Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.19 @ 11:44:39 Player: dhtilly Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (267) 1335 Value Destroyed (9263) 9263 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (7292) 7292 TOTAL SCORE: 21610 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6369 Follower Combat Kills 231 Aligned with FarCom 300 Friendly Fire -108 Cogmind --------- Core Integrity 0/700 Matter 20/300 Energy 158/310 System Corruption 7% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Storage Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Improved Heavy Treads > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced EMP Blaster > --- INVENTORY (25) --- Light Angular Momentum Engine Armored Treads Armored Treads Armored Huge Wheel Compact Battery (200) Improved Terrain Scanner System Restoration Module Long-range Tractor Beam Compact Ion Cannon Heavy Neutron Cannon Heavy Neutron Cannon Flak Gun Faulty Rocket Array Improved Datajack Heavy Explosive Trap Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Compact Ion Cannon Heavy Neutron Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Armored Treads Armored Treads Improved Heavy Treads Improved Heavy Treads Armored Huge Wheel Experimental Cooling System Compact Battery Improved Terrain Scanner Hardened Medium Armor Plating Hardened Heavy Armor Plating System Restoration Module Long-range Tractor Beam Heavy Neutron Cannon Heavy Neutron Cannon Heavy Missile Launcher Scatter Rocket Array Improved Datajack Heavy Explosive Trap [Rating: 82] Favorites ----------- Power Light Neutrino Core Engine Light Ion Engine Power Core Light Neutrino Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Experimental Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 3 | . . . . . 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 236 | 6 5 8 . 3 60 129 25 Power 17 | 1 1 2 . . 6 4 3 Engine 14 | 1 1 2 . . 5 2 3 Core 3 | . . . . . 1 2 . Reactor . | . . . . . . . . Propulsion 42 | 2 2 2 . 1 20 13 2 Treads 40 | 2 2 2 . . 20 12 2 Leg . | . . . . . . . . Wheel 2 | . . . . 1 . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 85 | 1 2 . . 1 11 62 8 Device 52 | . . . . . 6 42 4 Storage 7 | 1 1 . . 1 1 2 1 Processor 7 | . 1 . . . 1 5 . Hackware . | . . . . . . . . Protection 19 | . . . . . 3 13 3 Artifact . | . . . . . . . . Weapon 92 | 2 . 4 . 1 23 50 12 Energy Gun 9 | . . . . . 4 5 . Energy Cannon 19 | . . . . . 2 16 1 Ballistic Gun 37 | 2 . 4 . 1 15 13 2 Ballistic Cannon 2 | . . . . . . 2 . Launcher 22 | . . . . . 2 12 8 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . 2 . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 17 | . . . . . 3 11 3 Parts Lost 31 | . 1 4 . . . 10 16 Power 5 | . 1 1 . . . 1 2 Propulsion 7 | . . 2 . . . 2 3 Utility 9 | . . . . . . 4 5 Weapon 10 | . . 1 . . . 3 6 Highest Loss Streak 8 | . 1 3 . . . 2 8 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 97 99 100 90 98 93 72 Engine 5 | . 14 13 14 14 8 . 6 Core 3 | . . . . . . 6 . Treads 27 | . 28 27 28 9 34 26 14 Device 7 | . . . . . 7 9 6 Storage 8 | . 14 14 14 14 9 7 7 Processor 9 | . 11 14 14 14 9 9 7 Protection 4 | . . . . . 1 6 6 Energy Gun 3 | . . . . . 6 4 . Energy Cannon 3 | . . . . . . 5 13 Ballistic Gun 15 | . 28 28 28 28 20 10 3 Naked Turns . | . . . . . . . . Heaviest Build 137 | 11 26 33 33 53 69 135 137 Greatest Support 150 | 40 40 40 40 40 80 150 150 Greatest Overweight (x) 2 | . . 1 . 