Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 19:53:31 Player: Alien Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (26) 130 Value Destroyed (721) 721 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1991 Bonus ------- None Cogmind --------- Core Integrity 342/400 Matter 295/300 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Flight Unit Flight Unit Flight Unit Improved Heat Sink Large Matter Pod (150) Signal Interpreter Improved Terrain Scanner Weapon Shielding Weapon Shielding EM Pulse Gun Medium Laser Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Beam Cannon Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit Flight Unit Flight Unit Improved Heat Sink Large Matter Pod Signal Interpreter Improved Terrain Scanner Weapon Shielding Weapon Shielding EM Pulse Gun Medium Laser Datajack [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Light Cannon Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 19 | 6 7 . 6 Power 3 | 1 1 . 1 Engine 2 | 1 . . 1 Core 1 | . 1 . . Reactor . | . . . . Propulsion 5 | 2 . . 3 Treads 5 | 2 . . 3 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 2 2 . 2 Device 1 | 1 . . . Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 1 4 . . Energy Gun . | . . . . Energy Cannon 1 | . 1 . . Ballistic Gun 3 | 1 2 . . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . . 3 Power 1 | . . . 1 Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 98 100 96 Engine 8 | . 10 . 5 Core 4 | . 3 14 5 Treads 26 | . 28 28 22 Device 5 | . 8 . . Storage 13 | . 14 14 11 Processor 11 | . 5 14 22 Protection 2 | . . . 10 Energy Cannon 7 | . 4 14 10 Ballistic Gun 5 | . 9 . . Ballistic Cannon 11 | . 13 14 8 Peak Build Rating 13 | 8 10 10 13 Average Rating 9 | 4 9 10 11 On Entrance 7 | . 8 10 10 Naked Turns . | . . . . Heaviest Build 36 | 11 31 31 36 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 5 13 14 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 879 | 250 472 12 145 Remotely . | . . . . Salvage Created 878 | 40 594 . 244 Parts 55 | 4 40 . 11 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 19 | . 12 . 7 Guns 1 | . 1 . . Cannons 18 | . 11 . 7 Classes Destroyed 7 | 1 5 . 1 Tunneler 2 | 2 . . . Recycler 3 | . 3 . . Operator 1 | . 1 . . Watcher 1 | . 1 . . Swarmer 3 | . 3 . . Grunt 15 | . 9 . 6 Sentry 1 | . . . 1 Best Kill Streak 5 | 1 5 . 4 Combat Bots Only 5 | . 5 . 4 Max Kills in Single Turn 1 | 1 1 . 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 102 | . 51 . 51 Missed 32 | . 18 . 14 Damage Taken 842 | . 339 . 503 Core 125 | . 67 . 58 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 100 . 73 . Volleys Fired 86 | 3 54 . 29 Largest 2 | 1 2 . 1 Hottest 95 | 20 95 . 60 Shots Fired 120 | 3 88 . 29 Gun 21 | 3 18 . . Cannon 99 | . 70 . 29 Launcher . | . . . . Special . | . . . . Kinetic 99 | 3 71 . 25 Thermal 21 | . 17 . 4 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 2 8 . 13 Robot Miss Streak 9 | 1 9 . 2 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 77 | 2 52 . 23 Core Hits 32 | 2 21 . 9 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1372 | 33 933 . 406 Guns 159 | 27 132 . . Cannons 1172 | . 770 . 402 Explosions . | . . . . Melee . | . . . . Ramming 41 | 6 31 . 4 Kinetic 1086 | 27 728 . 331 Thermal 245 | . 174 . 71 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . . . 5 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 1 | . . . 1 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 25 | . 25 . . Projectiles 25 | . 25 . . Explosions . | . . . . Melee . | . . . . Knockbacks 14 | . 10 . 4 Impact 1 | . 1 . . Kinetic 13 | . 9 . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 6 | 1 4 . 1 Targets Rammed 6 | 1 4 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 492 | . 368 . 492 Average Temperature 117 | . 108 . 128 Received Heat Transfer 378 | . 108 . 270 Effects 4 | . 2 . 2 Shutdowns 1 | . . . 1 Interference 2 | . 2 . . Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 518 | . 370 . 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 345 | 10 345 134 221 Initial 134 | . 6 134 52 Average 108 | 3 116 134 117 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 85 | 100 81 100 83 Level 1 14 | . 18 . 16 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 3 . 1 Investigation . | . . . . Extermination . | . . . . Reinforcement 4 | . 3 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 32 | . 22 . 10 Peak Tracking Total 4 | . 4 . 3 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . . . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 2 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 3 | . 2 . 1 Terminals 3 | . 2 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 6 . 5 Successful 6 | . 2 . 4 Failed 5 | . 4 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 7 | . 4 . 3 Terminals 11 | . 6 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 1 . 3 Part Schematic 1 | . . . 1 Prototype ID Bank 1 | . . . 1 Branch Access Points 1 | . . . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 . 1 Terminals 2 | . 1 . 1 Botnet 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 1 . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1291 | 106 729 122 334 Spaces Moved 627 | 53 343 75 156 Core 3 | 3 . . . Treads 624 | 50 343 75 156 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 160 | 155 160 160 164 Slowest Speed 240 | 160 160 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 5 49 19 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 792 | 70 440 78 204 Wait 10 | . 2 . 8 Move 625 | 53 342 74 156 Hop . | . . . . Pick Up 28 | 8 16 2 2 Fast Attach 12 | 6 5 . 1 Attach 4 | . 1 . 3 Detach 1 | . 1 . . Swap 3 | . 1 . 2 Drop 18 | . 14 2 2 Fire 86 | 3 54 . 29 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 5 | . 4 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: Min x2 / Sto x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 107 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 551 | -10/Materials | Discovered new exit (range 11) 836 | -10/Materials | Entered Mines 942 | -10/Mines | Discovered new exit (range 10) 958 | -10/Mines | Entered Materials 958 | -9/Materials | Evolved 2 slots: Utility x2 1045 | -9/Materials | Identified exit to Mines 1045 | -9/Materials | Identified exit to Storage 1292 | -9/Materials | Self-destructed Last Messages --------------- 01208_ G-34 Mercenary knocked back. 01212_ G-34 Mercenary destroyed. 01214_ G-34 Mercenary knocked back. 01222_ G-34 Mercenary destroyed. 01229_ Lgt. Cannon destroyed. 01236_ Lgt. Nuclear Core melted. 01236_ G-47 Trooper destroyed. 01240_ System corrupted: Heat flow error (+294). 01241_ Acquired 3 matter. 01243_ Acquired 21 matter. 01244_ Lgt. Treads broken. 01244_ Overheating: Short circuit. 01249_ Power failure, Ion Engine shutdown. 01251_ Acquired 23 matter. 01266_ Dropped Broken Lgt. Treads. 01268_ System corrupted: Substantial component data lost. 01268_ K-01 Serf collects debris. 01274_ Acquired Broken Lgt. Treads. 01275_ K-01 Serf collects debris. 01288_ Beam Cannon destroyed. 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T????+ """ # # ## "" | | ????????????????? ?????# # """ # + "" | | ????????????????????????# # """ + ## "" | | ????????????????????????# # """ ##### "" | | ????????????????????????####Y##### #???# "" | | ????????????????????????????##???#########???# "" | | ?????????????????????????????????????????????# "" | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- Lgt. Cannon | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperRecyclingNanoactuators Manual? 0 Play Time 00:20:18 Cumulative 26.6 hours Start 2024.09.04 @ 19:32:16 End 2024.09.04 @ 19:53:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 25 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28cb5714-9edc-4f64-a98a-341d59b114e8