Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.20 @ 19:10:12

Player: viper

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (6)        1200
Robots Destroyed (159)     795
Value Destroyed (5693)     5693
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-153)               -153
              TOTAL SCORE: 10155

 Bonus
-------
High Alert Combat Kills    6
Follower Combat Kills      197
Friendly Fire              -356

 Cogmind 
---------
Core Integrity             0/1000
Matter                     411/500
Energy                     200/200
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Angular Momentum Engine
          Light Neutrino Core
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
       Enhanced Armored Leg
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Weight Redist. System
                Gravity Neutralizing Apparatus
       Improved Core Analyzer
                Kinecellerator
                Cloaking Device
>               --- WEAPON (4) -------
                Assault Rifle
                KE Penetrator
                Assault Cannon
                Assault Cannon
>               --- INVENTORY (12) ---
       Improved Ion Engine
       Improved Deuterium Engine
       Advanced Cooling System
  High-capacity Storage Unit
                Energy Well (500)
   Experimental Optical Array
                Power Shielding
                Greatsword

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Energy Well
  High-capacity Matter Pod
                Signal Interpreter
       Improved Terrain Scan Processor
       Improved Core Analyzer
                Cloaking Device
>               --- WEAPON -----------
                KE Penetrator
       Advanced Assault Cannon
       Enhanced Gauss Cannon
  Hypervelocity Gauss Cannon
>               --- INVENTORY --------
       Improved Ion Engine
       Improved Deuterium Engine
     Reinforced Deuterium Engine
       Advanced Cooling System
                Kinecellerator
                Power Shielding
                Assault Rifle
                Assault Cannon
                Assault Cannon
                Greatsword
[Rating: 81]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Flexi-carbon Leg
  Leg                      Flexi-carbon Leg
Utility                    High-capacity Storage Unit
  Device                   Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Power Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Medium Laser
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Slots Evolved              11   | .   1   2   2   2   2   2   
  Power                    1    | .   1   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   1   
  Utility                  5    | .   .   2   2   1   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             89   | 7   5   6   12  23  4   32  
  Power                    13   | 1   1   1   1   5   .   4   
    Engine                 11   | 1   1   1   1   5   .   2   
    Core                   2    | .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   1   1   3   6   3   5   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    21   | 2   1   1   3   6   3   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  30   | 2   2   2   6   8   .   10  
    Device                 12   | .   1   .   3   4   .   4   
    Storage                7    | 1   1   .   1   1   .   3   
    Processor              6    | .   .   .   2   1   .   3   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | 1   .   2   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   2   4   1   13  
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   .   .   .   4   
    Ballistic Cannon       18   | .   .   2   2   4   1   9   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   4   
Parts Lost                 20   | .   1   .   1   5   .   13  
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               7    | .   .   .   1   1   .   5   
  Utility                  6    | .   .   .   .   3   .   3   
  Weapon                   6    | .   1   .   .   .   .   5   
  Highest Loss Streak      4    | .   1   .   1   1   .   4   
Average Slot Usage (%)     97   | .   99  99  99  97  99  94  
  Engine                   13   | .   25  20  16  13  12  9   
  Leg                      20   | .   25  20  15  20  24  22  
  Device                   14   | .   4   10  16  15  18  13  
  Storage                  9    | .   12  10  8   7   12  12  
  Processor                11   | .   .   .   8   14  12  11  
  Protection               7    | .   7   20  16  10  .   .   
  Ballistic Gun            1    | .   16  10  .   .   .   1   
  Ballistic Cannon         15   | .   .   9   16  14  18  19  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             98   | 18  30  42  63  76  81  98  
  Greatest Support         98   | 20  20  20  32  60  78  98  
  Greatest Overweight (x)  5    | 5   2   2   4   2   1   4   
  Average Overweight (x)   .    | 1   1   1   1   1   1   .   
