Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 12:33:42 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1878) 1878 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 6547 Bonus ------- Follower Combat Kills 54 Registered with UFD 300 Cogmind --------- Core Integrity 762/1000 Matter 10/300 Energy 33/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Medium Treads Launcher Loader Mass Driver Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Arachnoskeleton > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Improved Cooling System Huge Storage Unit Improved Weapon Cycler Transmission Jammer Improved Powered Armor Advanced Shield Generator Rainbow Chip > --- WEAPON ----------- Compact Ion Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Spiked Treads Medium Treads Improved Heat Sink Large Storage Unit Improved Energy Well Matter Compressor Launcher Loader Transmission Jammer Improved Powered Armor Improved Powered Armor Improved Powered Armor EM Disruption Field Gatling Laser Mass Driver Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon CPS Tube Makeshift Hammer Power Maul Botcube [Rating: 128] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Spiked Treads Treads Spiked Treads Leg Arachnoskeleton Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Rainbow Chip Protection Scrap Shield Weapon Light Cannon Energy Gun Beamcaster Energy Cannon Long-range Proton Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Light Cannon Special Weapon CPS Tube Impact Weapon Makeshift Hammer Build | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Slots Evolved 10 | . . . . . 10 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . . 1 . Utility 7 | . . . . . 7 . Weapon 1 | . . . . . 1 . Parts Attached 69 | 6 6 13 8 5 31 . Power 10 | 1 1 3 1 . 4 . Engine 8 | 1 1 3 1 . 2 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 10 | 2 . 4 1 . 3 . Treads 7 | 2 . 4 1 . . . Leg 3 | . . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 1 4 3 4 1 17 . Device 15 | . 1 . 1 1 12 . Storage 6 | 1 2 1 1 . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 8 | . 1 2 2 . 3 . Artifact . | . . . . . . . Weapon 19 | 2 1 3 2 4 7 . Energy Gun 3 | 1 . 1 . . 1 . Energy Cannon 3 | . . . . . 3 . Ballistic Gun 4 | 1 . 1 1 . 1 . Ballistic Cannon 6 | . 1 1 . 3 1 . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon 2 | . . . 1 . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 16 | . 2 2 1 . 5 6 Power 4 | . 1 1 1 . . 1 Propulsion 3 | . . 1 . . 1 1 Utility 5 | . . . . . 2 3 Weapon 4 | . 1 . . . 2 1 Highest Loss Streak 6 | . 2 1 1 . 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 73 | . 97 82 88 51 61 59 Engine 6 | . 14 10 9 . 3 2 Treads 24 | . 28 28 28 28 . . Leg 1 | . . . . . 7 6 Device 4 | . 4 . . 2 20 19 Storage 9 | . 14 4 13 14 4 3 Protection 5 | . 6 11 6 . 2 2 Energy Gun 6 | . 14 14 . . 1 . Ballistic Gun 3 | . 6 5 10 . 2 . Ballistic Cannon 8 | . 7 8 14 6 7 9 Naked Turns 10 | . . . . . . 10 Heaviest Build 156 | 11 28 35 35 27 156 156 Greatest Support 90 | 40 40 40 40 40 90 70 Greatest Overweight (x) 2 | . . . . . 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 Average Capacity 12 | 6 10 8 14 15 15 22 Most Carried 23 | 4 11 15 15 15 23 23 Average Carried 11 | 1 8 7 13 14 13 20 Final Capacity 25 | 8 15 15 15 15 25 5 Final Carried 23 | 4 11 15 15 15 23 5 Class Distribution -------------------- 80% | Mutant 5% | Subdweller-Mutant 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Tank | -5/Factory Tank | -5/Waste Resources | -11 -10 -10 -7 -7 -5 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Was Matter Collected 2326 | 245 687 370 225 . 