Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.19 @ 18:15:41 Player: perambulator Result: Destroyed by 9H-NKZ(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (25) 125 Value Destroyed (606) 606 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1351 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 259/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Battle Rifle Subdweller Machine Gun > --- INVENTORY (15) --- Subdweller Power Source Light Treads Aluminum Leg Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Battle Rifle Subdweller Machine Gun Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Battle Rifle Improved Assault Rifle > --- INVENTORY -------- Subdweller Power Source Light Treads Aluminum Leg Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle Light Assault Rifle Battle Rifle Subdweller Machine Gun Improved Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 21 | 6 9 1 5 Power 2 | 1 . . 1 Engine 1 | 1 . . . Core 1 | . . . 1 Reactor . | . . . . Propulsion 5 | 2 1 1 1 Treads . | . . . . Leg 5 | 2 1 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 4 | 1 3 . . Device 1 | . 1 . . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 10 | 2 5 . 3 Energy Gun 2 | 2 . . . Energy Cannon . | . . . . Ballistic Gun 8 | . 5 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 7 | . 1 1 5 Power 1 | . . . 1 Propulsion 3 | . 1 1 1 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . 1 1 3 To Critical Strikes 1 | . . 1 . Average Slot Usage (%) 98 | . 98 99 98 Engine 7 | . 14 14 . Core 6 | . . . 13 Leg 27 | . 26 27 27 Device 4 | . 11 . . Storage 14 | . 14 14 14 Protection 9 | . 2 14 13 Energy Gun 3 | . 10 . . Ballistic Gun 23 | . 17 28 27 Peak Build Rating 15 | 6 12 12 15 Average Rating 11 | 4 8 11 13 On Entrance 7 | . 6 12 12 Naked Turns . | . . . . Heaviest Build 36 | 12 34 34 36 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 3 | 3 1 1 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 9 15 15 Most Carried 15 | 3 14 15 15 Average Carried 11 | 1 8 14 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 3 14 15 15 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 -10 ----------- Run | Yrd Mat Min Sub Matter Collected 524 | 170 206 29 119 Remotely . | . . . . Salvage Created 992 | . 656 110 226 Parts 55 | . 37 6 12 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 9 | . . . 9 Prevented . | . . . . Kills | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Combat Hostiles Destroyed 21 | . 14 2 5 Guns 21 | . 14 2 5 Classes Destroyed 6 | . 4 1 1 Worker 1 | . 1 . . Recycler 3 | . 3 . . Swarmer 8 | . 8 . . Grunt 6 | . 6 . . Sentry 2 | . . 2 . Subdweller 5 | . . . 5 Best Kill Streak 5 | . 5 2 2 Combat Bots Only 5 | . 5 2 2 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Hostile Shots Fired 137 | . 80 12 45 Missed 33 | . 21 3 9 Damage Taken 1506 | . 602 136 768 Core 259 | . 137 14 108 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 54 | . 54 . . Core Remaining (%) 100 | 100 . . . Volleys Fired 83 | . 46 6 31 Largest 2 | . 2 2 2 Hottest 80 | . 80 43 55 Shots Fired 164 | . 92 12 60 Gun 164 | . 92 12 60 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 109 | . 37 12 60 Thermal 55 | . 55 . . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | . 6 7 13 Robot Miss Streak 5 | . 5 1 4 Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 109 | . 52 11 46 Core Hits 47 | 2 27 5 13 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1249 | 25 593 132 499 Guns 1209 | . 590 120 499 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 40 | 25 3 12 . Kinetic 853 | . 234 120 499 Thermal 356 | . 356 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 10 | 7 1 2 . Kicked 10 | 7 1 2 . Crushed . | . . . . Highest Temperature 198 | . 198 63 . Average Temperature 58 | . 60 40 . Received Heat Transfer 291 | . 123 54 114 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 800 | . 800 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Peak Influence 274 | . 274 45 . Initial . | . . . . Average 72 | . 104 15 . Maximum Alert Level 1 | . 1 . . Low Security (%) 97 | 100 96 100 . Level 1 2 | . 3 . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 42 | . 34 2 6 Peak Tracking Total 7 | . 7 2 2 Tactical Retreats 3 | . 3 . . Traps | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Traps Triggered 3 | . 3 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -10 ---------- Run | Yrd Mat Min Sub Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Machines Accessed 2 | . 