Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.18 @ 16:17:54 Player: deadnoob Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (18) 3600 Robots Destroyed (170) 850 Value Destroyed (6450) 6450 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (2658) 2658 TOTAL SCORE: 16398 Bonus ------- High Alert Combat Kills 696 Follower Combat Kills 692 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1530 Cogmind --------- Core Integrity 216/850 Matter 67/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (110) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Zionite Composite Leg I > --- UTILITY (7) ------ Experimental Heat Sink Medium Storage Unit Advanced Terrain Scan Processor > --- WEAPON (2) ------- RU-N14's Throwing Claymores > --- INVENTORY (10) --- Long-range Proton Cannon Neutron Cannon Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Experimental Target Analyzer Transmission Jammer Powered Armor > --- WEAPON ----------- Precision Assault Rifle Plasma Lance > --- INVENTORY -------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Diametric Drive Diametric Drive Improved Cooling System Medium Storage Unit Compact Matter Pod Active Sensor Suite Advanced Terrain Scan Processor Layered Light Armor Plating Powered Armor Advanced Shield Generator Long-range Proton Cannon Heavy Plasma Cannon Long-range Phase Cannon Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Rocket Launcher Rocket Launcher Power Maul Plasma Lance [Rating: 110] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility Huge Storage Unit Device Active Sensor Suite Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Powered Armor Weapon Precision Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Plasma Lance Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 2 . . 2 . . . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . . . . . . . . . Utility 5 | . . . 1 1 . . 2 . . . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 234 | . 3 10 31 25 34 8 7 6 9 2 2 1 5 49 4 1 8 29 Power 21 | . 1 1 5 4 1 1 . . . . . . . 6 . . 1 1 Engine 15 | . 1 1 4 4 1 1 . . . . . . . 2 . . 1 . Core 3 | . . . 1 . . . . . . . . . . 2 . . . . Reactor 3 | . . . . . . . . . . . . . . 2 . . . 1 Propulsion 48 | . . 2 8 9 7 . 1 4 2 . . . . 10 . . . 5 Treads 33 | . . 2 8 9 7 . . 4 1 . . . . 2 . . . . Leg 5 | . . . . . . . . . . . . . . . . . . 5 Wheel 1 | . . . . . . . 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . . . . . . 1 . . . . 8 . . . . Utility 67 | . 2 5 6 6 7 3 5 1 1 . . . 2 12 . . 4 13 Device 27 | . 1 . 3 . 3 2 4 1 . . . . 2 7 . . 2 2 Storage 7 | . 1 3 1 . . . . . . . . . . 1 . . . 1 Processor 4 | . . . 1 . . . . . . . . . . 2 . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 29 | . . 2 1 6 4 1 1 . 1 . . . . 2 . . 1 10 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 98 | . . 2 12 6 19 4 1 1 6 2 2 1 3 21 4 1 3 10 Energy Gun 19 | . . . 5 5 7 . . . . . . . . . . . . 2 Energy Cannon 19 | . . . 4 . . 1 . . 1 1 1 . 1 3 4 . . 3 Ballistic Gun 25 | . . 2 1 . 2 . 1 1 2 1 . 1 1 11 . . 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 2 1 4 . . . . . . . 1 1 . 1 . 1 Special Weapon 3 | . . . . . . . . . . . . . . . . . . 3 Impact Weapon 14 | . . . . . 3 2 . . 3 . 1 . . 3 . . 2 . Slashing Weapon 6 | . . . . . 3 1 . . . . . . . 2 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . 1 1 . . 1 . 1 . . . 1 8 . . 1 13 Corrupted Parts 6 | . . . . . 4 1 . . . . . . . 1 . . . . System Corruption 34 | . . . . . 21 4 . . . . . . . 9 . . . . Parts Lost 46 | . 1 4 1 5 7 2 . . . . . . . 9 . . . 17 Power 7 | . 1 1 . . 1 . . . . . . . . 1 . . . 3 Propulsion 11 | . . 1 . 2 2 . . . . . . . . 2 . . . 4 Utility 20 | . . . 1 1 3 1 . . . . . . . 5 . . . 9 Weapon 8 | . . 2 . 2 1 1 . . . . . . . 1 . . . 1 Highest Loss Streak 13 | . 1 4 1 1 4 1 . . . . . . . 7 . . . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 88 89 99 91 86 89 71 70 69 69 69 61 68 71 73 73 84 86 Engine 7 | . 14 4 8 8 8 9 7 7 7 7 7 7 7 3 . . 1 5 Treads 16 | . . 27 32 35 27 27 12 15 14 15 15 15 15 10 . . . . Leg 3 | . 28 . . . . . . . . . . . . . . . . 13 Flight 3 | . . . . . . . . . . . . . . 3 26 26 26 10 Device 10 | . 