Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 14:12:45 Player: canerib Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2932) 2932 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 9299 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/1450 Matter 6/300 Energy 95/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Heavy Phase Cannon Linear Accelerator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Antimatter Reactor > --- PROPULSION ------- VTOL Module Field Propulsion Array Field Propulsion Array Field Propulsion Array Field Propulsion Array Cooled Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Long-range Terrain Scanner Stasis Canceller Advanced Transmission Jammer Layered Medium Armor Plating System Shield Advanced System Shield > --- WEAPON ----------- Hardcell Cannon Linear Accelerator > --- INVENTORY -------- Advanced Weight Redist. System Drone Bay Heavy Phase Cannon Heavy Shock Bomb Launcher [Rating: 137] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Field Propulsion Array Utility System Shield Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 2 2 2 2 2 Power 2 | . . . . . 1 . . . 1 Propulsion 8 | . . 1 1 1 1 1 1 2 . Utility 6 | . . 1 1 1 . 1 1 . 1 Weapon . | . . . . . . . . . . Parts Attached 160 | 7 4 25 13 29 18 5 37 14 8 Power 18 | 1 . 4 2 3 2 . 4 2 . Engine 9 | 1 . 4 . 1 1 . 1 1 . Core 6 | . . . 2 2 1 . 1 . . Reactor 3 | . . . . . . . 2 1 . Propulsion 58 | 2 1 8 6 13 5 . 13 5 5 Treads 3 | . . 3 . . . . . . . Leg 26 | 2 1 5 2 3 3 . 8 . 2 Wheel . | . . . . . . . . . . Hover 5 | . . . . . 2 . . . 3 Flight 24 | . . . 4 10 . . 5 5 . Utility 42 | 2 1 2 2 6 7 2 12 5 3 Device 30 | 1 . 1 1 5 6 2 10 3 1 Storage 2 | 1 1 . . . . . . . . Processor 3 | . . . . 1 . . 1 1 . Hackware 3 | . . . . . 1 . . 1 1 Protection 4 | . . 1 1 . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 2 11 3 7 4 3 8 2 . Energy Gun 9 | . . 2 . 4 1 1 1 . . Energy Cannon 2 | . . . . . 1 . 1 . . Ballistic Gun 15 | 2 . 5 1 2 1 2 2 . . Ballistic Cannon 9 | . 1 2 . . 1 . 3 2 . Launcher 3 | . . 1 1 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . . . . Unidentified Prototypes 6 | . . . . 1 1 1 2 1 . Corrupted Parts 2 | . . . . 1 . . 1 . . System Corruption 5 | . . . . 4 . . 1 . . Parts Lost 85 | . . 10 5 12 17 6 12 13 10 Power 12 | . . 1 1 2 2 2 1 2 1 Propulsion 33 | . . 5 1 6 6 1 4 6 4 Utility 27 | . . 2 . 3 5 2 5 5 5 Weapon 13 | . . 2 3 1 4 1 2 . . Highest Loss Streak 12 | . . 8 5 12 8 4 6 7 10 To Critical Strikes 2 | . . 1 . . . . . . 1 Average Slot Usage (%) 76 | . 100 90 87 75 73 35 70 71 20 Engine 5 | . 14 9 3 . 3 3 2 1 . Core 2 | . . . 5 5 6 . 2 4 2 Treads 3 | . . 17 . . . . . . . Leg 15 | . 28 12 24 13 20 5 18 . . Flight 5 | . . . 6 15 3 . 4 24 4 Device 17 | . 14 17 8 21 20 5 19 18 3 Storage 4 | . 14 11 7 . . . . . . Processor 1 | . . . . 4 5 . . . . Hackware 2 | . . . . . . 5 5 8 9 Protection 1 | . . 1 17 2 . . 2 2 . Energy Gun 3 | . . 4 . 5 8 7 . . . Ballistic Gun 6 | . 21 5 10 4 . 1 6 . . Ballistic Cannon 2 | . 4 5 . . . . . 6 . Peak Build Rating 137 | 9 10 12 19 34 55 43 112 137 49 Average Rating 38 | 5 9 10 14 22 38 30 75 115 34 On Entrance 26 | . 9 10 9 12 32 17 18 108 46 Naked Turns 55 | . . . . . 51 . . . 4 Heaviest Build 68 | 15 31 32 33 20 31 16 60 68 23 Greatest Support 165 | 20 20 60 51 40 65 30 165 71 30 Greatest Overweight (x) 7 | 1 1 7 . 1 3 . 3 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 Average Capacity 7 | 7 10 15 13 5 5 5 5 5 5 Most Carried 15 | 5 8 15 13 5 5 4 5 5 5 Average Carried 5 | 2 7 12 9 3 4 3 3 4 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 Final Carried 13 | 3 8 13 4 5 2 3 5 4 3 Class Distribution -------------------- 45% | Scavenger-Mutant 35% | Mutant 5% | Hacker-Sprinter 4% | Infiltrator-Sprinter 3% | Hacker-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Matter Collected 2378 | 251 275 429 115 191 281 88 666 82 . Remotely . | . . . . . . . . . . Salvage Created 2969 | 66 205 745 164 267 387 203 879 53 . Parts 164 | 5 23 48 2 17 16 1 46 6 . Haulers Intercepted 1 | . . 