Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.11 @ 23:27:18

Player: albenzo

Result: Destroyed self with Potential Cannon

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (15)       3000
Robots Destroyed (71)      355
Value Destroyed (2856)     2856
Prototype IDs (62)         1240
Alien Tech Used (4)        800
Bonus (8468)               8468
              TOTAL SCORE: 20719

 Bonus
-------
Follower Combat Kills      168
Delivered SUBCON Basin     2000
Registered with UFD        300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Met Sigix                  2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     198/300
Energy                     309/770
System Corruption          19%
Temperature                Cool (20)
Movement                   Core (750) Ox14
Location                   -2/Testing

 Parts 
-------
>              --- POWER (1) --------
         Light Antimatter Reactor
>              --- PROPULSION (5) ---
               Centrium Leg
>              --- UTILITY (14) -----
  Experimental Energy Well
      Advanced Visual Processing Unit
               Spectral Analyzer
  Experimental Signal Interpreter
     Makeshift Hacking Suite
>              --- WEAPON (3) -------
               Potential Cannon
               Vibroblade
>              --- INVENTORY (5) ----
               Subatomic Replicator

 Peak State 
------------
>              --- POWER ------------
         Light Antimatter Reactor
>              --- PROPULSION -------
               Electron Diverter
               Impulse Thruster Array
               Impulse Thruster Array
>              --- UTILITY ----------
               Spectral Analyzer
      Advanced Sensor Array
  Experimental Signal Interpreter
      Improved Terrain Scanner
    Long-range Terrain Scanner
               Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Transmission Jammer
     Makeshift Hacking Suite
               System Mapper
               A0-MCA's Component Scanner
               Tech Extrapolator
>              --- WEAPON -----------
               Plasma Sword
               Lance
               Vortex Lance
>              --- INVENTORY --------
        Cooled VTOL Module
      Advanced Reaction Control System
      Hardened Medium Armor Plating
      Improved Plasma Cutter
               Vortex Lance
[Rating: 147]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Antigrav System
  Flight Unit              Cooled VTOL Module
Utility                    Tech Extrapolator
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Tech Extrapolator
  Hackware                 Makeshift Hacking Suite
  Protection               Light Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Heavy Flail
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Vortex Lance

 Build                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Slots Evolved              16   | .   .   .   .   .   10  .   .   .   .   2   2   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Utility                  12   | .   .   .   .   .   7   .   .   .   .   1   2   .   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             140  | 1   16  4   2   8   52  3   2   5   .   3   17  4   3   12  8   
  Power                    18   | .   2   1   .   1   5   .   .   .   .   .   4   2   1   1   1   
    Engine                 6    | .   2   1   .   .   2   .   .   .   .   .   .   .   1   .   .   
    Core                   6    | .   .   .   .   1   3   .   .   .   .   .   1   1   .   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   .   3   1   .   1   1   
  Propulsion               41   | .   4   1   2   1   19  2   .   2   .   .   2   2   .   5   1   
    Treads                 5    | .   2   1   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | .   2   .   .   .   11  .   .   .   .   .   .   .   .   .   1   
    Wheel                  4    | .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Flight                 16   | .   .   .   .   .   5   2   .   2   .   .   2   2   .   3   .   
  Utility                  52   | 1   3   1   .   1   23  .   2   .   .   3   8   .   2   5   3   
    Device                 25   | 1   1   1   .   .   14  .   .   .   .   2   4   .   1   1   .   
    Storage                5    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
    Processor              14   | .   .   .   .   1   5   .   1   .   .   .   3   .   .   4   .   
    Hackware               3    | .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   .   
    Protection             5    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   29   | .   7   1   .   5   5   1   .   3   .   .   3   .   .   1   3   
