Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.27 @ 23:13:08 Player: Zyalin Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (227) 1135 Value Destroyed (9667) 9667 Prototype IDs (71) 1420 Alien Tech Used (3) 600 Bonus (46886) 46886 TOTAL SCORE: 68608 Bonus ------- Pure Core 7245 Triggered High Security 500 High Alert Combat Kills 2965 Follower Combat Kills 5289 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Challenge Win 7000 Friendly Fire -813 Cogmind --------- Core Integrity 1195/1600 Matter 564/800 Energy 1373/1380 System Corruption 9% Temperature Cool (6) Movement Hovering (105) Location 0b11 Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Cooled Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Cooling System Experimental Energy Well Experimental Matter Compressor Experimental Optical Array Experimental Targeting Computer Experimental Armor Integrity Analyzer Centrium Light Armor Plating Advanced Focal Shield Improved System Backup Module > --- WEAPON (6) ------- Tesla Rifle Helical Railgun Omega Cannon Micro-nuke Launcher Vibroblade > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Combat Antigrav System Cooled Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Energy Well Experimental Matter Compressor Experimental Optical Array Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Reaction Control System Advanced Phase Shifter Centrium Light Armor Plating Advanced Focal Shield Advanced Thermal Shield > --- WEAPON ----------- Tesla Rifle Railgun Helical Railgun Omega Cannon Vibroblade > --- INVENTORY -------- (None) [Rating: 219] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Combat Gravmag System Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Gravmag System Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Coolant Injector Storage Matter Compressor Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Improved Heavy Armor Plating Weapon KE Penetrator Energy Gun Tesla Rifle Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Omega Cannon Launcher Fusion Bomb Launcher Impact Weapon Heavy Hammer Slashing Weapon Vibroblade Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . 2 . . . . 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Utility 9 | . . 1 . 1 . . . . . . . . 1 . . . . 2 1 1 2 . Weapon 4 | . . 1 1 1 . . . . . . . . . . . . . . 1 . . . Parts Attached 354 | 6 7 23 20 21 5 . 5 10 1 . 3 4 32 2 2 12 4 30 8 42 38 79 Power 38 | 1 2 3 2 1 . . . 2 . . 1 3 4 1 . 3 1 2 1 4 2 5 Engine 17 | 1 2 3 2 1 . . . 2 . . . 3 1 1 . 1 . . . . . . Core 5 | . . . . . . . . . . . 1 . 3 . . . 1 . . . . . Reactor 16 | . . . . . . . . . . . . . . . . 2 . 2 1 4 2 5 Propulsion 78 | 2 1 5 6 4 3 . . 3 . . . . 9 1 1 6 . 7 . 9 7 14 Treads 14 | . . 5 4 3 . . . . . . . . . . . . . . . . . 2 Leg 8 | 2 1 . 1 . 3 . . 1 . . . . . . . . . . . . . . Wheel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hover 52 | . . . 1 . . . . 2 . . . . 9 1 1 3 . 7 . 9 7 12 Flight 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Utility 136 | . 3 5 5 5 1 . 3 3 . . . 1 12 . 1 2 . 9 5 22 21 38 Device 75 | . 1 2 4 2 . . 2 2 . . . 1 8 . 1 1 . 1 2 19 12 17 Storage 7 | . 1 . . . . . . . . . . . 1 . . . . . . . . 5 Processor 19 | . 1 2 1 1 . . . . . . . . 1 . . . . 2 1 1 3 6 Hackware 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Protection 34 | . . 1 . 2 1 . 1 1 . . . . 2 . . . . 6 2 2 6 10 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | 3 1 10 7 11 1 . 2 2 1 . 2 . 7 . . 1 3 12 2 7 8 22 Energy Gun 18 | 2 . . . 3 . . 1 1 . . 1 . . . . . . 1 . . . 9 Energy Cannon 6 | . 1 . . 2 . . . . 1 . . . . . . . . . . . . 2 Ballistic Gun 44 | 1 . 6 3 . . . . . . . . . 5 . . 1 3 9 1 4 5 6 Ballistic Cannon 4 | . . 2 . . . . . . . . . . . . . . . . . . 1 1 Launcher 17 | . . 2 4 1 . . 1 . . . . . . . . . . . 1 3 2 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 4 . . . . . . 1 . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 1 . . . . . . . 1 . . . . 2 . . . 1 Piercing Weapon 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 . . . . 1 . . 1 1 5 . . 5 . 2 . 4 7 25 Parts Lost 67 | . 4 1 2 15 2 . . 3 . . . 1 4 1 3 . . 1 . 7 5 18 Power 7 | . 1 . . 1 . . . . . . . 1 2 1 . . . . . . 1 . Propulsion 12 | . 1 1 . 3 2 . . . . . . . . . 1 . . . . 1 1 2 Utility 25 | . . . 1 3 . . . 2 . . . . 2 . 2 . . . . 4 1 10 Weapon 23 | . 2 . 1 8 . . . 1 . . . . . . . . . 1 . 2 2 6 Highest Loss Streak 10 | . 3 1 1 10 2 . . 3 . . . 1 2 1 2 . . 1 . 2 3 7 Average Slot Usage (%) 87 | . 88 86 97 71 85 92 96 82 79 80 74 59 76 99 95 91 99 99 95 91 89 92 Engine 4 | . 13 8 9 4 7 7 7 7 13 13 6 8 5 7 11 7 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 5 9 9 7 7 8 Treads 4 | . . 18 22 17 10 . . . . . . . . . . . . . . . . 1 Leg 2 | . 26 . 1 . 7 23 23 10 . . . . . . . . . . . . . . Hover 14 | . . . 3 . . . . 7 13 13 13 13 27 28 25 23 29 26 23 21 19 20 Device 14 | . 11 7 15 16 7 7 14 16 13 13 13 13 12 17 15 10 11 8 9 15 22 18 Storage 3 | . 