Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.14 @ 08:21:50 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (53) 265 Value Destroyed (1640) 1640 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 6245 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 876/1000 Matter 209/300 Energy 239/240 System Corruption 0% Temperature Cool (2) Movement Hovering (51) Location -5/Garrison Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (5) --- Aerolev Unit Gravmag System > --- UTILITY (8) ------ Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Transmission Jammer System Shield > --- WEAPON (2) ------- Great Maul > --- INVENTORY (5) ---- Light Nuclear Core Advanced Weight Redist. System Lance Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Hover Unit Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Transmission Jammer Weapon Shielding Hardened Light Armor Plating System Shield > --- WEAPON ----------- Heavy Missile Launcher Great Maul > --- INVENTORY -------- Nuclear Core Gravmag System Advanced Weight Redist. System Heavy Missile Launcher Lance [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Hover Unit Wheel Wheel Hover Unit Improved Hover Unit Utility Improved Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Mini Grenade Launcher Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . . 1 . . Propulsion 3 | . . 1 . . 1 1 . . Utility 6 | . . 1 . 2 1 . 2 . Weapon . | . . . . . . . . . Parts Attached 56 | 7 1 16 4 13 6 4 4 1 Power 5 | 1 . 1 . 1 . 2 . . Engine 2 | 1 . 1 . . . . . . Core 3 | . . . . 1 . 2 . . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 5 1 5 2 2 . 1 Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . Hover 15 | . . 4 1 5 2 2 . 1 Flight . | . . . . . . . . . Utility 18 | 2 1 4 3 5 1 . 2 . Device 5 | 1 . 1 . 2 . . 1 . Storage 1 | 1 . . . . . . . . Processor 6 | . . 1 3 2 . . . . Hackware 2 | . 1 . . . . . 1 . Protection 4 | . . 2 . 1 1 . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 6 . 2 3 . 2 . Energy Gun 4 | . . 4 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 2 | 2 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . 2 . 2 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 2 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . 1 . . . Parts Lost 21 | . . 2 6 2 . 1 . 10 Power 3 | . . . 1 . . . . 2 Propulsion 10 | . . 1 4 . . 1 . 4 Utility 4 | . . 1 . 1 . . . 2 Weapon 4 | . . . 1 1 . . . 2 Highest Loss Streak 5 | . . 1 5 2 . 1 . 5 To Critical Strikes . | . . . . . . . . . Average Backups 5 | 3 7 7 7 4 4 3 5 3 Power . | . . . . . . . 1 . Propulsion 1 | . 2 . . 1 3 1 1 . Utility 3 | 1 3 4 5 2 1 1 1 1 Weapon 1 | . 1 2 2 . . . 1 1 Tool/Special . | . . . . . . . . . Unused Backups 18 | . 2 2 3 5 1 . 2 3 Power 3 | . 1 . . 1 . . . 1 Propulsion 1 | . 1 . . . . . . . Utility 10 | . . 1 2 4 1 . 1 1 Weapon 4 | . . 1 1 . . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 100 96 96 81 96 99 94 90 Engine 5 | . 14 11 10 . . . . . Core 3 | . . . . 7 7 13 11 10 Wheel 5 | . 28 14 . . . . . . Hover 22 | . . 18 30 18 28 32 29 26 Device 2 | . 3 3 . 8 . . 2 5 Storage 6 | . 14 11 10 . . . . . Processor 16 | . . 4 13 27 30 26 23 23 Hackware 4 | . 11 11 4 . . . 2 5 Protection 5 | . . 1 4 7 12 13 11 5 Energy Gun 2 | . . 11 . . . . . . Ballistic Gun 2 | . 28 1 . . . . . . Launcher 11 | . . 8 21 13 13 13 7 4 Peak Build Rating 54 | 9 10 22 20 28 36 47 54 54 Average Rating 23 | 6 9 18 17 19 31 44 50 48 On Entrance 23 | . 9 10 20 7 28 36 47 54 Avg Prop Armor Cover (%) 15 | . . 15 . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 32 | 12 12 23 19 17 25 32 32 31 Greatest Support 42 | 20 20 36 22 28 31 42 42 42 Greatest Overweight (x) 1 | . . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 Average Capacity 6 | 7 8 8 7 5 5 5 5 5 Most Carried 8 | 7 8 8 8 5 5 5 5 5 Average Carried 5 | 3 7 7 7 4 4 3 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 8 | 7 8 8 4 5 5 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 1481 | 378 11 302 44 238 193 . 156 159 Remotely . | . . . . . . . . . Salvage Created 1372 | 180 11 317 62 272 71 106 156 197 Parts 89 | 18 2 20 2 26 2 5 3 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | 3 . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 27 | . . 6 3 6 . 5 . 7 Guns 2 | . . 2 . . . . . . AOE 23 | . . 4 3 6 . 5 . 5 Classes Destroyed 11 | 3 1 4 1 2 . . . . Worker 2 | 2 . . . . . . . . Builder 5 | . . . 1 1 . . 3 . Tunneler 6 | 4 . . . 1 1 . . . Recycler 5 | 1 . 1 1 . 1 . 1 . Operator 4 | . 1 . . 2 . 1 . . Watcher 4 | . . 3 . 1 . . . . Swarmer 6 | . . . . 2 . . . 4 Grunt 9 | . . 2 . 1 . 3 . 3 Duelist 1 | . . 1 . . . . . . Sentry 6 | . . 3 2 1 . . . . Hunter 4 | . . . . 2 . 2 . . Best Kill Streak 6 | 4 1 2 3 3 1 6 3 4 Combat Bots Only 5 | . . 2 2 2 . 5 . 4 Max Kills in Single Turn 4 | 1 1 2 1 3 1 3 1 4 Gunslinging . | . . . . . . . . . Exploded 4 | . . 2 1 2 . 3 . 4 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 208 | . . 33 27 47 . 15 1 85 Missed 94 | . . 11 13 22 . 6 1 41 Hits 114 | . . 22 14 25 . 9 . 44 Melee 1 | . . 1 . . . . . . Projectile 113 | . . 21 14 25 . 9 . 44 AOE 15 | . . . 15 . . . . . Critical Strikes 3 | . . . . . . . . 3 Damage Taken 2349 | . . 331 607 372 . 165 . 874 Core 625 | . . 57 319 107 . 18 . 124 Absorbed by Shields 13 | . . . . . . . . 13 Redirected to Shielding 54 | . . . . 34 . 4 . 16 Regen/Repaired (Parts) 31 | . . . . . 31 . . . Core Remaining (%) 80 | 100 100 . 6 80 100 97 . . Volleys Fired 89 | 26 3 20 14 12 . 7 . 7 Largest 2 | 2 2 2 2 2 . 2 . 1 Hottest 112 | 40 40 112 60 72 . 78 . 39 Shots Fired 150 | 52 6 38 21 16 . 10 . 7 Gun 84 | 52 6 26 . . . . . . Cannon . | . . . . . . . . . Launcher 66 | . . 12 21 16 . 10 . 7 Special . | . . . . . . . . . Kinetic 58 | 52 6 . . . . . . . Thermal 26 | . . 26 . . . . . . Explosive 62 | . . 12 21 12 . 10 . 7 Electromagnetic 4 | . . . . 4 . . . . Robot Hit Streak 14 | 14 7 9 11 13 . 4 . 3 Robot Miss Streak 4 | 4 2 4 2 1 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 108 | 33 2 21 17 11 2 7 6 9 Core Hits 95 | 12 2 15 16 19 . 15 1 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 3 | . . 2 . . . . . 1 Burn 2 | . . 2 . . . . . . Smash 1 | . . . . . . . . 1 Melee Attacks 23 | . . . . . 2 . 7 14 Impact 23 | . . . . . 2 . 7 14 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . . 2 . 4 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5582 | 356 25 837 471 853 207 1083 481 1269 Guns 704 | 356 25 323 . . . . . . Cannons . | . . . . . . . . . Explosions 3932 | . . 514 471 853 . 1083 . 1011 Melee 946 | . . . . . 207 . 481 258 Ramming . | . . . . . . . . . Kinetic 381 | 356 25 . . . . . . . Thermal 323 | . . 323 . . . . . . Explosive 3734 | . . 514 471 655 . 1083 . 1011 Electromagnetic 198 | . . . . 198 . . . . Impact 946 | . . . . . 207 . 481 258 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 523 | . . . 40 18 147 . 211 107 Projectiles . | . . . . . . . . . Explosions 106 | . . . 40 18 . . . 48 Melee 417 | . . . . . 147 . 211 59 Knockbacks 5 | . . . . . . . 5 . Impact 5 | . . . . . . . 5 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 299 | . . . 191 57 . . . 51 Shots 11 | . . . 8 1 . . . 2 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 292 | . . 292 89 27 . 192 . 36 Average Temperature 85 | . . 103 43 11 . 108 . 15 Received Heat Transfer 438 | . . 99 27 45 . 45 . 222 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . 3 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 6 | . . . . 1 1 . 4 . Impact Corruptions 15 | . . . . . 4 . 9 2 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 5 . . . . . . Heat Transferred 851 | . . 851 . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Maximum Alert Level 1 | . . . . 1 . 1 . 1 Low Security (%) 97 | 100 100 100 100 96 100 87 100 73 Level 1 2 | . . . . 3 . 12 . 26 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 325 | 10 5 147 47 230 109 240 22 325 Initial 104 | . . . 23 . 104 9 . 18 Average 52 | 2 . 72 7 97 64 43 4 119 Influence Increases 1522 | 35 5 290 85 410 25 256 41 375 Destroy 0b10 Robot/C 520 | . . 120 40 120 . 100 . 140 Destroy 0b10 Robot/NC 130 | 35 5 20 10 25 10 5 20 . Destroy Leader 98 | . . 46 . 32 . 20 . . Successful Hack 9 | . . . . . . 5 4 . Disable Machine 120 | . . 