    Energy Gun             6    | .   3   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   2   1   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   1   2   1   .   1   .   .   1   .   .   1   1   
    Piercing Weapon        4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   4   
Parts Lost                 63   | .   3   1   1   .   23  .   .   .   1   .   1   10  6   13  4   
  Power                    8    | .   1   .   .   .   2   .   .   .   .   .   .   2   2   1   .   
  Propulsion               18   | .   .   .   1   .   8   .   .   .   .   .   .   2   1   4   2   
  Utility                  27   | .   1   1   .   .   9   .   .   .   1   .   1   4   3   6   1   
  Weapon                   10   | .   1   .   .   .   4   .   .   .   .   .   .   2   .   2   1   
  Highest Loss Streak      10   | .   1   1   1   .   10  .   .   .   1   .   1   5   6   8   4   
  To Critical Strikes      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Average Backups            11   | 7   10  17  8   16  8   4   4   4   5   4   4   3   3   3   2   
  Power                    .    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | 4   4   5   1   2   .   2   2   1   1   1   1   .   .   .   .   
  Utility                  4    | .   2   6   2   7   4   .   1   1   2   1   .   .   .   .   .   
  Weapon                   3    | 1   3   5   4   5   2   1   1   1   2   2   1   1   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             56   | .   9   17  .   17  8   .   .   1   .   .   3   .   .   .   1   
  Power                    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               14   | .   5   5   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   1   7   .   4   4   .   .   1   .   .   1   .   .   .   .   
  Weapon                   19   | .   3   4   .   9   1   .   .   .   .   .   2   .   .   .   .   
  Tool/Special             3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   99  99  100 60  85  76  86  95  99  93  87  76  51  50  37  
  Engine                   6    | .   13  14  14  1   1   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   5   3   5   5   5   5   5   .   1   2   .   .   
  Treads                   10   | .   7   27  26  9   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   20  .   .   .   14  .   .   .   .   .   .   .   .   .   3   
  Wheel                    2    | .   .   .   1   9   2   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   2   23  23  23  23  21  15  13  8   4   .   
  Device                   7    | .   9   .   14  .   19  11  11  11  10  9   15  14  3   2   .   
  Storage                  9    | .   14  14  14  14  4   .   .   .   .   .   .   .   .   .   5   
  Processor                12   | .   .   .   .   13  18  29  33  35  35  31  26  23  22  28  14  
  Hackware                 1    | .   .   .   .   .   .   .   4   5   5   10  9   7   6   7   4   
  Protection               4    | .   3   13  .   .   2   .   .   .   .   .   3   .   .   .   .   
  Energy Gun               3    | .   13  .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            9    | .   7   28  28  3   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   6   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   1   5   5   5   5   5   3   3   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   7   11  10  6   7   4   3   .   
Peak Build Rating          147  | 8   11  31  31  37  81  75  79  104 104 114 147 146 94  130 91  
  Average Rating           46   | 6   9   17  29  21  73  71  78  94  103 113 137 126 83  81  64  
  On Entrance              60   | 6   8   11  31  13  37  71  71  79  104 101 114 144 83  61  32  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             117  | 11  96  96  95  98  117 12  11  20  20  20  36  29  21  22  43  
  Greatest Support         75   | 20  40  40  40  40  75  19  19  22  22  22  40  40  24  37  22  
  Greatest Overweight (x)  14   | .   2   2   4   3   5   .   .   .   .   .   .   .   .   .   14  
  Average Overweight (x)   .    | .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  5   5   5   5   5   5   5   5   5   5   
  Average Capacity         15   | 8   12  25  25  25  9   5   5   5   5   5   5   5   5   5   5   
  Most Carried             25   | 8   18  25  25  25  21  5   5   5   5   5   5   5   4   5   5   
  Average Carried          13   | 7   10  23  23  17  8   4   5   4   5   4   4   4   3   3   3   
  Final Capacity           25   | 8   25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            25   | 8   18  25  11  23  4   5   5   5   5   5   5   3   3   5   1   

