Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 23:16:28 Player: Heliostats Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1097) 1097 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-50) -50 TOTAL SCORE: 3057 Bonus ------- Follower Combat Kills 74 Friendly Fire -124 Cogmind --------- Core Integrity 0/550 Matter 230/300 Energy 280/310 System Corruption 6% Temperature Cool (12) Movement Walking (540) Ox6 Location -8/Materials Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Thermal Generator High-capacity Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Shock Bomb Launcher Grenade Launcher > --- INVENTORY (20) --- Light Nuclear Core Improved Heat Sink Advanced Weight Redist. System Propulsion Shielding Propulsion Shielding Field Laser Cooled Pulse Rifle Cooled Pulse Rifle EM Pulse Cannon Explosive Trap Explosive Trap Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Medium Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Nuclear Core Light Nuclear Core Heavy Deuterium Engine Micro Nuclear Core Thermal Generator Improved Heat Sink Advanced Weight Redist. System Propulsion Shielding Propulsion Shielding Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle EM Pulse Cannon Shock Bomb Launcher Grenade Launcher Heavy Mace Explosive Trap Explosive Trap Explosive Trap Explosive Trap [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 56 | 6 10 7 2 31 Power 10 | . 1 1 1 7 Engine 4 | . . . . 4 Core 6 | . 1 1 1 3 Reactor . | . . . . . Propulsion 7 | 2 2 . . 3 Treads 4 | 2 2 . . . Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 7 2 1 7 Device 9 | 1 3 . 1 4 Storage 4 | 1 2 1 . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 4 | . 1 1 . 2 Artifact . | . . . . . Weapon 20 | 2 . 4 . 14 Energy Gun 7 | . . 1 . 6 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon 2 | . . 1 . 1 Launcher 5 | . . 1 . 4 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 17 | . 3 1 2 11 Power 4 | . 1 . 1 2 Propulsion 4 | . 1 . . 3 Utility 4 | . 1 . 1 2 Weapon 5 | . . 1 . 4 Highest Loss Streak 5 | . 2 1 2 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 89 99 96 73 Engine 2 | . 4 . . 5 Core 10 | . 4 14 12 9 Treads 22 | . 24 28 28 12 Device 5 | . 12 1 3 7 Storage 10 | . 9 12 14 9 Processor 3 | . 4 . . 6 Protection 6 | . . 13 8 2 Energy Gun 10 | . . 13 14 13 Ballistic Gun 5 | . 28 . . . Ballistic Cannon 6 | . . 13 14 . Peak Build Rating 32 | 8 11 12 12 32 Average Rating 15 | 5 9 11 10 24 On Entrance 8 | . 8 11 11 12 Naked Turns . | . . . . . Heaviest Build 73 | 8 45 54 54 73 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 22 | . 2 1 1 22 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 6 13 18 20 20 Most Carried 20 | 2 5 10 11 20 Average Carried 10 | . 3 9 9 15 Final Capacity 20 | 8 5 20 20 20 Final Carried 13 | . 5 10 9 13 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 929 | 266 122 171 50 320 Remotely . | . . . . . Salvage Created 1476 | 87 402 294 70 623 Parts 73 | 5 22 13 7 26 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 2 | 1 . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . . 8 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 24 | . 6 7 2 9 Guns 14 | . 6 2 . 6 Cannons 5 | . . 3 2 . AOE 2 | . . 2 . . Classes Destroyed 13 | 2 3 2 1 5 Worker 1 | . . 1 . . Builder 1 | . . . . 1 Tunneler 1 | 1 . . . . Hauler 2 | . 1 . . 1 Recycler 2 | 1 1 . . . Watcher 2 | . 1 . . 1 Swarmer 1 | . . 1 . . Grunt 15 | . 6 6 . 3 Duelist 1 | . . . . 1 Sentry 2 | . . . . 2 Specialist 2 | . . . . 2 Hunter 1 | . . . . 1 Subdweller 2 | . . . 2 . Thug 1 | . . . . 1 Best Kill Streak 6 | 2 6 2 2 4 Combat Bots Only 4 | . 3 2 2 4 Max Kills in Single Turn 2 | 1 2 2 1 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 226 | . 71 17 8 130 Missed 62 | . 17 1 4 40 Damage Taken 3070 | . 639 197 181 2053 Core 770 | . 159 34 25 552 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 3 | . 