Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 01:35:38

Player: Carpathian

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (1667)     1667
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5067

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             423/850
Matter                     0/300
Energy                     522/700
System Corruption          4%
Temperature                Cool (0)
Movement                   Hovering (220) Ox2
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
  Improved Deuterium Engine
     Light Fission Core
>          --- PROPULSION (2) ---
    Combat Airjet
>          --- UTILITY (8) ------
           Energy Well
  Improved Targeting Computer
           Tactical Coordination Suite (fused)
           Shield Generator
>          --- WEAPON (2) -------
           Gauss Rifle
>          --- INVENTORY (5) ----
    Combat Airjet
           Coolant Injector
  Advanced Signal Interpreter
           Terrain Scanner
  Advanced Assault Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Fission Core
>          --- PROPULSION -------
    Combat Airjet
    Combat Airjet
>          --- UTILITY ----------
           Energy Well
  Improved Targeting Computer
           Tactical Coordination Suite
           Backup Plating III
           Shield Generator
>          --- WEAPON -----------
           Flak Gun
  Advanced Assault Cannon
>          --- INVENTORY --------
    Combat Airjet
           Coolant Injector
           Terrain Scanner
           Backup Laser III
     Heavy Missile Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
Utility                    Improved Targeting Computer
  Device                   Tactical Coordination Suite
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Reactive Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Heavy Missile Launcher

 Build                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Slots Evolved              8    | .   .   2   .   .   .   6   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   2   .   .   .   4   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | 6   4   9   .   3   3   23  
  Power                    10   | 1   1   2   .   .   .   6   
    Engine                 5    | 1   1   2   .   .   .   1   
    Core                   5    | .   .   .   .   .   .   5   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   1   2   .   .   1   3   
    Treads                 4    | .   .   2   .   .   1   1   
    Leg                    3    | 2   1   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   1   3   .   2   1   5   
    Device                 4    | .   .   1   .   .   1   2   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              3    | .   .   1   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   1   1   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   2   .   1   1   9   
    Energy Gun             4    | 1   .   1   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          5    | 1   .   1   .   .   .   3   
    Ballistic Cannon       4    | .   1   .   .   1   .   2   
    Launcher               3    | .   .   .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   5   .   .   4   13  
  Power                    5    | .   .   1   .   .   1   3   
  Propulsion               5    | .   .   1   .   .   1   3   
  Utility                  6    | .   .   1   .   .   1   4   
  Weapon                   6    | .   .   2   .   .   1   3   
  Highest Loss Streak      4    | .   .   4   .   .   4   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   95  88  100 100 84  54  
  Engine                   6    | .   14  10  11  11  6   2   
  Core                     2    | .   .   .   .   .   .   5   
  Treads                   9    | .   .   5   22  22  17  1   
  Leg                      3    | .   28  15  .   .   .   .   
  Hover                    3    | .   .   .   .   .   .   8   
  Device                   8    | .   .   11  11  7   2   10  
  Storage                  7    | .   14  11  11  11  11  2   
  Processor                9    | .   .   8   11  14  19  6   
  Protection               6    | .   9   8   11  11  5   2   
  Energy Gun               5    | .   6   3   11  11  10  1   
  Ballistic Gun            5    | .   14  7   11  5   .   4   
  Ballistic Cannon         5    | .   7   7   .   5   11  3   
Peak Build Rating          45   | 6   7   11  11  21  21  45  
  Average Rating           22   | 4   6   9   11  15  20  33  
  On Entrance              11   | .   6   7   11  11  21  21  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             44   | 13  17  19  17  28  27  44  
  Greatest Support         48   | 20  20  40  40  40  40  48  
  Greatest Overweight (x)  8    | .   .   1   .   .   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         6    | 7   8   8   8   8   8   5   
  Most Carried             8    | 3   6   6   3   8   8   8   
  Average Carried          5    | 1   4   4   3   6   7   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 3   5   3   3   8   7   5   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Derelict-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro Fac 
Matter Collected           1281 | 159 132 239 19  89  187 456 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1401 | .   125 213 19  .   255 789 
  Parts                    50   | .   4   13  1   .   5   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   6   .   
  Prevented                8    | .   .   .   .   .   8   .   

