Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.16 @ 09:35:57 Player: pGoos Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (25) 125 Value Destroyed (518) 518 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (503) 503 TOTAL SCORE: 7586 Bonus ------- Follower Combat Kills 203 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 100/100 System Corruption 0% Temperature Cool (2) Movement Flying (35) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- VTOL Module > --- UTILITY (7) ------ Advanced Terrain Scan Processor Improved Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Field Propulsion Drive Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Heat Sink Energy Well Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Shield Generator Improved Hacking Suite > --- WEAPON ----------- Improved Datajack Improved Plasma Cutter > --- INVENTORY -------- Advanced Power Amplifier Transmission Jammer Power Sword [Rating: 89] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Advanced Terrain Scan Processor Device Improved Trap Scanner Storage Medium Matter Pod Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Power Sword Energy Gun Makeshift Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Mace Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Slots Evolved 12 | . . . 2 . 2 2 2 . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . . 1 . 1 1 1 . . . . 1 . . 1 . Utility 5 | . . . 1 . 1 1 1 . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 109 | 4 6 9 11 8 5 5 21 1 . . 2 9 7 1 18 2 Power 15 | 1 1 1 . 2 . . 2 . . . . 3 3 . 2 . Engine 11 | 1 1 . . 2 . . 2 . . . . 3 1 . 1 . Core 4 | . . 1 . . . . . . . . . . 2 . 1 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 33 | . 2 4 2 1 1 2 7 1 . . 2 3 1 1 5 1 Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 7 | . 2 1 . . . 1 1 . . . . . . . 2 . Flight 26 | . . 3 2 1 1 1 6 1 . . 2 3 1 1 3 1 Utility 38 | 1 2 2 2 4 2 3 8 . . . . 2 3 . 9 . Device 25 | . . 1 1 4 2 1 6 . . . . 2 1 . 7 . Storage 6 | 1 2 . 1 . . . . . . . . . . . 2 . Processor 2 | . . . . . . . 1 . . . . . 1 . . . Hackware 2 | . . . . . . 1 . . . . . . 1 . . . Protection 3 | . . 1 . . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | 2 1 2 7 1 2 . 4 . . . . 1 . . 2 1 Energy Gun 2 | . . . . . . . 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 9 | 2 1 1 5 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . 1 . Impact Weapon 2 | . . . . . 1 . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . 1 . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . 1 . 1 . . 1 . . . . 1 . . . . Unidentified Prototypes 2 | . . . . . . . 2 . . . . . . . . . Parts Lost 38 | . . 1 6 5 2 . . . . . 1 . 5 . 17 1 Power 4 | . . . 1 1 . . . . . . . . 1 . 1 . Propulsion 17 | . . 1 3 1 1 . . . . . . . 1 . 10 . Utility 9 | . . . . 1 1 . . . . . . . 3 . 4 . Weapon 8 | . . . 2 2 . . . . . . 1 . . . 2 1 Highest Loss Streak 12 | . . 1 4 5 2 . . . . . 1 . 4 . 12 1 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 86 | . 64 84 62 67 49 44 70 100 100 100 99 99 87 77 59 12 Engine 6 | . 4 12 . 5 . . 2 6 6 6 6 11 10 5 2 . Hover 2 | . 28 10 . . . 7 6 . . . . . . . 1 . Flight 31 | . . 17 20 17 15 10 26 40 40 40 40 40 31 27 20 . Device 20 | . . . 17 24 25 15 16 26 26 26 26 22 18 14 13 . Processor 4 | . . . . . . . 3 6 6 6 6 5 5 11 9 5 Protection 3 | . . . . . . . 2 6 6 6 6 5 4 . . . Ballistic Gun 2 | . 28 27 13 10 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 4 7 6 6 6 6 6 5 5 5 . . Special Melee Weapon 4 | . . . 3 9 . . 