Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.20 @ 19:10:12 Player: viper Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (159) 795 Value Destroyed (5693) 5693 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (-153) -153 TOTAL SCORE: 10155 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 197 Friendly Fire -356 Cogmind --------- Core Integrity 0/1000 Matter 411/500 Energy 200/200 System Corruption 6% Temperature Cool (0) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Neutrino Core > --- PROPULSION (5) --- Carbon-fiber Leg Enhanced Armored Leg > --- UTILITY (7) ------ High-capacity Storage Unit High-capacity Matter Pod Advanced Weight Redist. System Gravity Neutralizing Apparatus Improved Core Analyzer Kinecellerator Cloaking Device > --- WEAPON (4) ------- Assault Rifle KE Penetrator Assault Cannon Assault Cannon > --- INVENTORY (12) --- Improved Ion Engine Improved Deuterium Engine Advanced Cooling System High-capacity Storage Unit Energy Well (500) Experimental Optical Array Power Shielding Greatsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well High-capacity Matter Pod Signal Interpreter Improved Terrain Scan Processor Improved Core Analyzer Cloaking Device > --- WEAPON ----------- KE Penetrator Advanced Assault Cannon Enhanced Gauss Cannon Hypervelocity Gauss Cannon > --- INVENTORY -------- Improved Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Advanced Cooling System Kinecellerator Power Shielding Assault Rifle Assault Cannon Assault Cannon Greatsword [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Medium Laser Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . 1 . . . . . Propulsion 3 | . . . . 1 1 1 Utility 5 | . . 2 2 1 . . Weapon 2 | . . . . . 1 1 Parts Attached 89 | 7 5 6 12 23 4 32 Power 13 | 1 1 1 1 5 . 4 Engine 11 | 1 1 1 1 5 . 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 21 | 2 1 1 3 6 3 5 Treads . | . . . . . . . Leg 21 | 2 1 1 3 6 3 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 2 2 6 8 . 10 Device 12 | . 1 . 3 4 . 4 Storage 7 | 1 1 . 1 1 . 3 Processor 6 | . . . 2 1 . 3 Hackware . | . . . . . . . Protection 5 | 1 . 2 . 2 . . Artifact . | . . . . . . . Weapon 25 | 2 1 2 2 4 1 13 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 1 . . . . 4 Ballistic Cannon 18 | . . 2 2 4 1 9 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 Parts Lost 20 | . 1 . 1 5 . 13 Power 1 | . . . . 1 . . Propulsion 7 | . . . 1 1 . 5 Utility 6 | . . . . 3 . 3 Weapon 6 | . 1 . . . . 5 Highest Loss Streak 4 | . 1 . 1 1 . 4 Average Slot Usage (%) 97 | . 99 99 99 97 99 94 Engine 13 | . 25 20 16 13 12 9 Leg 20 | . 25 20 15 20 24 22 Device 14 | . 4 10 16 15 18 13 Storage 9 | . 12 10 8 7 12 12 Processor 11 | . . . 8 14 12 11 Protection 7 | . 7 20 16 10 . . Ballistic Gun 1 | . 16 10 . . . 1 Ballistic Cannon 15 | . . 9 16 14 18 19 Naked Turns . | . . . . . . . Heaviest Build 98 | 18 30 42 63 76 81 98 Greatest Support 98 | 20 20 20 32 60 78 98 Greatest Overweight (x) 5 | 5 2 2 4 2 1 4 Average Overweight (x) . | 1 1 1 1 1 1 . Largest Inventory Capacity 12 | 8 10 10 12 12 12 12 Average Capacity 11 | 6 8 10 10 12 12 12 Most Carried 12 | 4 8 10 12 12 12 12 Average Carried 10 | 1 4 7 9 11 11 10 Final Capacity 12 | 8 10 10 12 12 12 12 Final Carried 12 | 4 7 10 12 12 12 9 Class Distribution -------------------- 64% | Hacker-Mutant 15% | Hacker-Gunner 6% | Machinist-Skirmisher 6% | Commander-Skirmisher 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Commander-Skirmisher | -6/Factory Hacker-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 5800 | 181 232 108 370 1839 334 2736 Remotely . | . . . . . . . Salvage Created 5631 | . 452 146 427 1682 56 2868 Parts 276 | . 23 12 29 88 2 122 Haulers Intercepted 5 | . . . . 2 . 3 Recyclers Shooed 8 | . . . . 2 . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 100 | . 8 4 11 43 1 33 Guns 11 | . 8 . . . . 3 Cannons 89 | . . 4 11 43 1 30 Classes Destroyed 13 | . 4 1 3 4 . 1 Worker 9 | . . . 2 . . 7 Builder 10 | . . 1 . 2 . 7 Tunneler 1 | . . . . . . 1 Hauler 5 | . . . . 2 . 3 Recycler 16 | . 2 . . 5 . 9 Operator 4 | . . . . 2 . 2 Watcher 13 | . 1 1 2 2 . 7 Swarmer 13 | . 1 . 1 4 . 7 Grunt 50 | . 7 4 4 19 . 16 Brawler 3 | . . . . 3 . . Sentry 12 | . . . 4 4 1 3 Hunter 10 | . . . 