Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.08 @ 17:07:38 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (104) 520 Value Destroyed (3055) 3055 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (920) 920 TOTAL SCORE: 8515 Bonus ------- Follower Combat Kills 752 Met Imprinter 300 Was Imprinted 300 Friendly Fire -432 Cogmind --------- Core Integrity 939/1000 Matter 228/300 Energy 200/200 System Corruption 0% Temperature Warm (128) Movement Treading (160) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Heavy Treads Armored Wheel Armored Wheel Armored Wheel > --- UTILITY (7) ------ Improved Heat Sink Structural Scanner Improved Sensor Array Improved Target Analyzer Improved Transmission Jammer Jamming Amplifier > --- WEAPON (3) ------- Heavy Gatling Laser KE Penetrator > --- INVENTORY (5) ---- Improved Sensor Array Terrain Scanner Hacking Suite Heavy Assault Rifle KE Penetrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Heavy Treads Heavy Treads Armored Wheel > --- UTILITY ---------- Structural Scanner Improved Sensor Array Seismic Detector Improved Target Analyzer Improved Transmission Jammer Jamming Amplifier Improved Corruption Screen > --- WEAPON ----------- Heavy Gatling Laser KE Penetrator KE Penetrator > --- INVENTORY -------- Armored Wheel Improved Heat Sink Improved Sensor Array Hacking Suite KE Penetrator [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Reinforced Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Target Analyzer Protection Layered Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . . . 2 . Utility 5 | . . 1 . . . 2 2 Weapon 1 | . . . . . . 1 . Parts Attached 94 | 8 4 13 . 2 7 41 19 Power 13 | 1 1 2 . . 1 5 3 Engine 7 | 1 1 2 . . 1 2 . Core 5 | . . . . . . 2 3 Reactor 1 | . . . . . . 1 . Propulsion 26 | 2 2 4 . . 1 12 5 Treads 16 | 2 2 3 . . 1 6 2 Leg 6 | . . 1 . . . 5 . Wheel 4 | . . . . . . 1 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 34 | 2 . 3 . 1 2 19 7 Device 16 | 1 . 2 . 1 . 8 4 Storage 4 | 1 . 1 . . . 2 . Processor 9 | . . . . . . 6 3 Hackware . | . . . . . . . . Protection 5 | . . . . . 2 3 . Artifact . | . . . . . . . . Weapon 21 | 3 1 4 . 1 3 5 4 Energy Gun 3 | 1 . . . . . . 2 Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 1 4 . . 2 4 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 3 1 Parts Lost 29 | . . 3 . . 1 21 4 Power 2 | . . . . . . 2 . Propulsion 7 | . . 1 . . . 6 . Utility 11 | . . 1 . . . 7 3 Weapon 9 | . . 1 . . 1 6 1 Highest Loss Streak 19 | . . 2 . . 1 19 2 To Critical Strikes . | . . . . . . . . Average Backups 7 | 1 7 7 8 8 7 8 4 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 3 | . 3 4 4 4 3 5 2 Weapon 3 | . 3 3 4 4 4 3 . Tool/Special . | . . . . . . . . Unused Backups 21 | . 3 4 . 3 1 4 6 Power 1 | . 1 . . . . . . Propulsion . | . . . . . . . . Utility 14 | . 2 1 . 2 1 3 5 Weapon 6 | . . 3 . 1 . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 95 | . 100 94 100 100 99 89 79 Engine 8 | . 14 11 11 11 11 2 . Core 1 | . . . . . . 4 8 Treads 26 | . 28 27 33 33 33 18 6 Leg 1 | . . 1 . . . 8 . Device 17 | . 14 18 22 22 4 19 25 Storage 9 | . 14 13 11 11 11 5 . Processor 1 | . . . . . . . 8 Protection 4 | . . . . . 17 3 3 Energy Gun 1 | . 14 . . . . . 4 Ballistic Gun 12 | . 14 20 22 12 9 12 9 Launcher 1 | . . . . . 10 . . Slashing Weapon 4 | . . . . 9 2 4 . Peak Build Rating 85 | 7 8 15 15 23 25 72 85 Average Rating 28 | 5 7 12 15 16 22 50 69 On Entrance 13 | . 7 7 15 15 17 24 24 Naked Turns 7 | . . . . . . 7 . Heaviest Build 74 | 15 15 20 17 17 38 74 36 Greatest Support 106 | 40 40 60 60 60 60 106 70 Greatest Overweight (x) 17 | 1 . . . . . 