Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 12:59:40 Player: Bbenedict8 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (109) 545 Value Destroyed (3230) 3230 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (668) 668 TOTAL SCORE: 7943 Bonus ------- High Alert Combat Kills 142 Follower Combat Kills 538 Friendly Fire -12 Cogmind --------- Core Integrity 451/850 Matter 212/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer > --- WEAPON (4) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (10) --- Enhanced Nuclear Core Gatling Laser Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer Kinecellerator Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Flak Gun Heavy Machine Gun Heavy Machine Gun Mini Assault Cannon > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg Titanium Leg Tractor Beam Gatling Laser Light Assault Rifle Mini Assault Cannon [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Slots Evolved 8 | . . . 2 2 2 . 2 Power 2 | . . . . 1 1 . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . 1 . . . 2 Weapon 2 | . . . 1 . 1 . . Parts Attached 78 | 6 7 5 10 21 2 20 7 Power 16 | 1 . 1 2 4 1 6 1 Engine 13 | 1 . 1 2 4 1 3 1 Core 3 | . . . . . . 3 . Reactor . | . . . . . . . . Propulsion 21 | 3 4 2 1 6 . 3 2 Treads 1 | 1 . . . . . . . Leg 14 | . . 2 1 6 . 3 2 Wheel 4 | 2 2 . . . . . . Hover 2 | . 2 . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 1 2 4 . 4 3 Device 7 | . . 1 . 3 . 1 2 Storage 2 | 1 . . 1 . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 6 | . 1 . 1 1 . 2 1 Artifact . | . . . . . . . . Weapon 25 | 1 2 1 5 7 1 7 1 Energy Gun 7 | . . 1 2 3 . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 8 | 1 1 . 1 2 . 3 . Ballistic Cannon 6 | . . . 2 2 . 1 1 Launcher 4 | . 1 . . . 1 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . 2 . Corrupted Parts 1 | . . . . . . 1 . System Corruption 5 | . . . . . . 5 . Parts Lost 50 | . 3 1 2 15 . 13 16 Power 11 | . . . . 3 . 4 4 Propulsion 12 | . 2 . . 2 . 3 5 Utility 10 | . . . . 4 . 2 4 Weapon 17 | . 1 1 2 6 . 4 3 Highest Loss Streak 7 | . 1 1 1 5 . 7 7 To Critical Strikes 2 | . . . . 1 . . 1 Average Slot Usage (%) 90 | . 84 94 99 80 100 90 86 Engine 13 | . 14 13 10 12 23 13 12 Core 1 | . . . . . . 6 5 Leg 16 | . . 12 22 19 23 18 17 Wheel 1 | . 4 10 . . . . . Hover 1 | . 12 . . . . . . Device 7 | . . 8 11 11 7 3 3 Storage 9 | . 14 14 11 9 7 7 6 Processor 1 | . . . . . . 3 6 Protection 7 | . 11 5 11 3 7 5 7 Energy Gun 6 | . . . 14 10 7 2 . Ballistic Gun 13 | . 25 14 11 4 15 16 17 Ballistic Cannon 4 | . . . 7 9 . 3 7 Launcher 2 | . 1 12 . . 7 4 . Naked Turns . | . . . . . . . . Heaviest Build 76 | 12 16 16 29 35 44 55 76 Greatest Support 45 | 26 26 26 20 45 45 45 35 Greatest Overweight (x) 12 | 2 4 1 1 10 . 3 12 Average Overweight (x) . | . 1 . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 Most Carried 10 | 4 6 7 10 10 10 10 9 Average Carried 6 | 2 4 4 7 5 9 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 10 Final Carried 10 | 3 3 7 7 10 10 8 3 Class Distribution -------------------- 31% | Mutant 25% | Scavenger-Gunner 23% | Skirmisher 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Matter Collected 2884 | 218 279 122 263 754 100 855 293 Remotely 628 | . . . . 287 100 72 169 Salvage Created 4014 | . 259 317 701 1156 244 1041 296 Parts 247 | . 12 28 55 58 13 65 16 Haulers Intercepted 6 | . . . 3 . 1 2 . Recyclers Shooed 6 | . 1 . . 3 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Combat Hostiles Destroyed 72 | . 5 9 16 17 1 16 8 Guns 39 | . 5 1 11 4 1 12 5 Cannons 25 | . . . 5 13 . 4 3 AOE 8 | . . 8 . . . . . Classes Destroyed 14 | . 2 4 1 5 1 1 . Worker 7 | . . . . . 2 4 1 Builder 6 | . . . . 1 1 4 . Tunneler 2 | . . 1 1 . . . . Hauler 6 | . . . 3 . 1 2 . Recycler 7 | . . . . 7 . . . Mechanic 1 | . . 1 . . . . . Operator 2 | . . . . 1 1 . . Watcher 6 | . 1 . 1 2 1 1 . Swarmer 14 | . . 