Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 01:56:47 // Halloween2019/Abominations

Player: AnotherZach

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (11)      55
Value Destroyed (495)      495
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1470

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             168/400
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
           Aluminum Leg
>          --- UTILITY (3) ------
           Visual Processing Unit
           Salvage Targeting Computer
>          --- WEAPON (2) -------
           Ion Cannon
     Light Assault Rifle
>          --- INVENTORY (5) ----
  Improved Terrain Scanner
           Particle Charger
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Visual Processing Unit
           Signal Interpreter
           Insulated Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
           Ion Cannon
>          --- INVENTORY --------
  Improved Terrain Scanner
           Particle Charger
     Light EM Pulse Cannon
     Light EM Pulse Cannon
     Light EM Pulse Cannon
[Rating: 15]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Insulated Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 7   3   14  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 3    | 2   .   1   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   2   4   
    Device                 2    | 1   .   1   
    Storage                1    | 1   .   .   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             2    | .   1   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   1   6   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          3    | .   .   3   
    Ballistic Gun          4    | 1   1   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 7    | .   2   5   
  Power                    2    | .   1   1   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   1   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     86   | .   93  80  
  Engine                   5    | .   9   1   
  Treads                   18   | .   28  9   
  Leg                      8    | .   .   15  
  Device                   4    | .   7   2   
  Storage                  8    | .   14  3   
  Processor                11   | .   1   19  
  Protection               4    | .   2   6   
  Energy Gun               8    | .   14  2   
  Energy Cannon            4    | .   .   8   
  Ballistic Gun            12   | .   14  10  
Peak Build Rating          15   | 9   9   15  
  Average Rating           9    | 5   8   12  
  On Entrance              5    | .   9   8   
Naked Turns                .    | .   .   .   
Heaviest Build             12   | 12  12  12  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   5   
  Most Carried             7    | 3   7   7   
  Average Carried          4    | 2   5   5   
  Final Capacity           8    | 8   8   5   
  Final Carried            7    | 3   7   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           441  | 164 159 118 
  Remotely                 .    | .   .   .   
Salvage Created            454  | 67  253 134 
  Parts                    38   | 4   19  15  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  8    | .   5   3   
  Guns                     5    | .   5   .   
  Cannons                  3    | .   .   3   
Classes Destroyed          3    | 2   1   .   
  Worker                   1    | 1   .   .   
  Tunneler                 2    | 2   .   .   
  Abomination              8    | .   5   3   
Best Kill Streak           3    | 3   2   2   
  Combat Bots Only         2    | .   2   2   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        185  | .    86   99   
  Missed                   47   | .    22   25   
Damage Taken               1897 | .    830  1067 
  Core                     396  | .    164  232  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         67   | 100  34   .    
Volleys Fired              58   | 12   26   20   
  Largest                  2    | 2    2    2    
  Hottest                  80   | 70   73   80   
Shots Fired                115  | 24   51   40   
  Gun                      104  | 24   51   29   
  Cannon                   11   | .    .    11   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  57   | 12   25   20   
  Thermal                  58   | 12   26   20   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         16   | 9    13   16   
  Robot Miss Streak        3    | 3    2    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           79   | 14   38   27   
  Core Hits                26   | 4    14   8    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         5    | .    5    .    
    Burn                   5    | .    5    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1103 | 155  512  436  
  Guns                     860  | 155  501  204  
  Cannons                  222  | .    .    222  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  21   | .    11   10   
  Kinetic                  343  | 67   194  82   
  Thermal                  739  | 88   307  344  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         5    | .    5    2    
  Average Corruption       2    | .    3    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    1    2    
    Message Errors         2    | .    1    1    
    Energy Discharges      1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            5    | .    .    5    
  Projectiles              5    | .    .    5    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   10   | .    6    4    
Targets Rammed             14   | .    6    8    
  Kicked                   4    | .    .    4    
  Crushed                  .    | .    .    .    
Highest Temperature        241  | 100  241  148  
  Average Temperature      66   | 45   89   48   
  Received Heat Transfer   387  | .    .    387  
  Effects                  2    | .    2    .    
    Interference           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         717  | 259  270  188  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             30   | 15  29  30  
  Initial                  9    | .   9   3   
  Average                  7    | 2   14  2   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   3   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  1    | .   1   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   1   3   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   8   7   
  Peak Tracking Total      6    | .   4   6   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          2    | .   2   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                3    | .   3   .   
  Successful               2    | .   2   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   3    | .   3   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         2    | .   2   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               788  | 140 302 346 
Spaces Moved               359  | 63  119 177 
  Core                     6    | 6   .   .   
  Treads                   204  | 57  119 28  
  Legs                     149  | .   .   149 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 120 
  Average Speed            141  | 149 160 126 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       17   | 4   23  24  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          2    | .   .   2   
  Melee                    .    | .   .   .   
  Projectile               2    | .   .   2   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      469  | 84  156 229 
  Wait                     .    | .   .   .   
  Move                     356  | 62  118 176 
  Hop                      .    | .   .   .   
  Pick Up                  10   | 3   3   4   
  Fast Attach              14   | 7   1   6   
  Attach                   6    | .   .   6   
  Detach                   .    | .   .   .   
  Swap                     4    | .   2   2   
  Drop                     7    | .   .   7   
  Fire                     58   | 12  26  20  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     4    | .   .   4   
  Crush                    10   | .   6   4   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
  141 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Core integrity fell below 50%
  434 | -10/Materials | Discovered new exit (range 6)
  443 | -10/Materials | Entered another Materials area
  443 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  565 | -9/Materials  | Lost 3 parts (1p2n)
  584 | -9/Materials  | Discovered new exit (range 8)
  591 | -9/Materials  | Identified exit to Mines
  781 | -9/Materials  | Core integrity fell below 50%
  789 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00725_ Hungry Anomaly eats Med. Matter Pod.
00728_ Frozen by Ice Anomaly.
00732_ Zapped by an electromagnetic arc from EM
  Anomaly.
00733_ Unstable Anomaly suddenly flashes
  brightly. <x3>
00742_ Acquired 16 matter.
00744_ Acquired 27 matter.
00759_ System corrupted: Energy discharge (-32).
00765_ Frozen by Ice Anomaly. <x2>
00766_ Insulated Plating destroyed.
00772_ Warp Anomaly forced to warp away.
00772_ Aluminum Leg destroyed.
00775_ 14 Matter blinks away.
00775_ Frozen by Ice Anomaly. <x2>
00780_ 02OASFUMVS/=PM ,J:BONV,MNBO,7YTQXPK,
00781_ Critical hit (Burn: +37). <x2>
00787_ 48 Matter blinks away.
00789_ Unstable Anomaly suddenly flashes
  brightly.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Resistance: EM             15
Evasion (%)                55
Recoil Reduction           2
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LightningEnergyShifter
  Manual?         0
Play Time         00:10:07
  Cumulative      746.6 hours
  Start           2024.09.25 @ 01:49:54
  End             2024.09.25 @ 01:56:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2019/Abominations
Game No.          173
  Rogue           35
  Adventurer      138
  Explorer        0
Win Type          -
  Total           13
  Types           8/0/1/2/1/0/0/0/1
Lore%             79
Gallery%          84
Achievement%      76
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x49
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb71a7c9-4a42-4b64-b5a6-466c1f4c82e6