1 6 6 6 5 4 5 5 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 36 | 2 7 8 11 8 8 4 29 26 26 26 26 36 36 22 25 2 Greatest Support 48 | 3 12 12 12 8 9 9 30 30 30 30 30 40 43 43 48 4 Greatest Overweight (x) 2 | . . 1 1 . 2 . 2 . . . . 1 . . 2 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 . Average Carried 4 | . 3 4 3 3 4 4 4 4 5 5 4 4 4 3 3 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 4 4 3 5 4 5 5 5 5 5 5 5 4 4 . . Class Distribution -------------------- 61% | Scout 17% | Sprinter 15% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Sprinter | -9/Storage Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Sprinter | -5/Extension Sprinter | -5/Cetus Sprinter | -4/Factory Mutant | -4/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Matter Collected 1319 | 229 195 71 30 213 . . 43 256 21 . 20 24 121 . 45 51 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 882 | . 59 153 91 56 . . 40 . . . . 24 382 . 77 . Parts 64 | . 4 15 11 4 . . 5 . . . . 3 15 . 7 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . 1 . 3 . . . . 2 Prevented 2 | . . . . . . . . 1 . . . . . . . 1 Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Combat Hostiles Destroyed 16 | . 3 4 2 1 . . 1 . . . . . 4 . 1 . Melee 6 | . . . . . . . 1 . . . . . 4 . 1 . Guns 10 | . 3 4 2 1 . . . . . . . . . . . . Classes Destroyed 10 | . 2 2 2 1 . . 1 . . . . . . . 2 . Worker 3 | . . 1 1 . . . . . . . . 1 . . . . Builder 1 | . . . 1 . . . . . . . . . . . . . Recycler 3 | . . . 1 . . . . . . . . . 2 . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . Watcher 1 | . 1 . . . . . . . . . . . . . . . Swarmer 11 | . 3 2 2 . . . . . . . . . 4 . . . Cutter 1 | . . . . . . . . . . . . . . . 1 . Grunt 1 | . . . . 1 . . . . . . . . . . . . Sentry 2 | . . 2 . . . . . . . . . . . . . . Programmer 1 | . . . . . . . 1 . . . . . . . . . Best Kill Streak 4 | . 4 2 2 1 . . 1 . . . . 1 2 . 2 . Combat Bots Only 3 | . 3 2 2 1 . . 1 . . . . . 2 . 1 . Max Kills in Single Turn 2 | . 1 1 2 1 . . 1 . . . . 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Damage Taken 4276 | . 100 117 552 222 117 . 80 70 20 . 210 79 808 . 1325 576 Core 1889 | . 15 43 276 94 84 . 12 25 . . 55 . 121 . 649 515 Absorbed by Shields 25 | . . . . . . . . . . . . . . . 25 . Core Remaining (%) 77 | 100 . 76 . 7 84 100 . . . . 89 . . 87 . . Volleys Fired 50 | . 12 18 14 1 . . . . . . . . . . 4 1 Largest 2 | . 2 2 2 1 . . . . . . . . . . 1 1 Hottest 50 | . 40 40 40 20 . . . . . . . . . . 20 50 Shots Fired 88 | . 24 36 22 1 . . . . . . . . . . 4 1 Gun 79 | . 24 36 17 1 . . . . . . . . . . . 1 Cannon . | . . . . . . . . . . . . . . . . . Launcher 5 | . . . 5 . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . . . . 4 . Kinetic 78 | . 24 36 17 1 . . . . . . . . . . . . Thermal 5 | . . . . . . . . . . . . . . . 4 1 Explosive 5 | . . . 5 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 12 | . 5 12 6 1 . . . . . . . . . . 2 3 Robot Miss Streak 5 | . 3 2 5 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 72 | . 15 26 8 1 . . 1 . . . . 1 13 . 6 1 Core Hits 38 | . 7 11 7 1 . . 1 . . . . 1 6 . 4 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . Critical Strikes 3 | . . . 1 . . . . . . . . . . . 2 . Destroy 1 | . . . 1 . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . 2 . Melee Attacks 84 | . . . . . . 2 30 . . . . 22 24 . 6 . Impact . | . . . . . . . . . . . . . . . . . Slashing 70 | . . . . . . 2 30 . . . . 22 10 . 6 . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . . 1 5 . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 1742 | . 123 208 370 11 . . 45 . . . . 86 590 . 291 18 Guns 421 | . 