Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.28 @ 21:15:38 Player: YBOUZL Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3318) 3318 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (280) 280 TOTAL SCORE: 7638 Bonus ------- Met Data Miner 300 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 32/300 Energy 103/140 System Corruption 16% Temperature Cool (21) Movement Hovering (660) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (5) --- Gravmag System VTOL Module > --- UTILITY (3) ------ Huge Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer > --- WEAPON (4) ------- Pulse Rifle High-powered Shotgun Enhanced Autogun KE Penetrator > --- INVENTORY (25) --- Deuterium Engine Light Nuclear Core Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Kinecellerator Makeshift System Shield Makeshift System Shield Component Analysis Suite Recalibrator Riot Gun Pulse Rifle Precision Assault Rifle Makeshift Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Experimental Targeting Computer > --- WEAPON ----------- Beamcaster Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Compact Wheel Compact Wheel Compact Wheel Improved Heat Sink Advanced Heat Sink Huge Storage Unit Weight Redist. System Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Target Analyzer Kinecellerator Actuator Array System Shield Pulse Rifle Pulse Rifle High-powered Shotgun Enhanced Autogun Precision Assault Rifle [Rating: 48] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Huge Storage Unit Storage Huge Storage Unit Processor Visual Processing Unit Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Heavy Assault Cannon Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 . 2 . . . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 2 . . . . . . Utility 1 | . . . . . 1 . . . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 75 | 6 3 10 8 21 12 8 6 . 1 Power 10 | 2 . 1 1 1 2 2 1 . . Engine 9 | 2 . 1 1 1 1 2 1 . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 34 | 2 1 3 5 14 4 2 3 . . Treads 5 | . 1 . . 3 . 1 . . . Leg 18 | . . 3 5 8 1 1 . . . Wheel 8 | 2 . . . 3 3 . . . . Hover 1 | . . . . . . . 1 . . Flight 2 | . . . . . . . 2 . . Utility 6 | 1 . 2 1 . 2 . . . . Device . | . . . . . . . . . . Storage 3 | 1 . 1 1 . . . . . . Processor 3 | . . 1 . . 2 . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 25 | 1 2 4 1 6 4 4 2 . 1 Energy Gun 7 | 1 1 1 1 1 1 . 1 . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 13 | . 1 3 . 4 2 2 . . 1 Ballistic Cannon 2 | . . . . . 1 1 . . . Launcher 2 | . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . 1 1 2 . . . Corrupted Parts 2 | . . . . . . . 2 . . System Corruption 15 | . . . . . . . 15 . . Parts Lost 36 | . 1 . 1 11 1 16 4 . 2 Power 3 | . . . . 1 . 1 1 . . Propulsion 23 | . 1 . 1 7 1 11 1 . 1 Utility . | . . . . . . . . . . Weapon 10 | . . . . 3 . 4 2 . 1 Highest Loss Streak 9 | . 1 . 1 3 1 9 4 . 2 To Critical Strikes . | . . . . . . . . . . Average Backups 19 | 3 6 8 13 23 23 19 20 20 20 Power 2 | . 1 2 2 3 4 2 2 2 2 Propulsion 2 | 2 3 2 3 5 4 . . . . Utility 7 | . . . 2 8 9 7 9 10 10 Weapon 6 | 1 1 3 4 5 5 8 9 8 8 Tool/Special . | . . . . . . . . . . Unused Backups 30 | . . 3 2 5 5 1 . . 14 Power 4 | . . 2 1 . . . . . 1 Propulsion 2 | . . 1 1 . . . . . . Utility 19 | . . . . 3 5 1 . . 10 Weapon 5 | . . . . 2 . . . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 75 | . 82 98 99 99 98 42 38 61 65 Engine 6 | . 14 11 9 9 3 2 2 7 7 Treads 1 | . 8 . . . . 3 1 . . Leg 22 | . . 32 44 43 19 4 . . . Wheel 2 | . 19 . . . 17 2 . . . Flight 1 | . . . . . . . 7 15 11 Storage 8 | . 14 11 9 9 7 7 7 7 7 Processor 11 | . . 9 9 9 14 15 15 15 15 Energy Gun 5 | . 14 11 9 7 . . 1 7 7 Ballistic Gun 12 | . 