Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.14 @ 22:47:07 Player: Exp. Geonium Core Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (88) 440 Value Destroyed (2717) 2717 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (297) 297 TOTAL SCORE: 7654 Bonus ------- High Alert Combat Kills 11 Aligned with FarCom 300 Friendly Fire -14 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 24/100 System Corruption 32% Temperature Cool (0) Movement Walking (120) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (3) ------- Power Maul Axe > --- INVENTORY (5) ---- Small Storage Unit Huge Storage Unit Improved Targeting Computer Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Minigun Precision Grenade Launcher Makeshift Axe > --- INVENTORY -------- Deuterium Engine Huge Storage Unit Improved Sensor Array Improved Targeting Computer Reflective Plating Guided Plasma Cannon Heavy Assault Rifle Rocket Launcher Missile Launcher Precision Grenade Launcher Plasma Cutter Plasma Cutter Great Axe Great Axe [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Autogun Ballistic Gun Autogun Launcher Precision Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Slots Evolved 6 | . . . 2 . . . 2 2 . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . . . Utility 2 | . . . . . . . 1 1 . . . Weapon 1 | . . . 1 . . . . . . . . Parts Attached 93 | . 3 . 20 2 2 4 20 23 . 10 9 Power 8 | . . . 2 . . 1 1 2 . 1 1 Engine 4 | . . . 1 . . 1 1 . . . 1 Core 4 | . . . 1 . . . . 2 . 1 . Reactor . | . . . . . . . . . . . . Propulsion 31 | . . . 8 . . . 4 8 . 5 6 Treads 16 | . . . 7 . . . 4 4 . 1 . Leg 10 | . . . 1 . . . . 1 . 3 5 Wheel 5 | . . . . . . . . 3 . 1 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 19 | . 1 . 4 . . . 6 6 . 1 1 Device 2 | . . . 1 . . . 1 . . . . Storage 4 | . . . 1 . . . . 2 . 1 . Processor 8 | . 1 . 1 . . . 1 4 . . 1 Hackware . | . . . . . . . . . . . . Protection 5 | . . . 1 . . . 4 . . . . Artifact . | . . . . . . . . . . . . Weapon 35 | . 2 . 6 2 2 3 9 7 . 3 1 Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 19 | . 2 . 4 2 . 3 3 4 . 1 . Ballistic Cannon . | . . . . . . . . . . . . Launcher 5 | . . . . . . . 3 2 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 5 | . . . 2 . 1 . 1 . . 1 . Slashing Weapon 6 | . . . . . 1 . 2 1 . 1 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 . . . 1 Corrupted Parts 1 | . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . 2 Parts Lost 33 | . . . . . . 1 3 14 3 10 2 Power 5 | . . . . . . 1 1 2 . 1 . Propulsion 16 | . . . . . . . 1 7 2 4 2 Utility 6 | . . . . . . . 1 1 1 3 . Weapon 6 | . . . . . . . . 4 . 2 . Highest Loss Streak 7 | . . . . . . 1 2 5 3 7 1 To Critical Strikes 2 | . . . . . . . . . . 1 1 Average Slot Usage (%) 83 | . 86 100 99 99 81 97 96 79 67 51 29 Engine 3 | . 14 14 6 . . 8 6 2 . . . Core 3 | . . . 4 11 11 . . 2 . 2 . Treads 21 | . . . 25 33 33 33 35 21 4 1 . Leg 4 | . 28 28 6 . . . . . . 7 12 Wheel 1 | . . . . . . . . 2 19 4 . Device 1 | . . . 3 . . . 4 . . . . Storage 8 | . 14 14 11 11 11 11 9 7 6 2 2 Processor 11 | . 1 14 7 11 11 11 9 19 23 18 . Protection 1 | . . . . . . . 4 2 . . . Ballistic Gun 17 | . 28 28 28 25 6 30 17 9 7 5 . Impact Weapon 3 | . . . 3 6 4 . 