Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.18 @ 16:13:13 Player: FrigidRock Result: Destroyed by A-27 Freighter with PD Laser Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (230) 1150 Value Destroyed (8666) 8666 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (3525) 3525 TOTAL SCORE: 20221 Bonus ------- High Alert Combat Kills 934 Follower Combat Kills 2637 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -946 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 674/700 System Corruption 9% Temperature Cool (-188) Movement Hovering (190) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Zionite Composite Leg II Antigrav System > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Experimental Energy Well Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Improved Armor Integrity Analyzer Advanced Reaction Control System Improved Medium Armor Plating > --- WEAPON (4) ------- Tesla Rifle Force Rifle Railgun > --- INVENTORY (5) ---- Antigrav System Phasing AFG Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Zionite Composite Leg II > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Experimental Energy Well Enhanced Optical Array Long-range Sensor Array Advanced Targeting Computer Improved Armor Integrity Analyzer Advanced Particle Charger Reaction Control System Experimental Thermal Shield > --- WEAPON ----------- Zionite Laser-M Zionite Phaser-M Railgun AD-0RF's Magmablaster > --- INVENTORY -------- Antimatter Reactor Zionite Weapon Casing Phasing AFG Micro-nuke Launcher [Rating: 132] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Heavy Treads Leg Improved Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Impulse Thruster Utility Advanced Targeting Computer Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Flak Cannon Energy Gun Storm Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon AD-0RF's Magmablaster Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 . . . 2 . . . . 2 2 . . Power 1 | . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . . . . . . . Utility 8 | . . 1 2 1 . . . 1 . . . . 1 2 . . Weapon 2 | . . . . . . . . 1 . . . . 1 . . . Parts Attached 256 | 6 6 8 19 11 4 5 4 19 7 . . 7 38 42 8 72 Power 34 | 1 1 1 1 1 1 . . 2 . . . 2 5 6 1 12 Engine 8 | 1 1 1 1 . . . . 1 . . . . . . . 3 Core 10 | . . . . 1 1 . . . . . . . 2 3 . 3 Reactor 16 | . . . . . . . . 1 . . . 2 3 3 1 6 Propulsion 47 | 2 1 1 6 1 1 . . 6 1 . . 1 3 11 . 13 Treads 3 | . . . . . . . . . . . . . . 1 . 2 Leg 38 | 2 1 1 6 1 1 . . 6 1 . . 1 3 10 . 5 Wheel . | . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . . 5 Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 101 | 1 2 1 5 5 . 2 . 6 4 . . 2 25 14 6 28 Device 60 | . . . 2 2 . 1 . 3 2 . . 1 18 9 4 18 Storage 9 | 1 1 . . . . . . . . . . . 3 2 1 1 Processor 11 | . 1 1 2 . . . . 1 . . . 1 1 1 . 3 Hackware . | . . . . . . . . . . . . . . . . . Protection 21 | . . . 1 3 . 1 . 2 2 . . . 3 2 1 6 Artifact . | . . . . . . . . . . . . . . . . . Weapon 74 | 2 2 5 7 4 2 3 4 5 2 . . 2 5 11 1 19 Energy Gun 22 | 1 1 . . . . . . . . . . 2 3 5 . 10 Energy Cannon 3 | . . . . . . . . . . . . . . 1 1 1 Ballistic Gun 10 | 1 . 2 . . . . . . . . . . . 4 . 3 Ballistic Cannon 22 | . 1 2 5 2 1 2 2 3 2 . . . 1 1 . . Launcher 16 | . . 1 2 2 1 1 2 2 . . . . 1 . . 4 Special Weapon 1 | . . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 1 . . . 1 . 1 . . . . 7 7 . 7 Corrupted Parts 5 | . . . . . . . . . 1 . . 1 . 2 . 1 System Corruption 11 | . . . . . . . . . 2 . . 2 . 4 . 3 Parts Lost 70 | . . . . . 1 . . 3 . . . 3 1 33 5 24 Power 11 | . . . . . . . . 1 . . . . . 4 1 5 Propulsion 16 | . . . . . 1 . . . . . . . . 8 . 7 Utility 23 | . . . . . . . . 1 . . . 1 1 10 3 7 Weapon 20 | . . . . . . . . 1 . . . 2 . 11 1 5 Highest Loss Streak 18 | . . . . . 1 . . 3 . . . 1 1 18 5 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 98 98 98 100 100 84 100 97 99 100 100 95 81 78 48 82 Engine 3 | . 