3 5 4 1 5 9 15 15 15 15 15 15 14 17 20 20 14 9 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 7 7 7 6 6 6 6 6 Processor 4 | . . . 11 9 9 9 . . . . . . . 1 6 6 12 9 Protection 6 | . . 8 6 9 8 8 7 7 7 7 7 7 7 4 . . 5 12 Energy Gun 2 | . . . 6 14 10 2 . . . . . . . . . . . 1 Energy Cannon 2 | . . . 10 3 . 3 4 . . 2 3 . 4 . . . . 1 Ballistic Gun 8 | . 28 27 4 . 3 . 2 15 8 12 6 . 1 7 . . 1 3 Impact Weapon 2 | . . . . . 2 6 7 . 5 . 4 7 6 1 . . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 140 | 11 17 83 99 114 118 119 123 119 128 128 127 121 127 140 26 26 40 59 Greatest Support 140 | 20 20 40 60 80 120 120 120 140 140 140 140 140 140 140 26 26 26 95 Greatest Overweight (x) 8 | . . 2 1 1 1 . 4 4 1 . . . . 6 . . 8 1 Average Overweight (x) . | . . . . 1 . . 1 . . . . . . . . . 1 . Largest Inventory Capacity 25 | . 10 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 Average Capacity 20 | . 8 12 24 25 25 25 25 25 25 25 25 25 25 23 10 10 10 10 Most Carried 25 | . 9 14 25 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 Average Carried 19 | . 7 10 22 24 24 23 24 23 24 25 24 24 24 22 9 9 9 7 Final Capacity 25 | 8 10 15 25 25 25 25 25 25 25 25 25 25 25 10 10 10 10 10 Final Carried 25 | 6 8 14 23 25 25 21 25 25 25 25 25 25 25 10 10 10 10 2 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Mutant 12% | Scavenger-Assassin 12% | Assassin 8% | Skirmisher 5% | Scavenger-Skirmisher 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Assassin | -7/Factory Scavenger-Skirmisher | -7/Waste Assassin | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Assassin | -7/Lower Caves Assassin | -7/Data Miner Scavenger-Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 4185 | 200 151 165 466 381 720 246 . 226 76 81 66 . 98 810 64 91 76 268 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7436 | . 417 206 1522 1178 1139 452 . 157 512 50 . . 239 836 . 75 . 653 Parts 382 | . 19 18 68 69 61 16 . 15 17 4 . . 10 58 . 2 . 25 Haulers Intercepted 13 | . 1 . 6 1 . 1 . . 4 . . . . . . . . . Recyclers Shooed 5 | . 1 1 . . . . . . 1 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . . 13 . . 12 . . . 1 . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 165 | . 8 4 24 18 32 7 . . 1 1 . . 2 14 . . . 54 Melee 8 | . . . . . 2 5 . . . . . . . 1 . . . . Guns 57 | . 8 4 11 10 11 . . . . 1 . . . 9 . . . 3 Cannons 19 | . . . 9 1 1 . . . 1 . . . . . . . . 7 AOE 68 | . . . 3 5 13 . . . . . . . 2 2 . . . 43 Classes Destroyed 23 | . 4 3 5 4 1 . . 1 1 . . . . 1 . . . 3 Worker 10 | . 1 1 1 2 . . . . 4 . . . . 1 . . . . Builder 10 | . . . 1 2 . 4 . . 3 . . . . . . . . . Tunneler 3 | . . . 1 . . . . . . . . . . 2 . . . . Hauler 13 | . 1 . 6 1 . 1 . . 4 . . . . . . . . . Recycler 3 | . . . 1 . . . . . 2 . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . Watcher 5 | . 1 . 1 1 1 . . . . . . . . 1 . . . . Swarmer 17 | . . 3 . . 12 . . . . . . . 2 . . . . . Grunt 62 | . 8 . 17 12 15 5 . . . . . . . 5 . . . . Brawler 3 | . . . 2 . . . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 1 . . . . . . . . . . . . . Sentry 11 | . . 1 5 2 2 1 . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . Hunter 5 | . . . . 1 . 1 . . . 1 . . . 2 . . . . Programmer 3 | . . . . . . . . . 1 . . . . 2 . . . . Heavy 4 | . . . . 2 . . . . . . . . . 2 . . . . Behemoth 2 | . . . . . 2 . . . . . . . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . 1 . . . . . Zionite 1 | . . 1 . . . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . . . . . . . . . . 5 Assembled 48 | . . . . . . . . . . . . . . . . . . 48 Golem 1 | . . . . . . . . . . . . . . . . . . 1 Thug 1 | . . 1 . . . . . . . . . . . . . . . . Martyr 3 | . . . . . . . . 3 . . . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 46 | . 2 3 5 5 9 5 . . 3 1 . . 2 4 . . . 46 Combat Bots Only 46 | . 2 3 3 3 8 3 . . 1 1 . . 2 3 . . . 46 Max Kills in Single Turn 6 | . 1 1 2 2 3 1 . 1 1 1 . . 2 2 . 1 . 6 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 1 3 . . . . . . . 2 2 . . . 5 Melee 1 | . . . . . 1 1 . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 11409 | . 428 274 865 1743 1877 696 . . 142 73 . . 30 2295 . . 42 2944 Core 1243 | . 63 44 114 32 258 86 . . 12 . . . . 236 . . . 398 Absorbed by Shields 617 | . . . . . 