3 . . 1 7 Slashing Weapon 3 | . . . . . 4 . 4 6 6 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 53 | 13 16 16 34 34 34 36 43 41 27 53 46 Greatest Support 100 | 20 20 20 60 60 60 60 80 100 48 35 47 Greatest Overweight (x) 7 | . . . . . . . . 7 . 4 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 25 | . 8 8 15 15 15 15 15 25 15 20 20 Average Capacity 12 | . 8 8 10 15 15 15 15 15 13 10 9 Most Carried 15 | . 8 8 15 15 15 14 15 15 15 6 5 Average Carried 11 | . 7 7 9 14 14 13 13 14 13 5 5 Final Capacity 20 | 8 8 8 15 15 15 15 15 15 5 20 5 Final Carried 15 | 6 8 8 15 15 14 14 15 15 5 5 5 Class Distribution -------------------- 38% | Scavenger-Mutant 34% | Mutant 12% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Matter Collected 2337 | 200 46 32 840 147 . 139 196 500 . 143 94 Remotely . | . . . . . . . . . . . . Salvage Created 3149 | . 48 83 1010 144 . 143 233 711 . 568 209 Parts 173 | . 3 6 61 9 . 6 18 40 . 22 8 Haulers Intercepted 2 | . 1 . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 60 | . . 2 21 5 . 3 3 16 . 6 4 Melee 19 | . . . . . . . 1 12 . 3 3 Guns 35 | . . 2 21 5 . 3 2 1 . 1 . AOE 4 | . . . . . . . . 3 . 1 . Classes Destroyed 15 | . 1 1 6 1 . . 1 2 . 3 . Worker 13 | . . . 4 . . . 3 3 . 2 1 Builder 2 | . . . . . . . . 1 . 1 . Tunneler 1 | . . . 1 . . . . . . . . Hauler 2 | . 1 . . . . . 1 . . . . Recycler 4 | . . . . . . . . . . 4 . Mechanic 1 | . . . . . . . . . . 1 . Operator 1 | . . . 1 . . . . . . . . Watcher 4 | . . . 3 . . . 1 . . . . Swarmer 14 | . . . 6 3 . . . 4 . 1 . Grunt 25 | . . 2 7 1 . 3 . 8 . 2 2 Brawler 1 | . . . . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . Sentry 12 | . . . 8 . . . 2 2 . . . Hunter 4 | . . . . . . . 1 . . 2 1 Programmer 3 | . . . . . . . . 2 . . 1 Best Kill Streak 5 | . 1 2 5 3 . 3 2 5 . 3 3 Combat Bots Only 5 | . . 2 3 3 . 3 1 5 . 2 2 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 2 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 1 | . . . . . . . . 1 . 1 . Melee 1 | . . . . . . . 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Damage Taken 5378 | . . 61 779 92 . 334 510 1906 106 1139 451 Core 930 | . . . 159 . . 55 15 272 . 268 161 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 100 . . . 46 97 . . . . Volleys Fired 120 | . 2 4 61 10 . 7 16 16 . 4 . Largest 3 | . 2 2 3 3 . 3 3 2 . 1 . Hottest 81 | . 46 46 69 69 . 66 81 46 . 28 . Shots Fired 307 | . 4 8 175 22 . 21 44 28 . 5 . Gun 298 | . 4 8 175 22 . 21 40 23 . 5 . Cannon . | . . . . . . . . . . . . Launcher 9 | . . . . . . . 4 5 . . . Special . | . . . . . . . . . . . . Kinetic 298 | . 4 8 175 22 . 21 40 23 . 5 . Thermal . | . . . . . . . . . . . . Explosive 9 | . . . . . . . 4 5 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 19 | . 1 5 11 3 . 10 5 6 . 19 . Robot Miss Streak 6 | . 1 1 6 3 . 2 3 3 . 2 . Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . . . 3 1 . 1 . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 . . . Shots Hit Robots 286 | . 2 7 107 11 . 18 31 56 . 33 21 Core Hits 125 | . 2 2 40 6 . 10 12 31 . 17 5 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . . . 1 . Critical Strikes 8 | . . . 2 . . . . 2 . 1 3 Destroy 1 | . . . 1 . . . . . . . . Smash 2 | . . . 1 . . . . . . 