 Kills                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Combat Hostiles Destroyed  35   | .   4   7   .   .   6   18  
  Guns                     18   | .   2   4   .   .   2   10  
  Cannons                  11   | .   2   3   .   .   4   2   
  AOE                      6    | .   .   .   .   .   .   6   
Classes Destroyed          11   | .   1   4   1   .   1   4   
  Worker                   1    | .   .   .   1   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   2   
  Operator                 1    | .   .   1   .   .   .   .   
  Swarmer                  7    | .   .   3   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   2   
  Grunt                    15   | .   4   3   .   .   5   3   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   3    | .   .   1   .   .   .   2   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   4   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | .   2   4   1   .   3   4   
  Combat Bots Only         4    | .   2   3   .   .   3   4   
Max Kills in Single Turn   2    | .   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Hostile Shots Fired        377  | .    31   69   .    .    54   223  
  Missed                   115  | .    5    21   .    .    13   76   
Damage Taken               3645 | .    360  508  .    .    817  1960 
  Core                     711  | .    52   97   .    .    135  427  
  Absorbed by Shields      130  | .    .    .    .    .    .    130  
Core Remaining (%)         73   | 100  79   .    .    .    42   .    
Volleys Fired              143  | .    19   39   2    .    20   63   
  Largest                  2    | .    2    2    2    .    2    2    
  Hottest                  117  | .    55   55   70   .    117  117  
Shots Fired                258  | .    38   67   4    .    38   111  
  Gun                      138  | .    19   30   4    .    18   67   
  Cannon                   111  | .    19   37   .    .    20   35   
  Launcher                 9    | .    .    .    .    .    .    9    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  215  | .    38   65   2    .    20   90   
  Thermal                  34   | .    .    2    2    .    18   12   
  Explosive                9    | .    .    .    .    .    .    9    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    7    2    .    7    10   
  Robot Miss Streak        8    | .    4    3    1    .    2    8    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    
Shots Hit Robots           163  | .    19   42   2    .    26   74   
  Core Hits                97   | .    10   15   1    .    14   57   
  Critical Kills           4    | .    .    .    .    .    4    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    2    1    
  Critical Strikes         15   | .    1    1    .    .    10   3    
    Burn                   4    | .    .    .    .    .    4    .    
    Destroy                7    | .    .    .    .    .    6    1    
    Blast                  4    | .    1    1    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3570 | .    244  563  18   .    640  2105 
  Guns                     1183 | .    75   146  18   .    181  763  
  Cannons                  1492 | .    169  417  .    .    459  447  
  Explosions               895  | .    .    .    .    .    .    895  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2361 | .    244  538  6    .    459  1114 
  Thermal                  742  | .    .    25   12   .    181  524  
  Explosive                442  | .    .    .    .    .    .    442  
  Electromagnetic          25   | .    .    .    .    .    .    25   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    .    21   
    Message Errors         4    | .    .    .    .    .    .    4    
    Matter Fused           5    | .    .    .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      3    | .    .    .    .    .    .    3    
    Parts Fused            2    | .    .    .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            28   | .    .    .    .    .    .    28   
  Projectiles              9    | .    .    .    .    .    .    9    
  Explosions               19   | .    .    .    .    .    .    19   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 25   | .    2    7    .    .    8    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  25   | .    2    7    .    .    8    8    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    .    .    .    .    111  
  Shots                    3    | .    .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        431  | .    151  47   34   .    431  231  
  Average Temperature      88   | .    66   13   22   .    217  46   
  Received Heat Transfer   912  | .    222  120  .    .    375  195  
  Effects                  10   | .    .    .    .    .    10   .    
    Shutdowns              2    | .    .    .    .    .    2    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    
    Interference           2    | .    .    .    .    .    2    .    
    Matter Decay           1    | .    .    .    .    .    1    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (major)         2    | .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         1360 | .    .    74   37   .    814  435  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Peak Influence             297  | .   160 282 36  .   .   297 
  Initial                  67   | .   .   67  31  .   .   .   
  Average                  135  | .   53  181 32  .   .   150 
Maximum Alert Level        1    | .   .   1   .   .   .   1   
  Low Security (%)         71   | 100 100 55  100 .   .   67  
  Level 1                  28   | .   .   44  .   .   .   32  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   1   1   .   .   .   6   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            6    | .   1   1   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              49   | .   9   11  .   .   7   22  
  Peak Tracking Total      6    | .   6   5   .   .   4   5   
  Tactical Retreats        5    | .   1   2   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Traps Triggered            3    | .   .   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   1   3   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Disabled          9    | .   .   .   .   .   .   9   
  Max in Single Turn       2    | .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro Fac 
Machines Accessed          3    | .   2   .   .   .   .   1   
  Terminals                3    | .   2   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   5   .   .   .   .   1   
  Successful               3    | .   2   .   .   .   .   1   
  Failed                   3    | .   3   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   5   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   
Decoded 0b10 Intel         9    | .   .   .   .   .   .   9   
  Traps                    8    | .   .   .   .   .   .   8   
  Emergency Access         1    | .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Turns Passed               4025 | 82   298  402  83   954  473  1733 
Spaces Moved               1914 | 61   168  150  49   589  223  674  
  Core                     20   | 10   .    .    .    .    .    10   
  Treads                   1053 | .    .    36   49   589  223  156  
  Legs                     333  | 51   168  114  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    508  | .    .    .    .    .    .    508  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  160  160  160  77   
  Average Speed            155  | 108  120  137  160  160  166  165  
  Slowest Speed            450  | 120  120  190  160  160  240  450  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 5    27   12   10   65   46   15   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    2    2    .    
Spaces Dug                 9    | .    .    .    .    .    .    9    
Terrain Destroyed          120  | .    .    .    .    .    3    117  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    3    3    
  AOE                      113  | .    .    .    .    .    .    113  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  Fac  
Total                      2703 | 77   229  285  50   601  286  1175 
  Wait                     546  | .    32   79   .    .    38   397  
  Move                     1908 | 60   167  149  48   588  222  674  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  42   | 10   5    7    .    7    1    12   
  Fast Attach              10   | .    .    .    .    1    1    8    
  Attach                   25   | 6    1    7    .    .    1    10   
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     13   | .    3    2    .    2    1    5    
  Drop                     16   | 1    2    2    .    3    2    6    
  Fire                     143  | .    19   39   2    .    20   63   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location           | Event
    4 | -11/Scrapyard      | Discovered new exit (range 14)
   83 | -11/Scrapyard      | Entered Materials
  321 | -10/Materials      | Build established: Mutant
  370 | -10/Materials      | Discovered new exit (range 7)
  381 | -10/Materials      | Entered another Materials area
  381 | -9/Materials       | Evolved 2 slots: Utility x2
  678 | -9/Materials       | Lost 4 parts (1p1n2w)
  775 | -9/Materials       | Discovered new exit (range 5)
  783 | -9/Materials       | Entered Mines
  856 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  866 | -9/Mines           | Entered Zion
 1257 | -7/Zion            | Given A8's code to call for help
 1804 | -7/Zion            | Discovered new exit (range 10)
 1820 | -7/Zion            | Entered Proximity Caves
 1838 | -6/Proximity Caves | Identified exit to Factory
 2088 | -6/Proximity Caves | Core integrity fell below 50%
 2130 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w)
 2293 | -6/Proximity Caves | Entered Factory
 2293 | -6/Factory         | Evolved 6 slots: Power x2, Utility x4
 2430 | -6/Factory         | Lost 3 parts (1n1u1w)
 2707 | -6/Factory         | Lost 4 parts (2p1n1w)
 2812 | -6/Factory         | Build established: Derelict-Mutant
 2842 | -6/Factory         | Discovered new exit (range 16)
 3201 | -6/Factory         | Build established: Mutant
 3209 | -6/Factory         | Cargo convoy interrupted
 3683 | -6/Factory         | Core integrity fell below 50%
 4026 | -6/Factory         | Self-destructed