14 11 9 7 1 . . . 6 6 6 3 . . . 1 Core 4 | . . . . 7 12 15 15 9 . . . . 1 4 3 2 Reactor 3 | . . . . . . . . 2 6 6 6 8 8 4 3 5 Leg 18 | . 28 33 26 23 23 23 23 19 20 20 20 20 17 13 3 7 Device 13 | . . . 8 8 7 7 7 12 15 13 13 12 19 19 14 24 Storage 6 | . 14 11 9 7 7 7 7 6 6 6 6 6 5 10 6 2 Processor 18 | . 12 20 22 23 23 23 23 20 20 20 20 20 17 14 10 13 Protection 4 | . . . 4 5 7 7 7 5 4 6 6 6 2 2 3 3 Energy Gun 3 | . 15 . . . . . . . . . . 4 5 4 3 9 Ballistic Cannon 7 | . 6 16 17 14 10 . 13 19 19 20 20 10 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 110 | 10 18 25 34 48 44 42 42 65 69 65 65 65 90 85 110 79 Greatest Support 85 | 20 20 30 54 56 56 56 56 76 73 73 73 73 81 85 30 73 Greatest Overweight (x) 12 | . . . . . . . . 1 . . . . 1 12 3 11 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 10 10 10 10 10 10 10 10 10 10 10 10 9 5 5 Most Carried 10 | 5 8 9 10 10 10 10 8 10 10 8 8 10 10 10 5 5 Average Carried 7 | 2 4 6 8 9 9 9 8 9 8 8 8 9 9 8 2 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 7 8 10 10 9 8 8 8 8 8 8 10 9 5 5 3 Class Distribution -------------------- 57% | Scavenger-Skirmisher 22% | Scavenger-Mutant 10% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Data Miner Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Matter Collected 5991 | 229 112 473 738 282 150 10 354 597 37 5 . 322 345 978 . 1359 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 8208 | . 324 618 610 268 73 . 409 613 2 . . 83 1882 1206 . 2120 Parts 356 | . 23 24 39 12 4 . 5 38 1 . . 3 71 48 . 88 Haulers Intercepted 6 | . 1 1 4 . . . . . . . . . . . . . Recyclers Shooed 6 | . 1 1 . . . . . 2 . . . . . . . 2 Parts Field Recycled 54 | . . . . 20 . . . 8 4 . . . 19 3 . . Retrieved Matter 994 | . . . . 293 . . . 201 11 . . . 410 79 . . Parts Self-Destructed 16 | . . . . . 2 . 5 . . . . 9 . . . . Prevented 2 | . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Combat Hostiles Destroyed 158 | . 6 10 21 10 7 . 14 12 1 . . 3 20 18 . 36 Guns 64 | . 4 2 . . . . . . . . . 2 20 17 . 19 Cannons 53 | . . 5 15 5 1 . 5 11 1 . . 1 . 1 . 8 AOE 39 | . 2 3 6 5 6 . 9 1 . . . . . . . 7 Classes Destroyed 21 | . 6 3 4 1 . . 1 1 1 . . 1 2 1 . . Worker 10 | . . . 3 . . . . 2 . . . . 3 1 . 1 Builder 15 | . 1 . . 1 . . . 4 . . . . . . . 9 Tunneler 4 | . . . 2 1 . . . . . . . . . . . 1 Hauler 6 | . 1 1 4 . . . . . . . . . . . . . Recycler 14 | . 1 2 1 2 . . . 1 . . . . 5 1 . 1 Operator 2 | . . 1 . . . . . . . . . . . . . 1 Watcher 18 | . 1 2 4 . . . . 1 . . . . 6 1 . 3 Swarmer 44 | . 3 . 11 . 4 . 4 3 . . . . 6 4 . 9 Grunt 50 | . 3 5 3 7 3 . 9 2 . . . 2 3 3 . 10 Brawler 4 | . . 1 . . . . 1 . . . . . 1 . . 1 Duelist 2 | . . . 1 . . . . . . . . . . . . 1 Sentry 23 | . . 4 5 1 . . . 1 . . . . 4 3 . 5 Specialist 3 | . . . . . . . . 3 . . . . . . . . Hunter 8 | . . . 1 1 . . . 1 . . . . . 2 . 3 Programmer 20 | . . . . 1 . . . 2 . . . . 5 5 . 7 Behemoth 1 | . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . 1 . . Thief 1 | . . . . . . . . . 1 . . . . . . . Martyr 1 | . . . . . . . . . . . . . 1 . . . Fireman 1 | . . . . . . . . . . . . . 1 . . . Mutant 2 | . . . . . . . 2 . . . . . . . . . Best Kill Streak 8 | . 7 4 7 7 4 . 5 8 1 . . 2 8 8 . 7 Combat Bots Only 6 | . 5 3 5 3 4 . 5 5 1 . . 2 5 4 . 6 Max Kills in Single Turn 4 | . 3 4 3 1 3 . 3 2 1 . . 1 4 2 . 4 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 4 | . 2 3 3 1 3 . 3 1 . . . . . . . 4 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Damage Taken 10519 | . 120 191 444 233 395 . 398 600 31 31 . 496 799 4294 107 2380 Core 1585 | . 31 34 60 . 51 . 73 59 . . . . 109 936 20 212 Absorbed by Shields 470 | . . . . . . . . 188 . . . . 212 70 . . Redirected to Shielding 290 | . . . . . . . . . . . . . 161 . . 129 Regen/Repaired (Parts) 311 | . . . 56 . . 150 . 105 . . . . . . . . Core Remaining (%) 90 | 100 87 91 89 . . . 82 . . . . 93 89 . . . Volleys Fired 367 | . 