1 . Sever 5 | . . . . . . . . 2 . . 3 Melee Attacks 153 | . . . 8 2 . 1 8 60 . 43 31 Impact 27 | . . . 8 2 . 1 . . . 10 6 Slashing 126 | . . . . . . . 8 60 . 33 25 Piercing . | . . . . . . . . . . . . Sneak Attacks 24 | . . . 5 . . . 2 3 . 11 3 Combat Hostiles 1 | . . . . . . . . . . . 1 Follow-up Attacks 5 | . . . . . . . . . . . 5 Damage Inflicted 8426 | . 28 111 1939 163 . 261 683 2395 . 1987 859 Guns 2848 | . 28 111 1573 163 . 222 299 330 . 122 . Cannons . | . . . . . . . . . . . . Explosions 953 | . . . . . . . 122 526 . 305 . Melee 4607 | . . . 361 . . 39 262 1536 . 1550 859 Ramming 18 | . . . 5 . . . . 3 . 10 . Kinetic 2848 | . 28 111 1573 163 . 222 299 330 . 122 . Thermal 305 | . . . . . . . . . . 305 . Explosive 648 | . . . . . . . 122 526 . . . Electromagnetic . | . . . . . . . . . . . . Impact 978 | . . . 361 . . 39 . . . 433 145 Slashing 3629 | . . . . . . . 262 1536 . 1117 714 Piercing . | . . . . . . . . . . . . Highest Corruption 32 | . . . 1 1 1 1 . 3 8 27 32 Average Corruption 5 | . . . 1 1 1 1 . 2 7 11 29 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 89 | . . . 12 9 5 . . 14 3 27 19 Message Errors 22 | . . . 3 3 1 . . 4 1 5 5 Matter Fused 21 | . . . 4 2 1 . . 3 1 5 5 Heat Flow Errors 8 | . . . 1 1 1 . . 2 . . 3 Energy Discharges 7 | . . . . 2 . . . 1 . 3 1 Parts Rejected 2 | . . . . . . . . . . 1 1 Parts Fused 1 | . . . . . . . . . . 1 . Data Loss (minor) 16 | . . . 2 1 1 . . 2 1 8 1 Data Loss (major) 5 | . . . 1 . 1 . . 1 . 1 1 Misfires 3 | . . . 1 . . . . 1 . 1 . Alerts 3 | . . . . . . . . . . 2 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 916 | . . . 248 . . . 2 110 . 503 53 Projectiles . | . . . . . . . . . . . . Explosions 87 | . . . . . . . 2 19 . 66 . Melee 829 | . . . 248 . . . . 91 . 437 53 Knockbacks 6 | . . . 3 . . 1 . . . 2 . Impact 5 | . . . 2 . . 1 . . . 2 . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 304 | . . . . . . . 25 . . 279 . Shots 4 | . . . . . . . 1 . . 3 . Rammed 3 | . . . 1 . . . . 1 . 1 . Targets Rammed 3 | . . . 1 . . . . 1 . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 262 | . 6 24 167 260 262 21 93 89 . 13 204 Average Temperature 45 | . 4 11 42 57 136 10 31 32 . 13 88 Received Heat Transfer 1233 | . . 12 306 . . 207 54 546 . 36 72 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . 1 . . . . . . 2 . Impact Corruptions 15 | . . . 8 . . . . . . 5 2 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 250 | . . . . . . . . . . 250 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Peak Influence 437 | . 35 63 437 207 . 75 150 275 79 278 258 Initial 122 | . . 13 24 122 . . 29 65 64 44 118 Average 144 | . 9 43 245 107 . 65 66 130 66 118 181 Maximum Alert Level 2 | . . . 2 1 . . . 1 . 1 1 Low Security (%) 70 | . 100 100 26 78 . 100 100 89 100 77 75 Level 1 28 | . . . 69 21 . . . 10 . 22 25 Level 2 1 | . . . 3 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 11 | . 1 1 2 . . . . 4 . 2 1 Investigation 4 | . . 1 1 . . . . . . 1 1 Extermination 3 | . . . . . . . . 2 . 1 . Reinforcement 4 | . 1 . 1 . . . . 2 . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Distress Signals 1 | . . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 99 | . 2 2 31 5 . 