Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 21:29:32 Player: Aztek1337 Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (149) 745 Value Destroyed (5050) 5050 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-89) -89 TOTAL SCORE: 9646 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 50 Friendly Fire -161 Cogmind --------- Core Integrity 0/850 Matter 177/300 Energy 282/580 System Corruption 9% Temperature Critical (598) Movement Walking (414) Ox4 Location -6/Factory Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine Heavy Deuterium Engine Light Fission Core > --- PROPULSION (3) --- VSS Leg Flexi-carbon Leg Flexi-carbon Leg (fused) > --- UTILITY (6) ------ Experimental Power Amplifier (fused) Advanced Heat Sink Cargo Storage Unit ECM Suite Improved Energy Mantle > --- WEAPON (3) ------- Improved Heavy Laser Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY (30) --- Fission Core Carbon-fiber Leg Electron Diverter Improved Heat Sink Coolant Injector Advanced Signal Interpreter Targeting Computer Core Analyzer Improved Utility Shielding Force Field Shock Rifle Heavy EM Shotgun Heavy Tesla Rifle Heavy Tesla Rifle Pulse Rifle Heavy Laser Thermic Laser Heavy Gatling Laser Particle Cannon Advanced Beam Cannon Heavy Plasma Cannon Heavy Assault Rifle Gauss Rifle Magnetic Acceleration Cannon Datajack Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine Light Fission Core > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Cargo Storage Unit Force Field Improved Energy Mantle > --- WEAPON ----------- Improved Heavy Laser Proton Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Fission Core Carbon-fiber Leg Electron Diverter Improved Heat Sink Coolant Injector Advanced Signal Interpreter Targeting Computer Core Analyzer ECM Suite Improved Utility Shielding Shock Rifle Heavy EM Shotgun Heavy Tesla Rifle Heavy Tesla Rifle Pulse Rifle Heavy Laser Thermic Laser Heavy Gatling Laser Particle Cannon Advanced Beam Cannon Heavy Plasma Cannon Heavy Assault Rifle Gauss Rifle Magnetic Acceleration Cannon Datajack Remote Datajack Great Maul [Rating: 84] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit Electron Diverter Utility Huge Storage Unit Device Coolant Injector Storage Huge Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . 1 . . . . . 1 Propulsion 1 | . . . . . 1 . . . Utility 4 | . . 1 . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 196 | 6 6 30 6 56 4 12 . 76 Power 35 | 1 . 10 3 10 . 1 . 10 Engine 25 | 1 . 8 2 7 . . . 7 Core 10 | . . 2 1 3 . 1 . 3 Reactor . | . . . . . . . . . Propulsion 33 | 2 . 11 . 8 1 . . 11 Treads 10 | . . . . 3 1 . . 6 Leg 20 | 2 . 9 . 5 . . . 4 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 3 | . . 2 . . . . . 1 Utility 41 | 1 3 3 . 9 2 2 . 21 Device 25 | 1 1 2 . 3 2 1 . 15 Storage 5 | . 1 1 . 1 . . . 2 Processor 4 | . 1 . . 2 . 1 . . Hackware . | . . . . . . . . . Protection 7 | . . . . 3 . . . 4 Artifact . | . . . . . . . . . Weapon 87 | 2 3 6 3 29 1 9 . 34 Energy Gun 29 | 1 1 3 . 12 1 1 . 10 Energy Cannon 15 | . . 1 1 4 . 4 . 5 Ballistic Gun 13 | 1 1 2 . 4 . . . 5 Ballistic Cannon 8 | . . . 1 . . . . 7 Launcher 20 | . . . 1 8 . 4 . 7 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . Unidentified Prototypes 14 | . . 3 . 4 . . . 7 Corrupted Parts 2 | . . . . . . . . 2 System Corruption 5 | . . . . . . . . 5 Parts Lost 37 | . . . 2 4 . 3 . 28 Power 6 | . . . 1 . . . . 5 Propulsion 8 | . . . . 2 . . . 6 Utility 11 | . . . 1 2 . 2 . 6 Weapon 12 | . . . . . . 1 . 11 Highest Loss Streak 14 | . . . 2 1 . 2 . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 95 | . 