2 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 6 . . Successful 4 | . 4 . . Failed 2 | . 2 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Locate Traps 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -10 ------------ Run | Yrd Mat Min Sub Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -10 -------- Run | Yrd Mat Min Sub Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -10 ------- Run | Yrd Mat Min Sub Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -10 ------------- Run | Yrd Mat Min Sub Turns Passed 3400 | 126 1240 539 1495 Spaces Moved 1848 | 75 767 272 734 Core 16 | 16 . . . Treads . | . . . . Legs 1832 | 59 767 272 734 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 190 190 Average Speed 165 | 127 135 190 190 Slowest Speed 260 | 200 190 190 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 6 82 39 38 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -10 --------- Run | Yrd Mat Min Sub Total 2039 | 101 880 282 776 Wait 42 | 11 31 . . Move 1845 | 74 766 271 734 Hop . | . . . . Pick Up 27 | 3 17 2 5 Fast Attach 11 | 6 5 . . Attach 5 | . . 1 4 Detach . | . . . . Swap 5 | . 4 . 1 Drop 11 | . 10 . 1 Fire 83 | . 46 6 31 Melee . | . . . . Ram . | . . . . Kick 10 | 7 1 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Sub) -10/Subcaves (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 12) 799 | -10/Materials | Core integrity fell below 50% 862 | -10/Materials | Discovered new exit (range 8) 917 | -10/Materials | Repaired Lgt. Assault Rifle 1367 | -10/Materials | Entered Mines 1554 | -10/Mines | Discovered new exit (range 10) 1760 | -10/Mines | Identified exit to Subcaves 1906 | -10/Mines | Entered Subcaves 1919 | -10/Subcaves | Learned location of Zion (-6) 1919 | -10/Subcaves | Met a Zionite searching for "candidates" 1988 | -10/Subcaves | Lost 3 parts (1p1n1w) 1992 | -10/Subcaves | Core integrity fell below 20% 2281 | -10/Subcaves | Build established: Scavenger-Mutant 2355 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2365 | -10/Subcaves | Shifting Twisted Machinery released Mak. System Restoration Module 2524 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2542 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3199 | -10/Subcaves | Shifting Twisted Machinery released Mak. Kinetic Plating 3212 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3382 | -10/Subcaves | Discovered new exit (range 9) 3401 | -10/Subcaves | Destroyed by 9H-NKZ(R) with Subdweller Machine Gun Last Messages --------------- Machinery. Dropped Lgt. Assault Rifle. Acquired Battle Rifle. Subatomizers dissect the Lgt. Assault Rifle. Subatomizers dissect the Sub. Optics. Subatomizers dissect the Sub. Optics, destroying it. Mak. Kinetic Plating falls loose from the Twisted Machinery. Sub. Optics falls loose from the Twisted Machinery. MN-21I(u) tweaks Twisted Machinery. Lgt. Assault Rifle destroyed. Hrd. Light Armor Plating destroyed. NR-TG5(R) destroyed. Subatomizers dissect the Sub. Optics. Acquired 36 matter. Acquired Sub. Machine Gun. EXIT=FOUND Subatomizers dissect the Sub. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ????????????????# ?????????#???????????????????? | | ???????????????# ???????? #???????????????????? | | ??????????????## ???????? #???????????????????? | | ??????????????? ???????? #???????????????????? | | ???????????????? ???????? ##??????????????????? | | ????????????????# ??????? #??????????????????? | | ????????#?? ???# ??????? #??????????????????? | | ????????# ##??# ##????? #???????????????????? | | ????????? ???# ###### ####????????????????? | | ????????# ##### #????????????????? | | ???##### # #^ #????????????????? | | ???" 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" ######?????????????????????????????????? | | " # ##??????????????????????????????????????? | | # #"####???????????????????????????????????????? | | # ###??????????????????????????????????????????? | | # #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ##????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #######????????????????????????????????????????? | | ##???????????????????????????????????????? | | #???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterGrenadeChainsword Manual? 0 Play Time 00:20:31 Cumulative 18.0 hours Start 2025.02.19 @ 17:55:16 End 2025.02.19 @ 18:15:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 25x20 Zoom Use 94% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 5386175f-bb84-44bc-a2ee-5a3ba4af969b