11 11 11 11 11 5 5 5 5 5 . . . . . . . . . 5 5 12 2 20 9 Average Corruption 8 | . . . . . . . . . 1 3 11 11 11 11 11 3 5 5 5 5 . . . . . . . . . 3 5 10 1 11 4 Corruption Purged 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 257 | . . . . . . . . . 2 . 27 16 7 4 9 7 7 6 1 3 . . . . . . . . . 3 6 60 2 86 11 Message Errors 75 | . . . . . . . . . 1 . 9 1 2 1 1 . 3 4 1 . . . . . . . . . . 2 2 16 . 27 5 Matter Fused 65 | . . . . . . . . . . . 9 3 3 1 5 2 . 1 . 1 . . . . . . . . . . 2 18 1 17 2 Heat Flow Errors 32 | . . . . . . . . . . . 3 5 2 1 . . 1 1 . . . . . . . . . . . . 1 5 1 9 3 Energy Discharges 28 | . . . . . . . . . . . . 4 . . 1 3 1 . . . . . . . . . . . . . . 11 . 7 1 Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 3 . Data Loss (minor) 28 | . . . . . . . . . . . 2 3 . . 1 1 2 . . 1 . . . . . . . . . . . 5 . 13 . Data Loss (major) 10 | . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 1 3 . 3 . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Misdirections 12 | . . . . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . 2 . 5 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 9808 | . . . . 74 44 52 664 . 540 . 218 . . . . 326 83 123 230 . . . 478 . . . 166 216 226 455 57 2017 838 2675 326 Projectiles 223 | . . . . . . . 85 . . . . . . . . . . . . . . . 45 . . . . 18 . . . . 72 3 . Explosions 408 | . . . . 74 26 . 124 . 66 . . . . . . . . . . . . . . . . . 118 . . . . . . . . Melee 9177 | . . . . . 18 52 455 . 474 . 218 . . . . 326 83 123 230 . . . 433 . . . 48 198 226 455 57 2017 766 2672 326 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 409 | . 71 4 . 233 6 . 5 . 90 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 14 | . 2 2 . 6 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 450 | . 81 217 15 390 150 48 292 . 450 12 283 232 173 266 4 51 174 259 . 7 . . . . . 64 80 48 38 . 195 260 226 230 178 Average Temperature 53 | . 28 99 4 172 51 11 55 . 186 7 78 94 80 84 2 16 90 110 . 7 . . . . . 26 30 12 24 . 14 101 134 55 85 Received Heat Transfer 2647 | . 300 180 . 42 459 568 12 . 147 . . . . . . 111 18 . . . . . 9 9 18 . . 91 21 72 . 108 27 455 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 2 3 3 Combat Hostiles 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 2 3 3 Robots Corrupted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 11 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . 1 . . . . 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 4480 | 175 250 496 210 124 950 . 2275 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 18 32 . Power Chain Reactions 4 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Maximum Alert Level 5 | . 1 . . . 1 1 2 . 3 1 1 . . . . 2 . . . . 1 . 1 . . . . 1 1 1 1 3 2 5 . Low Security (%) 58 | 100 82 100 . 100 99 49 66 . 37 . 69 . . . . 68 . . . . . 100 63 . . . . 93 68 87 80 26 . . . Level 1 16 | . 17 . . . . 50 23 . 32 100 30 . . . . 17 . . . . 100 . 36 . . . . 6 31 12 19 17 . 1 . Level 2 12 | . . . . . . . 10 . 29 . . . . . . 13 . . . . . . . . . . . . . . . 49 100 9 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 1 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1841 | 10 337 158 . 199 207 326 570 . 707 247 356 . . . . 637 . . . . 272 95 384 . . . . 363 261 313 216 807 597 1841 . Initial 476 | . . 11 . . 11 . 86 . . 247 172 . . . . . . . . . 238 95 66 . . . . 67 204 24 175 66 476 381 . Average 272 | 1 121 20 . 70 92 165 167 . 311 247 201 . . . . 156 . . . . 237 95 153 . . . . 118 88 106 111 429 512 1368 . Influence Increases 14806 | 25 672 247 12 438 495 931 1054 . 1207 . 630 45 45 20 . 1005 200 115 10 200 204 . 622 60 270 . 160 586 234 813 255 1439 395 2297 120 Destroy 0b10 Robot/C 6140 | . 360 140 . 260 280 580 60 . 620 . 160 . . 20 . 120 . 40 . 80 . . 200 . 80 . 140 160 80 320 80 800 240 1320 . Destroy 0b10 Robot/NC 1275 | 25 40 . 10 35 30 55 545 . 85 . 45 . . . . 65 5 . 10 5 5 . 50 . . . . 40 5 10 5 70 45 90 . Destroy Leader 1198 | . 98 30 . 30 64 184 . . 130 . 68 . . . . 52 . . . 10 2 . 52 . 10 . 20 38 . 72 . 80 62 196 . Allied During Kill 391 | . . . 2 23 . . . . 63 . 57 . . . . . . . . . . . . . . . . . . . . . . 246 . Trap Triggered on 0b10 30 | . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . Successful Hack 458 | . 11 . . . 8 19 5 . 60 . 14 . . . . 42 . . . . . . 51 . . . . 30 44 30 80 39 21 4 . Select Force Hacks 320 | . 60 . . . . . 260 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 1005 | . 15 45 . . 15 45 105 . 45 . 15 . . . . 210 . . . . . . . . . . . 15 45 . 60 255 15 30 90 Destroy Structure 1154 | . 88 17 . 90 98 33 79 . 99 . 16 . . . . 216 . . . . 2 . 44 . . . . 138 30 51 15 15 12 111 . Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . . . . . . . . . Partial Spotted 630 | . . . . . . . . . 60 . 75 . . . . 60 . . . . . . 60 . . . . 75 30 60 . 135 . 45 30 Lose Combat Pursuer 2055 | . . 15 . . . 15 . . 15 . 180 45 45 . . 240 195 75 . 105 45 . 165 60 180 . . 90 . 270 15 45 . 255 . Influence Decreases 14766 | 25 642 277 12 408 525 708 714 563 500 460 605 299 63 20 . 374 385 186 385 60 72 177 349 177 119 402 60 323 552 545 449 763 593 998 1976 Entered New Map 5755 | . . 19 . . 19 . 137 563 . 460 75 101 4 . . . 235 86 375 . 52 177 29 137 49 402 . 33 159 21 138 53 319 216 1896 Time Decay 6258 | 25 452 228 12 318 379 456 577 . 400 . 270 198 59 20 . 317 150 100 10 40 20 . 165 40 60 . 60 130 125 206 110 555 254 522 . Lost Part 640 | . 40 30 . 30 10 20 . . 60 . 10 . . . . 20 . . . 20 . . 10 . 10 . . 10 . 20 . 50 20 200 80 Lost Ally 270 | . . . . 60 . . . . 40 . 100 . . . . 10 . . . . . . . . . . . . . . . . . 60 . Purge Threat 1843 | . 150 . . . 117 232 . . . . 150 . . . . 27 . . . . . . 145 . . . . 150 268 298 201 105 . . . Squads Dispatched 71 | . 5 . . 1 2 3 . . 8 . 11 . . . . 8 . . . . . . 4 . 1 . . 4 2 6 1 5 2 8 . Investigation 25 | . 4 . . 1 . . . . 2 . 6 . . . . 4 . . . . . . 3 . . . . 1 1 1 . . . 2 . Extermination 23 | . . . . . . . . . 2 . 2 . . . . 3 . . . . . . 