1 2 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 25 25 Average Capacity 19 | 7 11 15 15 18 20 21 25 Most Carried 25 | 3 8 15 15 20 20 25 25 Average Carried 18 | 2 6 13 14 18 19 20 21 Final Capacity 25 | 8 15 15 15 20 20 25 25 Final Carried 24 | 3 8 15 15 20 20 24 16 Class Distribution -------------------- 38% | Skirmisher 35% | Mutant 10% | Scavenger-Skirmisher 8% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Storage Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Sto Matter Collected 5421 | 255 324 246 . 90 1282 2627 597 Remotely 1462 | . . . . . 399 996 67 Salvage Created 9841 | . 452 198 . 190 1435 5024 2542 Parts 525 | . 31 19 . 14 105 251 105 Haulers Intercepted 15 | . 2 . . . 6 5 2 Recyclers Shooed 5 | . . 1 . . 1 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 223 | . 10 8 . 6 24 114 61 Guns 82 | . 10 8 . 6 17 40 1 Cannons 43 | . . . . . . 30 13 AOE 90 | . . . . . 7 42 41 Classes Destroyed 18 | . 5 1 . 1 3 8 . Worker 10 | . 1 . . . 3 6 . Builder 11 | . . . . . 5 5 1 Tunneler 1 | . . . . . . 1 . Hauler 15 | . 2 . . . 6 5 2 Recycler 8 | . . . . . 4 4 . Mechanic 11 | . . . . . . 6 5 Operator 1 | . . . . . . 1 . Watcher 8 | . 1 . . . 4 2 1 Swarmer 48 | . 5 6 . 3 15 19 . Grunt 88 | . 5 . . 2 2 49 30 Brawler 9 | . . . . . . 4 5 Duelist 14 | . . . . 1 . 7 6 Protector 9 | . . . . . . 4 5 Sentry 16 | . . 2 . . 6 4 4 Specialist 7 | . . . . . . 7 . Hunter 16 | . . . . . 1 5 10 Programmer 13 | . . . . . . 12 1 Heavy 3 | . . . . . . 3 . Best Kill Streak 22 | . 3 3 . 3 6 14 22 Combat Bots Only 20 | . 3 3 . 3 5 12 20 Max Kills in Single Turn 9 | . 1 1 . 2 3 5 9 Gunslinging 1 | . . . . 1 1 . . Exploded 7 | . . . . . 3 5 7 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Damage Taken 11292 | . 442 330 . 104 925 5217 4274 Core 909 | . 97 30 . 8 62 434 278 Absorbed by Shields 306 | . . . . . . 306 . Reduced by Siege Mode 351 | . . . . . . 68 283 Regen/Repaired (Parts) 684 | . . . . . 91 63 530 Core Remaining (%) 78 | 100 . . . 46 88 . . Volleys Fired 522 | . 47 22 . 10 89 275 79 Largest 3 | . 2 2 . 2 3 3 3 Hottest 265 | . 40 40 . 46 128 265 228 Shots Fired 1124 | . 94 44 . 20 223 603 140 Gun 715 | . 94 44 . 20 215 314 28 Cannon 354 | . . . . . 4 262 88 Launcher 55 | . . . . . 4 27 24 Special . | . . . . . . . . Kinetic 596 | . 94 44 . 20 162 248 28 Thermal 469 | . . . . . 53 328 88 Explosive 41 | . . . . . 4 27 10 Electromagnetic 18 | . . . . . 4 . 14 Robot Hit Streak 42 | . 8 9 . 11 19 42 16 Robot Miss Streak 8 | . 3 4 . 2 8 8 5 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 8 | . 1 1 . 2 3 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . Shots Hit Robots 734 | . 61 27 . 16 144 387 99 Core Hits 647 | . 26 12 . 10 74 323 202 Critical Kills 8 | . . 1 . . 1 5 1 Critical Parts Destroyed 4 | . . 1 . . . 3 . Critical Strikes 19 | . . 3 . . 3 12 1 Burn 6 | . . . . . 2 4 . Meltdown 3 | . . . . . . 2 1 Destroy 10 | . . 3 . . 1 6 . Melee Attacks 9 | . . . . . . 8 1 Impact 8 | . . . . . . 8 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 29674 | . 708 293 . 276 2895 15417 10085 Guns 9221 | . 701 293 . 276 2581 4979 391 Cannons 6750 | . . . . . . 4369 2381 Explosions 13683 | . . . . . 301 6069 7313 Melee . | . . . . . . . . Ramming 20 | . 7 . . . 13 . . Kinetic 7416 | . 701 293 . 276 1979 3776 391 Thermal 9052 | . . . . . 528 5572 2952 Explosive 11410 | . . . . . 301 6069 5040 Electromagnetic 1776 | . . . . . 74 . 1702 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 2 2 7 Average Corruption 1 | . . . . . 2 1 1 Corruption Purged 6 | . . . . . . 6 . Corruption Blocked . | . . . . . . . . Effects 34 | . . . . . 22 8 4 Message Errors 7 | . . . . . 5 . 2 Matter Fused 8 | . . . . . 5 3 . Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 5 | . . . . . 3 2 . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 1 . Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . 1 . 1 Alerts 1 | . . . . . 1 . . Weapon Failures 3 | . . . . . 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 338 | . . . . . . 168 170 Projectiles 118 | . . . . . . 38 80 Explosions 220 | . . . . . . 130 90 Melee . | . . . . . . . . Knockbacks 24 | . . . . . . 24 . Impact . | . . . . . . . . Kinetic 23 | . . . . . . 23 . Secondary 1 | . . . . . . 1 . Self-Inflicted Damage 859 | . . . . . 16 160 683 Shots 32 | . . . . . 1 6 25 Rammed 2 | . 1 . . . 1 . . Targets Rammed 2 | . 1 . . . 1 . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 405 | . 27 18 . . 206 405 360 Average Temperature 72 | . 9 10 . . 37 67 115 Received Heat Transfer 2811 | . 126 54 . . 306 1149 1176 Effects 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations 17 | . . . . . . 13 4 Total Turns 387 | . . . . . . 250 137 Longest Duration 50 | . . . . . . 44 50 Robots Corrupted 5 | . . . . . . . 5 Combat Hostiles 5 | . . . . . . . 5 Parts Fried 5 | . . . . . 1 . 4 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . . . 2 1 Combat Hostiles 3 | . . . . . . 2 1 Parts Melted 15 | . . . . . 3 10 2 Heat Transferred 10075 | . . . . . 1406 6871 1798 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . . . . . . 7 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Peak Influence 3203 | . 157 195 . 155 442 3001 3203 Initial 1365 | . . 10 . . 60 143 1365 Average 618 | . 85 116 . 102 185 782 2029 Maximum Alert Level 5 | . . . . . 2 5 5 Low Security (%) 49 | 100 100 100 . 100 63 35 . Level 1 12 | . . . . . 31 10 . Level 2 6 | . . . . . 4 8 . Level 3 11 | . . . . . . 19 . Level 4 4 | . . . . . . 6 15 Level 5 12 | . . . . . . 19 17 High Security 3 | . . . . . . . 66 Max Security . | . . . . . . . . Squads Dispatched 71 | . 1 . . 1 2 47 20 Investigation 12 | . 1 . . 1 1 8 1 Extermination 13 | . . . . . . 13 . Reinforcement 16 | . . . . . 1 14 1 Assault 22 | . . . . . . 8 14 Garrison 8 | . . . . . . 4 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 4 | . . . . . 1 2 1 Haulers Reinforced 4 | . . . . . . 4 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Distress Signals 9 | . . . . . 3 2 4 Communications Jammed 30 | . . . . . . 30 . Distress Signals 30 | . . . . . . 30 . Times Spotted 338 | . 20 10 . 5 41 158 104 Peak Tracking Total 22 | . 3 3 . 3 7 10 22 Tactical Retreats 13 | . 2 1 . . 1 8 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Traps Triggered 5 | . 1 . . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 3 | . . . . 1 2 . . Triggered 1 | . . . . . . 1 . Most Traps Carried 4 | . . 4 4 4 3 1 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Sto Machines Disabled 17 | . . . . 1 . 8 8 Max in Single Turn 2 | . . . . 1 . 1 2 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Machines Accessed 48 | . 8 . 2 1 15 19 3 Terminals 30 | . 8 . . . 11 10 1 Fabricators 2 | . . . . . . 2 . Repair Stations 6 | . . . . . 1 3 2 Recycling Units 1 | . . . . . . 1 . Scanalyzers 4 | . . . . . 2 2 . Garrison Access 2 | . . . . . 1 1 . Total Hacks 136 | . 24 . 2 1 52 49 8 Successful 78 | . 10 . 2 1 34 27 4 Failed 58 | . 14 . . . 18 22 4 Catastrophic 12 | . 3 . . . 1 7 1 Database Lockouts . | . . . . . . . . Manual 59 | . 17 . 1 . 24 16 1 Terminals 89 | . 24 . . . 35 28 2 Fabricators 4 | . . . . . . 4 . Repair Stations 14 | . . . . . 2 6 6 Recycling Units 2 | . . . . . . 2 . Scanalyzers 21 | . . . . . 14 7 . Garrison Access 3 | . . . . . 1 2 . Terminal Hacks 25 | . 5 . 2 1 10 7 . Record 1 | . . . 1 . . . . Part Schematic 4 | . 2 . . . 