Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.23 @ 19:15:40 Player: Abyssal Kwi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (54) 270 Value Destroyed (1765) 1765 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (450) 450 TOTAL SCORE: 5625 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 39 Entered Garrisons 400 Cogmind --------- Core Integrity 0/700 Matter 275/300 Energy 30/100 System Corruption 2% Temperature Cool (27) Movement Core (350) Ox6 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (4) ------- Powered Hammer > --- INVENTORY (10) --- Advanced Terrain Scanner EM Pulse Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit > --- WEAPON ----------- Ion Cannon Ion Cannon Ion Cannon Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Advanced Terrain Scanner EM Pulse Cannon Ion Cannon Ion Cannon Ion Cannon Shock Bomb Launcher [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . 1 1 . . . . Utility 1 | . . . 1 . . . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 64 | 7 5 8 7 15 4 4 1 13 Power 8 | 1 . 1 . 2 1 1 . 2 Engine 4 | 1 . 1 . 1 1 . . . Core 4 | . . . . 1 . 1 . 2 Reactor . | . . . . . . . . . Propulsion 15 | 2 1 1 2 6 . . . 3 Treads . | . . . . . . . . . Leg 14 | 2 1 1 2 5 . . . 3 Wheel 1 | . . . . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 4 1 2 3 . 2 . 3 Device 9 | 1 1 . 1 1 . 2 . 3 Storage 3 | 1 1 . . 1 . . . . Processor 4 | . 2 1 . 1 . . . . Hackware . | . . . . . . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 24 | 2 . 5 3 4 3 1 1 5 Energy Gun 5 | 2 . 1 1 1 . . . . Energy Cannon 11 | . . . . 3 3 1 1 3 Ballistic Gun 3 | . . 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . 2 . . . . . 1 Special Weapon 1 | . . 1 . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 25 | . . 3 1 . . . 2 19 Power 4 | . . . . . . . . 4 Propulsion 7 | . . 1 . . . . 1 5 Utility 3 | . . . . . . . . 3 Weapon 11 | . . 2 1 . . . 1 7 Highest Loss Streak 19 | . . 3 1 . . . 2 19 Average Slot Usage (%) 97 | . 100 99 99 99 100 99 94 81 Engine 8 | . 14 14 11 8 7 1 . . Core 4 | . . . . . 7 12 15 12 Leg 29 | . 28 28 33 33 30 30 25 21 Device 9 | . 11 . 11 9 7 11 15 14 Storage 9 | . 14 14 11 9 7 7 7 7 Processor 5 | . 2 14 8 7 7 2 . . Energy Gun 6 | . 28 11 . 1 . . . . Energy Cannon 16 | . . . . 24 30 30 30 22 Ballistic Gun 2 | . . 7 9 1 . . . . Launcher 1 | . . 6 11 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 55 | 14 18 18 27 42 54 54 53 55 Greatest Support 80 | 20 20 25 40 80 40 80 80 75 Greatest Overweight (x) 9 | 1 . 1 . 1 1 . . 9 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 10 | 6 8 8 8 10 10 10 10 10 Average Capacity 8 | 5 7 8 8 8 10 10 10 10 Most Carried 10 | 3 8 8 8 10 8 10 10 10 Average Carried 7 | 1 6 7 6 7 7 9 9 8 Final Capacity 10 | 6 8 8 8 10 10 10 10 10 Final Carried 10 | 3 8 7 8 9 8 10 10 2 Class Distribution -------------------- 30% | Mutant 26% | Gunner 20% | Scavenger-Gunner 13% | Scavenger-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 1064 | 270 60 117 145 372 . 80 10 10 Remotely . | . . . . . . . . . Salvage Created 1986 | 156 267 22 76 718 . 568 91 88 Parts 103 | 11 18 4 11 36 . 19 2 2 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 37 | . 2 3 5 10 . 11 2 4 Guns 10 | . 2 1 3 4 . . . . Cannons 21 | . . . . 6 . 11 2 2 AOE 4 | . . 2 2 . . . . . Classes Destroyed 12 | 3 3 1 2 . . 2 . 1 Worker 2 | 1 . . . 1 . . . . Builder 4 | . . . 2 2 . . . . Tunneler 4 | 3 1 . . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 4 | 1 1 . . 2 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 11 | . . 3 3 3 . . . 2 Grunt 17 | . 2 . . 4 . 9 2 . Brawler 1 | . . . . . . 1 . . Sentry 6 | . . . 2 3 . . . 