Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.08 @ 15:26:37 Player: DEZA Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (56) 280 Value Destroyed (2055) 2055 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5315 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (16) --- Heavy Ion Engine Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Aluminum Leg Cooling System Advanced Visual Processing Unit Long-range Sensor Array Advanced Terrain Scanner Improved Melee Analysis Suite Improved Light Armor Plating Improved EM Shotgun Lightning Gun Heavy Missile Launcher Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Terrain Scan Processor Improved Melee Analysis Suite Microactuators > --- WEAPON ----------- Improved EM Shotgun Impact Mace > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Heavy Deuterium Engine Heavy Deuterium Engine Aluminum Leg Carbon-fiber Leg Cooling System Advanced Visual Processing Unit Long-range Sensor Array Advanced Terrain Scanner Improved Melee Analysis Suite Improved Light Armor Plating Improved EM Shotgun Lightning Gun Heavy Missile Launcher Katana [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 6 | . . 2 . . . 2 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 5 | . . 2 . . . 1 2 Weapon . | . . . . . . . . Parts Attached 82 | 7 1 20 1 . 2 8 43 Power 12 | 2 . 4 . . . 1 5 Engine 8 | 2 . 2 . . . 1 3 Core 4 | . . 2 . . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . 4 1 . 2 1 11 Treads . | . . . . . . . . Leg 17 | . . 2 1 . 2 1 11 Wheel 4 | 2 . 2 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | . 1 4 . . . 4 11 Device 8 | . . 1 . . . 2 5 Storage 3 | . 1 . . . . . 2 Processor 4 | . . . . . . 1 3 Hackware . | . . . . . . . . Protection 5 | . . 3 . . . 1 1 Artifact . | . . . . . . . . Weapon 29 | 3 . 8 . . . 2 16 Energy Gun 20 | 3 . 8 . . . 1 8 Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . . . . . 5 Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 3 | . . . . . . 1 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . . . 1 2 Parts Lost 20 | . . 1 . . . 2 17 Power 1 | . . . . . . . 1 Propulsion 8 | . . 1 . . . . 7 Utility 6 | . . . . . . 1 5 Weapon 5 | . . . . . . 1 4 Highest Loss Streak 6 | . . 1 . . . 2 6 Average Slot Usage (%) 93 | . 75 84 99 100 100 95 91 Engine 3 | . 14 6 . . . 7 3 Core 5 | . . 3 11 11 11 1 3 Leg 19 | . . 10 21 22 22 27 19 Wheel 2 | . 28 10 . . . . . Device 9 | . . 2 11 11 11 15 10 Storage 11 | . 4 11 11 11 11 9 11 Processor 10 | . . . . . . 7 23 Protection 11 | . . 16 22 22 22 8 2 Energy Gun 15 | . 28 21 22 22 22 16 6 Launcher 1 | . . . . . . . 3 Slashing Weapon 1 | . . . . . . 1 2 Naked Turns . | . . . . . . . . Heaviest Build 53 | 9 25 37 37 37 37 38 53 Greatest Support 48 | 20 20 20 20 20 30 40 48 Greatest Overweight (x) 15 | . 1 3 1 1 1 . 15 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 16 | 4 10 10 10 10 10 10 16 Average Capacity 11 | 4 6 10 10 10 10 10 13 Most Carried 16 | 4 5 10 10 10 10 10 16 Average Carried 10 | 2 4 8 9 10 9 9 12 Final Capacity 16 | 4 10 10 10 10 10 10 16 Final Carried 15 | 4 5 9 10 10 10 10 15 Class Distribution -------------------- 65% | Mutant 16% | Skirmisher 10% | Scavenger-Mutant 7% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 1103 | 199 23 238 30 . 20 80 513 Remotely . | . . . . . . . . Salvage Created 2442 | . 23 460 173 . 294 169 1323 Parts 113 | . 1 26 7 . 16 12 51 Haulers Intercepted 2 | . . 