11 . . . . . . . . . . . 1 5 5 5 5 5 4 3 . 7 Processor 6 | . . 12 9 4 . . . . . . . . 4 5 5 5 5 9 12 11 11 11 Protection 4 | . . 9 2 . 9 15 12 5 6 6 6 6 3 . . . . 8 7 3 6 4 Energy Gun 2 | . 10 . . 1 . . 5 5 5 . 1 6 3 . . . . . . . . 4 Ballistic Gun 10 | . 6 17 21 6 . . . . . . . . 5 23 23 22 22 20 19 16 14 8 Ballistic Cannon 1 | . . 10 . . . . . . . . . . . . . . . . . . . 2 Launcher 2 | . . 1 12 5 5 . 4 1 . . . . . . . . . . 1 3 4 2 Impact Weapon 4 | . . . . 2 30 30 24 20 20 20 14 . . . . . . . . . . . Slashing Weapon 2 | . . . . . 1 7 2 . . . . . . 5 5 5 5 4 4 4 2 3 Piercing Weapon 1 | . . . . . . . . 4 6 6 6 6 4 . . . . . . . . . Naked Turns 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 6 13 21 27 35 32 29 58 58 55 55 57 64 64 53 53 58 58 71 89 101 109 106 Greatest Support 204 | 20 20 46 66 63 35 35 35 56 56 56 56 56 125 62 100 116 116 116 93 131 128 204 Greatest Overweight (x) 3 | . 1 1 . 3 3 . 1 1 . . 1 1 1 2 1 1 . . . 1 1 1 Average Overweight (x) . | . . . . . 2 . . . . . . . . . . . . . . . . . Largest Inventory Capacity . | . . . . . . . . . . . . . . . . . . . . . . . Average Capacity . | . . . . . . . . . . . . . . . . . . . . . . . Most Carried . | . . . . . . . . . . . . . . . . . . . . . . . Average Carried . | . . . . . . . . . . . . . . . . . . . . . . . Final Capacity . | . . . . . . . . . . . . . . . . . . . . . . . Final Carried . | . . . . . . . . . . . . . . . . . . . . . . . Class Distribution -------------------- 22% | Messiah-Gunner 18% | Messiah-Tank 16% | Mutant 12% | Messiah-Mutant 10% | Scavenger-Mutant 9% | Messiah-Executioner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Derelict-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Messiah-Mutant | -6/Zion Messiah-Tank | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Zhirov Messiah-Gunner | -4/Proximity Caves Messiah-Gunner | -4/Factory Messiah-Gunner | -3/Research Messiah-Tank | -2/Research Messiah-Gunner | -1/Access Messiah-Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Matter Collected 10536 | 172 127 275 772 298 132 . 40 130 8 . 42 60 242 504 225 147 136 475 247 1592 857 4055 Remotely 890 | . . . 762 128 . . . . . . . . . . . . . . . . . . Salvage Created 11045 | . 252 271 1030 739 281 . . 337 187 . . 441 857 342 324 454 252 750 334 2417 588 1189 Parts 472 | . 13 20 70 15 12 . . 9 . . . 14 26 15 7 1 14 39 18 118 39 42 Haulers Intercepted 11 | . . . 3 1 . . . . . . . . 2 . . . . 1 . 4 . . Recyclers Shooed 6 | . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . 1 . . . . . . 26 . 15 7 . 12 . . . . . Prevented 14 | . . . . . 10 . . . . . . 2 . . 2 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Combat Hostiles Destroyed 159 | . 8 10 18 11 5 . . 4 . . . 7 8 7 5 . 7 10 5 26 8 20 Melee 5 | . . . . . 1 . . 2 . . . 1 . 1 . . . . . . . . Guns 104 | . 5 4 10 5 . . . 1 . . . 6 7 6 5 . 7 10 5 20 5 8 Cannons 13 | . 3 2 . 1 . . . . . . . . . . . . . . . . . 7 AOE 31 | . . 4 7 3 3 . . . . . . . . . . . . . . 6 3 5 Classes Destroyed 16 | . 4 2 5 1 . . . 1 . . . 1 . 1 . . . . . 1 . . Worker 20 | . . . 1 . . . . 2 . . . . 2 . . . . 5 . 3 2 5 Builder 14 | . . 1 3 1 . . . 1 . . . . 1 . . . . . 2 3 2 . Tunneler 3 | . 1 . . . . . . 1 . . . . . . . . . 1 . . . . Hauler 11 | . . . 3 1 . . . . . . . . 2 . . . . 1 . 4 . . Recycler 9 | . 1 . 2 1 . . . . . . . . 1 . . . . . . 3 . 1 Minesweeper 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . Operator 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Watcher 4 | . . . . . . . . 1 . . . . . . . . . . . 1 . 2 Swarmer 40 | . 6 3 3 . . . . 1 . . . . . 4 1 . 5 3 3 8 . 3 Grunt 58 | . 2 3 9 8 3 . . 2 . . . 4 2 2 3 . 2 3 . 7 3 5 Brawler 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Duelist 6 | . . . . 3 1 . . . . . . 1 . . . . . . . . . 1 Sentry 20 | . . 4 4 . 1 . . 1 . . . 1 1 1 1 . . 1 1 3 1 . Hunter 19 | . . . 1 . . . . . . . . . 4 . . . . 2 . 2 1 9 Programmer 14 | . . . . . . . . . . . . 1 . . . . . 1 1 6 3 2 Z-Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Decomposer 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 9 | . 3 5 7 6 4 . . 3 . . . 5 7 4 3 . 7 9 3 9 3 5 Combat Bots Only 7 | . 3 4 4 6 4 . . 2 . . . 5 6 4 3 . 7 7 3 6 2 4 Max Kills in Single Turn 4 | . 1 2 3 2 1 . . 2 . . . 2 1 2 1 . 1 3 2 4 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Exploded 4 | . . 1 2 1 1 . . . . . . . . . . . . . . 4 1 2 Melee 2 | . . . . . 1 . . 2 . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Damage Taken 16086 | . 561 400 751 1709 325 . 42 552 155 268 . 416 855 387 521 . 279 935 293 2496 1380 3761 Core 1943 | . 119 130 56 440 29 . . 64 16 78 . 38 42 42 64 . . 122 25 273 59 346 Absorbed by Shields 541 | . . . . . . . 12 47 . . . . . . . . . . . 361 121 . Core Remaining (%) 76 | 100 52 67 89 . . . 33 . . . . 76 . . . . 77 89 98 81 . 74 Volleys Fired 540 | . 41 14 50 53 7 . . 19 1 2 . 10 21 9 12 . 12 28 13 67 33 148 Largest 5 | . 