1 Demolisher 1 | . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . Best Kill Streak 5 | 3 5 3 3 4 . 4 2 2 Combat Bots Only 4 | . 2 3 2 3 . 4 2 2 Max Kills in Single Turn 2 | 2 1 1 1 2 . 2 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Damage Taken 3514 | . 185 335 264 348 . 331 96 1955 Core 932 | . 33 132 37 28 . 144 . 558 Absorbed by Shields 158 | . . . . . . . . 158 Core Remaining (%) 79 | 100 . 34 90 94 . . . . Volleys Fired 126 | 17 19 6 21 33 . 15 6 9 Largest 4 | 2 2 2 2 3 . 4 4 4 Hottest 260 | 90 90 53 63 183 . 260 260 260 Shots Fired 327 | 31 38 11 39 97 . 59 24 28 Gun 113 | 31 38 6 23 15 . . . . Cannon 193 | . . . . 82 . 59 24 28 Launcher 21 | . . 5 16 . . . . . Special . | . . . . . . . . . Kinetic 36 | . . 5 23 8 . . . . Thermal 204 | 17 19 1 . 56 . 59 24 28 Explosive 21 | . . 5 16 . . . . . Electromagnetic 66 | 14 19 . . 33 . . . . Robot Hit Streak 36 | 8 19 4 12 14 . 36 7 17 Robot Miss Streak 3 | 2 2 2 3 2 . 1 2 1 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 231 | 20 27 6 20 64 . 43 19 32 Core Hits 83 | 6 9 3 12 23 . 20 5 5 Critical Hits 2 | . . 1 . 1 . . . . Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . Melee Attacks 10 | . . . . . . . . 10 Impact 10 | . . . . . . . . 10 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4884 | 212 388 203 560 1424 . 1060 423 614 Guns 810 | 212 278 18 182 120 . . . . Cannons 3167 | . . . . 1269 . 1060 423 415 Explosions 696 | . 98 185 378 35 . . . . Melee 199 | . . . . . . . . 199 Ramming 12 | . 12 . . . . . . . Kinetic 241 | . . 18 182 41 . . . . Thermal 2958 | 123 197 . . 740 . 1060 423 415 Explosive 494 | . . 185 309 . . . . . Electromagnetic 980 | 89 179 . 69 643 . . . . Impact 199 | . . . . . . . . 199 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 Average Corruption 2 | . . . . . . . . 2 Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 174 | . 18 . . 38 . 42 11 65 Projectiles 91 | . . . . 38 . 42 11 . Explosions 18 | . 18 . . . . . . . Melee 65 | . . . . . . . . 65 Knockbacks 1 | . . . . . . . . 1 Impact 1 | . . . . . . . . 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 65 | . 10 22 33 . . . . . Shots 4 | . 1 1 2 . . . . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 686 | 120 433 12 10 542 . 686 339 212 Average Temperature 165 | 37 153 8 5 179 . 283 159 109 Received Heat Transfer 990 | . 132 9 45 162 . 153 72 417 Effects 30 | . 6 . . 8 . 16 . . Shutdowns 9 | . 1 . . 1 . 7 . . Energy Bleed 5 | . 1 . . 1 . 3 . . Interference 6 | . 3 . . 3 . . . . Matter Decay 1 | . 1 . . . . . . . Short Circuit 2 | . . . . . . 2 . . Damage (minor) 4 | . . . . 1 . 3 . . Damage (major) 2 | . . . . 2 . . . . Damage (core) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | 1 . . . 5 . . . . Impact Corruptions 2 | . . . . . . . . 2 Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 12 | . . . . . . 6 . 6 Heat Transferred 5140 | 370 446 . . 1184 . 1769 718 653 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 465 | 25 117 98 260 318 123 465 262 311 Initial 211 | . 13 38 31 93 123 75 211 161 Average 164 | 13 61 43 137 227 123 295 245 222 Maximum Alert Level 2 | . . . 1 1 . 2 1 1 Low Security (%) 58 | 100 100 100 71 24 100 26 . 60 Level 1 38 | . . . 28 75 . 47 100 39 Level 2 3 | . . . . . . 25 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 2 | . 1 . . . . . 1 . Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . . . . . . . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 3 | . . . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 5 5 6 18 . 11 4 9 Peak Tracking Total 9 | . 2 3 3 3 . 4 3 9 Tactical Retreats 4 | . . . . 2 . . 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 3 | . . . 