17 3 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 8 8 8 10 5 Average Capacity 7 | 7 8 8 8 8 8 9 5 Most Carried 10 | 4 8 8 8 8 8 10 5 Average Carried 7 | 2 7 7 8 7 7 8 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 4 8 8 8 8 7 4 5 Class Distribution -------------------- 67% | Scavenger-Mutant 22% | Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2927 | 304 388 407 . 30 412 912 474 Remotely . | . . . . . . . . Salvage Created 4260 | 145 611 988 . . 386 1333 797 Parts 223 | 14 20 66 . . 14 72 37 Haulers Intercepted 8 | . 2 3 . . . 2 1 Recyclers Shooed 9 | . 2 2 . . . 4 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 16 | . . . . 2 14 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 71 | . 11 19 . . 12 17 12 Melee 5 | . . . . . . 5 . Guns 55 | . 11 19 . . 2 12 11 AOE 10 | . . . . . 10 . . Classes Destroyed 15 | 2 5 2 . . 1 4 1 Worker 7 | . 1 2 . . . 2 2 Builder 1 | . . . . . . . 1 Tunneler 4 | 4 . . . . . . . Hauler 8 | . 2 3 . . . 2 1 Recycler 9 | 1 2 4 . . . 1 1 Mechanic 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Swarmer 27 | . 6 11 . . 6 2 2 Grunt 24 | . 5 5 . . 6 8 . Sentry 4 | . . 3 . . . 1 . Specialist 2 | . . . . . . 2 . Hunter 3 | . . . . . . 1 2 Programmer 10 | . . . . . . 2 8 Heavy 1 | . . . . . . 1 . Mutant 2 | . . . . . 2 . . Best Kill Streak 8 | 5 4 8 . . 3 5 5 Combat Bots Only 6 | . 3 6 . . 3 4 2 Max Kills in Single Turn 3 | 1 1 2 . . 2 3 2 Gunslinging 1 | . . 1 . . . 1 1 Exploded 2 | . . . . . 2 . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 634 | . 58 87 . . 86 322 81 Missed 159 | . 18 26 . . 33 71 11 Hits 475 | . 40 61 . . 53 251 70 Projectile 475 | . 40 61 . . 53 251 70 AOE 2 | . . . . . . 1 1 Critical Strikes 15 | . . 2 . . 1 11 1 Damage Taken 6393 | . 286 462 . . 711 3863 1071 Core 1116 | . 66 105 . . 118 766 61 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1721 | . 92 143 . . 206 973 307 Core Remaining (%) 56 | 100 73 . . . 44 9 . Volleys Fired 251 | 8 52 59 . . 30 72 30 Largest 3 | 2 2 2 . . 2 3 3 Hottest 166 | 70 70 70 . . 56 86 166 Shots Fired 519 | 16 104 111 . . 45 153 90 Gun 495 | 16 104 111 . . 21 153 90 Cannon . | . . . . . . . . Launcher 24 | . . . . . 24 . . Special . | . . . . . . . . Kinetic 400 | 8 52 106 . . 21 153 60 Thermal 95 | 8 52 5 . . . . 30 Explosive 24 | . . . . . 24 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 41 | 7 32 41 . . 12 37 36 Robot Miss Streak 5 | 1 1 2 . . 2 3 5 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 9 | . 2 2 . . . 1 4 Max Gunslinging Chain 1 | . 1 1 . . . 1 1 Shots Hit Robots 432 | 12 90 88 . . 26 151 65 Core Hits 207 | 6 29 42 . . 36 56 38 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . . 1 . . . 1 . Critical Strikes 17 | . 7 3 . . . 5 2 Burn 9 | . 7 2 . . . . . Destroy 4 | . . 1 . . . 1 2 Sever 3 | . . . . . . 3 . Impale 1 | . . . . . . 1 . Melee Attacks 62 | . . . . 21 2 39 . Impact . | . . . . . . . . Slashing 57 | . . . . 21 2 34 . Piercing 5 | . . . . . . 5 . Sneak Attacks 4 | . . . . . . 4 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 9560 | 159 1143 1130 . . 1860 3069 2199 Guns 7271 | 159 1143 1130 . . 261 2379 2199 Cannons . | . . . . . . . . Explosions 1599 | . . . . . 1599 . . Melee 671 | . . . . . . 671 . Ramming 19 | . . . . . . 19 . Kinetic 5551 | 57 562 1068 . . 261 2379 1224 Thermal 1720 | 102 581 62 . . . . 975 Explosive 1599 | . . . . . 1599 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 564 | . . . . . . 564 . Piercing 107 | . . . . . . 