Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 22:46:52 Player: Triffids Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3349) 3349 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (80) 80 TOTAL SCORE: 8409 Bonus ------- High Alert Combat Kills 80 Cogmind --------- Core Integrity 0/1150 Matter 137/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Enhanced Optical Array Terrain Scan Processor Hacking Suite System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Armored Leg System Restoration Module High-powered Shock Rifle Matter Neutralizer Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Terrain Scan Processor Hacking Suite System Shield > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Dispersion Rifle Heavy Flak Cannon > --- INVENTORY -------- Light Ion Engine Armored Leg System Restoration Module High-powered Shock Rifle Matter Neutralizer [Rating: 78] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Terrain Scan Processor Device Advanced Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 8 | . . 2 2 1 . 1 2 Weapon 2 | . . . . 1 . 1 . Parts Attached 109 | 6 3 21 21 13 19 15 11 Power 13 | 1 . 1 3 2 2 2 2 Engine 5 | 1 . 1 1 . 1 . 1 Core 7 | . . . 2 2 1 2 . Reactor 1 | . . . . . . . 1 Propulsion 29 | 2 . 5 4 3 8 3 4 Treads 1 | . . . . 1 . . . Leg 22 | 2 . 5 4 2 6 3 . Wheel . | . . . . . . . . Hover 6 | . . . . . 2 . 4 Flight . | . . . . . . . . Utility 35 | 1 1 7 10 4 6 6 . Device 14 | . 1 2 4 2 3 2 . Storage 2 | 1 . 1 . . . . . Processor 5 | . . 2 1 1 1 . . Hackware 3 | . . . 2 . . 1 . Protection 11 | . . 2 3 1 2 3 . Artifact . | . . . . . . . . Weapon 32 | 2 2 8 4 4 3 4 5 Energy Gun 12 | . . 2 3 1 . 3 3 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 10 | 2 2 2 1 2 1 . . Ballistic Cannon 6 | . . 2 . . 1 1 2 Launcher 2 | . . 2 . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 45 | . . 10 1 8 7 11 8 Power 5 | . . 1 . 1 . 2 1 Propulsion 13 | . . 4 . 2 3 3 1 Utility 14 | . . 3 1 3 3 3 1 Weapon 13 | . . 2 . 2 1 3 5 Highest Loss Streak 11 | . . 5 1 4 4 11 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 98 95 98 92 93 93 58 Engine 3 | . 14 10 1 . 3 . 1 Core 4 | . . . 7 6 2 4 . Leg 18 | . 28 20 18 13 21 22 1 Hover 1 | . . . . . 3 . 17 Device 12 | . 12 11 19 15 8 10 3 Storage 2 | . 14 11 . . . . . Processor 13 | . . 17 13 15 20 12 10 Hackware 6 | . . . 11 7 6 9 10 Protection 5 | . . 3 9 6 6 4 . Energy Gun 5 | . . 5 9 6 . 6 6 Energy Cannon 1 | . . . . . 5 3 . Ballistic Gun 7 | . 28 13 7 6 3 . . Ballistic Cannon 2 | . . 2 1 . 2 4 3 Slashing Weapon 3 | . . . . 7 6 5 . Naked Turns . | . . . . . . . . Heaviest Build 49 | 14 17 21 22 27 31 49 41 Greatest Support 74 | 20 20 20 22 30 74 72 48 Greatest Overweight (x) 3 | . . 1 1 1 . . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 Most Carried 8 | 4 8 8 7 5 5 5 5 Average Carried 5 | 2 6 7 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 Final Carried 8 | 2 8 8 5 5 4 2 5 Class Distribution -------------------- 31% | Scavenger-Mutant 24% | Mutant 21% | Scavenger-Assassin 9% | Hacker-Mutant 5% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Assassin | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 2231 | 260 174 365 349 251 367 257 208 Remotely . | . . . . . . . . Salvage Created 3767 | . 271 718 525 689 594 634 336 Parts 201 | . 24 39 41 31 32 23 11 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 75 | . 4 20 12 11 13 9 6 Melee 5 | . . . . 2 . 3 . Guns 43 | . 4 12 12 9 1 2 3 Cannons 21 | . . 3 . . 12 3 3 AOE 5 | . . 