 Class Distribution 
--------------------
 63% | Mutant
  7% | Ninja
  4% | Scavenger-Mutant
  3% | Hacker-Ninja
  3% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -7/Recycling
           Mutant | -7/Scraptown
 Scavenger-Mutant | -5/Factory
            Ninja | -5/Upper Caves
            Ninja | -5/Upper Caves
            Ninja | -5/Warlord
            Ninja | -4/Proximity Caves
  Hacker-Sprinter | -4/Factory
 Hacker-Gladiator | -3/Research
     Hacker-Ninja | -3/Quarantine
    Hacker-Mutant | -3/Protoforge
    Hacker-Mutant | -2/Research
           Mutant | -2/Testing

 Resources                      | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Frg  Res  Tes  
Matter Collected           2062 | 200  177  40   20   30   1045 58   30   70   .    30   122  .    25   215  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3346 | 76   442  244  69   .    1731 194  .    .    42   65   252  119  25   87   .    
  Parts                    161  | 4    19   14   3    .    72   9    .    .    .    2    20   9    3    6    .    
Haulers Intercepted        3    | .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | 1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Combat Hostiles Destroyed  50   | .   7   7   1   .   26  .   .   .   2   .   4   3   .   .   .   
  Melee                    16   | .   .   .   .   .   7   .   .   .   2   .   4   3   .   .   .   
  Guns                     25   | .   7   .   .   .   18  .   .   .   .   .   .   .   .   .   .   
  Cannons                  8    | .   .   7   1   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          17   | 2   3   3   1   .   5   1   .   .   1   .   .   .   1   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Turret                   2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   .   .   .   .   .   2   2   .   .   2   .   
  Swarmer                  9    | .   .   3   .   .   .   .   .   .   .   .   4   2   .   .   .   
  Cutter                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    20   | .   7   .   .   .   13  .   .   .   .   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Programmer               5    | .   .   .   .   .   4   .   .   .   .   .   .   1   .   .   .   
  Subdweller               4    | .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Samaritan                4    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
Best Kill Streak           4    | 2   2   4   1   .   4   .   .   .   1   1   4   2   1   1   .   
  Combat Bots Only         4    | .   2   3   1   .   4   .   .   .   1   .   4   2   .   .   .   
Max Kills in Single Turn   2    | 1   1   1   1   .   2   1   .   .   1   1   1   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Frg  Res  Tes  
Hostile Shots Fired        919   | .    74   59   51   .    277  9    3    3    2    .    28   107  69   164  73   
  Missed                   331   | .    17   17   19   .    59   7    1    3    .    .    11   46   36   83   32   
Damage Taken               11506 | .    678  384  230  .    4382 49   52   .    50   .    450  1498 694  1862 1177 
  Core                     3357  | .    157  46   15   .    588  .    .    .    .    .    49   554  417  910  621  
  Absorbed by Shields      116   | .    .    .    .    .    .    .    .    .    .    .    .    .    70   46   .    
  Regen/Repaired (Parts)   167   | .    .    .    .    .    78   .    .    .    .    .    .    .    .    89   .    
Core Remaining (%)         54    | 100  .    .    .    12   .    .    .    .    41   100  .    .    21   .    .    
Volleys Fired              181   | 3    53   38   7    .    78   .    .    .    .    .    .    .    .    .    2    
  Largest                  3     | 2    2    2    2    .    3    .    .    .    .    .    .    .    .    .    1    
  Hottest                  210   | 80   90   136  136  .    210  .    .    .    .    .    .    .    .    .    200  
Shots Fired                385   | 6    105  59   13   .    200  .    .    .    .    .    .    .    .    .    2    
  Gun                      309   | 6    105  .    .    .    198  .    .    .    .    .    .    .    .    .    .    
  Cannon                   76    | .    .    59   13   .    2    .    .    .    .    .    .    .    .    .    2    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  110   | .    4    .    .    .    106  .    .    .    .    .    .    .    .    .    .    
  Thermal                  275   | 6    101  59   13   .    94   .    .    .    .    .    .    .    .    .    2    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         23    | 5    11   11   16   .    23   .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        4     | .    2    3    .    .    4    .    .    .    .    .    .    .    .    .    2    
  Penetration Max          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           324   | 5    74   30   13   .    155  5    .    .    7    7    11   13   2    2    .    
  Core Hits                144   | 3    24   15   3    .    81   2    .    .    2    1    7    3    1    2    .    
  Critical Kills           3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         22    | .    3    .    .    .    13   .    .    .    1    1    1    2    .    1    .    
    Burn                   6     | .    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    
    Sever                  6     | .    .    .    .    .    4    .    .    .    .    .    1    1    .    .    .    
    Sunder                 4     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    1    .    
Melee Attacks              162   | .    .    .    .    .    38   9    3    1    14   13   44   25   6    8    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 120   | .    .    .    .    .    38   9    3    .    8    12   34   15   .    .    1    
  Piercing                 5     | .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    .    
  Entropic                 37    | .    .    .    .    .    .    .    .    1    6    1    7    8    6    8    .    
  Sneak Attacks            10    | .    .    .    .    .    .    4    .    .    2    1    3    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    .    .    .    4    1    .    4    .    .    .    
Damage Inflicted           9027  | 52   853  613  267  .    3745 363  .    .    586  477  662  813  164  227  205  
  Guns                     3729  | 52   853  .    .    .    2824 .    .    .    .    .    .    .    .    .    .    