98 97 97 98 100 95 100 89 Engine 14 | . 14 17 18 13 15 14 7 12 Core 2 | . . 3 3 4 . . 7 4 Treads 8 | . . . . 12 23 23 23 5 Leg 12 | . 28 20 22 5 . . . 11 Device 13 | . 10 10 11 15 15 12 15 18 Storage 9 | . 13 11 11 9 7 7 7 7 Processor 6 | . 3 11 8 1 7 8 15 4 Protection 2 | . . . . 8 7 3 . 1 Energy Gun 10 | . 17 7 4 17 15 8 7 7 Energy Cannon 3 | . . 3 2 2 . 8 15 3 Ballistic Gun 6 | . 9 11 8 5 7 3 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 213 | 8 28 62 72 120 109 117 117 213 Greatest Support 64 | 20 20 26 23 44 64 64 64 64 Greatest Overweight (x) 42 | . 9 7 3 6 1 1 1 42 Average Overweight (x) 2 | . 2 1 2 3 1 1 1 3 Largest Inventory Capacity 30 | 5 15 20 20 25 25 25 25 30 Average Capacity 22 | 5 14 18 20 24 25 25 25 27 Most Carried 28 | 3 9 20 20 25 25 25 25 28 Average Carried 19 | . 5 16 19 22 23 24 25 20 Final Capacity 30 | 5 15 20 20 25 25 25 25 30 Final Carried 27 | 2 9 20 19 25 25 25 25 27 Class Distribution -------------------- 25% | Gunner 20% | Scavenger-Mutant 19% | Mutant 12% | Tank 8% | Hauler-Tank 6% | Scavenger-Tank 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Hauler-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Matter Collected 3725 | 263 87 474 178 948 55 251 . 1469 Remotely . | . . . . . . . . . Salvage Created 5770 | 50 492 827 122 2058 57 604 . 1560 Parts 329 | 4 32 62 10 116 1 21 . 83 Haulers Intercepted 2 | . . . . 2 . . . . Recyclers Shooed 9 | . 1 3 . 4 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 . . Prevented 8 | . . . . . . 8 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Combat Hostiles Destroyed 127 | 1 6 21 19 37 1 11 . 31 Guns 65 | 1 6 19 1 18 1 3 . 16 Cannons 28 | . . 2 4 8 . 1 . 13 AOE 34 | . . . 14 11 . 7 . 2 Classes Destroyed 20 | 1 6 1 2 3 . 1 . 6 Worker 9 | . 1 1 1 5 . . . 1 Builder 9 | . 1 3 1 4 . . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . . . . 2 . . . . Recycler 5 | . 2 . . 3 . . . . Minesweeper 1 | . . . . . . 1 . . Mechanic 1 | . . . . . . . . 1 Operator 1 | . . . . . . . . 1 Watcher 9 | . 3 1 . 5 . . . . Swarmer 20 | . 2 7 1 7 . 3 . . Grunt 57 | 1 4 9 1 21 1 5 . 15 Brawler 2 | . . . . 1 . 1 . . Duelist 2 | . . . . 1 . 1 . . Protector 2 | . . . . . . . . 2 Sentry 14 | . . 5 . 7 . 1 . 1 Demolisher 1 | . . . 1 . . . . . Hunter 6 | . . . . . . . . 6 Programmer 6 | . . . . . . . . 6 Behemoth 1 | . . . . . . . . 1 Assembled 17 | . . . 17 . . . . . Best Kill Streak 17 | 1 5 4 17 8 1 4 . 5 Combat Bots Only 15 | 1 2 4 15 7 1 4 . 4 Max Kills in Single Turn 7 | 1 1 2 7 4 1 3 . 3 Gunslinging 1 | . . 1 . 1 . . . . Exploded 6 | . . . 6 2 . 3 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Hostile Shots Fired 773 | 1 27 83 38 149 3 34 . 438 Missed 232 | . 7 24 8 47 . 8 . 138 Damage Taken 7643 | 9 170 517 509 1440 39 461 . 4498 Core 1491 | 9 59 95 69 280 . 52 . 927 Absorbed by Shields 302 | . . . . . . . . 302 Ignored by Resistances 2140 | 3 52 150 149 345 11 130 . 1300 Regen/Repaired (Parts) 100 | . 9 66 . . . . . 25 Core Remaining (%) 73 | 96 72 . 59 49 . . 92 . Volleys Fired 314 | 1 28 63 13 90 5 16 . 98 Largest 3 | 2 2 2 2 3 3 3 . 3 Hottest 203 | 60 90 91 113 201 128 188 . 203 Shots Fired 752 | 2 50 116 26 241 15 48 . 254 Gun 499 | 2 50 93 4 167 15 22 . 146 Cannon 212 | . . 23 16 59 . 20 . 94 Launcher 41 | . . . 6 15 . 6 . 14 Special . | . . . . . . . . . Kinetic 267 | 1 11 64 14 66 5 6 . 100 Thermal 342 | . 12 52 6 144 . 20 . 108 Explosive 21 | . . . 6 9 . 1 . 5 Electromagnetic 122 | 1 27 . . 22 10 21 . 41 Robot Hit Streak 23 | 1 8 10 11 14 6 16 . 23 Robot Miss Streak 6 | . 1 2 1 2 3 2 . 6 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 4 | . . 2 . 1 . . . 1 Max Gunslinging Chain 1 | . . 