5 . . . . . Classes Destroyed 13 | . 5 5 1 1 . . 1 Worker 1 | . . . . . . . 1 Builder 3 | . 1 . . . 2 . . Tunneler 3 | . 1 . . . 2 . . Hauler 1 | . . . 1 . . . . Recycler 5 | . . 1 . 3 . 1 . Operator 3 | . 1 . 1 . . 1 . Watcher 1 | . 1 . . . . . . Swarmer 18 | . . 4 4 4 6 . . Grunt 27 | . 4 6 3 2 3 5 4 Brawler 4 | . . 1 . . 2 1 . Duelist 1 | . . 1 . . . . . Sentry 20 | . . 8 5 4 . 1 2 Hunter 5 | . . . . 1 2 2 . Best Kill Streak 8 | . 4 8 4 4 4 5 3 Combat Bots Only 8 | . 2 8 4 3 3 5 3 Max Kills in Single Turn 4 | . 1 4 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded 4 | . . 4 . . . . . Melee 1 | . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 8989 | . 110 1326 413 979 1523 2813 1825 Core 2075 | . 24 261 60 110 219 246 1155 Absorbed by Shields 170 | . . . . 170 . . . Core Remaining (%) 78 | 100 90 34 89 84 74 75 . Volleys Fired 248 | . 24 43 36 37 54 21 33 Largest 4 | . 2 2 2 2 2 3 4 Hottest 282 | . 46 104 95 97 118 209 282 Shots Fired 482 | . 48 80 71 72 95 61 55 Gun 339 | . 48 67 64 72 26 25 37 Cannon 140 | . . 10 7 . 69 36 18 Launcher 3 | . . 3 . . . . . Special . | . . . . . . . . Kinetic 251 | . 48 54 36 35 41 19 18 Thermal 224 | . . 23 35 37 54 42 33 Explosive 3 | . . 3 . . . . . Electromagnetic 4 | . . . . . . . 4 Robot Hit Streak 19 | . 9 9 9 9 17 9 19 Robot Miss Streak 5 | . 3 2 4 4 4 5 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 344 | . 28 56 41 56 68 50 45 Core Hits 224 | . 13 31 21 45 39 40 35 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 8 | . 1 1 1 2 . 3 . Burn 4 | . . 1 1 2 . . . Destroy 1 | . 1 . . . . . . Sever 3 | . . . . . . 3 . Melee Attacks 24 | . . . . 5 5 14 . Impact . | . . . . . . . . Slashing 24 | . . . . 5 5 14 . Piercing . | . . . . . . . . Sneak Attacks 6 | . . . . 1 3 2 . Combat Hostiles 1 | . . . . . . 1 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8033 | . 379 1318 759 1192 1769 1462 1154 Guns 4014 | . 379 720 673 993 273 314 662 Cannons 2683 | . . 126 86 . 1288 691 492 Explosions 530 | . . 472 . . . 58 . Melee 805 | . . . . 199 208 398 . Ramming 1 | . . . . . . 1 . Kinetic 3289 | . 379 566 344 552 534 422 492 Thermal 3405 | . . 280 415 441 1027 641 601 Explosive 472 | . . 472 . . . . . Electromagnetic 61 | . . . . . . . 61 Impact . | . . . . . . . . Slashing 805 | . . . . 199 208 398 . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 2 | . . . . . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 118 | . . . . 40 78 . . Projectiles 20 | . . . . . 20 . . Explosions . | . . . . . . . . Melee 98 | . . . . 40 58 . . Knockbacks 23 | . . . . . 11 7 5 Impact . | . . . . . . . . Kinetic 22 | . . . . . 11 7 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 31 | . . 31 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . 1 . Kicked 1 | . . . . . . 1 . Crushed . | . . . . . . . . Highest Temperature 1073 | . . 280 88 146 2 303 1073 Average Temperature 166 | . . 69 33 73 1 108 446 Received Heat Transfer 2188 | . 60 402 153 236 198 750 389 Effects 37 | . . . . . . . 37 Shutdowns 4 | . . . . . . . 4 Interference 3 | . . . . . . . 3 Matter Decay 4 | . . . . . . . 4 Short Circuit 5 | . . . . . . . 5 Damage (minor) 7 | . . . . . . . 7 Damage (major) 11 | . . . . . . . 11 Damage (core) 3 | . . . . . . . 3 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 12 | . . . 1 4 3 4 . Heat Transferred 5972 | . . 740 925 999 1443 977 888 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 549 | . 179 549 445 417 223 415 225 Initial 202 | . . . 185 202 111 109 75 Average 208 | . 