150 42 . . 51 30 . . 12 332 . . . . Reduced by Siege Mode 154 | . . . . . 34 4 . . . . . . . 116 . . . . Redirected to Shielding 394 | . . 8 . . . . . . . . . . . . . . . 386 Ignored by Resistances 31 | . . . . . . 31 . . . . . . . . . . . . Regen/Repaired (Parts) 632 | . . . 129 102 . . . 325 76 . . . . . . . . . Core Remaining (%) 71 | 100 . 57 71 . . 31 . . . . . . 98 . . . . . Volleys Fired 481 | . 43 26 73 51 94 4 . 9 6 2 15 . 28 63 6 . . 61 Largest 2 | . 2 2 2 2 2 1 . 2 2 2 2 . 1 2 1 . . 2 Hottest 136 | . 40 40 136 136 114 81 . 56 118 56 90 . 90 90 105 . . 88 Shots Fired 752 | . 86 43 143 96 124 4 . 18 12 4 17 . 27 100 7 . . 71 Gun 560 | . 86 43 74 88 104 . . 18 8 4 4 . 4 95 . . . 32 Cannon 129 | . . . 66 2 . 4 . . 4 . 13 . 22 2 7 . . 9 Launcher 50 | . . . 3 6 20 . . . . . . . 1 3 . . . 17 Special 13 | . . . . . . . . . . . . . . . . . . 13 Kinetic 372 | . 86 43 45 . 42 . . 18 8 4 4 . 4 95 . . . 23 Thermal 156 | . . . 91 2 6 . . . 4 . 13 . 22 2 7 . . 9 Explosive 63 | . . . 3 6 20 . . . . . . . 1 3 . . . 30 Electromagnetic 161 | . . . 4 88 56 4 . . . . . . . . . . . 9 Robot Hit Streak 45 | . 8 10 19 25 30 9 . 17 6 7 3 . 3 45 . . . 11 Robot Miss Streak 9 | . 2 2 3 2 4 . . 1 1 1 1 . 1 1 . . . 9 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . Secondary Targets 6 | . 1 . 1 1 1 . . . . . . . . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . . 1 . . . 1 Shots Hit Robots 567 | . 60 31 95 78 94 31 . 14 26 2 3 . 6 92 . 1 . 34 Core Hits 373 | . 28 11 51 57 58 8 . 9 6 2 1 . 3 40 . 1 . 98 Critical Kills 6 | . . 1 1 . 1 2 . . . . . . . 1 . . . . Critical Parts Destroyed 10 | . . . . . 2 4 . . 1 . . . 1 2 . . . . Critical Strikes 20 | . . 1 4 . 3 6 . . 1 . . . 1 3 . . . 1 Burn 3 | . . . 3 . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . Destroy 5 | . . 1 . . 2 . . . . . . . . 2 . . . . Smash 10 | . . . . . 1 6 . . 1 . . . 1 1 . . . . Sever 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks 162 | . . . . . 40 39 6 . 32 . 2 . 4 23 9 1 6 . Impact 134 | . . . . . 32 36 6 . 32 . 2 . 4 19 . . 3 . Slashing 28 | . . . . . 8 3 . . . . . . . 4 9 1 3 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . . 1 6 . . 15 . . . . 3 . 1 . . Combat Hostiles 3 | . . . . . 1 . . . . . . . . 2 . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . . . . . . . . Damage Inflicted 20748 | . 651 311 1896 2083 3532 1384 . 310 1726 30 61 . 514 2241 . 98 . 5911 Guns 7273 | . 650 274 699 1342 1731 . . 310 157 30 61 . 62 1577 . . . 380 Cannons 1306 | . . . 864 22 . 123 . . 118 . . . . . . . . 179 Explosions 7609 | . . . 322 719 1288 . . . . . . . 170 267 . . . 4843 Melee 3966 | . . . . . 508 1261 . . 1420 . . . 282 397 . 98 . . Ramming 85 | . 1 37 11 . 5 . . . 31 . . . . . . . . . Kinetic 4541 | . 650 274 274 . 901 . . 310 157 30 61 . 62 1577 . . . 245 Thermal 2143 | . . . 1266 308 316 . . . 118 . . . . . . . . 135 Explosive 7070 | . . . 281 433 1076 . . . . . . . 170 267 . . . 4843 Electromagnetic 2434 | . . . 64 1342 726 123 . . . . . . . . . . . 179 Impact 3696 | . . . . . 508 1199 . . 1420 . . . 282 287 . . . . Slashing 779 | . . . . . . 62 . . . . . . . 110 . 98 . 509 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . 2 . 21 25 . . 1 1 1 1 1 13 13 13 13 . Average Corruption 7 | . . . 2 . 20 21 . . 1 1 1 1 1 4 13 13 13 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 137 | . . . 4 . 47 19 . . 1 5 6 1 9 24 13 7 1 . Message Errors 33 | . . . 2 . 7 6 . . . 1 . . 3 8 3 2 1 . Matter Fused 36 | . . . 1 . 13 6 . . 1 1 2 . 2 7 1 2 . . Heat Flow Errors 14 | . . . . . 7 2 . . . 1 1 1 1 1 . . . . Energy Discharges 17 | . . . 1 . 8 1 . . . 1 1 . . 4 1 . . . Parts Rejected 4 | . . . . . 3 1 . . . . . . . . . . . . Parts Fused 4 | . . . . . 2 1 . . . . 1 . . . . . . . Data Loss (minor) 10 | . . . . . 3 . . . . . 1 . 1 1 4 . . . Data Loss (major) 5 | . . . . . . 1 . . . 1 . . 1 . 2 . . . Misfires 3 | . . . . . . . . . . . . . . 2 1 . . . Alerts 4 | . . . . . 3 . . . . . . . . . 1 . . . Misdirections 4 | . . . . . . 1 . . . . . . . . . 3 . . Weapon Failures 3 | . . . . . 1 . . . . . . . 1 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1970 | . . . 11 . 215 413 . . 617 . . . 247 134 . . . 