1 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Combat Hostiles Destroyed 71 | . 8 24 3 7 7 3 18 1 . Guns 41 | . 8 13 2 5 6 1 6 . . Cannons 19 | . . 10 . . . . 8 1 . AOE 7 | . . 1 1 1 . . 4 . . Classes Destroyed 13 | 1 3 3 . 1 3 . 1 1 . Builder 1 | . . . . . 1 . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . Recycler 1 | . . . . . . . 1 . . Operator 1 | . . . . . . . . 1 . Watcher 4 | . 1 2 . 1 . . . . . Swarmer 30 | . 6 10 . 4 . . 9 1 . Grunt 26 | . 2 10 3 2 3 . 6 . . Brawler 2 | . . 1 . . . . 1 . . Duelist 2 | . . . . . 2 . . . . Sentry 4 | . . 3 . . . 1 . . . Hunter 4 | . . . . . 2 2 . . . Programmer 3 | . . . . 1 . . 2 . . Best Kill Streak 5 | 2 5 4 2 4 3 2 5 1 . Combat Bots Only 5 | . 5 4 2 4 3 2 5 1 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 1 . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Hostile Shots Fired 1116 | . 55 186 77 89 183 82 154 145 145 Missed 414 | . 8 55 34 40 84 22 43 75 53 Damage Taken 12508 | . 416 1520 744 818 1693 979 2450 1569 2319 Core 3254 | . 114 319 197 262 246 98 258 292 1468 Absorbed by Shields 150 | . . . . . 150 . . . . Redirected to Shielding 101 | . . 20 51 30 . . . . . Regen/Repaired (Parts) 809 | . . 93 . . . . 716 . . Core Remaining (%) 68 | 100 54 20 64 62 71 90 77 77 . Volleys Fired 305 | 11 26 82 22 33 36 26 57 12 . Largest 2 | 2 2 2 2 2 2 2 2 2 . Hottest 155 | 40 55 75 56 103 149 105 155 131 . Shots Fired 513 | 22 51 118 39 47 60 42 113 21 . Gun 416 | 22 47 76 36 47 55 42 91 . . Cannon 88 | . 4 40 . . 5 . 18 21 . Launcher 9 | . . 2 3 . . . 4 . . Special . | . . . . . . . . . . Kinetic 345 | 22 51 84 36 23 5 . 103 21 . Thermal 146 | . . 32 . 14 52 42 6 . . Explosive 2 | . . 2 . . . . . . . Electromagnetic 20 | . . . 3 10 3 . 4 . . Robot Hit Streak 14 | 3 6 13 8 7 10 12 14 2 . Robot Miss Streak 6 | 3 4 3 3 3 6 3 4 4 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 5 | . 1 1 . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . Shots Hit Robots 343 | 10 28 80 27 40 40 32 78 8 . Core Hits 178 | 3 13 38 18 18 37 9 39 3 . Critical Kills 1 | 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Critical Strikes 7 | 1 . 2 . 1 1 2 . . . Burn 2 | . . . . . . 2 . . . Destroy 2 | 1 . . . . 1 . . . . Blast 2 | . . 2 . . . . . . . Corrupt 1 | . . . . 1 . . . . . Melee Attacks 10 | . 3 1 2 4 . . . . . Impact . | . . . . . . . . . . Slashing 5 | . 3 . 2 . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . 1 1 3 . . . . . Combat Hostiles 3 | . . . . 3 . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7251 | 125 362 1234 731 822 1052 586 1984 355 . Guns 4893 | 125 306 575 244 721 997 586 1339 . . Cannons 1296 | . 56 424 . . 7 . 460 349 . Explosions 960 | . . 217 427 101 30 . 185 . . Melee 50 | . . . 50 . . . . . . Ramming 52 | . . 18 10 . 18 . . 6 . Kinetic 3968 | 125 362 792 244 276 93 . 1727 349 . Thermal 2214 | . . 207 . 445 904 586 72 . . Explosive 227 | . . 217 . . 10 . . . . Electromagnetic 740 | . . . 427 101 27 . 185 . . Impact . | . . . . . . . . . . Slashing 50 | . . . 50 . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 1 13 . 5 5 . 7 4 1 Average Corruption 3 | . 1 12 . 3 1 . 3 2 1 Corruption Purged 5 | . . . . 5 . . . . . Corruption Blocked . | . . . . . . . . . . Effects 36 | . 4 7 . 5 7 . 10 3 . Message Errors 5 | . . . . 1 2 . 2 . . Matter Fused 7 | . . 2 . 1 1 . 2 1 . Heat Flow Errors 6 | . 1 3 . 1 . . 1 . . Energy Discharges 5 | . 2 . . 1 . . . 2 . Data Loss (minor) 7 | . 1 1 . . 3 . 2 . . Data Loss (major) 2 | . . 1 . 