Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.07 @ 20:22:48 Player: Minty Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1097) 1097 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (716) 716 TOTAL SCORE: 3908 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 440/550 Matter 160/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Cooling System Small Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Beam Rifle Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Transport Network Coupler Improved Targeting Computer Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Cooling System Improved Targeting Computer Beam Rifle Improved Assault Rifle [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Tractor Beam Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 38 | 1 7 15 6 9 Power 4 | 1 2 1 . . Engine 4 | 1 2 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 2 5 3 1 Treads . | . . . . . Leg 11 | . 2 5 3 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 1 5 3 4 Device 2 | . 1 . . 1 Storage . | . . . . . Processor 5 | . . 3 1 1 Hackware . | . . . . . Protection 6 | . . 2 2 2 Artifact . | . . . . . Weapon 10 | . 2 4 . 4 Energy Gun 1 | . . . . 1 Energy Cannon . | . . . . . Ballistic Gun 9 | . 2 4 . 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 6 | . . 1 1 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . 1 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 97 100 98 98 Engine 10 | . 12 11 9 9 Leg 22 | . 28 22 17 17 Device 6 | . 12 7 . 1 Storage 11 | . 14 11 9 9 Processor 14 | . . 14 27 27 Protection 10 | . . 11 17 14 Ballistic Gun 21 | . 28 22 18 10 Naked Turns . | . . . . . Heaviest Build 26 | 14 17 26 26 26 Greatest Support 28 | 20 20 23 28 28 Greatest Overweight (x) 2 | . . 1 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 Most Carried 8 | 6 8 8 8 7 Average Carried 7 | 6 7 7 7 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Matter Collected 1045 | 210 146 503 186 . Remotely 511 | . 146 365 . . Salvage Created 1599 | . 288 788 417 106 Parts 106 | . 25 52 28 1 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Combat Hostiles Destroyed 41 | . 8 18 13 2 Guns 41 | . 8 18 13 2 Classes Destroyed 10 | . 4 4 2 . Worker 4 | . 2 2 . . Tunneler 2 | . . 2 . . Hauler 1 | . . 1 . . Recycler 1 | . . 1 . . Operator 1 | . . . 1 . Watcher 5 | . 1 2 2 . Swarmer 23 | . 5 9 9 . Grunt 12 | . 3 7 . 2 Sentry 5 | . . 2 3 . Hunter 1 | . . . 1 . Best Kill Streak 11 | . 6 11 5 2 Combat Bots Only 6 | . 5 6 4 2 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . . 1 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Damage Taken 1891 | . 259 501 752 379 Core 236 | . 35 91 98 12 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 85 | . 24 . 61 . Core Remaining (%) 87 | 100 86 77 . . Volleys Fired 106 | . 19 53 26 8 Largest 2 | . 2 2 2 2 Hottest 79 | . 46 46 46 79 Shots Fired 212 | . 38 106 52 16 Gun 212 | . 38 106 52 16 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 209 | . 38 106 52 13 Thermal 3 | . . . . 3 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 19 | . 12 16 15 19 Robot Miss Streak 2 | . 2 2 2 . Penetration Max . | . . . . . Secondary Targets 11 | . 2 5 4 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 167 | . 29 81 41 16 Core Hits 75 | . 14 32 24 5 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 3 | . 1 1 . 1 Burn 1 | . . . . 1 Destroy 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2556 | . 432 1281 590 253 Guns 2556 | . 432 1281 590 253 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2513 | . 432 1281 590 210 Thermal 43 | . . . . 43 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . 3 . . Matter Fused 1 | . . 1 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 134 | . 5 30 20 134 Average Temperature 20 | . 5 12 7 65 Received Heat Transfer 873 | . 108 270 216 279 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 185 | . . . . 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Peak Influence 516 | . 252 414 516 303 Initial 293 | . . 44 58 293 Average 199 | . 100 218 248 292 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 56 | 100 95 49 43 . Level 1 34 | . 4 41 31 100 Level 2 9 | . . 8 24 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 2 3 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Distress Signals 2 | . . 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 10 26 32 5 Peak Tracking Total 10 | . 7 4 10 5 Tactical Retreats 2 | . 1 1 . . Traps | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Machines Accessed 16 | . 6 6 4 . Terminals 11 | . 4 5 2 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 43 | . 20 15 8 . Successful 29 | . 14 10 5 . Failed 14 | . 6 5 3 . Catastrophic 4 | . 2 1 1 . Database Lockouts . | . . . . . Manual 34 | . 15 14 5 . Terminals 36 | . 17 14 5 . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 2 | . 1 1 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 11 | . 7 4 . . Branch Access Points 1 | . 1 . . . Alert Level 2 | . 1 1 . . Unreport Threat 3 | . 