Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 22:34:36 // AFD2020/Player2 Player: FeralKatt Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1274) 1274 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (976) 976 TOTAL SCORE: 5840 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 1633 Friendly Fire -834 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 16/100 System Corruption 0% Temperature Cool (8) Movement Walking (125) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding > --- WEAPON (3) ------- Gatling Laser Rocket Launcher > --- INVENTORY (20) --- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Energy Well (350) Medium Matter Pod (100) Improved Sensor Array Energy Filter Weapon Shielding Recalibrator Drone Bay (2/2) Drone Bay (2/2) Particle Gun Heavy Assault Rifle Gauss Rifle Mining Laser Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Gatling Laser Autogun Rocket Launcher > --- INVENTORY -------- Micro Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Energy Well Medium Matter Pod Improved Sensor Array Energy Filter Weapon Shielding Recalibrator Drone Bay Drone Bay Particle Gun Heavy Assault Rifle Gauss Rifle Mining Laser [Rating: 46] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Visual Processing Unit Device Sensor Array Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon Autogun Energy Gun Gatling Laser Ballistic Gun Autogun Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 4 | . . . . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 74 | 6 7 5 7 17 5 27 Power 6 | 1 1 . . 2 . 2 Engine 3 | 1 1 . . 1 . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 22 | 2 2 2 4 4 2 6 Treads . | . . . . . . . Leg 18 | 2 . . 4 4 2 6 Wheel . | . . . . . . . Hover 4 | . 2 2 . . . . Flight . | . . . . . . . Utility 17 | 1 1 1 . 6 1 7 Device 4 | . 1 . . . 1 2 Storage 4 | 1 . 1 . 1 . 1 Processor 4 | . . . . 2 . 2 Hackware 1 | . . . . 1 . . Protection 4 | . . . . 2 . 2 Artifact . | . . . . . . . Weapon 29 | 2 3 2 3 5 2 12 Energy Gun 10 | 1 1 2 1 2 1 2 Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 . 1 2 . 3 Ballistic Cannon . | . . . . . . . Launcher 7 | . . . . . 1 6 Special Weapon 4 | . 1 . 1 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 . 4 . 7 Power 1 | . . . . . . 1 Propulsion 6 | . . 1 . 2 . 3 Utility 3 | . . . . 2 . 1 Weapon 2 | . . . . . . 2 Highest Loss Streak 4 | . . 1 . 1 . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 94 92 89 99 100 95 Engine 4 | . 14 11 11 3 . . Core 4 | . . . . 5 7 5 Leg 27 | . 17 . 5 35 38 32 Hover 6 | . 10 37 28 . . . Device 8 | . 9 11 11 4 7 9 Storage 8 | . 14 11 11 9 7 6 Processor 7 | . . . . 8 7 13 Hackware 2 | . . . . 2 7 3 Protection 4 | . . . . 9 7 5 Energy Gun 8 | . 10 8 8 8 10 5 Ballistic Gun 7 | . 14 11 11 8 . 5 Launcher 1 | . . . . . 3 3 Peak Build Rating 46 | 6 11 14 13 25 31 46 Average Rating 23 | 4 7 12 12 18 30 37 On Entrance 13 | . 6 10 12 10 25 31 Naked Turns . | . . . . . . . Heaviest Build 66 | 14 15 19 19 35 38 66 Greatest Support 85 | 20 20 28 40 45 55 85 Greatest Overweight (x) 1 | 1 . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 8 10 10 15 15 20 Average Capacity 13 | 7 8 9 10 10 15 19 Most Carried 18 | 6 8 8 10 12 13 18 Average Carried 10 | 2 4 5 9 9 11 14 Final Capacity 20 | 8 8 10 10 15 15 20 Final Carried 16 | 4 7 8 10 12 12 16 Class Distribution -------------------- 36% | Scavenger-Mutant 29% | Mutant 29% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1654 | 241 136 101 206 272 69 629 Remotely . | . . . . . . . Salvage Created 1396 | . 154 155 54 391 62 580 Parts 96 | . 15 8 3 24 3 43 Haulers Intercepted 2 | . . . . . . 2 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 23 | . 3 5 1 7 . 7 Guns 19 | . 3 5 1 7 . 3 AOE 4 | . . . . . . 4 Classes Destroyed 12 | . 3 3 1 . . 5 Worker 7 | . . 1 . . . 6 Builder 8 | . 1 . . . . 7 Hauler 2 | . . . . . . 2 Recycler 1 | . . . . . . 1 Watcher 5 | . 1 . . 2 2 . Swarmer 3 | . . 3 . . . . Grunt 10 | . 3 1 . 4 . 2 Brawler 1 | . . . 1 . . . Sentry 5 | . . 1 . 3 . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 12 | . 2 2 1 5 1 12 Combat Bots Only 3 | . 1 2 1 3 . 2 Max Kills in Single Turn 5 | . 