3 5 3 . . 3 Grunt 34 | . 5 5 8 7 . 8 1 Brawler 3 | . . . . 1 . 1 1 Duelist 2 | . . . . . . 2 . Sentry 16 | . . 1 3 5 1 5 1 Hunter 3 | . . . . 1 . . 2 Best Kill Streak 7 | . 2 5 4 3 3 7 5 Combat Bots Only 4 | . 2 3 2 3 1 3 4 Max Kills in Single Turn 5 | . 1 5 1 2 3 4 2 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Hostile Shots Fired 693 | . 40 17 82 126 33 223 172 Missed 203 | . 12 8 26 17 14 85 41 Damage Taken 6319 | . 381 119 622 1450 181 1597 1969 Core 1065 | . 95 25 115 231 36 164 399 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 55 | . 10 . 20 25 . . . Core Remaining (%) 70 | 100 . 52 71 58 . 71 . Volleys Fired 276 | 7 26 9 44 95 8 62 25 Largest 4 | 1 2 2 3 3 4 4 4 Hottest 178 | 20 40 50 115 178 134 163 136 Shots Fired 669 | 7 52 14 130 177 32 187 70 Gun 456 | 7 52 9 98 77 24 148 41 Cannon 193 | . . . 32 100 . 32 29 Launcher 20 | . . 5 . . 8 7 . Special . | . . . . . . . . Kinetic 498 | 7 52 9 76 114 16 154 70 Thermal 133 | . . . 43 63 8 19 . Explosive 9 | . . 5 . . . 4 . Electromagnetic 29 | . . . 11 . 8 10 . Robot Hit Streak 14 | 7 6 5 10 11 4 14 3 Robot Miss Streak 12 | . 5 2 8 7 4 9 12 Penetration Max 1 | . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 356 | 7 27 8 70 100 12 93 39 Core Hits 209 | 1 13 21 32 46 14 53 29 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 6 | . . . 1 2 . 2 1 Burn 2 | . . . 1 1 . . . Blast 4 | . . . . 1 . 2 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7661 | 81 378 455 1088 1919 406 2628 706 Guns 4325 | 81 378 71 744 674 164 1760 453 Cannons 2283 | . . . 344 1245 . 441 253 Explosions 1053 | . . 384 . . 242 427 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5309 | 81 378 71 653 1295 112 2013 706 Thermal 1124 | . . . 310 624 52 138 . Explosive 637 | . . 384 . . . 253 . Electromagnetic 591 | . . . 125 . 242 224 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 1 6 . Average Corruption 3 | . . . . . 1 3 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 17 . Message Errors 1 | . . . . . . 1 . Matter Fused 4 | . . . . . . 4 . Heat Flow Errors 2 | . . . . . . 2 . Energy Discharges 3 | . . . . . . 3 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 3 | . . . . . . 3 . Misfires 1 | . . . . . . 1 . Alerts 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 82 | . . 28 7 22 17 8 . Projectiles 29 | . . . 7 22 . . . Explosions 53 | . . 28 . . 17 8 . Melee . | . . . . . . . . Knockbacks 20 | . . . 6 11 . 2 1 Impact . | . . . . . . . . Kinetic 18 | . . . 5 10 . 2 1 Secondary 2 | . . . 1 1 . . . Self-Inflicted Damage 64 | . . . . . . 64 . Shots 2 | . . . . . . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 461 | . 38 23 248 338 280 461 414 Average Temperature 96 | . 11 12 62 96 122 95 175 Received Heat Transfer 1431 | . 234 75 132 495 30 459 6 Effects 20 | . . . . 9 1 3 7 Shutdowns 5 | . . . . 2 . 2 1 Energy Bleed 3 | . . . . . 1 . 2 Interference 11 | . . . . 7 . . 4 Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 2 1 . . . Heat Transferred 2973 | . . . 999 1554 148 272 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . . . . 2 3 . Alert | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Peak Influence 617 | . 87 335 617 453 302 588 373 Initial 241 | . . 28 78 241 188 137 198 Average 255 | . 47 144 385 348 225 323 216 Maximum Alert Level 2 | . . 1 2 2 1 2 1 Low Security (%) 40 | 100 100 54 17 1 28 30 66 Level 1 37 | . . 45 28 70 71 35 33 Level 2 22 | . . . 54 27 . 34 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 16 | . 1 1 2 . 2 8 2 Investigation . | . . . . . . . . Extermination 3 | . . . . . 1 1 1 Reinforcement 8 | . 1 . 2 . 1 3 1 Assault 1 | . . 1 . . . . . Garrison 4 | . . . . . . 4 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Distress Signals 7 | . . . 1 4 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 134 | . 16 11 37 26 4 26 14 Peak Tracking Total 6 | . 4 4 5 5 2 6 4 Tactical Retreats 2 | . . . . . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Traps Triggered 2 | . . . . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Disabled 14 | . . 2 3 2 . 6 1 Max in Single Turn 2 | . . 2 2 1 . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Machines Accessed 14 | . 2 . 7 1 1 1 2 Terminals 11 | . 2 . 6 1 . 1 1 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 30 | . 4 . 18 2 1 1 4 Successful 16 | . . . 10 1 1 1 3 Failed 13 | . 4 . 7 1 . . 1 Catastrophic 3 | . 2 . 1 . . . . Database Lockouts 1 | . . . 1 . . . . Manual . | . . . . . . . . Terminals 26 | . 4 . 17 2 . 1 2 Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Terminal Hacks 13 | . . . 10 1 . 1 1 Record 8 | . . . 7 1 . . . Open Door 1 | . . . . . . 1 . Open DSF 1 | . . . . . . . 1 Terminal Index 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 2 1 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 47 | . . . . . 47 . . Total Part Build Rating 10 | . . . . . 10 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total Allies 14 | . . 4 . . . 10 . Largest Group 10 | . . 4 4 . . 10 6 Highest-Rated Group 173 | . . 71 71 . . 173 109 Highest-Rated Ally 31 | . . 31 31 . . 29 29 Total Orders . | . . . . . . . . Ally Attacks 137 | . . 10 77 . . 19 31 Total Damage 1801 | . . 118 966 . . 292 425 Kills 22 | . . 2 14 . . 3 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Turns Passed 5372 | 250 683 555 1118 1081 320 806 559 Spaces Moved 2490 | 60 407 383 518 408 192 290 232 Core 96 | 28 55 . . 8 . . 5 Treads . | . . . . . . . . Legs 1844 | . . 217 518 400 192 290 227 Wheels 312 | 32 114 166 . . . . . Hover 238 | . 238 . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 120 120 190 Average Speed 156 | 76 141 122 180 165 120 177 199 Slowest Speed 650 | 150 250 190 190 550 120 330 650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 59 81 57 36 7 57 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 135 | . . 39 3 17 4 63 9 Melee . | . . . . . . . . Projectile 46 | . . . 3 17 1 16 9 AOE 89 | . . 39 . . 3 47 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Total 3434 | 257 461 458 606 660 263 454 275 Wait 502 | 175 15 50 24 116 58 55 9 Move 2483 | 59 406 382 517 407 191 289 232 Hop . | . . . . . . . . Pick Up 73 | 9 5 7 7 20 3 20 2 Fast Attach . | . . . . . . . . Attach 65 | 6 7 4 7 18 2 14 7 Detach 7 | . 2 3 1 1 . . . Swap 13 | . . 1 3 3 . 6 . Drop 15 | 1 . 2 3 . 1 8 . Fire 276 | 7 26 9 44 95 8 62 25 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 251 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 470 | -10/Materials | Discovered new exit (range 15) 768 | -10/Materials | Discovered new exit (range 8) 833 | -10/Materials | Discovered new exit (range 9) 934 | -10/Materials | Entered Mines 988 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1154 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1158 | -10/Mines | Found Prototype Device 1160 | -10/Mines | Identified Exp. Sensor Array 1202 | -10/Mines | Met a Derelict testing a Signal Generator 1430 | -10/Mines | Learned location of Storage (-7) 1478 | -10/Mines | Discovered new exit (range 7) 1489 | -10/Mines | Entered Materials 1489 | -9/Materials | Accompanied by 4 allies 1489 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1775 | -9/Materials | Build established: Skirmisher 1821 | -9/Materials | Discovered new exit (range 7) 2048 | -9/Materials | Discovered new exit (range 10) 2142 | -9/Materials | Central database locked down 2486 | -9/Materials | Discovered new exit (range 10) 2607 | -9/Materials | Entered another Materials area 2607 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2888 | -8/Materials | Lost 5 parts (1p1n2u1w) 3154 | -8/Materials | Discovered new exit (range 15) 3262 | -8/Materials | Build established: Scavenger-Gunner 3485 | -8/Materials | Lost 5 parts (2u3w) 3688 | -8/Materials | Entered Factory 3688 