1 . . . . 1 1 3 1 4 2 3 . Reinforcement 17 | . 1 . . . 2 1 . . 4 . 3 . . . . 1 . . . . . . . . . . . 2 . 2 . 1 . . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Garrison 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 3 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 5 | . . . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . . . 2 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Distress Signals 33 | . 2 . . 1 1 2 . . 1 . 1 . . . . 1 . . . . . . 3 . . . . 1 . 2 1 . . 17 . Communications Jammed 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . Distress Signals 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . Times Spotted 618 | . 26 8 . 13 24 37 3 . 42 6 20 3 3 4 . 33 14 7 . 11 4 5 34 5 20 . 3 22 4 42 6 63 30 91 35 Peak Tracking Total 17 | . 5 3 . 5 5 4 1 . 10 6 7 3 3 4 . 12 7 5 . 7 3 5 8 5 17 . 3 8 2 12 2 10 4 11 7 Tactical Retreats 65 | . . 1 . 1 . 1 . . 1 . 5 3 1 . . 6 4 1 . 3 1 . 4 1 2 . . 2 . 8 1 10 . 8 1 ECM-based Alert Blocks 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Traps Triggered 28 | . 2 . . . . 3 . . 4 . 1 . . . . 4 . . . . 1 . . . . . . . . . 1 8 1 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Disabled 70 | . 2 3 . . 1 3 7 . 3 . 1 . . 1 . 14 . . . 1 . . . . . . . 1 3 . 4 17 1 2 6 Max in Single Turn 7 | . 1 1 . . 1 1 1 . 1 . 1 . . 1 . 7 . . . 1 . . . . . . . 1 1 . 1 1 1 1 1 Garrison Access 8 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Machines Accessed 161 | . 8 . 2 1 3 13 12 3 10 . 14 3 . 4 . 17 2 1 4 . 1 . 9 . . 1 . 7 10 10 8 5 7 6 . Terminals 82 | . 6 . . . 3 11 5 . 5 . 6 . . . . 9 1 . . . 1 . 3 . . . . 3 5 6 6 4 3 5 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Repair Stations 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . . Recycling Units 25 | . 2 . . . . 1 7 . 2 . 4 . . . . 3 . . . . . . 3 . . . . 1 . . . . 1 1 . Scanalyzers 14 | . . . . . . . . . 2 . 2 . . . . 1 . . . . . . 1 . . . . 2 2 2 1 . 1 . . Garrison Access 12 | . . . . . . 1 . . 1 . . . . . . 3 . . . . . . 1 . . . . 1 1 1 . 1 2 . . Total Hacks 429 | . 27 . 5 1 8 27 24 21 29 . 27 8 . 28 . 36 6 1 17 . 2 . 17 . . 1 . 16 22 37 35 13 9 12 . Successful 235 | . 13 . 5 1 2 10 14 21 10 . 12 8 . 28 . 12 6 1 17 . . . 7 . . 1 . 5 9 17 18 9 7 2 . Failed 193 | . 14 . . . 6 17 10 . 18 . 15 . . . . 24 . . . . 2 . 10 . . . . 11 13 20 17 4 2 10 . Catastrophic 40 | . 2 . . . 4 6 1 . 2 . 2 . . . . 7 . . . . . . 1 . . . . 3 2 2 3 2 1 2 . Database Lockouts 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 114 | . 18 . 1 . 7 15 13 . 6 . 9 . . . . 9 . . . . . . 8 . . 1 . 4 . 10 1 5 2 5 . Terminals 222 | . 24 . . . 8 21 11 . 13 . 15 . . . . 22 5 . . . 2 . 5 . . . . 8 12 24 25 12 5 10 . Fabricators 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . . . . . Repair Stations 15 | . . . . . . . . . . . 5 . . . . 3 . . . . . . 1 . . . . . 4 . 2 . . . . Recycling Units 44 | . 3 . . . . 3 13 . 5 . 4 . . . . 4 . . . . . . 7 . . . . 2 . . . . 1 2 . Scanalyzers 42 | . . . . . . . . . 10 . 3 . . . . 1 . . . . . . 2 . . . . 5 2 10 8 . 1 . . Garrison Access 19 | . . . . . . 3 . . 1 . . . . . . 6 . . . . . . 2 . . . . 1 1 2 . 1 2 . . Terminal Hacks 163 | . 5 . 5 1 2 9 1 21 4 . 5 8 . 28 . 6 6 1 17 . . . 2 . . 1 . 4 4 9 12 8 3 1 . Record 50 | . . . 4 . . . . 19 . . . 6 . 11 . . 5 . 5 . . . . . . . . . . . . . . . . Part Schematic 15 | . . . . . . . . . 1 . . . . 10 . . . . 4 . . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Prototype ID Bank 21 | . 1 . . . . 2 1 . 2 . 2 . . 3 . . . . 4 . . . . . . . . . 1 . 4 1 . . . Open Door 12 | . . . . 1 . 4 . 1 . . . 2 . . . . 1 1 . . . . . . . 1 . . . . . . . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 7 | . 1 . . . 1 . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 19 | . 1 . . . 1 2 . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 2 3 3 2 . . . Locate Traps 5 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . 1 . . . Transport Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . 1 . . Registered Components 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 5 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 1 1 . . . Proto ID Catalog 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 6 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 2 . . . . Scan Component 4 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . 1 . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Recycling Unit Hacks 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Retrieve Components 4 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzer 21 | . . . . . . . . . 5 . 1 . . . . 1 . . . . . . 1 . . . . 1 2 6 3 . 1 . . Insert Component 9 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 1 3 2 . 1 . . Analyze 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Retrieve Study 8 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 1 2 . . . . . Garrison Access Hacks 8 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 . . Seal Access 8 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 2 . . Unauthorized Hacks 32 | . 8 . . . . . 10 . . . 4 . . . . 5 . . . . . . 3 . . . . . . . 1 . . 1 . Terminals 11 | . 6 . . . . . 3 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Assimilate 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Botnet 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Search 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Patch 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Recycling Units 19 | . 2 . . . . . 7 . . . 4 . . . . 3 . . . . . . 2 . . . . . . . . . . 1 . Tunnel 9 | . 2 . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fedlink 9 | . . . . . . . . . . . 4 . . . . 3 . . . . . . 2 . . . . . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 9 | . 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 1 1 . 3 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Hacking Detections 106 | . 6 . . . 3 9 4 . 9 . 9 . . . . 13 1 . . . 1 . 6 . . . . 