  Cannons                  911   | .    .    613  267  .    31   .    .    .    .    .    .    .    .    .    .    
  Explosions               288   | .    .    .    .    .    83   .    .    .    .    .    .    .    .    .    205  
  Melee                    4099  | .    .    .    .    .    807  363  .    .    586  477  662  813  164  227  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1466  | .    12   .    .    .    1454 .    .    .    .    .    .    .    .    .    .    
  Thermal                  3379  | 52   841  613  267  .    1401 .    .    .    .    .    .    .    .    .    205  
  Explosive                83    | .    .    .    .    .    83   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2742  | .    .    .    .    .    807  363  .    .    256  402  662  252  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 1357  | .    .    .    .    .    .    .    .    .    330  75   .    561  164  227  .    
Highest Corruption         19    | .    .    .    .    .    12   12   12   12   .    .    .    4    2    10   19   
  Average Corruption       6     | .    .    .    .    .    5    12   12   12   .    .    .    2    1    1    13   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  61    | .    .    .    .    .    29   8    8    1    .    .    .    2    1    2    10   
    Message Errors         18    | .    .    .    .    .    10   3    2    1    .    .    .    1    .    .    1    
    Matter Fused           14    | .    .    .    .    .    9    1    1    .    .    .    .    1    1    1    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    2    
    Energy Discharges      7     | .    .    .    .    .    3    1    1    .    .    .    .    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      4     | .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misfires               1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    
    Misdirections          5     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            816   | .    .    .    .    .    46   187  .    .    252  58   65   88   60   .    60   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               87    | .    .    .    .    .    27   .    .    .    .    .    .    .    .    .    60   
  Melee                    729   | .    .    .    .    .    19   187  .    .    252  58   65   88   60   .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      255   | .    .    .    .    .    97   .    .    .    .    .    .    .    .    .    158  
  Shots                    3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        385   | 54   186  108  239  .    363  139  .    .    .    .    .    385  .    .    253  
  Average Temperature      78    | 29   47   33   120  .    100  65   .    .    .    .    .    197  .    .    107  
  Received Heat Transfer   1800  | .    399  111  60   .    504  12   12   .    9    .    54   516  36   69   18   
  Effects                  2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             29    | 1    9    1    1    .    17   .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         7416  | 125  2371 1110 481  .    3169 .    .    .    .    .    .    .    .    .    160  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         95   | 100 100 .   100 .   100 .   .   .   .   100 85  62  100 100 100 
  Level 1                  4    | .   .   .   .   .   .   .   .   .   .   .   14  37  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Influence             371  | 10  70  .   58  .   133 .   .   .   .   169 226 371 188 115 91  
  Initial                  186  | .   .   .   58  .   .   .   .   .   .   150 78  79  186 23  53  
  Average                  55   | 4   12  .   18  .   49  .   .   .   .   154 156 158 52  8   32  
Influence Increases        3147 | 10  306 145 20  .   778 60  90  45  10  219 484 512 118 215 135 
  Destroy 0b10 Robot/C     980  | .   140 100 20  .   520 .   .   .   .   .   140 60  .   .   .   
  Destroy 0b10 Robot/NC    110  | 10  20  .   .   .   25  .   .   .   10  10  20  .   5   10  .   
  Destroy Leader           182  | .   28  .   .   .   102 .   .   .   .   4   34  10  .   4   .   
  Allied During Kill       43   | .   .   .   .   .   .   .   .   .   .   .   43  .   .   .   .   
  Successful Hack          168  | .   58  .   .   .   .   .   .   .   .   28  30  16  .   36  .   
  Disable Machine          105  | .   .   .   .   .   15  .   .   .   .   .   45  30  .   .   15  
  Destroy Structure        179  | .   .   .   .   .   56  .   .   .   .   12  52  6   8   .   45  
  Advance Influence        150  | .   .   .   .   .   .   .   .   .   .   150 .   .   .   .   .   
  Partial Spotted          120  | .   .   .   .   .   15  .   .   .   .   15  75  .   15  .   .   
  Lose Combat Pursuer      1110 | .   60  45  .   .   45  60  90  45  .   .   45  390 90  165 75  
Influence Decreases        2547 | 10  306 22  78  .   698 70  80  20  10  70  420 260 262 143 98  
  Time Decay               1763 | 10  276 12  68  .   468 70  80  20  10  70  310 160 60  79  70  
  Lost Part                534  | .   30  10  10  .   230 .   .   .   .   .   10  100 52  64  28  
  Lost Ally                100  | .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   
  Purge Threat             150  | .   .   .   .   .   .   .   .   .   .   .   .   .   150 .   .   
Squads Dispatched          23   | .   1   .   .   .   8   .   .   .   .   1   4   4   1   3   1   
  Investigation            3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Extermination            4    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   .   
  Reinforcement            14   | .   .   .   .   .   6   .   .   .   .   1   2   2   1   1   1   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Distress Signals           11   | .   1   .   .   .   .   .   .   .   .   1   2   .   3   4   .   
Communications Jammed      37   | .   .   .   .   .   31  .   .   .   3   .   1   2   .   .   .   
  Distress Signals         33   | .   .   .   .   .   31  .   .   .   .   .   .   2   .   .   .   
Times Spotted              216  | .   17  9   1   .   37  9   3   4   4   7   21  38  32  26  8   
  Peak Tracking Total      26   | .   4   3   1   .   5   8   6   3   2   7   9   20  26  17  7   
  Tactical Retreats        28   | .   2   2   .   .   3   1   2   2   .   .   2   7   2   3   2   