11 22 18 17 27 4 . . 7 Peak Build Rating 48 | 5 6 20 25 35 48 44 33 31 41 Average Rating 26 | 3 5 19 23 26 42 25 23 31 36 On Entrance 21 | . 5 6 20 25 35 39 22 31 31 Avg Prop Armor Cover (%) 6 | . 12 . . 5 2 7 9 9 . Naked Turns . | . . . . . . . . . . Heaviest Build 107 | 11 13 38 99 101 103 107 91 88 . Greatest Support 68 | 20 20 30 50 65 65 68 28 9 . Greatest Overweight (x) 35 | 1 1 1 1 4 2 35 30 9 . Average Overweight (x) 2 | . . . . 1 1 3 8 9 . Largest Inventory Capacity 25 | 8 8 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 8 12 18 25 25 25 25 25 25 Most Carried 25 | 7 8 14 19 25 25 25 23 20 20 Average Carried 19 | 3 6 8 13 23 23 19 20 20 18 Final Capacity 25 | 8 8 15 25 25 25 25 25 25 25 Final Carried 25 | 7 8 13 19 25 25 23 20 20 16 Class Distribution -------------------- 29% | Scavenger-Skirmisher 28% | Mutant 17% | Skirmisher 9% | Scavenger-Mutant 9% | Scavenger-Gunner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Matter Collected 3097 | 249 117 252 227 874 547 598 233 . . Remotely . | . . . . . . . . . . Salvage Created 3489 | . 307 294 341 1428 510 377 232 . . Parts 168 | . 14 19 13 76 25 10 11 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 11 11 . . Prevented 7 | . . . . . . . 7 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 7 10 6 34 5 10 6 . . Guns 65 | . 7 10 6 32 4 4 2 . . Cannons 9 | . . . . 2 1 6 . . . AOE 4 | . . . . . . . 4 . . Classes Destroyed 12 | . 2 2 2 3 1 1 1 . . Worker 2 | . . . . 1 1 . . . . Builder 2 | . 1 . . . 1 . . . . Recycler 4 | . . . 1 1 2 . . . . Watcher 6 | . . 1 1 2 2 . . . . Swarmer 13 | . . 4 . 8 . . 1 . . Grunt 40 | . 7 6 4 10 3 7 3 . . Brawler 3 | . . . . 2 . 1 . . . Duelist 2 | . . . . 2 . . . . . Sentry 17 | . . . 2 12 1 1 1 . . Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . 1 . . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 6 | . 6 4 4 4 4 6 2 . . Combat Bots Only 6 | . 5 4 4 4 3 6 2 . . Max Kills in Single Turn 2 | . 1 2 1 2 2 1 1 . . Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Hostile Shots Fired 593 | . 41 48 36 166 32 169 84 . 17 Missed 165 | . 14 14 8 41 5 52 28 . 3 Hits 428 | . 27 34 28 125 27 117 56 . 14 Melee 7 | . . . . 5 . 2 . . . Projectile 421 | . 27 34 28 120 27 115 56 . 14 Critical Strikes 18 | . 1 . 2 7 1 6 . . 1 Damage Taken 6148 | . 371 351 443 1709 385 1857 757 . 275 Core 1141 | . 113 27 108 190 73 268 274 . 88 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 348 | . . . . 348 . . . . . Core Remaining (%) 73 | 100 54 93 . 45 . . . . . Volleys Fired 218 | . 27 19 19 79 24 28 20 . 2 Largest 4 | . 2 3 3 3 4 4 2 . 4 Hottest 163 | . 60 113 119 163 100 122 75 . 146 Shots Fired 617 | . 54 57 57 233 95 83 33 . 5 Gun 548 | . 54 57 57 207 94 51 23 . 5 Cannon 52 | . . . . 26 1 25 . . . Launcher 17 | . . . . . . 7 10 . . Special . | . . . . . . . . . . Kinetic 440 | . 27 38 38 143 95 76 20 . 3 Thermal 160 | . 27 19 19 90 . . 3 . 2 Explosive 15 | . . . . . . 7 8 . . Electromagnetic 2 | . . . . . . . 2 . . Robot Hit Streak 12 | . 11 7 10 12 10 8 7 . 3 Robot Miss Streak 14 | . 3 14 3 7 3 2 3 . 2 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 1 1 . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . Shots Hit Robots 368 | . 35 29 40 136 61 52 12 . 3 Core Hits 185 | . 19 15 19 71 20 19 21 . 1 Critical Kills 1 | . . . 1 . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . . . Critical Strikes 12 | . . 1 2 5 1 2 . . 1 Burn 6 | . . 1 . 4 . . . . 1 Destroy 4 | . . . 2 1 1 . . . . Blast 2 | . . . . . . 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8116 | . 450 552 719 2640 1234 1913 568 . 40 Guns 5992 | . 450 552 719 2290 1172 600 169 . 40 Cannons 1452 | . . . . 350 51 1051 . . . Explosions 661 | . . . . . . 