333 Projectiles 207 | . . . 11 . 41 . . . 52 . . . . . . . . 103 Explosions 253 | . . . . . 23 . . . . . . . . . . . . 230 Melee 1510 | . . . . . 151 413 . . 565 . . . 247 134 . . . . Knockbacks 11 | . . 1 . . 2 4 . . 3 . . . . 1 . . . . Impact 10 | . . 1 . . 1 4 . . 3 . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 276 | . . . . 114 147 . . . . . . . . . . . . 15 Shots 9 | . . . . 4 4 . . . . . . . . . . . . 1 Rammed 9 | . . 6 1 . 1 . . . 1 . . . . . . . . . Targets Rammed 11 | . 2 6 1 . 1 . . . 1 . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 593 | . 12 4 456 305 593 245 . . 240 280 170 107 289 118 196 1 156 214 Average Temperature 94 | . 7 4 95 90 163 104 . . 123 137 65 59 90 18 45 1 54 69 Received Heat Transfer 2520 | . 243 54 438 342 475 287 . . 6 . . . . 243 . . . 432 Effects 15 | . . . 1 1 13 . . . . . . . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . Interference 5 | . . . . . 5 . . . . . . . . . . . . . Matter Decay 1 | . . . . . 1 . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . 1 . . . . . . . . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . . . . . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . . . . . Siege Activations 10 | . . . . . 2 1 . . . 1 . . . 6 . . . . Total Turns 134 | . . . . . 42 4 . . . 3 . . . 85 . . . . Longest Duration 33 | . . . . . 26 4 . . . 3 . . . 33 . . . . Robots Corrupted 6 | . . . . 2 2 1 . . . . . . . . . . . 1 Combat Hostiles 6 | . . . . 2 2 1 . . . . . . . . . . . 1 Parts Fried 44 | . . . . 12 9 10 . . 10 . . . 1 2 . . . . Impact Corruptions 53 | . . . . . 9 12 . . 19 . . . 10 3 . . . . Robots Melted 2 | . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . Parts Melted 19 | . . . 14 . . . . . 4 . . . . . . . . 1 Heat Transferred 3471 | . . . 2529 287 320 . . . 150 . . . . . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 1 4 3 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 1452 | . 195 115 492 524 1452 968 352 53 387 . . . . 405 . . . . Initial 707 | . . 70 1 196 277 707 349 53 . . . . . 30 . . . . Average 287 | . 48 46 259 329 836 827 263 25 217 . . . . 201 . . . . Maximum Alert Level 4 | . . . 2 2 4 3 1 . 1 . . . . 2 . . . . Low Security (%) 48 | . 100 100 36 12 . . 43 100 41 . . . . 45 . . . . Level 1 29 | . . . 38 59 8 . 56 . 58 . . . . 52 . . . . Level 2 10 | . . . 25 28 31 . . . . . . . . 1 . . . . Level 3 8 | . . . . . 37 100 . . . . . . . . . . . . Level 4 2 | . . . . . 21 . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . 1 4 . 4 . . 5 . . . . 10 . . . . Investigation 9 | . 2 . 1 . . 1 . . 1 . . . . 4 . . . . Extermination 4 | . . . . . . . . . 2 . . . . 2 . . . . Reinforcement 11 | . . . . 4 . 1 . . 2 . . . . 4 . . . . Assault 2 | . . . . . . 2 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . 1 . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses 3 | . . . . . . . . . 1 . . . . 2 . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 11 | . 1 . 1 2 1 1 1 . 2 . . . . 2 . . . . Communications Jammed 90 | . . . . . . 22 . . . . . . . 68 . . . . Distress Signals 82 | . . . . . . 22 . . . . . . . 60 . . . . Times Spotted 247 | . 15 4 40 32 30 10 2 . 10 4 . . 7 25 4 2 1 61 Peak Tracking Total 19 | . 3 3 4 5 6 3 5 . 2 3 . . 4 4 5 1 1 19 Tactical Retreats 16 | . 3 . 2 4 1 . . . 1 . . . . 1 . 1 . 3 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 14 | . . . 3 . 5 . 2 . 2 . . . . 2 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . . . . . . 1 . . . 4 1 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 20 | . . 2 3 1 7 1 . . 2 . . . . . . . 1 3 Max in Single Turn 1 | . . . 1 1 1 1 . . 1 . . . . . . . . 1 Garrison Relay 5 | . . . . . 5 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 45 | . 5 1 6 6 3 3 3 . 6 . . 2 1 6 1 2 . . Terminals 28 | . 3 1 4 3 3 3 2 . 5 . . . 1 3 . . . . Fabricators 3 | . . . . . . . . . 1 . . . . 2 . . . . Repair Stations 3 | . . . 1 1 . . 1 . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . . Total Hacks 113 | . 11 3 14 22 7 8 7 . 9 . . 14 1 10 1 6 . . Successful 62 | . 4 2 9 11 3 3 1 . 2 . . 14 1 5 1 6 . . Failed 51 | . 7 1 5 11 4 5 6 . 7 . . . . 5 . . . . Catastrophic 13 | . . . . 1 . 1 3 . 5 . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 37 | . 