95 246 291 266 137 199 150 Maximum Alert Level 2 | . . 2 2 2 1 2 1 Low Security (%) 54 | 100 100 48 15 11 92 66 91 Level 1 35 | . . 21 71 83 7 16 8 Level 2 9 | . . 29 13 5 . 17 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 2 1 2 1 4 2 Investigation 4 | . 1 1 1 . . 1 . Extermination 2 | . . . . . . 1 1 Reinforcement 8 | . 2 1 . 1 1 2 1 Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 4 | . . 2 1 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 109 | . 8 22 16 18 15 21 9 Peak Tracking Total 8 | . 2 8 4 7 4 8 4 Tactical Retreats 9 | . . 1 2 2 1 2 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 6 | . 1 1 1 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 6 | . . . . . . 6 . Max in Single Turn 4 | . . . . . . 4 . Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 20 | . 4 2 6 2 . 5 1 Terminals 18 | . 4 1 6 1 . 5 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 57 | . 10 4 23 4 . 12 4 Successful 32 | . 6 3 15 1 . 5 2 Failed 25 | . 4 1 8 3 . 7 2 Catastrophic 3 | . 2 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 31 | . 7 1 15 . . 5 3 Terminals 55 | . 10 3 23 3 . 12 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 19 | . 3 1 12 . . 2 1 Robot Analysis 2 | . . . 2 . . . . Prototype ID Bank 3 | . 1 . 2 . . . . Level Access Points 3 | . . . 2 . . 1 . Branch Access Points 1 | . . . 1 . . . . Terminal Index 4 | . 1 . 1 . . 1 1 Locate Traps 3 | . . . 3 . . . . Zone Layout 3 | . 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 11 | . 3 1 3 . . 3 1 Terminals 11 | . 3 1 3 . . 3 1 Assimilate 1 | . . . . . . 1 . Botnet 8 | . 3 1 2 . . 2 . Disrupt 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used 2 | . . . 1 . . 1 . Hacking Detections 19 | . 4 2 6 1 . 5 1 Full Trace Events 1 | . . . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Machine Destruction 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 4509 | 48 421 473 735 926 695 892 319 Spaces Moved 2855 | 39 252 243 509 542 394 620 256 Core 82 | 15 . . . . . . 67 Treads . | . . . . . . . . Legs 2585 | 24 252 243 509 542 394 620 1 Wheels . | . . . . . . . . Hover 188 | . . . . . . . 188 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 105 110 120 50 Average Speed 117 | 93 120 124 112 141 119 120 62 Slowest Speed 200 | 120 120 190 190 190 120 120 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 3 37 34 46 16 8 24 6 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 91 | . . 29 1 . 5 56 . Melee . | . . . . . . . . Projectile 8 | . . . 1 . 5 2 . AOE 83 | . . 29 . . . 54 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 3551 | 49 327 333 618 622 526 708 368 Wait 166 | . 29 7 12 11 32 14 61 Move 2848 | 38 251 242 508 541 393 619 256 Hop . | . . . . . . . . Pick Up 73 | 5 12 13 14 9 8 8 4 Fast Attach 39 | 3 1 3 4 6 10 4 8 Attach 33 | 3 . 9 3 6 5 5 2 Detach 7 | . . . 1 . 2 2 2 Swap 37 | . 2 9 14 1 4 6 1 Drop 75 | . 8 7 26 6 13 14 1 Fire 248 | . 24 43 36 37 54 21 33 Melee 24 | . . . . 5 5 14 . Ram . | . . . . . . . . Kick 1 | . . . . . . 