2 3 4 3 1 . . 1 1 1 . 1 4 4 4 . 4 4 4 4 5 5 Hottest 250 | . 110 93 95 172 36 . . 60 50 90 . 250 250 132 132 . 132 151 120 126 168 248 Shots Fired 1329 | . 71 34 128 76 7 . . 19 1 3 . 10 27 36 46 . 48 112 52 241 105 313 Gun 1105 | . 45 13 117 50 . . . 19 1 . . 10 27 36 46 . 48 112 52 233 98 198 Cannon 132 | . 26 15 . 7 . . . . . 3 . . . . . . . . . . . 81 Launcher 92 | . . 6 11 19 7 . . . . . . . . . . . . . . 8 7 34 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1071 | . 15 28 117 41 . . . . . . . . 8 36 46 . 48 107 52 233 98 242 Thermal 105 | . 56 . . 10 . . . . . 3 . 10 19 . . . . . . . . 7 Explosive 57 | . . 6 5 . . . . . . . . . . . . . . . . 5 7 34 Electromagnetic 96 | . . . 6 25 7 . . 19 1 . . . . . . . . 5 . 3 . 30 Robot Hit Streak 20 | . 5 7 20 17 6 . . 11 1 . . 5 6 6 7 . 7 11 9 14 6 16 Robot Miss Streak 15 | . 3 2 5 2 . . . 3 2 . . 14 15 5 3 . 3 3 3 5 4 8 Penetration Max 2 | . . . . . . . . . . . . . . 1 1 . . 2 1 1 1 1 Secondary Targets 18 | . 1 . 1 1 . . . . . . . . . 2 3 . . 3 2 4 . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . 1 1 . . 1 1 1 . 1 Shots Hit Robots 867 | . 37 21 88 59 9 . . 32 9 5 . 11 24 21 30 11 22 76 34 162 54 162 Core Hits 490 | . 13 19 49 25 9 . . 16 1 . . 25 35 11 12 5 9 37 13 91 40 80 Critical Hits 38 | . . . 1 . . . . . 1 . . 1 1 2 2 . 4 10 1 10 2 3 Critical Kills 18 | . . . . . . . . . . . . 1 1 1 1 . 2 4 1 4 2 1 Critical Parts Destroyed 18 | . . . . . . . . . 1 . . . . 1 1 . 2 6 . 5 . 2 Melee Attacks 124 | . . . . . 7 . 9 20 10 6 . 2 6 7 2 11 . 4 . 8 7 25 Impact 35 | . . . . . 7 . 9 12 4 3 . . . . . . . . . . . . Slashing 64 | . . . . . . . . . . . . . . 7 2 11 . 4 . 8 7 25 Piercing 25 | . . . . . . . . 8 6 3 . 2 6 . . . . . . . . . Sneak Attacks 17 | . . . . . . . . 5 . . . 1 1 2 1 . . 2 . 2 2 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . 3 . . 7 2 3 . . . . . . . . . . . . Damage Inflicted 33315 | . 483 566 1965 1582 352 . . 1038 737 144 . 1133 1926 664 745 1407 449 2497 808 6406 3210 7203 Guns 18549 | . 239 97 1220 650 . . . 433 27 . . 1048 1760 288 592 . 449 1914 808 4703 1454 2867 Cannons 3290 | . 244 146 . 118 . . . . . . . . . . . . . . . . . 2782 Explosions 6568 | . . 323 745 814 278 . . 20 . . . . . . . . . 265 . 1229 1463 1431 Melee 4732 | . . . . . 74 . . 585 710 144 . 85 166 376 153 1407 . 318 . 325 266 123 Ramming 176 | . . . . . . . . . . . . . . . . . . . . 149 27 . Kinetic 17559 | . 78 243 1220 536 . . . . . . . . 79 288 592 . 449 1826 808 4703 1454 5283 Thermal 3520 | . 405 . . 205 . . . 20 . . . 1048 1681 . . . . . . . . 161 Explosive 5176 | . . 323 559 78 . . . . . . . . . . . . . 265 . 1057 1463 1431 Electromagnetic 2152 | . . . 186 763 278 . . 433 27 . . . . . . . . 88 . 172 . 205 Impact 621 | . . . . . 74 . . 336 122 89 . . . . . . . . . . . . Slashing 2968 | . . . . . . . . . . . . . . 376 153 1407 . 318 . 325 266 123 Piercing 1143 | . . . . . . . . 249 588 55 . 85 166 . . . . . . . . . Highest Corruption 9 | . . . . . . . . 5 5 5 5 . 4 4 4 4 4 . 8 3 3 9 Average Corruption 4 | . . . . . . . . 4 5 5 5 . 4 4 4 4 4 . 7 2 2 6 Corruption Purged 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Effects 178 | . . . . . . . . 17 2 4 2 . 7 7 10 4 3 . 4 11 9 98 Message Errors 34 | . . . . . . . . 2 . . . . 2 1 1 1 . . . 1 2 24 Matter Fused 32 | . . . . . . . . 4 1 1 1 . 1 1 3 1 . . 1 3 1 14 Heat Flow Errors 19 | . . . . . . . . 3 . . . . 2 . . 1 . . 1 1 1 10 Energy Discharges 15 | . . . . . . . . 3 1 . . . 1 1 . . . . . . 2 7 Parts Rejected 3 | . . . . . . . . . . . . . 1 1 1 . . . . . . . Data Loss (minor) 23 | . . . . . . . . 2 . 1 1 . . 1 . 1 1 . . 2 1 13 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Misfires 6 | . . . . . . . . . . 1 . . . . . . . . . . . 5 Targeting Errors 38 | . . . . . . . . 3 . 1 . . . 2 3 . 2 . 2 2 2 21 Weapon Failures 4 | . . . . . . . . . . . . . . . 2 . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2079 | . . . 31 43 7 . . 92 232 . . . 36 221 . 361 . 131 . 166 220 539 Projectiles 516 | . . . . 17 . . . . . . . . . . . . . . . . . 499 Explosions 224 | . . . 31 26 . . . . . . . . . . . . . . . . 127 40 Melee 1339 | . . . . . 7 . . 92 232 . . . 36 221 . 361 . 131 . 166 93 . Knockbacks 13 | . . . . . . . . 2 1 1 . . . . . . . . . 1 . 8 Impact 5 | . . . . . . . . 2 1 1 . . . . . . . . . 1 . . Kinetic 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 571 | . . 5 61 137 30 . . 20 . . . . . . . . . . . 143 66 109 Shots 20 | . . 1 3 7 3 . . 1 . . . . . . . . . . . 2 1 2 Rammed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 2 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | . 432 107 18 73 3 . . 192 58 132 . 198 264 255 24 231 234 275 117 72 202 228 Average Temperature 98 | . 160 34 8 32 3 . . 75 37 64 . 110 107 124 12 135 101 69 70 22 59 73 Received Heat Transfer 2136 | . 135 147 234 468 33 . 18 84 60 114 . 126 36 27 165 . 39 48 . 135 87 180 Effects 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 2 | . 