2 . . Robot Analysis 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 2 | . . . . . 1 1 . Branch Access Points 2 | . . . . . 1 1 . Terminal Index 2 | . 1 . . . . 1 . Alert Level 5 | . . . . . 3 2 . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . Transport Status 1 | . . . . . 1 . . Hauler Manifests 3 | . 1 . . . 1 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . Load Schematic 2 | . . . . . . 2 . Build 2 | . . . . . . 2 . Repair Station Hacks 9 | . . . . . 2 4 3 Scan Component 6 | . . . . . 1 3 2 Repair 3 | . . . . . 1 1 1 Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 19 | . . . . . 13 6 . Insert Component 10 | . . . . . 7 3 . Analyze 9 | . . . . . 6 3 . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 19 | . 5 . . . 8 5 1 Terminals 19 | . 5 . . . 8 5 1 Assimilate 2 | . . . . . . 1 1 Botnet 17 | . 5 . . . 8 4 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 Used 1 | . . . . . . 1 . Hacking Detections 42 | . 7 . . . 14 18 3 Full Trace Events 13 | . 3 . . . 1 8 1 Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 12 | . 2 . . . 8 2 . Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 175 | . . . . . . 175 . Total Part Build Rating 28 | . . . . . . 28 . Parts Repaired 3 | . . . . . 1 1 1 Time 126 | . . . . . 44 38 44 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 8 | . . . . . 6 2 . Part Schematics Acquired 8 | . . . . . 6 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Sto Total Allies 11 | . . . . . . 1 10 Largest Group 10 | . . . . . . 1 10 Highest-Rated Group 173 | . . . . . . 10 173 Highest-Rated Ally 29 | . . . . . . 10 29 Total Orders 4 | . . . . . . . 4 STAY 2 | . . . . . . . 2 FOLLOW 2 | . . . . . . . 2 Ally Attacks 90 | . . . . . . . 90 Total Damage 1185 | . . . . . . . 1185 Kills 11 | . . . . . . . 11 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Sto Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Sto Turns Passed 11747 | 67 1062 428 384 215 2367 6609 615 Spaces Moved 5260 | 40 559 214 239 138 1168 2709 193 Core 7 | 7 . . . . . . . Treads 4806 | 33 559 214 239 35 1086 2447 193 Legs . | . . . . . . . . Wheels 447 | . . . . 103 82 262 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 115 130 130 160 Average Speed 161 | 140 160 160 160 126 162 162 160 Slowest Speed 250 | 160 160 240 160 160 167 250 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 5 98 42 62 35 88 63 34 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 80 | . . . . . 4 48 28 Terrain Destroyed 494 | . . . . . 27 242 225 Melee 8 | . . . . . . 8 . Projectile 58 | . . . . . 5 40 13 AOE 428 | . . . . . 22 194 212 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Sto Total 7566 | 48 640 262 242 158 1480 4377 359 Wait 1327 | . 24 5 . . 101 1150 47 Move 5253 | 39 558 213 238 137 1167 2708 193 Hop . | . . . . . . . . Pick Up 83 | 3 4 10 2 4 13 41 6 Fast Attach 52 | 6 2 1 . 2 13 24 4 Attach 40 | . . 3 . . 6 18 13 Detach 16 | . . . . 2 1 9 4 Swap 145 | . 3 4 . 1 41 87 9 Drop 113 | . 1 4 2 1 46 57 2 Fire 522 | . 47 22 . 10 89 275 79 Melee 9 | . . . . . . 8 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 1 . . . 1 . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap 3 | . . . . 1 2 . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x4 / *Sto / *Low x2) -7/Storage History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 10) 429 | -10/Materials | Discovered new exit (range 5) 674 | -10/Materials | Discovered new exit (range 12) 837 | -10/Materials | Discovered new exit (range 6) 1130 | -10/Materials | Entered Mines 1184 | -10/Mines | Found a hidden stash of uninstalled traps 1287 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1358 | -10/Mines | Discovered new exit (range 3) 1439 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1449 | -10/Mines | Core integrity fell below 50% 1499 | -10/Mines | Lost 3 parts (2n1w) 1550 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1552 | -10/Mines | Discovered new exit (range 5) 1558 | -10/Mines | Entered Exiles 1595 | -10/Exiles | Met 8R-AWN 1626 | -10/Exiles | Met EX-HEX 1669 | -10/Exiles | Met EX-BIN 1688 | -10/Exiles | Aligned with FarCom system 1690 | -10/Exiles | Given EX-Vault access code 1728 | -10/Exiles | Opened EX-Vault 1740 | -10/Exiles | Found Gui. Plasma Cannon 1755 | -10/Exiles | Build established: Scavenger-Mutant 1776 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1821 | -10/Exiles | Met EX-DEC 1835 | -10/Exiles | Learned location of Zion (-6) 1928 | -10/Exiles | Discovered new exit (range 10) 1942 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1942 | -10/Exiles | Entered Mines 1999 | -9/Mines | Met a Derelict shopkeep closing up shop 2071 | -9/Mines | Discovered new exit (range 8) 2146 | -9/Mines | Discovered new exit (range 5) 2157 | -9/Mines | Entered Materials 2157 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2470 | -8/Materials | Build established: Scavenger-Skirmisher 3506 | -8/Materials | Repaired Gauss Rifle 4000 | -8/Materials | Build established: Skirmisher 4090 | -8/Materials | Discovered new exit (range 12) 4126 | -8/Materials | Identified exit to Factory 4524 | -8/Materials | Entered Factory 4524 | -7/Factory | Evolved 2 slots: Utility x2 4742 | -7/Factory | Discovered new exit (range 10) 4770 | -7/Factory | Identified exit to Factory 4790 | -7/Factory | Build established: Mutant 5123 | -7/Factory | Repaired Hrd. Medium Armor Plating? 5317 | -7/Factory | Discovered new exit (range 16) 5369 | -7/Factory | Build established: Skirmisher 5381 | -7/Factory | Identified exit to Lower Caves 5402 | -7/Factory | Garrison activated, responded to threat 6204 | -7/Factory | Cargo convoy interrupted 6237 | -7/Factory | Found Prototype Launcher 6237 | -7/Factory | Identified Scatter Rocket Array 6837 | -7/Factory | Garrison activated, responded to threat 7652 | -7/Factory | Build established: Tank 7901 | -7/Factory | Destroyed 7 combat bots 8124 | -7/Factory | First assault squad dispatched 8173 | -7/Factory | Discovered exit to Factory (range 12) 8866 | -7/Factory | Build established: Mutant 9240 | -7/Factory | Build established: Skirmisher 9478 | -7/Factory | Fabricated Imp. Heavy Treads? 9678 | -7/Factory | Discovered exit to Factory (range 5) 9871 | -7/Factory | Destroyed 8 combat bots 10380 | -7/Factory | Identified exit to Storage 10500 | -7/Factory | Fabricated Imp. Heavy Treads? 11013 | -7/Factory | Destroyed 12 combat bots 11060 | -7/Factory | Core integrity fell below 50% 11099 | -7/Factory | Destroyed 8 combat bots 11133 | -7/Factory | Entered Storage 11145 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 11193 | -7/Storage | Garrison activated, responded to threat 11318 | -7/Storage | Garrison activated, responded to threat 11337 | -7/Storage | High security lockdown imminent 11340 | -7/Storage | Repaired Hrd. Heavy Armor Plating 11417 | -7/Storage | High security lockdown engaged 11434 | -7/Storage | Found Prototype Launcher 11436 | -7/Storage | Found Prototype Launcher 11485 | -7/Storage | Identified Rocket Array (x2) 11516 | -7/Storage | Lost 4 parts (1u3w) 11521 | -7/Storage | Destroyed 20 combat bots 11618 | -7/Storage | Destroyed 12 combat bots 11720 | -7/Storage | Core integrity fell below 20% 11748 | -7/Storage | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 11735_ Terminal disabled. 