Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.22 @ 23:36:23 Player: SC1ENCE Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (137) 685 Value Destroyed (4046) 4046 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1219) 1219 TOTAL SCORE: 10550 Bonus ------- High Alert Combat Kills 329 Follower Combat Kills 1347 Friendly Fire -457 Cogmind --------- Core Integrity 0/1000 Matter 13/300 Energy 65/100 System Corruption 15% Temperature Cool (0) Movement Core (750) Ox14 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Launcher Guidance Computer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Recoil Stabilizer Weapon Cycler Hardened Medium Armor Plating Graphene Brace > --- WEAPON ----------- Wave Gun Phase Cannon Advanced Assault Cannon Segregator > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Launcher Guidance Computer Improved Particle Charger Proton Cannon Disruptor Cannon Autogun Heavy Battle Rifle Heavy Machine Gun Makeshift Sword [Rating: 79] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Flight Unit Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Gatling Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Segregator Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . . 1 . 2 . . . . . Utility 4 | . . 1 . 2 . . . . . 1 Weapon 2 | . . 1 1 . . . . . . . Parts Attached 142 | 6 5 19 21 15 2 16 24 4 9 21 Power 18 | 1 . . 5 3 . . 4 1 1 3 Engine 10 | 1 . . 5 1 . . 1 1 . 1 Core 6 | . . . . 2 . . 1 . 1 2 Reactor 2 | . . . . . . . 2 . . . Propulsion 49 | 2 . 4 7 7 2 6 15 . 2 4 Treads 27 | 2 . 4 7 7 2 4 1 . . . Leg 20 | . . . . . . . 14 . 2 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . . 2 . . . . Utility 34 | 1 1 6 3 4 . 5 4 . 3 7 Device 21 | . 1 3 2 3 . 2 3 . 2 5 Storage 4 | 1 . 2 . . . . 1 . . . Processor 3 | . . . 1 . . . . . . 2 Hackware . | . . . . . . . . . . . Protection 6 | . . 1 . 1 . 3 . . 1 . Artifact . | . . . . . . . . . . . Weapon 41 | 2 4 9 6 1 . 5 1 3 3 7 Energy Gun 14 | 2 1 3 4 1 . 1 . 1 . 1 Energy Cannon 4 | . . . . . . . . . 2 2 Ballistic Gun 14 | . 2 4 2 . . 2 1 . . 3 Ballistic Cannon 2 | . . . . . . 1 . . 1 . Launcher 4 | . 1 2 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 2 . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 1 . . 1 . . . Parts Lost 58 | . . 3 5 2 . 10 1 1 7 29 Power 9 | . . . 2 . . 1 . 1 1 4 Propulsion 17 | . . . 1 . . 5 1 . 1 9 Utility 14 | . . 1 . 1 . 3 . . 3 6 Weapon 18 | . . 2 2 1 . 1 . . 2 10 Highest Loss Streak 28 | . . 2 2 1 . 10 1 1 7 28 To Critical Strikes 2 | . . . . . . 1 . . 1 . Average Slot Usage (%) 94 | . 98 99 97 99 100 59 94 100 90 85 Engine 3 | . 14 11 7 1 . . 1 . . . Core 2 | . . . . 5 6 1 2 . 4 5 Treads 14 | . 28 22 26 23 33 9 4 . . . Leg 9 | . . . . . . . 18 33 32 24 Flight 1 | . . . . . . 4 5 . . . Device 13 | . 12 10 3 19 13 9 12 13 16 21 Storage 10 | . 14 19 18 15 13 2 5 6 6 5 Protection 6 | . . 2 . 2 6 10 13 13 5 3 Energy Gun 8 | . 10 11 18 15 20 6 1 . . 2 Ballistic Gun 15 | . 16 19 16 14 6 9 18 18 1 . Ballistic Cannon 2 | . . . . . . 3 6 5 4 4 Naked Turns 28 | . . . . . . 28 . . . . Heaviest Build 96 | 14 16 56 60 64 64 64 96 96 93 95 Greatest Support 100 | 40 40 43 63 60 100 100 98 80 80 88 Greatest Overweight (x) 22 | . . 1 1 1 . 7 6 1 2 22 Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 8 13 15 15 15 6 19 20 20 20 Most Carried 20 | 6 8 15 15 15 14 15 20 20 20 15 Average Carried 14 | 3 7 12 14 14 13 6 16 19 13 10 Final Capacity 20 | 8 8 15 15 15 15 5 20 20 20 20 Final Carried 20 | 6 8 15 15 15 13 5 20 20 11 . Class Distribution -------------------- 26% | Tank 24% | Scavenger-Tank 19% | Scavenger-Skirmisher 11% | Mutant 6% | Gunner 5% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Tank | -6/Waste Scavenger-Tank | -6/Factory Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Matter Collected 2783 | 91 72 565 289 651 . 