2 5 . 3 Programmer 13 | . . . . 8 . 5 Best Kill Streak 12 | . 6 5 3 10 1 12 Combat Bots Only 10 | . 4 4 2 10 1 5 Max Kills in Single Turn 5 | . 2 2 1 2 1 5 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 5154 | . 252 8 359 1595 47 2893 Core 1364 | . 24 . 89 238 6 1007 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 90 100 83 66 99 . Volleys Fired 335 | . 32 6 38 138 2 119 Largest 4 | . 2 2 2 2 3 4 Hottest 205 | . 70 78 88 96 144 205 Shots Fired 825 | . 63 12 76 275 4 395 Gun 109 | . 63 . . . . 46 Cannon 716 | . . 12 76 275 4 349 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 801 | . 39 12 76 275 4 395 Thermal 24 | . 24 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 44 | . 15 10 19 43 38 44 Robot Miss Streak 6 | . 2 1 6 3 . 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 568 | . 51 7 52 221 2 235 Core Hits 254 | . 18 7 23 85 1 120 Critical Hits 41 | . . . 1 6 . 34 Critical Kills 16 | . . . . 3 . 13 Critical Parts Destroyed 23 | . . . 1 3 . 19 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 15105 | . 603 166 1197 5792 58 7289 Guns 1384 | . 603 . . . . 781 Cannons 12764 | . . 166 1193 5789 58 5558 Explosions 904 | . . . . . . 904 Melee . | . . . . . . . Ramming 53 | . . . 4 3 . 46 Kinetic 13912 | . 367 166 1193 5789 58 6339 Thermal 375 | . 236 . . . . 139 Explosive 765 | . . . . . . 765 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . . 2 1 6 Average Corruption 1 | . . . . 1 1 2 Corruption Purged 5 | . . . . 4 1 . Effects 21 | . . . . 7 . 14 Message Errors 8 | . . . . 3 . 5 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . 2 . 1 Targeting Errors 2 | . . . . 1 . 1 Weapon Failures 2 | . . . . 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 461 | . . . 9 189 . 263 Projectiles 373 | . . . 9 189 . 175 Explosions 88 | . . . . . . 88 Melee . | . . . . . . . Knockbacks 132 | . . . 17 46 . 69 Impact 1 | . . . . . . 1 Kinetic 118 | . . . 16 44 . 58 Secondary 13 | . . . 1 2 . 10 Self-Inflicted Damage 85 | . . . 2 1 . 82 Shots 2 | . . . . . . 2 Rammed 2 | . . . 1 1 . . Targets Rammed 6 | . . . 1 1 . 4 Kicked 4 | . . . . . . 4 Crushed . | . . . . . . . Highest Temperature 938 | . 360 7 13 110 . 938 Average Temperature 175 | . 155 4 5 33 . 212 Received Heat Transfer 1728 | . 180 9 153 678 36 672 Effects 79 | . 1 . . . . 78 Shutdowns 27 | . 1 . . . . 26 Energy Bleed 9 | . . . . . . 9 Interference 11 | . . . . . . 11 Matter Decay 6 | . . . . . . 6 Short Circuit 2 | . . . . . . 2 Damage (minor) 4 | . . . . . . 4 Damage (major) 16 | . . . . . . 16 Damage (core) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 803 | . 703 . . . . 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 527 | . 193 158 289 501 117 527 Initial 72 | . . 24 47 . 72 16 Average 134 | . 71 47 95 148 74 170 Maximum Alert Level 2 | . . . 1 2 . 2 Low Security (%) 73 | 100 100 100 84 66 100 63 Level 1 21 | . . . 15 26 . 30 Level 2 4 | . . . . 6 . 6 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 43 | . 2 1 . 22 3 15 Investigation 22 | . 2 1 . 10 2 7 Extermination 11 | . . . . 7 1 3 Reinforcement 7 | . . . . 4 . 3 Assault . | . . . . . . . Garrison 3 | . . . . 1 . 2 Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 6 | . . . 2 1 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 152 | . 11 5 18 63 3 52 Peak Tracking Total 6 | . 6 2 4 5 2 4 Tactical Retreats 8 | . . . 1 5 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 1 . . 1 2 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 17 | . 9 . . 4 4 . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 26 | . . 1 2 3 . 20 Max in Single Turn 11 | . . 1 2 1 . 11 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 31 | . 4 2 1 12 2 10 Terminals 20 | . 4 2 1 6 1 6 Fabricators 6 | . . . . 5 . 1 Repair Stations 4 | . . . . 1 1 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 113 | . 16 8 5 40 9 35 Successful 71 | . 14 5 4 24 5 19 Failed 42 | . 2 3 1 16 4 16 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 8 | . 3 1 1 1 1 1 Terminals 78 | . 16 8 5 22 5 22 Fabricators 18 | . . . . 14 . 4 Repair Stations 16 | . . . . 4 4 8 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 40 | . 11 4 3 9 2 11 Record 6 | . 1 1 1 1 . 2 Part Schematic 6 | . . . . 1 . 