Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.24 @ 21:25:40 Player: Nagash Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (70) 350 Value Destroyed (2345) 2345 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8915 Bonus ------- None Cogmind --------- Core Integrity 0/1450 Matter 28/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Nuclear Core High-density Centrium Wheel Hacking Suite Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Gravmag Array Gravmag Array Gravmag Array Gravmag Array > --- UTILITY ---------- Large Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Kinecellerator > --- WEAPON ----------- Mass Driver Hardcell Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Hover Unit Antigrav System Linear Gravjet Combat Gravmag System Advanced Sensor Array Advanced Transmission Jammer Advanced ECM Suite Improved Remote Shield Hacking Suite Advanced Assault Cannon Tiamat Missile Launcher [Rating: 97] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Gravmag Array Wheel Wheel Hover Unit Gravmag Array Utility Visual Processing Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Mass Driver Energy Gun Medium Laser Ballistic Gun Heavy Machine Gun Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . 2 2 2 2 Power 3 | . . . 1 . . . . . 1 1 . Propulsion 6 | . . 1 1 . 2 . . 2 . . . Utility 5 | . . 1 . 2 . . . . . 1 1 Weapon 2 | . . . . . . . . . 1 . 1 Parts Attached 69 | 7 1 5 3 17 9 6 1 8 11 1 . Power 9 | 1 . . . 3 1 . 1 1 2 . . Engine 4 | 1 . . . . 1 . 1 1 . . . Core 4 | . . . . 3 . . . . 1 . . Reactor 1 | . . . . . . . . . 1 . . Propulsion 23 | 2 . 3 1 7 4 1 . 1 4 . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 9 | 2 . 3 1 3 . . . . . . . Hover 14 | . . . . 4 4 1 . 1 4 . . Flight . | . . . . . . . . . . . . Utility 24 | 2 . 1 1 5 4 3 . 4 4 . . Device 7 | 1 . . . . 2 1 . . 3 . . Storage 5 | 1 . . 1 . 1 . . 1 1 . . Processor 6 | . . 1 . 1 1 1 . 2 . . . Hackware 1 | . . . . 1 . . . . . . . Protection 5 | . . . . 3 . 1 . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 13 | 2 1 1 1 2 . 2 . 2 1 1 . Energy Gun 3 | 2 . . 1 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 1 | . . . . . . 1 . . . . . Ballistic Cannon 7 | . 1 1 . 1 . 1 . 2 1 . . Launcher 2 | . . . . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . Corrupted Parts 2 | . . . . . 2 . . . . . . System Corruption 8 | . . . . . 8 . . . . . . Parts Lost 32 | . . 1 1 17 3 1 1 2 3 3 . Power 6 | . . . . 3 . . 1 1 . 1 . Propulsion 12 | . . . 1 6 1 1 . . 2 1 . Utility 7 | . . . . 3 2 . . 1 . 1 . Weapon 7 | . . 1 . 5 . . . . 1 . . Highest Loss Streak 7 | . . 1 1 7 2 1 1 2 2 3 . To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 1 6 7 9 7 2 5 5 6 11 6 4 Power . | . 1 1 1 1 . . . . 1 2 2 Propulsion 1 | 1 3 2 . . . 1 1 1 2 . . Utility 3 | . . 2 5 4 1 3 4 2 5 2 1 Weapon 1 | . 1 1 1 1 1 . . 1 2 1 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . . . 1 4 . . . 1 1 1 3 Power 3 | . . . . 2 . . . . . . 1 Propulsion 1 | . . . . . . . . . . . 1 Utility 6 | . . . . 2 . . . 1 1 1 1 Weapon 1 | . . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 67 | . 99 89 87 57 61 66 77 68 73 36 . Engine 5 | . 14 11 9 1 . 6 9 9 6 1 . Core 2 | . . . . 4 6 6 . . 3 2 . Wheel 8 | . 28 26 33 8 . . . . . . . Hover 13 | . . . . 4 26 19 20 23 23 12 . Device 6 | . 14 11 9 3 3 6 6 5 9 6 . Storage 6 | . 14 11 9 5 5 6 6 5 5 2 . Processor 8 | . . 7 9 8 9 11 13 8 9 2 . Hackware 2 | . . . . 7 4 . . . . . . Protection 1 | . . . . 3 2 . 6 2 . . . Energy Gun 3 | . 23 11 9 2 . . . . . . . Ballistic Cannon 6 | . 4 11 9 4 . 