222 619 101 29 144 Remotely . | . . . . . . . . . . . Salvage Created 4916 | 42 131 704 1018 1925 . . 534 240 . 322 Parts 268 | 5 15 46 52 114 . . 19 5 . 12 Haulers Intercepted 2 | . . . 1 1 . . . . . . Recyclers Shooed 6 | 1 1 1 1 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 5 4 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Combat Hostiles Destroyed 88 | . 8 21 13 24 . . 10 5 . 7 Guns 62 | . 3 13 11 23 . . 6 5 . 1 Cannons 7 | . . . . . . . 2 . . 5 AOE 18 | . 5 8 2 . . . 2 . . 1 Classes Destroyed 15 | 2 3 4 3 2 . . 1 . . . Worker 16 | 1 . 2 1 11 . . 1 . . . Builder 8 | . . 1 1 6 . . . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . . 1 1 . . . . . . Recycler 10 | . . 1 2 7 . . . . . . Operator 2 | . . . 1 1 . . . . . . Watcher 9 | . 1 2 4 2 . . . . . . Swarmer 28 | . 6 6 . 8 . . 5 . . 3 Grunt 39 | . 2 10 9 8 . . 2 4 . 4 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . 1 . . . . . 1 . . Sentry 10 | . . 4 3 3 . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 6 | . . . . 4 . . 2 . . . Behemoth 1 | . . . . . . . 1 . . . Thug 1 | . . . . . . . 1 . . . Best Kill Streak 7 | 1 5 7 5 7 . . 3 2 . 3 Combat Bots Only 6 | . 5 6 5 4 . . 3 2 . 3 Max Kills in Single Turn 3 | 1 2 3 2 3 . . 3 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 3 2 . . . 2 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Damage Taken 10604 | . 198 804 952 1324 . 626 707 631 1829 3533 Core 2175 | . 40 90 117 93 . 348 25 71 383 1008 Absorbed by Shields 485 | . . . . . . . 179 223 83 . Core Remaining (%) 71 | 100 84 77 78 86 . . . . 2 . Volleys Fired 277 | 14 23 52 41 71 . 3 25 21 1 26 Largest 4 | 2 2 3 4 4 . 4 4 4 2 3 Hottest 247 | 100 100 105 216 246 . 246 195 144 160 247 Shots Fired 847 | 28 41 128 138 267 . 10 100 84 2 49 Gun 757 | 28 36 119 138 267 . 9 75 63 . 22 Cannon 75 | . . . . . . . 25 21 2 27 Launcher 15 | . 5 9 . . . 1 . . . . Special . | . . . . . . . . . . . Kinetic 496 | . 22 79 65 133 . 3 97 84 . 13 Thermal 304 | 28 14 40 46 134 . 6 3 . 1 32 Explosive 15 | . 5 9 . . . 1 . . . . Electromagnetic 32 | . . . 27 . . . . . 1 4 Robot Hit Streak 13 | 4 5 6 8 13 . 12 5 6 1 4 Robot Miss Streak 8 | 3 4 4 6 8 . 1 7 4 1 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . Shots Hit Robots 454 | 14 19 69 79 147 . 8 44 43 2 29 Core Hits 249 | 3 13 49 49 86 . 1 20 15 . 13 Critical Kills 1 | . . . . . . . 1 . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 10 | 1 1 . 1 5 . . 1 1 . . Burn 7 | 1 1 . 1 4 . . . . . . Destroy 2 | . . . . 1 . . 1 . . . Blast 1 | . . . . . . . . 1 . . Melee Attacks 9 | . . . . . . . . 2 6 1 Thermal 9 | . . . . . . . . 2 6 1 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11440 | 176 638 1735 1725 3300 . 212 1817 996 37 804 Guns 7369 | 176 167 756 1166 3051 . 194 819 749 . 291 Cannons 1092 | . . . . . . . 415 247 26 404 Explosions 2915 | . 471 965 540 234 . 18 578 . . 109 Melee . | . . . . . . . . . . . Ramming 64 | . . 14 19 15 . . 5 . 11 . Kinetic 4112 | . 81 325 293 1094 . 33 1166 996 . 124 Thermal 5140 | 176 86 431 804 2191 . 161 646 . . 645 Explosive 1671 | . 471 965 217 . . 18 . . . . Electromagnetic 453 | . . . 392 . . . . . 26 35 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 7 . . . . 3 15 Average Corruption 3 | . . . . 3 . . . . 3 6 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . . 23 . . . . 4 3 Message Errors 8 | . . . . 6 . . . . 2 . Matter Fused 5 | . . . . 3 . . . . 