 Traps                          | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Machines Disabled          11   | .   .   2   .   .   1   1   .   1   .   .   3   2   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   1   .   1   .   .   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Machines Accessed          48   | .   8   2   .   3   4   1   .   3   .   4   7   6   3   6   1   
  Terminals                30   | .   8   .   .   .   1   .   .   .   .   4   5   5   3   3   1   
  Fabricators              4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
Total Hacks                97   | .   27  3   .   3   5   1   .   4   .   10  12  12  5   14  1   
  Successful               53   | .   16  3   .   3   .   1   .   4   .   6   7   5   1   7   .   
  Failed                   44   | .   11  .   .   .   5   .   .   .   .   4   5   7   4   7   1   
    Catastrophic           12   | .   1   .   .   .   4   .   .   .   .   .   .   1   1   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   34   | .   14  .   .   .   1   .   .   .   .   7   5   4   1   2   .   
  Terminals                69   | .   27  .   .   .   1   .   .   .   .   10  10  10  5   5   1   
  Fabricators              6    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   3   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Recycling Units          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
Terminal Hacks             30   | .   8   3   .   3   .   1   .   4   .   1   4   4   1   1   .   
  Record                   8    | .   .   1   .   3   .   1   .   2   .   .   .   1   .   .   .   
  Open Door                3    | .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             5    | .   2   .   .   .   .   .   .   .   .   .   1   1   .   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   8   .   .   .   .   .   .   .   .   5   3   1   .   1   .   
  Terminals                16   | .   8   .   .   .   .   .   .   .   .   5   2   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Skim                   8    | .   5   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   7   .   .   .   4   .   .   .   .   4   6   5   3   6   1   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   
  Total Robot Build Rating 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
Part Schematics Acquired   50   | .   .   .   .   11  14  2   3   3   2   2   4   3   2   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     136  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   136 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -7  -5  -5  -5  -5  -4  -4  -3  -3  -3  -2  -2  
--------                   Run  | Yrd Mat Sub Rec Scr Fac Upp Upp War Pro Fac Res Qua Frg Res Tes 
Total Allies               11   | .   .   .   .   .   .   .   .   .   .   1   6   .   .   4   .   
  Largest Group            7    | .   .   .   .   .   .   .   .   .   .   1   7   .   .   4   .   
  Highest-Rated Group      375  | .   .   .   .   .   .   .   .   .   .   26  375 .   .   24  .   
  Highest-Rated Ally       67   | .   .   .   .   .   .   .   .   .   .   26  67  .   .   6   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   .   .   .   .   .   .   .   .   .   30  .   .   .   .   
  Total Damage             704  | .   .   .   .   .   .   .   .   .   .   .   704 .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Frg  Res  Tes  
Active Infowar (turns)     4793 | 8    455  2    .    .    1656 250  172  221  175  141  681  323  125  397  187  
  Optics                   4330 | .    .    2    .    .    1656 250  172  221  175  141  681  323  125  397  187  
  Sensors                  1896 | .    .    .    .    .    403  250  172  221  174  .    269  163  .    244  .    
  Terrain                  936  | .    .    .    .    .    .    .    .    .    .    133  681  122  .    .    .    
  Structural               482  | .    .    .    .    .    .    .    .    .    .    .    125  284  73   .    .    
  Seismic                  1208 | 8    455  .    .    .    745  .    .    .    .    .    .    .    .    .    .    
  Jamming                  1491 | .    .    .    .    .    1021 82   11   5    30   28   224  90   .    .    .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    11   | .    .    1    .    5    .    2    1    .    2    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Frg  Res  Tes  
Turns Passed               10823 | 33   1661 2605 251  1944 1657 250  172  221  175  141  681  323  125  397  187  
Spaces Moved               9430  | 16   881  737  68   1140 1173 464  540  760  319  422  1249 622  280  527  232  
  Core                     151   | .    .    .    .    .    2    .    .    .    .    .    .    .    .    23   126  
  Treads                   1173  | .    139  737  68   229  .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1256  | 16   742  .    .    .    498  .    .    .    .    .    .    .    .    .    .    
  Wheels                   1104  | .    .    .    .    911  193  .    .    .    .    .    .    .    .    .    .    
  Hover                    106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Flight                   5640  | .    .    .    .    .    480  464  540  760  319  422  1249 622  280  504  .    
  Fastest Speed            21    | 120  120  320  320  130  21   22   24   24   24   24   21   35   35   29   50   
  Average Speed            89    | 120  151  320  329  164  79   23   24   24   24   24   33   35   36   36   66   
  Slowest Speed            750   | 120  320  320  480  320  300  24   24   24   24   24   35   45   37   50   750  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            23    | .    .    .    .    .    1    .    .    .    .    4    2    4    2    10   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 2    93   49   22   89   23   57   73   94   61   13   34   92   20   24   31   
  Regions Visited          15
    Branch Regions         10
  Pre-discovered Areas     7     | .    1    1    .    3    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        13    | .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    4    .    9    .    2    3    .    1    .    .    .    .    .    .    
Spaces Dug                 45    | .    .    .    .    .    5    1    3    .    .    6    22   3    4    .    1    
Terrain Destroyed          81    | .    .    .    .    .    22   1    3    .    .    6    22   3    4    .    20   
  Melee                    45    | .    .    .    .    .    5    1    3    .    .    6    22   3    4    .    1    
  Projectile               4     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    2    
  AOE                      32    | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    17   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -7   -7   -5   -5   -5   -5   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Frg  Res  Tes  
Total                      11303 | 23   1106 940  84   1220 1707 592  577  798  404  438  1464 689  293  708  260  
  Wait                     1124  | 1    120  116  5    2    298  110  33   23   78   4    137  39   .    155  3    
  Move                     9369  | 15   880  736  67   1139 1171 463  539  759  318  413  1244 613  275  507  230  
  Hop                      22    | .    .    .    .    .    1    .    .    .    .    4    2    4    2    9    .    
  Pick Up                  115   | 3    20   18   1    38   16   2    .    5    .    1    6    1    1    2    1    
  Fast Attach              73    | .    6    1    1    1    23   2    2    1    .    1    10   5    2    13   5    
  Attach                   53    | 1    2    3    1    5    21   1    .    1    .    1    2    4    1    3    7    
  Detach                   24    | .    1    1    1    6    5    1    .    .    .    .    3    1    .    3    2    
  Swap                     44    | .    8    .    .    2    20   1    .    3    .    1    8    1    .    .    .    
  Drop                     137   | .    16   26   1    27   36   3    .    5    .    1    18   2    .    .    2    
  Fire                     181   | 3    53   38   7    .    78   .    .    .    .    .    .    .    .    .    2    
  Melee                    139   | .    .    .    .    .    38   9    3    1    8    12   34   19   6    8    1    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    8    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub)
-10/Subcaves (discovered 2 exits: *Mat / *Rec)
-7/Recycling (discovered 2 exits: Fac / *Scr)
-7/Scraptown (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / Ext / Arm)
-3/Research (discovered 4 exits: *Res x2 / *Qua x2)
-3/Quarantine
-3/Protoforge
-2/Research
-2/Testing (discovered 2 exits: [*Acc] / *Sec)