Largest Inventory Capacity 12   | 8   10  10  12  12  12  12  
  Average Capacity         11   | 6   8   10  10  12  12  12  
  Most Carried             12   | 4   8   10  12  12  12  12  
  Average Carried          10   | 1   4   7   9   11  11  10  
  Final Capacity           12   | 8   10  10  12  12  12  12  
  Final Carried            12   | 4   7   10  12  12  12  9   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 15% | Hacker-Gunner
  6% | Machinist-Skirmisher
  6% | Commander-Skirmisher
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -8/Materials
        Hacker-Mutant | -7/Factory
 Commander-Skirmisher | -6/Factory
        Hacker-Gunner | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Matter Collected           5800 | 181  232  108  370  1839 334  2736 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            5631 | .    452  146  427  1682 56   2868 
  Parts                    276  | .    23   12   29   88   2    122  
Haulers Intercepted        5    | .    .    .    .    2    .    3    
Recyclers Shooed           8    | .    .    .    .    2    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  100  | .   8   4   11  43  1   33  
  Guns                     11   | .   8   .   .   .   .   3   
  Cannons                  89   | .   .   4   11  43  1   30  
Classes Destroyed          13   | .   4   1   3   4   .   1   
  Worker                   9    | .   .   .   2   .   .   7   
  Builder                  10   | .   .   1   .   2   .   7   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   5    | .   .   .   .   2   .   3   
  Recycler                 16   | .   2   .   .   5   .   9   
  Operator                 4    | .   .   .   .   2   .   2   
  Watcher                  13   | .   1   1   2   2   .   7   
  Swarmer                  13   | .   1   .   1   4   .   7   
  Grunt                    50   | .   7   4   4   19  .   16  
  Brawler                  3    | .   .   .   .   3   .   .   
  Sentry                   12   | .   .   .   4   4   1   3   
  Hunter                   10   | .   .   .   2   5   .   3   
  Programmer               13   | .   .   .   .   8   .   5   
Best Kill Streak           12   | .   6   5   3   10  1   12  
  Combat Bots Only         10   | .   4   4   2   10  1   5   
Max Kills in Single Turn   5    | .   2   2   1   2   1   5   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Damage Taken               5154  | .    252  8    359  1595 47   2893 
  Core                     1364  | .    24   .    89   238  6    1007 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    
Core Remaining (%)         89    | 100  90   100  83   66   99   .    
Volleys Fired              335   | .    32   6    38   138  2    119  
  Largest                  4     | .    2    2    2    2    3    4    
  Hottest                  205   | .    70   78   88   96   144  205  
Shots Fired                825   | .    63   12   76   275  4    395  
  Gun                      109   | .    63   .    .    .    .    46   
  Cannon                   716   | .    .    12   76   275  4    349  
  Launcher                 .     | .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    
  Kinetic                  801   | .    39   12   76   275  4    395  
  Thermal                  24    | .    24   .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Robot Hit Streak         44    | .    15   10   19   43   38   44   
  Robot Miss Streak        6     | .    2    1    6    3    .    4    
  Penetration Max          1     | .    .    .    .    .    .    1    
  Secondary Targets        2     | .    2    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    
Shots Hit Robots           568   | .    51   7    52   221  2    235  
  Core Hits                254   | .    18   7    23   85   1    120  
  Critical Hits            41    | .    .    .    1    6    .    34   
  Critical Kills           16    | .    .    .    .    3    .    13   
  Critical Parts Destroyed 23    | .    .    .    1    3    .    19   
Melee Attacks              .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    
Damage Inflicted           15105 | .    603  166  1197 5792 58   7289 
  Guns                     1384  | .    603  .    .    .    .    781  
  Cannons                  12764 | .    .    166  1193 5789 58   5558 
  Explosions               904   | .    .    .    .    .    .    904  
  Melee                    .     | .    .    .    .    .    .    .    
  Ramming                  53    | .    .    .    4    3    .    46   
  Kinetic                  13912 | .    367  166  1193 5789 58   6339 
  Thermal                  375   | .    236  .    .    .    .    139  
  Explosive                765   | .    .    .    .    .    .    765  
  Electromagnetic          .     | .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    
Highest Corruption         6     | .    .    .    .    2    1    6    
  Average Corruption       1     | .    .    .    .    1    1    2    
  Corruption Purged        5     | .    .    .    .    4    1    .    