262 399 . . Melee . | . . . . . . . . . . Ramming 11 | . . . . . 11 . . . . Kinetic 5819 | . 250 399 546 1592 1223 1651 136 . 22 Thermal 1625 | . 200 153 173 1048 . . 33 . 18 Explosive 598 | . . . . . . 262 336 . . Electromagnetic 63 | . . . . . . . 63 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 16 | . . . . 1 1 1 16 16 16 Average Corruption 4 | . . . . 1 1 1 8 16 16 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 79 | . . . . 8 5 11 28 27 . Message Errors 19 | . . . . 1 3 2 6 7 . Matter Fused 26 | . . . . 5 . 4 9 8 . Heat Flow Errors 7 | . . . . . . 1 3 3 . Energy Discharges 7 | . . . . . . 1 2 4 . Parts Rejected 1 | . . . . . . 1 . . . Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . 1 . 5 4 . Data Loss (major) 4 | . . . . 1 . . 2 1 . Misfires 3 | . . . . . . 2 1 . . Alerts 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 139 | . . . . 5 . 134 . . . Projectiles 139 | . . . . 5 . 134 . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . 6 . . . Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . 6 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 31 | . . . . . . . 31 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 440 | . 124 257 349 440 349 327 263 231 21 Average Temperature 115 | . 60 80 165 119 141 125 80 95 11 Received Heat Transfer 2304 | . 228 102 216 657 117 765 219 . . Effects 19 | . . . . 9 5 5 . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 16 | . . . . 6 5 5 . . . Matter Decay 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . 1 . 5 . . . . . Heat Transferred 3706 | . 450 407 370 2294 . . 74 . 111 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 80 | 100 100 100 100 64 100 . . . . Level 1 19 | . . . . 35 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 288 | . 146 124 136 288 125 . . . . Initial 125 | . . 57 44 7 125 . . . . Average 105 | . 50 35 50 157 50 . . . . Influence Increases 2302 | . 186 259 209 996 222 265 165 . . Destroy 0b10 Robot/C 1560 | . 140 200 120 680 100 200 120 . . Destroy 0b10 Robot/NC 75 | . 5 5 10 20 35 . . . . Destroy Leader 384 | . 40 32 32 194 36 20 30 . . Allied During Kill 5 | . . . . . 5 . . . . Successful Hack 62 | . . 20 . 42 . . . . . Disable Machine 15 | . . . . 15 . . . . . Destroy Structure 21 | . 1 2 2 15 1 . . . . Lose Combat Pursuer 180 | . . . 45 30 45 45 15 . . Influence Decreases 2302 | . 50 289 298 737 458 305 165 . . Entered New Map 317 | . . 79 62 10 151 15 . . . Time Decay 1705 | . 50 210 226 617 297 170 135 . . Lost Part 280 | . . . 10 110 10 120 30 . . Squads Dispatched 12 | . 2 2 . 7 1 . . . . Investigation 1 | . . . . 1 . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 5 | . 2 2 . 1 . . . . . Assault 2 | . . . . 2 . . . . . Garrison 3 | . . . . 3 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Distress Signals 6 | . . 1 1 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 115 | . 10 19 9 41 13 13 8 . 2 Peak Tracking Total 7 | . 4 6 5 6 4 7 3 . 2 Tactical Retreats 9 | . . . 1 2 2 3 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Traps Triggered 2 | . . . . . 2 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Machines Accessed 30 | . 1 4 1 16 3 1 . 4 . Terminals 15 | . 1 3 . 11 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . 2 1 . . . . Recycling Units 5 | . . . 1 2 2 . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 96 | . 3 11 2 43 6 1 . 30 . Successful 71 | . 1 8 2 27 2 1 . 30 . Failed 25 | . 2 3 . 16 4 . . . . Catastrophic 7 | . . 2 . 3 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 10 | . 2 4 . 4 . . . . . Terminals 35 | . 3 8 . 24 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 13 | . . . . 12 1 . . . . Recycling Units 13 | . . . 2 6 5 . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 51 | . 1 6 . 13 . 