30 . 15 . 75 . . Anti-Garrison Action 50 | . . . . . . . . 50 Destroy Structure 370 | . . 74 35 83 . 51 2 125 Partial Spotted 60 | . . . . 15 15 . 15 15 Lose Combat Pursuer 165 | . . . . 120 . . . 45 Influence Decreases 1227 | 35 5 229 146 180 236 275 15 106 Entered New Map 182 | . . . 38 . 126 10 . 8 Time Decay 632 | 35 5 209 83 160 110 15 15 . Lost Part 173 | . . 20 25 20 . 10 . 98 Purge Threat 240 | . . . . . . 240 . . Squads Dispatched 4 | . . . . 2 1 . 1 . Investigation 1 | . . . . 1 . . . . Extermination 1 | . . . . . 1 . . . Reinforcement 2 | . . . . 1 . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 4 | . . . . 3 . 1 . . Communications Jammed 1 | . . . . . . . 1 . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 1 11 4 25 . 7 1 18 Peak Tracking Total 10 | . 1 4 2 7 . 4 1 10 Tactical Retreats 6 | . . . . 5 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 3 | . . . . 1 1 . . 1 Indirectly 1 | . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled 9 | . . 2 . 1 . 5 . 1 Max in Single Turn 3 | . . 2 . 1 . 3 . 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 18 | . 3 3 . 2 4 3 3 . Terminals 13 | . 3 3 . 2 2 3 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 1 | . . . . . 1 . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 41 | . 9 8 . 4 6 9 5 . Successful 10 | . . 1 . . 3 4 2 . Failed 31 | . 9 7 . 4 3 5 3 . Catastrophic 7 | . 3 2 . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual 20 | . 9 7 . 3 1 . . . Terminals 32 | . 9 8 . 4 2 9 . . Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . . . . 3 . . . Recycling Units 2 | . . . . . . . 2 . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 . 2 . Terminal Hacks 5 | . . 1 . . . 4 . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . . 2 . . Locate Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . . . Used 1 | . 1 . . . . . . . Hacking Detections 17 | . 3 3 . 2 3 3 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 44 | . . . . . 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Active Infowar (turns) 797 | 73 15 342 . 167 . . 58 142 Optics 202 | . . 202 . . . . . . Sensors 167 | . . . . 167 . . . . Terrain 228 | 73 15 140 . . . . . . Jamming 200 | . . . . . . . 58 142 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 2125 | 167 124 506 412 359 233 86 96 142 Spaces Moved 2391 | 102 136 356 440 523 360 141 161 172 Core 75 | 15 . . 11 49 . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels 424 | 87 136 201 . . . . . . Hover 1892 | . . 155 429 474 360 141 161 172 Flight . | . . . . . . . . . Fastest Speed 42 | 50 80 65 50 50 45 42 42 42 Average Speed 58 | 75 80 82 60 54 46 42 42 43 Slowest Speed 170 | 80 80 170 116 60 48 42 42 51 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 28 33 81 60 10 4 4 31 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug 4 | . . . . . . . 1 3 Terrain Destroyed 428 | . . 94 86 90 . 71 1 86 Melee 4 | . . . . . . . 1 3 Projectile . | . . . . . . . . . AOE 424 | . . 94 86 90 . 71 . 83 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total 2912 | 141 146 529 564 580 419 155 177 201 Wait 271 | . . 119 94 14 44 . . . Move 2381 | 101 135 355 439 522 359 140 160 170 Hop . | . . . . . . . . . Pick Up 40 | 7 4 6 4 10 2 3 3 1 Fast Attach 31 | 7 . 7 2 7 6 1 1 . Attach 18 | . . 5 2 3 1 3 1 3 Detach 2 | . . 2 . . . . . . Swap 12 | . 1 6 . 3 . . 2 . Drop 39 | . 3 9 9 9 5 1 3 . Fire 89 | 26 3 20 14 12 . 7 . 7 Melee 23 | . . . . . 2 . 7 14 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory -5/Factory -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Discovered new exit (range 8) 292 | -10/Materials | Entered another Materials area 292 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 294 | -9/Materials | Discovered new exit (range 7) 346 | -9/Materials | Build established: Mutant 788 | -9/Materials | Discovered new exit (range 16) 798 | -9/Materials | Entered Mines 1036 | -9/Mines | Assembled infested the area 1041 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1101 | -9/Mines | Learned location of Storage (-9) 1173 | -9/Mines | Discovered new exit (range 14) 1193 | -9/Mines | Core integrity fell below 50% 1197 | -9/Mines | Core integrity fell below 20% 1200 | -9/Mines | Destroyed YI-UF0 1210 | -9/Mines | Entered Materials 1210 | -8/Materials | Evolved 2 slots: Utility x2 1223 | -8/Materials | Lost 5 parts (1p3n1w) 1556 | -8/Materials | Discovered new exit (range 15) 1567 | -8/Materials | Identified exit to Factory 1569 | -8/Materials | Entered Factory 1569 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1593 | -7/Factory | Identified exit to Garrison 1702 | -7/Factory | Repaired Gravmag System 1773 | -7/Factory | Allied Derelicts emerged from ambush trap array 1775 | -7/Factory | Discovered new exit (range 6) 1801 | -7/Factory | Identified exit to Factory 1802 | -7/Factory | Entered another Factory area 1802 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1878 | -6/Factory | Discovered new exit (range 11) 1884 | -6/Factory | Identified exit to Factory 1888 | -6/Factory | Entered another Factory area 1888 | -5/Factory | Evolved 2 slots: Utility x2 1984 | -5/Factory | Identified exit to Garrison 1984 | -5/Factory | Entered Garrison 1994 | -5/Garrison | Triggered checkpoint 2029 | -5/Garrison | Garrison Relay disabled 2049 | -5/Garrison | Lost 3 parts (1p1u1w) 2052 | -5/Garrison | Spotted B-75 Beast 2056 | -5/Garrison | Triggered checkpoint 2060 | -5/Garrison | Triggered checkpoint 2064 | -5/Garrison | Triggered checkpoint 2081 | -5/Garrison | Discovered new exit (range 10) 2085 | -5/Garrison | Identified exit to Factory 2085 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2126 | -5/Garrison | Self-destructed Last Messages --------------- 02088_ Destroyed VTOL Module. 02088_ S-27 Virus destroyed. 02100_ Acquired Lgt. Nuclear Core. 02101_ Acquired 15 matter. 02102_ Acquired 17 matter. 02102_ Acquired 15 matter. 02103_ Acquired 4 matter. 02110_ Knocked back. 02112_ Hrd. Light Armor Plating destroyed. 02113_ The unstable cave ceiling collapses. 02113_ Lgt. Fission Core destroyed. 02113_ G-50 Soldier destroyed. 02115_ Penetrated by Slug. 02115_ Hvy. Missile Launcher destroyed. 02116_ Knocked back. 02117_ The unstable cave ceiling collapses. 02117_ Imp. Hover Unit destroyed. 02117_ Penetrated by Slug. 02117_ Gravmag System destroyed. 02119_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????# #????????????? | | ???????????# ######## #????????????? | | ???????????# ## ######??????# ####?????????? | | ???????????# ## #?????????### ??????????? | | ???????????# #######????????? ^ ##?????????? | | ???????????# #???????????????# # ####??????? | | ???????????# #??????????????? % #??????? | | ???????????# #??????????????##! # #??????? | | ???????????# ???????????????# # #??????? | | ???????????# ???????????????# # #??????? | | ??????????? ???????????????# # ##?????? | | ??????????? ??????????####### ###????? | | ??????????? ??????????# # #????? | | ???????????####??????????# ####% = ####?? | | ?????????????????????????# #?? = #?? | | ?????????????????????????# ####### [ [ #?? | | ?????????????????????????# #???#" # < #?? | | ?????????????????????????# # # # #?? | | ?????????????????????????# ######## # ######?? | | ?????????????????????????# ###??????# ## ##??????? | | ?????????????????????????# #?????????##??#???????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????????### #?????????????????????? | | ???????????????????????#"# #?????????????????????? | | ???????????????????????#"@ #?????????????????????? | | ???????????????????????#" #?????????????????????? | | ???????????????????????#" #?????????????????????? | | ???????????????????????#"# #?????????????????????? | | ???????????????????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 56 Targeting Accuracy 18 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gravmag System | 31% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalShadeShotgun Manual? 0 Play Time 00:39:41 Cumulative 38.9 hours Start 2026.06.13 @ 22:06:33 End 2026.06.14 @ 08:21:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 34 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9dad6553-b8e7-470c-b592-d7c53ea2614d