6 8 21 6 13 5 Peak Tracking Total 6 | . 3 2 5 3 . 3 2 5 6 4 2 Tactical Retreats 2 | . . . . . . . . . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Traps Triggered 4 | . . . 1 . . . . 1 . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Machines Disabled 20 | . 1 . . 2 . . 4 . . 12 1 Max in Single Turn 12 | . 1 . . 1 . . 3 . . 12 1 Garrison Access 2 | . . . . . . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Machines Accessed 26 | . 4 1 6 . 2 . 4 3 . 3 3 Terminals 20 | . 4 . 6 . . . 4 2 . 3 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 Total Hacks 46 | . 10 1 10 . 5 . 7 3 . 4 6 Successful 21 | . 3 1 2 . 5 . 4 2 . 1 3 Failed 25 | . 7 . 8 . . . 3 1 . 3 3 Catastrophic 2 | . . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 9 . 7 . 1 . 6 1 . 2 3 Terminals 35 | . 10 . 10 . . . 7 2 . 4 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . 1 Terminal Hacks 14 | . 2 1 1 . 5 . 2 1 . 1 1 Record 4 | . . . . . 4 . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 Branch Access Points 4 | . 1 . 1 . . . 1 . . 1 . Terminal Index 2 | . . . . . . . 1 1 . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . 1 Seal Access 2 | . . . . . . . . 1 . . 1 Unauthorized Hacks 5 | . 1 . 1 . . . 2 . . . 1 Terminals 4 | . 1 . 1 . . . 2 . . . . Assimilate 1 | . . . . . . . 1 . . . . Disrupt 1 | . . . . . . . 1 . . . . Operators 2 | . 1 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 18 | . 4 . 4 . . . 4 2 . 2 2 Full Trace Events 2 | . . . 1 . . . . . . 1 . Feedback Events 1 | . . . 1 . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Total Allies 11 | . . . . . . . 1 . . . 10 Largest Group 10 | . . . . . . . 1 1 . . 10 Highest-Rated Group 173 | . . . . . . . 10 10 . . 173 Highest-Rated Ally 29 | . . . . . . . 10 10 . . 29 Total Orders . | . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . . . . 5 Total Damage 63 | . . . . . . . . . . . 63 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Turns Passed 6173 | . 95 126 1521 796 369 226 645 1141 77 797 380 Spaces Moved 3284 | 1 70 93 831 473 228 85 274 461 85 532 151 Core 18 | . . . . . . . . 2 . 16 . Treads 2109 | . . . 638 473 228 85 274 411 . . . Legs 779 | 1 70 93 193 . . . . . . 271 151 Wheels 378 | . . . . . . . . 48 85 245 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 120 120 120 123 160 160 160 160 86 86 80 112 Average Speed 150 | 120 120 120 151 160 160 160 160 178 87 119 165 Slowest Speed 400 | 120 120 120 160 160 160 160 160 400 90 270 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 2 23 24 71 83 60 22 25 15 66 19 26 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 3 | . . . . 1 1 . . . . . 1 Known Exits Taken 7 | . 1 . 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 1 | . . . . 1 . . . . . . . Spaces Dug 30 | . . . 3 2 . . 3 13 . 9 . Terrain Destroyed 95 | . . . 3 2 . . 25 25 . 40 . Melee 23 | . . . 3 2 . . 3 6 . 9 . Projectile . | . . . . . . . . . . . . AOE 72 | . . . . . . . 22 19 . 31 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Was Fac Sto Total 4099 | . 80 102 977 491 235 158 446 684 87 607 232 Wait 375 | . . . 29 1 . 61 108 112 3 16 45 Move 3274 | . 69 92 830 472 227 84 273 461 84 531 151 Hop . | . . . . . . . . . . . . Pick Up 39 | . 