Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 15:31:20 Player: Lolterzard Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1693) 1693 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 4328 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 133/300 Energy 100/100 System Corruption 6% Temperature Cool (14) Movement Flying (835) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (2) ------ High-capacity Storage Unit Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Large Storage Unit Transport Network Coupler Propulsion Shielding Utility Shielding Light Armor Plating Bomb Factory No. 2 Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Wheel Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Weapon Shielding > --- WEAPON ----------- Heavy Battle Rifle Mini Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Large Storage Unit Transport Network Coupler Propulsion Shielding Utility Shielding Utility Shielding Light Armor Plating Light Armor Plating Hardened Light Armor Plating Bomb Factory No. 2 Assault Rifle Light Assault Rifle Light Assault Rifle Shotgun Grenade Launcher [Rating: 17] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Wheel Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 36 | 7 9 3 7 . . 10 Power 8 | 1 2 . 4 . . 1 Engine 8 | 1 2 . 4 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 8 | 2 2 1 2 . . 1 Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel 5 | . 2 1 2 . . . Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 10 | 2 2 . 1 . . 5 Device 2 | 1 1 . . . . . Storage 3 | 1 1 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . . . . 5 Artifact . | . . . . . . . Weapon 10 | 2 3 2 . . . 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 2 2 2 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 22 | . 2 2 2 . . 16 Power 4 | . 1 . 1 . . 2 Propulsion 5 | . . 1 . . . 4 Utility 5 | . 1 . . . . 4 Weapon 8 | . . 1 1 . . 6 Highest Loss Streak 5 | . 1 2 2 . . 5 To Critical Strikes . | . . . . . . . Average Backups 14 | 3 10 14 15 19 19 15 Power 2 | . 1 2 2 3 3 2 Propulsion . | 1 2 2 . 1 . . Utility 7 | . 3 5 7 10 10 8 Weapon 4 | . 3 5 4 5 5 4 Tool/Special . | . . . . . . . Unused Backups 11 | . . . 3 . 1 7 Power 3 | . . . 1 . . 2 Propulsion 1 | . . . . . 1 . Utility 6 | . . . 1 . . 5 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 81 | . 97 97 97 100 100 61 Engine 11 | . 12 14 10 11 11 10 Treads 3 | . 27 . . . . . Wheel 20 | . . 26 42 44 44 6 Device 6 | . 13 14 11 11 11 . Storage 11 | . 14 14 11 11 11 11 Protection 4 | . . . . . . 10 Ballistic Gun 20 | . 27 27 20 22 22 16 Launcher 1 | . . . . . . 3 Peak Build Rating 17 | 7 8 11 13 13 14 17 Average Rating 11 | 5 7 8 11 13 13 11 On Entrance 9 | . 7 8 11 13 13 14 Avg Prop Armor Cover (%) 22 | 29 . . 7 . . . Naked Turns . | . . . . . . . Heaviest Build 56 | 11 30 32 54 53 53 56 Greatest Support 46 | 40 40 20 46 46 46 46 Greatest Overweight (x) 18 | 1 1 3 1 1 1 18 Average Overweight (x) 1 | . . 1 . 1 1 6 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 Average Capacity 18 | 6 14 15 18 20 20 20 Most Carried 20 | 5 14 15 19 19 20 20 Average Carried 15 | 3 10 14 15 19 19 16 Final Capacity 20 | 8 15 15 20 20 20 20 Final Carried 20 | 4 14 13 19 19 20 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1464 | 306 305 143 397 18 . 295 Remotely . | . . . . . . . Salvage Created 1880 | 118 527 219 657 40 . 319 Parts 112 | 10 35 8 42 6 . 11 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 3 | 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . . . . . 10 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 13 4 12 . . 15 Guns 19 | . 7 4 4 . . 4 AOE 25 | . 6 . 8 . . 11 Classes Destroyed 11 | 2 6 . 3 . . . Worker 4 | . 1 1 2 . . . Builder 2 | . 1 . 1 . . . Tunneler 4 | 2 . . . 2 . . Hauler 3 | . 1 . 2 . . . Recycler 2 | 1 . . 1 . . . Watcher 4 | . 1 . 3 . . . Swarmer 14 | . 3 . 3 . . 8 Grunt 21 | . 10 4 3 . . 4 Brawler 3 | . . . 1 . . 2 Duelist 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Best Kill Streak 13 | 1 13 2 10 2 . 4 Combat Bots Only 8 | . 8 2 6 . . 4 Max Kills in Single Turn 3 | 1 2 1 3 1 . 3 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 294 | . 69 47 29 . . 149 Missed 101 | . 22 14 7 . . 58 Hits 193 | . 47 33 22 . . 91 Melee 12 | . . . . . . 12 Projectile 181 | . 47 33 22 . . 79 Critical Strikes 8 | . . 1 2 . . 5 Actively Blocked 2 | . . . . . . 2 Damage Taken 2924 | . 603 470 274 . . 1577 Core 656 | . 103 141 81 . . 331 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . . . . 51 Core Remaining (%) 51 | 100 . 2 . . . . Volleys Fired 155 | 18 53 20 35 3 . 26 Largest 2 | 2 2 2 2 2 . 2 Hottest 63 | 40 50 53 53 40 . 63 Shots Fired 301 | 36 106 39 66 6 . 