1 . 1 . . . 1 Shots Hit Robots 508 | 1 31 87 11 140 10 28 . 200 Core Hits 321 | 1 21 39 27 94 4 23 . 112 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 19 | . 3 2 . 8 1 . . 5 Burn 12 | . 3 . . 6 . . . 3 Meltdown 1 | . . 1 . . . . . . Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Corrupt 4 | . . . . 2 1 . . 1 Melee Attacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14191 | 15 471 1388 1349 4210 183 1111 . 5464 Guns 6224 | 15 458 957 65 1841 183 278 . 2427 Cannons 3758 | . . 389 287 960 . 228 . 1894 Explosions 4121 | . . . 989 1384 . 605 . 1143 Melee . | . . . . . . . . . Ramming 88 | . 13 42 8 25 . . . . Kinetic 3493 | . 89 632 265 659 46 74 . 1728 Thermal 5349 | . 115 714 87 1933 . 336 . 2164 Explosive 2932 | . . . 989 913 . 233 . 797 Electromagnetic 2329 | 15 254 . . 680 137 468 . 775 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 14 | . 1 1 5 . . . . 14 Average Corruption 5 | . 1 1 1 . . . . 10 Corruption Purged 5 | . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . Effects 164 | . 3 23 13 . . . . 125 Message Errors 44 | . 1 5 4 . . . . 34 Matter Fused 34 | . 1 4 2 . . . . 27 Heat Flow Errors 24 | . . 8 . . . . . 16 Energy Discharges 13 | . 1 3 . . . . . 9 Parts Rejected 1 | . . . . . . . . 1 Parts Fused 3 | . . 1 . . . . . 2 Data Loss (minor) 17 | . . 2 3 . . . . 12 Data Loss (major) 8 | . . . 1 . . . . 7 Misfires 9 | . . . 1 . . . . 8 Alerts 8 | . . . 1 . . . . 7 Weapon Failures 3 | . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 202 | . . 3 96 60 . 36 . 7 Projectiles 59 | . . 3 32 23 . . . 1 Explosions 143 | . . . 64 37 . 36 . 6 Melee . | . . . . . . . . . Knockbacks 24 | . . . 3 1 . . . 20 Impact . | . . . . . . . . . Kinetic 24 | . . . 3 1 . . . 20 Secondary . | . . . . . . . . . Self-Inflicted Damage 315 | . . . 14 94 . 78 . 129 Shots 19 | . . . 2 4 . 4 . 9 Rammed 6 | . 2 . . 4 . . . . Targets Rammed 21 | . 4 10 1 6 . . . . Kicked 15 | . 2 10 1 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 691 | . 96 414 232 504 194 486 . 691 Average Temperature 135 | . 38 118 88 116 84 161 . 177 Received Heat Transfer 2429 | 6 105 252 90 675 27 54 . 1220 Effects 60 | . . 1 . 7 . 4 . 48 Shutdowns 23 | . . 1 . 3 . 1 . 18 Energy Bleed 8 | . . . . . . . . 8 Interference 5 | . . . . . . . . 5 Matter Decay 10 | . . . . . . 2 . 8 Short Circuit 5 | . . . . 1 . 1 . 3 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 6 | . . . . 3 . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . 1 . . 3 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 22 | . . 4 . 7 . . . 11 Heat Transferred 10562 | . 555 1517 148 3935 . 470 . 3937 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . 2 . 1 . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Peak Influence 457 | 20 100 305 91 457 44 . . 165 Initial 11 | . 11 . . . . . . . Average 69 | 3 32 58 31 164 8 . . 31 Maximum Alert Level 2 | . . 1 . 2 . . . . Low Security (%) 88 | 100 100 93 100 59 100 . . 100 Level 1 9 | . . 6 . 34 . . . . Level 2 1 | . . . . 5 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 32 | . . 10 1 4 2 . . 15 Investigation 17 | . . 7 1 1 1 . . 7 Extermination 6 | . . . . . 1 . . 5 Reinforcement 6 | . . 3 . 1 . . . 2 Assault 1 | . . . . . . . . 1 Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Distress Signals 7 | . . 3 . 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 183 | 1 12 30 27 58 4 12 . 39 Peak Tracking Total 12 | 1 3 4 12 7 4 5 . 6 Tactical Retreats 7 | . 1 4 1 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Traps Triggered 7 | . 1 5 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . . . . 6 Reprogrammed 4 | . . 