Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.02 @ 10:24:50

Player: Musaab

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (680)      680
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1795

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Location                   -9/Materials

 Parts 
-------
Power (1)
Propulsion (2)
  Aluminum Leg
  Aluminum Leg
Utility (3)
  Small Storage Unit
  Structural Scanner
  Visual Processing Unit
Weapon (3)
Inventory (6)

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
  Small Storage Unit
  Structural Scanner
  Light Armor Plating
Weapon
  Spread Laser
  Light Assault Rifle
  Light Assault Rifle
Inventory
  Ion Engine
  Light Nuclear Core
  Aluminum Leg
  Aluminum Leg
  Aluminum Leg
  Medium Armor Plating
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             32   | 8   12  12  
  Power                    7    | 1   3   3   
    Engine                 6    | 1   3   2   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               13   | 4   5   4   
    Treads                 1    | 1   .   .   
    Leg                    11   | 2   5   4   
    Wheel                  1    | 1   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 1   1   3   
    Device                 1    | .   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   3   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   3   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 11   | .   .   11  
  Power                    3    | .   .   3   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      5    | .   .   5   
Average Slot Usage (%)     89   | .   95  81  
  Engine                   12   | .   14  9   
  Leg                      24   | .   27  21  
  Device                   10   | .   10  11  
  Storage                  12   | .   14  11  
  Protection               3    | .   .   8   
  Energy Gun               1    | .   .   3   
  Ballistic Gun            22   | .   28  15  
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 10  13  18  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  2    | 2   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 6    | 6   6   6   
  Average Capacity         5    | 5   6   6   
  Most Carried             6    | 6   6   6   
  Average Carried          5    | 3   5   4   
  Final Capacity           6    | 6   6   6   
  Final Carried            6    | 6   6   .   

 Class Distribution 
--------------------
 77% | Mutant
 11% | Tank
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           682  | 273 221 188 
  Remotely                 .    | .   .   .   
Salvage Created            871  | .   579 292 
  Parts                    56   | .   39  17  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  25   | .   15  10  
  Guns                     25   | .   15  10  
Classes Destroyed          5    | .   3   2   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   3   6   
  Grunt                    15   | .   12  3   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | .   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1976 | .    558  1418 
  Core                     506  | .    96   410  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              118  | .    50   68   
  Largest                  3    | .    2    3    
  Hottest                  105  | .    40   105  
Shots Fired                220  | .    100  120  
  Gun                      220  | .    100  120  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  197  | .    100  97   
  Thermal                  23   | .    .    23   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         23   | .    23   9    
  Robot Miss Streak        9    | .    5    9    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           137  | .    62   75   
  Core Hits                61   | .    29   32   
  Critical Hits            2    | .    2    .    
  Critical Kills           1    | .    1    .    
  Critical Parts Destroyed 1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1128 | .    584  544  
  Guns                     1127 | .    584  543  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  1    | .    .    1    
  Kinetic                  925  | .    584  341  
  Thermal                  202  | .    .    202  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    .    1    
  Average Corruption       1    | .    .    1    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   1    | .    .    1    
Targets Rammed             1    | .    .    1    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        593  | .    12   593  
  Average Temperature      211  | .    6    252  
  Received Heat Transfer   684  | .    243  441  
  Effects                  12   | .    .    12   
    Shutdowns              3    | .    .    3    
    Matter Decay           2    | .    .    2    
    Short Circuit          3    | .    .    3    
    Damage (major)         1    | .    .    1    
    Damage (core)          3    | .    .    3    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         255  | .    .    255  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             333  | .   319 333 
  Average Influence        199  | .   217 202 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         48   | .   .   .   
  Level 1                  51   | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          6    | .   4   2   
  Investigation            4    | .   3   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              49   | .   27  22  
  Peak Tracking Total      9    | .   5   9   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 10   | .   10  .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          7    | .   6   1   
  Terminals                4    | .   3   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                26   | .   21  5   
  Successful               15   | .   13  2   
  Failed                   11   | .   8   3   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                18   | .   13  5   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          6    | .   6   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             11   | .   9   2   
  Prototype ID Bank        2    | .   2   .   
  Emergency Access Points  1    | .   .   1   
  Locate Traps             2    | .   2   .   
  Disarm Traps             3    | .   3   .   
  Dispatch Records         2    | .   1   1   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Matter          1    | .   1   .   
  Retrieve Components      1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   6   1   
  Full Trace Events        6    | .   5   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     26   | .   26  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     1    | .   1   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Scr Mat Mat 
Turns Passed               1225 | 71  658 496 
Spaces Moved               632  | 47  335 250 
  Core                     10   | 10  .   .   
  Treads                   3    | 3   .   .   
  Legs                     618  | 33  335 250 
  Wheels                   1    | 1   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            121  | 115 120 125 
  Slowest Speed            160  | 160 120 150 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   61  20  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      921  | 60  514 347 
  Wait                     102  | .   91  11  
  Move                     630  | 46  334 250 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 4   9   3   
  Fast Attach              11   | 8   2   1   
  Attach                   8    | .   .   8   
  Detach                   2    | 2   .   .   
  Swap                     13   | .   10  3   
  Drop                     20   | .   18  2   
  Fire                     118  | .   50  68  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     1    | .   .   1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   52 | -11/Scrapyard | Discovered new exit (range 16)
   72 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 15)
  307 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 15)
  620 | -10/Materials | Repaired Aluminum Leg
  651 | -10/Materials | Discovered new exit (range 15)
  730 | -10/Materials | Entered another Materials area
  730 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  972 | -9/Materials  | Core integrity fell below 50%
 1014 | -9/Materials  | Lost 5 parts (1n1u3w)
 1101 | -9/Materials  | Core integrity fell below 20%
 1148 | -9/Materials  | Discovered new exit (range 14)
 1226 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01106_ R-06 Scavenger collects Flight Unit.
01109_ S-10 Pest destroyed.
01109_ R-06 Scavenger collects Flight Unit.
01110_ R-06 Scavenger collects Lgt. Assault Rifle.
01114_ Acquired 10 matter. <x2>
01118_ Dropped Aluminum Leg.
01121_ R-06 Scavenger collects Aluminum Leg.
01135_ Lgt. Ion Engine destroyed.
01148_ EXIT=FOUND
01159_ U-05 Engineer lays Concrete.
01172_ Acquired Visual Processing Unit.
01196_ Aluminum Leg destroyed.
01197_ W-16 Scout sends out distress signal.
01200_ Lgt. Assault Rifle destroyed.
01208_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M003.
01208_ Ion Engine destroyed.
01220_ Lgt. Nuclear Core destroyed.
01222_ Slammed into K-01 Serf.
01222_ Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingReinforcedInsulator
  Manual?         0
Play Time         00:20:30
  Cumulative      6.7 hours
  Start           2019.11.02 @ 09:27:57
  End             2019.11.02 @ 10:24:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1dbc48b5-ab8a-4192-b0ae-c54cadfcd22a