Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.12.08 @ 03:13:43 Player: Naro Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (4360) 4360 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (547) 547 TOTAL SCORE: 9727 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 45 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -243 Cogmind --------- Core Integrity 0/1000 Matter 295/300 Energy 61/100 System Corruption 9% Temperature Cool (0) Movement Core (550) Ox10 Location -5/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Power Amplifier Improved Cryofiber Web Improved Heat Sink Improved Cooling System High-capacity Storage Unit Improved Light Armor Plating > --- WEAPON ----------- Proton Cannon Plasma Cannon Autogun > --- INVENTORY -------- Matter Filter Heavy Laser Plasma Cannon Autogun Grenade Launcher Heavy Rocket Launcher Spear [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Heavy Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Flail Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 . 2 . . 2 2 Power 3 | . . 1 . . . . . . 2 Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . 1 . . 1 . . 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 121 | 6 10 15 12 22 4 9 . 21 22 Power 18 | 1 2 2 2 3 . 2 . 2 4 Engine 12 | 1 2 2 2 1 . 1 . 1 2 Core 6 | . . . . 2 . 1 . 1 2 Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 4 3 7 2 . . 7 3 Treads 14 | . . . . 3 2 . . 7 2 Leg 11 | 2 2 4 2 1 . . . . . Wheel 2 | . . . 1 . . . . . 1 Hover . | . . . . . . . . . . Flight 3 | . . . . 3 . . . . . Utility 27 | 1 3 2 3 2 1 2 . 7 6 Device 17 | 1 . 1 . 2 . 2 . 5 6 Storage 5 | . 2 1 1 . . . . 1 . Processor 1 | . 1 . . . . . . . . Hackware 1 | . . . 1 . . . . . . Protection 3 | . . . 1 . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 46 | 2 3 7 4 10 1 5 . 5 9 Energy Gun 12 | 2 2 . 1 3 . 2 . 1 1 Energy Cannon 10 | . . . 1 3 . . . 2 4 Ballistic Gun 13 | . 1 3 1 3 1 1 . 2 1 Ballistic Cannon 2 | . . 1 . 1 . . . . . Launcher 5 | . . 2 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . 1 Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 59 | . 2 8 3 17 . 3 . . 26 Power 11 | . . 1 1 2 . 2 . . 5 Propulsion 16 | . . 3 1 5 . . . . 7 Utility 9 | . . 1 . 2 . . . . 6 Weapon 23 | . 2 3 1 8 . 1 . . 8 Highest Loss Streak 19 | . 1 5 3 8 . 1 . . 19 Average Slot Usage (%) 86 | . 98 67 88 88 89 91 84 95 63 Engine 5 | . 13 4 16 3 . 5 . 1 4 Core 7 | . . . . 12 15 8 15 11 5 Treads 15 | . . . . 12 28 30 23 24 14 Leg 7 | . 26 16 17 6 . . . . . Device 9 | . 2 6 . 13 7 7 7 23 14 Storage 11 | . 20 22 19 9 7 7 7 6 5 Protection 3 | . . . . 1 6 7 7 6 2 Energy Gun 6 | . 19 7 . 6 7 4 . 2 . Energy Cannon 4 | . . . 4 8 7 5 . 6 6 Ballistic Gun 7 | . 7 3 12 7 7 8 15 7 3 Naked Turns . | . . . . . . . . . . Heaviest Build 93 | 7 26 33 51 43 55 63 54 81 93 Greatest Support 90 | 20 20 20 30 60 90 90 62 82 82 Greatest Overweight (x) 14 | . 2 7 5 14 . . . 1 13 Average Overweight (x) . | . . 1 2 . . . . . 1 Largest Inventory Capacity 16 | 4 10 16 16 10 10 10 10 12 12 Average Capacity 9 | 4 6 10 15 10 10 10 10 11 12 Most Carried 11 | 3 10 10 10 10 10 10 9 11 9 Average Carried 7 | 1 4 6 7 8 9 9 9 7 4 Final Capacity 12 | 4 10 10 10 10 10 10 10 12 12 Final Carried 10 | 1 7 9 6 10 10 9 9 9 . Class Distribution -------------------- 32% | Mutant 25% | Scavenger-Mutant 23% | Scavenger-Tank 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Matter Collected 2229 | 250 285 201 130 366 55 286 . 230 426 Remotely . | . . . . . . . . . . Salvage Created 3737 | 41 441 495 186 727 75 626 . 318 828 Parts 236 | 4 39 36 12 47 2 31 . 22 43 Haulers Intercepted 1 | . . . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 . . . Prevented 5 | . . . . . . 