Cogmind - Beta 12 *** ADVENTURER MODE // 2024.01.06 @ 03:18:29 Player: Spaceboyy95 Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (1154) 1154 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (884) 884 TOTAL SCORE: 5668 Bonus ------- Follower Combat Kills 506 Met Imprinter 300 Was Imprinted 300 Friendly Fire -222 Cogmind --------- Core Integrity 0/850 Matter 242/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Particle Charger Focal Shield > --- WEAPON ----------- Heavy Laser Thermic Laser Plasma Cannon Phase Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Armored Huge Wheel Large Storage Unit Weight Redist. System Improved Particle Charger Improved Light Armor Plating Focal Shield System Shield Hacking Drone Bay Arc Projector [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Signal Interpreter Device Improved Particle Charger Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 57 | 5 3 1 4 5 5 10 24 Power 11 | 1 1 . . 2 . 2 5 Engine 7 | 1 . . . 1 . 2 3 Core 4 | . 1 . . 1 . . 2 Reactor . | . . . . . . . . Propulsion 15 | 1 1 1 1 2 2 3 4 Treads 5 | . . . . . . 2 3 Leg 7 | 1 1 1 1 2 . 1 . Wheel 3 | . . . . . 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 . 1 . 1 3 9 Device 7 | . . . . . 1 . 6 Storage 4 | 1 1 . . . . 1 1 Processor 3 | . . . 1 . . 2 . Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 15 | 2 . . 2 1 2 2 6 Energy Gun 6 | . . . 1 . . 1 4 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 5 | 2 . . 1 1 . . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Parts Lost 14 | . . . 1 1 . . 12 Power 5 | . . . 1 . . . 4 Propulsion 3 | . . . . 1 . . 2 Utility 2 | . . . . . . . 2 Weapon 4 | . . . . . . . 4 Highest Loss Streak 12 | . . . 1 1 . . 12 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 91 | . 90 100 89 95 93 95 77 Engine 4 | . 2 . . 4 . 10 9 Core 6 | . 11 14 6 6 11 . 1 Treads 8 | . . . . . . 21 16 Leg 12 | . 25 28 33 29 14 . . Wheel 6 | . . . . . 12 11 3 Device 4 | . . . . . 6 . 11 Storage 15 | . 22 28 22 22 16 11 5 Processor 9 | . . . 11 11 11 17 8 Energy Gun 4 | . . . 4 11 3 2 7 Energy Cannon 2 | . . . . . . 6 5 Ballistic Gun 9 | . 28 28 12 11 11 2 . Launcher 5 | . . . . . 7 11 4 Naked Turns 55 | . . . . . . . 55 Heaviest Build 65 | 12 24 24 24 26 29 43 65 Greatest Support 82 | 10 20 20 30 35 32 40 82 Greatest Overweight (x) 6 | 1 1 1 . 1 1 2 6 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 15 15 Average Capacity 11 | 6 9 10 10 10 10 14 13 Most Carried 15 | 7 10 10 10 10 10 11 15 Average Carried 9 | 5 8 9 8 9 8 9 10 Final Capacity 15 | 8 10 10 10 10 10 15 5 Final Carried 10 | 7 10 10 9 10 8 10 4 Class Distribution -------------------- 47% | Mutant 40% | Scavenger-Mutant 9% | Bomber 3% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Bomber | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 978 | 197 114 69 96 63 50 99 290 Remotely . | . . . . . . . . Salvage Created 1459 | . 114 145 230 182 . 78 710 Parts 72 | . 9 2 20 6 . 6 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 . Prevented 2 | . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 2 2 7 9 . 2 10 Guns 24 | . 2 2 7 9 . 1 3 Cannons 2 | . . . . . . . 2 AOE 5 | . . . . . . 1 4 Classes Destroyed 12 | . 2 . 2 1 . 1 6 Worker 1 | . . . . . . . 1 Builder 2 | . . . . . . . 2 Recycler 1 | . . . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 4 | . 1 . 1 . . . 2 Swarmer 5 | . . . 4 . . . 1 Grunt 10 | . 2 2 . 2 . 1 3 Sentry 6 | . . . 3 . . . 3 Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . . . 2 Assembled 7 | . . . . 7 . . . Mutant 1 | . . . . . . . 1 Best Kill Streak 5 | . 2 1 4 5 . 1 5 Combat Bots Only 5 | . 2 1 3 5 . 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3113 | . 105 57 280 395 . 61 2215 Core 1026 | . 14 . 83 60 . 12 857 Absorbed by Shields 43 | . . . . . . . 43 Core Remaining (%) 85 | 100 . 94 . . . 61 . Volleys Fired 105 | . 10 5 29 27 . 3 31 Largest 4 | . 2 2 2 2 . 2 4 Hottest 275 | . 40 40 76 76 . 69 275 Shots Fired 206 | . 20 10 38 54 . 4 80 Gun 161 | . 20 10 38 54 . 3 36 Cannon 34 | . . . . . . . 34 Launcher 11 | . . . . . . 1 10 Special . | . . . . . . . . Kinetic 89 | . 20 10 29 27 . 2 1 Thermal 106 | . . . 9 27 . 1 69 Explosive 11 | . . . . . . 1 10 Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 5 9 12 10 . 2 23 Robot Miss Streak 3 | . 2 . 3 3 . 1 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . . 4 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 138 | . 12 8 27 33 . 3 55 Core Hits 81 | . 7 4 12 18 . 4 36 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 . . . 5 Burn 5 | . . . . . . . 5 Destroy 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3706 | . 152 109 303 396 . 263 2483 Guns 1596 | . 152 109 303 388 . 54 590 Cannons 955 | . . . . . . . 