1 . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 2 1 . . 1 . . . . . . . . . . . . . . Combat Hostiles 5 | . . . 1 2 1 . . 1 . . . . . . . . . . . . . . Parts Fried 27 | . . . 1 8 4 . . 8 . . . . . . . . . 1 . 3 . 2 Impact Corruptions 9 | . . . . . 1 . . 4 3 . . . . . . . . . . 1 . . Robots Melted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Parts Melted 17 | . 1 . . . . . . . . . . 2 13 . . . . . . 1 . . Heat Transferred 5487 | . 999 . . 372 . . . 50 . . . 1525 2450 . . . . . . . . 91 Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Peak Influence 4144 | . 285 363 475 429 . . . 346 . . . . 547 . . . . 677 469 1507 1835 4144 Average Influence 725 | . 115 215 267 228 . . . 176 . . . . 317 . . . . 356 364 877 1223 2719 Maximum Alert Level 5 | . 1 1 2 2 . . . 1 . . . . 2 . . . . 2 2 4 5 5 Low Security (%) 21 | 100 79 58 28 44 . . . 44 . . . . 33 . . . . 22 . . . . Level 1 23 | . 20 41 51 42 . . . 55 . . . . 31 . . . . 42 68 13 . . Level 2 10 | . . . 19 13 . . . . . . . . 34 . . . . 34 31 21 . . Level 3 5 | . . . . . . . . . . . . . . . . . . . . 25 42 . Level 4 8 | . . . . . . . . . . . . . . . . . . . . 39 39 3 Level 5 27 | . . . . . . . . . . . . . . . . . . . . . 17 87 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . 9 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 2 1 2 2 . . . 4 . . . 1 2 . . . . 5 1 9 7 16 Investigation 12 | . 1 . . 1 . . . 2 . . . . 2 . . . . 1 . 1 2 2 Extermination 5 | . . . . . . . . . . . . . . . . . . 1 . 1 2 1 Reinforcement 11 | . 1 1 . 1 . . . . . . . . . . . . . 2 1 4 . 1 Assault 16 | . . . . . . . . . . . . 1 . . . . . 1 . 2 . 12 Garrison 8 | . . . 2 . . . . 2 . . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 4 | . . . . . . . . . . . . . . . . . . 1 . 3 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Distress Signals 43 | . 2 1 . . . . . 1 . . . . 2 . . . . 1 1 2 4 29 Communications Jammed 28 | . . . . . . . . . . . . . . . . . . . . 28 . . Distress Signals 28 | . . . . . . . . . . . . . . . . . . . . 28 . . Times Spotted 390 | . 16 15 22 15 5 . 3 12 3 3 . 14 28 8 6 . 7 19 6 68 60 80 Peak Tracking Total 21 | . 4 8 4 4 4 . 2 6 3 3 . 7 5 4 3 . 4 7 3 21 14 18 Tactical Retreats 27 | . . . 1 2 . . . 1 1 1 . . 1 . . . . . . 5 9 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Traps Triggered 19 | . 2 . . 1 . . . 3 . . . . 1 . . . . 2 2 3 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . 1 . . . . . . . . 2 . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Disabled 44 | . 2 . 2 9 . . . . . . . 1 4 . . . . 6 1 5 2 12 Max in Single Turn 4 | . 1 . 1 4 . . . . . . . 1 . . . . . 4 1 1 1 2 Garrison Access 3 | . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Machines Accessed 25 | . 4 1 3 2 . 3 . 3 . 1 . 1 1 . 1 4 . . . . 1 . Terminals 11 | . 4 1 2 2 . . . 2 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . Total Hacks 80 | . 14 4 8 4 . 19 . 8 . 1 . 1 1 . 1 17 . . . . 2 . Successful 59 | . 7 3 6 1 . 19 . 2 . 1 . 1 1 . 1 17 . . . . . . Failed 21 | . 7 1 2 3 . . . 6 . . . . . . . . . . . . 2 . Catastrophic 6 | . . . . 2 . . . 2 . . . . . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 107 | . 14 4 6 2 . . . 5 . . . . 16 . . . . 5 7 19 25 4 Terminals 33 | . 14 4 7 4 . . . 4 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 1 . . . . 4 . . . . 1 . . . . . . . 2 . Terminal Hacks 43 | . 1 1 1 . . 19 . 1 . 1 . 1 . . 1 17 . . . . . . Record 12 | . . . . . . 6 . . . . . 1 . . . 5 . . . . . . Part Schematic 9 | . . . . . . 5 . . . . . . . . . 4 . . . . . . Robot Schematic 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . 1 1 . . 3 . . . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Seal Access 2 | . . . 1 . . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 42 | . 19 4 10 3 . . . 4 . . . . . . . . . . . . 2 . Terminals 13 | . 6 2 4 1 . . . . . . . . . . . . . . . . . . Track 6 | . 2 1 2 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 1 1 . . . . . . . . . . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 1 2 2 . . . 3 . . . . . . . . . . . . 1 . Full Trace Events 4 | . 1 . . 1 . . . 1 . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . 5 . . . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . 5 . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total Allies 93 | . . . . . . . 1 . . . 7 1 10 . . . . 2 2 7 10 53 Largest Group 28 | . . . . . . . 1 1 . . 7 7 4 . . . . 2 2 5 7 28 Highest-Rated Group 2730 | . . . . . . . 94 94 . . 213 213 210 . . . . 206 206 586 731 2730 Highest-Rated Ally 268 | . . . . . . . 94 94 . . 40 40 70 . . . . 103 103 122 268 268 Zionite Dispatches 14 | . . . . . . . . . . . . . 3 . . . . 2 1 3 5 . Heavy 5 | . . . . . . . . . . . . . . . . . . 1 1 2 1 . Light 4 | . . . . . . . . . . . . . 1 . . . . . . 1 2 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 4 | . . . . . . . . . . . . . . 1 . . . 1 . . 