Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.20 @ 22:46:52

Player: Triffids

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (92)      460
Value Destroyed (3349)     3349
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 8409

 Bonus
-------
High Alert Combat Kills    80

 Cogmind 
---------
Core Integrity             0/1150
Matter                     137/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY (10) -----
      Enhanced Optical Array
               Terrain Scan Processor
               Hacking Suite
               System Shield
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
         Light Antimatter Reactor
       Armored Leg
               System Restoration Module
  High-powered Shock Rifle
               Matter Neutralizer

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
>              --- PROPULSION -------
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
      Improved Gyrokinetic Inverter
>              --- UTILITY ----------
      Advanced Heat Sink
      Enhanced Optical Array
               Terrain Scan Processor
               Hacking Suite
               System Shield
>              --- WEAPON -----------
  High-powered Shock Rifle
               Wave Gun
               Dispersion Rifle
         Heavy Flak Cannon
>              --- INVENTORY --------
         Light Ion Engine
       Armored Leg
               System Restoration Module
  High-powered Shock Rifle
               Matter Neutralizer
[Rating: 78]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    Terrain Scan Processor
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Katana
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  8    | .   .   2   2   1   .   1   2   
  Weapon                   2    | .   .   .   .   1   .   1   .   
Parts Attached             109  | 6   3   21  21  13  19  15  11  
  Power                    13   | 1   .   1   3   2   2   2   2   
    Engine                 5    | 1   .   1   1   .   1   .   1   
    Core                   7    | .   .   .   2   2   1   2   .   
    Reactor                1    | .   .   .   .   .   .   .   1   
  Propulsion               29   | 2   .   5   4   3   8   3   4   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    22   | 2   .   5   4   2   6   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   2   .   4   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  35   | 1   1   7   10  4   6   6   .   
    Device                 14   | .   1   2   4   2   3   2   .   
    Storage                2    | 1   .   1   .   .   .   .   .   
    Processor              5    | .   .   2   1   1   1   .   .   
    Hackware               3    | .   .   .   2   .   .   1   .   
    Protection             11   | .   .   2   3   1   2   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   32   | 2   2   8   4   4   3   4   5   
    Energy Gun             12   | .   .   2   3   1   .   3   3   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | 2   2   2   1   2   1   .   .   
    Ballistic Cannon       6    | .   .   2   .   .   1   1   2   
    Launcher               2    | .   .   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 45   | .   .   10  1   8   7   11  8   
  Power                    5    | .   .   1   .   1   .   2   1   
  Propulsion               13   | .   .   4   .   2   3   3   1   
  Utility                  14   | .   .   3   1   3   3   3   1   
  Weapon                   13   | .   .   2   .   2   1   3   5   
  Highest Loss Streak      11   | .   .   5   1   4   4   11  4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  95  98  92  93  93  58  
  Engine                   3    | .   14  10  1   .   3   .   1   
  Core                     4    | .   .   .   7   6   2   4   .   
  Leg                      18   | .   28  20  18  13  21  22  1   
  Hover                    1    | .   .   .   .   .   3   .   17  
  Device                   12   | .   12  11  19  15  8   10  3   
  Storage                  2    | .   14  11  .   .   .   .   .   
  Processor                13   | .   .   17  13  15  20  12  10  
  Hackware                 6    | .   .   .   11  7   6   9   10  
  Protection               5    | .   .   3   9   6   6   4   .   
  Energy Gun               5    | .   .   5   9   6   .   6   6   
  Energy Cannon            1    | .   .   .   .   .   5   3   .   
  Ballistic Gun            7    | .   28  13  7   6   3   .   .   
  Ballistic Cannon         2    | .   .   2   1   .   2   4   3   
  Slashing Weapon          3    | .   .   .   .   7   6   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             49   | 14  17  21  22  27  31  49  41  
  Greatest Support         74   | 20  20  20  22  30  74  72  48  
  Greatest Overweight (x)  3    | .   .   1   1   1   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   
  Average Capacity         5    | 7   8   8   5   5   5   5   5   
  Most Carried             8    | 4   8   8   7   5   5   5   5   
  Average Carried          5    | 2   6   7   4   4   4   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   
  Final Carried            8    | 2   8   8   5   5   4   2   5   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 24% | Mutant
 21% | Scavenger-Assassin
  9% | Hacker-Mutant
  5% | Assassin
  5% | Skirmisher