1 2 . . Maintenance Status 1 | . . 1 . . Garrison Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 2 | . 1 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 1 | . . 1 . . Report Inventory 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 12 | . 5 5 2 . Terminals 11 | . 4 5 2 . Botnet 10 | . 4 4 2 . Disrupt 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Tunnel 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 13 | . 5 6 2 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Used RIF Installer 1 | . . . . 1 Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Jun Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Jun Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Turns Passed 1412 | 10 350 634 316 102 Spaces Moved 782 | 8 206 369 146 53 Core . | . . . . . Treads . | . . . . . Legs 782 | 8 206 369 146 53 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 120 120 120 120 Average Speed 124 | 120 120 121 142 122 Slowest Speed 260 | 120 120 190 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 2 42 33 20 20 Regions Visited 4 Branch Regions . Pre-discovered Areas 1 | . 1 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Jun Mat Mat Mat Gar Total 1007 | 8 272 454 201 72 Wait 51 | . 29 . 21 1 Move 779 | 7 205 368 146 53 Hop . | . . . . . Pick Up 11 | . 5 5 1 . Fast Attach 6 | . 2 3 1 . Attach 10 | . . 3 2 5 Detach 3 | . . 2 . 1 Swap 22 | 1 5 9 3 4 Drop 19 | . 7 11 1 . Fire 106 | . 19 53 26 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 2) 11 | -11/Junkyard | Entered Materials 141 | -10/Materials | Repaired Ion Engine 314 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 5) 348 | -10/Materials | Identified exit to Mines 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Utility x2 959 | -9/Materials | Discovered new exit (range 14) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1197 | -8/Materials | Garrison activated, responded to threat 1252 | -8/Materials | Repaired Imp. Aluminum Leg 1306 | -8/Materials | Discovered new exit (range 16) 1311 | -8/Materials | Identified exit to Garrison 1311 | -8/Materials | Entered Garrison 1330 | -8/Garrison | Installed Relay Interface Framework 1382 | -8/Garrison | Triggered checkpoint 1385 | -8/Garrison | Triggered checkpoint 1413 | -8/Garrison | Self-destructed Last Messages --------------- 01311_ Connecting with Garrison Access... >>Unlock Access door unlocked. 01311_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 01320_ Discarded Transport Network Coupler. Initiating installation procedure... 01330_ Relay Interface Framework installed. 01382_ Beams of light sweep through the air. An alarm sounds. 01388_ G-47 Trooper suffers critical hit (Burn). 01389_ Hrd. Light Armor Plating destroyed. 01391_ G-47 Trooper overheating. 01392_ G-47 Trooper heat damages Lgt. Nuclear Core, Aluminum Leg, Particle Gun. 01393_ G-47 Trooper destroyed. 01394_ Imp. Aluminum Leg destroyed. 01402_ Imp. Assault Rifle destroyed. 01407_ G-47 Trooper destroyed. 01409_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ??????????????????????????????????? #??????????? | | ??????????????????????????????????? #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ?????????????????????????# ????????# #??????????? | | ?????????????????????????# ????????# #??????????? | | ?????????????????????????# ????????# #??????????? | | ?????????????????????????# ????????" #??????????? | | ?????????????????????????# ????????" #??????????? | | ?????????????????????????# ????????" #??????????? | | ?????????????????????????# ????????# #??????????? | | ?????????????????????????# ######### ############ | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ##################### | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ???????????????????###???# #???????????????????? | | ???????????????????# ??# #???????????????????? | | ??????????????## ## ## #???????????????????? | | ??????????????# %%@ #???????????????????? | | ?????????? ^ * #???????????????????? | | ?????????? ^^ ^ #???????????????????? | | ???????????#### ## ## #???????????????????? | | ??????????????# ???# ?#ggg#???????????????????? | | ?????????????????? ?? ???????????????????? | | ???????????????? ?? ??????????????????? | | ??????????????" ?? #?????????????????? | | ??????????????" ?? #?????????????????? | | ??????????????# ## ???## ###?????????????????? | | ??????????????# ?# ????# #???????????????????? | | ??????????????# ?? ????? ???????????????????? | | ??????????????????? ????? ???????????????????? | | ?????????????????? ?????? #???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 18 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilZioniteSpecial Manual? 0 Play Time 00:16:36 Cumulative 388.8 hours Start 2023.04.07 @ 19:57:34 End 2023.04.07 @ 20:22:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 286 Rogue 88 Adventurer 71 Explorer 127 Win Type - Total 20 Types 18/0/1/0/0/0/0/1/0 Lore% 64 Gallery% 84 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2142596e-f47d-4653-8c9a-2a487b1201d1