1 . . . . . Misfires 2 | . . . . . . . 2 . . Alerts 1 | . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 69 | . 9 28 5 6 . . 11 10 . Projectiles 27 | . 9 . . . . . 8 10 . Explosions 42 | . . 28 5 6 . . 3 . . Melee . | . . . . . . . . . . Knockbacks 16 | . 2 5 . . . . 4 5 . Impact . | . . . . . . . . . . Kinetic 15 | . 2 5 . . . . 3 5 . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 240 | . . 64 62 . 112 . . 2 . Shots 8 | . . 2 3 . 3 . . . . Rammed 5 | . . 3 . . . . . 2 . Targets Rammed 13 | . . 3 1 . 7 . . 2 . Kicked 8 | . . . 1 . 7 . . . . Crushed . | . . . . . . . . . . Highest Temperature 525 | . 197 207 17 236 84 . 315 525 . Average Temperature 83 | . 69 53 4 50 23 . 84 183 . Received Heat Transfer 1836 | . 66 423 369 36 273 63 336 81 189 Effects 5 | . . . . . . . 1 4 . Shutdowns 2 | . . . . . . . . 2 . Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . 3 . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . . . 1 1 2 . . . Combat Hostiles 4 | . . . . 1 1 2 . . . Parts Melted 17 | . . 1 . 2 4 9 1 . . Heat Transferred 4602 | . . 475 . 775 1946 1332 74 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Peak Influence 679 | 15 271 414 679 366 233 67 270 573 345 Initial 315 | . 9 50 138 315 95 32 22 137 305 Average 153 | 6 144 189 282 245 94 38 82 295 298 Maximum Alert Level 2 | . 1 2 2 1 1 . 1 2 1 Low Security (%) 66 | 100 72 60 29 41 82 100 87 19 . Level 1 30 | . 27 37 45 58 17 . 12 57 100 Level 2 2 | . . 1 24 . . . . 23 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 5 5 2 5 1 5 1 1 Investigation 10 | . 1 4 1 . 2 . 2 . . Extermination 6 | . . . . 1 1 1 2 1 . Reinforcement 8 | . . 1 2 1 2 . 1 . 1 Assault 1 | . . . 1 . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Distress Signals 14 | . 1 1 4 4 1 . . . 3 Communications Jammed 33 | . . . . . . . . 33 . Distress Signals 32 | . . . . . . . . 32 . Times Spotted 230 | . 15 34 37 21 24 4 23 47 25 Peak Tracking Total 20 | . 5 7 14 5 8 3 5 20 17 Tactical Retreats 29 | . 1 6 4 3 4 . 2 6 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Traps Triggered 8 | . . 1 1 . 3 . . 2 1 Indirectly 1 | . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . 6 . . . . . 6 . . Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . 1 . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Disabled 7 | . . 1 2 . 4 . . . . Max in Single Turn 2 | . . 1 1 . 2 . . . . Garrison Access 2 | . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Machines Accessed 31 | . 5 4 . 3 3 3 9 2 2 Terminals 22 | . 5 3 . 1 2 1 6 2 2 Fabricators 2 | . . . . 1 . . 1 . . Repair Stations 5 | . . 1 . . . 2 2 . . Recycling Units 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 94 | . 17 16 . 8 10 7 24 6 6 Successful 47 | . 7 10 . 6 4 3 13 2 2 Failed 47 | . 10 6 . 2 6 4 11 4 4 Catastrophic 8 | . 1 . . 1 . 1 4 1 . Database Lockouts . | . . . . . . . . . . Manual 29 | . 10 6 . 4 2 . 2 5 . Terminals 70 | . 17 11 . 5 7 2 16 6 6 Fabricators 2 | . . . . 1 . . 1 . . Repair Stations 17 | . . 5 . . . 5 7 . . Recycling Units 3 | . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . Terminal Hacks 24 | . 4 4 . 3 3 1 6 1 2 Record 3 | . . . . . . . 2 . 1 Robot Analysis 1 | . . . . . 1 . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 5 | . . 1 . . 1 . 1 1 1 Alert Level 6 | . 1 1 . 1 1 . 2 . . Unreport Threat 3 | . . 1 . 1 . 1 . . . Locate Traps 1 | . . . . 1 . . . . . Disarm Traps 2 | . 1 . . . . . 1 . . Reprogram Traps 1 | . 1 . . . . . . . . Fabricator Hacks 2 | . . . . 1 . . 1 . . Network Status 2 | . . . . 1 . . 1 . . Repair Station Hacks 12 | . . 4 . . . 2 6 . . Scan Component 6 | . . 2 . . . 1 3 . . Repair 4 | . . 2 . . . . 2 . . Refit 2 | . . . . . . 1 1 . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 7 | . 3 2 . 1 . . . 1 . Terminals 7 | . 3 2 . 1 . . . 