123 208 62 10 . . . . . . . . . . . 18 Cannons . | . . . . . . . . . . . . . . . . . Explosions 308 | . . . 308 . . . . . . . . . . . . . Melee 976 | . . . . . . . 45 . . . . 86 590 . 255 . Ramming 21 | . . . . 1 . . . . . . . . . . 20 . Kinetic 403 | . 123 208 62 10 . . . . . . . . . . . . Thermal 278 | . . . 244 . . . . . . . . . . . 16 18 Explosive 64 | . . . 64 . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 976 | . . . . . . . 45 . . . . 86 590 . 255 . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 256 | . . . 114 . . . . . . . . . 79 . 63 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 114 | . . . 114 . . . . . . . . . . . . . Melee 142 | . . . . . . . . . . . . . 79 . 63 . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 247 | . . . 237 . . . . . . . . . . . 10 . Shots 3 | . . . 3 . . . . . . . . . . . . . Rammed 8 | . . . . 1 . . . . . . . . . . 7 . Targets Rammed 8 | . . . . 1 . . . . . . . . . . 7 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 368 | . . 46 14 . . . 138 351 220 368 144 76 15 . 69 . Average Temperature 64 | . . 9 7 . . . 68 108 60 152 45 21 9 . 31 . Received Heat Transfer 576 | . . 63 96 39 63 . 24 9 9 . 72 . 165 . 27 9 Effects 2 | . . . . . . . . 2 . . . . . . . . Shutdowns 1 | . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 274 | . . . 200 . . . . . . . . . . . 37 37 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Peak Influence 473 | . 172 169 389 473 219 90 122 . . . . 190 399 113 172 . Initial 199 | . . 66 50 159 199 90 44 . . . . 163 73 113 63 . Average 129 | . 89 111 177 274 201 90 43 . . . . 118 207 113 107 . Maximum Alert Level 2 | . . . 1 2 1 . . . . . . . 1 . . . Low Security (%) 85 | 100 100 100 62 46 67 100 100 . . . . 100 52 100 100 . Level 1 12 | . . . 37 30 32 . . . . . . . 47 . . . Level 2 1 | . . . . 22 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 3 1 . 1 . . . 1 3 1 . 3 . Investigation 3 | . . . . 1 . . . . . . . 1 1 . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . Reinforcement 10 | . 1 . 1 2 1 . . . . . . 2 . . 3 . Assault 1 | . . . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . 1 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Distress Signals 8 | . 1 . 1 2 . . . . . . . . 1 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 185 | . 8 5 13 30 6 . 9 6 3 . 30 7 28 4 24 12 Peak Tracking Total 13 | . 3 3 8 13 5 . 3 5 2 . 13 4 10 5 13 8 Tactical Retreats 37 | . 2 1 1 5 . . 2 4 1 . 9 2 3 . 5 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Traps Triggered 1 | . . . . . . . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . . 4 . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Machines Disabled 3 | . . . 3 . . . . . . . . . . . . . Max in Single Turn 3 | . . . 3 . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Machines Accessed 32 | . 4 1 1 4 3 2 1 2 . 4 . 4 3 . 3 . Terminals 23 | . 3 1 1 4 3 1 1 . . . . 3 3 . 3 . Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 95 | . 10 3 3 12 9 3 4 2 . 29 . 8 6 . 6 . Successful 66 | . 7 2 2 7 4 . 3 2 . 29 . 3 3 . 4 . Failed 29 | . 3 1 1 5 5 3 1 . . . . 5 3 . 2 . Catastrophic 9 | . . . . 1 1 1 1 . . . . 1 3 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . 2 . . . . . . Terminals 58 | . 7 3 3 12 9 2 4 . . . . 6 6 . 6 . Fabricators 3 | . . . . . . 1 . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 62 | . 5 2 2 7 4 . 3 2 . 29 . 1 3 . 4 . Record 11 | . . . . . . . . . . 11 . . . . . . Part Schematic 10 | . . . . . . . . . . 10 . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . Open Door 3 | . . . . 1 . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . . . 1 . Emergency Access Points 3 | . 1 . 1 1 . . . . . . . . . . . . Alert Level 2 | . . . . . 1 . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . 2 . . . . . . . . . Locate Traps 5 | . 1 . . 1 1 . 1 . . . . . 1 . . . Reprogram Traps 2 | . . . . 1 . . . . . . . . 1 . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . 1 . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . 1 . Recall Assault 1 | . . . . . . . . . . . . . . . 1 . Zone Layout 10 | . 3 1 1 2 1 . . . . . . 1 1 . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . Process 1 | . 1 . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 16 | . 3 1 1 2 2 2 1 . . . . 1 2 . 1 . Full Trace Events 4 | . 1 . . 1 . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 10 . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . 152 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 8 | . 8 . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . 2 . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . Combat 1 | . . . . . . . . . . . . . 1 . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . 3 . . . parse_system 2 | . . . . . . . . . . . . . 2 . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Total Allies 17 | . . 3 . 10 . . . . . . 1 . 3 . . . Largest Group 10 | . . 3 . 10 . . . . . . 1 . 2 . . . Highest-Rated Group 96 | . . 40 . 88 . . . . . . 96 . 45 . . . Highest-Rated Ally 96 | . . 16 . 16 . . . . . . 96 . 39 . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 67 | . . 8 . 40 . . . . . . 8 . 11 . . . Total Damage 1205 | . . 115 . 444 . . . . . . 281 . 365 . . . Kills 11 | . . . . 7 . . . . . . 2 . 2 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 1 3 . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Turns Passed 6135 | 32 126 315 168 283 81 120 665 458 1138 527 629 751 465 32 229 116 Spaces Moved 6987 | 47 141 513 307 453 147 310 489 583 545 232 705 735 965 74 506 235 Core 271 | 47 7 . 7 . 6 . 4 . . . . . . . 23 177 Treads . | . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 305 | . 134 161 . . . . 9 . . . . . . . 1 . Flight 6411 | . . 352 300 453 141 310 476 583 545 232 705 735 965 74 482 58 Fastest Speed 17 | 50 50 37 34 32 32 32 20 20 20 20 20 17 22 27 23 35 Average Speed 27 | 50 55 43 37 32 38 33 28 20 20 20 20 18 25 27 28 46 Slowest Speed 150 | 50 60 120 100 35 150 35 150 20 20 20 20 101 31 31 150 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . 3 4 3 . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 32 82 33 79 19 8 13 84 71 74 70 20 74 23 13 40 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 6 | . . 1 . . . . . 1 1 1 2 . . . . . Known Exits Taken 5 | . . . . . . . . . 1 . 1 . 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . 1 . 1 . . . . Scrap Searched 8 | . . . . . . . . 1 3 . 3 . . . . 1 Spaces Dug 24 | . . . . . . . 7 . . . . 17 . . . . Terrain Destroyed 89 | . . . 65 . . . 7 . . . . 17 . . . . Melee 24 | . . . . . . . 7 . . . . 17 . . . . Projectile . | . . . . . . . . . . . . . . . . . AOE 65 | . . . 65 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Fac Low Low Dat Pro Fac Ext Cet Fac Upp Total 10952 | 55 167 575 337 584 171 319 957 924 1573 711 1191 1323 1171 85 569 240 Wait 3607 | . 1 28 . 113 12 1 398 337 1029 480 483 540 151 10 22 2 Move 6949 | 46 140 506 298 446 146 309 488 582 544 231 704 734 964 73 503 235 Hop 11 | . . 3 4 3 . . . . . . . . . . 1 . Pick Up 39 | 1 4 3 2 5 2 . 6 2 . . 1 7 2 . 4 . Fast Attach 57 | 4 5 3 3 5 5 4 14 . . . . 1 4 . 7 2 Attach 33 | . . 2 7 1 . 1 4 . . . . 4 3 1 10 . Detach 22 | 2 1 2 6 1 1 2 2 . . . . 1 . 1 3 . Swap 19 | . 