  Effects                  21    | .    .    .    .    7    .    14   
    Message Errors         8     | .    .    .    .    3    .    5    
    Matter Fused           3     | .    .    .    .    .    .    3    
    Heat Flow Errors       2     | .    .    .    .    .    .    2    
    Energy Discharges      1     | .    .    .    .    .    .    1    
    Data Loss (minor)      3     | .    .    .    .    2    .    1    
    Targeting Errors       2     | .    .    .    .    1    .    1    
    Weapon Failures        2     | .    .    .    .    1    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    
Overflow Damage            461   | .    .    .    9    189  .    263  
  Projectiles              373   | .    .    .    9    189  .    175  
  Explosions               88    | .    .    .    .    .    .    88   
  Melee                    .     | .    .    .    .    .    .    .    
Knockbacks                 132   | .    .    .    17   46   .    69   
  Impact                   1     | .    .    .    .    .    .    1    
  Kinetic                  118   | .    .    .    16   44   .    58   
  Secondary                13    | .    .    .    1    2    .    10   
Self-Inflicted Damage      85    | .    .    .    2    1    .    82   
  Shots                    2     | .    .    .    .    .    .    2    
  Rammed                   2     | .    .    .    1    1    .    .    
Targets Rammed             6     | .    .    .    1    1    .    4    
  Kicked                   4     | .    .    .    .    .    .    4    
  Crushed                  .     | .    .    .    .    .    .    .    
Highest Temperature        938   | .    360  7    13   110  .    938  
  Average Temperature      175   | .    155  4    5    33   .    212  
  Received Heat Transfer   1728  | .    180  9    153  678  36   672  
  Effects                  79    | .    1    .    .    .    .    78   
    Shutdowns              27    | .    1    .    .    .    .    26   
    Energy Bleed           9     | .    .    .    .    .    .    9    
    Interference           11    | .    .    .    .    .    .    11   
    Matter Decay           6     | .    .    .    .    .    .    6    
    Short Circuit          2     | .    .    .    .    .    .    2    
    Damage (minor)         4     | .    .    .    .    .    .    4    
    Damage (major)         16    | .    .    .    .    .    .    16   
    Damage (core)          4     | .    .    .    .    .    .    4    
Siege Activations          .     | .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    
  Heat Transferred         803   | .    703  .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Peak Influence             527  | .   193 158 289 501 117 527 
  Initial                  72   | .   .   24  47  .   72  16  
  Average                  134  | .   71  47  95  148 74  170 
Maximum Alert Level        2    | .   .   .   1   2   .   2   
  Low Security (%)         73   | 100 100 100 84  66  100 63  
  Level 1                  21   | .   .   .   15  26  .   30  
  Level 2                  4    | .   .   .   .   6   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          43   | .   2   1   .   22  3   15  
  Investigation            22   | .   2   1   .   10  2   7   
  Extermination            11   | .   .   .   .   7   1   3   
  Reinforcement            7    | .   .   .   .   4   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   1   .   2   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Distress Signals           6    | .   .   .   2   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              152  | .   11  5   18  63  3   52  
  Peak Tracking Total      6    | .   6   2   4   5   2   4   
  Tactical Retreats        8    | .   .   .   1   5   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Traps Triggered            7    | .   1   .   .   1   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 17   | .   9   .   .   4   4   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Disabled          26   | .   .   1   2   3   .   20  
  Max in Single Turn       11   | .   .   1   2   1   .   11  
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac 
Machines Accessed          31   | .   4   2   1   12  2   10  
  Terminals                20   | .   4   2   1   6   1   6   
  Fabricators              6    | .   .   .   .   5   .   1   
  Repair Stations          4    | .   .   .   .   1   1   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                113  | .   16  8   5   40  9   35  
  Successful               71   | .   14  5   4   24  5   19  
  Failed                   42   | .   2   3   1   16  4   16  
    Catastrophic           1    | .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   3   1   1   1   1   1   
  Terminals                78   | .   16  8   5   22  5   22  
  Fabricators              18   | .   .   .   .   14  .   4   
  Repair Stations          16   | .   .   .   .   4   4   8   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             40   | .   11  4   3   9   2   11  
  Record                   6    | .   1   1   1   1   .   2   
  Part Schematic           6    | .   .   .   .   1   .   5   
  Robot Schematic          1    | .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Level Access Points      3    | .   1   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Alert Level              2    | .   1   .   1   .   .   .   
  Unreport Threat          2    | .   1   .   .   1   .   .   
  Locate Traps             4    | .   1   .   .   1   1   1   
  Disarm Traps             4    | .   2   .   .   1   1   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              4    | .   .   2   .   2   .   .   