 Last Messages 
---------------
03843_ Acquired Lgt. Fission Core.
03854_ Dropped Fission Core.
03863_ K-01 Serf collects debris. <x3>
03876_ 1>ZZ%ZAJJPH2 HOYWSBIQH3A2Z09
03877_ K-01 Serf collects debris. <x2>
03882_ R-10 Processor collects Fission Core.
03883_ K-01 Serf collects debris. <x4>
03898_ U-05 Engineer builds a Wall.
03930_ Slug penetrates Wall.
03938_ U-05 Engineer lays Concrete. <x*>
03956_ The unstable cave ceiling collapses.
03956_ U-05 Engineer lays Concrete. <x5>
03959_ U-05 Engineer builds a Wall.
03960_ U-05 Engineer lays Concrete.
03961_ ALERT: Rogue bot located, Programmers report to Factory Zone 2C.
03961_ U-05 Engineer lays Concrete. <x8>
03972_ U-05 Engineer builds a Wall.
03982_ Dropped Hvy. Missile Launcher.
04016_ U-05 Engineer builds a Wall.
04023_ System corrupted: Energy discharge (-259).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????#####????????????????????????? |
| ????????????????????#  ! ????????????????????????? |
| ????????????????????#!   ????#???????????????????? |
| ????????????????????#    """ #???????????????????? |
| ????????????????????#    """ #??##########???????? |
| ????????????????????# !      #??#        #???????? |
| ????????????????????#    """ #??#!     = #???????? |
| ????????????????????#    """ #??#]  =    #???????? |
| ????????????????????# !  """ #??#]    !  #???????? |
| ????????????????????#   t@   #??#       /#???????? |
| ????????????????# #######/####??# !      #???????? |
| ????????????????#          ######   ^    #???????? |
| ????????????????+                     ^  #???????? |
| ????????????????#          #####         #???????? |
| ????????????????########   ##################????# |
| ???????????????????????#   #                #????  |
| ???????????????????????#   #                #????  |
| ???????????????????????#   #                #????? |
| ???????????????????????#   #                #????? |
| ???????????????????????#   #                #????? |
| ???????????????????????#   #                #???#? |
| ???????????????????????#   #                #?? #? |
| ???????????????????????#   #                #?  #? |
| ???????????????????????#   #                #   #? |
| ???????????????????????#   ##############+###   #? |
| ???????????????????????#                        #  |
| ???????????????????????+                        #  |
| ????????????????????????                        ## |
| ?????????????????????????  ##############+#######? |
| ???????????????????????????????????#            #? |
| ???????????????????????????????????#     """""" #? |
| ???????????????????????????????????#     """""" #? |
| ???????????????????????????????????#     """""" #? |
| ???????????????????????????????????#     """""" #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          42
Energy Capacity            910
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I'm Back, Baby!

 Challenges 
------------
None

 Game 
------
Seed              MolecularSpikedArticulator
  Manual?         0
Play Time         00:24:21
  Cumulative      22.7 hours
  Start           2024.09.28 @ 01:11:03
  End             2024.09.28 @ 01:35:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          22
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fd2f144a-c745-4a65-9273-83f95938c7d5