1 4 1 2 . . 3 1 . . 2 4 . . 1 . Drop 55 | 2 3 6 2 6 5 . 12 2 . . 1 10 5 . 1 . Fire 50 | . 12 18 14 1 . . . . . . . . . . 4 1 Melee 84 | . . . . . . 2 30 . . . . 22 24 . 6 . Ram 8 | . . . . 1 . . . . . . . . . . 7 . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 14) 126 | -10/Materials | Discovered new exit (range 18) 159 | -10/Materials | Entered Mines 240 | -10/Mines | Learned location of Zion (-7) 329 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 377 | -10/Mines | Discovered new exit (range 5) 474 | -10/Mines | Entered Materials 474 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -9/Materials | Core integrity fell below 50% 593 | -9/Materials | Discovered new exit (range 14) 611 | -9/Materials | Lost 4 parts (1p2n1w) 642 | -9/Materials | Entered Storage 796 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 910 | -9/Storage | Core integrity fell below 20% 923 | -9/Storage | Discovered new exit (range 6) 925 | -9/Storage | Entered Materials 925 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 935 | -8/Materials | Lost 5 parts (1p1n1u2w) 1005 | -8/Materials | Discovered new exit (range 4) 1006 | -8/Materials | Entered Factory 1006 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1108 | -7/Factory | Discovered new exit (range 15) 1126 | -7/Factory | Entered another Factory area 1126 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -6/Factory | Build established: Sprinter 1696 | -6/Factory | Discovered new exit (range 20) 1791 | -6/Factory | Entered Lower Caves 1952 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1994 | -6/Lower Caves | Build established: Scout 2189 | -6/Lower Caves | Discovered new exit (range 8) 2249 | -6/Lower Caves | Entered another Lower Caves area 3083 | -6/Lower Caves | Learned 4 Factory zone layouts 3111 | -6/Lower Caves | Identified exit to Data Miner 3383 | -6/Lower Caves | Spotted B-75 Beast 3387 | -6/Lower Caves | Entered Data Miner 3387 | -6/Data Miner | Discovered new exit (range 6) 3391 | -6/Data Miner | Met Data Miner 3400 | -6/Data Miner | Learned location of Section 7 (-2) 3400 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3403 | -6/Data Miner | Received God Mode back door access code from Data Miner 3914 | -6/Data Miner | Entered Proximity Caves 3950 | -5/Proximity Caves | Learned location of Warlord (-5) 3972 | -5/Proximity Caves | Identified exit to Factory 4516 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4543 | -5/Proximity Caves | Entered Factory 4543 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4544 | -5/Factory | Identified exit to Upper Caves 4614 | -5/Factory | Incoming investigation squad redirected 4750 | -5/Factory | Fabricated Lgt. Regenerative Plating? 5200 | -5/Factory | Discovered new exit (range 15) 5294 | -5/Factory | Entered Extension 5353 | -5/Extension | Spotted B-75 Beast 5419 | -5/Extension | Spotted B-75 Beast 5436 | -5/Extension | Rescued a captive Derelict 5527 | -5/Extension | Rescued a captive Derelict 5527 | -5/Extension | Rescued a captive Derelict 5551 | -5/Extension | Incoming investigation squad redirected 5732 | -5/Extension | Build established: Sprinter 5743 | -5/Extension | Discovered new exit (range 15) 5744 | -5/Extension | Discovered new exit (range 15) 5750 | -5/Extension | Identified exit to Factory 5752 | -5/Extension | Identified exit to Cetus 5753 | -5/Extension | Lost 4 parts (1p1n2u) 5759 | -5/Extension | Entered Cetus 5775 | -5/Cetus | Spotted Cetus Guard 5775 | -5/Cetus | Spotted Cetus Guard 5776 | -5/Cetus | Spotted Cetus Guard 5781 | -5/Cetus | Discovered