4 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 5 | . . . . . . 4 . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Disabled 12 | . . 1 . 7 1 . . 3 Max in Single Turn 2 | . . 1 . 2 1 . . 2 Garrison Access 3 | . . . . 1 . . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Machines Accessed 40 | . 9 12 1 7 1 . . 10 Terminals 23 | . 6 8 . 4 1 . . 4 Fabricators 1 | . . . . . . . . 1 Repair Stations 6 | . 1 2 . 1 . . . 2 Recycling Units 6 | . 2 1 . 1 . . . 2 Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 128 | . 32 43 1 20 3 . . 29 Successful 76 | . 15 31 1 11 1 . . 17 Failed 52 | . 17 12 . 9 2 . . 12 Catastrophic 3 | . 1 1 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 72 | . 21 25 . 12 3 . . 11 Fabricators 2 | . . . . . . . . 2 Repair Stations 29 | . 6 12 . 3 . . . 8 Recycling Units 16 | . 5 3 . 2 . . . 6 Scanalyzers 3 | . . 3 . . . . . . Garrison Access 5 | . . . . 3 . . . 2 Terminal Hacks 41 | . 10 15 1 8 1 . . 6 Record 7 | . 2 3 . 2 . . . . Part Schematic 1 | . . . . . . . . 1 Robot Analysis 2 | . 1 . . . 1 . . . Prototype ID Bank 2 | . . 1 . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 2 | . 1 1 . . . . . . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 3 | . 1 1 . . . . . 1 Locate Traps 3 | . 1 1 . . . . . 1 Disarm Traps 1 | . . . . . . . . 1 Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . . Recall Investigation 1 | . . . . 1 . . . . Hauler Manifests 2 | . 1 . . 1 . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 5 | . 1 3 . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 20 | . 3 12 . . . . . 5 Scan Component 12 | . 2 6 . . . . . 4 Repair 7 | . 1 5 . . . . . 1 Refit 1 | . . 1 . . . . . . Recycling Unit Hacks 11 | . 2 2 . 2 . . . 5 Process 1 | . . . . . . . . 1 Report Inventory 6 | . 2 1 . 1 . . . 2 Retrieve Matter 1 | . . . . . . . . 1 Retrieve Components 3 | . . 1 . 1 . . . 1 Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 32 | . 8 11 . 4 1 . . 8 Full Trace Events 25 | . 6 8 . 3 1 . . 7 Feedback Events 3 | . 1 . . . . . . 2 Corruption 3 | . 1 . . . . . . 2 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . 1 5 . . . . . 1 Time 202 | . 26 154 . . . . . 22 Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . . . . . . . . 2 Retrieved Matter 2 | . . . . . . . . 2 Retrieved Components 21 | . . 9 . 9 . . . 3 Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total Allies 3 | . . . 3 . . . . . Largest Group 3 | . . . 3 . . . . . Highest-Rated Group 40 | . . . 40 . . . . . Highest-Rated Ally 16 | . . . 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 13 | . . . 13 . . . . . Total Damage 152 | . . . 152 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Robot Analysis Total 2 | . 1 . . . 1 . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Turns Passed 16854 | 103 1634 3473 930 3261 327 3123 35 3968 Spaces Moved 5421 | 93 594 1290 317 724 131 1310 16 946 Core 210 | 35 167 . . . . . . 8 Treads 2312 | . . . . 551 131 1310 16 304 Legs 2876 | 58 427 1289 317 173 . . . 612 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 23 | . . 1 . . . . . 22 Fastest Speed 50 | 50 120 190 260 305 233 233 233 233 Average Speed 280 | 93 257 242 272 389 233 233 233 360 Slowest Speed 2150 | 120 500 605 330 545 233 233 233 2150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 44 | 5 68 92 64 48 3 96 6 20 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . Known Exits Taken 4 | . . 1 . 1 . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 . 1 . . . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 275 | . . . 67 125 . 26 . 57 Melee 1 | . . . . 1 . . . . Projectile 29 | . . . 9 14 . 