1 . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 9 | . . 1 6 1 . 1 . . Max in Single Turn 2 | . . 1 2 1 . 1 . . Garrison Relay 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 12 | . 5 . . 5 1 . 1 . Terminals 7 | . 3 . . 4 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 42 | . 15 . . 25 1 . 1 . Successful 31 | . 13 . . 16 1 . 1 . Failed 11 | . 2 . . 9 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 30 | . 8 . . 22 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 10 | . 7 . . 3 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 20 | . 6 . . 14 . . . . Record 1 | . 1 . . . . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 3 | . 2 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . Maintenance Status 1 | . . . . 1 . . . . Patrol Status 2 | . 1 . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 3 | . . . . 3 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 9 | . 7 . . 2 . . . . Process 2 | . 2 . . . . . . . Report Inventory 3 | . 2 . . 1 . . . . Retrieve Matter 3 | . 3 . . . . . . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 3 . . 4 1 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . 2 . . . . . . . Retrieved Matter 2 | . 2 . . . . . . . Retrieved Components 1 | . . . . 1 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . Machine Destruction 4 | . . . . . . 4 . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . Total Damage 100 | . . 100 . . . . . . Kills 1 | . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 2610 | 198 379 294 201 762 82 312 103 279 Spaces Moved 1562 | 113 252 215 101 442 48 184 62 145 Core 6 | 5 . . . . . . . 1 Treads . | . . . . . . . . . Legs 1556 | 108 252 215 101 442 48 184 62 144 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 130 130 126 Average Speed 126 | 118 120 120 120 128 160 130 130 131 Slowest Speed 500 | 120 120 150 120 160 160 130 130 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 23 | 5 40 47 18 32 1 36 2 32 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 156 | . 10 56 78 12 . . . . Melee . | . . . . . . . . . Projectile 5 | . . . . 5 . . . . AOE 151 | . 10 56 78 7 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total 1928 | 146 292 241 142 564 52 222 69 200 Wait 70 | . . . 2 48 . . . 20 Move 1554 | 112 251 214 100 441 47 183 61 145 Hop . | . . . . . . . . . Pick Up 57 | 10 10 7 8 9 1 9 1 2 Fast Attach 13 | . . 1 . 11 . . . 1 Attach 34 | 7 2 3 4 2 2 3 1 10 Detach . | . . . . . . . . . Swap 17 | . 3 4 3 2 2 1 . 2 Drop 42 | . 6 6 4 18 . 7 . 1 Fire 126 | 17 19 6 21 33 . 15 6 9 Melee 10 | . . . . . . . . 10 Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . 4 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 15) 578 | -10/Materials | Entered Mines 581 | -10/Mines | Received a Mining Laser from a helpful Derelict 655 | -10/Mines | Assembled infested the area 665 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 676 | -10/Mines | Met 8R-AWN 704 | -10/Mines | Core integrity fell below 50% 737 | -10/Mines | Lost 3 parts (1n2w) 806 | -10/Mines | Discovered new exit (range 11) 836 | -10/Mines | Learned location of Storage (-9) 872 | -10/Mines | Entered Materials 872 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1018 | -9/Materials | Build established: Scavenger-Mutant 1067 | -9/Materials | Discovered new exit (range 3) 1073 | -9/Materials | Entered another Materials area 1073 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1829 | -8/Materials | Discovered new exit (range 5) 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1858 | -7/Factory | Build established: Gunner 1915 | -7/Factory | Identified exit to Garrison 1917 | -7/Factory | Entered Garrison 1970 | -7/Garrison | Triggered checkpoint 2136 | -7/Garrison | Triggered checkpoint 2178 | -7/Garrison | Garrison Relay disabled 2208 | -7/Garrison | Discovered new exit (range 10) 2229 | -7/Garrison | Entered Factory 2328 | -7/Factory | Identified exit to Garrison 2332 | -7/Factory | Entered Garrison 2343 | -7/Garrison | Build established: Scavenger-Gunner 2466 | -7/Garrison | Spotted B-75 Beast 2466 | -7/Garrison | Spotted B-75 Beast 2520 | -7/Garrison | Triggered checkpoint 2555 | -7/Garrison | Crushed by falling debris 2555 | -7/Garrison | Core integrity fell below 50% 2595 | -7/Garrison | Core integrity fell below 20% 2611 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Imp. Shield Generator. Destroyed VTOL Module. S-27 Virus system corrupted by crushing effect. S-27 Virus knocked back. Lgt. Nuclear Core destroyed. S-27 Virus system corruption misinterpreted. S-27 Virus triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 95. Imp. Shield Generator destroyed. Carbon-fiber Leg destroyed. Field strength at 90. Field strength at 85. Field strength at 80. Destroyed Lgt. Nuclear Core. S-27 Virus system corrupted by crushing effect. Field strength at 75. S-27 Virus system terminally corrupted. Field strength at 70. Field strength at 65. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####??""""##????????? | | ????????????????????????????## ?? ?? #????? | | ????????????????????????????? ?? ?? ???? | | ????????????????????????????? ?? ?? ????? | | ?????????????????????????????# ?? #? ^#????? | | ????????????????????????????## ## ## #????? | | ???????????????????????????? " "????? | | ????????????????????????????? ?????? | | ????????????????????????????? ???????? | | ????????????????????????????? ????????? | | ?????????????????????????????# ##= #??? #????? | | ???????????################### #=% ## ###### | | ???????????# ^ | | ???????????# ^ | | ???????????# ^ | | ???????????# ################ # % #########?? | | ???????????# #????######### ## #?????????? | | ???????????# #????#!!!! ## # ####?????????? | | ???????????# #????#!!sg@ g# #????????????? | | ???????????# ########/# ## # #????????????? | | ???????????# g #????????????? | | ???????????# ########+## ## ###????????????? | | ???????????# #????#/ !! ##??????????????? | | ???????????# #????#// !! #???????????????? | | ???????????# #????####### ## #???????????????? | | ???????????# #??????????## ## #???????????????? | | ???????????# ################ #???????????????? | | ???????????# # #???????????????? | | ???????????# # #???????????????? | | ???????????# ####### ##### ###???????????????? | | ???????????# #?????# #???# #?????????????????? | | ???????????# #?????# #???# #?????????????????? | | ???????????# #?????# #???# #?????????????????? | | ???????????# #?????# #???# #?????????????????? | | ???????????# #?????# #???# #?????????????????? | | ???????????# #?????# #???# #?????????????????? | | ???????????# #?????#++#???#++#?????????????????? | | ??????????## #??????????? ?????????????????? | | ??????????# #?????????? ?????????????????? | | ??????????##% #????????? ????????????????? | | ???????????# #??????? ????????????????? | | ???????????# #?????? #???????????????? | | ???????????# #????? #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 8 Launcher Accuracy 20 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Shopping List Unlikely Earthworm Challenges ------------ None Game ------ Seed AlloyIonicMace Manual? 0 Play Time 00:50:03 Cumulative 4.2 hours Start 2021.11.23 @ 18:20:43 End 2021.11.23 @ 19:15:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4a685907-50cb-4034-8b51-0df656ed8656