1 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 10) 470 | -10/Materials | Entered another Materials area 470 | -9/Materials | Evolved 2 slots: Utility x2 648 | -9/Materials | Discovered new exit (range 16) 748 | -9/Materials | Core integrity fell below 50% 778 | -9/Materials | Lost 5 parts (1p2n1u1w) 793 | -9/Materials | Destroyed 8 combat bots 907 | -9/Materials | Discovered new exit (range 13) 913 | -9/Materials | Lost 4 parts (2n1u1w) 943 | -9/Materials | Entered another Materials area 943 | -8/Materials | Evolved 2 slots: Utility x2 1025 | -8/Materials | Build established: Scavenger-Mutant 1343 | -8/Materials | Identified exit to Factory 1678 | -8/Materials | Entered Factory 1678 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2098 | -7/Factory | Garrison activated, responded to threat 2161 | -7/Factory | Lost 4 parts (1p1n2u) 2308 | -7/Factory | Lost 3 parts (1n2w) 2596 | -7/Factory | Discovered new exit (range 8) 2604 | -7/Factory | Entered another Factory area 2604 | -6/Factory | Evolved 2 slots: Propulsion x2 2879 | -6/Factory | Lost 4 parts (2n2u) 3176 | -6/Factory | Discovered new exit (range 14) 3299 | -6/Factory | Entered another Factory area 3299 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3586 | -5/Factory | Build established: Scavenger-Assassin 4003 | -5/Factory | Identified exit to Factory 4048 | -5/Factory | Cargo convoy interrupted 4191 | -5/Factory | Entered another Factory area 4191 | -4/Factory | Evolved 2 slots: Utility x2 4221 | -4/Factory | Lost 11 parts (2p3n3u3w) 4477 | -4/Factory | Core integrity fell below 50% 4490 | -4/Factory | Core integrity fell below 20% 4510 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04469_ Overheating: Terrain Scan Processor damaged (-8). 04469_ Overheating: Imp. Gyrokinetic Inverter damaged (-2). 04471_ Overheating: Hacking Suite damaged (-2). 04471_ Wave Gun destroyed. 04471_ Antimatter Reactor destroyed. 04472_ Overheating: Matter decay (-51). 04474_ Imp. Gyrokinetic Inverter broken. 04474_ Overheating: Short circuit. 04474_ Dispersion Rifle destroyed. 04475_ Imp. Gyrokinetic Inverter broken. 04475_ Overheating: Short circuit. 04477_ Overheating: Core damaged (-207). 04481_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-3). 04483_ Overheating: System Shield damaged (-1). 04484_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-2). 04484_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-16). 04484_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-8). 04486_ Overheating: Matter decay (-44). 04492_ Critical hit (Burn: +50). 04498_ Broken Imp. Gyrokinetic Inverter destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ??????????????###########???? | | ??????????????# ] !#???? | | ??????????????# #???? | | ??????????????# """ """ ##### | | ??????????????# """ """ # | | ??????????????# """ """ # | | ??????????????# # | | ??????????????# ! # | | ??????????????# # | | ???#####??????#########+# | | ???# #?????########## + | | ???# [=#?????# # # | | ???#@[!#?????# # # | | ???##g##?????# """" # ##### | | ????#%#??????# """" # # | | ????# #??????# """" # # | | ????# #??????# """ # # | | ????# #??????# """" # # | | ????# #??????# """" # # | | ????# #??????# # + * | | ????# #??????#####+#### # | | ????# ########### ### # = | | ????# # | | ??###+########### ### ##### | | # #?????#####?# #???? | | # "" #???????###?# #???? | | # "" #??###### ### #???? | | # """ S" #??# # ##### | | # """ """ #??# ] """ #[ # | | # """ """ #??# ] """ # # | | # """ #??# ] """ # + | | # ! #??# ""=" # | | ###########??# ""=#! # | | ?????????????# = # # | | ?????????????# |# # | | ?????????????# "T" / # # | | ?????????????########## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TiamatProcessingInsulator Manual? 0 Play Time 01:19:00 Cumulative 178.1 hours Start 2022.12.19 @ 23:02:13 End 2022.12.20 @ 22:46:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 256 Rogue 256 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e7cd8659-287a-4750-b274-7971c2d3de03