107 . Highest Corruption 15 | . . . . . . 15 . Average Corruption 6 | . . . . . . 6 . Corruption Purged . | . . . . . . . . Corruption Blocked 7 | . . . . . . . 7 Effects 16 | . . . . . . 16 . Message Errors 2 | . . . . . . 2 . Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Weapon Failures 3 | . . . . . . 3 . Overload Shots . | . . . . . . . . Overflow Damage 36 | . . . . . 16 20 . Projectiles . | . . . . . . . . Explosions 16 | . . . . . 16 . . Melee 20 | . . . . . . 20 . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 107 | . . . . . 88 19 . Shots 4 | . . . . . 4 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 548 | 54 144 60 . . 240 534 548 Average Temperature 114 | 23 57 33 . . 78 179 157 Received Heat Transfer 1442 | . 99 87 . . 249 987 20 Effects 14 | . . . . . . 8 6 Shutdowns 5 | . . . . . . 3 2 Energy Bleed 3 | . . . . . . 2 1 Matter Decay 3 | . . . . . . 1 2 Short Circuit 2 | . . . . . . 1 1 Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 15 | . 7 2 . . . . 6 Heat Transferred 4349 | 296 2220 333 . . . . 1500 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 97 100 . . 100 100 Level 1 . | . . 2 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 203 | 10 110 203 56 . . 177 159 Initial 56 | . . . 56 . . . 22 Average 38 | 2 25 51 46 . . 37 48 Influence Increases 2863 | 25 310 530 . . 498 983 517 Destroy 0b10 Robot/C 1840 | . 220 380 . . 380 520 340 Destroy 0b10 Robot/NC 180 | 25 30 50 . . . 50 25 Destroy Leader 450 | . 44 76 . . 60 178 92 Allied During Kill 126 | . . . . . 58 43 25 Successful Hack 4 | . . . . . . 4 . Disable Machine 54 | . . 9 . . . 18 27 Destroy Structure 44 | . 1 . . . . 35 8 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 150 | . . 15 . . . 135 . Influence Decreases 2744 | 25 310 357 137 36 498 928 453 Entered New Map 186 | . . . 117 36 . . 33 Time Decay 2151 | 25 310 327 20 . 448 701 320 Lost Part 265 | . . 30 . . 10 185 40 Lost Ally 142 | . . . . . 40 42 60 Squads Dispatched 14 | . . 1 . . . 11 2 Investigation . | . . . . . . . . Extermination 8 | . . . . . . 6 2 Reinforcement 6 | . . 1 . . . 5 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . . 1 . . . 2 . Communications Jammed 17 | . . . . . . . 17 Distress Signals 17 | . . . . . . . 17 Times Spotted 132 | . 18 29 . . 16 40 29 Peak Tracking Total 8 | . 3 8 . . 4 6 6 Tactical Retreats 7 | . . 1 . . . 6 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 5 | . 1 . . . . 4 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 6 | . . 1 . . . 2 3 Max in Single Turn 1 | . . 1 . . . 1 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 3 | . . . 1 . . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . . . 1 . . 2 . Successful 3 | . . . 1 . . 2 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 20 | . . . . 6 . 8 6 Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 117 | . . . . . . 117 . Total Part Build Rating 14 | . . . . . . 14 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 1 | . . . . . . . 1 Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 13 | . . . . 4 . 4 5 Largest Group 4 | . . . . 4 4 4 4 Highest-Rated Group 374 | . . . . 154 154 374 112 Highest-Rated Ally 180 | . . . . 40 40 180 29 Zionite Dispatches 3 | . . . . . . 2 1 Light 1 | . . . . . . 1 . Fire 1 | . . . . . . . 1 Hero 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 174 | . . . . . 49 90 35 Total Damage 3214 | . . . . . 1025 1774 415 Kills 27 | . . . . . 7 15 5 Allies Corrupted 1 | . . . . . . 1 . Allies Melted 1 | . . . . . 1 . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 8819 | 15 1081 631 53 3428 606 2038 967 Optics 217 | . . . . . . 217 . Sensors 2677 | . . . . . . 1710 967 Terrain 883 | . . . . . . 883 . Structural 1092 | . . . . . . 125 967 Seismic 8093 | 15 1081 631 53 3428 606 1722 557 Jamming 698 | . . . . . . 175 523 ECM 74 | . . . . . . 74 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Zionite Intel Received 2 | . . . . . . 1 1 Main Access 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 10545 | 117 1081 861 53 3483 1880 2103 967 Spaces Moved 5864 | 51 549 408 34 2133 1077 1048 564 Core 18 | 3 . . . . . 15 . Treads 5166 | 48 549 408 34 2133 1077 717 200 Legs 175 | . . . . . . 175 . Wheels 505 | . . . . . . 141 364 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 50 90 Average Speed 156 | 154 160 160 160 160 161 158 127 Slowest Speed 900 | 160 160 160 160 160 163 900 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 46 | 5 87 37 10 94 94 29 13 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 3 4 . . Spaces Dug 22 | . . . . . 2 20 . Terrain Destroyed 180 | . . . . . 157 20 3 Melee 22 | . . . . . 2 20 . Projectile 3 | . . . . . . . 3 AOE 155 | . . . . . 155 . . Terrain Rammed 1 | . . . . . . 1 . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6669 | 69 651 518 33 2186 1166 1306 740 Wait 254 | . 32 14 . 21 41 47 99 Move 5857 | 50 548 407 33 2132 1076 1047 564 Hop . | . . . . . . . . Pick Up 44 | 3 7 6 . 4 2 13 9 Fast Attach 61 | 7 . 8 . 1 . 31 14 Attach 16 | . . 1 . 1 1 8 5 Detach 3 | . . . . . . 2 1 Swap 50 | 1 5 7 . 1 9 23 4 Drop 69 | . 7 16 . 5 5 24 12 Fire 251 | 8 52 59 . . 30 72 30 Melee 61 | . . . . 21 2 38 . Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 5 exits: Fac x4 / [*Upp]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 12) 496 | -10/Materials | Discovered new exit (range 5) 808 | -10/Materials | Discovered new exit (range 12) 1015 | -10/Materials | Discovered new exit (range 8) 1199 | -10/Materials | Entered another Materials area 1199 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -9/Materials | Discovered new exit (range 3) 2011 | -9/Materials | Discovered new exit (range 16) 2060 | -9/Materials | Entered Mines 2076 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2101 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2113 | -9/Mines | Entered Zion 2270 | -7/Zion | Given the Hacking Drone Bay 2284 | -7/Zion | Found Prototype Device 2284 | -7/Zion | Identified Hacking Drone Bay 2327 | -7/Zion | Build established: Scavenger-Mutant 2726 | -7/Zion | Met Imprinter 2759 | -7/Zion | Imprinted 2761 | -7/Zion | Declared Zion's savior 3113 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3249 | -7/Zion | Given A8's code to call for help 4449 | -7/Zion | Warned about damaging Zion machinery 4645 | -7/Zion | Opened final containment barrier to the Deep Caves 4675 | -7/Zion | Discovered new exit (range 3) 4675 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5089 | -7/Zion | Discovered new exit (range 11) 5222 | -7/Zion | Received a hallucinogenic algorithm 5222 | -7/Zion | Ran a hallucination algorithm 5225 | -7/Zion | Ran a hallucination algorithm 5596 | -7/Zion | Entered Proximity Caves 5596 | -6/Proximity Caves | Accompanied by 4 allies 5785 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5895 | -6/Proximity Caves | Spotted B-75 Beast 5922 | -6/Proximity Caves | Allies destroyed B-75 Beast 6045 | -6/Proximity Caves | Learned Factory terminal intel 6322 | -6/Proximity Caves | Discovered new exit (range 5) 6821 | -6/Proximity Caves | Core integrity fell below 50% 7476 | -6/Proximity Caves | Entered Factory 7476 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 7477 | -6/Factory | Loaded intel: 26 terminal locations 7883 | -6/Factory | Zion hero teleported in (7V-RTL) 8247 | -6/Factory | Zion Light squad teleported in 8513 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8963 | -6/Factory | Fabricated Adv. Transmission Jammer? 