Fabricator Hacks           12   | .   .   .   .   10  .   2   
  Load Schematic           6    | .   .   .   .   5   .   1   
  Build                    6    | .   .   .   .   5   .   1   
Repair Station Hacks       11   | .   .   .   .   4   2   5   
  Scan Component           7    | .   .   .   .   2   1   4   
  Repair                   4    | .   .   .   .   2   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         7    | .   3   1   1   1   1   .   
  Terminals                7    | .   3   1   1   1   1   .   
    Track                  7    | .   3   1   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   2   1   11  2   8   
  Full Trace Events        22   | .   2   1   .   10  2   7   
  Feedback Events          2    | .   .   .   .   1   .   1   
    Corruption             2    | .   .   .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   
  Robots Built             12   | .   .   .   .   8   .   4   
    Matter                 756  | .   .   .   .   504 .   252 
    Time                   335  | .   .   .   .   268 .   67  
  Total Robot Build Rating 48   | .   .   .   .   32  .   16  
Part Schematics Acquired   6    | .   .   .   .   1   .   5   
  Parts Built              6    | .   .   .   .   6   .   .   
    Matter                 526  | .   .   .   .   526 .   .   
    Time                   131  | .   .   .   .   131 .   .   
  Total Part Build Rating  26   | .   .   .   .   26  .   .   
Parts Repaired             4    | .   .   .   .   2   1   1   
  Time                     108  | .   .   .   .   64  22  22  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac 
Total Allies               12   | .   .   .   .   8   .   4   
  Largest Group            8    | .   .   .   .   8   8   4   
  Highest-Rated Group      96   | .   .   .   .   96  96  48  
  Highest-Rated Ally       12   | .   .   .   .   12  12  12  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               98   | .   .   .   .   9   46  43  
  Total Damage             1066 | .   .   .   .   46  573 447 
  Kills                    6    | .   .   .   .   1   4   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Turns Passed               7252 | 74   386  277  858  2889 522  2246 
Spaces Moved               3240 | 48   185  155  283  1132 284  1153 
  Core                     32   | 32   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     3208 | 16   185  155  283  1132 284  1153 
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   150  150  155  150  152  122  
  Average Speed            148  | 125  150  161  172  155  152  133  
  Slowest Speed            300  | 300  180  180  240  185  152  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    40   15   38   35   10   49   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    1    5    
Terrain Destroyed          106  | .    .    .    8    12   1    85   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               73   | .    .    .    8    12   1    52   
  AOE                      33   | .    .    .    .    .    .    33   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  
Total                      4988 | 59   231  171  575  1985 371  1596 
  Wait                     1259 | .    5    .    232  678  79   265  
  Move                     3234 | 47   184  154  282  1131 283  1153 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  30   | 5    4    2    3    2    2    12   
  Fast Attach              24   | 6    .    2    1    6    1    8    
  Attach                   28   | 1    2    2    2    5    2    14   
  Detach                   2    | .    .    2    .    .    .    .    