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3805 | -7/Factory | Build established: Scavenger-Tank 3937 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 3985 | -7/Factory | Discovered new exit (range 9) 4008 | -7/Factory | Entered Storage 4386 | -7/Storage | Lost 7 parts (1p2n1u3w) 4443 | -7/Storage | Garrison activated, responded to threat 4620 | -7/Storage | Lost 3 parts (1p1n1w) 4712 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4758 | -7/Storage | Garrison activated, responded to threat 4789 | -7/Storage | Discovered new exit (range 13) 4793 | -7/Storage | Lost 4 allies 4814 | -7/Storage | Entered Factory 4814 | -6/Factory | Accompanied by 6 allies 4814 | -6/Factory | Evolved 2 slots: Utility x2 5055 | -6/Factory | Build established: Scavenger-Gunner 5154 | -6/Factory | Lost 3 allies 5296 | -6/Factory | Lost 4 parts (1p1n1u1w) 5350 | -6/Factory | Lost 7 parts (2p2n2u1w) 5373 | -6/Factory | Self-destructed Last Messages --------------- 05357_ Slug penetrates H-66 Slayer. 05357_ K-01 Serf collects debris. 05359_ Acquired 22 matter. 05359_ Penetrated by Slug. 05360_ Critical hit (Destroy). 05360_ Titanium Leg destroyed. 05360_ Slug penetrates Wall. 05360_ Tractor Beam destroyed. 05361_ K-01 Serf collects debris. 05362_ ALERT: Security rotation in progress. 05362_ Slug penetrates Wall. 05364_ Penetrated by Slug. 05364_ Rnf. Deuterium Engine destroyed. 05365_ K-01 Serf collects debris. 05366_ Penetrated by Slug. 05367_ H-66 Slayer suffers critical hit (Destroy). 05369_ Penetrated by Slug. 05369_ K-01 Serf collects debris. 05370_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????? + """ #?????? | | ?????? =[ ####### "" #?????? | | ?????? *%= #?????# #?????? | | ???????????#########"#### #?????##########?????? | | ?????????????????# # #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????# """ # #????????????????????? | | ?????????????????# """ # #????????????????????? | | ?????????????????# """ # #????????????????????? | | ?????????????????# # #????????????????????? | | ?????????????????#! 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""""????????????? | | ??# #?## ## ??????????????? | | ??# ! #### ## ????????????????? | | ??# %[* ## # =# !??????????????????? | | ??# ![%%! ## # %###??????????????????? | | ###########/########### #@ =# #??????????????????? | | # #?????### ###??????????????????? | | """ # %####### #??????????????????? | | """ # ! #??????????????????? | | """ # % =[ #??????????????????? | | + % ! ! #??????????????????? | | """ ^# % [* ![ ##?????????????????? | | """ # %% ! #??????????????????? | | """ !# ####### #??????????????????? | | # % %## ???#########??????????????????? | | ######## ####??????????????????????????????? | | ???????# T#????????????????????????????????? | | ??? #????????????????????????????????? | | ##????????????????????????????????? | | """ #?????????????????????????????????? | | ?"" #?????????????????????????????????? | | ?"" #?????????????????????????????????? | | ?"" #?????????????????????????????????? | | ?"" #?????????????????????????????????? | | ??" ## ?????????????????????????????????? | | ?? ?# ?????????????????????????????????? | | ?? ??# ?????????????????????????????????? | | ??????# ^?????????????????????????????????? | | ??????# #????????????????????????????????? | | ????????? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 29 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 375 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Kinecelleration 30 Item Schematics ----------------- Mni. Assault Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed PowerRainbowMinigun Manual? 0 Play Time 01:06:12 Cumulative 6.9 hours Start 2024.04.11 @ 19:28:13 End 2024.04.19 @ 12:59:40 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 6 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 458b53d2-9835-41fe-98f2-446d9c9249fd