799 . Remotely . | . . . . . . . Salvage Created 2300 | . 571 226 541 . 962 . Parts 113 | . 43 12 9 . 49 . Haulers Intercepted 3 | . 2 . . . 1 . Recyclers Shooed 5 | . 1 . 3 . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . 8 . . . . Prevented 1 | . . 1 . . . . Kills | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Combat Hostiles Destroyed 38 | . 11 6 4 . 17 . Melee 2 | . . . 1 . 1 . Guns 22 | . 10 5 2 . 5 . Cannons 12 | . 1 1 . . 10 . Classes Destroyed 15 | . 7 2 3 . 3 . Worker 4 | . 2 . . . 2 . Builder 5 | . 2 . 2 . 1 . Tunneler 1 | . 1 . . . . . Hauler 3 | . 2 . . . 1 . Recycler 5 | . . . 3 . 2 . Turret 1 | . . 1 . . . . Watcher 2 | . 2 . . . . . Swarmer 9 | . 3 . 1 . 5 . Grunt 8 | . 8 . . . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 2 . 1 . Hunter 3 | . . . . . 3 . Programmer 7 | . . . . . 7 . Behemoth 1 | . . . . . 1 . Subdweller 6 | . . 6 . . . . Best Kill Streak 5 | . 3 2 5 . 5 . Combat Bots Only 3 | . 3 2 2 . 3 . Max Kills in Single Turn 2 | . 1 1 1 . 2 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Was Hostile Shots Fired 372 | . 41 44 76 . 202 9 Missed 94 | . 10 11 22 . 51 . Damage Taken 4231 | . 368 861 415 . 2219 368 Core 455 | . 49 113 55 . 185 53 Absorbed by Shields 546 | . . . . . 471 75 Regen/Repaired (Parts) 27 | . . . . . 27 . Core Remaining (%) 56 | 100 . . . 13 . . Volleys Fired 238 | . 78 62 34 . 54 10 Largest 4 | . 2 2 2 . 4 4 Hottest 261 | . 75 110 110 . 228 261 Shots Fired 458 | . 145 120 47 . 122 24 Gun 256 | . 108 77 35 . 36 . Cannon 202 | . 37 43 12 . 86 24 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 301 | . 77 62 44 . 101 17 Thermal 147 | . 68 58 3 . 11 7 Explosive . | . . . . . . . Electromagnetic 10 | . . . . . 10 . Robot Hit Streak 15 | . 11 10 15 . 11 4 Robot Miss Streak 6 | . 6 2 2 . 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 250 | . 80 35 46 . 72 17 Core Hits 99 | . 34 17 15 . 31 2 Critical Kills 2 | . . 1 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 12 | . 1 4 2 . 5 . Burn 2 | . . 2 . . . . Destroy 1 | . . 1 . . . . Blast 8 | . 1 1 1 . 5 . Smash 1 | . . . 1 . . . Melee Attacks 13 | . . . 9 . 4 . Impact 13 | . . . 9 . 4 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . 3 . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5975 | . 1089 628 1206 . 2451 601 Guns 2184 | . 736 379 537 . 532 . Cannons 3018 | . 353 249 161 . 1660 595 Explosions . | . . . . . . . Melee 751 | . . . 508 . 243 . Ramming 22 | . . . . . 16 6 Kinetic 3859 | . 621 310 633 . 1837 458 Thermal 1178 | . 468 318 65 . 190 137 Explosive . | . . . . . . . Electromagnetic 165 | . . . . . 165 . Impact 751 | . . . 508 . 243 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 19 | . 2 2 2 . 19 19 Average Corruption 3 | . 1 2 1 . 7 19 Corruption Purged 2 | . . . 2 . . . Corruption Blocked . | . . . . . . . Effects 111 | . 26 36 9 . 36 4 Message Errors 27 | . 9 6 2 . 8 2 Matter Fused 18 | . 7 5 1 . 5 . Heat Flow Errors 15 | . 4 5 2 . 4 . Energy Discharges 13 | . 3 4 . . 6 . Parts Fused 2 | . . . 1 . 1 . Data Loss (minor) 17 | . . 8 1 . 7 1 Data Loss (major) 3 | . . 3 . . . . Misfires 4 | . 1 1 2 . . . Alerts 9 | . 2 3 . . 4 . Misdirections 1 | . . . . . 1 . Weapon Failures 2 | . . 1 . . . 1 Overload Shots . | . . . . . . . Overflow Damage 340 | . . . 205 . 132 3 Projectiles 50 | . . . . . 47 3 Explosions . | . . . . . . . Melee 290 | . . . 205 . 85 . Knockbacks 22 | . 2 2 2 . 16 . Impact 1 | . . . 1 . . . Kinetic 21 | . 2 2 1 . 16 . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 3 | . . . . . 1 2 Kicked 3 | . . . . . 1 2 Crushed . | . . . . . . . Highest Temperature 451 | . 