1 . Botnet 7 | . 3 2 . 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . Used . | . . . . . . . . . . Hacking Detections 26 | . 5 4 . 2 3 2 7 2 1 Full Trace Events 8 | . 1 3 . . 2 . 2 . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . . 2 . . . . 2 . . Time 128 | . . 52 . . . . 76 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . 1 . 1 . . . . . Non-combat 2 | . . 1 . 1 . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . 1 . 1 . . . . . no_distress 1 | . . 1 . . . . . . . check_alert 1 | . . . . 1 . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . Machine Destruction 2 | . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 12 | . . . . 12 . . . . . Highest-Rated Ally 12 | . . . . 12 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 1 | . . . . 1 . . . . . Total Damage 13 | . . . . 13 . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 4 | . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Turns Passed 5519 | 152 696 960 201 602 966 302 1075 391 174 Spaces Moved 4269 | 88 403 418 138 620 679 182 872 671 198 Core 192 | 14 . 6 . . 78 . . . 94 Treads 243 | . . 243 . . . . . . . Legs 1987 | 74 403 169 64 196 566 119 387 . 9 Wheels . | . . . . . . . . . . Hover 106 | . . . . . 35 63 1 . 7 Flight 1741 | . . . 74 424 . . 484 671 88 Fastest Speed 23 | 50 120 120 31 27 50 70 31 23 40 Average Speed 87 | 116 138 150 72 59 113 115 74 26 78 Slowest Speed 400 | 190 190 400 120 130 200 140 330 108 120 Overloaded Moves 4 | . . . . . . . . 4 . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 58 | . . . 4 18 . . 5 31 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 4 76 36 23 13 19 6 27 27 8 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . 3 . . . . . . . . Terrain Destroyed 54 | . 3 9 . 5 20 . 6 11 . Melee 3 | . 3 . . . . . . . . Projectile 18 | . . . . . 1 . 6 11 . AOE 33 | . . 9 . 5 19 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Total 5520 | 115 488 639 201 792 809 232 1195 832 217 Wait 558 | . 22 74 20 85 28 14 165 146 4 Move 4158 | 87 402 417 130 588 678 181 862 615 198 Hop 45 | . . . 3 13 . . 4 25 . Pick Up 171 | 10 18 27 4 28 18 5 45 10 6 Fast Attach . | . . . . . . . . . . Attach 126 | 7 . 15 12 22 14 5 31 12 8 Detach 10 | . . . . 1 1 1 3 3 1 Swap 34 | . 4 10 1 7 4 . 6 2 . Drop 76 | . 13 10 6 11 8 . 22 6 . Fire 305 | 11 26 82 22 33 36 26 57 12 . Melee 10 | . 3 1 2 4 . . . . . Ram 1 | . . . . . . . . 1 . Kick 8 | . . . 1 . 7 . . . . Crush 3 | . . 3 . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 10) 673 | -10/Materials | Discovered new exit (range 3) 684 | -10/Materials | Identified exit to Mines 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 887 | -9/Materials | Repaired Aluminum Leg 916 | -9/Materials | Repaired Ion Engine 1122 | -9/Materials | Identified exit to Mines 1376 | -9/Materials | Build established: Scavenger-Mutant 1629 | -9/Materials | System corruption reached 10% 1634 | -9/Materials | Core integrity fell below 50% 1669 | -9/Materials | Lost 8 parts (1p3n2u2w) 1699 | -9/Materials | Discovered new exit (range 10) 1809 | -9/Materials | Entered another Materials area 1809 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2001 | -8/Materials | Lost 5 parts (1p1n3w) 2010 | -8/Materials | Discovered new exit (range 3) 2010 | -8/Materials | Entered Factory 2010 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2170 | -7/Factory | Lost 12 parts (2p6n3u1w) 2351 | -7/Factory | Discovered new exit (range 4) 2612 | -7/Factory | Entered another Factory area 2612 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3380 | -6/Factory | Lost 3 parts (1n2u) 3410 | -6/Factory | Released all parts (4) 3439 | -6/Factory | Lost 8 parts (2p3n1u2w) 3568 | -6/Factory | Discovered new exit (range 15) 3578 | -6/Factory | Entered