7 8 9 8 3 4 6 . Full Trace Events 6 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . 2 2 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . . . 2 . . . . 10 . . . . 4 . . . . . . . . . 5 1 4 5 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . 1 . . . . 1 1 2 . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Time 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . 16 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 17 | . . . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Part Schematics Acquired 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . 3 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Total Allies 19 | . . 3 3 . . . . 1 1 . 5 . . . . 1 . . . . . . . . . . . . . . . . . 5 . Largest Group 6 | . . 3 6 6 . . . 1 2 . 5 . . . . 1 . . . . . . . . . . . . . . . . . 5 . Highest-Rated Group 326 | . . 40 64 64 . . . 58 88 . 247 . . . . 10 . . . . . . . . . . . . . . . . . 326 . Highest-Rated Ally 67 | . . 16 16 16 . . . 58 58 . 50 . . . . 10 . . . . . . . . . . . . . . . . . 67 . Total Orders 12 | . . . . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 9 . STAY 6 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 4 . FOLLOW 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 . Ally Attacks 207 | . . . . 27 . . . . 62 . 68 . . . . . . . . . . . . . . . . . . . . . . 50 . Total Damage 4123 | . . . . 185 . . . . 1270 . 1362 . . . . . . . . . . . . . . . . . . . . . . 1306 . Kills 28 | . . . . 4 . . . . 8 . 7 . . . . . . . . . . . . . . . . . . . . . . 9 . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Active Infowar (turns) 13625 | 90 1188 . . 316 29 . . 409 985 17 595 410 221 61 246 915 312 202 61 111 48 17 348 96 126 216 143 279 287 429 232 1694 557 2519 466 Optics 11976 | . . . . . . . . 405 985 17 595 410 221 61 246 915 312 202 61 111 48 17 348 96 126 216 143 279 287 429 232 1672 557 2519 466 Sensors 2321 | . . . . . . . . . . . 386 410 221 56 246 446 312 202 42 . . . . . . . . . . . . . . . . IFF 73 | . . . . . . . . . . . . . . . . . . . 19 54 . . . . . . . . . . . . . . . Terrain 1353 | 83 52 . . . . . . . . . . . . . . . . . . . . . 35 94 103 120 . 279 287 67 . . 233 . . Seismic 2528 | 90 1188 . . 316 29 . . 409 496 . . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 725 | . . . . . . . . 366 359 . . . . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1298 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 556 742 . Jamming 1773 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 430 525 814 . ECM 1041 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1034 7 . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 17 | . . 3 . 2 . . . . . . . 1 3 . 2 . 1 2 . 1 . . . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Turns Passed 25855 | 177 1345 1935 1658 1016 1068 1749 3384 1926 985 17 595 410 221 61 246 915 312 202 61 111 48 17 348 96 126 216 143 279 287 429 232 1698 557 2519 466 Spaces Moved 31742 | 83 671 589 502 328 428 570 1171 1941 1792 70 1658 878 849 115 555 2902 942 669 170 312 172 81 1036 358 506 748 444 664 721 1224 873 2081 1279 3549 811 Core 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4896 | 80 671 589 502 328 428 570 1171 557 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8249 | . . . . . . . . 1384 1204 . . . . . . . . . . . . . . . . . . . . . . 22 1279 3549 811 Flight 18594 | . . . . . . . . . 588 70 1658 878 849 115 555 2902 942 669 170 312 172 81 1036 358 506 748 444 664 721 1224 873 2059 . . . Fastest Speed 6 | 50 160 320 240 240 160 228 228 38 22 6 22 22 22 6 22 18 20 14 20 14 20 20 17 19 19 14 14 14 19 19 18 12 33 30 31 Average Speed 57 | 156 169 320 318 240 205 238 228 93 30 21 22 22 22 18 22 19 20 19 20 19 20 20 19 20 19 16 14 14 19 19 18 18 33 32 32 Slowest Speed 320 | 160 320 320 320 240 240 240 228 310 98 22 22 22 22 22 22 20 20 20 20 23 20 20 90 22 19 19 14 19 19 19 19 86 33 93 81 Overloaded Moves 46 | . . . . . . . . . . 1 . . . 24 . . . 11 . 6 . . . . . . . . . . . 4 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . . 5 . 9 . . . . 8 . . . 5 . . 7 . . 1 . 2 2 14 9 1 . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 38 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 29 1 1 Exploration Rate (%) 66 | 6 94 98 90 70 40 93 98 88 34 86 48 92 94 82 83 51 96 92 61 51 3 80 30 65 65 90 71 34 86 30 86 48 43 65 48 Regions Visited 35 Branch Regions 23 Pre-discovered Areas 24 | . 2 2 1 . . . 7 4 . . 1 . . 1 1 . 1 1 3 . . . . . . . . . . . . . . . . Known Exits Taken 23 | . 1 . 1 . 1 1 . . . . 1 1 1 1 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 . 1 1 . . Unknown Exits Taken 8 | 1 . 1 . 1 . . 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 1 . . 1 . Scrap Searched 28 | . . 1 . 1 . . . 2 . . . 2 5 . 3 . 1 3 . 3 . . . 2 2 . 3 . . . . . . . . Spaces Dug 363 | . . 15 . 54 13 1 4 . 6 . 10 5 . . 1 20 2 5 . 60 1 . 18 4 4 3 71 11 11 16 5 5 4 14 . Terrain Destroyed 1218 | . 102 20 . 133 100 28 169 . 99 . 10 5 . . 1 138 3 12 . 60 1 . 28 5 4 3 136 85 17 19 5 5 4 26 . Melee 151 | . . . . 4 1 1 4 . 6 . 10 5 . . 1 16 2 4 . 2 1 . 15 4 4 3 7 11 7 15 5 5 4 14 . Projectile 76 | . . . . . 7 . 14 . . . . . . . . 14 1 8 . . . . 13 1 . . 4 . 10 4 . . . . . AOE 991 | . 102 20 . 129 92 27 151 . 93 . . . . . . 108 . . . 58 . . . . . . 125 74 . . . . . 12 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Scr Fac Was Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Res Tes Res Qua Frg Acc Com Ac0 Total 37932 | 104 777 614 554 511 567 818 1593 2071 2148 71 1844 1084 882 134 676 3170 1060 719 186 337 182 80 1119 371 521 828 498 805 816 1340 918 3375 1402 4782 975 Wait 3328 | . 11 1 14 127 23 19 176 53 176 . 142 198 32 . 118 106 109 25 . 6 . . . 6 . 60 32 66 33 29 18 943 36 769 . Move 31589 | 82 670 588 501 327 427 569 1170 1940 1783 69 1640 877 848 114 554 2886 941 668 169 301 172 80 1021 357 505 745 443 661 716 1198 855 2076 1278 3548 810 Hop 54 | . . . . . . . . . 4 . 8 . . . . 7 . . . 5 . . 7 . . 1 . . 