1 . 30 . Record 13 | . 1 1 . . . . . 11 . Part Schematic 12 | . . . . . . . . 12 . Robot Schematic 4 | . . . . . . . . 4 . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 4 | . . . . 1 . . . 3 . Open Door 5 | . . . . 4 . 1 . . . Level Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 3 | . . 2 . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . Reinforcement Status 2 | . . . . 2 . . . . . Zone Layout 4 | . . 1 . 3 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . . . . 8 . . . . . Scan Component 4 | . . . . 4 . . . . . Repair 4 | . . . . 4 . . . . . Recycling Unit Hacks 10 | . . . 2 6 2 . . . . Process 3 | . . . . 2 1 . . . . Report Inventory 5 | . . . 1 3 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 19 | . 1 3 1 11 3 . . . . Full Trace Events 2 | . . . . 2 . . . . . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 12 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . 1 . . . . . . . Parts Repaired 4 | . . . . 4 . . . . . Time 128 | . . . . 128 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 95 | . . . . 83 12 . . . . Retrieved Matter 83 | . . . . 83 . . . . . Retrieved Components 7 | . . . 7 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 62 | . . . . 62 62 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 6 | . . . . . 6 . . . . Total Damage 134 | . . . . . 134 . . . . Kills 1 | . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Active Infowar (turns) 8224 | . . 737 565 2726 650 1829 1140 570 7 Optics 8224 | . . 737 565 2726 650 1829 1140 570 7 Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Turns Passed 8631 | 50 180 844 565 2749 663 1863 1140 570 7 Spaces Moved 3040 | 45 92 429 259 1096 354 496 173 96 . Core 57 | 6 . . . . . 28 23 . . Treads 385 | . . . . 3 . 309 73 . . Legs 2029 | . . 429 259 1082 164 95 . . . Wheels 396 | 39 92 . . 11 190 64 . . . Hover 136 | . . . . . . . 40 96 . Flight 37 | . . . . . . . 37 . . Fastest Speed 50 | 50 80 120 105 130 110 107 320 600 . Average Speed 232 | 79 87 152 128 186 145 351 619 600 . Slowest Speed 1800 | 100 95 190 175 465 255 1800 1550 600 . Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 2 31 29 20 89 10 61 46 73 1 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken 1 | . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . 3 . . . Spaces Dug 18 | . . . . 1 . . 17 . . Terrain Destroyed 137 | . . . . 12 1 62 62 . . Melee . | . . . . . . . . . . Projectile 20 | . . . . 12 1 7 . . . AOE 117 | . . . . . . 55 62 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Dat Pro Total 4235 | 56 137 580 447 1647 479 565 223 95 6 Wait 737 | . 12 98 149 397 60 14 7 . . Move 3031 | 44 91 428 258 1095 353 495 172 95 . Hop . | . . . . . . . . . . Pick Up 83 | 6 3 13 10 28 13 8 2 . . Fast Attach 17 | 5 . 1 . 5 2 1 3 . . Attach 60 | . 2 4 3 15 7 13 12 . 4 Detach 17 | . . 1 . 4 . 5 7 . . Swap 29 | 1 1 5 5 9 8 . . . . Drop 42 | . 1 11 3 15 11 1 . . . Fire 218 | . 27 19 19 79 24 28 20 . 2 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 547 | -9/Materials | Identified exit to Materials 624 | -9/Materials | Build established: Skirmisher 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Propulsion x2 1368 | -8/Materials | Build established: Scavenger-Skirmisher 1435 | -8/Materials | Discovered new exit (range 13) 1612 | -8/Materials | Discovered new exit (range 14) 1640 | -8/Materials | Entered Storage 1940 | -8/Storage | Garrison activated, responded to threat 2383 | -8/Storage | Repaired Aluminum Leg+ 2422 | -8/Storage | Repaired Deuterium Engine 2461 | -8/Storage | Repaired Hpw. Shotgun 2488 | -8/Storage | Repaired Aluminum Leg+ 3102 | -8/Storage | Discovered new exit (range 10) 3202 | -8/Storage | Found Prototype Processor 3914 | -8/Storage | Build