another Factory area 3578 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3607 | -5/Factory | Lost 3 parts (1u2w) 3696 | -5/Factory | Build established: Mutant 3835 | -5/Factory | Lost 4 parts (1n2u1w) 3859 | -5/Factory | Discovered new exit (range 15) 3880 | -5/Factory | Entered another Factory area 3880 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4008 | -4/Factory | Repaired Lgt. Armored Exoskeleton 4040 | -4/Factory | Repaired Hvy. Assault Rifle 4639 | -4/Factory | Build established: Scavenger-Mutant 4686 | -4/Factory | Lost 3 parts (1n1u1w) 4710 | -4/Factory | Spotted B-86 Titan 4760 | -4/Factory | Lost 6 parts (1p3n1u1w) 4934 | -4/Factory | Discovered new exit (range 13) 4955 | -4/Factory | Entered Research 4955 | -3/Research | Evolved 2 slots: Propulsion x2 5188 | -3/Research | Spotted B-86 Titan 5277 | -3/Research | Lost 5 parts (3n2u) 5329 | -3/Research | Cargo convoy interrupted 5341 | -3/Research | Discovered new exit (range 8) 5346 | -3/Research | Entered another Research area 5346 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5375 | -2/Research | Lost 7 parts (1p3n3u) 5463 | -2/Research | Spotted B-90 Cyclops 5497 | -2/Research | Core integrity fell below 50% 5517 | -2/Research | Core integrity fell below 20% 5520 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 05502_ Knocked back. 05505_ Acquired Cmb. Linear Gravjet. 05507_ S-43 Plague destroyed. 05507_ Cmb. Linear Gravjet severed. 05507_ Acquired Cmb. Linear Gravjet. 05509_ U-05 Engineer lays Concrete. 05511_ System Shield destroyed. 05512_ U-05 Engineer lays Concrete. 05514_ C-30 ARC bursts open, deploying its payload. 05514_ S-43 Plague unfolds itself. 05514_ Adv. Transmission Jammer destroyed. 05516_ K-01 Serf collects debris. 05516_ U-05 Engineer lays Concrete. 05516_ Penetrated by Slug. 05516_ Slug penetrates Wall. 05517_ U-05 Engineer lays Concrete. 05517_ Cmb. Linear Gravjet severed. 05518_ U-05 Engineer lays Concrete. 05519_ K-01 Serf collects debris. 05520_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ###+######???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????##### #?????????????????????? | | ?????????????????? #?????????????????????? | | ??????????????????? !#?????????????????????? | | ??????????????????? #?????????????????????? | | ???????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? k #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ############+########## ###### ### ????????? | | c ????????? | | "%" ????????? | | = " ????????? | | u ????????? | | ###+##### """ """ ######+######?????????? | | # """" h """"s #?????????????????????? | | # """" """" ss#?????????????????????? | | """ + "" """ #?????????????????????? | | """ # BBm #?????????????????????? | | R" # %BB #?????????????????????? | | """ # Y#?????????????????????? | | "" # ### ###+#/#####?????????????????? | | # #?####% #?????????????????? | | # #????# #?????????????????? | | ###+##### #????# """ #?????????????????? | | ??# #???# #????# ] """ #?????????????????? | | ??# #???# #????# ] """ #?????????????????? | | ??# #???# #???# #????????????????? | | ??# ##### ##???# ##????????????????? | | ??# ##! # #???# "" "" #?????????????????? | | ??# ##%=# ##???# ""T"" #?????????????????? | | ??# =* #????# """ #?????????????????? | | ?## *% #????# #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 35 Energy Capacity 535 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Defensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- No Signal root@ Challenges ------------ None Game ------ Seed WeaponCoolantProtomatter Manual? 0 Play Time 01:22:39 Cumulative 38.0 hours Start 2024.10.24 @ 12:48:11 End 2024.10.24 @ 14:12:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eee29dbf-c9b8-494b-8177-4ed46cde2f3f