1 1 Heat Flow Errors 3 | . . . . 1 . . . . 1 1 Energy Discharges 5 | . . . . 5 . . . . . . Data Loss (minor) 2 | . . . . 2 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 2 | . . . . 1 . . . . . 1 Alerts 1 | . . . . 1 . . . . . . Weapon Failures 3 | . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 269 | . . 47 44 47 . . 119 . . 12 Projectiles . | . . . . . . . . . . . Explosions 269 | . . 47 44 47 . . 119 . . 12 Melee . | . . . . . . . . . . . Knockbacks 7 | . . . . . . . 3 4 . . Impact . | . . . . . . . . . . . Kinetic 7 | . . . . . . . 3 4 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 369 | . . 65 175 . . . 35 . . 94 Shots 10 | . . 3 4 . . . 1 . . 2 Rammed 9 | . . 3 2 2 . . 2 . . . Targets Rammed 13 | . . 3 2 3 . . 3 . 2 . Kicked 3 | . . . . . . . 1 . 2 . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 431 | 195 100 300 431 272 . 78 125 53 250 362 Average Temperature 86 | 70 36 98 129 83 . 45 13 17 110 130 Received Heat Transfer 1886 | . 54 279 459 327 . . 95 211 326 135 Effects 6 | . . . 2 . . . . . 3 1 Energy Bleed 2 | . . . 1 . . . . . . 1 Interference 4 | . . . 1 . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Melted 8 | . . . 2 6 . . . . . . Heat Transferred 9640 | 592 333 1073 1642 4387 . 349 511 . . 753 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Peak Influence 837 | 10 293 564 542 625 305 106 837 . . 567 Initial 305 | . 6 39 174 246 305 106 15 . . 258 Average 274 | 2 197 357 342 286 305 33 290 . . 399 Maximum Alert Level 3 | . 1 2 2 2 1 . 3 . . 2 Low Security (%) 35 | 100 33 9 13 29 . 100 42 . . . Level 1 38 | . 66 50 54 45 100 . 26 . . 61 Level 2 23 | . . 39 32 25 . . 24 . . 38 Level 3 2 | . . . . . . . 7 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . . 1 3 11 . . 8 . 1 3 Investigation 2 | . . 1 . . . . . . . 1 Extermination 8 | . . . . 3 . . 4 . . 1 Reinforcement 9 | . . . 3 3 . . 2 . . 1 Assault 2 | . . . . . . . 1 . 1 . Garrison 6 | . . . . 5 . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 . . . Haulers Reinforced 2 | . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Distress Signals 10 | . . 4 3 1 . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 174 | . 11 29 24 36 . 6 28 6 15 19 Peak Tracking Total 11 | . 5 7 9 4 . 4 6 3 11 5 Tactical Retreats 11 | . . . 2 1 . . . 1 . 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Traps Triggered 8 | . . 1 . 4 1 . 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 3 | . . . . . . . 2 . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Machines Disabled 30 | . . . 3 8 . . 13 . 2 4 Max in Single Turn 8 | . . . 1 8 . . 6 . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . 1 . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Machines Accessed 1 | . . . . . . . . 1 . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 1 | . . . . . . . . 1 . . Successful 1 | . . . . . . . . 1 . . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Total Allies 21 | . . . . . . 20 . . 1 . Largest Group 19 | . . . . . . 19 10 2 1 . Highest-Rated Group 684 | . . . . . . 684 415 69 135 . Highest-Rated Ally 135 | . . . . . . 50 50 43 135 . Total Orders . | . . . . . . . . . . . Ally Attacks 231 | . . . . . . 121 101 1 8 . Total Damage 11949 | . . . . . . 5609 3581 40 2719 . Kills 55 | . . . . . . 15 27 . 13 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Turns Passed 8448 | 144 412 921 665 2163 55 664 2054 855 128 387 Spaces Moved 3644 | 58 213 330 267 789 34 353 995 400 36 169 Core 59 | 4 . . . . . 50 . . . 5 Treads 2329 | 54 213 330 267 789 34 236 406 . . . Legs 1166 | . . . . . . . 