2 . 4 AOE 245 | . . . 58 110 . 24 . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Fac Total 6372 | 107 640 1517 360 949 141 1342 15 1301 Wait 205 | . . 71 14 12 . . . 108 Move 5413 | 92 593 1289 316 723 130 1309 15 946 Hop . | . . . . . . . . . Pick Up 156 | 8 9 36 5 38 2 4 . 54 Fast Attach . | . . . . . . . . . Attach 75 | 6 1 8 1 12 2 3 . 42 Detach 2 | . . . . . . . . 2 Swap 121 | . 5 22 5 44 2 9 . 34 Drop 64 | . . 18 5 23 . 1 . 17 Fire 314 | 1 28 63 13 90 5 16 . 98 Melee 1 | . . . . 1 . . . . Ram 2 | . 2 . . . . . . . Kick 15 | . 2 10 1 2 . . . . Crush 4 | . . . . 4 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 76 | -11/Scrapyard | Discovered new exit (range 8) 104 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 7) 314 | -10/Materials | Build established: Mutant 1081 | -10/Materials | Discovered new exit (range 8) 1187 | -10/Materials | Repaired Ion Engine? 1267 | -10/Materials | Discovered new exit (range 16) 1436 | -10/Materials | Identified exit to Mines 1509 | -10/Materials | Discovered new exit (range 13) 1738 | -10/Materials | Entered another Materials area 1738 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1785 | -9/Materials | Identified exit to Mines 2034 | -9/Materials | Met 8R-AWN 2186 | -9/Materials | Build established: Scavenger-Mutant 3210 | -9/Materials | Discovered new exit (range 18) 3461 | -9/Materials | Repaired ECM Suite 3461 | -9/Materials | Repaired Imp. Aluminum Leg 3493 | -9/Materials | Repaired Imp. Ion Engine? 3783 | -9/Materials | Build established: Mutant 3836 | -9/Materials | Repaired Aluminum Leg 3874 | -9/Materials | Repaired Lgt. Nuclear Core 4326 | -9/Materials | Discovered new exit (range 18) 4584 | -9/Materials | Build established: Scavenger-Mutant 5211 | -9/Materials | Entered Mines 5214 | -9/Mines | Followed 8R-AWN into the Mines 5423 | -9/Mines | Learned location of 1 exit from Materials 5480 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5551 | -9/Mines | Met a Derelict shopkeep closing up shop 5904 | -9/Mines | Assembled infested the area 5909 | -9/Mines | Assisted by a Guerilla fighting off Assembled 5960 | -9/Mines | Lost 3 allies 5963 | -9/Mines | Destroyed 15 combat bots 6105 | -9/Mines | Discovered new exit (range 11) 6141 | -9/Mines | Entered Materials 6141 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 6142 | -8/Materials | Identified exit to Factory 6432 | -8/Materials | Build established: Tank 6607 | -8/Materials | Garrison activated, responded to threat 6744 | -8/Materials | Garrison activated, responded to threat 6875 | -8/Materials | Crushed by falling debris 7664 | -8/Materials | Destroyed 7 combat bots 8266 | -8/Materials | Discovered exit to Factory (range 10) 8565 | -8/Materials | Core integrity fell below 50% 9197 | -8/Materials | Build established: Gunner 9402 | -8/Materials | Entered Factory 9402 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9667 | -7/Factory | Discovered new exit (range 9) 9729 | -7/Factory | Entered Lower Caves 10331 | -7/Lower Caves | Encountered a Warlord checkpoint 11576 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12792 | -7/Lower Caves | Discovered new exit (range 7) 12850 | -7/Lower Caves | Identified exit to Lower Caves 12852 | -7/Lower Caves | Entered another Lower Caves area 12873 | -7/Lower Caves | Discovered new exit (range 3) 12878 | -7/Lower Caves | Identified exit to Factory 12887 | -7/Lower Caves | Entered Factory 12887 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12976 | -6/Factory | Spotted B-75 Beast 13008 | -6/Factory | Destroyed B-75 Beast 13033 | -6/Factory | Lost 4 parts (1p1n1u1w) 13593 | -6/Factory | Build established: Scavenger-Gunner 13996 | -6/Factory | Cargo convoy interrupted 14035 | -6/Factory | System corruption reached 10% 14068 | -6/Factory | Lost 9 parts (2p3n1u3w) 14225 | -6/Factory | Core integrity fell below 50% 14283 | -6/Factory | Build established: Mutant 14304 | -6/Factory | Lost 14 parts (2p1n4u7w) 14735 | -6/Factory | Repaired Corrupted Hvy. Assault Rifle 14738 | -6/Factory | Core integrity fell below 20% 14868 | -6/Factory | Build established: Scavenger-Tank 15806 | -6/Factory | Build established: Hauler-Tank 16856 | -6/Factory | Core destroyed Last Messages --------------- Investigation squad. 16823_ DOBOX/IAELU:KZSROGFSLGXR>,Y4 16824_ G-50 Soldier destroyed. 16837_ Overheating: Energy bleed (-110). 16844_ G-50 Soldier destroyed. 16847_ Power failure, Hvy. Deuterium Engine shutdown. 16847_ U-05 Engineer builds a Wall. 16848_ System corrupted: Heat flow error (+154). 16848_ G-50 Soldier destroyed. 16849_ Power failure, Lgt. Fission Core shutdown. 16849_ Overheating: Matter decay (-24). 16850_ Overheating: Energy bleed (-74). 16851_ Acquired 108 matter. 16852_ Power failure, Hvy. Deuterium Engine shutdown. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 16853_ Overheating: Energy bleed (-90). 16855_ Destroyed Com. Wheel. 16855_ R-10 Processor collects Corrupted Lgt. Angular Momentum Engine. 16856_ Overheating: Core damaged (-144). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????????????^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????^??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????^?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????? ?????????^?? | | ?????????????????????????????????? ???????????? | | ????????????????????????????????? ??????????? | | ???????????????????????????????? ??????????? | | ??????????????????????????????? ???????????? | | ?????????????????????????????? #????????????? | | ???????????????????########## #????????????? | | ?################### #????????????? | | ?# # =RR % #????????????? | | ?# # T =@!R= ##???????????? | | ?# # " *R #????????????? | | ?# + " = u#????????????? | | ?# # " #????????????? | | ?# ! # " #????????????? | | ?# # " #????????????? | | ?#####+#######+##### " #????????????? | | ####?# #??# " ** ???????????? | | #?# #??# " *!%% ???????????? | | ### #### " ???????????? | | !%# ????????????? | | /# ????????????? | | # ??????????????? | | ""%+ ?? ????????????????? | | ""^# #################### ???????????????????? | | "% # ## ??????????????????????????? | | #### ## """ """ ??????????????????????????? | | # """ """ ??????????????????????????? | | # """ """ ??????????????????????????? | | # ??????????????????????????? | | # """ """ ??????????????????????????? | | # """ """ ??????????????????????????? | | % # """ """ ??????????????????????????? | | # ??????????????????????????? | | ######+######??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 59 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 7 Offensive Hacking 10 Item Schematics ----------------- Great Maul | -9/Materials | Scanalyzed Hvy. Machine Gun | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Exterminator I Survived The Infestation It's Just You Made in Tau Ceti IV Please Form A Line Quick And Dirty Remodeling Serviceable Loadout Shopping List System Compromised Tank Tourist Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed DisruptionGravmagBay Manual? 0 Play Time 02:21:08 Cumulative 5.1 hours Start 2024.03.30 @ 21:18:11 End 2024.03.31 @ 21:29:32 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(47,30,31) Steam 1 RUN: 5bcfe999-99ba-4a94-acc9-f133abccf14c