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
         Skirmisher | -8/Materials
   Scavenger-Mutant | -7/Factory
   Scavenger-Mutant | -6/Factory
 Scavenger-Assassin | -5/Factory
      Hacker-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Matter Collected           2231 | 260 174 365 349 251 367 257 208 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            3767 | .   271 718 525 689 594 634 336 
  Parts                    201  | .   24  39  41  31  32  23  11  
Haulers Intercepted        1    | .   .   .   1   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  75   | .   4   20  12  11  13  9   6   
  Melee                    5    | .   .   .   .   2   .   3   .   
  Guns                     43   | .   4   12  12  9   1   2   3   
  Cannons                  21   | .   .   3   .   .   12  3   3   
  AOE                      5    | .   .   5   .   .   .   .   .   
Classes Destroyed          13   | .   5   5   1   1   .   .   1   
  Worker                   1    | .   .   .   .   .   .   .   1   
  Builder                  3    | .   1   .   .   .   2   .   .   
  Tunneler                 3    | .   1   .   .   .   2   .   .   
  Hauler                   1    | .   .   .   1   .   .   .   .   
  Recycler                 5    | .   .   1   .   3   .   1   .   
  Operator                 3    | .   1   .   1   .   .   1   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   
  Swarmer                  18   | .   .   4   4   4   6   .   .   
  Grunt                    27   | .   4   6   3   2   3   5   4   
  Brawler                  4    | .   .   1   .   .   2   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   20   | .   .   8   5   4   .   1   2   
  Hunter                   5    | .   .   .   .   1   2   2   .   
Best Kill Streak           8    | .   4   8   4   4   4   5   3   
  Combat Bots Only         8    | .   2   8   4   3   3   5   3   
Max Kills in Single Turn   4    | .   1   4   1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   4   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               8989 | .    110  1326 413  979  1523 2813 1825 
  Core                     2075 | .    24   261  60   110  219  246  1155 
  Absorbed by Shields      170  | .    .    .    .    170  .    .    .    
Core Remaining (%)         78   | 100  90   34   89   84   74   75   .    
Volleys Fired              248  | .    24   43   36   37   54   21   33   
  Largest                  4    | .    2    2    2    2    2    3    4    
  Hottest                  282  | .    46   104  95   97   118  209  282  
Shots Fired                482  | .    48   80   71   72   95   61   55   
  Gun                      339  | .    48   67   64   72   26   25   37   
  Cannon                   140  | .    .    10   7    .    69   36   18   
  Launcher                 3    | .    .    3    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  251  | .    48   54   36   35   41   19   18   
  Thermal                  224  | .    .    23   35   37   54   42   33   
  Explosive                3    | .    .    3    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    .    .    4    
  Robot Hit Streak         19   | .    9    9    9    9    17   9    19   
  Robot Miss Streak        5    | .    3    2    4    4    4    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           344  | .    28   56   41   56   68   50   45   
  Core Hits                224  | .    13   31   21   45   39   40   35   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         8    | .    1    1    1    2    .    3    .    
    Burn                   4    | .    .    1    1    2    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Sever                  3    | .    .    .    .    .    .    3    .    
Melee Attacks              24   | .    .    .    .    5    5    14   .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    5    5    14   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    1    3    2    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8033 | .    379  1318 759  1192 1769 1462 1154 
  Guns                     4014 | .    379  720  673  993  273  314  662  
  Cannons                  2683 | .    .    126  86   .    1288 691  492  
  Explosions               530  | .    .    472  .    .    .    58   .    
  Melee                    805  | .    .    .    .    199  208  398  .    
  Ramming                  1    | .    .    .    .    .    .    1    .    
  Kinetic                  3289 | .    379  566  344  552  534  422  492  
  Thermal                  3405 | .    .    280  415  441  1027 641  601  
  Explosive                472  | .    .    472  .    .    .    .    .    
  Electromagnetic          61   | .    .    .    .    .    .    .    61   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 805  | .    .    .    .    199  208  398  .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            118  | .    .    .    .    40   78   .    .    
  Projectiles              20   | .    .    .    .    .    20   .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    98   | .    .    .    .    40   58   .    .    