566 400 36 164 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 90 | . . . . . . 67 23 . . . Fastest Speed 50 | 50 160 160 160 160 160 50 122 190 120 120 Average Speed 195 | 152 160 220 160 237 160 178 189 190 246 148 Slowest Speed 1150 | 160 160 240 240 240 160 640 557 190 260 1150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 6 48 30 29 21 1 88 22 52 9 4 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . Scrap Searched 4 | . . . . . . . . 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 240 | . 20 61 29 28 . 10 38 7 . 47 Melee . | . . . . . . . . . . . Projectile 17 | . . . . . . . 5 7 . 5 AOE 223 | . 20 61 29 28 . 10 33 . . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Low Low Fac Total 4434 | 83 248 434 422 945 36 379 1110 441 61 275 Wait 185 | . . 8 56 43 . 3 8 8 8 51 Move 3635 | 57 212 329 266 788 34 352 994 399 35 169 Hop . | . . . . . . . . . . . Pick Up 96 | 6 5 15 16 11 . 5 27 4 . 7 Fast Attach 34 | 6 1 1 5 3 . 9 7 . . 2 Attach 59 | . 2 5 6 3 2 7 6 1 9 18 Detach 4 | . . 1 . . . . 3 . . . Swap 49 | . 2 13 10 9 . . 11 3 . 1 Drop 68 | . 3 7 20 14 . . 21 3 . . Fire 277 | 14 23 52 41 71 . 3 25 21 1 26 Melee 9 | . . . . . . . . 2 6 1 Ram . | . . . . . . . . . . . Kick 3 | . . . . . . . 1 . 2 . Crush 10 | . . 3 2 3 . . 2 . . . Escape Stasis 5 | . . . . . . . 5 . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 469 | -10/Materials | Discovered new exit (range 14) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1418 | -9/Materials | Discovered new exit (range 10) 1478 | -9/Materials | Entered another Materials area 1478 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1968 | -8/Materials | Build established: Scavenger-Skirmisher 2044 | -8/Materials | Discovered new exit (range 10) 2143 | -8/Materials | Entered Factory 2143 | -7/Factory | Evolved 2 slots: Utility x2 3183 | -7/Factory | Garrison activated, responded to threat 3723 | -7/Factory | Build established: Scavenger-Tank 4176 | -7/Factory | Garrison activated, responded to threat 4247 | -7/Factory | Discovered new exit (range 16) 4306 | -7/Factory | Entered another Factory area 4306 | -6/Factory | Evolved 2 slots: Propulsion x2 4361 | -6/Factory | Sucked down chute 4361 | -6/Factory | Entered Waste 4362 | -6/Waste | Met a frightened Derelict 4423 | -6/Waste | Spotted C-40 Crusher 4429 | -6/Waste | Spotted C-40 Crusher 4433 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4440 | -6/Waste | Spotted C-40 Crusher 4447 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4474 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4477 | -6/Waste | Spotted C-40 Crusher 4477 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4479 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4480 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4485 | -6/Waste | Crushed by Compactor (1 part destroyed) 4498 | -6/Waste | Warlord forces began an assault 4507 | -6/Waste | Allies destroyed C-40 Crusher 4507 | -6/Waste | Allies destroyed C-40 Crusher 4512 | -6/Waste | Allies destroyed C-40 Crusher 4515 | -6/Waste | Allies destroyed C-40 Crusher 4516 | -6/Waste | Lost 10 parts (1p5n3u1w) 4785 | -6/Waste | Spotted C-40 Crusher 4793 | -6/Waste | Spotted C-40 Crusher 4797 | -6/Waste | Allies destroyed C-40 Crusher 4804 | -6/Waste | Allies destroyed C-40 Crusher 4977 | -6/Waste | Discovered new exit (range 16) 4993 | -6/Waste | Build established: Tank 5025 | -6/Waste | Entered Factory 5025 | -6/Factory | Accompanied by 10 allies 5714 | -6/Factory | Build established: Scavenger-Tank 5848 | -6/Factory | Garrison activated, responded to threat 6408 | -6/Factory | Cargo convoy interrupted 6672 | -6/Factory | Spotted B-75 Beast 6695 | -6/Factory | Destroyed B-75 Beast 6775 | -6/Factory | First assault squad dispatched 6845 | -6/Factory | Build established: Tank 6912 | -6/Factory | Discovered new exit (range 14) 7079 | -6/Factory | Entered Lower Caves 7079 | -6/Lower Caves | Accompanied by 2 allies 7130 | -6/Lower Caves | Encountered a Warlord checkpoint 7477 | -6/Lower Caves | Identified exit to Lower Caves 7741 | -6/Lower Caves | Learned Factory security intel 7792 | -6/Lower Caves | Core integrity fell below 50% 7934 | -6/Lower Caves | Entered another Lower Caves area 7936 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7970 | -6/Lower Caves | 99-TNT showed up to help 7971 | -6/Lower Caves | Core integrity fell below 20% 7972 | -6/Lower Caves | 99-TNT revealed a hidden path 8001 | -6/Lower Caves | Lost 7 parts (1p1n3u2w) 8062 | -6/Lower Caves | Entered Factory 8062 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8271 | -5/Factory | Build established: Scavenger-Mutant 8410 | -5/Factory | Core integrity fell below 50% 8433 | -5/Factory | System corruption reached 10% 8440 | -5/Factory | Core integrity fell below 20% 8449 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 08417_ Slug penetrates H-66 Slayer. 08418_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 08422_ Penetrated by Slug. 08425_ Autogun destroyed. 08428_ System corrupted: FCS attempts to trigger Hvy. Machine Gun. 08428_ System corrupted: Hvy. Machine Gun misfires. 08428_ Penetrated by Slug. 08428_ Hvy. Machine Gun destroyed. 08428_ Repair Station disabled. 08431_ Penetrated by Slug. 08432_ Hvy. Battle Rifle destroyed. 08434_ Penetrated by Slug. 08435_ Adv. Heat Sink destroyed. 08437_ Penetrated by Slug. 08444_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 08446_ System corrupted: Matter fused (-10). 08446_ Penetrated by Slug. 08449_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08449_ Slug penetrates Wall. 08449_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ???????????????? ? ??? 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""" #???????? | | ????????############## ; """ #???????? | | ????????# # @ # #???????? | | ????????# # ##############???????? | | ????????# """" """" # A # = #???????????? | | ????????# """" """" # =[= "" #???????????? | | ????????# """" """" # # """" #???????????? | | ????????# """" """" + #="""" #???????????? | | ????????# """" """" # ; """" #???????????? | | ????????# """" """" # # """" #???????????? | | ????????# # # """" #???????????? | | ????????# # # """" ??????????????? | | ????????# # # ??????????????? | | ????????# # #######??????????????? | | ????????############## #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# ##########???????????? | | ?????????????????????# # """" #???????????? | | ?????????????????????# # ""F" #???????????? | | ?????????????????????# # "" #???????????? | | ?????????????????????# # #???????????? | | ????????????????????## + #???????????? | | ????????????????????# # """ #???????????? | | ????????????????????#T # """ #???????????? | | ???????????????????### # """ #???????????? | | ???????????????????# # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 5 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Significant Disruption Slippery One The More The Merrier Challenges ------------ None Game ------ Seed DecoderRefineryCorpse Manual? 0 Play Time 01:32:35 Cumulative 12.4 hours Start 2022.05.22 @ 22:05:02 End 2022.05.22 @ 23:36:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 2 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f34391e-d3fb-428f-bb42-b7831ea428eb