5 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Combat Hostiles Destroyed 84 | 1 13 17 3 19 1 10 . 7 13 Melee 2 | . . . . . . . . 1 1 Guns 41 | 1 11 8 1 8 . 7 . 2 3 Cannons 29 | . . 4 2 9 1 3 . 4 6 AOE 12 | . 2 5 . 2 . . . . 3 Classes Destroyed 14 | 1 4 4 . 1 . . . 1 3 Worker 3 | . . 2 . . . . . . 1 Builder 5 | . . 1 . . . . . . 4 Tunneler 3 | . 1 . . . . . . . 2 Hauler 1 | . . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . . Operator 1 | . . . . . . . . . 1 Watcher 5 | . 2 1 1 . . . . . 1 Swarmer 26 | . 9 7 . 7 . . . 3 . Grunt 34 | 1 4 8 2 5 . 8 . . 6 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . . . . 1 Sentry 16 | . . 1 1 6 1 1 . 3 3 Hunter 2 | . . . . 1 . 1 . . . Programmer 4 | . . . . . . . . 1 3 Thug 1 | . . . . . . 1 . . . Best Kill Streak 7 | 1 4 6 2 4 1 5 . 3 7 Combat Bots Only 5 | 1 3 4 2 4 1 5 . 3 3 Max Kills in Single Turn 6 | 1 2 4 1 1 1 1 . 1 6 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 2 . 1 . . . . 1 Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Damage Taken 7931 | 26 358 1157 554 1365 253 525 . 264 3429 Core 1701 | 9 65 305 99 158 24 41 . . 1000 Absorbed by Shields 216 | . . . . . . . . 216 . Core Remaining (%) 72 | 96 70 23 . 53 . . 90 100 . Volleys Fired 289 | 3 35 68 17 61 4 34 . 18 49 Largest 3 | 2 2 2 2 3 3 3 . 3 3 Hottest 199 | 80 80 90 98 149 142 156 . 199 178 Shots Fired 533 | 6 55 77 32 136 12 85 . 44 86 Gun 352 | 6 55 56 21 82 8 63 . 27 34 Cannon 163 | . . 17 11 54 4 21 . 17 39 Launcher 18 | . . 4 . . . 1 . . 13 Special . | . . . . . . . . . . Kinetic 256 | . 18 50 21 65 4 45 . 20 33 Thermal 143 | 3 11 23 11 39 4 18 . 14 20 Explosive 18 | . . 4 . . . 1 . . 13 Electromagnetic 116 | 3 26 . . 32 4 21 . 10 20 Robot Hit Streak 27 | 5 11 27 9 20 16 14 . 22 21 Robot Miss Streak 4 | . 1 2 1 3 1 4 . 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 2 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . 1 Shots Hit Robots 384 | 5 38 64 25 83 9 42 . 36 82 Core Hits 218 | 2 23 34 10 34 3 41 . 21 50 Critical Hits 2 | . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . Melee Attacks 10 | . . . . 2 . . . . 8 Impact 2 | . . . . 2 . . . . . Slashing . | . . . . . . . . . . Piercing 8 | . . . . . . . . . 8 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9563 | 74 730 1284 467 1482 166 1067 . 800 3493 Guns 3548 | 74 450 523 217 616 103 710 . 452 403 Cannons 2845 | . . 272 250 693 63 299 . 337 931 Explosions 2782 | . 280 489 . 116 . 58 . . 1839 Melee 350 | . . . . 57 . . . . 293 Ramming 38 | . . . . . . . . 11 27 Kinetic 2863 | . 113 602 217 570 47 579 . 352 383 Thermal 3414 | 33 356 193 250 553 56 189 . 267 1517 Explosive 1278 | . . 489 . . . . . . 789 Electromagnetic 1620 | 41 261 . . 302 63 299 . 170 484 Impact 57 | . . . . 57 . . . . . Slashing . | . . . . . . . . . . Piercing 293 | . . . . . . . . . 293 Highest Corruption 9 | . 1 . . . . . . . 9 Average Corruption 2 | . 1 . . . . . . . 5 Corruption Purged . | . . . . . . . . . . Effects 14 | . 5 . . . . . . . 9 Message Errors 4 | . 4 . . . . . . . . Matter Fused 4 | . . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 Targeting Errors 3 | . 1 . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 336 | . 19 . . 10 . 26 . 6 275 Projectiles 44 | . . . . 6 . 26 . 6 6 Explosions 282 | . 19 . . 4 . . . . 259 Melee 10 | . . . . . . . . . 10 Knockbacks 14 | . . 4 . 10 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic 13 | . . 4 . 9 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 80 | . 13 . . 30 . . . . 37 Shots 5 | . 1 . . 2 . . . . 2 Rammed 6 | . . . . . . . . . 6 Targets Rammed 7 | . . . . . . . . 1 6 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . . 1 . Highest Temperature 510 | 66 108 2 321 510 260 498 . 198 . Average Temperature 136 | 36 36 2 115 99 133 201 . 58 . Received Heat Transfer 2736 | 18 60 534 369 576 90 324 . 33 732 Effects 17 | . . . . 4 . 13 . . . Shutdowns 6 | . . . . 1 . 5 . . . Energy Bleed 5 | . . . . 1 . 4 . . . Interference 2 | . . . . 2 . . . . . Matter Decay 2 | . . . . . . 2 . . . Short Circuit 1 | . . . . . . 1 . . . Damage (major) 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . 1 . . . . 1 . 1 1 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . 1 2 . . . 2 . Heat Transferred 5082 | 75 625 496 370 1000 148 346 . 435 1587 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 8 | . 4 . . 2 . 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Peak Influence 714 | 20 232 183 69 714 391 . . 120 434 Average Influence 196 | 3 110 69 30 353 311 . . 64 259 Maximum Alert Level 3 | . 1 . . 3 1 . . . 2 Low Security (%) 61 | 100 82 100 100 38 1 . . 100 28 Level 1 27 | . 17 . . 21 98 . . . 68 Level 2 7 | . . . . 26 . . . . 3 Level 3 3 | . . . . 13 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 11 | . . . . . 1 . . 1 9 Investigation 1 | . . . . . . . . . 1 Extermination 3 | . . . . . 1 . . 1 1 Reinforcement 1 | . . . . . . . . . 1 Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . . . 6 Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Distress Signals 6 | . . 5 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 128 | 1 24 29 5 20 2 12 . 10 25 Peak Tracking Total 7 | 1 4 7 3 6 1 5 . 4 6 Tactical Retreats 10 | . 2 1 . . . 2 . 3 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Traps Triggered 12 | . 4 . . 6 1 . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Machines Disabled 33 | . 2 2 . 4 . . . . 25 Max in Single Turn 21 | . 1 1 . 1 . . . . 21 Garrison Access 1 | . . . . . 1 . . . . Garrison Relay 4 | . . . . 4 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Machines Accessed 11 | . 4 2 1 . 1 1 . 1 1 Terminals 6 | . 2 2 . . . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Total Hacks 25 | . 13 4 1 . 2 1 . 1 3 Successful 21 | . 11 3 1 . 2 1 . . 3 Failed 4 | . 2 1 . . . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . 1 . . . . . . . Terminals 10 | . 2 4 . . . . . 1 3 Fabricators . | . . . . . . . . . . Repair Stations 9 | . 9 . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . Terminal Hacks 8 | . 1 3 . . . 1 . . 3 Record 2 | . 1 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . Unreport Threat 2 | . . . . . . . . . 2 Security Status 1 | . . . . . . . . . 1 Reinforcement Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 8 . . . . . . . . Scan Component 4 | . 4 . . . . . . . . Repair 3 | . 3 . . . . . . . . Refit 1 | . 1 . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 2 . . . . Unlock Access 1 | . . . 1 . . . . . . Seal Access 1 | . . . . . 1 . . . . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 1 . . . . . 1 1 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 3 . . . . . . . . Time 78 | . 78 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 20 | . 20 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Used RIF Installer 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 15 | . . . . 15 . . . . . Machine Destruction 15 | . . . . 15 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Total Allies 3 | . . . . . 3 . . . . Largest Group 3 | . . . . . 3 2 . . . Highest-Rated Group 93 | . . . . . 93 62 . . . Highest-Rated Ally 31 | . . . . . 31 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 12 | . . . . . 8 4 . . . Total Damage 202 | . . . . . 160 42 . . . Kills 2 | . . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Turns Passed 6962 | 86 973 869 220 1430 538 1432 37 647 730 Spaces Moved 3467 | 66 588 400 80 685 324 728 24 322 250 Core 46 | 20 . 2 . 4 . . . . 20 Treads 2025 | . . . . 409 324 728 24 322 218 Legs 1359 | 46 580 398 72 263 . . . . . Wheels 20 | . . . 8 . . . . . 12 Hover 8 | . 8 . . . . . . . . Flight 9 | . . . . 9 . . . . . Fastest Speed 50 | 50 120 150 120 150 156 155 155 156 110 Average Speed 159 | 98 133 166 177 170 157 155 155 161 208 Slowest Speed 750 | 120 236 400 270 750 160 156 155 180 700 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 8 82 33 13 84 7 85 7 6 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken 1 | . . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 140 | . 14 52 1 1 . 12 . 2 58 Melee . | . . . . . . . . . . Projectile 3 | . . . 1 . . . . 2 . AOE 137 | . 14 52 . 1 . 12 . . 58 Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Low Low Fac Fac Total 4434 | 81 731 534 131 832 347 956 24 424 374 Wait 335 | . 70 32 3 12 4 175 . 18 21 Move 3457 | 65 587 399 80 682 323 727 23 321 250 Hop . | . . . . . . . . . . Pick Up 120 | 7 18 13 10 26 7 6 . 21 12 Fast Attach . | . . . . . . . . . . Attach 114 | 6 9 15 12 21 4 7 . 20 20 Detach 19 | . 2 5 2 1 . 1 . 7 1 Swap 7 | . 1 . . 1 . 2 . 1 2 Drop 56 | . 9 2 7 6 5 4 1 17 5 Fire 289 | 3 35 68 17 61 4 34 . 18 49 Melee 10 | . . . . 2 . . . . 8 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 7 | . . . . . . . . 1 6 Escape Stasis 20 | . . . . 20 . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 8) 727 | -10/Materials | Discovered new exit (range 11) 804 | -10/Materials | Repaired Aluminum Leg 819 | -10/Materials | Repaired Aluminum Leg 845 | -10/Materials | Repaired Aluminum Leg 1060 | -10/Materials | Entered another Materials area 1060 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1403 | -9/Materials | Lost 5 parts (1p1n3w) 1470 | -9/Materials | Discovered new exit (range 6) 1532 | -9/Materials | Core integrity fell below 50% 1651 | -9/Materials | Discovered new exit (range 16) 1929 | -9/Materials | Entered another Materials area 1929 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2088 | -8/Materials | Lost 3 parts (1p1n1w) 2149 | -8/Materials | Identified exit to Garrison 2149 | -8/Materials | Entered Garrison 2172 | -8/Garrison | Triggered checkpoint 2286 | -8/Garrison | Triggered checkpoint 2356 | -8/Garrison | Triggered checkpoint 2384 | -8/Garrison | Lost 3 parts (1p1n1w) 2391 | -8/Garrison | Build established: Scavenger-Mutant 2408 | -8/Garrison | Discovered new exit (range 13) 2498 | -8/Garrison | Triggered checkpoint 2510 | -8/Garrison | Lost 8 parts (1p2n2u3w) 2531 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2694 | -8/Garrison | Garrison Relay disabled 2762 | -8/Garrison | Triggered checkpoint 2856 | -8/Garrison | Lost 5 parts (2n3w) 2999 | -8/Garrison | Garrison Relay disabled 3082 | -8/Garrison | Triggered checkpoint 3140 | -8/Garrison | Triggered checkpoint 3163 | -8/Garrison | Build established: Scavenger-Gunner 3176 | -8/Garrison | Garrison Relay disabled 3212 | -8/Garrison | Discovered new exit (range 12) 3334 | -8/Garrison | Triggered checkpoint 3380 | -8/Garrison | Garrison Relay disabled 3420 | -8/Garrison | Discovered new exit (range 10) 3444 | -8/Garrison | Installed Relay Interface Framework 3579 | -8/Garrison | Entered Factory 3579 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3694 | -7/Factory | Discovered new exit (range 7) 3806 | -7/Factory | Allied Derelicts emerged from ambush trap array 3867 | -7/Factory | Build established: Scavenger-Tank 4117 | -7/Factory | Entered Lower Caves 4117 | -7/Lower Caves | Accompanied by 2 allies 4215 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5054 | -7/Lower