48 Gun 268 | 36 99 39 59 6 . 29 Cannon . | . . . . . . . Launcher 33 | . 7 . 7 . . 19 Special . | . . . . . . . Kinetic 268 | 36 99 39 59 6 . 29 Thermal . | . . . . . . . Explosive 33 | . 7 . 7 . . 19 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 5 9 6 7 5 . 7 Robot Miss Streak 5 | 4 5 3 3 3 . 3 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 171 | 22 58 25 40 2 . 24 Core Hits 127 | 8 33 10 36 2 . 38 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4562 | 175 979 394 1018 30 . 1966 Guns 1843 | 175 525 347 478 30 . 288 Cannons . | . . . . . . . Explosions 2719 | . 454 47 540 . . 1678 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1843 | 175 525 347 478 30 . 288 Thermal 47 | . . 47 . . . . Explosive 2672 | . 454 . 540 . . 1678 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . . . 6 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . . . . . . 49 Message Errors 14 | . . . . . . 14 Matter Fused 12 | . . . . . . 12 Heat Flow Errors 7 | . . . . . . 7 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 12 | . . . . . . 12 Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 5 . . 3 Projectiles . | . . . . . . . Explosions 8 | . . . 5 . . 3 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 258 | . 61 46 35 . . 116 Shots 9 | . 2 1 3 . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 278 | . 28 16 8 . . 278 Average Temperature 49 | . 6 5 7 . . 66 Received Heat Transfer 915 | . 267 258 93 . . 297 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . . 50 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 71 | 100 60 100 65 100 . . Level 1 28 | . 39 . 34 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 287 | 5 279 94 287 66 . . Initial 56 | . . 54 23 56 . . Average 130 | . 161 55 158 57 . . Influence Increases 1344 | 15 411 135 453 10 . 320 Destroy 0b10 Robot/C 880 | . 260 80 240 . . 300 Destroy 0b10 Robot/NC 95 | 15 20 5 45 10 . . Destroy Leader 184 | . 64 20 80 . . 20 Successful Hack 12 | . . . 12 . . . Disable Machine 75 | . 30 15 30 . . . Destroy Structure 98 | . 37 15 46 . . . Influence Decreases 1344 | 15 270 216 368 109 46 320 Entered New Map 259 | . . 87 37 89 46 . Time Decay 972 | 15 250 109 318 20 . 260 Lost Part 113 | . 20 20 13 . . 60 Squads Dispatched 4 | . 3 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 59 | . 17 4 19 . . 19 Peak Tracking Total 7 | . 4 2 7 . . 4 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 2 1 2 . . . Max in Single Turn 1 | . 1 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 . 3 . . 1 Terminals 5 | . 1 . 3 . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 17 | . 5 . 7 . . 5 Successful 8 | . 1 . 2 . . 5 Failed 9 | . 4 . 5 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 15 | . 3 . 7 . . 5 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . . . 2 . . 5 Record 5 | . . . . . . 5 Branch Access Points 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 . Highest-Rated Group 155 | . . . . . 155 . Highest-Rated Ally 42 | . . . . . 42 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 272 | 47 225 . . . . . Seismic 272 | 47 225 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 5204 | 159 688 220 702 47 1071 2317 Spaces Moved 2812 | 71 328 164 598 39 1060 552 Core 173 | 19 . . . . . 154 Treads 364 | 52 312 . . . . . Legs . | . . . . . . . Wheels 2238 | . 16 164 598 39 1060 361 Hover . | . . . . . . . Flight 37 | . . . . . . 37 Fastest Speed 50 | 50 95 95 85 100 100 100 Average Speed 165 | 138 156 95 95 100 100 402 Slowest Speed 1075 | 160 160 125 100 100 100 1075 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 5 55 35 57 13 78 56 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 5 | . . 1 . . 1 3 Spaces Dug . | . . . . . . . Terrain Destroyed 224 | . 40 17 45 . . 122 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 224 | . 40 17 45 . . 122 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 3070 | 100 406 187 669 41 1071 596 Wait 10 | . . . . . 10 . Move 2806 | 70 327 163 597 38 1059 552 Hop . | . . . . . . . Pick Up 33 | 5 12 1 14 . 1 . Fast Attach 11 | 6 1 . 3 . . 1 Attach 20 | 1 3 2 3 . . 11 Detach . | . . . . . . . Swap 23 | . 8 1 8 . . 6 Drop 12 | . 2 . 9 . 1 . Fire 155 | 18 53 20 35 3 . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 160 | -11/Scrapyard | Entered Materials 327 | -10/Materials | Build established: Mutant 410 | -10/Materials | Destroyed 8 combat bots 662 | -10/Materials | Discovered new exit (range 5) 766 | -10/Materials | Discovered new exit (range 9) 848 | -10/Materials | Entered Mines 863 | -10/Mines | Core integrity fell below 50% 896 | -10/Mines | Met a Derelict bent on vengeance 967 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 985 | -10/Mines | Learned Materials terminal intel 996 | -10/Mines | Discovered new exit (range 13) 1034 | -10/Mines | Core integrity fell below 20% 1068 | -10/Mines | Entered Materials 1068 | -9/Materials | Evolved 2 slots: Propulsion x2 1069 | -9/Materials | Loaded intel: 12 terminal locations 1139 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Discovered new exit (range 16) 1770 | -9/Materials | Entered Mines 1809 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1817 | -9/Mines | Entered Zion 1884 | -7/Zion | Learned Factory stockpile data 1919 | -7/Zion | Found Prototype Device 2091 | -7/Zion | Met Imprinter 2108 | -7/Zion | Imprinted 2110 | -7/Zion | Declared Zion's savior 2485 | -7/Zion | Received a hallucinogenic algorithm 2486 | -7/Zion | Ran a hallucination algorithm 2499 | -7/Zion | Ran a hallucination algorithm 2605 | -7/Zion | Ran a hallucination algorithm 2791 | -7/Zion | Discovered new exit (range 15) 2888 | -7/Zion | Entered Proximity Caves 3048 | -6/Proximity Caves | Learned Research trap positions 3048 | -6/Proximity Caves | Learned Research emergency access door positions 3048 | -6/Proximity Caves | Learned Extension terminal intel 3048 | -6/Proximity Caves | Learned Extension security intel 3049 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3276 | -6/Proximity Caves | Learned Factory stockpile data 3284 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3345 | -6/Proximity Caves | Lost 5 parts (3n1u1w) 4758 | -6/Proximity Caves | Core integrity fell below 50% 4786 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 5199 | -6/Proximity Caves | Core integrity fell below 20% 5205 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 04814_ System corrupted: Matter fused (-6). 04848_ System corrupted: Energy discharge (-86). 04864_ |YVSB:%LVG14IT>YLPJ1WU3PRT 04893_ W Z97MGDJF#TDFXCOWS9/W3DG 05185_ C-30 ARC bursts open, deploying its payload. 05185_ L-41 Fighter unfolds itself. 05185_ G-50 Soldier unfolds itself. 05194_ Hrd. Light Armor Plating severed. 05198_ Grenade Launcher destroyed. 05199_ System corrupted: Component data lost. 05201_ Shotgun destroyed. 05203_ Hvy. Ion Engine destroyed. 05203_ Destroyed Hvy. Ion Engine. 05205_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????#######?###?????????????????????????????????? | | ???### ## #?????????????????????????????????? | | ?#?# #?????????????????????????????????? | | ?# ## ###?????????????????????????????????? | | ?# ## ##???????????????????????????????????? | | ?# ?### #####????????????????????????????????? | | ??# ??## ##???????????????????????????????? | | ??# #?## ##??????????????????????????????? | | ??# ## #??????????????????????????????? | | ??# ##??????????????????????????????? | | ??## #?????????????????? ???????????? | | ???#### ##????????????????? ????????????? | | ??????## #??????????????### ?????????????? | | ???????# #????????????? ??????????????? | | ???????## ## ##?####??????? ????????????????? | | ????????# ## ### ##????## ?????????????????? | | ????????# #### ##### #??????????????????? | | ????????# #??# #??????????????????? | | ????????# #??## ### #?????????? | | ?????#### #???# ## @l ????????? | | ?????# #???# #### g % ????????? | | ?????# ####???# #??# g ????????? | | ?????# #??????# #??## ?????????? | | ?????# #??????## ???## ### ##?????????? | | ?????# #???????#####???##???# ##??????????? | | ?????# #????????????????????? ##???????????? | | ?????# #?????????????????????? #????????????? | | ?????# #??????????????????????? #???????????? | | ?????# #??????????#######?????? ##???????????? | | ###### #??######?## ######?? ##????????????? | | #??# ### #??? ##?????????????? | | #??# #????####???????????? | | ########??# #?# ????## ##??????????? | | #????????### #?# ##### #??????????? | | #??????????# "" " " ### ## #??????????? | | ###?????????# """ " ## ## ##???####??? | | #??####???# "" "" ###### ## #### #??? | | ##?## ##??# " / #??? | | ##?# % #### """" % #??? | | ### ## """"" ## ##??? | | ##% ## "" ## ### ##### #???? | | # ## # ####### ##??## #???? | | # #### ####### ###????# ##??# ##### | | # ##??######??# #??????### #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Hyp. Gauss Rifle | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fission Core | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Lrn. Tractor Beam | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Chainsword | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZeronetCompanionClaw Manual? 0 Play Time 00:19:02 Cumulative 50.0 hours Start 2026.06.23 @ 15:12:34 End 2026.06.23 @ 15:31:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6f073df-c69b-403a-82e5-b1a94aa5e2dc