5 3 7 7 3 2 3 . 2 . . . . 4 . . 1 . Terminals 69 | . 8 3 11 14 7 8 5 . 7 . . . 1 5 . . . . Fabricators 6 | . . . . . . . . . 2 . . . . 4 . . . . Repair Stations 8 | . . . 2 4 . . 2 . . . . . . . . . . . Recycling Units 4 | . 3 . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . . Terminal Hacks 43 | . 2 2 5 3 2 3 1 . 1 . . 14 1 2 1 6 . . Record 9 | . . . . . . . . . . . . 2 1 . 1 5 . . Part Schematic 9 | . . . . . . . . . . . . 9 . . . . . . Robot Analysis 5 | . . 2 2 . . 1 . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . . 1 . . . . 1 . . . . 1 . . . . Alert Level 2 | . . . . 1 . 1 . . . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 1 . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . 1 . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . 2 3 . . . . . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . . . . . . . . . Insert Component 2 | . . . . 2 . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 2 . 2 1 1 . . . . . . . . 3 . . . . Terminals 3 | . . . 1 1 1 . . . . . . . . . . . . . Track 1 | . . . 1 . . . . . . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . . . . . Override 1 | . . . . . 1 . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . 3 . . . . Liberate 2 | . . . . . . . . . . . . . . 2 . . . . Haulers 1 | . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 2 . 1 . . . . . . . . . . . . . . . Tunnel 3 | . 2 . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 31 | . 3 1 4 5 2 3 3 . 5 . . . . 5 . . . . Full Trace Events 2 | . . . . . . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . . . . Time 52 | . . . 26 26 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 20 | . . . . . 20 . . . . . . . . . . . . . Machine Destruction 20 | . . . . . 20 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 38 | . . 2 . . 3 . . 20 . . . . 1 2 . . 10 . Largest Group 20 | . . 2 . . 3 . . 20 17 . . . 1 2 . . 7 8 Highest-Rated Group 526 | . . 47 . . 63 . . 526 421 . . . 96 82 . . 256 352 Highest-Rated Ally 96 | . . 31 . . 21 . . 35 31 . . . 96 41 . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 199 | . . 5 . . 12 . . . 92 . . . 11 8 . . 10 61 Total Damage 4169 | . . 21 . . 367 . . . 1663 . . . 478 249 . . 138 1253 Kills 29 | . . 1 . . . . . . 15 . . . 5 . . . 1 7 Allies Corrupted 6 | . . . . . . . . . 6 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 5 | . . 2 2 . . 1 . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . . . 1 3 . 1 . 2 1 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 16063 | . 1353 1076 1479 1402 1363 440 712 823 1164 506 1016 147 912 1260 404 96 1019 891 Spaces Moved 8433 | 1 304 597 493 494 499 185 286 457 636 281 598 90 481 568 529 334 1016 584 Core 112 | . . . . . . . . . . . . . . . . . 112 . Treads 5469 | . . 597 493 494 499 185 275 415 636 281 598 90 481 425 . . . . Legs 668 | 1 304 . . . . . . . . . . . . . . . . 363 Wheels 53 | . . . . . . . 11 42 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2131 | . . . . . . . . . . . . . . 143 529 334 904 221 Fastest Speed 23 | 120 120 160 160 240 160 160 160 155 160 160 160 160 160 23 23 23 23 95 Average Speed 144 | 120 120 162 232 240 175 160 235 159 160 160 160 160 160 137 23 23 91 120 Slowest Speed 475 | 120 120 320 240 240 240 160 240 240 240 160 160 160 160 475 23 23 450 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 2 61 98 56 36 73 22 9 95 18 44 81 68 64 21 59 57 86 60 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 13 | . 2 1 1 . . . . . . 2 1 1 . . 1 2 2 . Known Exits Taken 11 | . . 1 . 1 . 1 . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 4 | 1 1 . 1 . . . . . . . . . . . . . 1 . Scrap Searched 14 | . . 1 . . . . . . . 2 3 . 2 . 1 1 4 . Spaces Dug 101 | . . . . . 15 4 4 . 7 . 10 . 25 18 16 . 2 . Terrain Destroyed 338 | . . . 32 67 100 4 4 . 8 . 15 . 34 20 16 . 2 36 Melee 53 | . . . . . 8 4 4 . 7 . 2 . 1 16 9 . 2 . Projectile 47 | . . . . . . . . . 1 . 13 . 22 2 7 . . 2 AOE 237 | . . . 32 67 91 . . . . . . . 11 2 . . . 34 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Jun Mat Min Mat Mat Gar Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Dee Total 11302 | . 1213 665 692 620 782 259 322 536 711 333 636 94 587 903 793 351 1101 704 Wait 1695 | . 