16 29 55 25 7 . 17 30 1 . . 22 37 49 . 79 Largest 4 | . 2 2 2 2 2 . 2 3 3 . . 3 1 4 . 4 Hottest 408 | . 80 74 88 88 83 . 88 136 136 . . 157 250 280 . 408 Shots Fired 745 | . 31 56 103 50 10 . 31 82 3 . . 53 38 80 . 208 Gun 327 | . 25 11 . . . . . . . . . 10 38 69 . 174 Cannon 345 | . 6 43 96 40 5 . 20 78 3 . . 43 . 11 . . Launcher 48 | . . 2 7 10 5 . 11 4 . . . . . . . 9 Special 25 | . . . . . . . . . . . . . . . . 25 Kinetic 440 | . 13 54 96 40 5 . 20 78 3 . . 43 . 32 . 56 Thermal 187 | . 9 . . . . . . . . . . . 38 46 . 94 Explosive 48 | . . 2 7 10 5 . 11 4 . . . . . . . 9 Electromagnetic 31 | . 9 . . . . . . . . . . 10 . 2 . 10 Phasic 39 | . . . . . . . . . . . . . . . . 39 Robot Hit Streak 33 | . 7 15 10 14 7 . 21 16 4 . . 15 13 25 . 33 Robot Miss Streak 12 | . 2 2 8 3 3 . 2 7 2 . . 3 12 10 . 2 Penetration Max 2 | . . . . . . . . 1 . . . . . . . 2 Secondary Targets 4 | . . . . . . . . . . . . . . 1 . 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . 1 Shots Hit Robots 584 | . 18 40 85 35 6 . 21 72 3 . . 47 38 70 . 149 Core Hits 592 | . 14 21 83 47 15 . 49 88 2 . . 29 75 61 . 108 Critical Kills 2 | . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . 1 . 4 Critical Strikes 21 | . . 1 1 . . . . 2 . . . 4 . 4 . 9 Burn 1 | . . . . . . . . . . . . . . 1 . . Destroy 7 | . . . . . . . . . . . . . . 2 . 5 Blast 9 | . . 1 1 . . . . 2 . . . 4 . 1 . . Intensify 4 | . . . . . . . . . . . . . . . . 4 Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 26557 | . 424 930 2420 1590 737 . 2150 2174 44 . . 1221 3853 3551 . 7463 Guns 11474 | . 176 141 . . . . . . . . . 97 3244 3171 . 4645 Cannons 6296 | . 37 557 1537 586 66 . 522 1465 44 . . 1124 . 358 . . Explosions 7680 | . 211 232 883 993 671 . 1628 606 . . . . 573 . . 1883 Melee . | . . . . . . . . . . . . . . . . . Ramming 195 | . . . . 11 . . . 103 . . . . 36 22 . 23 Kinetic 8201 | . 77 698 1537 586 66 . 522 1465 44 . . 1124 . 710 . 1372 Thermal 9322 | . 242 . . . . . . 33 . . . . 3244 2732 . 3071 Explosive 6994 | . . 232 883 993 671 . 1628 401 . . . . 573 . . 1613 Electromagnetic 542 | . 105 . . . . . . 172 . . . 97 . 87 . 81 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 1303 | . . . . . . . . . . . . . . . . 1303 Highest Corruption 9 | . . . 1 . 4 4 . . 2 2 2 4 5 4 4 9 Average Corruption 2 | . . . 1 . 4 4 . . 2 2 2 2 1 3 3 3 Corruption Purged 8 | . . . . . . . . . . . . . 4 . 3 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 64 | . . . 3 . 1 2 . . 5 3 3 6 14 8 4 15 Message Errors 12 | . . . 2 . . 1 . . . 2 . . . 1 1 5 Matter Fused 15 | . . . 1 . . . . . 2 . . 2 3 2 2 3 Heat Flow Errors 6 | . . . . . . . . . . . 1 1 2 . 1 1 Energy Discharges 7 | . . . . . . . . . 1 1 1 1 2 . . 1 Data Loss (minor) 8 | . . . . . . 1 . . 2 . . 1 2 2 . . Data Loss (major) 8 | . . . . . 1 . . . . . 1 1 4 . . 1 Misfires 2 | . . . . . . . . . . . . . 1 . . 1 Weapon Failures 6 | . . . . . . . . . . . . . . 3 . 3 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 375 | . . . 66 . 31 . 68 18 . . . 12 88 . . 92 Projectiles 28 | . . . . . . . . 8 . . . 12 . . . 8 Explosions 337 | . . . 66 . 31 . 68 . . . . . 88 . . 84 Melee 10 | . . . . . . . . 10 . . . . . . . . Knockbacks 53 | . . 1 8 7 2 . 3 25 . . . 3 . 3 . 1 Impact 2 | . . . . . . . . 1 . . . . . . . 1 Kinetic 47 | . . 1 8 7 2 . 3 21 . . . 3 . 2 . . Secondary 4 | . . . . . . . . 3 . . . . . 1 . . Self-Inflicted Damage 502 | . . . . 1 28 . . 16 . . . . 271 . . 186 Shots 10 | . . . . 1 1 . . 1 . . . . 4 . . 3 Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 15 | . . . . 1 . . . 8 . . . . 2 3 . 1 Kicked 14 | . . . . 1 . . . 8 . . . . 2 3 . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 715 | . 120 12 162 120 149 . 231 361 6 . 187 105 367 688 185 715 Average Temperature 95 | . 40 4 34 40 60 . 82 128 4 . 111 42 111 121 98 187 Received Heat Transfer 1491 | . 57 78 135 132 27 . 156 60 . 9 . 120 35 435 . 247 Effects 22 | . . . . . . . . 