Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 01:35:38 Player: Carpathian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (40) 200 Value Destroyed (1667) 1667 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5067 Bonus ------- None Cogmind --------- Core Integrity 423/850 Matter 0/300 Energy 522/700 System Corruption 4% Temperature Cool (0) Movement Hovering (220) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Fission Core > --- PROPULSION (2) --- Combat Airjet > --- UTILITY (8) ------ Energy Well Improved Targeting Computer Tactical Coordination Suite (fused) Shield Generator > --- WEAPON (2) ------- Gauss Rifle > --- INVENTORY (5) ---- Combat Airjet Coolant Injector Advanced Signal Interpreter Terrain Scanner Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core > --- PROPULSION ------- Combat Airjet Combat Airjet > --- UTILITY ---------- Energy Well Improved Targeting Computer Tactical Coordination Suite Backup Plating III Shield Generator > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Combat Airjet Coolant Injector Terrain Scanner Backup Laser III Heavy Missile Launcher [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Improved Targeting Computer Device Tactical Coordination Suite Storage Small Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . . . . . 2 Propulsion . | . . . . . . . Utility 6 | . . 2 . . . 4 Weapon . | . . . . . . . Parts Attached 48 | 6 4 9 . 3 3 23 Power 10 | 1 1 2 . . . 6 Engine 5 | 1 1 2 . . . 1 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 9 | 2 1 2 . . 1 3 Treads 4 | . . 2 . . 1 1 Leg 3 | 2 1 . . . . . Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 13 | 1 1 3 . 2 1 5 Device 4 | . . 1 . . 1 2 Storage 2 | 1 . . . . . 1 Processor 3 | . . 1 . 1 . 1 Hackware . | . . . . . . . Protection 4 | . 1 1 . 1 . 1 Artifact . | . . . . . . . Weapon 16 | 2 1 2 . 1 1 9 Energy Gun 4 | 1 . 1 . . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 . . . 3 Ballistic Cannon 4 | . 1 . . 1 . 2 Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 22 | . . 5 . . 4 13 Power 5 | . . 1 . . 1 3 Propulsion 5 | . . 1 . . 1 3 Utility 6 | . . 1 . . 1 4 Weapon 6 | . . 2 . . 1 3 Highest Loss Streak 4 | . . 4 . . 4 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 76 | . 95 88 100 100 84 54 Engine 6 | . 14 10 11 11 6 2 Core 2 | . . . . . . 5 Treads 9 | . . 5 22 22 17 1 Leg 3 | . 28 15 . . . . Hover 3 | . . . . . . 8 Device 8 | . . 11 11 7 2 10 Storage 7 | . 14 11 11 11 11 2 Processor 9 | . . 8 11 14 19 6 Protection 6 | . 9 8 11 11 5 2 Energy Gun 5 | . 6 3 11 11 10 1 Ballistic Gun 5 | . 14 7 11 5 . 4 Ballistic Cannon 5 | . 7 7 . 5 11 3 Peak Build Rating 45 | 6 7 11 11 21 21 45 Average Rating 22 | 4 6 9 11 15 20 33 On Entrance 11 | . 6 7 11 11 21 21 Naked Turns . | . . . . . . . Heaviest Build 44 | 13 17 19 17 28 27 44 Greatest Support 48 | 20 20 40 40 40 40 48 Greatest Overweight (x) 8 | . . 1 . . 1 8 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 8 8 5 Most Carried 8 | 3 6 6 3 8 8 8 Average Carried 5 | 1 4 4 3 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 3 5 3 3 8 7 5 Class Distribution -------------------- 90% | Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1281 | 159 132 239 19 89 187 456 Remotely . | . . . . . . . Salvage Created 1401 | . 125 213 19 . 255 789 Parts 50 | . 4 13 1 . 5 27 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . Prevented 8 | . . . . . 8 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 35 | . 4 7 . . 6 18 Guns 18 | . 2 4 . . 2 10 Cannons 11 | . 2 3 . . 4 2 AOE 6 | . . . . . . 6 Classes Destroyed 11 | . 1 4 1 . 1 4 Worker 1 | . . . 1 . . . Recycler 3 | . . 1 . . . 2 Operator 1 | . . 1 . . . . Swarmer 7 | . . 3 . . . 4 Cutter 2 | . . . . . . 2 Grunt 15 | . 4 3 . . 5 3 Duelist 1 | . . . . . 1 . Sentry 3 | . . 1 . . . 2 Specialist 2 | . . . . . . 2 Hunter 4 | . . . . . . 4 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | . 2 4 1 . 3 4 Combat Bots Only 4 | . 2 3 . . 3 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 377 | . 31 69 . . 54 223 Missed 115 | . 5 21 . . 13 76 Damage Taken 3645 | . 360 508 . . 817 1960 Core 711 | . 