225 209 451 . 307 425 Average Temperature 100 | . 82 89 144 . 83 180 Received Heat Transfer 446 | . 216 72 108 . 50 . Effects 6 | . . . 3 . 1 2 Shutdowns 2 | . . . 1 . . 1 Energy Bleed 1 | . . . 1 . . . Short Circuit 1 | . . . . . 1 . Damage (minor) 2 | . . . 1 . . 1 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . 3 . 3 . Combat Hostiles 2 | . . . 1 . 1 . Parts Fried 14 | . . . 6 . 8 . Impact Corruptions 10 | . . . 7 . 3 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . 1 . . . 2 . Heat Transferred 2398 | . 1075 768 111 . 259 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Peak Influence 359 | . 139 . 110 . 359 101 Initial 97 | . . . . . . 97 Average 62 | . 32 . 32 . 129 83 Maximum Alert Level 1 | . . . . . 1 . Low Security (%) 89 | 100 100 . 100 . 66 100 Level 1 10 | . . . . . 33 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . . . 3 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . 2 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Distress Signals 2 | . 1 . 1 . . . Communications Jammed 1 | . . . . . 1 . Distress Signals 1 | . . . . . 1 . Times Spotted 78 | . 27 19 6 . 25 1 Peak Tracking Total 6 | . 3 6 2 . 5 1 Tactical Retreats 4 | . . 2 1 . 1 . Traps | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Traps Triggered 6 | . 2 . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 2 | . 2 . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -7 -7 -5 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Disabled 2 | . . 1 . . 1 . Max in Single Turn 1 | . . 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Machines Accessed 13 | . 2 1 1 7 2 . Terminals 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 35 | . 4 1 1 25 4 . Successful 29 | . 2 1 1 25 . . Failed 6 | . 2 . . . 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 4 | . . . 1 . 3 . Terminals 7 | . 4 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 2 1 . 25 . . Record 25 | . . . . 25 . . Disarm Traps 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Mask 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 . 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -7 -7 -5 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 5 | . . . 5 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -7 -7 -5 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Was Total Allies 5 | . . . 5 . . . Largest Group 5 | . . . 5 . . . Highest-Rated Group 62 | . . . 62 . . . Highest-Rated Ally 16 | . . . 16 . . . Total Orders 1 | . . . 1 . . . STAY 1 | . . . 1 . . . Ally Attacks 15 | . . . 15 . . . Total Damage 131 | . . . 131 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -7 -7 -5 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -7 -7 -5 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Was Turns Passed 10961 | 88 2013 3055 930 3413 1382 80 Spaces Moved 5942 | 51 909 1708 432 2120 686 36 Core 26 | 5 . . . . . 21 Treads 5215 | 46 909 1708 432 2120 . . Legs 701 | . . . . . 686 15 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 90 50 Average Speed 158 | 149 160 160 160 160 150 139 Slowest Speed 265 | 160 160 160 160 160 265 265 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 55 | 6 98 60 89 92 17 27 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 11 | . . 11 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 30 | . . . . . 27 3 Melee . | . . . . . . . Projectile 30 | . . . . . 27 3 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -7 -7 -5 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Was Total 7064 | 60 1327 1914 623 2145 944 51 Wait 598 | . 