Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 01:56:47 // Halloween2019/Abominations Player: AnotherZach Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (495) 495 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1470 Bonus ------- None Cogmind --------- Core Integrity 168/400 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Aluminum Leg > --- UTILITY (3) ------ Visual Processing Unit Salvage Targeting Computer > --- WEAPON (2) ------- Ion Cannon Light Assault Rifle > --- INVENTORY (5) ---- Improved Terrain Scanner Particle Charger Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Visual Processing Unit Signal Interpreter Insulated Plating > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Improved Terrain Scanner Particle Charger Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Insulated Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 24 | 7 3 14 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 5 | 2 . 3 Treads 3 | 2 . 1 Leg 2 | . . 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 8 | 2 2 4 Device 2 | 1 . 1 Storage 1 | 1 . . Processor 3 | . 1 2 Hackware . | . . . Protection 2 | . 1 1 Artifact . | . . . Weapon 9 | 2 1 6 Energy Gun 2 | 1 . 1 Energy Cannon 3 | . . 3 Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 7 | . 2 5 Power 2 | . 1 1 Propulsion 3 | . . 3 Utility 2 | . 1 1 Weapon . | . . . Highest Loss Streak 3 | . 2 3 To Critical Strikes . | . . . Average Slot Usage (%) 86 | . 93 80 Engine 5 | . 9 1 Treads 18 | . 28 9 Leg 8 | . . 15 Device 4 | . 7 2 Storage 8 | . 14 3 Processor 11 | . 1 19 Protection 4 | . 2 6 Energy Gun 8 | . 14 2 Energy Cannon 4 | . . 8 Ballistic Gun 12 | . 14 10 Peak Build Rating 15 | 9 9 15 Average Rating 9 | 5 8 12 On Entrance 5 | . 9 8 Naked Turns . | . . . Heaviest Build 12 | 12 12 12 Greatest Support 40 | 40 40 40 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 5 Most Carried 7 | 3 7 7 Average Carried 4 | 2 5 5 Final Capacity 8 | 8 8 5 Final Carried 7 | 3 7 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 441 | 164 159 118 Remotely . | . . . Salvage Created 454 | 67 253 134 Parts 38 | 4 19 15 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Guns 5 | . 5 . Cannons 3 | . . 3 Classes Destroyed 3 | 2 1 . Worker 1 | 1 . . Tunneler 2 | 2 . . Abomination 8 | . 5 3 Best Kill Streak 3 | 3 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 185 | . 86 99 Missed 47 | . 22 25 Damage Taken 1897 | . 830 1067 Core 396 | . 164 232 Absorbed by Shields . | . . . Core Remaining (%) 67 | 100 34 . Volleys Fired 58 | 12 26 20 Largest 2 | 2 2 2 Hottest 80 | 70 73 80 Shots Fired 115 | 24 51 40 Gun 104 | 24 51 29 Cannon 11 | . . 11 Launcher . | . . . Special . | . . . Kinetic 57 | 12 25 20 Thermal 58 | 12 26 20 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | 9 13 16 Robot Miss Streak 3 | 3 2 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 79 | 14 38 27 Core Hits 26 | 4 14 8 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 5 | . 5 . Burn 5 | . 5 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1103 | 155 512 436 Guns 860 | 155 501 204 Cannons 222 | . . 222 Explosions . | . . . Melee . | . . . Ramming 21 | . 11 10 Kinetic 343 | 67 194 82 Thermal 739 | 88 307 344 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . 5 2 Average Corruption 2 | . 3 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . 1 2 Message Errors 2 | . 1 1 Energy Discharges 1 | . . 1 Overload Shots . | . . . Overflow Damage 5 | . . 5 Projectiles 5 | . . 5 Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 10 | . 6 4 Targets Rammed 14 | . 6 8 Kicked 4 | . . 4 Crushed . | . . . Highest Temperature 241 | 100 241 148 Average Temperature 66 | 45 89 48 Received Heat Transfer 387 | . . 387 Effects 2 | . 2 . Interference 2 | . 2 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 717 | 259 270 188 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 30 | 15 29 30 Initial 9 | . 9 3 Average 7 | 2 14 2 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 4 | . 3 1 Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . . 1 Assault 1 | . 1 . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 1 3 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 15 | . 8 7 Peak Tracking Total 6 | . 4 6 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 2 | . 2 . Failed 1 | . 1 . Catastrophic . | . . . Database Lockouts . | . . . Manual 3 | . 3 . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 2 | . 2 . Terminals 2 | . 2 . Botnet 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 788 | 140 302 346 Spaces Moved 359 | 63 119 177 Core 6 | 6 . . Treads 204 | 57 119 28 Legs 149 | . . 149 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 120 Average Speed 141 | 149 160 126 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 17 | 4 23 24 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 2 | . . 2 Melee . | . . . Projectile 2 | . . 2 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 469 | 84 156 229 Wait . | . . . Move 356 | 62 118 176 Hop . | . . . Pick Up 10 | 3 3 4 Fast Attach 14 | 7 1 6 Attach 6 | . . 6 Detach . | . . . Swap 4 | . 2 2 Drop 7 | . . 7 Fire 58 | 12 26 20 Melee . | . . . Ram . | . . . Kick 4 | . . 4 Crush 10 | . 6 4 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 426 | -10/Materials | Core integrity fell below 50% 434 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -9/Materials | Lost 3 parts (1p2n) 584 | -9/Materials | Discovered new exit (range 8) 591 | -9/Materials | Identified exit to Mines 781 | -9/Materials | Core integrity fell below 50% 789 | -9/Materials | Self-destructed Last Messages --------------- 00725_ Hungry Anomaly eats Med. Matter Pod. 00728_ Frozen by Ice Anomaly. 00732_ Zapped by an electromagnetic arc from EM Anomaly. 00733_ Unstable Anomaly suddenly flashes brightly. 00742_ Acquired 16 matter. 00744_ Acquired 27 matter. 00759_ System corrupted: Energy discharge (-32). 00765_ Frozen by Ice Anomaly. 00766_ Insulated Plating destroyed. 00772_ Warp Anomaly forced to warp away. 00772_ Aluminum Leg destroyed. 00775_ 14 Matter blinks away. 00775_ Frozen by Ice Anomaly. 00780_ 02OASFUMVS/=PM ,J:BONV,MNBO,7YTQXPK, 00781_ Critical hit (Burn: +37). 00787_ 48 Matter blinks away. 00789_ Unstable Anomaly suddenly flashes brightly. 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" ????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightningEnergyShifter Manual? 0 Play Time 00:10:07 Cumulative 746.6 hours Start 2024.09.25 @ 01:49:54 End 2024.09.25 @ 01:56:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 173 Rogue 35 Adventurer 138 Explorer 0 Win Type - Total 13 Types 8/0/1/2/1/0/0/0/1 Lore% 79 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb71a7c9-4a42-4b64-b5a6-466c1f4c82e6