Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.27 @ 12:42:32 Player: Rae Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1766) 1766 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (435) 435 TOTAL SCORE: 5871 Bonus ------- Follower Combat Kills 235 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 27/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Treads Armored Treads Medium Storage Unit Faulty Improved Heavy Machine Gun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Small Laser Rocket Launcher Rocket Launcher > --- INVENTORY -------- Deuterium Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Medium Storage Unit Rocket Launcher [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Flight Unit Utility Improved Light Armor Plating Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Grenade Launcher Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Slots Evolved 8 | . . 2 2 . 2 2 . Power 2 | . . 1 . . 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . . 1 . Parts Attached 50 | 6 1 12 2 15 13 1 . Power 12 | 1 . 5 . 4 2 . . Engine 11 | 1 . 5 . 4 1 . . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 16 | 2 . 5 1 4 3 1 . Treads 14 | 2 . 3 1 4 3 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 11 | 1 1 1 1 3 4 . . Device . | . . . . . . . . Storage 4 | 1 1 . 1 1 . . . Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 5 | . . 1 . 1 3 . . Artifact . | . . . . . . . . Weapon 11 | 2 . 1 . 4 4 . . Energy Gun 2 | 1 . . . 1 . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . Ballistic Cannon . | . . . . . . . . Launcher 6 | . . . . 2 4 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . . 2 . 5 14 . 5 Power 7 | . . 1 . 2 3 . 1 Propulsion 6 | . . . . 1 3 . 2 Utility 7 | . . 1 . 2 2 . 2 Weapon 6 | . . . . . 6 . . Highest Loss Streak 13 | . . 1 . 2 13 . 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 97 90 87 90 94 40 31 Engine 12 | . 14 21 18 9 14 6 2 Core 1 | . . . . . 4 . . Treads 23 | . 28 22 27 27 22 20 16 Storage 10 | . 26 16 15 10 7 6 5 Processor 4 | . . . . 4 7 6 5 Protection 8 | . . 4 9 11 13 . . Energy Gun 7 | . 14 11 9 7 6 . . Ballistic Gun 4 | . 14 11 9 5 . . . Launcher 8 | . . . . 14 14 . . Naked Turns 11 | . . . . . . . 11 Heaviest Build 45 | 14 17 22 22 30 45 19 19 Greatest Support 69 | 40 40 69 69 66 60 60 60 Greatest Overweight (x) 3 | 1 . 2 . . 1 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 9 Most Carried 10 | 6 5 8 8 8 10 5 6 Average Carried 7 | 2 3 6 8 7 9 4 5 Final Capacity 10 | 8 8 8 8 10 10 10 5 Final Carried 8 | 2 5 8 8 8 4 5 5 Class Distribution -------------------- 42% | Mutant 36% | Bomber 14% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -8/Storage Bomber | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Matter Collected 1117 | 204 117 149 . 536 111 . . Remotely . | . . . . . . . . Salvage Created 1429 | . 296 230 . 486 417 . . Parts 75 | . 28 7 . 20 20 . . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Combat Hostiles Destroyed 41 | . 9 7 . 12 13 . . Guns 18 | . 9 7 . 2 . . . AOE 23 | . . . . 10 13 . . Classes Destroyed 11 | . 5 2 . 2 2 . . Worker 4 | . 1 . . 1 2 . . Builder 4 | . 2 . . 1 1 . . Hauler 1 | . . . . . 1 . . Recycler 3 | . . . . 3 . . . Watcher 1 | . 1 . . . . . . Swarmer 12 | . 6 3 . . 3 . . Grunt 20 | . 3 2 . 7 8 . . Duelist 2 | . . 1 . . 1 . . Sentry 5 | . . 1 . 4 . . . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . 1 . . Best Kill Streak 7 | . 7 5 . 5 7 . . Combat Bots Only 6 | . 6 5 . 4 6 . . Max Kills in Single Turn 3 | . 2 1 . 3 3 . . Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . 2 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Hostile Shots Fired 598 | . 38 74 . 113 190 48 135 Missed 174 | . 6 23 . 33 58 16 38 Damage Taken 5932 | . 224 438 . 1414 2043 386 1427 Core 1404 | . 46 68 . 208 230 48 804 Absorbed by Shields 16 | . . . . . . . 16 Ignored by Resistances 1626 | . 71 133 . 324 588 117 393 Regen/Repaired (Parts) 14 | . . . . 14 . . . Core Remaining (%) 78 | 100 81 83 . 62 67 . . Volleys Fired 105 | . 17 28 . 37 23 . . Largest 3 | . 2 2 . 3 2 . . Hottest 90 | . 70 70 . 90 66 . . Shots Fired 195 | . 34 56 . 68 37 . . Gun 127 | . 34 56 . 32 5 . . Cannon . | . . . . . . . . Launcher 68 | . . . . 36 32 . . Special . | . . . . . . . . Kinetic 66 | . 17 28 . 