1 1 DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . EXPLORE 3 | . . . . . . . . . . . . . . 1 . . . 1 . . . 1 Ally Attacks 624 | . . . . . . . 1 17 . . . 52 58 . . . . 14 . 36 44 402 Total Damage 39235 | . . . . . . . 50 608 . . . 972 1356 . . . . 784 . 1907 2638 30920 Kills 155 | . . . . . . . 1 3 . . . 8 12 . . . . 6 . 9 17 99 Allies Corrupted 13 | . . . . . . . . . . . . . . . . . . . 1 2 1 9 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 10 | . . . . . . . 2 . 2 1 1 1 . 1 . . 2 . . . . . Drone Launches 6 | . . . . . . . . . . . . . 3 . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . 3 . . . . . 1 3 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Turns Passed 11730 | 56 431 497 866 685 257 98 492 592 137 119 431 476 766 281 228 189 195 514 180 891 709 2640 Spaces Moved 12089 | 42 266 307 413 417 193 82 345 448 202 185 603 375 700 307 245 199 241 682 299 1252 957 3329 Core 192 | 5 46 68 . 73 . . . . . . . . . . . . . . . . . . Treads 872 | . . 239 413 211 9 . . . . . . . . . . . . . . . . . Legs 824 | 37 220 . . . 54 82 345 86 . . . . . . . . . . . . . . Wheels 263 | . . . . 133 130 . . . . . . . . . . . . . . . . . Hover 9933 | . . . . . . . . 362 202 185 603 375 700 307 245 194 241 682 299 1252 957 3329 Flight 5 | . . . . . . . . . . . . . . . . 5 . . . . . . Fastest Speed 29 | 50 50 50 160 50 110 120 120 56 56 56 56 56 58 58 58 29 60 36 40 30 36 33 Average Speed 72 | 111 108 135 160 122 116 120 135 108 56 56 58 104 75 74 72 66 60 50 40 42 47 56 Slowest Speed 220 | 120 150 160 160 200 180 120 150 150 56 56 106 106 106 220 146 146 60 60 40 90 104 108 Overloaded Moves 249 | . . . . . . . . . . . . . . . . . . . . 29 . 220 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 42 | 3 57 40 38 14 41 63 58 13 50 36 78 60 31 51 38 60 53 23 10 43 30 84 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 11 | . . . . . . 1 . . 1 . 2 . . . . 3 2 . . 2 . . Known Exits Taken 5 | . 1 . . . . . . 1 . . . . 1 . . . 1 1 . . . . Unknown Exits Taken 17 | 1 . 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 11 | . . . . . . . 4 . 1 . 3 . . 1 . . 2 . . . . . Spaces Dug 413 | . . . . . . . 4 . . 1 . . 3 . . . . 2 . 15 24 364 Terrain Destroyed 1264 | . . 57 30 34 . . 4 6 . 3 . . 4 8 5 . 13 67 1 58 87 887 Melee 27 | . . . . . . . 4 . . . . . 3 . . . . 2 . 4 5 9 Projectile 134 | . . . . . . . . . . 3 . . 1 8 5 . 13 23 1 5 12 63 AOE 1103 | . . 57 30 34 . . . 6 . . . . . . . . . 42 . 49 70 815 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Acc Com Total 13842 | 48 340 360 514 509 210 81 358 507 210 190 683 424 857 326 261 237 261 789 326 1440 1123 3788 Wait 510 | . 22 2 17 16 . . . 1 . 1 72 28 80 2 1 4 1 17 . 42 59 145 Move 12064 | 41 265 306 412 416 192 81 344 447 201 184 602 374 699 306 244 198 240 681 298 1251 956 3326 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up . | . . . . . . . . . . . . . . . . . . . . . . . Fast Attach 301 | 6 5 15 14 20 5 . 5 8 1 . 2 4 30 2 2 14 3 19 6 35 37 68 Attach . | . . . . . . . . . . . . . . . . . . . . . . . Detach 8 | . . 2 . . . . . . . . . . . . . . . 1 . 1 3 1 Swap 57 | . 2 8 6 1 . . . 2 . . 1 1 2 . . . 1 11 2 8 1 11 Drop 239 | 1 5 13 15 3 2 . 4 8 1 . 6 3 19 . . 10 4 26 7 26 26 60 Fire 540 | . 41 14 50 53 7 . . 19 1 2 . 10 21 9 12 . 12 28 13 67 33 148 Melee 102 | . . . . . 4 . 5 12 6 3 . 2 6 7 2 11 . 4 . 8 7 25 Ram 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . 10 . . . . . . . . . 2 . 1 . 2 Rewire 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: [*Low] / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -1/Access -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 309 | -10/Materials | Discovered new exit (range 12) 479 | -10/Materials | Discovered new exit (range 15) 487 | -10/Materials | Identified exit to Materials 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 494 | -9/Materials | Lost 3 parts (1p1n1w) 823 | -9/Materials | Discovered new exit (range 16) 954 | -9/Materials | Discovered new exit (range 10) 985 | -9/Materials | Entered another Materials area 985 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1379 | -8/Materials | Garrison activated, responded to threat 1832 | -8/Materials | Discovered new exit (range 8) 1851 | -8/Materials | Entered Factory 1851 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2086 | -7/Factory | Lost 3 parts (1p2w) 2313 | -7/Factory | Core integrity fell below 50% 2341 | -7/Factory | Lost 10 parts (2n3u5w) 2517 | -7/Factory | Discovered new exit (range 15) 2536 | -7/Factory | Entered Lower Caves 2538 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2741 | -7/Lower Caves | Discovered new exit (range 8) 2782 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2793 | -7/Lower Caves | Entered Data Miner 2793 | -7/Data Miner | Discovered new exit (range 6) 2816 | -7/Data Miner | Met Data Miner 2838 | -7/Data Miner | Learned location of Section 7 (-3) 2838 