5 Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 3 | . 1 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 Terminal Index 1 | . . . . . . 1 Alert Level 2 | . 1 . 1 . . . Unreport Threat 2 | . 1 . . 1 . . Locate Traps 4 | . 1 . . 1 1 1 Disarm Traps 4 | . 2 . . 1 1 . Dispatch Records 1 | . 1 . . . . . Investigation Status 1 | . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 4 | . . 2 . 2 . . Fabricator Hacks 12 | . . . . 10 . 2 Load Schematic 6 | . . . . 5 . 1 Build 6 | . . . . 5 . 1 Repair Station Hacks 11 | . . . . 4 2 5 Scan Component 7 | . . . . 2 1 4 Repair 4 | . . . . 2 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 7 | . 3 1 1 1 1 . Terminals 7 | . 3 1 1 1 1 . Track 7 | . 3 1 1 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 28 | . 4 2 1 11 2 8 Full Trace Events 22 | . 2 1 . 10 2 7 Feedback Events 2 | . . . . 1 . 1 Corruption 2 | . . . . 1 . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built 12 | . . . . 8 . 4 Matter 756 | . . . . 504 . 252 Time 335 | . . . . 268 . 67 Total Robot Build Rating 48 | . . . . 32 . 16 Part Schematics Acquired 6 | . . . . 1 . 5 Parts Built 6 | . . . . 6 . . Matter 526 | . . . . 526 . . Time 131 | . . . . 131 . . Total Part Build Rating 26 | . . . . 26 . . Parts Repaired 4 | . . . . 2 1 1 Time 108 | . . . . 64 22 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies 12 | . . . . 8 . 4 Largest Group 8 | . . . . 8 8 4 Highest-Rated Group 96 | . . . . 96 96 48 Highest-Rated Ally 12 | . . . . 12 12 12 Total Orders . | . . . . . . . Ally Attacks 98 | . . . . 9 46 43 Total Damage 1066 | . . . . 46 573 447 Kills 6 | . . . . 1 4 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 7252 | 74 386 277 858 2889 522 2246 Spaces Moved 3240 | 48 185 155 283 1132 284 1153 Core 32 | 32 . . . . . . Treads . | . . . . . . . Legs 3208 | 16 185 155 283 1132 284 1153 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 150 150 155 150 152 122 Average Speed 148 | 125 150 161 172 155 152 133 Slowest Speed 300 | 300 180 180 240 185 152 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 40 15 38 35 10 49 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . . . . . 1 5 Terrain Destroyed 106 | . . . 8 12 1 85 Melee . | . . . . . . . Projectile 73 | . . . 8 12 1 52 AOE 33 | . . . . . . 33 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4988 | 59 231 171 575 1985 371 1596 Wait 1259 | . 5 . 232 678 79 265 Move 3234 | 47 184 154 282 1131 283 1153 Hop . | . . . . . . . Pick Up 30 | 5 4 2 3 2 2 12 Fast Attach 24 | 6 . 2 1 6 1 8 Attach 28 | 1 2 2 2 5 2 14 Detach 2 | . . 2 . . . . Swap 37 | . 3 2 9 12 1 10 Drop 33 | . 1 1 7 12 1 11 Fire 335 | . 32 6 38 138 2 119 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . . 1 1 . 4 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 14) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Power x1 163 | -10/Materials | Identified exit to Materials 304 | -10/Materials | Build established: Hacker-Mutant 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Utility x2 664 | -9/Materials | Identified exit to Materials 738 | -9/Materials | Entered another Materials area 738 | -8/Materials | Evolved 2 slots: Utility x2 1549 | -8/Materials | Identified exit to Factory 1549 | -8/Materials | Discovered exit to Factory (range 16) 1596 | -8/Materials | Entered Factory 1596 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1612 | -7/Factory | Garrison activated, responded to threat 1693 | -7/Factory | Repaired Weapon Shielding 1733 | -7/Factory | Repaired Adv. Terrain Scanner 2681 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 2996 | -7/Factory | Destroyed 10 combat bots 3503 | -7/Factory | Fabricated Adv. Assault Cannon (x2) 3571 | -7/Factory | Identified exit to Factory 3862 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 4022 | -7/Factory | Fabricated S-27 Virus (x4) 4198 | -7/Factory | Local fabrication network quarantined 4317 | -7/Factory | Fabricated S-27 Virus (x4) 4485 | -7/Factory | Entered another Factory area 4485 | -6/Factory | Accompanied by 8 allies 4485 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4730 | -6/Factory | Identified exit to Lower Caves 4730 | -6/Factory | Discovered exit to Lower Caves (range 7) 4736 | -6/Factory | Repaired Imp. Titanium Leg 4776 | -6/Factory | Build established: Commander-Skirmisher 4983 | -6/Factory | Identified exit to Factory 4983 | -6/Factory | Discovered exit to Factory (range 7) 5007 | -6/Factory | Entered another Factory area 5007 | -5/Factory | Accompanied by 1 ally 5007 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5143 | -5/Factory | Repaired Adv. Assault Cannon 5449 | -5/Factory | Build established: Machinist-Skirmisher 5451 | -5/Factory | Garrison activated, responded to threat 6046 | -5/Factory | Build established: Hacker-Mutant 6150 | -5/Factory | Lost 3 parts (2u1w) 6441 | -5/Factory | Build established: Hacker-Gunner 6609 | -5/Factory | Garrison activated, responded to threat 6634 | -5/Factory | Core integrity fell below 50% 6644 | -5/Factory | Core integrity fell below 20% 6652 | -5/Factory | Fabricated S-27 Virus (x4) 6697 | -5/Factory | Lost 4 parts (4n) 7237 | -5/Factory | Identified exit to Factory 7237 | -5/Factory | Discovered exit to Factory (range 16) 7253 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07185_ Overheating: Matter decay (-45). 07186_ G-50 Soldier destroyed. 07187_ Overheating: System interference. 07187_ Kinecellerator temporarily disabled. 07187_ Cloaking Device temporarily disabled. 07190_ Overheating: Assault Cannon damaged (-50). 07190_ Overheating: Lgt. Neutrino Core damaged (-33). 07190_ Overheating: KE Penetrator damaged (-54). 07190_ Acquired 35 matter. 07191_ Acquired 41 matter. 07194_ Acquired Carbon-fiber Leg. 07195_ Power failure, Lgt. Neutrino Core shutdown. 07196_ Acquired 39 matter. 07201_ Acquired 19 matter. 07206_ Acquired 32 matter. 07237_ EXIT=FOUND: FACTORY 07238_ Acquired 24 matter. 07250_ Penetrated by Slug. 07250_ Imp. Titanium Leg destroyed. 07253_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????## !* | | ?????????????????????????????????#" * | | ??????????????????????????????????# *! | | ??????????????????????????????????# | | ??????????????????????????????????# = | | ??????????????????????????????????# | | ???????????????????????????????#### | | ???????????????????????????????# " [ | | ???????????????????????????????######## | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# *! | | ???????????????????????????????# ! | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# !!! | | ???????????????????????????????# !!! | | ???????????????????????????????# !! | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# ## | | ???????????????????????????????# #? | | ????????############+########### #? | | ????????# #? | | ????????# #? | | ????????# < @ """ #? | | ????????# """"" #? | | ????????# """"" #? | | ????????### ###h##### #? | | ??????????# #??? ??# #? | | ??????????# #????? ## | | ??????????+ #??????## ^ | | ??????????# +???????# " | | ??????????# #???????# T | | ??????????# #???????# " | | ??????????# #???????# """ """ | | ??????????# h #???????# """ "?? | | ??????????# ??????? ""????? | | ??????????# ??????? ""????? | | ??????????# ??????? ?????? | | ??????????? ??????? ?????? | | ????????????? ???????? ????????? | | ?????????????????????????## ??????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 32 Energy Capacity 980 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Cloak Strength 2 Additional Mass Support 21 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 50 Core Analysis 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Assault Cannon | -7/Factory | Hacked Myomer Leg | -5/Factory | Hacked Particle Reactor | -5/Factory | Hacked Adv. Remote Datajack | -5/Factory | Hacked Imp. Coolant Injector | -5/Factory | Hacked Adv. Core Analyzer | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Factory | Hacked Fabricated ------------ Adv. Assault Cannon | x2 | -7/Factory Adv. Assault Cannon | x2 | -7/Factory Flexi-carbon Leg | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory S-27 Virus | x4 | -7/Factory S-27 Virus | x4 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingMassRefractor Manual? 0 Play Time 01:01:55 Cumulative 852.4 hours Start 2020.12.20 @ 09:54:42 End 2020.12.20 @ 19:10:12 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 671 Rogue 62 Adventurer 0 Explorer 609 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 69e23566-335d-4482-b989-9940daa64222