 History 
---------
  Turn | Location           | Event
    12 | -11/Scrapyard      | Discovered new exit (range 2)
    34 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   344 | -10/Materials      | Discovered new exit (range 9)
   574 | -10/Materials      | Discovered new exit (range 9)
   680 | -10/Materials      | Learned location of 1 exit from Recycling
   743 | -10/Materials      | Learned Storage trap positions
   787 | -10/Materials      | Core integrity fell below 50%
   870 | -10/Materials      | Learned location of 1 exit from Storage
   895 | -10/Materials      | Identified exit to Materials
   910 | -10/Materials      | Learned location of 1 exit from Recycling
  1110 | -10/Materials      | Discovered new exit (range 9)
  1695 | -10/Materials      | Entered Subcaves
  1695 | -10/Subcaves       | Learned Materials trap positions
  1696 | -10/Subcaves       | Approached by a straggling Scientist
  1696 | -10/Subcaves       | Identified exit to Materials
  1696 | -10/Subcaves       | Identified exit to Recycling
  1779 | -10/Subcaves       | Learned location of Zion (-6)
  1779 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2310 | -10/Subcaves       | Shifting Twisted Machinery released Piercing Trap
  2746 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  2752 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2865 | -10/Subcaves       | Core integrity fell below 20%
  3549 | -10/Subcaves       | Found SUBCON Basin
  4300 | -10/Subcaves       | Entered Recycling
  4301 | -7/Recycling       | Identified exit to Scraptown
  4301 | -7/Recycling       | Identified exit to Factory
  4459 | -7/Recycling       | Scanned before Scraplab entrance
  4507 | -7/Recycling       | Entered Scraplab
  4551 | -7/Recycling       | Entered Scraptown
  4780 | -7/Scraptown       | Scanned Subdweller tech in exchange for log data
  4787 | -7/Scraptown       | Learned location of Quarantine (-3)
  4790 | -7/Scraptown       | Learned location of 1 exit from Factory
  4793 | -7/Scraptown       | Learned 12 Factory zone layouts
  4796 | -7/Scraptown       | Learned location of Armory (-4)
  4928 | -7/Scraptown       | Discovered exit to Factory (range 13)
  5487 | -7/Scraptown       | Visited UFD Registry
  5487 | -7/Scraptown       | Registered with UFD as "Dataninja"
  5505 | -7/Scraptown       | Visited SPCMW
  5532 | -7/Scraptown       | Visited TADAMA
  5570 | -7/Scraptown       | Visited Shadow of the Wyrm
  5588 | -7/Scraptown       | Visited Bundlers
  5697 | -7/Scraptown       | Tech Extrapolator generated special schematic: Machine Rigger
  5699 | -7/Scraptown       | Visited Comm Corps
  5783 | -7/Scraptown       | Visited Cyclists
  5799 | -7/Scraptown       | Entered Cyclist Reading Room
  5829 | -7/Scraptown       | Visited Assassins FH
  5893 | -7/Scraptown       | Visited Supply Room
  5922 | -7/Scraptown       | Visited Observation Area
  6000 | -7/Scraptown       | Delivered Scrap Shield to a Scientist
  6124 | -7/Scraptown       | Visited A0-MCA Data Center
  6135 | -7/Scraptown       | Given a C rating by A0-MCA
  6141 | -7/Scraptown       | Found A0-MCA's Component Scanner
  6168 | -7/Scraptown       | Visited Scrap Suit Storage
  6174 | -7/Scraptown       | Found Scrap Suit
  6217 | -7/Scraptown       | Visited Chapter 10
  6243 | -7/Scraptown       | Visited Junk Repository
  6295 | -7/Scraptown       | Visited Supply Room
  6297 | -7/Scraptown       | Tech Extrapolator generated special schematic: Deep Structural Scanner
  6359 | -7/Scraptown       | Visited Infowarlord's Domain
  6367 | -7/Scraptown       | Found Spectral Analyzer
  6483 | -7/Scraptown       | Discovered exit to Factory (range 5)
  6495 | -7/Scraptown       | Entered Factory
  6495 | -5/Factory         | Evolved 10 slots: Propulsion x2, Utility x7, Weapon x1
  6496 | -5/Factory         | Identified exit to Upper Caves
  6497 | -5/Factory         | Identified exit to Factory
  7197 | -5/Factory         | Lost 4 parts (1p1n1u1w)
  7552 | -5/Factory         | Cargo convoy interrupted
  7632 | -5/Factory         | Lost 4 parts (1n2u1w)
  7908 | -5/Factory         | Core integrity fell below 50%
  7912 | -5/Factory         | System corruption reached 10%
  7952 | -5/Factory         | Lost 10 parts (1p4n4u1w)
  8152 | -5/Factory         | Entered Upper Caves
  8154 | -5/Upper Caves     | UFD Scientist delivered a prototype
  8163 | -5/Upper Caves     | Found Enh. Scrap Shield
  8171 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
  8203 | -5/Upper Caves     | Learned 8 Factory zone layouts
  8339 | -5/Upper Caves     | Found Alien Artifact
  8339 | -5/Upper Caves     | Identified Dimensional Node Initializer
  8339 | -5/Upper Caves     | Initialized slip node
  8389 | -5/Upper Caves     | Discovered new exit (range 14)
  8394 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
  8402 | -5/Upper Caves     | Identified exit to Upper Caves
  8402 | -5/Upper Caves     | Entered another Upper Caves area
  8405 | -5/Upper Caves     | Encountered a Warlord checkpoint
  8410 | -5/Upper Caves     | Spotted B-75 Beast
  8412 | -5/Upper Caves     | Learned location of 2 exits from Factory
  8451 | -5/Upper Caves     | Build established: Ninja
  8528 | -5/Upper Caves     | Discovered new exit (range 11)