6 6 10 9 4 . Peak Build Rating 97 | 7 7 12 17 33 43 68 69 86 97 94 2 Average Rating 39 | 5 6 9 15 18 32 55 66 79 90 48 1 On Entrance 35 | . 7 7 12 16 33 43 68 69 77 94 1 Avg Prop Armor Cover (%) 2 | . . . . . . . . . 2 . . Naked Turns 149 | . . . . . . . . . . 68 81 Heaviest Build 82 | 14 16 16 33 37 34 45 48 76 82 82 . Greatest Support 80 | 26 26 42 42 36 50 60 60 80 80 74 3 Greatest Overweight (x) 10 | . . . 1 10 . . . . 1 1 . Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 10 10 10 15 15 15 5 Average Capacity 11 | 7 8 8 14 13 9 10 10 13 15 10 5 Most Carried 14 | 4 7 8 12 11 8 10 8 9 14 8 5 Average Carried 7 | 1 6 7 9 7 3 8 8 6 11 6 4 Final Capacity 15 | 8 8 8 15 5 10 10 10 15 15 5 5 Final Carried 12 | 4 7 8 12 3 8 8 8 9 8 4 5 Class Distribution -------------------- 38% | Mutant 20% | Hacker-Mutant 15% | Scout 13% | Scavenger-Mutant 7% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scout | -5/Factory Scout | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Matter Collected 1873 | 231 . 246 69 177 29 368 106 497 143 7 . Remotely . | . . . . . . . . . . . . Salvage Created 1908 | 178 . 306 64 490 29 47 58 587 90 59 . Parts 108 | 12 . 16 6 25 3 2 6 30 4 4 . Haulers Intercepted 2 | . . . . 1 . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . 2 6 . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Combat Hostiles Destroyed 48 | . . 7 4 16 . 3 3 11 3 1 . Guns 11 | . . 3 2 4 . . 2 . . . . Cannons 29 | . . 4 2 4 . 3 1 11 3 1 . AOE 8 | . . . . 8 . . . . . . . Classes Destroyed 12 | 2 . 5 . 5 . . . . . . . Worker 3 | . . . . 2 . . . 1 . . . Builder 4 | . . . . 1 . . . 3 . . . Tunneler 5 | 4 . . . 1 . . . . . . . Hauler 2 | . . . . 1 . . . 1 . . . Recycler 2 | 1 . . . . . . . 1 . . . Operator 1 | . . 1 . . . . . . . . . Watcher 5 | . . 2 . 1 1 . . 1 . . . Swarmer 20 | . . 1 3 7 . 3 3 3 . . . Grunt 8 | . . 2 . 3 . . . 2 . 1 . Sentry 11 | . . 4 1 4 . . . 2 . . . Hunter 4 | . . . . 1 . . . 2 1 . . Programmer 5 | . . . . 1 . . . 2 2 . . Best Kill Streak 9 | 5 . 3 3 9 1 3 3 6 2 1 . Combat Bots Only 7 | . . 3 3 7 . 3 3 4 2 1 . Max Kills in Single Turn 3 | 1 . 1 1 3 1 1 1 3 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Hostile Shots Fired 978 | . 1 25 36 484 62 18 13 126 52 47 114 Missed 397 | . . 6 14 213 32 7 5 39 20 17 44 Hits 581 | . 1 19 22 271 30 11 8 87 32 30 70 Melee 20 | . . . . . . . . . . . 20 Projectile 561 | . 1 19 22 271 30 11 8 87 32 30 50 AOE 1 | . . . . . . . . . . . 1 Critical Strikes 24 | . . 2 1 1 1 . . 5 1 2 11 Damage Taken 6654 | . 44 221 207 1896 445 136 95 1279 440 429 1462 Core 2546 | . . 67 20 522 31 23 21 115 29 256 1462 Absorbed by Shields 89 | . . . . . . . . . 28 61 . Ignored by Resistances 1972 | . 11 62 62 627 120 40 29 357 131 139 394 Core Remaining (%) 84 | 100 100 83 96 25 . . 91 88 97 80 . Volleys Fired 167 | 11 . 24 12 48 . 9 5 41 13 4 . Largest 2 | 2 . 2 2 2 . 1 2 2 2 2 . Hottest 119 | 90 . 80 99 119 . 40 70 94 102 102 . Shots Fired 286 | 22 . 47 24 69 . 10 10 73 24 7 . Gun 94 | 22 . 24 12 31 . . 5 . . . . Cannon 182 | . . 23 12 28 . 10 5 73 24 7 . Launcher 10 | . . . . 10 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 187 | . . 23 12 28 . 10 10 73 24 7 . Thermal 89 | 22 . 24 12 31 . . . . . . . Explosive 10 | . . . . 10 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 26 | 8 . 12 10 26 . 5 4 9 8 5 . Robot Miss Streak 4 | 1 . 3 2 3 . 2 2 4 4 1 . Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 1 | . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . Shots Hit Robots 201 | 16 . 35 17 56 . 6 5 45 16 5 . Core Hits 120 | 6 . 15 6 51 . 3 3 28 5 3 . Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 5 | . . 3 . 1 . . . 1 . . . Burn 3 | . . 2 . 