955 Explosions 1097 | . . . . . . 209 888 Melee . | . . . . . . . . Ramming 58 | . . . . 8 . . 50 Kinetic 688 | . 152 109 245 127 . 34 21 Thermal 1863 | . . . 58 261 . 20 1524 Explosive 1055 | . . . . . . 209 846 Electromagnetic 42 | . . . . . . . 42 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . . 17 Average Corruption 12 | . . . . . . . 12 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 4 | . . . . . . . 4 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Misdirections 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 76 | . . . . . . . 76 Projectiles 41 | . . . . . . . 41 Explosions 35 | . . . . . . . 35 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 9 | . . . . . . . 9 Shots . | . . . . . . . . Rammed 6 | . . . . . . . 6 Targets Rammed 10 | . . . . 3 . . 7 Kicked 3 | . . . . 3 . . . Crushed 1 | . . . . . . . 1 Highest Temperature 477 | . 7 4 40 253 . 26 477 Average Temperature 136 | . 2 4 20 88 . 13 187 Received Heat Transfer 783 | . 93 42 72 198 . 36 342 Effects 8 | . . . . . . . 8 Shutdowns 3 | . . . . . . . 3 Energy Bleed 2 | . . . . . . . 2 Interference 1 | . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 8 | . . . . . . . 8 Heat Transferred 3451 | . . . 148 666 . 37 2600 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 418 | . 72 103 226 136 . . 418 Initial 300 | . . 23 1 74 . . 300 Average 148 | . 54 45 120 61 . . 276 Maximum Alert Level 2 | . . . 1 . . . 2 Low Security (%) 71 | 100 100 100 77 100 . . 34 Level 1 21 | . . . 22 . . . 48 Level 2 6 | . . . . . . . 16 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 1 . . . 10 Investigation 3 | . . . . . . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 3 | . . . 1 . . . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered 1 | . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 3 | . 1 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 75 | . 4 3 9 12 . 9 38 Peak Tracking Total 13 | . 2 2 4 13 . 4 9 Tactical Retreats 9 | . 1 1 1 1 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . . 1 . . 3 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 1 . 2 . 1 . 1 Terminals 4 | . 1 . 2 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 13 | . 2 . 3 . 7 . 1 Successful 11 | . . . 3 . 7 . 1 Failed 2 | . 2 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 4 | . . . . . . . 4 Terminals 6 | . 2 . 3 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 11 | . . . 3 . 7 . 1 Part Schematic 7 | . . . . . 7 . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 2 | . . . 2 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 22 | . . . . . 22 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 13 | . . . . 2 11 . . Largest Group 11 | . . . . 2 11 10 7 Highest-Rated Group 329 | . . . . 38 329 298 228 Highest-Rated Ally 40 | . . . . 31 40 40 40 Total Orders . | . . . . . . . . Ally Attacks 68 | . . . . 5 . 45 18 Total Damage 1474 | . . . . 83 . 971 420 Kills 19 | . . . . 1 . 12 6 Allies Corrupted 1 | . . . . . . . 1 Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 6580 | 80 355 724 203 648 1765 1372 1433 Spaces Moved 3954 | 46 190 364 108 420 1351 674 801 Core 211 | 12 . . . . . . 199 Treads 1260 | . . . . . . 658 602 Legs 1535 | 34 190 364 108 420 417 2 . Wheels 948 | . . . . . 934 14 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 100 100 50 Average Speed 153 | 142 166 190 120 133 127 199 156 Slowest Speed 350 | 190 190 190 120 190 190 260 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 49 | 4 26 94 9 74 87 79 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 2 . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . . 1 . . Scrap Searched 6 | . . 1 . 1 3 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 135 | . . . . . . 9 126 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 128 | . . . . . . 9 119 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 4272 | 60 209 388 147 459 1390 694 925 Wait 66 | . 1 16 . 1 28 . 20 Move 3947 | 45 189 363 107 419 1350 673 801 Hop . | . . . . . . . . Pick Up 51 | 10 5 1 4 2 3 5 21 Fast Attach 5 | 2 1 . . . . . 2 Attach 30 | 3 1 . 4 1 3 1 17 Detach 1 | . . . . . . 1 . Swap 22 | . 1 1 . 4 2 9 5 Drop 26 | . 1 2 3 2 4 2 12 Fire 105 | . 10 5 29 27 . 3 31 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 3 | . . . . 3 . . . Crush 3 | . . . . . . . 3 Escape Stasis 9 | . . . . . . . 