established: Skirmisher 4015 | -8/Storage | Core integrity fell below 50% 4294 | -8/Storage | Lost 3 parts (3n) 4337 | -8/Storage | Discovered new exit (range 9) 4347 | -8/Storage | Met a pair of Derelict thieves 4389 | -8/Storage | Entered Factory 4389 | -7/Factory | Accompanied by 2 allies 4389 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4390 | -7/Factory | Identified Exp. Targeting Computer 4715 | -7/Factory | Build established: Scavenger-Gunner 4972 | -7/Factory | Discovered new exit (range 4) 5052 | -7/Factory | Entered Lower Caves 5152 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5243 | -7/Lower Caves | Lost 9 parts (1p6n2w) 5337 | -7/Lower Caves | Spotted B-75 Beast 5465 | -7/Lower Caves | Build established: Gunner 5508 | -7/Lower Caves | Destroyed B-75 Beast 5529 | -7/Lower Caves | Lost 3 parts (2n1w) 5908 | -7/Lower Caves | Build established: Mutant 6564 | -7/Lower Caves | Encountered a Warlord checkpoint 6854 | -7/Lower Caves | Discovered new exit (range 19) 6915 | -7/Lower Caves | Entered another Lower Caves area 7070 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7090 | -7/Lower Caves | Core integrity fell below 50% 7212 | -7/Lower Caves | Core integrity fell below 20% 7241 | -7/Lower Caves | Lost 4 parts (1p1n2w) 7471 | -7/Lower Caves | System corruption reached 10% 7959 | -7/Lower Caves | Discovered new exit (range 18) 8055 | -7/Lower Caves | Entered Data Miner 8055 | -7/Data Miner | Discovered new exit (range 6) 8125 | -7/Data Miner | Build established: Scavenger-Mutant 8145 | -7/Data Miner | Met Data Miner 8301 | -7/Data Miner | Learned location of Section 7 (-3) 8301 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8403 | -7/Data Miner | Received God Mode back door access code from Data Miner 8625 | -7/Data Miner | Entered Proximity Caves 8632 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08420_ System corrupted: Matter fused (-7). 08437_ Z=LBV4SU|9 WB1QXVQCB, 08455_ System corrupted: Matter fused (-9). 08475_ System corrupted: Component data lost. 08500_ NC6V/A 4TQTBPT8MPR/P3SYC8#W 1B2ZQW 08523_ System corrupted: Matter fused (-8). 08543_ System corrupted: Component data lost. 08619_ System corrupted: Matter fused (-8). LOCATION=UNKNOWN GOAL=ESCAPE 08626_ Penetrated by Slug. 08629_ Slug penetrates Wall. 08629_ Penetrated by Slug. 08629_ Prc. Grenade Launcher destroyed. 08629_ Penetrated by Slug. 08629_ VTOL Module destroyed. 08631_ H-66 Slayer suffers critical hit (Burn). 08631_ Slug penetrates H-66 Slayer. 08632_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????? ????????? | | ????????????????????????????????????? ??????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????? ?????????????? | | ???????????????????????????###### ???????????????? | | ??????????????????????????# ????????????????? | | ?????????????# ??????????? ??????????????????? | | ?????????????# #######h #???????????????????? | | ??????????????# #???????????????????? | | ????????????????# @ #???????????????????? | | ????????????????######## h##???????????????????? | | ???????????????????????# ##????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Hacking Suite | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 2% | -8/Storage Deuterium Engine | 6% | -8/Storage Hpw. Shotgun | 11% | -8/Storage Aluminum Leg | 12% | -8/Storage Studied --------- Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- The Oracle Challenges ------------ None Game ------ Seed LobotomyForceGravjet Manual? 0 Play Time 01:16:05 Cumulative 25.9 hours Start 2026.06.28 @ 15:05:41 End 2026.06.28 @ 21:15:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 22 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d22836a-7377-4c83-b39c-ea79dca7d5ce