1 . . . . 6 7 . 8 Shutdowns 6 | . . . . . . . . . . . . . 2 1 . 3 Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . Interference 9 | . . . . . . . . 1 . . . . 2 3 . 3 Matter Decay 2 | . . . . . . . . . . . . . 1 1 . . Short Circuit 2 | . . . . . . . . . . . . . . 1 . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 Parts Melted 58 | . 1 . . . . . . 1 . . . . 18 9 . 29 Heat Transferred 16857 | . 375 . . . . . . 50 . . . . 4575 4082 . 7775 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Peak Influence 1127 | . 227 385 591 400 . . . 690 . . . . 495 497 95 1127 Initial 157 | . . 81 66 109 . . . 157 . . . . 18 124 95 27 Average 314 | . 82 278 346 230 . . . 441 . . . . 238 213 77 458 Maximum Alert Level 4 | . 1 1 2 2 . . . 2 . . . . 2 2 . 4 Low Security (%) 34 | 100 76 14 16 24 . . . 19 . . . . 30 54 100 40 Level 1 39 | . 23 85 43 74 . . . 21 . . . . 62 43 . 7 Level 2 16 | . . . 40 1 . . . 58 . . . . 7 2 . 13 Level 3 8 | . . . . . . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . . . . . 3 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 43 | . . 1 . 6 . . . 9 . . . . 7 9 . 11 Investigation 6 | . . . . 1 . . . 1 . . . . 2 1 . 1 Extermination 12 | . . . . 2 . . . 2 . . . . 3 1 . 4 Reinforcement 11 | . . 1 . . . . . 4 . . . . 1 3 . 2 Assault 2 | . . . . . . . . 1 . . . . . . . 1 Garrison 12 | . . . . 3 . . . 1 . . . . 1 4 . 3 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . 1 1 . 2 Construction Impeded 5 | . . . . . . . . 1 . . . . 1 1 . 2 Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 3 | . . . . . . . . 1 . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Distress Signals 13 | . 2 . 2 . . . . 1 . . . . 1 5 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 331 | . 8 17 31 10 7 . 24 39 1 5 . 7 45 49 6 82 Peak Tracking Total 8 | . 6 4 5 3 4 . 6 8 1 6 . 5 7 8 6 7 Tactical Retreats 16 | . . 1 . . . . 1 1 . . . . 1 5 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Traps Triggered 10 | . . 1 2 1 . . . . . . . . 2 3 . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Disabled 32 | . . 2 2 1 . . . 4 . . . . 5 4 . 14 Max in Single Turn 4 | . . 1 1 1 . . . 2 . . . . 4 . . 4 Garrison Access 3 | . . . 1 . . . . . . . . . 1 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Machines Accessed 42 | . 3 8 7 4 . . 1 3 . . 3 . 6 3 . 4 Terminals 17 | . 3 7 5 1 . . 1 . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . . 1 2 . 1 Repair Stations 5 | . . . 1 . . . . 2 . . . . 1 . . 1 Recycling Units 5 | . . 1 . 1 . . . . . . . . 1 . . 2 Scanalyzers 2 | . . . . . . . . 1 . . . . 1 . . . Garrison Access 6 | . . . 1 2 . . . . . . . . 2 1 . . Total Hacks 79 | . 3 11 14 7 . . 1 7 . . 14 . 11 6 . 5 Successful 50 | . 3 8 8 3 . . 1 6 . . 14 . 4 2 . 1 Failed 29 | . . 3 6 4 . . . 1 . . . . 7 4 . 4 Catastrophic 2 | . . . . . . . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 54 | . . . . . . . 1 8 . . . . 18 13 . 14 Terminals 23 | . 3 10 8 1 . . 1 . . . . . . . . . Fabricators 8 | . . . . . . . . . . . . . 3 4 . 1 Repair Stations 10 | . . . 3 . . . . 5 . . . . 1 . . 1 Recycling Units 7 | . . 1 . 2 . . . . . . . . 1 . . 3 Scanalyzers 4 | . . . . . . . . 2 . . . . 2 . . . Garrison Access 13 | . . . 3 4 . . . . . . . . 4 2 . . Terminal Hacks 31 | . 3 7 5 1 . . 1 . . . 14 . . . . . Record 10 | . . 1 . . . . 1 . . . 8 . . . . . Part Schematic 3 | . . . . . . . . . . . 3 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . 3 . . . . . Branch Access Points 2 | . . . 1 1 . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 1 1 . . Load Schematic 2 | . . . . . . . . . . . . . 1 1 . . Repair Station Hacks 6 | . . . 2 . . . . 4 . . . . . . . . Scan Component 3 | . . . 1 . . . . 2 . . . . . . . . Repair 3 | . . . 1 . . . . 2 . . . . . . . . Recycling Unit Hacks 4 | . . 1 . 2 . . . . . . . . . . . 1 Process 1 | . . . . 1 . . . . . . . . . . . . Retrieve Matter 2 | . . 1 . 1 . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . 1 Scanalyzer 4 | . . . . . . . . 2 . . . . 2 . . . Insert Component 3 | . . . . . . . . 2 . . . . 1 . . . Analyze 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . 1 . . . . . . . . . 1 1 . . Seal Access 3 | . . . 1 . . . . . . . . . 1 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 . . . . . 2 . . . . . 1 . 1 Used 1 | . . 1 . . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 3 2 . . . 1 . . . . 6 3 . 3 Full Trace Events 2 | . . . . . . . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . 3 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . 1 . . . . . . . . Time 155 | . . . 44 . . . . 111 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter 94 | . . 94 . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . . . . . . . . . . . 6 Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total Allies 34 | . . . . . . 4 2 4 . . . 1 7 9 . 7 Largest Group 9 | . . . . . . 4 4 6 . . . 1 4 9 . 5 Highest-Rated Group 864 | . . . . . . 155 230 260 . . . 96 170 864 . 343 Highest-Rated Ally 135 | . . . . . . 40 96 96 . . . 96 96 96 . 135 Zionite Dispatches 13 | . . . . . . . . 1 . . . . 5 3 . 4 Heavy 2 | . . . . . . . . . . . . . 1 . . 1 Light 3 | . . . . . . . . . . . . . . 3 . . Recon 3 | . . . . . . . . . . . . . 2 . . 1 Fire 2 | . . . . . . . . . . . . . 1 . . 1 Demo 1 | . . . . . . . . . . . . . 1 . . . Hero 1 | . . . . . . . . . . . . . . . . 1 Thermal Resupply 1 | . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 288 | . . . . . . . 46 81 . . . 26 43 43 . 49 Total Damage 10336 | . . . . . . . 1138 2175 . . . 958 1849 1906 . 2310 Kills 78 | . . . . . . . 4 19 . . . 5 15 12 . 23 Allies Corrupted 3 | . . . . . . . 1 . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 1 1 . 1 . . 3 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . 1 . . . . 2 1 . 1 Main Access 2 | . . . . . . . . . . . . . . 1 . 1 Branch Access 1 | . . . . . . . . 1 . . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Turns Passed 14010 | 62 393 819 1243 758 303 1620 793 1092 419 313 106 667 1786 1126 223 2287 Spaces Moved 9874 | 45 276 584 826 517 225 1290 587 723 336 258 89 485 1163 559 175 1736 Core 164 | 8 . . . . . . . . . . . . . 3 126 27 Treads 88 | . . . . . . . . . . . . . . . . 88 Legs 8700 | 37 276 584 826 517 225 1290 587 723 336 258 89 485 1163 556 49 699 Wheels . | . . . . . . . . . . . . . . . . . Hover 901 | . . . . . . . . . . . . . . . . 901 Flight 21 | . . . . . . . . . . . . . . . . 21 Fastest Speed 40 | 50 120 120 120 120 123 123 123 120 120 120 120 120 116 100 50 40 Average Speed 117 | 107 120 120 120 121 123 123 123 123 120 120 120 120 120 128 116 98 Slowest Speed 650 | 120 120 120 123 123 123 123 123 190 120 120 120 120 196 650 310 600 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . 1 . . . . . . . . 1 . . Exploration Rate (%) 49 | 4 40 49 66 12 34 91 71 16 55 57 78 73 37 14 98 49 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 7 | . . . . . . 2 1 . . . . . 4 . . . Known Exits Taken 13 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 8 | . . . . . 2 1 2 . 1 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 569 | . 6 5 56 76 45 . 148 61 . . . 2 19 7 . 144 Melee . | . . . . . . . . . . . . . . . . . Projectile 47 | . . . 1 . . . . 4 . . . 2 . 7 . 33 AOE 522 | . 6 5 55 76 45 . 148 57 . . . . 19 . . 111 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Total 11442 | 58 307 647 971 591 240 1327 625 852 347 261 88 525 1430 846 195 2132 Wait 668 | . . 8 46 31 3 16 18 64 . 4 . 2 137 151 4 184 Move 9859 | 44 275 583 825 516 224 1289 586 722 335 257 88 484 1162 559 174 1736 Hop . | . . . . . . . . . . . . . . . . . Pick Up 128 | 8 7 11 11 4 1 4 . 4 3 . . 6 21 27 1 20 Fast Attach 71 | . . . 2 . . . . 5 . . . 3 3 12 3 43 Attach 70 | 6 1 2 3 2 1 2 . 3 2 . . 2 8 18 5 15 Detach 23 | . . . 1 . . 2 . . . . . . 3 2 5 10 Swap 115 | . 5 6 14 9 3 3 4 11 5 . . 2 27 12 . 