860 6 53 18 57 23 2 49 8 49 18 . 66 161 242 15 64 4 Move 8416 | . 303 596 492 493 498 184 286 456 635 280 597 89 480 567 528 333 1015 584 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 106 | . 2 14 22 14 7 . 12 5 8 . 1 2 1 10 . . 4 4 Fast Attach 75 | . 1 3 10 6 10 1 2 4 3 . . . 2 13 . . 3 17 Attach 68 | . 1 3 4 11 6 3 2 . . . . 1 1 19 4 1 5 7 Detach 25 | . . . 2 2 1 2 1 1 . . . . . 6 4 1 3 2 Swap 91 | . 1 4 17 8 18 4 3 2 6 2 2 . 2 17 . . . 5 Drop 131 | . . 7 18 17 6 1 8 10 12 . 1 2 3 24 . . 2 20 Fire 481 | . 43 26 73 51 94 4 . 9 6 2 15 . 28 63 6 . . 61 Melee 159 | . . . . . 40 37 6 . 32 . 2 . 4 23 9 1 5 . Ram . | . . . . . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . . . . . Crush 9 | . . 6 1 . 1 . . . 1 . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . . . . . . . . . . . Rewire 42 | . . . . . 42 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 305 | -10/Materials | Build established: Mutant 1010 | -10/Materials | Discovered new exit (range 7) 1189 | -10/Materials | Discovered new exit (range 5) 1248 | -10/Materials | Discovered new exit (range 8) 1354 | -10/Materials | Entered Mines 1402 | -10/Mines | Lost 4 parts (1p1n2w) 1452 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1525 | -10/Mines | Identified exit to Materials 1853 | -10/Mines | Discovered exit to Materials (range 7) 1900 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1900 | -10/Mines | Discovered new exit (range 5) 1994 | -10/Mines | Learned location of Zion (-6) 2261 | -10/Mines | Discovered new exit (range 6) 2430 | -10/Mines | Entered Materials 2430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2491 | -9/Materials | Discovered new exit (range 15) 3014 | -9/Materials | Repaired Lgt. Treads 3063 | -9/Materials | Discovered new exit (range 11) 3442 | -9/Materials | Discovered new exit (range 8) 3760 | -9/Materials | Discovered new exit (range 4) 3886 | -9/Materials | Build established: Scavenger-Mutant 3909 | -9/Materials | Entered another Materials area 3909 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4053 | -8/Materials | Identified exit to Garrison 4212 | -8/Materials | Found Corrupted Prototype Device 4495 | -8/Materials | Found Corrupted Prototype Device 4637 | -8/Materials | Discovered new exit (range 8) 4682 | -8/Materials | Identified Active Sensor Suite (x2) 4963 | -8/Materials | Repaired Lgt. Treads 5311 | -8/Materials | Entered Garrison 5361 | -8/Garrison | Garrison Relay disabled 5488 | -8/Garrison | Lost 4 parts (2n2u) 5511 | -8/Garrison | Garrison Relay disabled 5599 | -8/Garrison | Learned Materials security intel 5658 | -8/Garrison | Spotted B-75 Beast 5689 | -8/Garrison | Destroyed B-75 Beast 5711 | -8/Garrison | Lost 3 parts (1p1u1w) 5747 | -8/Garrison | System corruption reached 10% 5830 | -8/Garrison | Triggered checkpoint 5866 | -8/Garrison | Triggered checkpoint 5926 | -8/Garrison | Destroyed 8 combat bots 5942 | -8/Garrison | Discovered new exit (range 77) 5942 | -8/Garrison | Discovered new exit (range 55) 5942 | -8/Garrison | Discovered new exit (range 26) 5942 | -8/Garrison | Discovered new exit (range 52) 6037 | -8/Garrison | Identified exit to Materials 6057 | -8/Garrison | Spotted B-75 Beast 6178 | -8/Garrison | Destroyed B-75 Beast 6245 | -8/Garrison | Garrison Relay disabled 6397 | -8/Garrison | Garrison Relay disabled 6586 | -8/Garrison | Garrison Relay disabled 6630 | -8/Garrison | Triggered checkpoint 6646 | -8/Garrison | Core integrity fell below 50% 6674 | -8/Garrison | Entered Materials 6991 | -8/Materials | Discovered new exit (range 13) 7074 | -8/Materials | First assault squad dispatched 7114 | -8/Materials | Identified exit to Factory 7114 | -8/Materials | Entered Factory 7114 | -7/Factory | Evolved 2 slots: Utility x2 7658 | -7/Factory | Identified exit to DSF 7659 | -7/Factory | Build established: Assassin 7826 | -7/Factory | Sucked down chute 7826 | -7/Factory | Entered Waste 7827 | -7/Waste | Joined by Warlord forces that had cleared the area 8252 | -7/Waste | Discovered new exit (range 11) 8268 | -7/Waste | Build established: Scavenger-Skirmisher 8638 | -7/Waste | Identified exit to Factory 8649 | -7/Waste | Entered Factory 8649 | -7/Factory | Accompanied by 17 allies 8688 | -7/Factory | Discovered new exit (range 7) 8698 | -7/Factory | Identified exit to Factory 8818 | -7/Factory | Found Powered Armor 8821 | -7/Factory | Found Powered Armor 9107 | -7/Factory | Build established: Assassin 9593 | -7/Factory | Identified exit to Lower Caves 9813 | -7/Factory | Entered Lower Caves 9848 | -7/Lower Caves | Met a Warlord Commander 9849 | -7/Lower Caves | Learned location of Warlord (-5) 9887 | -7/Lower Caves | Learned location of Extension (-4) 9894 | -7/Lower Caves | Encountered a Warlord checkpoint 10225 | -7/Lower Caves | Discovered new exit (range 4) 10289 | -7/Lower Caves | Build established: Skirmisher 10318 | -7/Lower Caves | Identified exit to Lower Caves 10319 | -7/Lower Caves | Entered another Lower Caves area 10374 | -7/Lower Caves | Learned Factory stockpile data 10476 | -7/Lower Caves | Discovered exit to Factory (range 10) 10801 | -7/Lower Caves | Learned location of 1 exit from Factory 11113 | -7/Lower Caves | Build established: Scavenger-Assassin 11311 | -7/Lower Caves | Discovered new exit (range 12) 11332 | -7/Lower Caves | Identified exit to Data Miner 11335 | -7/Lower Caves | Entered Data Miner 11336 | -7/Data Miner | Discovered new exit (range 6) 11344 | -7/Data Miner | Identified exit to Proximity Caves 11390 | -7/Data Miner | Met Data Miner 11430 | -7/Data Miner | Learned location of Section 7 (-2) 11430 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11445 | -7/Data Miner | Received God Mode back door access code from Data Miner 11482 | -7/Data Miner | Entered Proximity Caves 11484 | -6/Proximity Caves | Learned Factory garrison access intel 11634 | -6/Proximity Caves | Build established: Assassin 11981 | -6/Proximity Caves | Build established: Scavenger-Assassin 12189 | -6/Proximity Caves | Escorted by Enhanced Grunt 12368 | -6/Proximity Caves | Discovered exit to Factory (range 4) 12387 | -6/Proximity Caves | Found Prototype Device 12387 | -6/Proximity Caves | Identified Exp. Thermal Shield 12394 | -6/Proximity Caves | Entered Factory 12394 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12395 | -6/Factory | Identified exit to Factory 12397 | -6/Factory | Loaded intel: 4 garrison access locations 12451 | -6/Factory | Identified exit to Lower Caves 12471 | -6/Factory | Incoming investigation squad redirected 13009 | -6/Factory | Cargo convoy interrupted 13054 | -6/Factory | Found Prototype Processor 13054 | -6/Factory | Identified Exp. Target Analyzer 13063 | -6/Factory | Found Prototype Slashing Weapon 13063 | -6/Factory | Identified Vibroblade 13329 | -6/Factory | Discovered exit to Factory (range 15) 13513 | -6/Factory | System corruption reached 10% 13530 | -6/Factory | Lost 7 parts (1p2n3u1w) 13554 | -6/Factory | Found Active Sensor Suite 13654 | -6/Factory | Entered Lower Caves 13747 | -6/Lower Caves | Learned Factory terminal intel 14037 | -6/Lower Caves | Discovered new exit (range 12) 14058 | -6/Lower Caves | Identified exit to Lower Caves 14058 | -6/Lower Caves | Entered another Lower Caves area 14130 | -6/Lower Caves | Build established: Ninja 14135 | -6/Lower Caves | Learned Research stockpile data 14135 | -6/Lower Caves | Learned Extension terminal intel 14136 | -6/Lower Caves | Destroyed RZ-V20(g) 14151 | -6/Lower Caves | Discovered new exit (range 15) 14154 | -6/Lower Caves | Identified exit to Zion 14154 | -6/Lower Caves | Entered Zion 14161 | -6/Zion | Discovered new exit (range 14) 14170 | -6/Zion | System corruption cleaned by Quarantine Array 14175 | -6/Zion | Gained Derelict followers 14242 | -6/Zion | Gained Derelict followers 14497 | -6/Zion | Build established: Mutant 14712 | -6/Zion | Found Prototype Device 14713 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14724 | -6/Zion | Gained Derelict followers 14755 | -6/Zion | Discovered new exit (range 10) 14821 | -6/Zion | Received a hallucinogenic algorithm 14848 | -6/Zion | Given A8's code to call for help 15030 | -6/Zion | Found Prototype Special Weapon 15034 | -6/Zion | Found Prototype Special Weapon 15122 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 15168 