  8531 | -5/Upper Caves     | Identified exit to Warlord
  8574 | -5/Upper Caves     | Entered Warlord
  8582 | -5/Warlord         | System corruption cleaned by Quarantine Array
  8638 | -5/Warlord         | Visited the Vortex Lab
  8639 | -5/Warlord         | Found Vortex Lance
  8642 | -5/Warlord         | Found Vortex Lance
  8646 | -5/Warlord         | Found Vortex Rifle
  8650 | -5/Warlord         | Found Vortex Rifle
  8660 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8680 | -5/Warlord         | Found System Mapper
  8681 | -5/Warlord         | Found Exp. Target Analyzer
  8699 | -5/Warlord         | Rebuked by Warlord
  8774 | -5/Warlord         | Opened side exit
  8787 | -5/Warlord         | Discovered new exit (range 16)
  8790 | -5/Warlord         | Identified exit to Proximity Caves
  8795 | -5/Warlord         | Entered Proximity Caves
  8802 | -4/Proximity Caves | Spotter reported a threat
  8970 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  8970 | -4/Proximity Caves | Entered Factory
  8970 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8971 | -4/Factory         | Identified exit to Research
  8971 | -4/Factory         | Identified exit to Extension
  8972 | -4/Factory         | Identified exit to Armory
  9111 | -4/Factory         | Entered Research
  9111 | -3/Research        | Accompanied by 1 ally
  9111 | -3/Research        | Evolved 2 slots: Utility x2
  9116 | -3/Research        | Tech Extrapolator generated special schematic: Energy Deflector
  9213 | -3/Research        | Scrapoids reinforcements arrived?
  9244 | -3/Research        | Found Exp. Signal Interpreter
  9265 | -3/Research        | Identified exit to Quarantine
  9276 | -3/Research        | Discovered new exit (range 5)
  9277 | -3/Research        | Identified exit to Research
  9286 | -3/Research        | Spotted B-86 Titan
  9478 | -3/Research        | Build established: Hacker-Gladiator
  9508 | -3/Research        | Tech Extrapolator generated special schematic: Wartreads
  9685 | -3/Research        | Tech Extrapolator generated special schematic: Active Sensor Spoofer
  9714 | -3/Research        | Found Spectral Analyzer
  9743 | -3/Research        | Discovered exit to Research (range 23)
  9785 | -3/Research        | Spotted B-90 Cyclops
  9792 | -3/Research        | Entered Quarantine
  9801 | -3/Quarantine      | Found Alien Artifact
  9801 | -3/Quarantine      | Identified Subatomic Replicator
  9823 | -3/Quarantine      | Build established: Hacker-Ninja
  9915 | -3/Quarantine      | Found Alien Artifact
  9915 | -3/Quarantine      | Identified Terrabomb
  9915 | -3/Quarantine      | Used Terrabomb
  9917 | -3/Quarantine      | Met incapacitated Sigix Warrior
  9917 | -3/Quarantine      | Lockdown squad dispatched
  9917 | -3/Quarantine      | Spotted Lightning
  9917 | -3/Quarantine      | Spotted Lightning
  9917 | -3/Quarantine      | Spotted Lightning
  9972 | -3/Quarantine      | Discovered exit to Research (range 13)
 10022 | -3/Quarantine      | Found Alien Artifact
 10022 | -3/Quarantine      | Identified Core Reset Matrix
 10022 | -3/Quarantine      | Used Core Reset Matrix
 10026 | -3/Quarantine      | Sensed 6 artifacts in vicinity
 10042 | -3/Quarantine      | Lost 5 parts (1n3u1w)
 10086 | -3/Quarantine      | Spotted Fortress
 10113 | -3/Quarantine      | Discovered new exit (range 5)
 10114 | -3/Quarantine      | Identified exit to Protoforge
 10115 | -3/Quarantine      | Entered Protoforge
 10118 | -3/Protoforge      | Lost 3 parts (1p1n1w)
 10162 | -3/Protoforge      | Superfortress began startup sequence
 10188 | -3/Protoforge      | Spotted B-86 Titan
 10192 | -3/Protoforge      | Core integrity fell below 50%
 10199 | -3/Protoforge      | Spotted Hotshot
 10199 | -3/Protoforge      | Spotted Hotshot
 10199 | -3/Protoforge      | Spotted Hotshot
 10199 | -3/Protoforge      | Spotted Hotshot
 10199 | -3/Protoforge      | Spotted Hotshot
 10229 | -3/Protoforge      | Discovered exit to Research (range 14)
 10240 | -3/Protoforge      | Entered Research
 10240 | -2/Research        | Evolved 2 slots: Utility x2
 10259 | -2/Research        | Lost 6 parts (2p1n3u)
 10264 | -2/Research        | Tech Extrapolator generated special schematic: Wartreads
 10445 | -2/Research        | Repaired Broken Electron Diverter
 10493 | -2/Research        | Fabricated K-01 Serf?
 10619 | -2/Research        | Lost 8 parts (1p3n3u1w)
 10628 | -2/Research        | Discovered new exit (range 8)
 10629 | -2/Research        | System corruption reached 10%
 10631 | -2/Research        | Core integrity fell below 50%
 10637 | -2/Research        | Identified exit to Testing
 10637 | -2/Research        | Entered Testing
 10660 | -2/Testing         | Lost 5 parts (1n3u1w)
 10691 | -2/Testing         | Found Prototype Energy Cannon
 10703 | -2/Testing         | Discovered new exit (range 23)
 10732 | -2/Testing         | Core integrity fell below 20%
 10759 | -2/Testing         | Spotted Fortress
 10765 | -2/Testing         | Lost 4 parts (2n1u1w)
 10794 | -2/Testing         | Discovered new exit (range 6)
 10796 | -2/Testing         | Identified exit to Section 7
 10802 | -2/Testing         | Identified Potential Cannon
 10824 | -2/Testing         | Destroyed self with Potential Cannon