52 97 . . 135 427 Absorbed by Shields 130 | . . . . . . 130 Core Remaining (%) 73 | 100 79 . . . 42 . Volleys Fired 143 | . 19 39 2 . 20 63 Largest 2 | . 2 2 2 . 2 2 Hottest 117 | . 55 55 70 . 117 117 Shots Fired 258 | . 38 67 4 . 38 111 Gun 138 | . 19 30 4 . 18 67 Cannon 111 | . 19 37 . . 20 35 Launcher 9 | . . . . . . 9 Special . | . . . . . . . Kinetic 215 | . 38 65 2 . 20 90 Thermal 34 | . . 2 2 . 18 12 Explosive 9 | . . . . . . 9 Electromagnetic . | . . . . . . . Robot Hit Streak 10 | . 4 7 2 . 7 10 Robot Miss Streak 8 | . 4 3 1 . 2 8 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 163 | . 19 42 2 . 26 74 Core Hits 97 | . 10 15 1 . 14 57 Critical Kills 4 | . . . . . 4 . Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 15 | . 1 1 . . 10 3 Burn 4 | . . . . . 4 . Destroy 7 | . . . . . 6 1 Blast 4 | . 1 1 . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3570 | . 244 563 18 . 640 2105 Guns 1183 | . 75 146 18 . 181 763 Cannons 1492 | . 169 417 . . 459 447 Explosions 895 | . . . . . . 895 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2361 | . 244 538 6 . 459 1114 Thermal 742 | . . 25 12 . 181 524 Explosive 442 | . . . . . . 442 Electromagnetic 25 | . . . . . . 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . . 4 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 4 | . . . . . . 4 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 3 | . . . . . . 3 Parts Fused 2 | . . . . . . 2 Data Loss (minor) 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles 9 | . . . . . . 9 Explosions 19 | . . . . . . 19 Melee . | . . . . . . . Knockbacks 25 | . 2 7 . . 8 8 Impact . | . . . . . . . Kinetic 25 | . 2 7 . . 8 8 Secondary . | . . . . . . . Self-Inflicted Damage 111 | . . . . . . 111 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 431 | . 151 47 34 . 431 231 Average Temperature 88 | . 66 13 22 . 217 46 Received Heat Transfer 912 | . 222 120 . . 375 195 Effects 10 | . . . . . 10 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 2 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1360 | . . 74 37 . 814 435 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 297 | . 160 282 36 . . 297 Initial 67 | . . 67 31 . . . Average 135 | . 53 181 32 . . 150 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 71 | 100 100 55 100 . . 67 Level 1 28 | . . 44 . . . 32 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 1 . . . 6 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 6 | . 1 1 . . . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 49 | . 9 11 . . 7 22 Peak Tracking Total 6 | . 6 5 . . 4 5 Tactical Retreats 5 | . 1 2 . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 4 | . . . . . 1 3 Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 9 | . . . . . . 9 Max in Single Turn 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 3 | . 2 . . . . 1 Terminals 3 | . 2 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 6 | . 5 . . . . 1 Successful 3 | . 2 . . . . 1 Failed 3 | . 3 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 6 | . 5 . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . . . 1 Record 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Terminal Index 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . 1 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 9 | . . . . . . 9 Traps 8 | . . . . . . 8 Emergency Access 1 | . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 4025 | 82 298 402 83 954 473 1733 Spaces Moved 1914 | 61 168 150 49 589 223 674 Core 20 | 10 . . . . . 10 Treads 1053 | . . 36 49 589 223 156 Legs 333 | 51 168 114 . . . . Wheels . | . . . . . . . Hover 508 | . . . . . . 508 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 77 Average Speed 155 | 108 120 137 160 160 166 165 Slowest Speed 450 | 120 120 190 160 160 240 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 27 12 10 65 46 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . . . 2 2 . Spaces Dug 9 | . . . . . . 9 Terrain Destroyed 120 | . . . . . 3 117 Melee . | . . . . . . . Projectile 6 | . . . . . 3 3 AOE 113 | . . . . . . 113 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 2703 | 77 229 285 50 601 286 1175 Wait 546 | . 