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15173 | -6/Zion | Enhanced Grunt warped into view, answering call for help 15173 | -6/Zion | Entered Deep Caves 15173 | -6/Deep Caves | Accompanied by 8 allies 15364 | -6/Deep Caves | Attacked by Z-Imprinter 15397 | -6/Deep Caves | Allies destroyed Z-Imprinter 15408 | -6/Deep Caves | Found Prototype Device 15408 | -6/Deep Caves | Identified Zio. Metafield Generator 15427 | -6/Deep Caves | Lost 3 parts (1p1n1u) 15446 | -6/Deep Caves | Found Prototype Protection 15446 | -6/Deep Caves | Identified Zio. Weapon Casing 15606 | -6/Deep Caves | Z-Facility disabled 15623 | -6/Deep Caves | Identified RU-N14's Throwing Claymores (x2) 15689 | -6/Deep Caves | Found Prototype Protection 15689 | -6/Deep Caves | Identified Zio. Heavy Carapace 15699 | -6/Deep Caves | Found Zio. Heavy Carapace 15701 | -6/Deep Caves | Found Zio. Weapon Casing 15706 | -6/Deep Caves | Found Zio. Heavy Carapace 15737 | -6/Deep Caves | Found Zio. Weapon Casing 15758 | -6/Deep Caves | Build established: Scavenger-Mutant 15886 | -6/Deep Caves | Exposed GOLEM chamber 15887 | -6/Deep Caves | Triggered Deep Caves wall 15895 | -6/Deep Caves | Destroyed as-57006 15935 | -6/Deep Caves | Spotted AS-37748 15951 | -6/Deep Caves | Spotted as-79402 15966 | -6/Deep Caves | Core integrity fell below 50% 15985 | -6/Deep Caves | Destroyed 46 combat bots 16006 | -6/Deep Caves | Lost 13 parts (2p3n7u1w) 16064 | -6/Deep Caves | Self-destructed Last Messages --------------- 15948_ GOLEM Unit springs to life. 15948_ Zio. Weapon Casing destroyed. 15949_ as-93738 GOLEM Unit beginning Prototype Leg integration. 15952_ as-69530 destroyed. 15953_ as-46539 released from Mobile Assembly Unit. 15953_ as-79402: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 15954_ Destroyed Asb. Hover System. 15954_ T5-G2I(M) destroyed. 15954_ as-41053 destroyed. 15955_ GOLEM Unit springs to life. 15955_ Rocket Launcher destroyed. 15955_ Lyr. Light Armor Plating destroyed. 15956_ as-48257 GOLEM Unit beginning Prototype Leg integration. 15959_ Destroyed Battle Cannon. 15959_ HE-IA3(M) destroyed. 15962_ Zio. Weapon Casing destroyed. 15962_ Zio. Light DM Reactor destroyed. 15963_ as-08374 released from Mobile Assembly Unit. 15964_ as-46539 destroyed. 15968_ Enh. Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????##############????##???????????? | | ??????????????????# ! [ = [ ![#???# [#????####### | | ?????????????????## =! ]/[#???# !#?#### | | ?????????????????# # ######???# *### | | ????????????????## # ############# ### | | ???????????????## !##;;# *[; ;## ## | | ???????????????# ! %!! !=!%!!=[ | | ???????????????# [ ![!* !=!!%[%! | | ???????????????## !%! ! !!!! | | ????????????????### ! !=% = | | ?????????????????### =!! =%! | | ?????????????????## @ """ "" | | ???????????????#### """""""" | | ??????????????## # """""""""" | | ??????????????# """""""""" | | ??????????????#!=# """""????? | | ????????????##### """??????? | | ?????????????## """??????? | | ???????????# """??????? | | ????????????## ""???????? | | #??????????#### ""???????? | | ##????????## # ????????? | | ##???????# ????????? | | #???????# ?????????? | | #???????# ???????????? | | #???????## ???????????? | | #????????### ???????????? | | #???????????# ???????????? | | #????????????????## ???????????? | | #?????????????????# ???????????? | | #??????????????##### ???????????? | | #####?????????## ## ???????????? | | ##????????# ## ????????????? | | ###??????# # ????????????? | | ##????## ?????????????? | | ###### ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 40 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 1350 Resistance: TH 15 Propulsion Shielding 33 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 10 Recoil Reduction 4 Matter Filtering 50 Salvage Targeting 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DynamicAccelerationEngine Manual? 0 Play Time 01:58:20 Cumulative 242.3 hours Start 2023.08.18 @ 14:19:46 End 2023.08.18 @ 16:17:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 322 Rogue 322 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 86 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a937934f-eff6-4d61-97f4-24bb2f1a1c05