2 11 8 1 . . . Pick Up 271 | 3 12 2 11 6 20 14 2 32 17 1 3 1 1 . 1 15 2 2 1 1 1 . 2 . . 2 . 10 3 6 3 35 11 43 8 Fast Attach 110 | 7 3 1 . . . 2 . 6 14 . 1 . . . . 8 . . 1 2 3 . 4 1 1 3 . 1 2 3 4 17 1 21 4 Attach 138 | . 3 2 . 3 6 4 . 4 13 . 4 . . . . 14 1 3 1 1 1 . 4 1 1 . . 5 1 3 1 16 5 32 9 Detach 71 | . 2 . . . . 1 . 5 7 . 2 . . . . 8 1 3 1 1 . . 6 . . 1 . 2 2 2 . 6 2 17 2 Swap 295 | . 9 5 2 10 28 37 8 2 10 . 7 . . 3 1 13 . . 6 1 1 . 9 1 3 10 3 12 11 8 9 23 15 35 13 Drop 243 | . 3 1 4 3 15 31 2 28 17 1 2 1 1 . 1 23 2 2 1 1 1 . 6 . . 3 . 11 1 3 6 33 6 28 6 Fire 568 | 12 62 14 5 26 44 122 182 1 16 . . . . . . 16 1 8 1 1 1 . 13 1 . . 6 2 12 4 . . . 14 4 Melee 1101 | . . . . 9 4 10 52 . 69 . 35 7 . 17 1 58 3 8 5 17 2 . 47 4 11 3 14 35 33 73 14 136 48 267 119 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 7 | . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 115 | . . . . . . 4 . . . . . . . . . 16 . . . . . . . . . . . . . . . 89 . 6 . Rewire 39 | . . . 17 . . . 1 . 19 . . . . . . . . . . . . . . . . . . . . . . . . 2 . Trap 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / [*Sec] / *Frg) -2/Protoforge -1/Access -1/Command (discovered 3 exits: [Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 761 | -10/Materials | Discovered new exit (range 15) 841 | -10/Materials | Identified exit to Mines 854 | -10/Materials | Discovered new exit (range 15) 985 | -10/Materials | Loaded intel: 8 terminal locations 1016 | -10/Materials | Discovered new exit (range 15) 1022 | -10/Materials | Learned location of 1 exit from Storage 1075 | -10/Materials | Learned 2 Storage zone layouts 1076 | -10/Materials | Learned location of 1 exit from Storage 1101 | -10/Materials | Identified exit to Materials 1101 | -10/Materials | Identified exit to Subcaves 1129 | -10/Materials | Learned 4 Subcaves zone layouts 1523 | -10/Materials | Entered Mines 1531 | -10/Mines | Met a Derelict bent on vengeance 1636 | -10/Mines | Discovered exit to Materials (range 10) 1765 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1768 | -10/Mines | Discovered new exit (range 5) 1887 | -10/Mines | Learned 2 Materials zone layouts 1893 | -10/Mines | Learned location of Zion (-7) 2120 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2703 | -10/Mines | Learned Materials garrison access intel 2989 | -10/Mines | Discovered exit to Materials (range 14) 3022 | -10/Mines | Learned location of Storage (-8) 3458 | -10/Mines | Entered Exiles 3458 | -10/Exiles | Found Exiles lab destroyed 3458 | -10/Exiles | Accompanied by 3 allies 3459 | -10/Exiles | Identified exit to Mines 3950 | -10/Exiles | Build established: Commander-Mutant 3979 | -10/Exiles | Opened EX-Vault 3995 | -10/Exiles | Found Superbattery 5116 | -10/Exiles | Entered Mines 5116 | -9/Mines | Accompanied by 6 allies 5119 | -9/Mines | Core integrity fell below 50% 5336 | -9/Mines | Learned Materials non-interactive machine intel 5360 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5365 | -9/Mines | Learned Materials emergency access door positions 5456 | -9/Mines | Excavation squad dispatched 5456 | -9/Mines | A large section of the Mines collapsed 5491 | -9/Mines | Lost 4 allies 5513 | -9/Mines | Core integrity fell below 20% 5765 | -9/Mines | Build established: Mutant 6026 | -9/Mines | Met a Derelict shopkeep closing up shop 6110 | -9/Mines | Discovered new exit (range 6) 6115 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 6132 | -9/Mines | Entered Materials 6132 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 6135 | -8/Materials | Loaded intel: 38 non-interactive machine locations 6136 | -8/Materials | Loaded intel: 1 garrison access location 6427 | -8/Materials | Build established: Scavenger-Mutant 6775 | -8/Materials | Discovered new exit (range 10) 7091 | -8/Materials | Discovered new exit (range 5) 7183 | -8/Materials | Identified exit to Storage 7200 | -8/Materials | Entered Storage 7201 | -8/Storage | Identified exit to Factory 7201 | -8/Storage | Identified exit to Recycling 7678 | -8/Storage | Garrison activated, responded to threat 8115 | -8/Storage | Used back door to open Recycling access 8737 | -8/Storage | Allied Derelicts emerged from ambush trap array 8936 | -8/Storage | Build established: Mutant 8949 | -8/Storage | Entered Recycling 9664 | -8/Recycling | Scanned before Scraplab entrance 9732 | -8/Recycling | Discovered new exit (range 15) 12311 | -8/Recycling | Entered Scraplab 12329 | -8/Recycling | Discovered new exit (range 3) 12333 | -8/Recycling | Entered Scraptown 12665 | -8/Scraptown | Visited UFD Registry 12665 | -8/Scraptown | Registered with UFD as "Flexiboard" 12693 | -8/Scraptown | Visited IN-MT5's Study 12754 | -8/Scraptown | Visited Science Testing Area 12791 | -8/Scraptown | Visited Shadow of the Wyrm 12814 | -8/Scraptown | Visited Spacefarers 12845 | -8/Scraptown | Visited Awakened 12871 | -8/Scraptown | Visited The Evicted 12907 | -8/Scraptown | Visited Symbiants 13323 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 13586 | -8/Scraptown | Visited Cartography Club 13637 | -8/Scraptown | Found Surveybot 17 Chip 13660 | -8/Scraptown | Learned location of Hub_04(d) (-5) 13660 | -8/Scraptown | Learned 12 Research zone layouts 13660 | -8/Scraptown | Learned 4 Access zone layouts 13660 | -8/Scraptown | Learned 8 Access zone layouts 13660 | -8/Scraptown | Learned 4 Mines zone layouts 13660 | -8/Scraptown | Learned 4 Recycling zone layouts 13660 | -8/Scraptown | Learned 12 Lower Caves zone layouts 13660 | -8/Scraptown | Learned 8 Upper Caves zone layouts 13660 | -8/Scraptown | Learned 12 Proximity Caves zone layouts 13660 | -8/Scraptown | Learned Research emergency access door positions 13660 | -8/Scraptown | Learned location of 1 exit from Research 13660 | -8/Scraptown | Learned location of 3 exits from Upper Caves 13708 | -8/Scraptown | Visited Science Guys 13722 | -8/Scraptown | Visited Scrap Suit Storage 13733 | -8/Scraptown | Visited Supply Room 13738 | -8/Scraptown | Visited Scrapoid Research Area 13747 | -8/Scraptown | Visited Scrapoid Pod Storage 13754 | -8/Scraptown | Found Scrapoid Pod 13761 | -8/Scraptown | Visited Botcube Research 13811 | -8/Scraptown | Visited Research Penetration Think Tank 13820 | -8/Scraptown | Visited LU-1G1's Boring Crew 13828 | -8/Scraptown | Visited Sword Containment 13916 | -8/Scraptown | Found Botcube 13991 | -8/Scraptown | Found Scrap Suit 14071 | -8/Scraptown | Botcube activated 14091 | -8/Scraptown | Botcube completed mutation into treaded form, armed with 2 guns. 14095 | -8/Scraptown | Attached CPS modules to Mutated Botcube. 