3 3 14 2 1 1 9 4 . 2 . Fast Attach 46 | . 1 . 6 1 . 1 6 14 . 8 9 Attach 18 | . . . 5 . 2 1 4 4 . 2 . Detach 3 | . . . . . 2 . . 1 . . . Swap 29 | . 2 . 9 1 . 2 10 5 . . . Drop 45 | . 3 3 14 2 3 . 12 6 . . 2 Fire 120 | . 2 4 61 10 . 7 16 16 . 4 . Melee 147 | . . . 8 2 . 1 8 60 . 43 25 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush 2 | . . . 1 . . . . 1 . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 5 exits: [*Fac x2] / *Sto / *Low x2) -7/Storage History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 56 | -10/Materials | Identified exit to Mines 96 | -10/Materials | Entered Mines 101 | -10/Mines | Met a Derelict shopkeep closing up shop 133 | -10/Mines | Assembled infested the area 138 | -10/Mines | Assisted by a Guerilla fighting off Assembled 212 | -10/Mines | Discovered new exit (range 9) 222 | -10/Mines | Entered Materials 222 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 790 | -9/Materials | Discovered new exit (range 4) 820 | -9/Materials | Identified exit to Materials 1034 | -9/Materials | Build established: Gunner 1397 | -9/Materials | Discovered new exit (range 9) 1515 | -9/Materials | Identified exit to Mines 1521 | -9/Materials | Build established: Scavenger-Mutant 1743 | -9/Materials | Entered Mines 1744 | -9/Mines | Learned location of Storage (-7) 1921 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2237 | -9/Mines | Discovered exit to Materials (range 5) 2388 | -9/Mines | Learned 4 Materials zone layouts 2531 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2532 | -9/Mines | Discovered new exit (range 5) 2537 | -9/Mines | Identified exit to Exiles 2539 | -9/Mines | Entered Exiles 2542 | -9/Exiles | Build established: Scavenger-Gunner 2579 | -9/Exiles | Met 8R-AWN 2607 | -9/Exiles | Met EX-HEX 2652 | -9/Exiles | Met EX-BIN 2672 | -9/Exiles | Aligned with FarCom system 2673 | -9/Exiles | Given EX-Vault access code 2734 | -9/Exiles | Opened EX-Vault 2747 | -9/Exiles | Found Gui. Plasma Cannon 2785 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2828 | -9/Exiles | Met EX-DEC 2843 | -9/Exiles | Learned location of Zion (-7) 2887 | -9/Exiles | Discovered new exit (range 14) 2905 | -9/Exiles | Identified exit to Mines 2908 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 2908 | -9/Exiles | Entered Mines 2914 | -8/Mines | Build established: Scavenger-Mutant 2944 | -8/Mines | Core integrity fell below 50% 3131 | -8/Mines | Discovered exit to Materials (range 2) 3134 | -8/Mines | Entered Materials 3134 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3606 | -8/Materials | Discovered new exit (range 13) 3777 | -8/Materials | Identified exit to Factory 3779 | -8/Materials | Entered Factory 3779 | -7/Factory | Accompanied by 1 ally 3779 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4222 | -7/Factory | Lost 5 parts (2n1u2w) 4477 | -7/Factory | Build established: Mutant 4513 | -7/Factory | Lost 4 parts (1p2n1w) 4747 | -7/Factory | Lost 3 parts (1p1n1w) 4920 | -7/Factory | Sucked down chute 4920 | -7/Factory | Entered Waste 4935 | -7/Waste | EMP discharged 4953 | -7/Waste | Spotted C-40 Crusher 4956 | -7/Waste | Spotted C-40 Crusher 4957 | -7/Waste | Spotted C-40 Crusher 4957 | -7/Waste | Spotted