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2855 | -7/Data Miner | Received God Mode back door access code from Data Miner 2891 | -7/Data Miner | Entered Proximity Caves 3003 | -6/Proximity Caves | Learned 4 Factory zone layouts 3035 | -6/Proximity Caves | Build established: Scavenger-Mutant 3040 | -6/Proximity Caves | Spotted B-75 Beast 3042 | -6/Proximity Caves | Escorted by Enhanced Grunt 3369 | -6/Proximity Caves | Discovered new exit (range 9) 3381 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3383 | -6/Proximity Caves | Entered Factory 3383 | -6/Factory | Accompanied by 1 ally 3383 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3422 | -6/Factory | Incoming investigation squad redirected 3635 | -6/Factory | Discovered new exit (range 3) 3727 | -6/Factory | Build established: Mutant 3833 | -6/Factory | Garrison activated, responded to threat 3897 | -6/Factory | Lost 3 parts (2u1w) 3911 | -6/Factory | Identified exit to Lower Caves 3975 | -6/Factory | Entered Lower Caves 3995 | -6/Lower Caves | Learned Factory stockpile data 4046 | -6/Lower Caves | Learned location of Zion (-6) 4073 | -6/Lower Caves | Discovered new exit (range 11) 4112 | -6/Lower Caves | Entered another Lower Caves area 4206 | -6/Lower Caves | Discovered new exit (range 14) 4212 | -6/Lower Caves | Learned 8 Factory zone layouts 4231 | -6/Lower Caves | Entered Zion 4243 | -6/Zion | Learned location of Warlord (-4) 4265 | -6/Zion | System corruption cleaned by Quarantine Array 4293 | -6/Zion | Gained Derelict followers 4354 | -6/Zion | Given A8's code to call for help 4380 | -6/Zion | Imprinted 4382 | -6/Zion | Declared Zion's savior 4422 | -6/Zion | Learned Factory recycling unit intel 4558 | -6/Zion | Found Prototype Energy Gun 4558 | -6/Zion | Identified Storm Laser 4582 | -6/Zion | Discovered new exit (range 8) 4662 | -6/Zion | Entered Proximity Caves 4662 | -5/Proximity Caves | Accompanied by 7 allies 4766 | -5/Proximity Caves | Found Alien Artifact 4766 | -5/Proximity Caves | Identified Dimensional Node Initializer 4766 | -5/Proximity Caves | Initialized slip node 4828 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 4892 | -5/Proximity Caves | Build established: Messiah-Tank 4976 | -5/Proximity Caves | Learned 4 Factory zone layouts 5112 | -5/Proximity Caves | Discovered new exit (range 13) 5138 | -5/Proximity Caves | Entered Factory 5138 | -5/Factory | Accompanied by 2 allies 5138 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5139 | -5/Factory | Identified exit to Upper Caves 5140 | -5/Factory | Identified exit to Factory 5142 | -5/Factory | Loaded intel: 6 recycling unit locations 5227 | -5/Factory | Retrieved Zion intel report: Active Garrisons 5327 | -5/Factory | Retrieved Zion intel report: Emergency Access 5328 | -5/Factory | Zion Light squad teleported in 5434 | -5/Factory | Spotted B-75 Beast 5443 | -5/Factory | Allies destroyed B-75 Beast 5472 | -5/Factory | Found Prototype Protection 5472 | -5/Factory | Identified Zio. Weapon Casing 5522 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 5523 | -5/Factory | Zion Fire squad teleported in 5667 | -5/Factory | Zion Hacker squad teleported in 5751 | -5/Factory | Incoming investigation squad redirected 5758 | -5/Factory | Build established: Messiah-Gunner 5904 | -5/Factory | Entered Upper Caves 5904 | -5/Upper Caves | Accompanied by 3 allies 6024 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6126 | -5/Upper Caves | Learned location of 1 exit from Factory 6167 | -5/Upper Caves | Discovered new exit (range 5) 6185 | -5/Upper Caves | Entered another Upper Caves area 6296 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6400 | -5/Upper Caves | Discovered new exit (range 15) 6413 | -5/Upper Caves | Entered Zhirov 6413 | -5/Zhirov | Discovered new exit (range 3) 6426 | -5/Zhirov | Met Zhirov 6438 | -5/Zhirov | Learned location of Quarantine (-3) 6438 | -5/Zhirov | Learned location of Testing (-2) 6438 | -5/Zhirov | Learned location of Command (-1) 6445 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6456 | -5/Zhirov | Found Alien Artifact 6456 | -5/Zhirov | Identified Integrated Reactor 6456 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 6465 | -5/Zhirov | Found Alien Artifact 6465 | -5/Zhirov | Identified Transdimensional Reconstructor 6465 | -5/Zhirov | Warped through subspace 6602 | -5/Zhirov | Entered Proximity Caves 6788 | -4/Proximity Caves | Discovered exit to Factory (range 11) 6792 | -4/Proximity Caves | Destroyed 7 combat bots 6797 | -4/Proximity Caves | Entered Factory 6797 | -4/Factory | Evolved 2 slots: Utility x2 6798 | -4/Factory | Identified exit to Research 6998 | -4/Factory | Zion Heavy squad teleported in 7046 | -4/Factory | Incoming investigation squad redirected 7165 | -4/Factory | Destroyed 7 combat bots 7180 | -4/Factory | Zion Recon squad teleported in 7297 | -4/Factory | First assault squad dispatched 7303 | -4/Factory | Discovered exit to Research (range 16) 7311 | -4/Factory | Entered Research 7311 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7343 | -3/Research | Retrieved Zion intel report: Branch Access 7343 | -3/Research | Identified exit to Quarantine 7344 | -3/Research | Zion Heavy squad teleported in 7419 | -3/Research | Found Fusion Bomb Launcher 7441 | -3/Research | Discovered new exit (range 9) 7491 | -3/Research | Entered another Research area 7491 | -2/Research | Accompanied by 1 ally 7491 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7542 | -2/Research | Retrieved Zion intel report: Unaware Analyses 7677 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 7765 | -2/Research | Found Zio. Weapon Casing 7991 | -2/Research | Retrieved Zion intel report: Guard Positions 7992 | -2/Research | Zion Light squad teleported in 8016 | -2/Research | Zion Heavy squad teleported in 8034 | -2/Research | Found Prototype Launcher 8034 | -2/Research | Identified Hellfire Missile Launcher 8036 | -2/Research | Found Hellfire Missile Launcher 8098 | -2/Research | Found Zio. Weapon Casing 8190 | -2/Research | Found Gamma Bomb Array 8211 | -2/Research | Build established: Messiah-Tank 8241 | -2/Research | First assault squad dispatched 8334 | -2/Research | Found Prototype Device 8334 | -2/Research | Identified Exp. Transmission Jammer 8377 | -2/Research | Zion Heavy squad teleported in 8378 | -2/Research | Garrison activated, responded to threat 8381 | -2/Research | Discovered new exit (range 5) 8382 | -2/Research | Entered Access 8382 | -1/Access | Evolved 2 slots: Utility x2 8432 | -1/Access | Spotted B-99 Colossus 8552 | -1/Access | Spotted B-99 Colossus 8554 | -1/Access | Found Prototype Processor 8554 | -1/Access | Identified Exp. Armor Integrity Analyzer 8557 | -1/Access | Found Faulty Exp. Armor Integrity Analyzer 8560 | -1/Access | Found Exp. Armor Integrity Analyzer 8576 | -1/Access | Retrieved Zion intel report: Active Terminals 8577 | -1/Access | Zion Experimental squad teleported in 8584 | -1/Access | Lost 3 parts (1p2w) 8599 | -1/Access | Found Fusion Bomb Launcher 8601 | -1/Access | Found Fusion Bomb Launcher 8759 | -1/Access | Found Zio. Weapon Casing 8762 | -1/Access | Found Prototype Protection 8762 | -1/Access | Identified Zio. Shade Armor 8764 | -1/Access | Found Zio. Shade Armor 8782 | -1/Access | Retrieved Zion intel report: Unaware Analyses 8808 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 8809 | -1/Access | Zion Light squad teleported in 8883 | -1/Access | Garrison activated, responded to threat 8900 | -1/Access | Zion Heavy squad teleported in 9013 | -1/Access | Zion Light squad teleported in 9017 | -1/Access | Zion Defense Resupply teleported in 9020 | -1/Access | Discovered new exit (range 7) 9042 | -1/Access | Found Prototype Device 9042 | -1/Access | Identified EM Disruption Field 9045 | -1/Access | Found Prototype Device 9045 | -1/Access | Identified Exp. Thermal Defense Suite 9091 | -1/Access | Entered Command 9091 | -1/Command | Accompanied by 6 allies 9163 | -1/Command | Found Zio. Weapon Casing 9196 | -1/Command | Build established: Messiah-Executioner 9232 | -1/Command | Incoming investigation squad redirected 9289 | -1/Command | Incoming investigation squad redirected 9309 | -1/Command | Disengaged cave seal 9309 | -1/Command | Zionites emerged from the dark tunnel 9338 | -1/Command | Disengaged cave seal 9338 | -1/Command | Zionites emerged from the dark tunnel 9392 | -1/Command | Spotted B-99 Colossus 9402 | -1/Command | Allies destroyed B-99 Colossus 9431 | -1/Command | Spotted Alpha 7 9490 | -1/Command | Spotted M Guard 9492 | -1/Command | Spotted Combat Programmer 9492 | -1/Command | Spotted Combat Programmer 9500 | -1/Command | Spotted M Guard 9513 | -1/Command | Allies destroyed M Guard 9514 | -1/Command | Allies destroyed Combat Programmer 9526 | -1/Command | Allies destroyed M Guard 9530 | -1/Command | Allies destroyed Combat Programmer 9530 | -1/Command | Destroyed all MAIN.C guards 9543 | -1/Command | Lost 7 parts (1n3u3w) 9555 | -1/Command | Found Prototype Processor 9555 | -1/Command | Identified Exp. Targeting Computer 9574 | -1/Command | Retrieved Zion intel report: Main Access 9574 | -1/Command | Identified exit to Surface 9629 | -1/Command | Phase Generator disabled 9632 | -1/Command | First assault squad dispatched 9660 | -1/Command | Incoming assault squad redirected 9674 | -1/Command | Found Prototype Reactor 9674 | -1/Command | Identified Zero-point Reactor 9687 | -1/Command | Incoming assault squad redirected 9691 | -1/Command | Incoming assault squad redirected 9694 | -1/Command | Incoming assault squad redirected 9695 | -1/Command | High security lockdown imminent 9739 | -1/Command | Found Prototype Slashing Weapon 9739 | -1/Command | Identified Vibroblade 9775 | -1/Command | High security lockdown engaged 9918 | -1/Command | Spotted Striker 