14165 | -8/Scraptown | Discovered new exit (range 3) 14237 | -8/Scraptown | Met Optimus 14237 | -8/Scraptown | Accepted into 0bPrime 14259 | -8/Scraptown | Entered Factory 14259 | -6/Factory | Accompanied by 1 ally 14259 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 14260 | -6/Factory | Identified exit to Lower Caves 14792 | -6/Factory | Central database locked down 14905 | -6/Factory | Cargo convoy interrupted 14998 | -6/Factory | Found Prototype Launcher 14998 | -6/Factory | Identified Tactical Quantum Warhead 15002 | -6/Factory | Lost 6 parts (4n2u) 15010 | -6/Factory | Destroyed 11 combat bots 15039 | -6/Factory | Found Botcube 15066 | -6/Factory | Found Tactical Quantum Warhead 15244 | -6/Factory | Sucked down chute 15244 | -6/Factory | Entered Waste 15252 | -6/Waste | Spotted C-40 Crusher 15252 | -6/Waste | Spotted C-40 Crusher 15254 | -6/Waste | Spotted C-40 Crusher 15255 | -6/Waste | Spotted C-40 Crusher 15257 | -6/Waste | Spotted C-40 Crusher 15258 | -6/Waste | Spotted C-40 Crusher 15259 | -6/Waste | EMP discharged 15259 | -6/Waste | System corruption reached 10% 15259 | -6/Waste | Discovered new exit (range 10) 15261 | -6/Waste | Entered Factory 15267 | -6/Factory | Build established: Sprinter 15397 | -6/Factory | Scrapoid Pod released 06F07-D (x5) 15453 | -6/Factory | Loaded intel: 8 recycling unit locations 15566 | -6/Factory | Learned location of Protoforge (-2) 15749 | -6/Factory | Build established: Scout 15856 | -6/Factory | Entered Lower Caves 15857 | -6/Lower Caves | Identified exit to Lower Caves 15858 | -6/Lower Caves | Entered an active Warlord outpost 15860 | -6/Lower Caves | Learned Armory terminal intel 15860 | -6/Lower Caves | Learned Extension garrison access intel 16147 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 16266 | -6/Lower Caves | Entered another Lower Caves area 16267 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 16274 | -6/Lower Caves | Found DCF Scrap (15 items) 16299 | -6/Lower Caves | Encountered a Warlord checkpoint 16338 | -6/Lower Caves | Discovered new exit (range 17) 16464 | -6/Lower Caves | Discovered new exit (range 14) 16466 | -6/Lower Caves | Learned 4 Factory zone layouts 16485 | -6/Lower Caves | Identified exit to Data Miner 16487 | -6/Lower Caves | Entered Data Miner 16487 | -6/Data Miner | Discovered new exit (range 6) 16490 | -6/Data Miner | Met Data Miner 16497 | -6/Data Miner | Learned location of Section 7 (-2) 16497 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16499 | -6/Data Miner | Received God Mode back door access code from Data Miner 16504 | -6/Data Miner | Destroyed Data Miner 16509 | -6/Data Miner | Data Conduit disabled 16548 | -6/Data Miner | Identified exit to Proximity Caves 16548 | -6/Data Miner | Entered Proximity Caves 16549 | -5/Proximity Caves | Identified exit to Factory 16675 | -5/Proximity Caves | Learned 4 Factory zone layouts 16794 | -5/Proximity Caves | Entered Factory 16794 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16795 | -5/Factory | Identified exit to Upper Caves 16869 | -5/Factory | Loaded intel: 8 recycling unit locations 16896 | -5/Factory | Identified exit to Extension 17111 | -5/Factory | Discovered new exit (range 10) 17115 | -5/Factory | Identified exit to Factory 17293 | -5/Factory | Found Imp. Powered Armor 17372 | -5/Factory | Build established: Sprinter 17582 | -5/Factory | Cargo convoy interrupted 17688 | -5/Factory | Found Prototype Launcher 17688 | -5/Factory | Identified Enh. Gamma Bomb Array 17691 | -5/Factory | Found Prototype Launcher 17691 | -5/Factory | Identified Com. Tesla Bomb Launcher 17695 | -5/Factory | Found Prototype Device 17695 | -5/Factory | Identified Exp. Phase Shifter 17709 | -5/Factory | Entered Upper Caves 17710 | -5/Upper Caves | Identified exit to Upper Caves 17748 | -5/Upper Caves | Learned location of Armory (-3) 17942 | -5/Upper Caves | Spotted B-75 Beast 17962 | -5/Upper Caves | Build established: Scout 17994 | -5/Upper Caves | Learned Extension terminal intel 17994 | -5/Upper Caves | Learned Factory security intel 17994 | -5/Upper Caves | Learned location of 2 exits from Upper Caves 17996 | -5/Upper Caves | Attracted the attention of an 0b10 base 18021 | -5/Upper Caves | Entered another Upper Caves area 18022 | -5/Upper Caves | Identified exit to Zhirov 18223 | -5/Upper Caves | Entered Zhirov 18223 | -5/Zhirov | Discovered new exit (range 3) 18227 | -5/Zhirov | Met Zhirov 18233 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18236 | -5/Zhirov | Found Alien Artifact 18236 | -5/Zhirov | Identified Integrated Reactor 18236 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 18250 | -5/Zhirov | Attached CPS modules to Q102-d. 18272 | -5/Zhirov | Found Alien Artifact 18284 | -5/Zhirov | Entered Proximity Caves 18292 | -4/Proximity Caves | Found DCF Scrap (14 items) 18374 | -4/Proximity Caves | Found Alien Artifact 18377 | -4/Proximity Caves | Spotter reported a threat 18381 | -4/Proximity Caves | Spotted B-86 Titan 18392 | -4/Proximity Caves | Discovered exit to Factory (range 14) 18395 | -4/Proximity Caves | Entered Factory 18395 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18443 | -4/Factory | Sucked down chute 18443 | -4/Factory | Entered Waste 18445 | -4/Waste | Spotted C-40 Crusher 18446 | -4/Waste | Spotted C-40 Crusher 