32 79 . . 38 397 Move 1908 | 60 167 149 48 588 222 674 Hop . | . . . . . . . Pick Up 42 | 10 5 7 . 7 1 12 Fast Attach 10 | . . . . 1 1 8 Attach 25 | 6 1 7 . . 1 10 Detach . | . . . . . . . Swap 13 | . 3 2 . 2 1 5 Drop 16 | 1 2 2 . 3 2 6 Fire 143 | . 19 39 2 . 20 63 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 83 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 7) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x2 678 | -9/Materials | Lost 4 parts (1p1n2w) 775 | -9/Materials | Discovered new exit (range 5) 783 | -9/Materials | Entered Mines 856 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 866 | -9/Mines | Entered Zion 1257 | -7/Zion | Given A8's code to call for help 1804 | -7/Zion | Discovered new exit (range 10) 1820 | -7/Zion | Entered Proximity Caves 1838 | -6/Proximity Caves | Identified exit to Factory 2088 | -6/Proximity Caves | Core integrity fell below 50% 2130 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 2293 | -6/Proximity Caves | Entered Factory 2293 | -6/Factory | Evolved 6 slots: Power x2, Utility x4 2430 | -6/Factory | Lost 3 parts (1n1u1w) 2707 | -6/Factory | Lost 4 parts (2p1n1w) 2812 | -6/Factory | Build established: Derelict-Mutant 2842 | -6/Factory | Discovered new exit (range 16) 3201 | -6/Factory | Build established: Mutant 3209 | -6/Factory | Cargo convoy interrupted 3683 | -6/Factory | Core integrity fell below 50% 4026 | -6/Factory | Self-destructed Last Messages --------------- 03843_ Acquired Lgt. Fission Core. 03854_ Dropped Fission Core. 03863_ K-01 Serf collects debris. 03876_ 1>ZZ%ZAJJPH2 HOYWSBIQH3A2Z09 03877_ K-01 Serf collects debris. 03882_ R-10 Processor collects Fission Core. 03883_ K-01 Serf collects debris. 03898_ U-05 Engineer builds a Wall. 03930_ Slug penetrates Wall. 03938_ U-05 Engineer lays Concrete. 03956_ The unstable cave ceiling collapses. 03956_ U-05 Engineer lays Concrete. 03959_ U-05 Engineer builds a Wall. 03960_ U-05 Engineer lays Concrete. 03961_ ALERT: Rogue bot located, Programmers report to Factory Zone 2C. 03961_ U-05 Engineer lays Concrete. 03972_ U-05 Engineer builds a Wall. 03982_ Dropped Hvy. Missile Launcher. 04016_ U-05 Engineer builds a Wall. 04023_ System corrupted: Energy discharge (-259). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ????????????????????# ! ????????????????????????? | | ????????????????????#! ????#???????????????????? | | ????????????????????# """ #???????????????????? | | ????????????????????# """ #??##########???????? | | ????????????????????# ! #??# #???????? | | ????????????????????# """ #??#! = #???????? | | ????????????????????# """ #??#] = #???????? | | ????????????????????# ! """ #??#] ! #???????? | | ????????????????????# t@ #??# /#???????? | | ????????????????# #######/####??# ! #???????? | | ????????????????# ###### ^ #???????? | | ????????????????+ ^ #???????? | | ????????????????# ##### #???????? | | ????????????????######## ##################????# | | ???????????????????????# # #???? | | ???????????????????????# # #???? | | ???????????????????????# # #????? | | ???????????????????????# # #????? | | ???????????????????????# # #????? | | ???????????????????????# # #???#? | | ???????????????????????# # #?? #? | | ???????????????????????# # #? #? | | ???????????????????????# # # #? | | ???????????????????????# ##############+### #? | | ???????????????????????# # | | ???????????????????????+ # | | ???????????????????????? ## | | ????????????????????????? ##############+#######? | | ???????????????????????????????????# #? | | ???????????????????????????????????# """""" #? | | ???????????????????????????????????# """""" #? | | ???????????????????????????????????# """""" #? | | ???????????????????????????????????# """""" #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 42 Energy Capacity 910 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed MolecularSpikedArticulator Manual? 0 Play Time 00:24:21 Cumulative 22.7 hours Start 2024.09.28 @ 01:11:03 End 2024.09.28 @ 01:35:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd2f144a-c745-4a65-9273-83f95938c7d5