1 . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 48 | . . 7 6 . 7 3 25 Melee 8 | . . . . . . 1 7 Guns 30 | . . 7 6 . 6 2 9 AOE 6 | . . . . . 1 . 5 Classes Destroyed 12 | . 1 4 2 . 1 . 4 Worker 1 | . . . . . . . 1 Builder 1 | . . . . . . . 1 Hauler 2 | . . 1 . . . . 1 Recycler 1 | . . . . . . . 1 Watcher 3 | . 1 1 . . . . 1 Swarmer 11 | . . . 4 . 3 . 4 Grunt 19 | . . 4 1 . 2 1 11 Brawler 2 | . . 1 . . . . 1 Duelist 1 | . . . 1 . . . . Sentry 10 | . . 2 . . . 2 6 Hunter 3 | . . . . . 2 . 1 Programmer 2 | . . . . . . . 2 Best Kill Streak 6 | . 1 6 4 . 3 1 5 Combat Bots Only 5 | . . 5 4 . 3 1 4 Max Kills in Single Turn 3 | . 1 1 2 . 2 1 3 Gunslinging 1 | . . . 1 . 1 . . Exploded 2 | . . . . . 1 . 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 3229 | . . 355 53 . 109 132 2580 Core 750 | . . 24 . . 14 10 702 Absorbed by Shields 76 | . . 12 20 . 44 . . Core Remaining (%) 97 | 100 100 . . . 90 98 . Volleys Fired 83 | . 2 19 8 . 9 4 41 Largest 2 | . 2 2 2 . 2 2 2 Hottest 121 | . 90 121 90 . 90 90 110 Shots Fired 156 | . 4 38 16 . 18 7 73 Gun 145 | . 4 38 16 . 18 7 62 Cannon . | . . . . . . . . Launcher 11 | . . . . . . . 11 Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 16 | . 2 10 . . . . 4 Explosive 11 | . . . . . . . 11 Electromagnetic 129 | . 2 28 16 . 18 7 58 Robot Hit Streak 17 | . 1 17 9 . 13 8 16 Robot Miss Streak 3 | . 1 2 2 . 1 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 . . Shots Hit Robots 189 | . 2 33 14 . 16 10 114 Core Hits 109 | . 1 18 10 . 14 8 58 Critical Hits 4 | . . . . . 1 . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 . 2 Melee Attacks 55 | . . . . . . 5 50 Impact 26 | . . . . . . . 26 Slashing 29 | . . . . . . 5 24 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4859 | . 12 565 245 . 399 233 3405 Guns 2094 | . 12 565 198 . 295 98 926 Cannons . | . . . . . . . . Explosions 1187 | . . . 47 . 104 . 1036 Melee 1578 | . . . . . . 135 1443 Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 638 | . 12 113 47 . 104 . 362 Explosive 752 | . . . . . . . 752 Electromagnetic 1891 | . . 452 198 . 295 98 848 Impact 701 | . . . . . . . 701 Slashing 877 | . . . . . . 135 742 Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 97 | . . . . . 12 . 85 Projectiles . | . . . . . . . . Explosions 47 | . . . . . 12 . 35 Melee 50 | . . . . . . . 50 Knockbacks 2 | . . . . . . . 2 Impact 2 | . . . . . . . 2 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . . . . . 11 . 124 Shots 5 | . . . . . 1 . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 258 | . 30 258 204 . 153 7 203 Average Temperature 82 | . 17 105 102 . 62 4 67 Received Heat Transfer 1161 | . . 204 . . 6 63 888 Effects 1 | . . 1 . . . . . Energy Bleed 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 16 | . . 1 1 . 2 . 12 Impact Corruptions 5 | . . . . . . . 5 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . 1 1 . . . . . Heat Transferred 908 | . 37 296 50 . 50 . 475 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 8 | . . 1 1 . 1 . 5 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 338 | . 41 300 188 . 195 111 338 Initial 35 | . . 14 33 . . . 35 Average 137 | . 21 143 160 . 80 38 177 Maximum Alert Level 1 | . . 1 . . . . 1 Low Security (%) 74 | 100 100 58 100 . 100 100 61 Level 1 25 | . . 41 . . . . 38 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . . . . 1 . 6 Investigation . | . . . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 4 | . . . . . 1 . 3 Assault . | . . . . . . . . Garrison 1 | . . . . . . . 1 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 2 | . . . . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 2 10 5 . 7 6 38 Peak Tracking Total 5 | . 1 4 4 . 3 5 4 Tactical Retreats 6 | . . . . . . . 6 Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 5 | . . 3 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . 1 . 2 Max in Single Turn 2 | . . . . . 1 . 2 Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 14 | . 4 2 . . 1 3 4 Terminals 10 | . 4 1 . . 1 2 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . 1 . . . . 1 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 29 | . 9 3 . . 1 6 10 Successful 19 | . 6 3 . . 1 4 5 Failed 10 | . 3 . . . . 2 5 Catastrophic 5 | . 2 . . . . . 3 Database Lockouts . | . . . . . . . . Manual 13 | . 6 1 . 3 . . 3 Terminals 20 | . 9 1 . . 1 5 4 Fabricators . | . . . . . . . . Repair Stations 6 | . . 2 . . . . 4 Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 12 | . 6 1 . . 1 3 1 Level Access Points 1 | . . . . . 1 . . Branch Access Points 3 | . 2 1 . . . . . Alert Level 2 | . . . . . . 1 1 Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . . . . 1 . Zone Layout 2 | . 1 . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . 2 . . . . 3 Scan Component 3 | . . 1 . . . . 2 Repair 2 | . . 1 . . . . 1 Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 1 . . . 2 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 Time 57 | . . 38 . . . . 19 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 3949 | 44 121 420 181 729 469 298 1687 Spaces Moved 2368 | 39 120 252 102 487 280 207 881 Core 12 | 1 . . . . . . 11 Treads . | . . . . . . . . Legs 2057 | . . 111 102 487 280 207 870 Wheels 299 | 38 120 141 . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 90 150 150 150 120 120 Average Speed 138 | 79 83 116 150 150 150 120 146 Slowest Speed 800 | 80 90 150 150 150 150 120 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 34 26 19 76 67 25 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug 3 | . . . . . . 1 2 Terrain Destroyed 95 | . . 5 5 . 7 1 77 Melee 3 | . . . . . . 1 2 Projectile . | . . . . . . . . AOE 92 | . . 5 5 . 7 . 75 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 2826 | 48 136 339 115 486 314 245 1143 Wait 140 | . 11 26 . . 17 6 80 Move 2361 | 38 119 251 101 486 279 206 881 Hop . | . . . . . . . . Pick Up 51 | 3 2 12 3 . 3 6 22 Fast Attach 43 | 5 1 10 . . 1 4 22 Attach 18 | . . 5 1 . . 2 10 Detach 12 | . . 4 . . . 2 6 Swap 21 | 2 . 5 . . 1 2 11 Drop 42 | . 1 7 2 . 4 8 20 Fire 83 | . 2 19 8 . 9 4 41 Melee 55 | . . . . . . 5 50 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 151 | -10/Materials | Identified exit to Mines 166 | -10/Materials | Entered another Materials area 166 | -9/Materials | Evolved 2 slots: Utility x2 275 | -9/Materials | Identified exit to Mines 336 | -9/Materials | Build established: Mutant 504 | -9/Materials | Repaired Lgt. Nuclear Core 586 | -9/Materials | Entered Mines 726 | -9/Mines | Learned location of 1 exit from Materials 759 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 761 | -9/Mines | Discovered new exit (range 5) 767 | -9/Mines | Entered Exiles 803 | -9/Exiles | Met 8R-AWN 829 | -9/Exiles | Met EX-HEX 872 | -9/Exiles | Met EX-BIN 985 | -9/Exiles | Met EX-DEC 1046 | -9/Exiles | Visited The Gauntlet 1216 | -9/Exiles | Discovered new exit (range 14) 1475 | -9/Exiles | Discovered new exit (range 15) 1496 | -9/Exiles | Entered Mines 1709 | -8/Mines | Identified exit to Materials 1951 | -8/Mines | Build established: Scavenger-Mutant 1965 | -8/Mines | Entered Materials 1965 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1966 | -8/Materials | Identified exit to Factory 2237 | -8/Materials | Discovered exit to Factory (range 19) 2263 | -8/Materials | Entered Factory 2263 | -7/Factory | Evolved 2 slots: Utility x2 2411 | -7/Factory | Lost 3 parts (1n2w) 2513 | -7/Factory | Repaired Carbon-fiber Leg? 2766 | -7/Factory | Lost 3 parts (1n1u1w) 2857 | -7/Factory | Garrison activated, responded to threat 3517 | -7/Factory | Core integrity fell below 50% 3708 | -7/Factory | Build established: Mutant 3895 | -7/Factory | Lost 6 parts (4n1u1w) 3900 | -7/Factory | Core integrity fell below 20% 3950 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03867_ Imp. Heat Sink fried. 03868_ Slug penetrates Wall. 03868_ Acquired Lgt. Treads. 03869_ R-06 Scavenger inserts Imp. Heat Sink into recycling unit. 03869_ Dropped Lgt. Treads. 03873_ Slug penetrates Wall. 03875_ R-06 Scavenger collects Flak Gun. 03876_ Slug penetrates Wall. 03879_ R-06 Scavenger collects Lgt. Treads. 03884_ R-06 Scavenger inserts Flak Gun into recycling unit. 03887_ R-06 Scavenger inserts Lgt. Treads into recycling unit. 03899_ Slug penetrates Wall. 03918_ Penetrated by Slug. 03918_ Lrn. Sensor Array destroyed. 03932_ K-01 Serf collects debris. 03937_ Penetrated by Slug. 03937_ Hvy. Deuterium Engine destroyed. 03940_ Penetrated by Slug. 03944_ K-01 Serf cleans the Recycling Unit. 03946_ Penetrated by Slug. 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Y" # """????????? | | ??????????????????# "" # """ ???????? | | ??????????????????# @h/^^ k #?????? | | ??????????????????#== # ### """ """ ???????? | | ??????????????????#=! # #?# """ """ #?????? | | ??????????????????#######+### """ """ #?????? | | ???????????????????# ! # """ """ +?????? | | ???????????????????# """ # #?????? | | ??????????????????## """ # """ """? #?????? | | ??????????????????# ]]] """ # """ """ #?????? | | ??????????????????##]]] !+ """ """ #?????? | | ???????????????????#]] """%# """ """ #?????? | | ???????????????????# """ # #?????? | | ???????????????????# """ # """ """ #?????? | | ???????????????????#! # """ """ ####??? | | ???????????????????########+# """ """ +??? | | ???????????????############ """ #??? | | ???????????????""" """ / # #??? | | ?????????????+ """ """ # = !]* """ #??? | | ?????????????# """ """ ! %+ ! """ +??? | | ?????????????# # ] """ #??? | | ?????????????# # #??? | | ????????#????############## ^ #??? | | ????????+ ???????????# """ """ ^ #??? | | ????????# ??????????# """ """ +??? | | ????????# ?#######?# """ """ #??? | | ????????# ## #?# """ """ ^ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 44 Melee Accuracy 6 Launcher Accuracy 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftProcessingRailgun Manual? 0 Play Time 00:40:45 Cumulative 35.0 hours Start 2021.10.07 @ 16:08:55 End 2021.10.08 @ 15:26:37 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 49 Rogue 32 Adventurer 17 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 36 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afca8143-0efe-4658-a514-b0f6026984c8