14 Drop 118 | . 3 8 14 3 1 8 . 5 1 . . 4 25 13 3 30 Fire 367 | . 16 29 55 25 7 . 17 30 1 . . 22 37 49 . 79 Melee . | . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 14 | . . . . 1 . . . 8 . . . . 2 3 . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . 5 . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: Res x4) -4/Waste -4/Factory (discovered 5 exits: Res x4 / [*Upp]) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 12) 63 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 439 | -10/Materials | Identified exit to Materials 456 | -10/Materials | Entered another Materials area 456 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 739 | -9/Materials | Build established: Scavenger-Mutant 1196 | -9/Materials | Discovered new exit (range 8) 1202 | -9/Materials | Identified exit to Materials 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Utility x2 1620 | -8/Materials | Discovered new exit (range 5) 1623 | -8/Materials | Identified exit to Factory 1837 | -8/Materials | Discovered exit to Factory (range 6) 1852 | -8/Materials | Build established: Scavenger-Skirmisher 2212 | -8/Materials | Repaired Imp. Carbon-fiber Leg 2468 | -8/Materials | Identified exit to Storage 2518 | -8/Materials | Entered Factory 2518 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2592 | -7/Factory | Identified exit to Lower Caves 2618 | -7/Factory | Discovered new exit (range 12) 2675 | -7/Factory | Identified exit to Factory 2702 | -7/Factory | Garrison activated, responded to threat 2859 | -7/Factory | Discovered exit to Factory (range 18) 3276 | -7/Factory | Entered Lower Caves 3348 | -7/Lower Caves | Encountered a Warlord checkpoint 3558 | -7/Lower Caves | Crushed by falling debris 3573 | -7/Lower Caves | Learned 8 Factory zone layouts 3574 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3578 | -7/Lower Caves | Identified exit to Zion 3579 | -7/Lower Caves | Entered Zion 3637 | -7/Zion | System corruption cleaned by Quarantine Array 3676 | -7/Zion | Given A8's code to call for help 3829 | -7/Zion | Learned location of Armory (-4) 3868 | -7/Zion | Learned 4 Factory zone layouts 3978 | -7/Zion | Build established: Scavenger-Mutant 4020 | -7/Zion | Imprinted 4022 | -7/Zion | Declared Zion's savior 4219 | -7/Zion | Found Prototype Energy Gun 4409 | -7/Zion | Found Prototype Device 4410 | -7/Zion | Identified Phasing AFG 4780 | -7/Zion | Visited the Megawrench Repair Shop 4780 | -7/Zion | Megawrench repaired 7 parts 5050 | -7/Zion | Discovered new exit (range 16) 5188 | -7/Zion | Identified exit to Proximity Caves 5199 | -7/Zion | Entered Proximity Caves 5199 | -6/Proximity Caves | Accompanied by 4 allies 5284 | -6/Proximity Caves | Spotted B-75 Beast 5504 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 5579 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5588 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 5924 | -6/Proximity Caves | Discovered exit to Factory (range 5) 5992 | -6/Proximity Caves | Entered Factory 5992 | -6/Factory | Accompanied by 3 allies 5992 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5993 | -6/Factory | Identified exit to Lower Caves 6071 | -6/Factory | Repaired Imp. Carbon-fiber Leg 6174 | -6/Factory | Identified Storm Laser 6363 | -6/Factory | Garrison activated, responded to threat 6431 | -6/Factory | Retrieved Zion intel report: Branch Access 6431 | -6/Factory | Identified exit to Extension 6434 | -6/Factory | Zion Thermal Resupply teleported in 6684 | -6/Factory | Allied Derelicts emerged from ambush trap array 6966 | -6/Factory | Cargo convoy interrupted 7042 | -6/Factory | First assault squad dispatched 7051 | -6/Factory | Lost 3 parts (1p1u1w) 7084 | -6/Factory | Entered Lower Caves 7448 | -6/Lower Caves | Discovered new exit (range 17) 7461 | -6/Lower Caves | Encountered a Warlord checkpoint 7464 | -6/Lower Caves | Identified exit to Lower Caves 7503 | -6/Lower Caves | Entered another Lower Caves area 7797 | -6/Lower Caves | Discovered new exit (range 17) 7815 | -6/Lower Caves | Identified exit to Data Miner 7816 | -6/Lower Caves | Entered Data Miner 7816 | -6/Data Miner | Discovered new exit (range 6) 7824 | -6/Data Miner | Identified exit to Proximity Caves 7836 | -6/Data Miner | Met Data Miner 7875 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7894 | -6/Data Miner | Received God Mode back door access code from Data Miner 7922 | -6/Data Miner | Entered Proximity Caves 7948 | -5/Proximity Caves | Spotted B-75 Beast 7957 | -5/Proximity Caves | Escorted by Enhanced Grunt 8028 | -5/Proximity Caves | Destroyed B-75 Beast 8095 | -5/Proximity Caves | Learned Factory security intel 8189 | -5/Proximity Caves | Learned Factory security intel 8495 | -5/Proximity Caves | Learned Factory stockpile data 8569 | -5/Proximity Caves | Discovered new exit (range 14) 8584 | -5/Proximity Caves | Identified exit to Factory 8589 | -5/Proximity Caves | Entered Factory 8589 | -5/Factory | Accompanied by 1 ally 8589 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8616 | -5/Factory | Garrison activated, responded to threat 8760 | -5/Factory | Zion Heavy squad teleported in 8840 | -5/Factory | Incoming investigation squad redirected 9061 | -5/Factory | Found Prototype Protection 9062 | -5/Factory | Identified Zio. Weapon Casing 9142 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 9143 | -5/Factory | Zion Fire squad teleported in 9372 | -5/Factory | Zion Recon squad teleported in 9756 | -5/Factory | Zion Demo squad teleported in 9899 | -5/Factory | P-70 Sage assimilated allied 1O-K84(d) 9958 | -5/Factory | Discovered new exit (range 10) 9968 | -5/Factory | Identified exit to Factory 10035 | -5/Factory | Zion Recon squad teleported in 10198 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 10375 | -5/Factory | Entered another Factory area 10375 | -4/Factory | Evolved 2 slots: Utility x2 10517 | -4/Factory | Incoming investigation squad redirected 10842 | -4/Factory | Retrieved Zion intel report: Main Access 10842 | -4/Factory | Identified exit to Research 10843 | -4/Factory | Zion Light squad teleported in 11009 | -4/Factory | Zion Light squad teleported in 11044 | -4/Factory | Zion Light squad teleported in 11146 | -4/Factory | Cargo convoy interrupted 11173 | -4/Factory | Spotted Executioner 11184 | -4/Factory | Destroyed Executioner 11280 | -4/Factory | Garrison activated, responded to threat 11424 | -4/Factory | Lost 18 parts (2p5n3u8w) 11435 | -4/Factory | Crushed by falling debris 11469 | -4/Factory | Core integrity fell below 50% 11500 | -4/Factory | Core integrity fell below 20% 11501 | -4/Factory | Sucked down chute 11501 | -4/Factory | Entered Waste 11504 | -4/Waste | Found Adv. Powered Armor 11514 | -4/Waste | Lost 14 parts (2p3n6u3w) 11599 | -4/Waste | Spotted C-40 Crusher 11630 | -4/Waste | Build established: Scavenger-Mutant 11645 | -4/Waste | Crushed by Compactor (1 part destroyed) 11645 | -4/Waste | Spotted C-40 Crusher 11649 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11660 | -4/Waste | Spotted C-40 Crusher 11661 | -4/Waste | Spotted C-40 Crusher 11672 | -4/Waste | Spotted C-40 Crusher 11683 | -4/Waste | Lost 5 parts (1p3u1w) 11693 | -4/Waste | Spotted C-40 Crusher 11695 | -4/Waste | Discovered new exit (range 14) 11724 | -4/Waste | Entered Factory 11845 | -4/Factory | Zion Heavy squad teleported in 11949 | -4/Factory | Lost 3 parts (1p1n1w) 11964 | -4/Factory | Build established: Mutant 12063 | -4/Factory | Found Zio. Weapon Casing 12286 | -4/Factory | Zion Fire squad teleported in 12340 | -4/Factory | Build established: Scavenger-Gunner 12383 | -4/Factory | Incoming investigation squad redirected 12419 | -4/Factory | Zion hero teleported in (AD-0RF) 12587 | -4/Factory | Discovered new exit (range 16) 12617 | -4/Factory | Retrieved Zion intel report: Main Access 12974 | -4/Factory | First assault squad dispatched 13034 | -4/Factory | Found Corrupted Prototype Special Weapon 13035 | -4/Factory | Identified AD-0RF's Magmablaster 13039 | -4/Factory | Found Prototype Device 13048 | -4/Factory | Identified Exp. Thermal Shield 13124 | -4/Factory | Incoming assault squad redirected 13341 | -4/Factory | Zion Recon squad teleported in 13604 | -4/Factory | Garrison activated, responded to threat 13658 | -4/Factory | Terminal network hard line cut 13818 | -4/Factory | Lost 4 parts (1p1n1u1w) 13930 | -4/Factory | Lost 3 parts (1n1u1w) 14005 | -4/Factory | Cargo convoy interrupted 14011 | -4/Factory | Destroyed by A-27 Freighter with PD Laser Last Messages --------------- 14003_ R-10 Processor collects Autogun. 14004_ C-30 ARC bursts open, deploying its payload. 14004_ P-70 Sage unfolds itself. 14004_ H-77 Assassin unfolds itself. 14004_ X-72 Disruptor unfolds itself. 14004_ H-77 Assassin unfolds itself. 14004_ I-47 Archangel unfolds itself. 14004_ Slug penetrates Wall. 14004_ Penetrated by Slug. 14004_ Antimatter Reactor destroyed. 14005_ ALERT: Cargo convoy interrupted, initiating access lockdown. 14005_ K-01 Serf collects debris. 14007_ Slug penetrates Wall. 14007_ Adv. Heat Sink destroyed. 14007_ Slug penetrates Wall. 14009_ Wall collapses. 14009_ Lgt. Ion Engine destroyed. 14010_ K-01 Serf collects debris. 14011_ Slug penetrates Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ??????????????????????????????# ?????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????+ +????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# #????????????????? | | ??????????????????????????????# ######???????????? | | ??????????????????????????????# # ####????????? | | ?????????????????????????######";;;;;;; #????????? | | ?????????????????????????# """"% ; #????????? | | ?????????????????????????# "Y" #????????? | | ?????????????????????????# [ = i ##???????? | | ?????????????????????????# =[!x #???????? | | ?????????????????????????# ##???????? | | ?????????????????????????# i k #????????? | | ?????????????????????????# % ##???????? | | ?????????????????????????# pk #???????? | | ?????????????????????????# k R ##???????? | | ?????????????????????????# A #????????? | | ?????????????????????????# ;##????????? | | ?????????????????????????#! [ ;#?????????? | | ??????????????####+#######;;; ; ############# | | ???? t @ %%! | | ???? =| | | ???? ^^ ! | | ????? ^ | | ????? k k | | ??????##########################+#############+### | | ???????????????????????????????? ?????????# | | ???????????????????????????????? ?????????# "" | | ???????????????????????????????? ?????????# "" | | ???????????????????????????????? ??????????# "" | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# = "" | | ???????????????????????????????????????????# "" | | ???????????????????????????????????????????# | | ???????????????????????????????????????????####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 80 Energy Generation 53 Energy Capacity 1665 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 6 Base Temperature (-) 200 EM Shielding 6 Armor Coverage 400 Resistance: KI 20 Resistance: TH 50 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 10 Item Schematics ----------------- Lgt. Regenerative Plating | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Myomer Leg | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Generalissimo Heroic Deeds Knowing Is Half The Battle Ooh, Shiny! This Is Interesting... Challenges ------------ None Game ------ Seed ElectronLinearKatana Manual? 0 Play Time 03:54:54 Cumulative 36.7 hours Start 2022.04.17 @ 19:10:56 End 2022.04.18 @ 16:13:13 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 21 Rogue 0 Adventurer 21 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 39 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89d16f4c-0841-4294-9d8c-20667d9ff47c