Knockbacks                 23   | .    .    .    .    .    11   7    5    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  22   | .    .    .    .    .    11   7    4    
  Secondary                1    | .    .    .    .    .    .    .    1    
Self-Inflicted Damage      31   | .    .    31   .    .    .    .    .    
  Shots                    1    | .    .    1    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    1    .    
  Kicked                   1    | .    .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        1073 | .    .    280  88   146  2    303  1073 
  Average Temperature      166  | .    .    69   33   73   1    108  446  
  Received Heat Transfer   2188 | .    60   402  153  236  198  750  389  
  Effects                  37   | .    .    .    .    .    .    .    37   
    Shutdowns              4    | .    .    .    .    .    .    .    4    
    Interference           3    | .    .    .    .    .    .    .    3    
    Matter Decay           4    | .    .    .    .    .    .    .    4    
    Short Circuit          5    | .    .    .    .    .    .    .    5    
    Damage (minor)         7    | .    .    .    .    .    .    .    7    
    Damage (major)         11   | .    .    .    .    .    .    .    11   
    Damage (core)          3    | .    .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    
  Parts Melted             12   | .    .    .    1    4    3    4    .    
  Heat Transferred         5972 | .    .    740  925  999  1443 977  888  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             549  | .   179 549 445 417 223 415 225 
  Initial                  202  | .   .   .   185 202 111 109 75  
  Average                  208  | .   95  246 291 266 137 199 150 
Maximum Alert Level        2    | .   .   2   2   2   1   2   1   
  Low Security (%)         54   | 100 100 48  15  11  92  66  91  
  Level 1                  35   | .   .   21  71  83  7   16  8   
  Level 2                  9    | .   .   29  13  5   .   17  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   2   1   2   1   4   2   
  Investigation            4    | .   1   1   1   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            8    | .   2   1   .   1   1   2   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           4    | .   .   2   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              109  | .   8   22  16  18  15  21  9   
  Peak Tracking Total      8    | .   2   8   4   7   4   8   4   
  Tactical Retreats        9    | .   .   1   2   2   1   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            6    | .   1   1   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          6    | .   .   .   .   .   .   6   .   
  Max in Single Turn       4    | .   .   .   .   .   .   4   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          20   | .   4   2   6   2   .   5   1   
  Terminals                18   | .   4   1   6   1   .   5   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                57   | .   10  4   23  4   .   12  4   
  Successful               32   | .   6   3   15  1   .   5   2   
  Failed                   25   | .   4   1   8   3   .   7   2   
    Catastrophic           3    | .   2   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   1   15  .   .   5   3   
  Terminals                55   | .   10  3   23  3   .   12  4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             19   | .   3   1   12  .   .   2   1   
  Robot Analysis           2    | .   .   .   2   .   .   .   .   
  Prototype ID Bank        3    | .   1   .   2   .   .   .   .   
  Level Access Points      3    | .   .   .   2   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Terminal Index           4    | .   1   .   1   .   .   1   1   
  Locate Traps             3    | .   .   .   3   .   .   .   .   
  Zone Layout              3    | .   1   1   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         11   | .   3   1   3   .   .   3   1   
  Terminals                11   | .   3   1   3   .   .   3   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 8    | .   3   1   2   .   .   2   .   
    Disrupt                2    | .   .   .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   1   .   .   1   .   
  Used                     2    | .   .   .   1   .   .   1   .   
Hacking Detections         19   | .   4   2   6   1   .   5   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      26   | .   .   .   .   .   .   26  .   
  Highest-Rated Ally       26   | .   .   .   .   .   .   26  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       2    | .   .   .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Turns Passed               4509 | 48  421 473 735 926 695 892 319 
Spaces Moved               2855 | 39  252 243 509 542 394 620 256 
  Core                     82   | 15  .   .   .   .   .   .   67  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     2585 | 24  252 243 509 542 394 620 1   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    188  | .   .   .   .   .   .   .   188 