8993 | -6/Factory | Cargo convoy interrupted 9143 | -6/Factory | Discovered new exit (range 4) 9292 | -6/Factory | Found Prototype Processor 9292 | -6/Factory | Identified Exp. Targeting Computer 9360 | -6/Factory | Core integrity fell below 50% 9371 | -6/Factory | Crushed by falling debris 9371 | -6/Factory | System corruption reached 10% 9403 | -6/Factory | Terminal network hard line cut 9442 | -6/Factory | Released all parts (8) 9443 | -6/Factory | Lost 19 parts (2p5n6u6w) 9443 | -6/Factory | Core integrity fell below 20% 9579 | -6/Factory | Entered another Factory area 9579 | -5/Factory | Evolved 2 slots: Utility x2 9617 | -5/Factory | Zion Fire squad teleported in 9862 | -5/Factory | Discovered new exit (range 11) 9867 | -5/Factory | Retrieved Zion intel report: Main Access 9867 | -5/Factory | Identified exit to Factory 10071 | -5/Factory | Build established: Scavenger-Tank 10340 | -5/Factory | Lost 3 allies 10546 | -5/Factory | Self-destructed Last Messages --------------- 10527_ Identified Phase Shifter. 10529_ K-01 Serf collects debris. 10531_ Acquired 52 matter. 10531_ C-30 ARC bursts open, deploying its payload. 10531_ H-66 Slayer unfolds itself. 10531_ Penetrated by Slug. 10531_ K-01 Serf destroyed. 10531_ Penetrated by Slug. 10532_ Slug penetrates Wall. 10535_ Slug penetrates H-66 Slayer. 10538_ Penetrated by Slug. 10538_ Phase Shifter destroyed. 10539_ Slug penetrates H-66 Slayer. 10541_ Penetrated by Slug. 10542_ Slug penetrates H-66 Slayer. 10542_ Destroyed Phase Shifter. 10544_ Penetrated by Slug. 10545_ KE Penetrator destroyed. 10545_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ##????????? | | ???????????????????????????????? ##????????? | | ??????????????????????## ??? ##????????? | | ?????????????????????? ##+####?? ##????????? | | ?????????????????????? # ??? ##????????? | | ?????????????????????? # ???? ##????????? | | ?????????????????????? # ""??"" ##????????? | | ?????????????????????? # ""?""" ##?????" "" | | ?????????????????????? # """""" ##????"" 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"? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 38 Energy Capacity 560 Matter Stores 300 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 16 Power Amplification 40 Corruption Block 15 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 5 Evasion (%) 50 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Armor Integrity Analyzer | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Power Maul | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive EM Shield | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive I-36 Angel | -7/Zion | Archive K-01 Serf | -7/Zion | Archive G-73 Enforcer | -7/Zion | Archive Fabricated ------------ Adv. Transmission Jammer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Heroic Deeds Challenges ------------ None Game ------ Seed SmartTargetDiverter Manual? 0 Play Time 01:01:02 Cumulative 66.8 hours Start 2025.05.08 @ 14:21:14 End 2025.05.08 @ 17:07:38 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 32 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 46 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95415ca8-3435-4660-ab31-0c80592e8fa2