21 . . . Thermal 61 | . 17 28 . 11 5 . . Explosive 68 | . . . . 36 32 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 13 9 . 22 18 . . Robot Miss Streak 1 | . 1 1 . 1 1 . . Penetration Max . | . . . . . . . . Secondary Targets 7 | . 4 2 . 1 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 139 | . 28 45 . 43 23 . . Core Hits 119 | . 17 13 . 42 47 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . 2 2 . . . . . Burn 4 | . 2 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4046 | . 390 524 . 1492 1640 . . Guns 1202 | . 390 524 . 234 54 . . Cannons . | . . . . . . . . Explosions 2822 | . . . . 1242 1580 . . Melee . | . . . . . . . . Ramming 22 | . . . . 16 6 . . Kinetic 562 | . 215 233 . 114 . . . Thermal 826 | . 175 291 . 120 240 . . Explosive 2636 | . . . . 1242 1394 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 3 2 2 2 Average Corruption 2 | . . . . 3 2 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . 6 1 1 3 Matter Fused 2 | . . . . 2 . . . Energy Discharges 5 | . . . . 2 1 1 1 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . 1 . . 1 Misfires 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 67 | . . . . 31 36 . . Projectiles . | . . . . . . . . Explosions 67 | . . . . 31 36 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 201 | . . . . 124 77 . . Shots 12 | . . . . 6 6 . . Rammed 5 | . . . . 5 . . . Targets Rammed 6 | . . . . 5 1 . . Kicked . | . . . . . . . . Crushed 1 | . . . . . 1 . . Highest Temperature 372 | . 81 372 . 308 128 . 11 Average Temperature 91 | . 33 139 . 113 51 . 11 Received Heat Transfer 1953 | . 78 105 . 666 276 69 759 Effects 6 | . . 3 . 3 . . . Shutdowns 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Interference 3 | . . . . 3 . . . Damage (minor) 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . 1 3 . . . . . Heat Transferred 2286 | . 666 999 . 346 275 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Peak Influence 449 | . 287 301 36 449 368 164 125 Initial 135 | . . 103 36 12 135 122 100 Average 194 | . 132 198 36 242 220 126 96 Maximum Alert Level 2 | . 1 1 . 2 1 . . Low Security (%) 53 | 100 67 33 100 26 54 100 100 Level 1 46 | . 32 66 . 71 45 . . Level 2 . | . . . . 1 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . . 2 5 2 . Investigation 3 | . 1 . . 1 1 . . Extermination 2 | . . . . . 1 1 . Reinforcement 3 | . . . . 1 1 1 . Assault 1 | . . . . . 1 . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Distress Signals 2 | . . . . 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 85 | . 12 10 . 20 20 7 16 Peak Tracking Total 19 | . 7 6 . 4 5 7 19 Tactical Retreats 4 | . . 1 . 1 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Traps Triggered 8 | . 1 . . 1 4 1 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Disabled 12 | . . . . 3 9 . . Max in Single Turn 5 | . . . . 1 5 . . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Machines Accessed 4 | . . 1 . 1 . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 10 | . . 3 . 3 . 4 . Successful 7 | . . 2 . 2 . 3 . Failed 3 | . . 1 . 1 . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals . | . . . . . . . . Fabricators 2 | . . . . . . 2 . Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks . | . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 3 | . . 1 . 1 . 1 . Full Trace Events 2 | . . 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 38 | . . . . 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . Machine Destruction 1 | . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 . . Highest-Rated Group 116 | . . . . 116 95 . . Highest-Rated Ally 100 | . . . . 100 95 . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 17 . . . Total Damage 510 | . . . . 510 . . . Kills 9 | . . . . 9 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Turns Passed 3274 | 56 277 412 63 977 1002 320 167 Spaces Moved 1699 | 37 139 174 38 482 538 187 104 Core 39 | 15 . . . . . . 24 Treads 1637 | 22 139 151 38 482 538 187 80 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 23 | . . 23 . . . . . Fastest Speed 50 | 50 160 160 160 163 170 170 50 Average Speed 165 | 116 160 164 161 166 170 170 156 Slowest Speed 250 | 160 160 197 163 170 250 170 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . Exploration Rate (%) 24 | 4 35 21 7 87 18 5 20 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . 11 . . . Terrain Destroyed 293 | . . . . 168 125 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 293 | . . . . 168 125 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Gar Total 1975 | 49 160 248 40 594 587 189 108 Wait 50 | . . 10 . 38 2 . . Move 1692 | 36 138 173 37 481 537 186 104 Hop . | . . . . . . . . Pick Up 47 | 7 4 16 . 10 7 2 1 Fast Attach 10 | 1 . . 1 3 5 . . Attach 27 | 5 1 7 . 5 8 1 . Detach . | . . . . . . . . Swap 13 | . . 5 1 7 . . . Drop 22 | . . 9 1 8 4 . . Fire 105 | . 17 28 . 37 23 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 6 | . . . . 5 1 . . Escape Stasis 3 | . . . . . . . 3 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Entered another Materials area 334 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 729 | -9/Materials | Discovered new exit (range 12) 746 | -9/Materials | Entered another Materials area 746 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 746 | -8/Materials | Discovered new exit (range 14) 809 | -8/Materials | Entered Storage 871 | -8/Storage | Repaired Lgt. Deuterium Engine 1107 | -8/Storage | Build established: Tank 1280 | -8/Storage | Crushed by falling debris 1286 | -8/Storage | Met 01-MTF 1504 | -8/Storage | Learned location of Armory (-3) 1775 | -8/Storage | Discovered new exit (range 7) 1786 | -8/Storage | Entered Factory 1786 | -7/Factory | Accompanied by 1 ally (01-MTF) 1786 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1791 | -7/Factory | 01-MTF left 1793 | -7/Factory | Build established: Bomber 2716 | -7/Factory | Assembled infested ambush trap array 2781 | -7/Factory | Discovered new exit (range 6) 2788 | -7/Factory | Lost 13 parts (3p2n2u6w) 2788 | -7/Factory | Entered another Factory area 2788 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2999 | -6/Factory | Build established: Mutant 3096 | -6/Factory | Identified exit to Garrison 3108 | -6/Factory | Entered Garrison 3132 | -6/Garrison | Triggered checkpoint 3234 | -6/Garrison | Spotted B-75 Beast 3250 | -6/Garrison | Triggered checkpoint 3257 | -6/Garrison | Core integrity fell below 50% 3266 | -6/Garrison | Core integrity fell below 20% 3275 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Deuterium Engine destroyed. System corrupted: Arm. Treads rejected. Acquired Arm. Treads. Arm. Treads destroyed. Beams of light sweep through the air. An alarm sounds. C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. Imp. Targeting Computer destroyed. Garrison Door activated. System corrupted: Component data lost. Med. Storage Unit destroyed. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 88. Field strength at 74. Field strength at 68. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ######""""## ##?????????????????????????????????? | | # #?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | # ## ## ###???????????????????????????????? | | " #???????????????????????????????? | | " #???????????????????????????????? | | " ????????????????????????????????? | | " ?????????????????????????????????? | | # ## ## #?????????????????????????????????? | | # ## ## ############??????????????????????? | | # #??????????????????????? | | # #??????????????????????? | | # = #??????????????????????? | | ## ## "############# #??????????????????????? | | ?# ##% "%#???????????# #??????????????????????? | | ?# #######???????????# #??????????????????????? | | ?# #?????????????????# #??????????????????????? | | ?# #?????????????????# #??????????????????????? | | ?# #?????????????????# #??????????????????????? | | ?# #?????????????????# @#??????????????????????? | | ## #?????????????????# ?????????????????????? | | #?????????????????# ???????????????????? | | #?????????????????# b#####??????????????????? | | #####?????????????????# #??????????????????????? | | ??????????????????????# g #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# g ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????" ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 32 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed ReactionEncryptedFilter Manual? 0 Play Time 00:40:19 Cumulative 2.3 hours Start 2024.03.27 @ 12:03:48 End 2024.03.27 @ 12:42:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04b6a4bb-4a83-43ff-becf-ca9b338b809b