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 105 105 110 120 50  
  Average Speed            117  | 93  120 124 112 141 119 120 62  
  Slowest Speed            200  | 120 120 190 190 190 120 120 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       21   | 3   37  34  46  16  8   24  6   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   .   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   1   .   .   
Terrain Destroyed          91   | .   .   29  1   .   5   56  .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               8    | .   .   .   1   .   5   2   .   
  AOE                      83   | .   .   29  .   .   .   54  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total                      3551 | 49  327 333 618 622 526 708 368 
  Wait                     166  | .   29  7   12  11  32  14  61  
  Move                     2848 | 38  251 242 508 541 393 619 256 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  73   | 5   12  13  14  9   8   8   4   
  Fast Attach              39   | 3   1   3   4   6   10  4   8   
  Attach                   33   | 3   .   9   3   6   5   5   2   
  Detach                   7    | .   .   .   1   .   2   2   2   
  Swap                     37   | .   2   9   14  1   4   6   1   
  Drop                     75   | .   8   7   26  6   13  14  1   
  Fire                     248  | .   24  43  36  37  54  21  33  
  Melee                    24   | .   .   .   .   5   5   14  .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
   49 | -11/Scrapyard | Entered Materials
  210 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  441 | -10/Materials | Discovered new exit (range 10)
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Utility x2
  648 | -9/Materials  | Discovered new exit (range 16)
  748 | -9/Materials  | Core integrity fell below 50%
  778 | -9/Materials  | Lost 5 parts (1p2n1u1w)
  793 | -9/Materials  | Destroyed 8 combat bots
  907 | -9/Materials  | Discovered new exit (range 13)
  913 | -9/Materials  | Lost 4 parts (2n1u1w)
  943 | -9/Materials  | Entered another Materials area
  943 | -8/Materials  | Evolved 2 slots: Utility x2
 1025 | -8/Materials  | Build established: Scavenger-Mutant
 1343 | -8/Materials  | Identified exit to Factory
 1678 | -8/Materials  | Entered Factory
 1678 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2098 | -7/Factory    | Garrison activated, responded to threat
 2161 | -7/Factory    | Lost 4 parts (1p1n2u)
 2308 | -7/Factory    | Lost 3 parts (1n2w)
 2596 | -7/Factory    | Discovered new exit (range 8)
 2604 | -7/Factory    | Entered another Factory area
 2604 | -6/Factory    | Evolved 2 slots: Propulsion x2
 2879 | -6/Factory    | Lost 4 parts (2n2u)
 3176 | -6/Factory    | Discovered new exit (range 14)
 3299 | -6/Factory    | Entered another Factory area
 3299 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3586 | -5/Factory    | Build established: Scavenger-Assassin
 4003 | -5/Factory    | Identified exit to Factory
 4048 | -5/Factory    | Cargo convoy interrupted
 4191 | -5/Factory    | Entered another Factory area
 4191 | -4/Factory    | Evolved 2 slots: Utility x2
 4221 | -4/Factory    | Lost 11 parts (2p3n3u3w)
 4477 | -4/Factory    | Core integrity fell below 50%
 4490 | -4/Factory    | Core integrity fell below 20%
 4510 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04469_ Overheating: Terrain Scan Processor damaged (-8).
04469_ Overheating: Imp. Gyrokinetic Inverter damaged (-2).
04471_ Overheating: Hacking Suite damaged (-2).
04471_ Wave Gun destroyed.
04471_ Antimatter Reactor destroyed.
04472_ Overheating: Matter decay (-51).
04474_ Imp. Gyrokinetic Inverter broken.
04474_ Overheating: Short circuit.
04474_ Dispersion Rifle destroyed.
04475_ Imp. Gyrokinetic Inverter broken.
04475_ Overheating: Short circuit.
04477_ Overheating: Core damaged (-207).
04481_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-3).
04483_ Overheating: System Shield damaged (-1).
04484_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-2).
04484_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-16).
04484_ Overheating: Broken Imp. Gyrokinetic Inverter damaged (-8).
04486_ Overheating: Matter decay (-44).
04492_ Critical hit (Burn: +50).
04498_ Broken Imp. Gyrokinetic Inverter destroyed.

 Map 
-----
+----------------------------------------------------+
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|                      ???#   #?????########## +     |
|                      ???# [=#?????#        # #     |
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|                      ????#%#??????#  """"  # #     |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TiamatProcessingInsulator
  Manual?         0
Play Time         01:19:00
  Cumulative      178.1 hours
  Start           2022.12.19 @ 23:02:13
  End             2022.12.20 @ 22:46:52
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          256
  Rogue           256
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e7cd8659-287a-4750-b274-7971c2d3de03