Caves | Spotted B-75 Beast 5071 | -7/Lower Caves | Encountered a Warlord checkpoint 5139 | -7/Lower Caves | Build established: Scavenger-Gunner 5467 | -7/Lower Caves | Build established: Scavenger-Mutant 5505 | -7/Lower Caves | Learned location of Zion (-7) 5534 | -7/Lower Caves | Discovered new exit (range 11) 5549 | -7/Lower Caves | Entered another Lower Caves area 5565 | -7/Lower Caves | Discovered new exit (range 14) 5586 | -7/Lower Caves | Entered Factory 5586 | -6/Factory | Evolved 2 slots: Utility x2 6168 | -6/Factory | Discovered new exit (range 11) 6233 | -6/Factory | Entered another Factory area 6233 | -5/Factory | Evolved 2 slots: Power x2 6738 | -5/Factory | Lost 19 parts (4p5n6u4w) 6740 | -5/Factory | Core integrity fell below 50% 6741 | -5/Factory | Garrison activated, responded to threat 6828 | -5/Factory | Core integrity fell below 20% 6831 | -5/Factory | Lost 4 parts (1p1n2w) 6948 | -5/Factory | Build established: Mutant 6963 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06945_ U-05 Engineer lays Concrete. 06949_ U-05 Engineer builds a Wall. 06949_ System corrupted: Proton Cannon targeting data glitched. 06949_ U-05 Engineer lays Concrete. 06951_ Proton Cannon destroyed. 06951_ U-05 Engineer lays Concrete. 06953_ U-05 Engineer builds a Wall. 06953_ R-10 Processor collects Antigrav System. 06953_ U-05 Engineer lays Concrete. 06954_ Med. Treads destroyed. 06955_ U-05 Engineer builds a Door. 06956_ K-01 Serf collects debris. 06957_ U-05 Engineer builds a Wall. 06959_ R-10 Processor collects Prototype Processor. 06961_ U-05 Engineer builds a Wall. 06962_ System corrupted: Energy discharge (-37). 06963_ U-05 Engineer builds a Wall. 06963_ U-05 Engineer builds a Door. 06963_ R-10 Processor collects Prototype Processor. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????##########????????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# ! #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ???????????# #???????????????????????????? | | ??????????## ##??????????????????????????? | | ??????????#" ;#??????????????????????????? | | ????????? # ###????????????????????????? | | ??????" # #????????????????????????? | | ????? # #####?????????????????????? | | ??? ?"" # #?????????????????????? | | ??" """ # #?????????????????????? | | """ """ # + #?????????????????????? | | # #u #?????????????????????? | | # # #?????????????????????? | | # #?????????????????????? | | # ########+ ;# #?????????????????????# | | % uuu R ! #?????????????????????# | | % p b #?????????????????????# | | @ #?????????????????????# | | +?????????????????????# | | """ k #??????????? ?????????# | | G" ############### #??????????? ?????????# | | """ #?# #?????######+########## | | ### ??? ## | | % " # ? ## | | "" ### """ ## | | " " ### "" ## | | " " " ### "" ## | | " "" """" ###w ## | | """ # """" """" ### = ## | | """ # """" """" ### %% | | """ # """" ""?? ### [! | | # ??? ?## %! | | | """ # ?| ??????# ! %=%* | | """ #"#############" = | | """ # # " ###### | | ### #????? | | """ #?# " #????? | | """ #?# " "##???? | | """ #?# " #? | | #?# " #? | | #?# # "" !#? | | #######?# # "" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 53 Energy Capacity 470 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Everything Is Under Control It Was An Accident, I Swear Loot Pinata Made in Tau Ceti IV Novice Programmer Part-time Mechanic Serviceable Loadout Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed BurstStormCarapace Manual? 0 Play Time 01:41:57 Cumulative 4.1 hours Start 2019.12.07 @ 18:23:06 End 2019.12.08 @ 03:13:43 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7507b96c-5bd5-4019-bde4-434f83041f38