18452 | -4/Waste | Spotted C-40 Crusher 18455 | -4/Waste | Spotted C-40 Crusher 18455 | -4/Waste | Spotted C-40 Crusher 18458 | -4/Waste | Discovered new exit (range 10) 18458 | -4/Waste | Spotted C-40 Crusher 18460 | -4/Waste | Entered Factory 18507 | -4/Factory | Forged Quantum Companion 18516 | -4/Factory | Loaded intel: 8 recycling unit locations 18557 | -4/Factory | Build established: Sprinter 18685 | -4/Factory | Identified exit to Upper Caves 18706 | -4/Factory | Spotted B-86 Titan 18786 | -4/Factory | Spotted B-86 Titan 18808 | -4/Factory | Entered Upper Caves 18809 | -4/Upper Caves | Identified exit to Upper Caves 18818 | -4/Upper Caves | Spotted B-86 Titan 18870 | -4/Upper Caves | Encountered a Warlord checkpoint 18872 | -4/Upper Caves | Learned location of 1 exit from Upper Caves 18904 | -4/Upper Caves | Entered another Upper Caves area 18905 | -4/Upper Caves | Identified exit to Warlord 18905 | -4/Upper Caves | Identified exit to Research 18932 | -4/Upper Caves | Spotted B-86 Titan 18940 | -4/Upper Caves | Found Alien Artifact 18940 | -4/Upper Caves | Identified Core Expander 18940 | -4/Upper Caves | Installed Core Expander, added new Propulsion slot 18970 | -4/Upper Caves | Learned Research terminal intel 18991 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 19030 | -4/Upper Caves | Entered Warlord 19031 | -4/Warlord | Identified exit to Proximity Caves 19137 | -4/Warlord | Opened Warlord's prototype stash 19145 | -4/Warlord | Found Prototype Hackware 19149 | -4/Warlord | Found Prototype Processor 19149 | -4/Warlord | Identified Exp. Target Analyzer 19157 | -4/Warlord | Found Prototype Reactor 19194 | -4/Warlord | Visited the Vortex Lab 19194 | -4/Warlord | Found Prototype Energy Cannon 19194 | -4/Warlord | Identified Vortex Driver 19197 | -4/Warlord | Found Prototype Piercing Weapon 19197 | -4/Warlord | Identified Vortex Lance 19206 | -4/Warlord | Warlord's base attacked by MAIN.C 19224 | -4/Warlord | Rebuked by Warlord 19246 | -4/Warlord | Entered Proximity Caves 19301 | -3/Proximity Caves | Identified System Mapper 19314 | -3/Proximity Caves | Destroyed 7 combat bots 19371 | -3/Proximity Caves | Discovered exit to Research (range 14) 19389 | -3/Proximity Caves | Entered Research 19389 | -3/Research | Evolved 2 slots: Utility x2 19390 | -3/Research | Identified exit to Testing 19391 | -3/Research | Identified exit to Research 19392 | -3/Research | Identified exit to Armory 19394 | -3/Research | Loaded intel: 22 terminal locations 19668 | -3/Research | Entered Testing 19668 | -3/Testing | Spotted Superbehemoth 19686 | -3/Testing | Attached CPS modules to PX-GH3LGUIJNC. 19703 | -3/Testing | Build established: Hacker-Scout 19710 | -3/Testing | Found Prototype Processor 19710 | -3/Testing | Identified Spectral Analyzer 19714 | -3/Testing | Found Prototype Device 19714 | -3/Testing | Identified Exp. Thermal Shield 19796 | -3/Testing | Repaired Imp. Heavy Armor Plating 19808 | -3/Testing | Found Prototype Ballistic Gun 19808 | -3/Testing | Identified Hyp. Multirail 19864 | -3/Testing | Discovered exit to Research (range 18) 19883 | -3/Testing | Found Mni. Smartbomb Launcher 19894 | -3/Testing | Found Prototype Hackware 19894 | -3/Testing | Identified Ghost Barrier 19905 | -3/Testing | Identified Vortex Chain Reactor 19933 | -3/Testing | Found Prototype Device 19933 | -3/Testing | Identified Exp. Hardlight Generator 19955 | -3/Testing | Entered Research 19955 | -2/Research | Evolved 2 slots: Utility x2 20015 | -2/Research | Identified Transdimensional Reconstructor 20015 | -2/Research | Identified Dimensional Node Initializer 20167 | -2/Research | Spotted B-90 Cyclops 20199 | -2/Research | Identified exit to Quarantine 20204 | -2/Research | Found Prototype Device 20204 | -2/Research | Identified Adv. EM Shield 20242 | -2/Research | Discovered new exit (range 5) 20322 | -2/Research | Build established: Hacker-Sprinter 20329 | -2/Research | Found Prototype Device 20329 | -2/Research | Identified Thermal Barrier 20333 | -2/Research | Found Prototype Device 20333 | -2/Research | Identified Exp. Transmission Jammer 20384 | -2/Research | Entered Quarantine 20411 | -2/Quarantine | Found Alien Artifact 20411 | -2/Quarantine | Identified Phase Redirector 20465 | -2/Quarantine | Cryocooling Duct disabled 20474 | -2/Quarantine | Cryocooling Duct disabled 20480 | -2/Quarantine | Ambient heat levels rising (+20) 20480 | -2/Quarantine | Non-combat units ordered to evacuate 20484 | -2/Quarantine | Found Alien Artifact 20486 | -2/Quarantine | Identified Subatomic Replicator 20486 | -2/Quarantine | Forged Prototype Slashing Weapon 20489 | -2/Quarantine | Ambient heat levels rising (+20) 20489 | -2/Quarantine | Combat units ordered to evacuate 20536 | -2/Quarantine | Discovered new exit (range 8) 20562 | -2/Quarantine | Repaired Imp. Heavy Armor Plating 20589 | -2/Quarantine | Quarantine Guard activated 20602 | -2/Quarantine | Spotted Fortress 20615 | -2/Quarantine | Discovered new exit (range 5) 20615 | -2/Quarantine | Discovered new exit (range 6) 20616 | -2/Quarantine | Entered Protoforge 20624 | -2/Protoforge | Identified exit to Access 20667 | -2/Protoforge | Spotted Hotshot 20667 | -2/Protoforge | Spotted Hotshot 20668 | -2/Protoforge | Spotted Hotshot 20670 | -2/Protoforge | Spotted Hotshot 20698 | -2/Protoforge | Initialized slip node 20721 | -2/Protoforge | Spotted Hotshot 20872 | -2/Protoforge | Spotted Decapitator 20872 | -2/Protoforge | Spotted Decapitator 20872 | -2/Protoforge | Spotted V508-j 20873 | -2/Protoforge | Superfortress began startup sequence 20900 | -2/Protoforge | Found Prototype Device 20900 | -2/Protoforge | Identified Crosscalibrator 20903 | -2/Protoforge | Spotted Immortal 20903 | -2/Protoforge | Spotted Immortal 20905 | -2/Protoforge | Spotted Decapitator 20905 | -2/Protoforge | Spotted Decapitator 20905 | -2/Protoforge | Spotted Decapitator 20905 | -2/Protoforge | Spotted Decapitator 