C-40 Crusher 4961 | -7/Waste | Crushed by Compactor (1 part destroyed) 4964 | -7/Waste | Spotted C-40 Crusher 4975 | -7/Waste | Spotted C-40 Crusher 4983 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4986 | -7/Waste | Discovered new exit (range 10) 4997 | -7/Waste | Entered Factory 5014 | -7/Factory | Lost 3 parts (2n1u) 5022 | -7/Factory | Discovered new exit (range 7) 5158 | -7/Factory | Identified exit to Storage 5158 | -7/Factory | Identified exit to Lower Caves 5197 | -7/Factory | Core integrity fell below 50% 5635 | -7/Factory | System corruption reached 10% 5678 | -7/Factory | Discovered new exit (range 3) 5687 | -7/Factory | Lost 7 parts (1p1n3u2w) 5794 | -7/Factory | Entered Storage 5926 | -7/Storage | Core integrity fell below 20% 5986 | -7/Storage | System corruption reached 30% 6113 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 6174 | -7/Storage | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06091_ G-47 Trooper system terminally corrupted. 06096_ T%C VHIW%J>WSC=0UQ GEBFPD M1 06096_ Acquired Aluminum Leg. 06097_ Acquired 40 matter. 06101_ Acquired Aluminum Leg. 06102_ Acquired 21 matter. 06108_ Two rows of pristine grunt class robots stand immobile, all facing the entryway as if waiting for something. 06111_ Sneak attack on K-01 Serf. 06111_ K-01 Serf destroyed. 06112_ System corrupted: Component data lost. 06113_ One of them suddenly speaks: "Hello LRC-V3. What is your command?" 06127_ |OFH=GYVEJMKJZTG0JJJBLY 06130_ Storage Shell breached. 06137_ Acquired VSS Leg. 06139_ Acquired Targeting Computer. 06165_ System corrupted: Matter fused (-7). 06170_ Sneak attack on Y-54 Guardian. 06171_ Trooper 4g destroyed. 06173_ Power Maul follow-up attack on Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????"" #???????????????????? | | ???????R""#???????????????????? | | ??????? ""###?????????????????? | | ???? ?? #?????????????????? | | ???# ??" #?????????????????? | | ???# """ #?????????????????? | | ???# """ #?????????????????? | | ???# #?????????????????? | | ??## """ #?????????????????? | | ??# g""" #?????????????????? | | ???#%""" #?????????????????? | | ???#[Y@g #?????????????????? | | ?#?#####g############?????????? | | # ??# ??? | | # """ # ########?????????? | | # """ + #????????????????? | | # """ # #????????????????? | | # ?+ #????????????????? | | # ""??# #????????????????? | | # ????# #????????????????? | | ??????# ##+########?????????? | | ??????# # #?????????? | | ??????# # """ "" #?????????? | | ??????# # "[!] "???????????? | | ??????# # "![! "???????????? | | ???Y??# # "" """ #?????????? | | ??????# # #?????????? | | ??????# + #?????????? | | ??????# # #?????????? | | ??????# ###########?????????? | | ??????# #???????????????????? | | ?###### ######??????????????? | | ?#! !## ## #??????????????? | | ?#! !## # #??????????????? | | ?#! !?# / #??????????????? | | ??! !?# #*%= #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 19 Recoil Reduction 7 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapDisruptorJammer Manual? 0 Play Time 00:54:13 Cumulative 333.2 hours Start 2023.03.14 @ 18:05:00 End 2023.03.14 @ 22:47:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c85398a-c2d7-499e-8bcc-87850116ec96