9919 | -1/Command | Spotted Striker 9919 | -1/Command | Allies destroyed Striker 9919 | -1/Command | Found Zio. Weapon Casing 9923 | -1/Command | Allies destroyed Striker 9930 | -1/Command | Met MAIN.C 9935 | -1/Command | 0b10 Conduit disabled 9942 | -1/Command | Allies destroyed MAIN.C Shell 9945 | -1/Command | MAIN.C activated Command garrisons 9955 | -1/Command | Allies destroyed MAIN.C 9963 | -1/Command | Found Prototype Energy Cannon 9963 | -1/Command | Identified Hpw. Disruptor Cannon 9966 | -1/Command | Found Prototype Ballistic Cannon 9966 | -1/Command | Identified Omega Cannon 9973 | -1/Command | Found Zero-point Reactor 10058 | -1/Command | Spotted B-99 Colossus 10063 | -1/Command | Lost 4 parts (2u2w) 10072 | -1/Command | Allies destroyed B-99 Colossus 10500 | -1/Command | Found Zio. Weapon Casing 10539 | -1/Command | Found Prototype Protection 10539 | -1/Command | Identified Zio. Heavy Carapace 10659 | -1/Command | Found Exp. Targeting Computer 11056 | -1/Command | P-80 Master assimilated allied TU-IZH(z) 11128 | -1/Command | Build established: Messiah-Tank 11446 | -1/Command | Build established: Messiah-Mutant 11608 | -1/Command | Crushed by falling debris 11731 | *** | Establishing 0b11! Last Messages --------------- 11616_ The unstable cave ceiling collapses. 11616_ Z-Experimental crushed by falling debris. 11616_ Z-Experimental system corrupted by crushing effect. 11620_ :O,JP88X7 AP>QLZZWC 11623_ The unstable cave ceiling collapses. 11628_ Z-Experimental crushed by falling debris. 11628_ Z-Experimental system corrupted by crushing effect. 11629_ Z-Experimental system terminally corrupted. 11657_ Acquired 60 matter. 11658_ Acquired 57 matter. 11660_ Acquired 7 matter. 11661_ Acquired 47 matter. 11667_ Acquired 80 matter. 11669_ 7M6LI6WSW=%APQJMPTWXT#HK5Z 11676_ Acquired 63 matter. 11693_ System corrupted: FCS attempts to trigger Micro-nuke Launcher. 11693_ System corrupted: Micro-nuke Launcher misfires. 11710_ QBIREOXF1PO=UBI/2NJC%9I 11718_ System corrupted: Vibroblade targeting data glitched. 11727_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ??# * =! = + !!!!= * !% | | ??# ""! ###"############ ###### | | ??# "" #?## ?????????###### #????# | | ??# "" "" #??? "????????# #????# | | ### """" Y" #??? ""???????+! #????# | | # """" "" #??? ?????#* #????? | | # "" "" #??? [ ????# #####"#######????? | | # "" #??? ???# # #??????? | | #??? ?+ # = = #??????? | | #???############ # "" #??????? | | ## ######+################# # """" #??????? | | + ! """" #??????? | | ### ###! # "" #??????? | | ## ####+### # #??????? | | ###### " + #??????? | | """"""" ####### "" #??????? | | """ ] #?????# """" #??????? | | ! #?????# """" #??????? | | #?????# "" !#??????? | | " #?????# #??????? | | """" #####?????# #??????? | | """" #?????????# #??????? | | "" ####?????????# #??????? | | #???#####????#########?#??????? | | #???# #?????????????????????? | | ##### @ #?????????????????????? | | #?????????????????????? | | #?????????????????????? | | ########"" "###+##########?????????????????????? | | #??????### # #??????????????????????????? | | !#????????#### #??????????????????????????? | | ##### #??# #??????????????????????????? | | T" #??# "" #??????????????????????????? | | "" #??# """" #??????????????????????????? | | +##### #??# """" #??????????????????????????? | | #?????###??# "" #??????????????????????????? | | #??????????# #??????????????????????????? | | #??????????# #??????????????????????????? | | #??????????##########??????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Coolant Potential 200 Energy Generation 71 Energy Capacity 3380 Matter Stores 800 Matter Capacity 800 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Cloak Strength 3 Additional Mass Support 45 EM Shielding 2 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 50 Resistance: I 30 Resistance: S 30 Resistance: P 30 Core Shielding 20 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 88 Targeting Accuracy 20 Melee Accuracy 8 Core Analysis 10 Armor Integrity Analysis 90 Recoil Reduction 3 Matter Filtering 50 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Sensor Array | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Y-64 Sentinel | -5/Factory | Z-intel A-15 Conveyor | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel M-22 Extractor | -5/Factory | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Reactor Transdimensional Reconstructor Achievements -------------- None Challenges ------------ Pure Core Game ------ Seed DynamicGuidanceProjector Manual? 0 Play Time 02:29:13 Cumulative 345.5 hours Start 2019.12.27 @ 19:33:11 End 2019.12.27 @ 23:13:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 212 Rogue 212 Adventurer 0 Explorer 0 Win Type 1 Total 34 Types 25/2/4/2/1/0/0 Lore% 90 Gallery% 91 Achievement% 84 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a87d6827-d72e-46b0-aa69-69b22ecd21eb