1 . . . . . . . Blast 2 | . . 1 . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6243 | 189 . 517 315 2054 36 161 114 2076 575 192 14 Guns 1081 | 189 . 211 152 466 . . 63 . . . . Cannons 3456 | . . 306 163 493 . 161 51 1515 575 192 . Explosions 1556 | . . . . 1095 . . . 461 . . . Melee . | . . . . . . . . . . . . Ramming 150 | . . . . . 36 . . 100 . . 14 Kinetic 3519 | . . 306 163 493 . 161 114 1515 575 192 . Thermal 1018 | 189 . 211 152 466 . . . . . . . Explosive 1556 | . . . . 1095 . . . 461 . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 9 | . . . . 2 9 9 9 3 2 . 3 Average Corruption 5 | . . . . 2 8 9 9 2 1 . 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 27 | . . . . 2 3 9 4 8 . . 1 Message Errors 3 | . . . . . . 2 . . . . 1 Matter Fused 5 | . . . . . 1 1 3 . . . . Heat Flow Errors 2 | . . . . . . 1 . 1 . . . Energy Discharges 3 | . . . . . 2 1 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . Data Loss (minor) 9 | . . . . 2 . 2 1 4 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 215 | . . 13 . 36 14 . . 109 43 . . Projectiles 148 | . . 13 . . . . . 92 43 . . Explosions 53 | . . . . 36 . . . 17 . . . Melee 14 | . . . . . 14 . . . . . . Knockbacks 31 | . . 1 1 9 1 3 1 7 7 1 . Impact 1 | . . . . . 1 . . . . . . Kinetic 29 | . . 1 1 8 . 3 1 7 7 1 . Secondary 1 | . . . . 1 . . . . . . . Self-Inflicted Damage 105 | . . . . 32 18 . . 49 . . 6 Shots 2 | . . . . 2 . . . . . . . Rammed 10 | . . . . . 2 . . 3 . . 5 Targets Rammed 10 | . . . . . 2 . . 3 . . 5 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 501 | 210 . 135 141 165 21 196 147 501 489 274 . Average Temperature 132 | 81 . 48 61 45 9 61 80 166 238 162 . Received Heat Transfer 1210 | . 9 123 63 621 102 . . 135 . 157 . Effects 31 | . . . . . . . . 10 21 . . Shutdowns 18 | . . . . . . . . 5 13 . . Energy Bleed 2 | . . . . . . . . 2 . . . Interference 5 | . . . . . . . . 2 3 . . Matter Decay 2 | . . . . . . . . . 2 . . Short Circuit 3 | . . . . . . . . . 3 . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | 3 . . . 4 . . . . . . . Heat Transferred 2654 | 508 . 777 296 1073 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Maximum Alert Level 1 | . . . . 1 . . . 1 . . . Low Security (%) 89 | 100 100 100 100 81 100 . . 58 100 100 100 Level 1 10 | . . . . 18 . . . 41 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 371 | 10 30 110 104 362 153 . . 371 151 32 45 Initial 148 | . . 5 28 27 148 . . 3 127 7 5 Average 73 | 2 6 37 61 64 62 . . 176 94 10 7 Influence Increases 2356 | 25 53 209 193 757 157 70 70 573 120 54 75 Destroy 0b10 Robot/C 960 | . . 140 80 320 . 60 60 220 60 20 . Destroy 0b10 Robot/NC 110 | 25 . 15 . 30 5 . . 35 . . . Destroy Leader 254 | . . 54 20 94 2 10 10 54 10 . . Successful Hack 22 | . 8 . 8 . . . . 6 . . . Disable Machine 99 | . . . 9 18 . . . 72 . . . Destroy Structure 161 | . . . 1 40 . . . 96 20 4 . Partial Spotted 30 | . . . . . 15 . . . . . 15 Lose Combat Pursuer 720 | . 45 . 75 255 135 . . 90 30 30 60 Influence Decreases 2311 | 25 38 144 200 478 484 85 74 276 406 59 42 Entered New Map 524 | . . 10 52 46 204 12 4 3 176 10 7 Time Decay 1601 | 25 38 124 138 336 270 73 60 253 200 49 35 Lost Part 186 | . . 10 10 96 10 . 10 20 30 . . Squads Dispatched 27 | . . 3 1 5 3 . . 8 6 . 1 Investigation 5 | . . . . . . . . 1 4 . . Extermination 6 | . . . . 2 2 . . 1 1 . . Reinforcement 12 | . . 3 1 2 1 . . 3 1 . 1 Assault . | . . . . . . . . . . . . Garrison 4 | . . . . 1 . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Distress Signals 6 | . . 1 1 . 2 . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 6 12 15 37 22 3 3 21 7 7 23 Peak Tracking Total 18 | . 