exit to Factory (range 15) 5791 | -5/Cetus | Entered Factory 5791 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5915 | -4/Factory | Identified exit to Upper Caves 5915 | -4/Factory | Identified exit to Armory 5918 | -4/Factory | Lost 5 parts (2n1u2w) 6014 | -4/Factory | Core integrity fell below 50% 6017 | -4/Factory | Lost 12 parts (1p8n3u) 6020 | -4/Factory | Entered Upper Caves 6050 | -4/Upper Caves | Core integrity fell below 20% 6092 | -4/Upper Caves | Encountered a Warlord checkpoint 6099 | -4/Upper Caves | Discovered new exit (range 12) 6136 | -4/Upper Caves | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 06048_ Acquired Mak. Laser. 06061_ S-27 Virus destroyed. 06071_ Slug penetrates Wall. 06076_ Mak. Laser destroyed. 06092_ ZL-YDV(M): "You haven't seen any Assembled, have you?" 06099_ EXIT=FOUND 06099_ S-27 Virus system corrupted by crushing effect. 06099_ S-27 Virus destroyed. 06099_ 2R-HTY(g) suffers critical hit (Destroy). 06113_ Acquired VTOL Module. 06114_ Autogun fries itself beyond repair. 06114_ Acquired 26 matter. 06115_ Acquired 2 matter. 06115_ Acquired 23 matter. 06117_ Corrupted Lgt. Nuclear Core self-destruct mechanism malfunctions. 06129_ Slug penetrates ZL-YDV(M). 06132_ VH-BR8(b) destroyed. 06133_ Slug penetrates 2R-HTY(g). 06133_ Slug penetrates Wall. 06133_ ZL-YDV(M) destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ??????????????????????????????????????????????### | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????# | | ????????????????????????????????????????##????# ## | | ??????????????????????????? ????????????# ##??# #? | | ?????????????????????????? ???????????? ### #? | | ????????????????????????? """""????????# ## #? | | ????????????????????????? """"""?????## # ## #? | | ?????????????????????????# " " "????## #? | | ?????????????????????????? ????## #####? | | ??????????????????????????? ?????# ##????? | | ??????????????????###?????### #??????## #?????? | | ?????????????????? #????## # #####???## #?????? | | ??????????????????# #???## ####?# #?????? | | ???????????#??????# #???# ### #?????? | | ??????????## ????# #???# ## #?????? | | ?????????## ### ##### #" "?????? | | ?????????#" < ;; "?????? | | ????????""" @ =;; "?????? | | ???????#"" ####### % ""????? | | ???????##"????????????##### % * h "#????? | | ??????????????????????????# g " ????? | | ????????????????######????### """" ????? | | ???????????????## ######## "##??????? | | ??????????????## ## ##### # ??? | | ?????????????## ##??# ## ? | | ?????????????# #??# #?# ? | | ????????????# #### #??# #?? ? | | ???????????# ####??### #??? | | ???????????# ????????# #???? | | ???????????# ?????????# #### #???? | | ???????????# ??????????# #? ??? | | ???????????#???????????# ## #?# ## ??? # | | ???????????????????????# #### ####?###??# ????? | | ???????????????????????###??####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 44 Energy Capacity 660 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Armor Coverage 150 Evasion (%) 76 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Adv. Trap Scanner | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Treads | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dodgeball, But With Guns Omniscient Cartographer The Oracle Challenges ------------ None Game ------ Seed ShieldMeleeMeganuke Manual? 0 Play Time 02:20:20 Cumulative 53.6 hours Start 2023.01.16 @ 06:53:54 End 2023.01.16 @ 09:35:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 32 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c528a7fb-6afd-4f4b-8bc8-d58ae53358b4