9 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 81 | -11/Junkyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 14) 280 | -10/Materials | Discovered new exit (range 6) 312 | -10/Materials | Build established: Mutant 436 | -10/Materials | Entered Mines 533 | -10/Mines | Discovered new exit (range 8) 535 | -10/Mines | Learned location of Zion (-7) 545 | -10/Mines | Learned location of Storage (-9) 1055 | -10/Mines | Discovered new exit (range 6) 1160 | -10/Mines | Entered Materials 1160 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1200 | -9/Materials | Discovered new exit (range 16) 1334 | -9/Materials | Identified exit to Mines 1357 | -9/Materials | Met 8R-AWN 1363 | -9/Materials | Entered Mines 1365 | -9/Mines | Followed 8R-AWN into the Mines 1419 | -9/Mines | Discovered new exit (range 11) 1471 | -9/Mines | Build established: Scavenger-Mutant 1727 | -9/Mines | Assembled infested the area 1732 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1738 | -9/Mines | Learned Materials emergency access door positions 1879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1896 | -9/Mines | Identified exit to Zion 2011 | -9/Mines | Entered Zion 2131 | -7/Zion | Learned location of Quarantine (-2) 2409 | -7/Zion | Gained Derelict followers 2584 | -7/Zion | Found Prototype Launcher 2585 | -7/Zion | Identified Rocket Array 2806 | -7/Zion | Given the Hacking Drone Bay 2812 | -7/Zion | Found Prototype Device 2813 | -7/Zion | Identified Hacking Drone Bay 2968 | -7/Zion | Gained Derelict followers 3316 | -7/Zion | Imprinted 3318 | -7/Zion | Declared Zion's savior 3710 | -7/Zion | Discovered new exit (range 15) 3776 | -7/Zion | Entered Proximity Caves 3776 | -6/Proximity Caves | Accompanied by 10 allies 3965 | -6/Proximity Caves | Identified exit to Factory 4099 | -6/Proximity Caves | Build established: Mutant 4175 | -6/Proximity Caves | Spotter reported a threat 4202 | -6/Proximity Caves | Spotter reported a threat 4810 | -6/Proximity Caves | Learned Factory emergency access door positions 5148 | -6/Proximity Caves | Entered Factory 5148 | -6/Factory | Accompanied by 7 allies 5148 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 5498 | -6/Factory | Search patrols dispatched 5672 | -6/Factory | Garrison activated, responded to threat 6034 | -6/Factory | Build established: Bomber 6162 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6340 | -6/Factory | Cargo convoy interrupted 6379 | -6/Factory | Crushed by falling debris 6379 | -6/Factory | System corruption reached 10% 6395 | -6/Factory | Released all parts (7) 6425 | -6/Factory | Lost 12 parts (4p2n2u4w) 6426 | -6/Factory | Core integrity fell below 50% 6543 | -6/Factory | Core integrity fell below 20% 6581 | -6/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 06446_ Field strength at 9. 06446_ Penetrated by Slug. 06447_ Stasis field depleted. 06451_ System corrupted: Matter fused (-7). 06451_ ALERT: Suspicious activity at Terminal F008. Dispatching Investigation squad. 06456_ Acquired Prototype Energy Gun. 06456_ Identified Force Rifle. 06477_ System corrupted: Energy discharge (-20). 06482_ ALERT: Rogue bot located, Programmers report to Factory Zone 8U. 06497_ System corrupted: Heat flow error (+173). 06515_ System corrupted: Matter fused (-8). 06520_ Slug penetrates Fusion Modulator. 06529_ Detecting system override signal. 06541_ System corrupted: Matter fused (-7). 06571_ 7YPPLXQ35 VYG78/EXMA3&WZACZ%:H0GCCVHS 06571_ Dropped Force Rifle. 06571_ Discarded System Shield. 06574_ Slammed into G-50 Soldier. 06578_ Destabilizing: System corrupted (+1). 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""" "" | | ????????????????????#p""""""""" #?????# """ | | ????????????????????# [ #?????# | | ????????????????????##############?????# """ """ | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# """ """ | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ?????????????????????????????????#########/####### | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """ """ #??? | | ?????????????????????????????????# """ """ #??? | | ?????????????????????????????????# """ """ +??? | | ?????????????????????????????????# #??? | | ?????????????????????????????????# """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 6 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Dynamic Insulation System | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Recalibrator | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Antigrav System | -7/Zion | Archive Med. Treads | -7/Zion | Archive Beamcaster | -7/Zion | Archive Matter Filter | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Energy Filter | -7/Zion | Archive Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ W-25 Informer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab I Survived The Infestation I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed TractorAssembledSink Manual? 0 Play Time 01:00:31 Cumulative 6.9 hours Start 2024.01.02 @ 17:55:49 End 2024.01.06 @ 03:18:29 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ffd5183-3fa0-4187-a279-31ec14be427b