20925 | -2/Protoforge | System corruption reached 10% 20928 | -2/Protoforge | Found Cep. Antigrav Storage Unit 20966 | -2/Protoforge | Spotted V255-u 20975 | -2/Protoforge | Found Femtoactuators 20978 | -2/Protoforge | Found Cep. Weapon Articulator 20981 | -2/Protoforge | Found Cep. Melee Reflex Suite 20986 | -2/Protoforge | Found Cep. Weapon Articulator 21000 | -2/Protoforge | Spotted V980-t 21001 | -2/Protoforge | Spotted V818-h 21001 | -2/Protoforge | Spotted V163-d 21001 | -2/Protoforge | Spotted V367-j 21002 | -2/Protoforge | Found Cep. Network Penetrator 21024 | -2/Protoforge | Spotted V566-b 21026 | -2/Protoforge | Spotted V112-n 21027 | -2/Protoforge | Spotted V470-q 21027 | -2/Protoforge | Found Cep. Deflector Sword 21037 | -2/Protoforge | Spotted Decapitator 21037 | -2/Protoforge | Spotted Decapitator 21037 | -2/Protoforge | Spotted Decapitator 21037 | -2/Protoforge | Spotted Decapitator 21057 | -2/Protoforge | Spotted Immortal 21057 | -2/Protoforge | Spotted Immortal 21114 | -2/Protoforge | Destroyed Decapitator 21115 | -2/Protoforge | Destroyed Decapitator 21117 | -2/Protoforge | Destroyed Decapitator 21117 | -2/Protoforge | Destroyed Decapitator 21147 | -2/Protoforge | Found Prototype Flight Unit 21147 | -2/Protoforge | Identified Cep. Fieldthrust Drive 21150 | -2/Protoforge | Found Cep. Fieldthrust Drive 21168 | -2/Protoforge | Found Faulty Cep. Fieldthrust Drive 21251 | -2/Protoforge | Found Cep. Gyrokinetic System 21252 | -2/Protoforge | Found Faulty Cep. Combat Aerolev Unit 21258 | -2/Protoforge | Found Faulty Cep. Combat Aerolev Unit 21259 | -2/Protoforge | Found Faulty Cep. Gyrokinetic System 21266 | -2/Protoforge | Spotted V734-i 21272 | -2/Protoforge | Destroyed V734-i 21277 | -2/Protoforge | Found Cep. Gyrokinetic System 21360 | -2/Protoforge | Scanned by Researcher 21362 | -2/Protoforge | Destroyed Decapitator 21364 | -2/Protoforge | Destroyed Decapitator 21368 | -2/Protoforge | Destroyed Decapitator 21369 | -2/Protoforge | Destroyed Decapitator 21386 | -2/Protoforge | Found Cep. Zero-point Core 21389 | -2/Protoforge | Found Faulty Cep. Zero-point Core 21393 | -2/Protoforge | Found Faulty Cep. Zero-point Core 21398 | -2/Protoforge | Found Prototype Device 21398 | -2/Protoforge | Identified Exp. Thermal Defense Suite 21417 | -2/Protoforge | Spotted V348-s 21417 | -2/Protoforge | Spotted V755-u 21418 | -2/Protoforge | Destroyed V755-u 21419 | -2/Protoforge | Found Prototype Protection 21419 | -2/Protoforge | Identified Med. Regenerative Plating 21427 | -2/Protoforge | Found Prototype Device 21427 | -2/Protoforge | Identified Exp. EM Disruption Field 21432 | -2/Protoforge | Spotted V822-g 21488 | -2/Protoforge | Destroyed V348-s 21489 | -2/Protoforge | Found Prototype Device 21489 | -2/Protoforge | Identified Cep. Antimissile System 21502 | -2/Protoforge | Destroyed V822-g 21782 | -2/Protoforge | Build established: Scavenger-Gladiator 22163 | -2/Protoforge | Spotted AP7-3 22210 | -2/Protoforge | Additional patrols dispatched to research labs 22211 | -2/Protoforge | Found Cep. Nanofilaments [Conductive] 22211 | -2/Protoforge | Installed Cep. Nanofilaments [Conductive], 2 resistances modified: TH -15%, EM +25% 22216 | -2/Protoforge | Found Transdimensional Reconstructor 22220 | -2/Protoforge | Found Cep. Navigation Harness 22237 | -2/Protoforge | Spotted AP7-3 22250 | -2/Protoforge | Found Faulty Cep. Cloak Mesh 22252 | -2/Protoforge | Found Cep. Cloak Mesh 22255 | -2/Protoforge | Found Faulty Cep. Blasthammer 22256 | -2/Protoforge | Found Prototype Device 22258 | -2/Protoforge | Found Faulty Cep. Thermoelectric Network 22260 | -2/Protoforge | Found Faulty Cep. Thermoelectric Network 22288 | -2/Protoforge | Warped through subspace to slip node 22314 | -2/Protoforge | Entered Access 22314 | -1/Access | Evolved 2 slots: Power x1, Utility x1 22479 | -1/Access | Unchained authorized (CL-0N3) 22591 | -1/Access | Identified Cep. Impact Drone Bay 22653 | -1/Access | Identified exit to Command 22858 | -1/Access | Spotted B-99 Colossus 22863 | -1/Access | Spotted B-99 Colossus 22871 | -1/Access | Entered Command 23123 | -1/Command | Scrapoid reinforcements arrived 23232 | -1/Command | P-80 Master assimilated allied 01C08-D 23287 | -1/Command | Lost 4 allies 23317 | -1/Command | Spotted M Guard 23317 | -1/Command | Spotted M Guard 23319 | -1/Command | Spotted Combat Programmer 23319 | -1/Command | Spotted Combat Programmer 23348 | -1/Command | Destroyed Combat Programmer 23354 | -1/Command | Destroyed Combat Programmer 23371 | -1/Command | First assault squad dispatched 23498 | -1/Command | Build established: Sprinter 23507 | -1/Command | Destroyed 7 combat bots 23532 | -1/Command | Met MAIN.C 23536 | -1/Command | 0b10 Conduit disabled 23605 | -1/Command | Destroyed M Guard 23608 | -1/Command | Found Thermal Barrier 23609 | -1/Command | Found Prototype Reactor 23615 | -1/Command | Found Prototype Device 23615 | -1/Command | Identified AEGIS Remote Shield 23616 | -1/Command | Found Prototype Reactor 23617 | -1/Command | System corruption reached 10% 23618 | -1/Command | Found Prototype Protection 23674 | -1/Command | Destroyed 7 combat bots 23714 | -1/Command | Identified Hvy. Regenerative Plating 23741 | -1/Command | Destroyed M Guard 23741 | -1/Command | All MAIN.C guards destroyed 23765 | -1/Command | Found Hvy. Reflective Plating 23767 | -1/Command | Found Hvy. Reflective Plating 23769 | -1/Command | Found Hvy. Reflective Plating 23771 | -1/Command | Lost 9 parts (2n7u) 23870 | -1/Command | Identified Zero-point Reactor (x2) 23892 | -1/Command | Found Thermal Barrier 24316 | -1/Command | High security lockdown imminent 24371 | -1/Command | Destroyed MAIN.C Shell 24372 | -1/Command | MAIN.C activated Command garrisons 24391 | -1/Command | Found Prototype Protection 24423 | -1/Command | Destroyed MAIN.C 24425 | -1/Command | Identified Exp. Powered Armor 24427 | -1/Command | Discovered new exit (range 35) 