2 1 1 1 1 5 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 267 | . 17 19 1 69 . 161 Missed 93 | . 6 7 . 19 . 61 Damage Taken 2589 | . 123 173 12 679 39 1563 Core 395 | . 11 39 . 42 . 303 Absorbed by Shields . | . . . . . . . Redirected to Shielding 42 | . . . . . 15 27 Ignored by Resistances 84 | . . . . 84 . . Core Remaining (%) 91 | 100 91 . 83 84 100 . Volleys Fired 152 | . 17 14 10 46 7 58 Largest 3 | . 2 2 2 2 2 3 Hottest 145 | . 100 73 100 100 145 136 Shots Fired 264 | . 27 28 18 84 9 98 Gun 231 | . 24 28 17 78 8 76 Cannon . | . . . . . . . Launcher 23 | . . . . . 1 22 Special 10 | . 3 . 1 6 . . Kinetic 117 | . 14 14 9 48 . 32 Thermal 123 | . 13 14 9 36 7 44 Explosive 23 | . . . . . 1 22 Electromagnetic 1 | . . . . . 1 . Robot Hit Streak 16 | . 7 5 4 13 3 16 Robot Miss Streak 7 | . 3 2 7 3 3 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 167 | . 17 15 7 55 7 66 Core Hits 121 | . 8 8 3 24 6 72 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . 1 . . Burn 1 | . . . . 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5201 | . 230 211 88 751 103 3818 Guns 2521 | . 230 211 88 751 103 1138 Cannons . | . . . . . . . Explosions 2680 | . . . . . . 2680 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1021 | . 155 128 43 433 . 262 Thermal 2214 | . 75 83 45 318 103 1590 Explosive 1966 | . . . . . . 1966 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 169 | . . . . . . 169 Projectiles . | . . . . . . . Explosions 169 | . . . . . . 169 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 43 | . . . . . . 43 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | . 60 64 57 234 63 378 Average Temperature 67 | . 22 22 28 65 24 107 Received Heat Transfer 852 | . 66 36 6 405 . 339 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . 1 . 3 . 2 Heat Transferred 3869 | . 222 223 100 851 249 2224 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 760 | . 227 641 430 728 331 760 Initial 249 | . . 39 249 167 217 161 Average 310 | . 119 331 319 478 278 302 Maximum Alert Level 3 | . 1 2 2 3 1 3 Low Security (%) 32 | 100 79 29 . 8 . 42 Level 1 39 | . 20 25 82 16 100 37 Level 2 24 | . . 44 17 71 . 10 Level 3 3 | . . . . 3 . 9 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 2 1 . 4 1 12 Investigation 7 | . 1 . . 4 . 2 Extermination 2 | . . . . . . 2 Reinforcement 7 | . 1 1 . . 1 4 Assault . | . . . . . . . Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 8 | . 1 1 . 4 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 99 | . 13 16 4 18 5 43 Peak Tracking Total 11 | . 4 6 3 11 2 11 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 3 | . . 3 . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 8 | . . . 1 . 1 6 Max in Single Turn 3 | . . . . . . 3 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 21 | . 4 4 . 8 2 3 Terminals 17 | . 4 3 . 7 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 2 | . . . . . 1 1 Total Hacks 52 | . 7 10 . 24 5 6 Successful 32 | . 4 7 . 14 4 3 Failed 20 | . 3 3 . 10 1 3 Catastrophic 4 | . . 1 . . 1 2 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 44 | . 7 7 . 22 3 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . 3 . 2 . . Garrison Access 3 | . . . . . 2 1 Terminal Hacks 27 | . 4 5 . 12 3 3 Record 4 | . 3 . . . 1 . Prototype ID Bank 4 | . 1 . . 3 . . Open DSF 1 | . . . . . . 1 Branch Access Points 2 | . . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 . Alert Level 4 | . . . . 2 1 1 Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . . 1 . 1 . . Reprogram Traps 1 | . . 1 . . . . Investigation Status 4 | . . 1 . 2 . 1 Reinforcement Status 1 | . . . . 1 . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . 2 . 2 . . Insert Component 2 | . . 1 . 1 . . Analyze 2 | . . 1 . 1 . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 2 . 5 1 3 Full Trace Events 4 | . . . . 3 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 99 | . 61 66 68 86 91 99 Highest-Rated Ally 99 | . 61 66 68 86 91 99 Total Orders . | . . . . . . . Ally Attacks 167 | . 19 21 15 41 5 66 Total Damage 5071 | . 274 474 474 1337 137 2375 Kills 70 | . 