313 90 68 7 117 3 Move 5937 | 50 908 1707 431 2119 686 36 Hop . | . . . . . . . Pick Up 79 | 4 14 15 14 5 27 . Fast Attach 28 | 6 2 5 2 2 11 . Attach 31 | . 2 5 5 3 16 . Detach 4 | . . . 1 . 3 . Swap 10 | . 2 3 1 . 4 . Drop 60 | . 8 15 7 9 21 . Fire 238 | . 78 62 34 . 54 10 Melee 13 | . . . 9 . 4 . Ram . | . . . . . . . Kick 3 | . . . . . 1 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 51 | . . . 51 . . . Trap . | . . . . . . . Miscellaneous 12 | . . 12 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -5/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 7) 487 | -10/Materials | Discovered new exit (range 5) 895 | -10/Materials | Discovered new exit (range 3) 1517 | -10/Materials | Discovered new exit (range 7) 1812 | -10/Materials | Discovered new exit (range 13) 2102 | -10/Materials | Entered Subcaves 2136 | -10/Subcaves | Ambushed by Subdweller buried in earth 2348 | -10/Subcaves | Ambushed by swarm of Subdwellers 2424 | -10/Subcaves | A Subdweller sparked back to life 2424 | -10/Subcaves | A Subdweller sparked back to life 2424 | -10/Subcaves | A Subdweller sparked back to life 2448 | -10/Subcaves | Found Prototype Leg 2599 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2614 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2671 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2902 | -10/Subcaves | Build established: Subdweller-Mutant 3111 | -10/Subcaves | Disturbed a concealed Subdweller 3288 | -10/Subcaves | Visited 4L-MR0's lab 3297 | -10/Subcaves | Identified Arachnoskeleton 3375 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3556 | -10/Subcaves | Build established: Mutant 3697 | -10/Subcaves | Core integrity fell below 50% 3791 | -10/Subcaves | Discovered new exit (range 12) 4873 | -10/Subcaves | Found Rainbow Chip 5157 | -10/Subcaves | Entered Recycling 5158 | -7/Recycling | Met a Zionite searching for Scraptown 5219 | -7/Recycling | Core integrity fell below 20% 6003 | -7/Recycling | Discovered new exit (range 16) 6047 | -7/Recycling | Scanned before Scraplab entrance 6064 | -7/Recycling | Build established: Commander-Mutant 6071 | -7/Recycling | Entered Scraplab 6084 | -7/Recycling | Discovered new exit (range 3) 6087 | -7/Recycling | Entered Scraptown 6396 | -7/Scraptown | Build established: Mutant 6538 | -7/Scraptown | Visited Red Mages 6658 | -7/Scraptown | Discovered new exit (range 9) 6823 | -7/Scraptown | Visited Cyclists 6885 | -7/Scraptown | Visited Fellowship of the Rings 7172 | -7/Scraptown | Visited UFD Registry 7172 | -7/Scraptown | Registered with UFD as "Hellunit" 7239 | -7/Scraptown | Visited Cartography Club 7328 | -7/Scraptown | Visited Science Testing Area 7367 | -7/Scraptown | Visited Research Penetration Think Tank 7402 | -7/Scraptown | Visited Scrapoid Pod Storage 7530 | -7/Scraptown | Discovered new exit (range 5) 7589 | -7/Scraptown | Visited Junk Repository 7644 | -7/Scraptown | Visited Scrap Suit Storage 7724 | -7/Scraptown | Visited Observation Area 8044 | -7/Scraptown | Visited Curators Association 8130 | -7/Scraptown | Visited Botcube Research 8422 | -7/Scraptown | Visited Spacefarers 8537 | -7/Scraptown | Visited The Evicted 8583 | -7/Scraptown | Visited TADAMA 8710 | -7/Scraptown | Found Botcube 8815 | -7/Scraptown | Found Scrap Suit 8854 | -7/Scraptown | Found Scrap Suit 9121 | -7/Scraptown | Visited Symbiants 9202 | -7/Scraptown | Entered Cyclist Reading Room 9439 | -7/Scraptown | Found Scrapoid Pod 9500 | -7/Scraptown | Entered Factory 9500 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1 9503 | -5/Factory | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 9515 | -5/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 10449 | -5/Factory | System corruption reached 10% 10475 | -5/Factory | Build established: Scavenger-Tank 10548 | -5/Factory | Found Imp. Powered Armor 10552 | -5/Factory | Found Imp. Powered Armor 10557 | -5/Factory | Found Imp. Powered Armor 10559 | -5/Factory | Found Imp. Powered Armor 10802 | -5/Factory | Spotted B-75 Beast 10828 | -5/Factory | Destroyed B-75 Beast 10865 | -5/Factory | Found Launcher Loader 10882 | -5/Factory | Sucked down chute 10882 | -5/Factory | Entered Waste 10908 | -5/Waste | Spotted C-40 Crusher 10908 | -5/Waste | Spotted C-40 Crusher 10924 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10936 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10939 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10942 | -5/Waste | Crushed by Compactor (1 part destroyed) 10945 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10948 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 10951 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10952 | -5/Waste | Released all parts (5) 10962 | -5/Waste | Spotted C-40 Crusher 10962 | -5/Waste | Self-destructed Last Messages --------------- 10946_ Temporary Propulsion slot lost. 10947_ System corrupted: Component data lost. 10948_ Enh. Gauss Cannon crushed. 10950_ Temporary Weapon slot lost. 10951_ Enh. Gauss Cannon crushed. 10951_ Imp. Cooling System crushed. 10951_ Com. Ion Cannon crushed. 10952_ Released Scrap Suit. 10952_ Released Adv. Shield Generator. 10952_ Released Arachnoskeleton. 10952_ Released Rainbow Chip. 10952_ Released Huge Storage Unit. 10952_ Temporary Propulsion slot lost. 10954_ Com. Ion Cannon crushed. 10954_ Imp. Powered Armor crushed. 10954_ Huge Storage Unit crushed. 10954_ Mak. Hammer crushed. 10959_ Gatling Laser crushed. 10959_ 7 Matter crushed. 10961_ Botcube crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? #?????????????????????????????? | | ??????????????? #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ????????????### #?????????? #?????????????????? | | ????????????# #?????????? #?????????????????? | | ????????????# #????????? #?????????????????? | | ????????????? #????????? #?????????????????? | | ?????????????? #???????? #?????????????????? | | ??????????????# #???????? #?????????????????? | | ############??# #???????? #?????????????????? | | # #??# #??????? #?????????????????? | | # !#??# #??????? #?????????????????? | | # []#### ######## = ######## ?????????? | | # |/*!= C?????????? | | # !!!! % CC????????? | | # !]* CC ????????? | | # !!!] CC @ ????????? | | # ##;% ######## ###???????????????? | | # ###" #?????????CC#?????????????????? | | # #?## % #???????????#?????????????????? | | ############??# %#?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ?????????????? ????????????????????????????? | | ????????????? % ???????????????????????????? | | ????????????# ??????????????????????????? | | ????????????# ????????????????????????? | | ????????????### ######????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ???????????????####??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 37 Energy Capacity 260 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 800 Core Shielding 20 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FocalBottomlessEngine Manual? 0 Play Time 01:01:37 Cumulative 193.4 hours Start 2024.07.14 @ 11:30:30 End 2024.07.14 @ 12:33:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 160 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 42 Gallery% 77 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 144dc985-0813-4150-89f9-b8fa3ae0a589