24427 | -1/Command | Discovered new exit (range 95) 24427 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 24428 | -1/Command | Found Exp. Powered Armor 24451 | -1/Command | Spotted B-99 Colossus 24452 | -1/Command | Spotted B-99 Colossus 24453 | -1/Command | Lost 5 parts (2n2u1w) 24507 | -1/Command | Found Hvy. Reactive Plating 24795 | -1/Command | Build established: Scavenger-Sprinter 25072 | -1/Command | Found Exp. Core Analyzer 25087 | -1/Command | Found Exp. Core Analyzer 25115 | -1/Command | Found Point Singularity Launcher 25368 | -1/Command | Warped through subspace to slip node 25368 | -1/Command | Discovered new exit (range 4) 25390 | -1/Command | Entered Access_0 25391 | -1/Access_0 | Met Architect 25398 | -1/Access_0 | Destroyed A8 25399 | -1/Access_0 | Architect warped through subspace 25426 | -1/Access_0 | Core integrity fell below 50% 25432 | -1/Access_0 | Architect warped through subspace 25460 | -1/Access_0 | Subspace Access Node disabled 25469 | -1/Access_0 | Architect warped through subspace 25477 | -1/Access_0 | Found Sigix Corpse 25485 | -1/Access_0 | A6 warped into view 25495 | -1/Access_0 | Destroyed A6 25524 | -1/Access_0 | Architect warped through subspace 25532 | -1/Access_0 | Subspace Access Node disabled 25545 | -1/Access_0 | Architect warped through subspace 25579 | -1/Access_0 | Architect warped through subspace 25601 | -1/Access_0 | A5 warped into view 25604 | -1/Access_0 | Architect warped through subspace 25612 | -1/Access_0 | Destroyed A5 25638 | -1/Access_0 | Architect warped through subspace 25677 | -1/Access_0 | Architect warped through subspace 25723 | -1/Access_0 | Subspace Access Node disabled 25755 | -1/Access_0 | Architect warped through subspace 25776 | -1/Access_0 | Architect warped through subspace 25804 | -1/Access_0 | Subspace Access Node disabled 25847 | -1/Access_0 | Core integrity fell below 20% 25850 | -1/Access_0 | Destroyed Architect 25851 | -1/Access_0 | Architect triggered a singularity event 25852 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 25852 | -1/Access_0 | Warped through subspace to slip node 25852 | -1/Access_0 | Discovered new exit (range 8) 25856 | *** | Escaped singularity! Last Messages --------------- 25828_ Enhanced Hunter destroyed. 25830_ Quantum Shear penetrates Wall. 25833_ Penetrated by Quantum Shear. 25835_ Exp. Core Shielding destroyed. 25837_ Quantum Shear penetrates Earth. 25840_ Penetrated by Quantum Shear. 25840_ Cld. Antigrav System destroyed. 25842_ Architect Prototype Protection severed. 25842_ Penetrated by Quantum Shear. 25850_ Architect: "If I can't win, no one wins!" 25850_ Architect destroyed. 25851_ A0_COM: Initiating irreversible singularity event. Goodbye. 25852_ A0_COM: 10. 25852_ Acquired Hpw. Transdimensional Reconstructor. 25852_ Warped through subspace, drawn to slip node. 25852_ EXIT=FOUND 25853_ A0_COM: 9. 25854_ A0_COM: 8. 25855_ A0_COM: 7. 25856_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 71 Energy Capacity 1840 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1210 ECM Strength 1 Jamming Range 22 Cloak Strength 9 Additional Mass Support 25 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 50 Resistance: EM 25 Core Shielding 40 Utility Shielding 90 Point Defense Rating 480 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 30 Melee Accuracy 28 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 4 Offensive Hacking 50 Defensive Hacking 22 Item Schematics ----------------- Lyr. Medium Armor Plating | -6/Factory | Hacked CPS Tube | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Imp. Cloaking Device | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Imp. Focal Shield | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Prc. Matter Filter | -3/Testing | Archive Mni. Smartbomb Launcher | -3/Testing | Archive Centrium Heavy Treads | -3/Testing | Archive Exp. ECM Suite | -3/Testing | Archive Exp. Field Recycling Unit | -3/Testing | Archive Adv. Force Field | -2/Research | Scanalyzed Imp. KE Penetrator | -2/Quarantine | Archive Enh. Armored Heavy Treads | -2/Quarantine | Archive Hds. Centrium Leg | -2/Quarantine | Archive Imp. Q-thruster | -2/Quarantine | Scanalyzed Hvy. Tesla Rifle | -2/Protoforge | Archive Cld. Phase Cannon | -2/Protoforge | Archive Exp. Matter Compressor | -2/Protoforge | Archive Com. Tesla Bomb Launcher | -2/Protoforge | Archive Adv. EM Disruption Field | -2/Protoforge | Archive Robot Schematics ------------------ H-66 Slayer | -6/Data Miner | Free X-62 Marksman | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-77 Assassin | -3/Testing | Archive R-10 Processor | -2/Quarantine | Archive T-07 Excavator | -2/Quarantine | Archive K-01 Serf | -2/Protoforge | Archive A-15 Conveyor | -2/Protoforge | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Heavy Armor Plating | 10% | -3/Testing Imp. Heavy Armor Plating | 5% | -2/Quarantine Studied --------- Lgt. Nuclear Core | -6/Factory | Hacked Lgt. Fission Core | -6/Factory | Hacked Fission Core | -5/Factory | Hacked VTOL Module | -4/Factory | Hacked Lgt. Antimatter Reactor | -3/Research | Hacked Impulse Thruster Array | -3/Testing | Hacked Quantum Reactor | -2/Research | Hacked Lgt. Particle Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Core Expander Phase Redirector Subatomic Replicator Dimensional Node Initializer Concept Nanofilaments [Conductive] Transdimensional Reconstructor High-powered Transdimensional Reconstructor Achievements -------------- Frankenstein IP Theft Luggage Code That Tickles Challenges ------------ None Game ------ Seed GodCentriumCloak Manual? 0 Play Time 05:53:54 Cumulative 820.6 hours Start 2025.10.08 @ 01:09:04 End 2025.10.09 @ 01:00:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 266 Rogue 264 Adventurer 2 Explorer 0 Win Type 6 Total 52 Types 17/9/13/1/1/0/9/1/0/1 Lore% 96 Gallery% 92 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2808b1e8-255a-488c-854c-7833447dcf7f