3 . . . Core Remaining (%) 56 | 100 . . 12 . Volleys Fired 113 | 3 27 17 10 56 Largest 2 | 2 2 2 2 2 Hottest 100 | 40 40 100 100 100 Shots Fired 210 | 6 54 30 20 100 Gun 155 | 6 54 13 10 72 Cannon 38 | . . 16 10 12 Launcher 10 | . . 1 . 9 Special 7 | . . . . 7 Kinetic 98 | 6 54 16 10 12 Thermal 102 | . . 13 10 79 Explosive 4 | . . 1 . 3 Electromagnetic 6 | . . . . 6 Robot Hit Streak 28 | 4 6 5 5 28 Robot Miss Streak 3 | 1 3 3 1 3 Penetration Max . | . . . . . Secondary Targets 4 | . 3 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 137 | 4 35 17 11 70 Core Hits 68 | 3 21 12 5 27 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . . 1 3 Burn 3 | . . . . 3 Blast 1 | . . . 1 . Melee Attacks 4 | . . . . 4 Impact . | . . . . . Slashing 4 | . . . . 4 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2380 | 37 278 326 207 1532 Guns 1632 | 37 278 118 79 1120 Cannons 372 | . . 143 128 101 Explosions 359 | . . 65 . 294 Melee . | . . . . . Ramming 17 | . . . . 17 Kinetic 687 | 37 278 143 128 101 Thermal 1317 | . . 118 79 1120 Explosive 169 | . . 65 . 104 Electromagnetic 190 | . . . . 190 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . 1 1 3 Impact . | . . . . . Kinetic 5 | . . 1 1 3 Secondary . | . . . . . Self-Inflicted Damage 113 | . . 9 . 104 Shots 5 | . . 1 . 4 Rammed 5 | . . 1 . 4 Targets Rammed 5 | . . 1 . 4 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 364 | . 32 189 . 364 Average Temperature 65 | . 14 65 . 77 Received Heat Transfer 972 | . 372 78 27 495 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . . 3 Combat Hostiles 3 | . . . . 3 Parts Melted 12 | . . . . 12 Heat Transferred 2923 | . . 296 185 2442 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 193 | 10 140 193 . 136 Initial 27 | . 6 27 . . Average 54 | 5 73 48 . 53 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . . 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 4 | . 1 . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 10 9 4 26 Peak Tracking Total 6 | . 4 3 4 6 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 4 | . . 4 4 4 Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 2 | . . 1 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 2 | . 2 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 7 . . . Successful 5 | . 5 . . . Failed 2 | . 2 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Robot Analysis 1 | . 1 . . . Alert Level 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 2 | . 2 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 19 | . 19 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 3 | . . 3 . . Largest Group 2 | . . 2 1 1 Highest-Rated Group 62 | . . 62 31 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 25 | . . 9 13 3 Total Damage 332 | . . 120 212 . Kills 4 | . . 2 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 3819 | 115 762 1363 331 1248 Spaces Moved 1417 | 65 330 554 125 343 Core 23 | 7 . . . 16 Treads 1357 | 58 330 554 125 290 Legs 37 | . . . . 37 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 240 240 Average Speed 235 | 148 200 233 240 286 Slowest Speed 1150 | 160 320 240 240 1150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 36 | 5 39 98 12 29 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 32 | . . . . 32 Terrain Destroyed 48 | . . 6 . 42 Melee 4 | . . . . 4 Projectile 7 | . . . . 7 AOE 37 | . . 6 . 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1667 | 79 388 589 137 474 Wait 5 | . 5 . . . Move 1413 | 64 329 553 124 343 Hop . | . . . . . Pick Up 52 | 6 12 8 1 25 Fast Attach 1 | . . 1 . . Attach 34 | 6 8 . 2 18 Detach 4 | . 2 . . 2 Swap 21 | . 2 6 . 13 Drop 15 | . 3 3 . 9 Fire 113 | 3 27 17 10 56 Melee 4 | . . . . 4 Ram 1 | . . . . 1 Kick . | . . . . . Crush 4 | . . 1 . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -10/Subcaves -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 15) 261 | -10/Materials | Repaired Imp. Terrain Scanner 302 | -10/Materials | Build established: Mutant 487 | -10/Materials | Discovered new exit (range 16) 549 | -10/Materials | Core integrity fell below 50% 740 | -10/Materials | Discovered new exit (range 9) 819 | -10/Materials | Identified exit to Materials 876 | -10/Materials | Identified exit to Mines 878 | -10/Materials | Entered Mines 963 | -10/Mines | Found a hidden stash of uninstalled traps 1164 | -10/Mines | Discovered exit to Materials (range 7) 1170 | -10/Mines | Received a Mining Laser from a helpful Derelict 1460 | -10/Mines | Learned location of Storage (-9) 1477 | -10/Mines | Discovered exit to Materials (range 3) 2224 | -10/Mines | Discovered new exit (range 7) 2241 | -10/Mines | Entered Subcaves 2241 | -10/Subcaves | Accompanied by 1 ally 2246 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 2457 | -10/Subcaves | Core integrity fell below 20% 2480 | -10/Subcaves | Discovered new exit (range 10) 2572 | -10/Subcaves | Entered Materials 2572 | -8/Materials | Accompanied by 1 ally 2572 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3631 | -8/Materials | Core integrity fell below 50% 3660 | -8/Materials | Lost 5 parts (2p1u2w) 3741 | -8/Materials | Crushed by falling debris 3741 | -8/Materials | Core integrity fell below 20% 3820 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03752_ U-05 Engineer builds a Wall. 03770_ The unstable cave ceiling collapses. 03774_ UUQD%1U>4CF4UPIEVFXX3B&23WLL=:U 03776_ U-05 Engineer lays Concrete. 03778_ U-05 Engineer builds a Wall. 03785_ Acquired Field Laser. 03787_ U-05 Engineer builds a Wall. 03791_ The unstable cave ceiling collapses. 03791_ U-05 Engineer builds a Wall. 03793_ System corrupted: Energy discharge (-120). 03808_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03814_ Knocked back. 03816_ Aluminum Leg blasted off. 03816_ Knocked back. 03818_ H-61 Shepherd calls for reinforcements. 03818_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03818_ R-06 Scavenger collects Aluminum Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##########????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????# #????????????????? | | ????###############????# #????????????????? | | ????# ]# #????# """ #????????????????? | | ????# """ # ###### """"" #????????????????? | | ????# """ # # # """"" #????????????????? | | ????# """ ]# # # """"" #????????????????? | | ????# # # # """ #????????????????? | | ????# !# # ## #????????????????? | | ########+######+###########; # #??????????? | | =%@ur xxH ??? | | % % % g ??? | | """ ! % % g ??? | | ""% ###+######+############# #######????? | | """ # ]?# !%% [#??????????#### ##??????????? | | """ # ## %*#??????????????? #???????????? | | """ # ## " #?????????????????#???????????? | | # """ ## " %#?????????????????????????????? | | # """ ## "" #?????????????????????????????? | | ##+### """ ## %%%!#?????????????????????????????? | | # #######+#?????????????????????????????? | | #######?????#%#?????????????????????????????? | | " #???????????#!#?????????????????????????????? | | " #???????????# #?????????????????????????????? | | " #???????????# #?????????????????????????????? | | " #??????????? ?????????????????????????????? | | " #??????????? ?????????????????????????????? | | #???????????" ?????????????????????????????? | | " #???????????% ?????????????????????????????? | | R" #???????????" ?????????????????????????????? | | "" #???????????#+#?????????????????????????????? | | ### ##???????????????????????????????????????????? | | ???##????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodReinforcedCoupler Manual? 0 Play Time 00:26:47 Cumulative 20.3 hours Start 2024.12.22 @ 22:51:23 End 2024.12.22 @ 23:16:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 22 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 28 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8c3e415-a26b-4c8e-b38c-0ad515522baa