  Swap                     37   | .    3    2    9    12   1    10   
  Drop                     33   | .    1    1    7    12   1    11   
  Fire                     335  | .    32   6    38   138  2    119  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    .    1    1    .    4    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 14)
   75 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Evolved 1 slot: Power x1
  163 | -10/Materials | Identified exit to Materials
  304 | -10/Materials | Build established: Hacker-Mutant
  461 | -10/Materials | Entered another Materials area
  461 | -9/Materials  | Evolved 2 slots: Utility x2
  664 | -9/Materials  | Identified exit to Materials
  738 | -9/Materials  | Entered another Materials area
  738 | -8/Materials  | Evolved 2 slots: Utility x2
 1549 | -8/Materials  | Identified exit to Factory
 1549 | -8/Materials  | Discovered exit to Factory (range 16)
 1596 | -8/Materials  | Entered Factory
 1596 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1612 | -7/Factory    | Garrison activated, responded to threat
 1693 | -7/Factory    | Repaired Weapon Shielding
 1733 | -7/Factory    | Repaired Adv. Terrain Scanner
 2681 | -7/Factory    | Fabricated Adv. Assault Cannon (x2)
 2996 | -7/Factory    | Destroyed 10 combat bots
 3503 | -7/Factory    | Fabricated Adv. Assault Cannon (x2)
 3571 | -7/Factory    | Identified exit to Factory
 3862 | -7/Factory    | Fabricated Flexi-carbon Leg (x2)
 4022 | -7/Factory    | Fabricated S-27 Virus (x4)
 4198 | -7/Factory    | Local fabrication network quarantined
 4317 | -7/Factory    | Fabricated S-27 Virus (x4)
 4485 | -7/Factory    | Entered another Factory area
 4485 | -6/Factory    | Accompanied by 8 allies
 4485 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4730 | -6/Factory    | Identified exit to Lower Caves
 4730 | -6/Factory    | Discovered exit to Lower Caves (range 7)
 4736 | -6/Factory    | Repaired Imp. Titanium Leg
 4776 | -6/Factory    | Build established: Commander-Skirmisher
 4983 | -6/Factory    | Identified exit to Factory
 4983 | -6/Factory    | Discovered exit to Factory (range 7)
 5007 | -6/Factory    | Entered another Factory area
 5007 | -5/Factory    | Accompanied by 1 ally
 5007 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5143 | -5/Factory    | Repaired Adv. Assault Cannon
 5449 | -5/Factory    | Build established: Machinist-Skirmisher
 5451 | -5/Factory    | Garrison activated, responded to threat
 6046 | -5/Factory    | Build established: Hacker-Mutant
 6150 | -5/Factory    | Lost 3 parts (2u1w)
 6441 | -5/Factory    | Build established: Hacker-Gunner
 6609 | -5/Factory    | Garrison activated, responded to threat
 6634 | -5/Factory    | Core integrity fell below 50%
 6644 | -5/Factory    | Core integrity fell below 20%
 6652 | -5/Factory    | Fabricated S-27 Virus (x4)
 6697 | -5/Factory    | Lost 4 parts (4n)
 7237 | -5/Factory    | Identified exit to Factory
 7237 | -5/Factory    | Discovered exit to Factory (range 16)
 7253 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
07185_ Overheating: Matter decay (-45).
07186_ G-50 Soldier destroyed.
07187_ Overheating: System interference.
07187_ Kinecellerator temporarily disabled. <x2>
07187_ Cloaking Device temporarily disabled.
07190_ Overheating: Assault Cannon damaged (-50).
07190_ Overheating: Lgt. Neutrino Core damaged (-33).
07190_ Overheating: KE Penetrator damaged (-54).
07190_ Acquired 35 matter.
07191_ Acquired 41 matter.
07194_ Acquired Carbon-fiber Leg.
07195_ Power failure, Lgt. Neutrino Core shutdown.
07196_ Acquired 39 matter.
07201_ Acquired 19 matter.
07206_ Acquired 32 matter.
07237_ EXIT=FOUND: FACTORY
07238_ Acquired 24 matter.
07250_ Penetrated by Slug.
07250_ Imp. Titanium Leg destroyed.
07253_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          32
Energy Capacity            980
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       110
Cloak Strength             2
Additional Mass Support    21
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Weapon Shielding           33
Evasion (%)                50
Core Analysis              8
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
   Adv. Assault Cannon | -7/Factory | Hacked
            Myomer Leg | -5/Factory | Hacked
      Particle Reactor | -5/Factory | Hacked
  Adv. Remote Datajack | -5/Factory | Hacked
 Imp. Coolant Injector | -5/Factory | Hacked
    Adv. Core Analyzer | -5/Factory | Hacked

 Robot Schematics 
------------------
 S-27 Virus | -7/Factory | Hacked

 Fabricated
------------
 Adv. Assault Cannon | x2 | -7/Factory 
 Adv. Assault Cannon | x2 | -7/Factory 
    Flexi-carbon Leg | x2 | -7/Factory | Preloaded
          S-27 Virus | x4 | -7/Factory 
          S-27 Virus | x4 | -7/Factory 
          S-27 Virus | x4 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShadingMassRefractor
  Manual?         0
Play Time         01:01:55
  Cumulative      852.4 hours
  Start           2020.12.20 @ 09:54:42
  End             2020.12.20 @ 19:10:12
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          671
  Rogue           62
  Adventurer      0
  Explorer        609
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          81
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 69e23566-335d-4482-b989-9940daa64222