8 13 5 16 2 26 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3074 | 64 450 245 197 705 385 1028 Spaces Moved 2094 | 42 334 265 186 403 285 579 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1519 | 39 196 . 17 403 285 579 Wheels . | . . . . . . . Hover 572 | . 138 265 169 . . . Flight . | . . . . . . . Fastest Speed 48 | 50 56 48 52 120 120 120 Average Speed 102 | 116 93 49 58 120 120 122 Slowest Speed 195 | 120 120 52 120 120 120 195 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 50 35 43 52 12 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 17 | . 3 . 1 6 . 7 Terrain Destroyed 101 | . 3 . 1 6 9 82 Melee . | . . . . . . . Projectile 10 | . 3 . 1 6 . . AOE 91 | . . . . . 9 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2751 | 57 442 351 256 532 318 795 Wait 313 | . 58 63 45 24 14 109 Move 2088 | 41 333 264 185 402 284 579 Hop . | . . . . . . . Pick Up 80 | 10 15 4 5 25 5 16 Fast Attach 4 | . . . 2 2 . . Attach 27 | 6 2 2 2 4 3 8 Detach 3 | . 1 . . . . 2 Swap 43 | . 5 3 3 11 2 19 Drop 41 | . 11 1 4 18 3 4 Fire 152 | . 17 14 10 46 7 58 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 13) 515 | -10/Materials | Entered another Materials area 515 | -9/Materials | Evolved 2 slots: Propulsion x2 690 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Entered Mines 852 | -9/Mines | Learned location of Storage (-7) 920 | -9/Mines | Discovered new exit (range 9) 957 | -9/Mines | Entered Materials 957 | -8/Materials | Evolved 2 slots: Utility x2 1275 | -8/Materials | Build established: Scavenger-Mutant 1656 | -8/Materials | Discovered new exit (range 6) 1662 | -8/Materials | Entered Factory 1662 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2024 | -7/Factory | Discovered new exit (range 13) 2047 | -7/Factory | Entered another Factory area 2047 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2425 | -6/Factory | Build established: Scavenger-Skirmisher 2526 | -6/Factory | Spotted B-75 Beast 2556 | -6/Factory | Destroyed B-75 Beast 2591 | -6/Factory | Core integrity fell below 50% 2817 | -6/Factory | Core integrity fell below 20% 3055 | -6/Factory | Cargo convoy interrupted 3072 | -6/Factory | Garrison activated, responded to threat 3075 | -6/Factory | Core destroyed Last Messages --------------- payload. 03068_ H-66 Slayer unfolds itself. 03068_ X-72 Disruptor unfolds itself. 03068_ H-66 Slayer unfolds itself. 03068_ M-28 Smith unfolds itself. 03068_ H-66 Slayer suffers critical hit (Blast). 03068_ H-66 Slayer destroyed. 03069_ Slug penetrates Player 2. 03070_ U-05 Engineer builds a Wall. 03071_ R-10 Processor collects Flexi-carbon Leg. 03071_ U-05 Engineer builds a Wall. 03072_ A-27 Freighter calls for garrison support. 03072_ ALERT: Activating Garrison Access F001. 03072_ U-05 Engineer destroyed. 03073_ Acquired 11 matter. 03073_ Slug penetrates U-05 Engineer. 03073_ Slug penetrates Wall. 03075_ Fusion Modulator explodes. 03075_ Destroyed Wheel. 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""" # #??????? | | ?????????????????????#???? # #??????? | | ?????????????????????????? ?? # #??????? | | ?????????????????????????? ???? # #??????? | | ??????????????????????????##?????## #??????? | | ??????????????????????????????????? ???????? | | ??????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Utility Shielding 66 Evasion (%) 63 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . 2 . 2 2 2 . Power 1 | . . . 1 . . . Propulsion 2 | . 1 . . . 1 . Utility 3 | . . . 1 1 1 . Weapon 2 | . 1 . . 1 . . Parts Attached 92 | . 12 3 4 29 3 41 Parts Lost 23 | . . . 1 9 . 13 Damage Taken 3117 | . 39 192 127 950 . 1809 Core 683 | . 10 8 20 43 . 602 Player 2/Cogmind (%) 63 | . 47 17 100 50 . 66 Absorbed by Shields . | . . . . . . . Damage Inflicted 5071 | . 274 474 474 1337 137 2375 Player 2/Cogmind (%) 49 | . 54 69 84 64 57 38 Combat Hostiles Destroyed 54 | . 4 12 4 15 . 19 Player 2/Cogmind (%) 70 | . 57 70 80 68 . 73 Game ------ Seed DataShieldWeb Manual? 0 Play Time 01:15:43 Cumulative 15.1 hours Start 2024.08.20 @ 20:25:12 End 2024.08.20 @ 22:34:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 19 Rogue 5 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb50a2dc-c46a-4fbf-b2b8-0749a7f37026