4 4 8 10 10 3 3 5 2 8 18 Tactical Retreats 23 | . 2 . 3 6 5 . . 3 1 1 2 ECM-based Alert Blocks 5 | . . . . . 5 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Traps Triggered 7 | . 3 . . . 2 . . . 2 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Machines Disabled 11 | . . . 1 2 . . . 8 . . . Max in Single Turn 2 | . . . 1 1 . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Machines Accessed 8 | . 1 . 2 . . . . 2 3 . . Terminals 7 | . 1 . 2 . . . . 2 2 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 26 | . 4 . 9 . . . . 5 8 . . Successful 10 | . 3 . 4 . . . . 3 . . . Failed 16 | . 1 . 5 . . . . 2 8 . . Catastrophic 3 | . . . . . . . . 2 1 . . Database Lockouts . | . . . . . . . . . . . . Manual 19 | . 2 . 7 . . . . 3 7 . . Terminals 25 | . 4 . 9 . . . . 5 7 . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 10 | . 3 . 4 . . . . 3 . . . Record 6 | . 2 . 2 . . . . 2 . . . Level Access Points 2 | . 1 . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . . 2 3 . . Full Trace Events 3 | . . . . . . . . 1 2 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Active Infowar (turns) 3671 | 11 182 354 289 867 665 264 120 542 300 77 . Optics 3247 | . . 246 289 867 665 264 120 542 248 6 . Sensors 1289 | . . . . . . 263 120 529 300 77 . Terrain 305 | . . . . . 305 . . . . . . Seismic 1241 | 11 182 354 289 405 . . . . . . . Decoding 335 | . . . . . . 212 120 3 . . . ECM 24 | . . . . . 24 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Turns Passed 4007 | 87 188 354 289 867 665 264 120 542 405 145 81 Spaces Moved 4249 | 45 187 242 277 741 554 431 198 793 435 195 151 Core 360 | 1 . . . 72 . . . . . 136 151 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 1187 | 44 187 242 277 437 . . . . . . . Hover 2702 | . . . . 232 554 431 198 793 435 59 . Flight . | . . . . . . . . . . . . Fastest Speed 40 | 50 90 83 82 48 40 52 52 48 40 50 50 Average Speed 64 | 88 90 89 85 92 46 52 52 48 51 67 50 Slowest Speed 550 | 90 100 93 98 550 56 56 52 48 106 113 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 26 | 4 41 30 35 32 25 66 26 28 16 7 10 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . . 1 . . . Unknown Exits Taken 8 | 1 . 1 . 1 1 1 1 . 1 1 . Scrap Searched 6 | . . . . . . 4 2 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 124 | . . . . 57 . 1 2 52 10 2 . Melee . | . . . . . . . . . . . . Projectile 39 | . . . . . . 1 2 24 10 2 . AOE 85 | . . . . 57 . . . 28 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Res Res Total 5199 | 66 203 331 304 843 962 459 204 878 590 202 157 Wait 626 | . 6 55 6 31 371 10 1 22 124 . . Move 4238 | 44 186 241 276 740 553 430 197 792 434 194 151 Hop . | . . . . . . . . . . . . Pick Up 39 | 4 3 4 5 4 5 2 . 7 4 . 1 Fast Attach 40 | 7 7 1 . 9 6 4 1 2 3 . . Attach 30 | . . 3 1 9 4 3 . 3 6 1 . Detach 4 | . . . . . 3 1 . . . . . Swap 9 | . . 1 2 1 . . . 3 2 . . Drop 23 | . 1 2 2 1 5 . . 5 4 3 . Fire 167 | 11 . 24 12 48 . 9 5 41 13 4 . Melee . | . . . . . . . . . . . . Ram 10 | . . . . . 2 . . 3 . . 5 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -2/Research (discovered 1 exit: [*Tes]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Identified exit to Materials 204 | -10/Materials | Discovered new exit (range 16) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 557 | -9/Materials | Discovered new exit (range 7) 630 | -9/Materials | Entered another Materials area 630 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 769 | -8/Materials | Identified exit to Factory 914 | -8/Materials | Build established: Scavenger-Mutant 919 | -8/Materials | Entered