11735_ Chain reaction triggered in Corrupted Mic. Nuclear Core. 11737_ Adv. Heat Sink fried. 11737_ G-50 Soldier destroyed. 11739_ The unstable cave ceiling collapses. 11739_ Penetrated by Slug. 11741_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 11741_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 11741_ System corrupted: Adv. EMP Blaster failed to launch. 11742_ The unstable cave ceiling collapses. 11742_ Penetrated by Slug. 11742_ Exp. Cooling System destroyed. 11743_ The unstable cave ceiling collapses. 11744_ G-47 Trooper system terminally corrupted. 11744_ Lgt. Nuclear Core fried. 11744_ Unknown Leg fried. 11745_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 11745_ G-47 Trooper destroyed. 11748_ The unstable cave ceiling collapses. 11748_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????? ####?????????????????????? | | ???????????????? ?????????????????????? | | ???????????????# ?????????????????????? | | ???????????????? ?????????????????????? | | ????????????????? ?????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????## # # ##????????????????????? | | ?????????????????# ####?????????????????? | | ??????????????g?g? = ! ??????????????????? | | ????????????????bp? *%% * ???????????????????? | | ????????????????????# = %p #######+##???????????? | | ?????????????????????# [ # #???????????? | | ????????????????#????# #???????????? | | ????????????????#]]]]" @ # """"" #??????###??? | | ????????????????# # """"" ####??## ##?? | | ????????????????#]]]]" # " """ + #?## ##? | | ????????????????###??# * ## ### "?? | | ?????????????????????# % h "" ##[## [%=#### | | ?????????????????????# b ""i# [%#!= %=]]# | | ?????????????????????# % % " # !%== =%=%]# | | ?????????????????????# % # =%#* [==]# | | ?????????????????????# p / ##=# # !=#### | | ?????????????????????### %% ### ###%###??? | | ???????????????????????# [% ?# #?#/#????? | | ???????????????????????# ! ?# #?*%%????? | | ??????????????????????? #m """"???# # " "????? | | ??????????????????????? = "??????# ##" "????? | | ??????????????????????? ??????# ##" #????? | | ??????????????????????? % + """?????# ### #????? | | ???????????????????????? ???# """?????# #?# #????? | | ????????????????????????????# "??????# #?? ?????? | | ????????????????????????????# ??????# #?? ?????? | | ????????????????????????????########### #?#+####?? | | ???????????????????????????## ## #? !#?? | | ?????????????????????????? # "" ## #? #?? | | ?????????????????????????## " ## # = #?? | | ?????????????????????????#""" =% " " ## + #?? | | ?????????????????????????#"R * = ## #! / #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 19 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Additional Mass Support 16 Armor Coverage 1200 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Arm. Huge Wheel | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hvy. Armor Plating | -8/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Hacked Hcp. Matter Pod | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Hacked Imp. Heavy Treads | -7/Factory | Scanalyzed Exp. Cooling System | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Heavy Treads | x2 | -7/Factory Imp. Heavy Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamPulseCasing Manual? 0 Play Time 02:25:23 Cumulative 214.3 hours Start 2023.05.15 @ 22:40:58 End 2023.05.19 @ 11:44:39 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 70 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ee45b77-fbf7-4c52-96de-13f9d19249a9