 Last Messages 
---------------
10732_ Acquired Prototype Slashing Weapon.
10732_ Identified Vibroblade.
10732_ Imp. Plasma Cutter destroyed.
10734_ Dropped Adv. Energy Well.
10734_ Antigrav System destroyed.
10734_ Dropped Adv. Energy Well.
10735_ Potential Refractor disabled.
10739_ System corrupted: Heat flow error (+230).
10743_ Slammed into K-01 Serf.
10757_ P-80 Master resets P-80 Master, system corruption cleaned.
10761_ WPQ62LDOFHP3YASSF0 >,  
10762_ Knocked back.
10778_ System corrupted: Substantial component data lost.
10794_ EXIT=FOUND (Lockdown)
10796_ EXIT=IDENTIFIED: SECTION 7 (Lockdown)
10802_ Identified Potential Cannon.
[Achievement: Max Potential]
10805_ Destroyed Gamma Rifle.
10817_ System corrupted: Energy discharge (-188).
10824_ Destroyed Imp. Antigrav System. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          21
Energy Capacity            1770
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Armor Coverage             375
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                75
Melee Accuracy             11
Target Analysis            8
Core Analysis              6
Recoil Reduction           2
Particle Charging          15
Offensive Hacking          31
Defensive Hacking          12

 Item Schematics 
-----------------
    Mak. Power Source | -3/Quarantine | Extrapolated
          Spk. Treads | -3/Protoforge | Extrapolated
   Spk. Medium Treads | -3/Protoforge | Extrapolated
            Wartreads | -2/Research   | Extrapolated
    Spk. Heavy Treads | -2/Research   | Extrapolated
             Mak. Leg | -2/Research   | Extrapolated
 Mak. Coolant Network | -2/Research   | Extrapolated

 Robot Schematics 
------------------
None

 Fabricated
------------
 K-01 Serf | x4 | -2/Research | Preloaded

 Repaired
----------
 Electron Diverter | 1% | -2/Research | Broken

 Alien Tech Used 
-----------------
Dimensional Node Initializer
Subatomic Replicator
Terrabomb
Core Reset Matrix

 Achievements 
--------------
Max Potential

 Challenges 
------------
None

 Game 
------
Seed              FieldthrustStorageTendrils
  Manual?         0
Play Time         02:05:56
  Cumulative      205.6 hours
  Start           2025.03.11 @ 21:15:23
  End             2025.03.11 @ 23:27:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          158
  Rogue           158
  Adventurer      0
  Explorer        0
Win Type          -
  Total           12
  Types           8/0/3/1/0/0/0/0/0/0
Lore%             79
Gallery%          68
Achievement%      66
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Swanston
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0c635036-d8fb-4957-9dd4-8516c6061566