Factory 919 | -7/Factory | Evolved 2 slots: Utility x2 1244 | -7/Factory | Lost 6 parts (2n1u3w) 1472 | -7/Factory | Build established: Hacker-Mutant 1593 | -7/Factory | Core integrity fell below 50% 1600 | -7/Factory | Garrison activated, responded to threat 1623 | -7/Factory | Destroyed 7 combat bots 1660 | -7/Factory | Lost 7 parts (2p3n2w) 1779 | -7/Factory | Discovered new exit (range 10) 1786 | -7/Factory | Entered another Factory area 1786 | -6/Factory | Evolved 2 slots: Propulsion x2 2396 | -6/Factory | Found Hvy. Reflective Plating 2447 | -6/Factory | Discovered new exit (range 4) 2451 | -6/Factory | Entered Lower Caves 2464 | -6/Lower Caves | Learned Factory trap positions 2581 | -6/Lower Caves | Build established: Mutant 2629 | -6/Lower Caves | Encountered a Warlord checkpoint 2635 | -6/Lower Caves | Discovered new exit (range 17) 2715 | -6/Lower Caves | Entered another Lower Caves area 2715 | -6/Lower Caves | Discovered new exit (range 13) 2773 | -6/Lower Caves | Found DCF Scrap (14 items) 2835 | -6/Lower Caves | Entered Factory 2835 | -5/Factory | Evolved 2 slots: Propulsion x2 2836 | -5/Factory | Loaded intel: 82 trap records 2866 | -5/Factory | Spotted B-75 Beast 3032 | -5/Factory | Garrison activated, responded to threat 3125 | -5/Factory | Identified exit to Upper Caves 3349 | -5/Factory | Discovered new exit (range 22) 3376 | -5/Factory | Identified exit to Factory 3377 | -5/Factory | Entered another Factory area 3377 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 3384 | -4/Factory | Build established: Scout 3769 | -4/Factory | Discovered new exit (range 15) 3782 | -4/Factory | Entered Research 3782 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3859 | -3/Research | Released all parts (11) 3875 | -3/Research | Lost 3 parts (1p1n1u) 3925 | -3/Research | Discovered new exit (range 3) 3927 | -3/Research | Entered another Research area 3927 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 3965 | -2/Research | Discovered new exit (range 12) 3989 | -2/Research | Core integrity fell below 50% 4000 | -2/Research | Core integrity fell below 20% 4008 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03970_ P-80 Master resets U-05 Engineer, system corruption cleaned. 03971_ U-05 Engineer lays Concrete. 03972_ P-80 Master resets R-10 Processor, system corruption cleaned. 03972_ K-01 Serf collects debris. 03973_ U-05 Engineer lays Concrete. 03975_ K-01 Serf collects debris. 03976_ R-10 Processor collects Welding Torch. 03976_ U-05 Engineer lays Concrete. 03985_ Slammed into C-57 Dissector. 03987_ Penetrated by Slug. 03987_ S-43 Plague misfires. 03988_ FDUL,LQV=NCK8FJFA#ZINHJ9MSL5J9%M97I 03988_ K-01 Serf destroyed. 03989_ P-80 Master resets P-80 Master, system corruption cleaned. 03990_ K-01 Serf collects debris. 03996_ P-80 Master resets S-43 Plague, system corruption cleaned. 03996_ C-30 ARC bursts open, deploying its payload. 03996_ S-43 Plague unfolds itself. 03998_ K-01 Serf collects debris. 04005_ Slammed into C-57 Dissector. 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""???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 44 Energy Capacity 425 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 2 Armor Coverage 600 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictHeatLattice Manual? 0 Play Time 00:58:01 Cumulative 141.1 hours Start 2026.05.24 @ 20:11:08 End 2026.05.24 @ 21:25:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 32 Adventurer 58 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 36 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3e301e1-5047-413c-af40-5b0107a68890